version="1.12.6"
next_underlying_unit_id=54
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_type="multiplayer"
completion=""
difficulty="NORMAL"
end_credits=yes
end_text=""
end_text_duration=0
history=""
label="2p - Caves of the Basilisk"
parent="2p - Caves of the Basilisk-Automatikus mentés15.gz"
version="1.12.6"
[multiplayer]
	active_mods="mirrormate"
	difficulty_define=""
	experience_modifier=70
	hash="ICRIdOlmwhtPtwwrCEPb-fxb4wpJfFFx--Ka7E3EE8Q5iiY.6pgyiMnBs1zdB2FkzCBasLoooIMi2d,3kJBKkbCnc<2B<L0smHgUkGRuhmNn<vSsJnJIAf0m>c.7Ft1r"
	mp_campaign=""
	mp_countdown=no
	mp_countdown_action_bonus=13
	mp_countdown_init_time=270
	mp_countdown_reservoir_time=330
	mp_countdown_turn_bonus=60
	mp_era="era_default"
	mp_fog=yes
	mp_num_turns=-1
	mp_random_start_time=no
	mp_scenario="SANDBOX_Caves_of_the_Basilisk_21"
	mp_scenario_name="2p - Caves of the Basilisk"
	mp_shroud=no
	mp_use_map_settings=no
	mp_village_gold=2
	mp_village_support=1
	observer=yes
	savegame=no
	scenario="Ladder with Matyi"
	shuffle_sides=no
	side_users="SANDBOXSide1:Matyi,SANDBOXSide2:Benzi"
	[options]
		[multiplayer]
			id="multi_aug_dusk_of_the_dead"
			[option]
				id="AUG_dusk_difficulty"
				value="normal"
			[/option]
			[option]
				id="AUG_dusk_dwarf_mode1"
				value=no
			[/option]
			[option]
				id="AUG_dusk_dwarf_mode2"
				value=no
			[/option]
		[/multiplayer]
		[multiplayer]
			id="multi_aug_very_short_surv1"
			[option]
				id="AUG_vss_difficulty"
				value="normal"
			[/option]
		[/multiplayer]
		[multiplayer]
			id="multi_aug_floating_castle_short_surv1"
			[option]
				id="AUG_floating_surv_difficulty"
				value="normal"
			[/option]
		[/multiplayer]
		[multiplayer]
			id="multi_aug_mod_terrain_surv1"
			[option]
				id="AUG_modterrainsurv_difficulty"
				value="normal"
			[/option]
		[/multiplayer]
		[multiplayer]
			id="multi_aug_poison_swamp_short_surv"
			[option]
				id="AUG_poison_difficulty"
				value="normal"
			[/option]
		[/multiplayer]
		[multiplayer]
			id="multi_aug_vampire_short_surv"
			[option]
				id="AUG_vampire_difficulty"
				value="normal"
			[/option]
		[/multiplayer]
		[multiplayer]
			id="multi_aug_lot_surv_dark_lord"
			[option]
				id="AUG_lotsurv_difficulty"
				value="normal"
			[/option]
		[/multiplayer]
		[multiplayer]
			id="Chain_Survival"
			[option]
				id="base_cost"
				value=10
			[/option]
			[option]
				id="khalifate_flag"
				value=no
			[/option]
			[option]
				id="allow_map_change"
				value=no
			[/option]
		[/multiplayer]
	[/options]
[/multiplayer]
[statistics]
	mid_scenario=yes
	[scenario]
		scenario="Bonobo's Sandbox"
	[/scenario]
	[scenario]
		scenario="2p - Caves of the Basilisk"
		[team]
			[recruits]
				Dwarvish Fighter=2
				Dwarvish Guardsman=1
				Dwarvish Thunderer=2
				Dwarvish Ulfserker=3
				Footpad=1
				Gryphon Rider=1
				Poacher=2
				Thief=3
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Dwarvish Thunderguard=2
				Outlaw=1
				Trapper=2
			[/advances]
			[deaths]
				Dwarvish Guardsman=1
				Dwarvish Ulfserker=2
				Gryphon Rider=1
				Thief=1
			[/deaths]
			[killed]
				Cavalryman=4
				Fencer=2
				Horseman=1
				Mage=2
				Merman Fighter=3
				Spearman=3
			[/killed]
			[attacks]
				[sequence]
					s0=1
					s001=1
					s0100=1
					_num=30
				[/sequence]
				[sequence]
					s0=3
					s000=2
					s0000=2
					s001=3
					s0011=1
					s01=1
					s010=1
					s010110100010010=1
					s0110=1
					s1=2
					s100=2
					s1000=1
					s1001=1
					s101=1
					s1100001=1
					s111=1
					s1111101=1
					_num=40
				[/sequence]
				[sequence]
					s01=1
					s010=1
					s100=1
					s1000=1
					s1010=1
					s110=1
					_num=50
				[/sequence]
				[sequence]
					s0=2
					s00=2
					s001=2
					s0011=2
					s01=2
					s011=1
					s1=4
					s11=3
					s110=1
					s1110=1
					_num=60
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s010=1
					_num=30
				[/sequence]
				[sequence]
					s00=2
					s000=1
					s001=2
					s0010=1
					s01=1
					s010=1
					s10=3
					s100=1
					s11=1
					_num=40
				[/sequence]
				[sequence]
					s01=1
					s10=3
					s11=1
					_num=50
				[/sequence]
				[sequence]
					s0=2
					s00=3
					s000=1
					s01=2
					s011=2
					s1=3
					s10=2
					s11=4
					s111=3
					s1111=1
					_num=60
				[/sequence]
			[/defends]
			recruit_cost=247
			recall_cost=0
			damage_inflicted=706
			damage_taken=586
			expected_damage_inflicted=730951
			expected_damage_taken=642176
			turn_damage_inflicted=0
			turn_damage_taken=0
			turn_expected_damage_inflicted=0
			turn_expected_damage_taken=0
			save_id="SANDBOXSide1"
		[/team]
		[team]
			[recruits]
				Bowman=1
				Cavalryman=5
				Fencer=3
				Heavy Infantryman=2
				Horseman=1
				Mage=2
				Merman Fighter=4
				Spearman=4
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Cavalryman=4
				Fencer=2
				Horseman=1
				Mage=2
				Merman Fighter=3
				Spearman=3
			[/deaths]
			[killed]
				Dwarvish Guardsman=1
				Dwarvish Ulfserker=2
				Gryphon Rider=1
				Thief=1
			[/killed]
			[attacks]
				[sequence]
					s00=3
					s000=4
					s001=1
					s010=1
					s011=1
					s100=1
					_num=30
				[/sequence]
				[sequence]
					s000=1
					s001=1
					s010=1
					s011=1
					s0110=1
					s101=1
					_num=40
				[/sequence]
				[sequence]
					s000=1
					s0001=1
					s001=2
					s01=1
					s010=1
					s011=1
					s0111=1
					s101=2
					s11=1
					s111=1
					_num=50
				[/sequence]
				[sequence]
					s000=1
					s01=1
					s011=1
					s110=2
					_num=60
				[/sequence]
				[sequence]
					s000=1
					s010=1
					s011=1
					s101=3
					s1011=1
					s11=1
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=22
					_num=0
				[/sequence]
				[sequence]
					s0=1
					s00=1
					_num=30
				[/sequence]
				[sequence]
					s0=3
					s0101=1
					s011=1
					s100=1
					_num=40
				[/sequence]
				[sequence]
					s0=1
					s000=1
					s0000=1
					s01=1
					s011=1
					s1=6
					s10=1
					_num=50
				[/sequence]
				[sequence]
					s0=1
					s001=1
					s1=1
					s111111=1
					_num=60
				[/sequence]
				[sequence]
					s=1
					s0=1
					s01001=1
					s1=1
					s101=1
					s110110111011=1
					s111=1
					s1111=1
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=360
			recall_cost=0
			damage_inflicted=586
			damage_taken=706
			expected_damage_inflicted=642176
			expected_damage_taken=730951
			turn_damage_inflicted=38
			turn_damage_taken=27
			turn_expected_damage_inflicted=34723
			turn_expected_damage_taken=21700
			save_id="SANDBOXSide2"
		[/team]
	[/scenario]
[/statistics]
[snapshot]
	abbrev=""
	allow_new_game=no
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	can_end_turn=yes
	completion=""
	current_time=3
	description=_"These caves were once the lair of Chak'kso Ney'yks, a legendary Elder Basilisk. The petrified forms of his victims remain as monuments to his savage power."
	difficulty="NORMAL"
	disallow_recall=yes
	end_credits=yes
	end_text=""
	end_text_duration=0
	experience_modifier=70
	force_lock_settings=""
	history=""
	id="SANDBOX_Caves_of_the_Basilisk_21"
	init_side_done=yes
	label="2p - Caves of the Basilisk"
	map_data="border_size=1
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_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, Mm^Xm, _off^_usr, Mm, _off^_usr, Gs^Fp, _off^_usr, Mm^Xm, _off^_usr, Ww, _off^_usr, Gs^Fp, _off^_usr, Hh, _off^_usr, Gs^Fp, _off^_usr, Mm^Xm, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr
"
	name=_"2p - Caves of the Basilisk"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=54
	objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>

<big>Defeat:</big>
<span foreground='red'>Death of your leader</span>"
	observer=yes
	playing_team=1
	random_calls=84
	random_seed=23583
	random_start_time=no
	scenario="SANDBOX_Caves_of_the_Basilisk_21"
	shuffle_sides=no
	snapshot=yes
	turn_at=16
	turns=-1
	unit_wml_ids="Armageddon Drake,Bowman,Cavalryman,Direwolf Rider,Dwarvish Fighter,Dwarvish Guardsman,Dwarvish Thunderer,Dwarvish Thunderguard,Dwarvish Ulfserker,Elder Wose,Elvish Marksman,Fencer,Footpad,Giant Spider,Grand Knight,Grand Marshal,Gryphon Rider,Heavy Infantryman,Highwayman,Horseman,Iron Mauler,Mage,Mermaid Siren,Merman Fighter,Naga Myrmidon,Outlaw,Poacher,Saurian Flanker,Saurian Oracle,Sea Serpent,Sky Drake,Spearman,Swordsman,Thief,Trapper,era_events,mod_mirrormate_events"
	used_items=""
	version="1.12.6"
	[display]
		color_adjust_blue=0
		color_adjust_green=0
		color_adjust_red=0
		view_locked=no
	[/display]
	[side]
		action_bonus_count=16
		allow_player=yes
		auto_shroud=yes
		chose_random=no
		color=1
		controller="ai"
		countdown_time=0
		current_player="Matyi"
		defeat_condition="no_leader_left"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		fog_data="|
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"
		gold=9
		gold_add=no
		hidden=no
		id="SANDBOXSide2"
		income=0
		lost=no
		name="Benzi"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>

<big>Defeat:</big>
<span foreground='red'>Death of your leader</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Bowman,Cavalryman,Fencer,Heavy Infantryman,Horseman,Mage,Merman Fighter,Spearman"
		save_id="SANDBOXSide2"
		scroll_to_leader=yes
		share_maps=no
		share_view=no
		shroud=no
		shroud_data=""
		side=1
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name=1
		user_team_name="Csapat 1"
		village_gold=2
		village_support=1
		[ai]
			version=10703
			[stage]
				engine=""
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					enabled=yes
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
					state="normal"
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=no
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=no
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=no
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
					type=""
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=""
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=yes
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					[value]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=2
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=""
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=""
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[facet]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=8
				[/facet]
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=4
				[/default]
			[/aspect]
			[engine]
				engine="cpp"
				name="cpp"
			[/engine]
			[engine]
				engine="cpp"
				name="fai"
				[formula_ai]
				[/formula_ai]
			[/engine]
		[/ai]
		[village]
			x=11
			y=9
		[/village]
		[village]
			x=13
			y=5
		[/village]
		[village]
			x=17
			y=3
		[/village]
		[village]
			x=17
			y=8
		[/village]
		[village]
			x=22
			y=9
		[/village]
		[village]
			x=25
			y=10
		[/village]
		[village]
			x=26
			y=3
		[/village]
		[village]
			x=31
			y=16
		[/village]
		[village]
			x=32
			y=7
		[/village]
		[unit]
			advances_to="Royal Guard"
			alignment="lawful"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=25
#textdomain wesnoth-units
			description=_"An experienced soldier will often save enough to equip himself with a suit of scale or chain armor, and a sturdy broadsword. Though trading their spears for swords can be a jarring change, most spearmen will leap at the chance, knowing all too well the limitations of the weapon they are leaving behind. A sword is not without its own drawbacks, but is more versatile than a spear, and much better in close quarters."
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=55
			id="SANDBOXSide2"
			image="units/human-loyalists/swordsman.png"
			jamming=0
			language_name=_"Swordsman"
			level=2
			max_attacks=1
			max_experience=42
			max_hitpoints=55
			max_moves=5
			moves=0
			name="Matyi"
			overlays=""
			profile="portraits/humans/transparent/swordsman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/transparent/swordsman.png~SCALE(205,205)"
			type="Swordsman"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=18
			y=5
			zoc=yes
			[portrait]
				image="portraits/humans/transparent/swordsman.png"
				mirror=true
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/swordsman.png"
				mirror=false
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=80
				cold=100
				fire=100
				impact=80
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
				description=_"sword"
				icon="attacks/sword-human.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Warrior"
			alignment="lawful"
			alpha=256
			attacks_left=0
			cost=14
			description=_"Skilled denizens of the sea, Mermen are powerful and quick in any watery environment, but lose most of their mobility on land."
			experience=19
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=19
			id="Merman Fighter-39"
			image="units/merfolk/fighter.png"
			jamming=0
			language_name=_"Merman Fighter"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=42
			max_moves=6
			moves=0
			name="Jam"
			overlays=""
			profile="portraits/merfolk/transparent/fighter.png"
			race="merman"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/merfolk/fighter.png"
			type="Merman Fighter"
			undead_variation="swimmer"
			underlying_id=39
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=19
			y=13
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-75
				direction="se,sw"
				offset="0~0.3,0.3~0"
				start_time=-225
				[filter_attack]
					name="trident"
				[/filter_attack]
				[frame]
					image="units/merfolk/fighter-attack-[1~6,2,1].png:75"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-150
				direction="n,ne,nw,s"
				start_time=-200
				[filter_attack]
					name="trident"
				[/filter_attack]
				[frame]
					image="units/merfolk/fighter.png:50"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/merfolk/fighter.png:250"
				[/frame]
				[frame]
					image="units/merfolk/fighter.png:50"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/merfolk/fighter-defend-2.png:1,units/merfolk/fighter-defend-1.png:250,units/merfolk/fighter-defend-2.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="mermen-hit.wav"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[portrait]
				image="portraits/merfolk/transparent/fighter.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/merfolk/transparent/fighter.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=3
				deep_water=1
				flat=2
				forest=5
				frozen=2
				fungus=3
				hills=5
				reef=2
				sand=2
				shallow_water=1
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=80
				deep_water=50
				flat=70
				forest=70
				frozen=70
				fungus=80
				hills=70
				reef=30
				sand=70
				shallow_water=40
				swamp_water=40
				village=60
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=80
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=7
				description=_"trident"
				name="trident"
				number=3
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Duelist"
			alignment="lawful"
			alpha=256
			attacks_left=0
			cost=16
#textdomain wesnoth-units
			description=_"Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.

Outfitted with only a dagger and saber, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They relish dancing circles around troops like heavy infantry, mocking the weight of their full armor." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them."
			experience=5
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=16
			id="Fencer-47"
			image="units/human-loyalists/fencer.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Fencer"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=28
			max_moves=7
			moves=0
			name="Daerraent"
			overlays=""
			profile="portraits/humans/transparent/fencer.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/fencer.png"
			type="Fencer"
			undead_variation=""
			underlying_id=47
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=31
			y=16
			zoc=yes
			[abilities]
				[skirmisher]
					affect_self=yes
#textdomain wesnoth-help
					description=_"This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[attack_anim]
				attack_sound_start_time=-100
				start_time=-350
				[filter_attack]
					name="saber"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/fencer-attack-[1~9,1].png:50"
					offset="0.0~-0.07,-0.07~-0.15,-0.15~-0.25,-0.25~-0.2,-0.2~-0.1,-0.1~0.25,0.25~0.55,0.55~0.25,0.25~0.1,0.1~0.0"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/human-loyalists/fencer-die[1~5].png:100"
				[/frame]
			[/death]
			[defend]
				hits="miss"
				start_time=-126
				[frame]
					image="units/human-loyalists/fencer.png:1"
				[/frame]
				[frame]
					image="units/human-loyalists/fencer-defend-1-[1,2,1].png:[83,83,85]"
				[/frame]
			[/defend]
			[defend]
				hits="hit,kill"
				start_time=-126
				[frame]
					image="units/human-loyalists/fencer.png:1,units/human-loyalists/fencer-defend.png:250,units/human-loyalists/fencer.png:1"
				[/frame]
				[if]
					base_score=1
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~5].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/human-loyalists/fencer-idle-[1~7,6~1].png:100"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/fencer.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/fencer.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[frame]
					image="units/human-loyalists/fencer-stand-[1~8].png:80"
				[/frame]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[resistance]
				arcane=80
				blade=130
				cold=90
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=5
#textdomain wesnoth-units
				description=_"saber"
				icon="attacks/saber-human.png"
				name="saber"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			alignment="lawful"
			alpha=256
			attacks_left=0
			cost=14
#textdomain wesnoth-units
			description=_"Swords are, for many, an expensive luxury, and one which peasants can ill afford. Spears are much easier to make and will do well even without a spearhead, though most can afford one. Clad in leather armor, and often armed with a shield and a few javelins, spearmen are the staple of most armies, often thrown into the front lines with only the most basic training." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			experience=5
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=6
			id="Spearman-48"
			image="units/human-loyalists/spearman.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Spearman"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=39
			max_moves=6
			moves=0
			name="Rhyddyn"
			overlays=""
			profile="portraits/humans/transparent/spearman.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/spearman.png"
			type="Spearman"
			undead_variation=""
			underlying_id=48
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=30
			y=15
			zoc=yes
			[attack_anim]
				missile_start_time=-150
				start_time=-250
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					image="units/human-loyalists/spearman-death1.png:100"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman-attack-ranged.png:50"
					sound="throw-[1~4].wav"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman-attack-[ranged,ranged2].png:[50,100]"
				[/frame]
				[if]
					attack_sound_start_time=0
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="s"
				offset="0~0.5,0.5~0"
				start_time=-250
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-s-[1~14].png:25"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-64
				direction="n"
				offset="0~0.4,0.4~0"
				start_time=-228
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-n-[1~12].png:32"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="ne,nw"
				start_time=-200
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman.png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/human-loyalists/spearman-attack-ne.png:200"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman.png:50"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-64
				direction="se,sw"
				offset="0~0.4,0.4~0"
				start_time=-224
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-se-[1~12].png:32"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/human-loyalists/spearman-death[1~4].png:125"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/human-loyalists/spearman-defend-2.png:1,units/human-loyalists/spearman-defend.png:250,units/human-loyalists/spearman-defend-2.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~5].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				direction="s,se,sw"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/human-loyalists/spearman-idle[1~4,3,2].png:[100*3,400,100*2]"
				[/frame]
			[/idle_anim]
			[idle_anim]
				direction="s,se,sw"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/human-loyalists/spearman-idle2-[1~6].png:[100*4,400,100]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/human-loyalists/spearman.png:400"
					[/frame]
					[frame]
						image="units/human-loyalists/spearman-stand-s-[1~6].png:[150*2,300,100*3]"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/human-loyalists/spearman-n.png:400"
					[/frame]
					[frame]
						image="units/human-loyalists/spearman-stand-n-[1~3,2~1].png:[150*2,400,150*2]"
					[/frame]
				[/else]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=7
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"first strike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Shock Trooper"
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=19
#textdomain wesnoth-units
			description=_"Heavy infantry are brawny fighters clad in full plate and wielding massive impact weapons. Though they fight with unmatched power in melee combat, they have poor mobility and are best employed in static defense of fortified positions. A few of these in battle line will stiffen it considerably, albeit at an obvious cost in tactical flexibility."
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=39
			id="Heavy Infantryman-49"
			image="units/human-loyalists/heavyinfantry.png"
			jamming=0
			language_name=_"Heavy Infantryman"
			level=1
			max_attacks=1
			max_experience=28
			max_hitpoints=39
			max_moves=4
			moves=0
			name="Rhunvan"
			overlays=""
			profile="portraits/humans/transparent/heavy-infantry.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/transparent/heavy-infantry.png~SCALE(205,205)"
			type="Heavy Infantryman"
			undead_variation=""
			underlying_id=49
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=28
			y=13
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-100
				start_time=-230
				[filter_attack]
					name="mace"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/heavyinfantry-attack-[1~2].png:[130,200]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="mace.wav"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/human-loyalists/heavyinfantry.png:100"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/human-loyalists/heavyinfantry-defend-1.png:1,units/human-loyalists/heavyinfantry-defend-2.png:250,units/human-loyalists/heavyinfantry-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~5].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/human-loyalists/heavy-infantry-idle-[1~9,8~1].png:[100*3,300,100*3,1000*3,100*7]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/heavy-infantry.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/heavy-infantry.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[trait]
#textdomain wesnoth-help
				description=_"Fights normally during unfavorable times of day/night"
				female_name=_"female^fearless"
				id="fearless"
				male_name=_"fearless"
			[/trait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=4
				fungus=2
				hills=3
				reef=3
				sand=2
				shallow_water=4
				swamp_water=4
				village=1
			[/movement_costs]
			[defense]
				castle=50
				cave=60
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				reef=80
				sand=80
				shallow_water=90
				swamp_water=90
				village=60
			[/defense]
			[resistance]
				arcane=80
				blade=50
				cold=110
				fire=110
				impact=90
				pierce=60
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=12
#textdomain wesnoth-units
				description=_"mace"
				icon="attacks/mace-spiked.png"
				name="mace"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Shock Trooper"
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=19
#textdomain wesnoth-units
			description=_"Heavy infantry are brawny fighters clad in full plate and wielding massive impact weapons. Though they fight with unmatched power in melee combat, they have poor mobility and are best employed in static defense of fortified positions. A few of these in battle line will stiffen it considerably, albeit at an obvious cost in tactical flexibility."
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=39
			id="Heavy Infantryman-51"
			image="units/human-loyalists/heavyinfantry.png"
			jamming=0
			language_name=_"Heavy Infantryman"
			level=1
			max_attacks=1
			max_experience=22
			max_hitpoints=39
			max_moves=4
			moves=0
			name="Tinvan"
			overlays=""
			profile="portraits/humans/transparent/heavy-infantry.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/transparent/heavy-infantry.png~SCALE(205,205)"
			type="Heavy Infantryman"
			undead_variation=""
			underlying_id=51
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=12
			y=9
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-100
				start_time=-230
				[filter_attack]
					name="mace"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/heavyinfantry-attack-[1~2].png:[130,200]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="mace.wav"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/human-loyalists/heavyinfantry.png:100"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/human-loyalists/heavyinfantry-defend-1.png:1,units/human-loyalists/heavyinfantry-defend-2.png:250,units/human-loyalists/heavyinfantry-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~5].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/human-loyalists/heavy-infantry-idle-[1~9,8~1].png:[100*3,300,100*3,1000*3,100*7]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/heavy-infantry.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/heavy-infantry.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[trait]
#textdomain wesnoth-help
				description=_"Fights normally during unfavorable times of day/night"
				female_name=_"female^fearless"
				id="fearless"
				male_name=_"fearless"
			[/trait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=4
				fungus=2
				hills=3
				reef=3
				sand=2
				shallow_water=4
				swamp_water=4
				village=1
			[/movement_costs]
			[defense]
				castle=50
				cave=60
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				reef=80
				sand=80
				shallow_water=90
				swamp_water=90
				village=60
			[/defense]
			[resistance]
				arcane=80
				blade=50
				cold=110
				fire=110
				impact=90
				pierce=60
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=12
#textdomain wesnoth-units
				description=_"mace"
				icon="attacks/mace-spiked.png"
				name="mace"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dragoon"
			alignment="lawful"
			alpha=256
			attacks_left=0
			cost=17
#textdomain wesnoth-units
			description=_"Cavalrymen are distinguished from horsemen by their tactics and equipment. A cavalryman wears heavier armor, and carries a sword and shield, rather than a lance. Their tactics do not include charging; instead they maneuver to slash with a sword, using both horse and rider as an effective tool of melee.

Cavalrymen are very useful for taking and holding positions on open ground, for screening friendly soldiers, and also for scouting work."
			experience=2
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=27
			id="Cavalryman-53"
			image="units/human-loyalists/cavalryman/cavalryman.png"
			jamming=0
			language_name=_"Cavalryman"
			level=1
			max_attacks=1
			max_experience=28
			max_hitpoints=37
			max_moves=9
			moves=0
			name="Aethunnyc"
			overlays=""
			profile="portraits/humans/transparent/cavalryman.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/cavalryman.png"
			type="Cavalryman"
			undead_variation="mounted"
			underlying_id=53
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=12
			y=10
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-150
				start_time=-225
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/cavalryman/cavalryman.png:25"
				[/frame]
				[frame]
					image="units/human-loyalists/cavalryman/cavalryman.png:50"
					sound="horse-canter.wav"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/human-loyalists/cavalryman/cavalryman.png:300"
				[/frame]
				[frame]
					image="units/human-loyalists/cavalryman/cavalryman.png:50"
				[/frame]
				[frame]
					image="units/human-loyalists/cavalryman/cavalryman.png:25"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/human-loyalists/cavalryman/cavalryman.png:200"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/human-loyalists/cavalryman/cavalryman.png:1,units/human-loyalists/cavalryman/cavalryman.png:250,units/human-loyalists/cavalryman/cavalryman.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="horse-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[movement_anim]
				start_time=0
				[frame]
					image="units/human-loyalists/cavalryman/cavalryman.png:150"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=4
				flat=1
				forest=3
				frozen=2
				fungus=4
				hills=2
				reef=3
				sand=2
				shallow_water=4
				swamp_water=4
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=80
				flat=60
				forest=-70
				frozen=70
				fungus=80
				hills=60
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[resistance]
				arcane=80
				blade=70
				cold=80
				fire=100
				impact=60
				pierce=120
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=6
				description=_"sword"
				icon="attacks/sword-human.png"
				name="sword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Longbowman"
			alignment="lawful"
			alpha=256
			attacks_left=0
			cost=14
#textdomain wesnoth-units
			description=_"The use of archery in shooting something other than game was seen from its inception, and archers have been indispensable in warfare since time immemorial. Usually of humble origins, hailing from the peasantry or woodsmen, military bowmen are trained to competence with both a bow and a short sword, and are very common on the battlefield."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=31
			id="Bowman-54"
			image="units/human-loyalists/bowman.png"
			jamming=0
			language_name=_"Bowman"
			level=1
			max_attacks=1
			max_experience=22
			max_hitpoints=31
			max_moves=6
			moves=0
			name="Gwyn"
			overlays=""
			profile="portraits/humans/transparent/bowman.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/bowman.png"
			type="Bowman"
			undead_variation=""
			underlying_id=54
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=18
			y=4
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-230
				missile_start_time=-150
				start_time=-445
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					image="units/human-loyalists/bowman-bow.png:65"
				[/frame]
				[frame]
					image="units/human-loyalists/bowman-bow-attack-[1~4,1].png:[75*2,100,130,65]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="bow.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="bow-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-125
				start_time=-275
				[filter_attack]
					name="short sword"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/bowman-melee-defend-1.png:50"
				[/frame]
				[frame]
					image="units/human-loyalists/bowman-melee-attack-[1~4].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/human-loyalists/bowman-melee-defend-1.png:50"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/bowman-melee-defend-1.png:1,units/human-loyalists/bowman-melee-defend-2.png:250,units/human-loyalists/bowman-melee-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~5].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/bowman-bow.png:1,units/human-loyalists/bowman-bow-defend.png:250,units/human-loyalists/bowman-bow.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~5].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/bowman.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/bowman.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"short sword"
				icon="attacks/sword-human-short.png"
				name="short sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=83
		allow_player=yes
		auto_shroud=no
		chose_random=no
		color=2
		controller="human"
		countdown_time=0
		current_player="Matyi"
		defeat_condition="no_leader_left"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		fog_data="|
|000000000000000
|0000000000000000000
|00000000000000000000
|00000000011111000000
|00000000011111100000
|000000111111111111000
|00000011111111111110000
|00000011111111111110000
|000001111111111111110000
|000011111111111111110000
|0000111111111111111110000
|0001111111111111111110000
|0000111111111111111111000
|000011111111111111111100
|000001111111111111111110
|00000111111111111111111
|000000111111111111111110
|000000001111111111111100
|0000000000111111111111000
|0000000000111111111110000
|00000000000111111111110000
|0000000000011111111111000
|00000000000011111111111100
|0000000000001111111111110
|000000000000111111111111
|000000000000111111111111
|000000000001111111111111
|00000000001111111111111
|0000000000111111111111111
|0000000000111111111111111
|0000000000111111111111111
|000000000011111111111111
|000000000011111111111111
|00000000001111111111111
|00000000000111111111111
|0000000000111111111111
|000000000001111111111
|0000000000011111111
|0000000000001111111
|000000000000000111
"
		gold=20
		gold_add=no
		hidden=no
		id="SANDBOXSide1"
		income=0
		lost=no
		name="Matyi"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>

<big>Defeat:</big>
<span foreground='red'>Death of your leader</span>"
		objectives_changed=no
		persistent=yes
		recall_cost=20
		recruit="Dwarvish Fighter,Dwarvish Guardsman,Dwarvish Thunderer,Dwarvish Ulfserker,Footpad,Gryphon Rider,Poacher,Thief"
		save_id="SANDBOXSide1"
		scroll_to_leader=yes
		share_maps=no
		share_view=no
		shroud=no
		shroud_data=""
		side=2
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name=2
		user_team_name="Csapat 2"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			version=10710
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=10
			y=17
		[/village]
		[village]
			x=16
			y=21
		[/village]
		[village]
			x=17
			y=15
		[/village]
		[village]
			x=20
			y=15
		[/village]
		[village]
			x=25
			y=17
		[/village]
		[village]
			x=25
			y=22
		[/village]
		[village]
			x=29
			y=20
		[/village]
		[unit]
			advances_to="Huntsman,Ranger"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=27
#textdomain wesnoth-units
			description=_"Master woodsmen are useful allies to any army, and indispensable for any sizable group of people living in the wilderness. They can track both man and beast, notice things most others would overlook, and are often the only ones who can find food for the table, be it animal or vegetable.

Their skill at hunting is very useful in combat, and also leaves them unusually competent at night, and in forests and swamps."
			experience=4
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=43
			id="SANDBOXSide1"
			image="units/human-outlaws/trapper.png"
			jamming=0
			language_name=_"Trapper"
			level=2
			max_attacks=1
			max_experience=46
			max_hitpoints=45
			max_moves=5
			moves=5
			name="Matyi"
			overlays=""
			profile="portraits/humans/transparent/trapper.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/trapper.png"
			type="Trapper"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=25
			y=17
			zoc=yes
			[portrait]
				image="portraits/humans/transparent/trapper.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/trapper.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=40
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=50
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				name="bow"
				number=4
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Huntsman,Ranger"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=27
			description=_"Master woodsmen are useful allies to any army, and indispensable for any sizable group of people living in the wilderness. They can track both man and beast, notice things most others would overlook, and are often the only ones who can find food for the table, be it animal or vegetable.

Their skill at hunting is very useful in combat, and also leaves them unusually competent at night, and in forests and swamps."
			experience=18
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=35
			id="Poacher-28"
			image="units/human-outlaws/trapper.png"
			jamming=0
			language_name=_"Trapper"
			level=2
			max_attacks=1
			max_experience=36
			max_hitpoints=51
			max_moves=5
			moves=5
			name="Gwollyn"
			overlays=""
			profile="portraits/humans/transparent/trapper.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/trapper.png"
			type="Trapper"
			undead_variation=""
			underlying_id=28
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=20
			y=13
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-400
				missile_start_time=-150
				start_time=-400
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="bow.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="bow-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/human-outlaws/trapper-attack[1~3].png:[150*2,100]"
				[/frame]
				[frame]
					image="units/human-outlaws/trapper.png:100"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-150
				start_time=-200
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					image="units/human-outlaws/trapper-dagger.png:50"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="dagger-swish.wav"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/human-outlaws/trapper-attack-melee-2.png:250"
				[/frame]
				[frame]
					image="units/human-outlaws/trapper-dagger.png:50"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-150
				start_time=-200
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					image="units/human-outlaws/trapper-dagger.png:50"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="dagger-swish.wav"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/human-outlaws/trapper-attack-melee.png:250"
				[/frame]
				[frame]
					image="units/human-outlaws/trapper-dagger.png:50"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/human-outlaws/trapper-die-[1~8].png:100"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					image="units/human-outlaws/trapper-dagger.png:1,units/human-outlaws/trapper-defend.png:250,units/human-outlaws/trapper-dagger.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~5].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					image="units/human-outlaws/trapper.png:1,units/human-outlaws/trapper-bow-defend.png:250,units/human-outlaws/trapper.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~5].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/trapper.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/trapper.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=40
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=50
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				name="bow"
				number=4
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Fugitive"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=28
#textdomain wesnoth-units
			description=_"After some years of service, former ‘footpads’ rise up in the ranks of their fellow outlaws. Having proven themselves in combat, they are given more dangerous tasks, and a greater share of the spoils. Though many opponents would mock their choice of weaponry, the outlaws are well aware of its deadly capacity, and also of the ready availability of ammunition. Outlaws are somewhat ill at ease fighting during the day, preferring the cover of nightfall."
			experience=13
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=35
			id="Footpad-29"
			image="units/human-outlaws/outlaw+female.png"
			jamming=0
			language_name=_"female^Outlaw"
			level=2
			max_attacks=1
			max_experience=43
			max_hitpoints=43
			max_moves=7
			moves=7
			name="Ysylla"
			overlays=""
			profile="portraits/humans/transparent/outlaw+female.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/outlaw+female.png"
			type="Outlaw"
			undead_variation=""
			underlying_id=29
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			vision=-1
			x=12
			y=11
			zoc=yes
			[attack_anim]
				offset="0.0"
				start_time=-400
				[filter_attack]
					name="sling"
				[/filter_attack]
				[if]
					hits=yes
					sling_stone_start_time=-200
					[sling_stone_frame]
						halo="projectiles/stone.png:200"
						halo_x="5~0"
						halo_y="-6~0"
						offset="0.0~1.0"
						y="0~-5,-5~-8,-8~-9,-9~-10,-10~-9,-9~-8,-8~-5,-5~0"
					[/sling_stone_frame]
					[frame]
						image="units/human-outlaws/outlaw+female-attack1.png:250"
						sound="sling.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					sling_stone_start_time=-200
					[sling_stone_frame]
						halo="projectiles/stone.png:300"
						halo_x="5~0"
						halo_y="-6~0"
						offset="0.0~1.5"
						y="0~-5,-5~-8,-8~-9,-9~-10,-10~-9,-9~-8,-8~-5,-5~0"
					[/sling_stone_frame]
					[frame]
						image="units/human-outlaws/outlaw+female-attack1.png:250"
						sound="sling-miss.ogg"
					[/frame]
				[/else]
				[frame]
					image="units/human-outlaws/outlaw+female-attack2.png:200"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				start_time=-200
				[filter_attack]
					name="mace-spiked"
				[/filter_attack]
				[frame]
					image="units/human-outlaws/outlaw+female-melee-[1~3].png:[100,150,100]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="mace.wav"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/human-outlaws/outlaw+female.png:1,units/human-outlaws/outlaw+female-defend.png:250,units/human-outlaws/outlaw+female.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-female-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/human-outlaws/outlaw-idle-[1,7,5~1,6~1].png:[100*9,500,100*3]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/outlaw+female.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/outlaw+female.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[resistance]
				arcane=80
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=9
				description=_"mace"
				name="mace-spiked"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=6
				description=_"sling"
				name="sling"
				number=3
				range="ranged"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dwarvish Steelclad"
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"Dwarvish Fighters wield mighty battle axes and hammers, which make them feared opponents in close-range combat. They are excellent in mountainous terrain or underground. Their power and endurance more than compensate for their relatively poor mobility."
			experience=4
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=38
			id="Dwarvish Fighter-34"
			image="units/dwarves/fighter.png"
			jamming=0
			language_name=_"Dwarvish Fighter"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=38
			max_moves=5
			moves=5
			name="Anthaus"
			overlays=""
			profile="portraits/dwarves/transparent/fighter.png"
			race="dwarf"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/dwarves/fighter.png"
			type="Dwarvish Fighter"
			undead_variation="dwarf"
			underlying_id=34
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=29
			y=20
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-210
				offset="0.0~-0.05,-0.05~0.1,0.1~0.55,0.55~0.55,0.5~0.0"
				start_time=-350
				[filter_attack]
					name="hammer"
				[/filter_attack]
				[if]
					direction="s,se,sw"
					[frame]
						image="units/dwarves/fighter-se-hammer.png:40"
					[/frame]
					[frame]
						image="units/dwarves/fighter-se-hammer[1~7].png:100,units/dwarves/fighter-se-hammer.png:100"
					[/frame]
				[/if]
				[else]
					[frame]
						image="units/dwarves/fighter-ne-hammer.png:40"
					[/frame]
					[frame]
						image="units/dwarves/fighter-ne-hammer[1~7].png:100,units/dwarves/fighter-ne-hammer.png:100"
					[/frame]
				[/else]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="mace.wav"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-130
				offset="0.0~-0.15:40,-0.15~0.4:240,0.4~0.4:120,0.4~0.0:200"
				start_time=-350
				[filter_attack]
					name="axe"
				[/filter_attack]
				[if]
					direction="s,se,sw"
					[frame]
						image="units/dwarves/fighter-se-axe[1~9].png:[40,60*6,80*2]"
					[/frame]
					[frame]
						image="units/dwarves/fighter.png:40"
					[/frame]
				[/if]
				[else]
					[frame]
						image="units/dwarves/fighter-ne-axe[1~9].png:[40,60*6,80*2]"
					[/frame]
					[frame]
						image="units/dwarves/fighter-ne.png:40"
					[/frame]
				[/else]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="axe.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_second_attack]
					name="axe"
				[/filter_second_attack]
				[if]
					direction="s,se,sw"
					[frame]
						image="units/dwarves/fighter-se-defend1.png:1,units/dwarves/fighter-se-defend2.png:250,units/dwarves/fighter-se-defend1.png:1"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/dwarves/fighter-ne-defend1.png:1,units/dwarves/fighter-ne-defend2.png:250,units/dwarves/fighter-ne-defend1.png:1"
					[/frame]
				[/else]
				[if]
					base_score=1
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="dwarf-hit-[1~4].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[if]
					direction="s,se,sw"
					[frame]
						image="units/dwarves/fighter-se-defend1.png:1,units/dwarves/fighter-se-defend2.png:250,units/dwarves/fighter-se-defend1.png:1"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/dwarves/fighter-ne-defend1.png:1,units/dwarves/fighter-ne-defend2.png:250,units/dwarves/fighter-ne-defend1.png:1"
					[/frame]
				[/else]
				[if]
					base_score=1
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="dwarf-hit-[1~4].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[defend]
				start_time=-126
				[filter_second_attack]
					name="hammer"
				[/filter_second_attack]
				[if]
					direction="s,se,sw"
					[frame]
						image="units/dwarves/fighter-se-hammer-defend1.png:1,units/dwarves/fighter-se-hammer-defend2.png:250,units/dwarves/fighter-se-hammer-defend1.png:1"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/dwarves/fighter-ne-hammer-defend1.png:1,units/dwarves/fighter-ne-hammer-defend2.png:250,units/dwarves/fighter-ne-hammer-defend1.png:1"
					[/frame]
				[/else]
				[if]
					base_score=1
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="dwarf-hit-[1~4].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/dwarves/fighter-se-run[1~10].png:50"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/dwarves/fighter-ne-run[1~10].png:50"
					[/frame]
				[/else]
			[/movement_anim]
			[portrait]
				image="portraits/dwarves/transparent/fighter.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/dwarves/transparent/fighter.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/dwarves/fighter-se-bob[1~6].png:200"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/dwarves/fighter-ne-bob[1~6].png:200"
					[/frame]
				[/else]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=1
				frozen=2
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=50
				flat=70
				forest=70
				frozen=70
				fungus=60
				hills=40
				mountains=30
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=50
			[/defense]
			[resistance]
				arcane=90
				blade=80
				cold=90
				fire=90
				impact=80
				pierce=80
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
				description=_"axe"
				name="axe"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=8
				description=_"hammer"
				icon="attacks/hammer-dwarven.png"
				name="hammer"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					description=_"Always rest heals"
					female_name=_"female^healthy"
					id="healthy"
					male_name=_"healthy"
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dwarvish Dragonguard"
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=30
#textdomain wesnoth-units
			description=_"The Dwarven Thunderguards are famed for their curious weaponry, these strange staves of wood and iron that make a thunderous noise in their anger. The machinations behind this weaponry are a mystery, a secret taken to the grave by the dwarves of Knalga who wield them, and are assumed to have even forged them. The most that is known are reports of dwarves pouring a strange black dust into the mouth of their weapons, which some say is a food to fuel the beast imprisoned within.

Though a single shot from these ‘thundersticks’ can take several minutes to prepare, the results are seen by the Dwarves as being well worth the wait."
			experience=3
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=24
			id="Dwarvish Thunderer-36"
			image="units/dwarves/thunderguard/thunderguard.png"
			jamming=0
			language_name=_"Dwarvish Thunderguard"
			level=2
			max_attacks=1
			max_experience=53
			max_hitpoints=42
			max_moves=5
			moves=5
			name="Pelatus"
			overlays=""
			profile="portraits/dwarves/transparent/thunderer.png"
			race="dwarf"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/dwarves/thunderer.png"
			type="Dwarvish Thunderguard"
			undead_variation="dwarf"
			underlying_id=36
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			vision=-1
			x=30
			y=16
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-250
				start_time=-750
				[filter_attack]
					name="thunderstick"
				[/filter_attack]
				[if]
					direction="s"
					hits=yes
					missile_halo_x="2~0"
					missile_halo_y="1~0"
					missile_offset="0.5~1.1:250,1.1~1.5:200,1.5~1.7:360"
					missile_start_time=-250
					[missile_frame]
						halo="projectiles/muzzle-flash-s-[1~3].png~FL(vertical):[100,80,70],projectiles/muzzle-flash-[4~14].png:60"
					[/missile_frame]
					[frame]
						image="units/dwarves/thunderguard/thunderguard-s-ranged[1~12].png:[100*3,200,100,70,150*2,100*4]"
					[/frame]
					[frame]
						image="units/dwarves/thunderguard/thunderguard.png:10"
					[/frame]
				[/if]
				[else]
					direction="s"
					hits=no
					missile_halo_x=4
					missile_halo_y=7
					missile_offset=0.1
					missile_start_time=-250
					[missile_frame]
						halo="projectiles/misfire-spark-[1~4].png:100"
					[/missile_frame]
					[frame]
						image="units/dwarves/thunderguard/thunderguard-s-ranged[1~4,4,2,1].png:[100*3,200,100*3]"
					[/frame]
					[frame]
						image="units/dwarves/thunderguard/thunderguard.png:10"
					[/frame]
				[/else]
				[else]
					direction="ne,nw"
					hits=yes
					missile_halo_x="-1~0"
					missile_halo_y="16~0"
					missile_offset="0.5~1.1:250,1.1~1.5:200,1.5~1.7:360"
					missile_start_time=-250
					[missile_frame]
						halo="projectiles/muzzle-flash-ne-[1~3].png:[100,80,70],projectiles/muzzle-flash-[4~14].png:60"
					[/missile_frame]
					[frame]
						image="units/dwarves/thunderguard/thunderguard-ne-ranged[1~12].png:[100*3,200,100,70,150*2,100*4]"
					[/frame]
					[frame]
						image="units/dwarves/thunderguard/thunderguard-ne.png:10"
					[/frame]
				[/else]
				[else]
					direction="ne,nw"
					hits=no
					missile_halo_x=8
					missile_halo_y=-1
					missile_offset=0.1
					missile_start_time=-250
					[missile_frame]
						halo="projectiles/misfire-spark-[1~4].png:100"
					[/missile_frame]
					[frame]
						image="units/dwarves/thunderguard/thunderguard-ne-ranged[1~4,4,2,1].png:[100*3,200,100*3]"
					[/frame]
					[frame]
						image="units/dwarves/thunderguard/thunderguard-ne.png:10"
					[/frame]
				[/else]
				[else]
					direction="n"
					hits=yes
					missile_halo_x="-10~0"
					missile_halo_y="19~0"
					missile_offset="0.5~1.1:250,1.1~1.5:200,1.5~1.7:360"
					missile_start_time=-250
					[missile_frame]
						halo="projectiles/muzzle-flash-n-[1~3].png:[100,80,70],projectiles/muzzle-flash-[4~14].png:60"
					[/missile_frame]
					[frame]
						image="units/dwarves/thunderguard/thunderguard-n-ranged[1~12].png:[100*3,200,100,70,150*2,100*4]"
					[/frame]
					[frame]
						image="units/dwarves/thunderguard/thunderguard-ne.png:10"
					[/frame]
				[/else]
				[else]
					direction="n"
					hits=no
					missile_halo_x=-9
					missile_halo_y=-4
					missile_offset=0.1
					missile_start_time=-250
					[missile_frame]
						halo="projectiles/misfire-spark-[1~4].png:100"
					[/missile_frame]
					[frame]
						image="units/dwarves/thunderguard/thunderguard-n-ranged[1~4,4,2,1].png:[100*3,200,100*3]"
					[/frame]
					[frame]
						image="units/dwarves/thunderguard/thunderguard-ne.png:10"
					[/frame]
				[/else]
				[else]
					direction="se,sw"
					hits=yes
					missile_halo_x="-3~0"
					missile_halo_y="7~0"
					missile_offset="0.5~1.1:250,1.1~1.5:200,1.5~1.7:360"
					missile_start_time=-250
					[missile_frame]
						halo="projectiles/muzzle-flash-se-[1~3].png~FL(vertical):[100,80,70],projectiles/muzzle-flash-[4~14].png:60"
					[/missile_frame]
					[frame]
						image="units/dwarves/thunderguard/thunderguard-se-ranged[1~12].png:[100*3,200,100,70,150*2,100*4]"
					[/frame]
					[frame]
						image="units/dwarves/thunderguard/thunderguard.png:10"
					[/frame]
				[/else]
				[else]
					direction="se,sw"
					hits=no
					missile_halo_x=11
					missile_halo_y=8
					missile_offset=0.1
					missile_start_time=-250
					[missile_frame]
						halo="projectiles/misfire-spark-[1~4].png:100"
					[/missile_frame]
					[frame]
						image="units/dwarves/thunderguard/thunderguard-se-ranged[1~4,4,2,1].png:[100*3,200,100*3]"
					[/frame]
					[frame]
						image="units/dwarves/thunderguard/thunderguard.png:10"
					[/frame]
				[/else]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="thunderstick.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="thunderstick-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				offset="0.0~0.0:200,0.0~0.5:270,0.5~0.5:180,0.5~0.0:200"
				start_time=-550
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[if]
					direction="s,se,sw"
					[frame]
						image="units/dwarves/thunderguard/thunderguard-se-blade[1~9,1].png:[50,100*8,50]"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/dwarves/thunderguard/thunderguard-ne-blade[1~9,1].png:[50,100*8,50]"
					[/frame]
				[/else]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="knife.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_second_attack]
					range="melee"
				[/filter_second_attack]
				[if]
					direction="s,se,sw"
					[frame]
						image="units/dwarves/thunderguard/thunderguard-se-blade-defend1.png:1,units/dwarves/thunderguard/thunderguard-se-blade-defend2.png:250,units/dwarves/thunderguard/thunderguard-se-blade-defend1.png:1"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/dwarves/thunderguard/thunderguard-ne-blade-defend1.png:1,units/dwarves/thunderguard/thunderguard-ne-blade-defend2.png:250,units/dwarves/thunderguard/thunderguard-ne-blade-defend1.png:1"
					[/frame]
				[/else]
				[if]
					base_score=1
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="dwarf-hit-[1~4].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[if]
					direction="s,se,sw"
					[frame]
						image="units/dwarves/thunderguard/thunderguard-se-defend1.png:1,units/dwarves/thunderguard/thunderguard-se-defend2.png:250,units/dwarves/thunderguard/thunderguard-se-defend1.png:1"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/dwarves/thunderguard/thunderguard-ne-defend1.png:1,units/dwarves/thunderguard/thunderguard-ne-defend2.png:250,units/dwarves/thunderguard/thunderguard-ne-defend1.png:1"
					[/frame]
				[/else]
				[if]
					base_score=1
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="dwarf-hit-[1~4].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/dwarves/thunderguard/thunderguard-se-run[1~10].png:50"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/dwarves/thunderguard/thunderguard-ne-run[1~10].png:50"
					[/frame]
				[/else]
			[/movement_anim]
			[portrait]
				image="portraits/dwarves/transparent/thunderer.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/dwarves/transparent/thunderer.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/dwarves/thunderguard/thunderguard-se-bob[1~6].png:200"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/dwarves/thunderguard/thunderguard-ne-bob[1~6].png:200"
					[/frame]
				[/else]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=1
				frozen=2
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=50
				flat=70
				forest=70
				frozen=70
				fungus=60
				hills=40
				mountains=30
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=50
			[/defense]
			[resistance]
				arcane=90
				blade=80
				cold=90
				fire=90
				impact=80
				pierce=80
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=28
				description=_"thunderstick"
				icon="attacks/thunderstick.png"
				name="thunderstick"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dwarvish Dragonguard"
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=30
#textdomain wesnoth-units
			description=_"The Dwarven Thunderguards are famed for their curious weaponry, these strange staves of wood and iron that make a thunderous noise in their anger. The machinations behind this weaponry are a mystery, a secret taken to the grave by the dwarves of Knalga who wield them, and are assumed to have even forged them. The most that is known are reports of dwarves pouring a strange black dust into the mouth of their weapons, which some say is a food to fuel the beast imprisoned within.

Though a single shot from these ‘thundersticks’ can take several minutes to prepare, the results are seen by the Dwarves as being well worth the wait."
			experience=4
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=48
			id="Dwarvish Thunderer-38"
			image="units/dwarves/thunderguard/thunderguard.png"
			jamming=0
			language_name=_"Dwarvish Thunderguard"
			level=2
			max_attacks=1
			max_experience=67
			max_hitpoints=48
			max_moves=5
			moves=5
			name="Dulcatil"
			overlays=""
			profile="portraits/dwarves/transparent/thunderer.png"
			race="dwarf"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/dwarves/thunderer.png"
			type="Dwarvish Thunderguard"
			undead_variation="dwarf"
			underlying_id=38
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			vision=-1
			x=32
			y=15
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-250
				start_time=-750
				[filter_attack]
					name="thunderstick"
				[/filter_attack]
				[if]
					direction="s"
					hits=yes
					missile_halo_x="2~0"
					missile_halo_y="1~0"
					missile_offset="0.5~1.1:250,1.1~1.5:200,1.5~1.7:360"
					missile_start_time=-250
					[missile_frame]
						halo="projectiles/muzzle-flash-s-[1~3].png~FL(vertical):[100,80,70],projectiles/muzzle-flash-[4~14].png:60"
					[/missile_frame]
					[frame]
						image="units/dwarves/thunderguard/thunderguard-s-ranged[1~12].png:[100*3,200,100,70,150*2,100*4]"
					[/frame]
					[frame]
						image="units/dwarves/thunderguard/thunderguard.png:10"
					[/frame]
				[/if]
				[else]
					direction="s"
					hits=no
					missile_halo_x=4
					missile_halo_y=7
					missile_offset=0.1
					missile_start_time=-250
					[missile_frame]
						halo="projectiles/misfire-spark-[1~4].png:100"
					[/missile_frame]
					[frame]
						image="units/dwarves/thunderguard/thunderguard-s-ranged[1~4,4,2,1].png:[100*3,200,100*3]"
					[/frame]
					[frame]
						image="units/dwarves/thunderguard/thunderguard.png:10"
					[/frame]
				[/else]
				[else]
					direction="ne,nw"
					hits=yes
					missile_halo_x="-1~0"
					missile_halo_y="16~0"
					missile_offset="0.5~1.1:250,1.1~1.5:200,1.5~1.7:360"
					missile_start_time=-250
					[missile_frame]
						halo="projectiles/muzzle-flash-ne-[1~3].png:[100,80,70],projectiles/muzzle-flash-[4~14].png:60"
					[/missile_frame]
					[frame]
						image="units/dwarves/thunderguard/thunderguard-ne-ranged[1~12].png:[100*3,200,100,70,150*2,100*4]"
					[/frame]
					[frame]
						image="units/dwarves/thunderguard/thunderguard-ne.png:10"
					[/frame]
				[/else]
				[else]
					direction="ne,nw"
					hits=no
					missile_halo_x=8
					missile_halo_y=-1
					missile_offset=0.1
					missile_start_time=-250
					[missile_frame]
						halo="projectiles/misfire-spark-[1~4].png:100"
					[/missile_frame]
					[frame]
						image="units/dwarves/thunderguard/thunderguard-ne-ranged[1~4,4,2,1].png:[100*3,200,100*3]"
					[/frame]
					[frame]
						image="units/dwarves/thunderguard/thunderguard-ne.png:10"
					[/frame]
				[/else]
				[else]
					direction="n"
					hits=yes
					missile_halo_x="-10~0"
					missile_halo_y="19~0"
					missile_offset="0.5~1.1:250,1.1~1.5:200,1.5~1.7:360"
					missile_start_time=-250
					[missile_frame]
						halo="projectiles/muzzle-flash-n-[1~3].png:[100,80,70],projectiles/muzzle-flash-[4~14].png:60"
					[/missile_frame]
					[frame]
						image="units/dwarves/thunderguard/thunderguard-n-ranged[1~12].png:[100*3,200,100,70,150*2,100*4]"
					[/frame]
					[frame]
						image="units/dwarves/thunderguard/thunderguard-ne.png:10"
					[/frame]
				[/else]
				[else]
					direction="n"
					hits=no
					missile_halo_x=-9
					missile_halo_y=-4
					missile_offset=0.1
					missile_start_time=-250
					[missile_frame]
						halo="projectiles/misfire-spark-[1~4].png:100"
					[/missile_frame]
					[frame]
						image="units/dwarves/thunderguard/thunderguard-n-ranged[1~4,4,2,1].png:[100*3,200,100*3]"
					[/frame]
					[frame]
						image="units/dwarves/thunderguard/thunderguard-ne.png:10"
					[/frame]
				[/else]
				[else]
					direction="se,sw"
					hits=yes
					missile_halo_x="-3~0"
					missile_halo_y="7~0"
					missile_offset="0.5~1.1:250,1.1~1.5:200,1.5~1.7:360"
					missile_start_time=-250
					[missile_frame]
						halo="projectiles/muzzle-flash-se-[1~3].png~FL(vertical):[100,80,70],projectiles/muzzle-flash-[4~14].png:60"
					[/missile_frame]
					[frame]
						image="units/dwarves/thunderguard/thunderguard-se-ranged[1~12].png:[100*3,200,100,70,150*2,100*4]"
					[/frame]
					[frame]
						image="units/dwarves/thunderguard/thunderguard.png:10"
					[/frame]
				[/else]
				[else]
					direction="se,sw"
					hits=no
					missile_halo_x=11
					missile_halo_y=8
					missile_offset=0.1
					missile_start_time=-250
					[missile_frame]
						halo="projectiles/misfire-spark-[1~4].png:100"
					[/missile_frame]
					[frame]
						image="units/dwarves/thunderguard/thunderguard-se-ranged[1~4,4,2,1].png:[100*3,200,100*3]"
					[/frame]
					[frame]
						image="units/dwarves/thunderguard/thunderguard.png:10"
					[/frame]
				[/else]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="thunderstick.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="thunderstick-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				offset="0.0~0.0:200,0.0~0.5:270,0.5~0.5:180,0.5~0.0:200"
				start_time=-550
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[if]
					direction="s,se,sw"
					[frame]
						image="units/dwarves/thunderguard/thunderguard-se-blade[1~9,1].png:[50,100*8,50]"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/dwarves/thunderguard/thunderguard-ne-blade[1~9,1].png:[50,100*8,50]"
					[/frame]
				[/else]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="knife.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_second_attack]
					range="melee"
				[/filter_second_attack]
				[if]
					direction="s,se,sw"
					[frame]
						image="units/dwarves/thunderguard/thunderguard-se-blade-defend1.png:1,units/dwarves/thunderguard/thunderguard-se-blade-defend2.png:250,units/dwarves/thunderguard/thunderguard-se-blade-defend1.png:1"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/dwarves/thunderguard/thunderguard-ne-blade-defend1.png:1,units/dwarves/thunderguard/thunderguard-ne-blade-defend2.png:250,units/dwarves/thunderguard/thunderguard-ne-blade-defend1.png:1"
					[/frame]
				[/else]
				[if]
					base_score=1
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="dwarf-hit-[1~4].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[if]
					direction="s,se,sw"
					[frame]
						image="units/dwarves/thunderguard/thunderguard-se-defend1.png:1,units/dwarves/thunderguard/thunderguard-se-defend2.png:250,units/dwarves/thunderguard/thunderguard-se-defend1.png:1"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/dwarves/thunderguard/thunderguard-ne-defend1.png:1,units/dwarves/thunderguard/thunderguard-ne-defend2.png:250,units/dwarves/thunderguard/thunderguard-ne-defend1.png:1"
					[/frame]
				[/else]
				[if]
					base_score=1
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="dwarf-hit-[1~4].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/dwarves/thunderguard/thunderguard-se-run[1~10].png:50"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/dwarves/thunderguard/thunderguard-ne-run[1~10].png:50"
					[/frame]
				[/else]
			[/movement_anim]
			[portrait]
				image="portraits/dwarves/transparent/thunderer.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/dwarves/transparent/thunderer.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/dwarves/thunderguard/thunderguard-se-bob[1~6].png:200"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/dwarves/thunderguard/thunderguard-ne-bob[1~6].png:200"
					[/frame]
				[/else]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=1
				frozen=2
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=50
				flat=70
				forest=70
				frozen=70
				fungus=60
				hills=40
				mountains=30
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=50
			[/defense]
			[resistance]
				arcane=90
				blade=80
				cold=90
				fire=90
				impact=80
				pierce=80
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=28
				description=_"thunderstick"
				icon="attacks/thunderstick.png"
				name="thunderstick"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Huntsman,Ranger"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=27
#textdomain wesnoth-units
			description=_"Master woodsmen are useful allies to any army, and indispensable for any sizable group of people living in the wilderness. They can track both man and beast, notice things most others would overlook, and are often the only ones who can find food for the table, be it animal or vegetable.

Their skill at hunting is very useful in combat, and also leaves them unusually competent at night, and in forests and swamps."
			experience=2
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=44
			id="Poacher-40"
			image="units/human-outlaws/trapper.png"
			jamming=0
			language_name=_"Trapper"
			level=2
			max_attacks=1
			max_experience=46
			max_hitpoints=44
			max_moves=6
			moves=6
			name="Owogwyn"
			overlays=""
			profile="portraits/humans/transparent/trapper.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/trapper.png"
			type="Trapper"
			undead_variation=""
			underlying_id=40
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=12
			y=13
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-400
				missile_start_time=-150
				start_time=-400
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="bow.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="bow-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/human-outlaws/trapper-attack[1~3].png:[150*2,100]"
				[/frame]
				[frame]
					image="units/human-outlaws/trapper.png:100"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-150
				start_time=-200
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					image="units/human-outlaws/trapper-dagger.png:50"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="dagger-swish.wav"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/human-outlaws/trapper-attack-melee-2.png:250"
				[/frame]
				[frame]
					image="units/human-outlaws/trapper-dagger.png:50"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-150
				start_time=-200
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					image="units/human-outlaws/trapper-dagger.png:50"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="dagger-swish.wav"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/human-outlaws/trapper-attack-melee.png:250"
				[/frame]
				[frame]
					image="units/human-outlaws/trapper-dagger.png:50"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/human-outlaws/trapper-die-[1~8].png:100"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					image="units/human-outlaws/trapper-dagger.png:1,units/human-outlaws/trapper-defend.png:250,units/human-outlaws/trapper-dagger.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~5].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					image="units/human-outlaws/trapper.png:1,units/human-outlaws/trapper-bow-defend.png:250,units/human-outlaws/trapper.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~5].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/trapper.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/trapper.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=40
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=50
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				name="bow"
				number=4
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Rogue"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=13
#textdomain wesnoth-units
			description=_"For as long as anyone can remember, the members of the various ‘guilds’ of rat-catchers that spring up in any larger city have had a curious practice of bleaching their hair with lime till it becomes a pale shade of blue. It is a bold thing to do, as their profession often delves into less-than-legal enterprises. Thieves have many skills, and by necessity are both light on their feet, and good with knives. They happily employ less-than-honorable tactics in combat, seeing little merit in a ‘fair fight’." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy."
			experience=3
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=9
			id="Thief-43"
			image="units/human-outlaws/thief+female.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"female^Thief"
			level=1
			max_attacks=1
			max_experience=15
			max_hitpoints=23
			max_moves=7
			moves=7
			name="Merebryan"
			overlays=""
			profile="portraits/humans/transparent/thief+female.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/thief+female.png"
			type="Thief"
			undead_variation=""
			underlying_id=43
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=32
			y=16
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-100
				start_time=-150
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					image="units/human-outlaws/thief+female.png:50"
				[/frame]
				[frame]
					image="units/human-outlaws/thief+female-attack.png:200"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="dagger-swish.wav"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/human-outlaws/thief+female.png:50"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/human-outlaws/thief+female-die-[1~7].png:100"
				[/frame]
			[/death]
			[defend]
				hits="miss"
				start_time=-126
				[frame]
					image="units/human-outlaws/thief+female.png:1"
				[/frame]
				[frame]
					image="units/human-outlaws/thief+female-defend-1-[1,2,1].png:[83*2,84]"
				[/frame]
				[frame]
					image="units/human-outlaws/thief+female.png:1"
				[/frame]
			[/defend]
			[defend]
				hits="miss"
				start_time=-126
				[frame]
					image="units/human-outlaws/thief+female.png:1"
				[/frame]
				[frame]
					image="units/human-outlaws/thief+female-defend-2-[1,2,1].png:[83*2,84]"
				[/frame]
				[frame]
					image="units/human-outlaws/thief+female.png:1"
				[/frame]
			[/defend]
			[defend]
				hits="miss"
				start_time=-126
				[frame]
					image="units/human-outlaws/thief+female.png:1"
				[/frame]
				[frame]
					image="units/human-outlaws/thief+female-defend-3-[1,2,1].png:[83*2,84]"
				[/frame]
				[frame]
					image="units/human-outlaws/thief+female.png:1"
				[/frame]
			[/defend]
			[defend]
				hits="kill"
				start_time=-126
				[frame]
					image="units/human-outlaws/thief+female.png:1"
				[/frame]
				[frame]
					image="units/human-outlaws/thief+female-defend.png:250"
				[/frame]
				[frame]
					image="units/human-outlaws/thief+female.png:1"
				[/frame]
			[/defend]
			[defend]
				hits="hit"
				start_time=-126
				[frame]
					image="units/human-outlaws/thief+female.png:1"
				[/frame]
				[frame]
					image="units/human-outlaws/thief+female-defend.png:250"
					sound="human-female-hit-[1~3].ogg"
				[/frame]
				[frame]
					image="units/human-outlaws/thief+female.png:1"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/human-outlaws/thief+female-idle-[1~7].png:[100*4,200,150,500]"
				[/frame]
				[frame]
					image="units/human-outlaws/thief+female-idle-[8~12,11~8].png:100"
				[/frame]
				[frame]
					duration=300
					image="units/human-outlaws/thief+female-idle-[7~12,11~8].png:[300,100*9]"
				[/frame]
				[frame]
					image="units/human-outlaws/thief+female-idle-[7~1].png:[500,150,200,100*4]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/thief+female.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/thief+female.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[resistance]
				arcane=80
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=3
				range="melee"
				type="blade"
				[specials]
					[damage]
						active_on="offense"
						backstab=yes
#textdomain wesnoth-help
						description=_"When used offensively, this attack deals double damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralyzed)."
						id="backstab"
						multiply=2
						name=_"backstab"
					[/damage]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dwarvish Berserker"
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=19
#textdomain wesnoth-units
			description=_"Dwarves are an ancient race of powerful fighters. Ulfserkers are the most ferocious of these; in battle, they will work themselves into a blind rage wherein they feel neither fear nor pain, and will pay no heed to any wounds they receive." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" Whenever its berserk attack is used, this unit continues to push the attack until either it or its enemy lies dead."
			experience=8
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=14
			goto_y=15
			hitpoints=28
			id="Dwarvish Ulfserker-46"
			image="units/dwarves/ulfserker.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Dwarvish Ulfserker"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=34
			max_moves=6
			moves=6
			name="Dulamthlol"
			overlays=""
			profile="portraits/dwarves/transparent/ulfserker.png"
			race="dwarf"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/dwarves/ulfserker.png"
			type="Dwarvish Ulfserker"
			undead_variation="dwarf"
			underlying_id=46
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=15
			y=16
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-50
				[filter_attack]
					name="berserker frenzy"
				[/filter_attack]
				[if]
					offset="0.0~-0.15:20,-0.15~0.1:30,0.1~0.5:190,0.5~0.6:30,0.6~0.6:30,0.6~0.15:100,0.15~0.0:30"
					start_time=-240
					value_second=1
					[filter_second_attack]
					[/filter_second_attack]
				[/if]
				[else]
					offset="0.0~0.0:3400,0.0~-0.15:20,-0.15~0.1:30,0.1~0.5:190,0.5~0.6:30,0.6~0.6:30,0.6~0.15:100,0.15~0.0:30"
					start_time=-3640
					value_second=1
					[frame]
						image="units/dwarves/ulfserker.png:200"
					[/frame]
					[frame]
						image="units/dwarves/ulfserker-laugh-1.png:400"
					[/frame]
					[frame]
						image="units/dwarves/ulfserker-laugh-[2,1,2,1,2,1,2,1,2,1,2,1,2,1].png:200"
						sound="dwarf-laugh.wav"
					[/frame]
				[/else]
				[else]
					start_time=-241
					[frame]
						image="units/dwarves/ulfserker.png:1"
					[/frame]
				[/else]
				[frame]
					image="units/dwarves/ulfserker-attack-[1~8,1].png:[40,50*4,60,40,30*2]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="axe.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/dwarves/ulfserker-idle-1.png:1,units/dwarves/ulfserker-idle-2.png:250,units/dwarves/ulfserker-idle-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="dwarf-hit-[1~4].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/dwarves/ulfserker-idle-[1~6,3,5,6,3~1].png:[100*2,200,100*2,300,200*2,300,200,100*2]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/dwarves/transparent/ulfserker.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/dwarves/transparent/ulfserker.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=1
				frozen=2
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=60
				flat=70
				forest=70
				frozen=70
				fungus=60
				hills=60
				mountains=50
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[resistance]
				arcane=90
				blade=80
				cold=90
				fire=90
				impact=80
				pierce=80
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"berserker frenzy"
				icon="attacks/frenzy.png"
				name="berserker frenzy"
				number=4
				range="melee"
				type="blade"
				[specials]
					[berserk]
#textdomain wesnoth-help
						description=_"Whether used offensively or defensively, this attack presses the engagement until one of the combatants is slain, or 30 rounds of attacks have occurred."
						id="berserk"
						name=_"berserk"
						value=30
					[/berserk]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					description=_"Always rest heals"
					female_name=_"female^healthy"
					id="healthy"
					male_name=_"healthy"
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dwarvish Steelclad"
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"Dwarvish Fighters wield mighty battle axes and hammers, which make them feared opponents in close-range combat. They are excellent in mountainous terrain or underground. Their power and endurance more than compensate for their relatively poor mobility."
			experience=1
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=22
			id="Dwarvish Fighter-50"
			image="units/dwarves/fighter.png"
			jamming=0
			language_name=_"Dwarvish Fighter"
			level=1
			max_attacks=1
			max_experience=23
			max_hitpoints=40
			max_moves=4
			moves=4
			name="Andrus"
			overlays=""
			profile="portraits/dwarves/transparent/fighter.png"
			race="dwarf"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/dwarves/fighter.png"
			type="Dwarvish Fighter"
			undead_variation="dwarf"
			underlying_id=50
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=31
			y=17
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-210
				offset="0.0~-0.05,-0.05~0.1,0.1~0.55,0.55~0.55,0.5~0.0"
				start_time=-350
				[filter_attack]
					name="hammer"
				[/filter_attack]
				[if]
					direction="s,se,sw"
					[frame]
						image="units/dwarves/fighter-se-hammer.png:40"
					[/frame]
					[frame]
						image="units/dwarves/fighter-se-hammer[1~7].png:100,units/dwarves/fighter-se-hammer.png:100"
					[/frame]
				[/if]
				[else]
					[frame]
						image="units/dwarves/fighter-ne-hammer.png:40"
					[/frame]
					[frame]
						image="units/dwarves/fighter-ne-hammer[1~7].png:100,units/dwarves/fighter-ne-hammer.png:100"
					[/frame]
				[/else]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="mace.wav"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-130
				offset="0.0~-0.15:40,-0.15~0.4:240,0.4~0.4:120,0.4~0.0:200"
				start_time=-350
				[filter_attack]
					name="axe"
				[/filter_attack]
				[if]
					direction="s,se,sw"
					[frame]
						image="units/dwarves/fighter-se-axe[1~9].png:[40,60*6,80*2]"
					[/frame]
					[frame]
						image="units/dwarves/fighter.png:40"
					[/frame]
				[/if]
				[else]
					[frame]
						image="units/dwarves/fighter-ne-axe[1~9].png:[40,60*6,80*2]"
					[/frame]
					[frame]
						image="units/dwarves/fighter-ne.png:40"
					[/frame]
				[/else]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="axe.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_second_attack]
					name="axe"
				[/filter_second_attack]
				[if]
					direction="s,se,sw"
					[frame]
						image="units/dwarves/fighter-se-defend1.png:1,units/dwarves/fighter-se-defend2.png:250,units/dwarves/fighter-se-defend1.png:1"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/dwarves/fighter-ne-defend1.png:1,units/dwarves/fighter-ne-defend2.png:250,units/dwarves/fighter-ne-defend1.png:1"
					[/frame]
				[/else]
				[if]
					base_score=1
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="dwarf-hit-[1~4].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[if]
					direction="s,se,sw"
					[frame]
						image="units/dwarves/fighter-se-defend1.png:1,units/dwarves/fighter-se-defend2.png:250,units/dwarves/fighter-se-defend1.png:1"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/dwarves/fighter-ne-defend1.png:1,units/dwarves/fighter-ne-defend2.png:250,units/dwarves/fighter-ne-defend1.png:1"
					[/frame]
				[/else]
				[if]
					base_score=1
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="dwarf-hit-[1~4].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[defend]
				start_time=-126
				[filter_second_attack]
					name="hammer"
				[/filter_second_attack]
				[if]
					direction="s,se,sw"
					[frame]
						image="units/dwarves/fighter-se-hammer-defend1.png:1,units/dwarves/fighter-se-hammer-defend2.png:250,units/dwarves/fighter-se-hammer-defend1.png:1"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/dwarves/fighter-ne-hammer-defend1.png:1,units/dwarves/fighter-ne-hammer-defend2.png:250,units/dwarves/fighter-ne-hammer-defend1.png:1"
					[/frame]
				[/else]
				[if]
					base_score=1
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="dwarf-hit-[1~4].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/dwarves/fighter-se-run[1~10].png:50"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/dwarves/fighter-ne-run[1~10].png:50"
					[/frame]
				[/else]
			[/movement_anim]
			[portrait]
				image="portraits/dwarves/transparent/fighter.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/dwarves/transparent/fighter.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/dwarves/fighter-se-bob[1~6].png:200"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/dwarves/fighter-ne-bob[1~6].png:200"
					[/frame]
				[/else]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=1
				frozen=2
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=50
				flat=70
				forest=70
				frozen=70
				fungus=60
				hills=40
				mountains=30
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=50
			[/defense]
			[resistance]
				arcane=90
				blade=80
				cold=90
				fire=90
				impact=80
				pierce=80
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
				description=_"axe"
				name="axe"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=8
				description=_"hammer"
				icon="attacks/hammer-dwarven.png"
				name="hammer"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					description=_"Always rest heals"
					female_name=_"female^healthy"
					id="healthy"
					male_name=_"healthy"
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Rogue"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=13
#textdomain wesnoth-units
			description=_"For as long as anyone can remember, the members of the various ‘guilds’ of rat-catchers that spring up in any larger city have had a curious practice of bleaching their hair with lime till it becomes a pale shade of blue. It is a bold thing to do, as their profession often delves into less-than-legal enterprises. Thieves have many skills, and by necessity are both light on their feet, and good with knives. They happily employ less-than-honorable tactics in combat, seeing little merit in a ‘fair fight’." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy."
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=28
			id="Thief-52"
			image="units/human-outlaws/thief.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Thief"
			level=1
			max_attacks=1
			max_experience=20
			max_hitpoints=28
			max_moves=7
			moves=7
			name="Tenvan"
			overlays=""
			profile="portraits/humans/transparent/thief.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/thief.png"
			type="Thief"
			undead_variation=""
			underlying_id=52
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=31
			y=18
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-100
				start_time=-150
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					image="units/human-outlaws/thief.png:50"
				[/frame]
				[frame]
					image="units/human-outlaws/thief-attack.png:200"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="dagger-swish.wav"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/human-outlaws/thief.png:50"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/human-outlaws/thief-die-[1~7].png:100"
				[/frame]
			[/death]
			[defend]
				hits="miss"
				start_time=-126
				[frame]
					image="units/human-outlaws/thief.png:1"
				[/frame]
				[frame]
					image="units/human-outlaws/thief-defend-1-[1,2,1].png:[83*2,84]"
				[/frame]
				[frame]
					image="units/human-outlaws/thief.png:1"
				[/frame]
			[/defend]
			[defend]
				hits="miss"
				start_time=-126
				[frame]
					image="units/human-outlaws/thief.png:1"
				[/frame]
				[frame]
					image="units/human-outlaws/thief-defend-2-[1,2,1].png:[83*2,84]"
				[/frame]
				[frame]
					image="units/human-outlaws/thief.png:1"
				[/frame]
			[/defend]
			[defend]
				hits="miss"
				start_time=-126
				[frame]
					image="units/human-outlaws/thief.png:1"
				[/frame]
				[frame]
					image="units/human-outlaws/thief-defend-3-[1,2,1].png:[83*2,84]"
				[/frame]
				[frame]
					image="units/human-outlaws/thief.png:1"
				[/frame]
			[/defend]
			[defend]
				hits="kill"
				start_time=-126
				[frame]
					image="units/human-outlaws/thief.png:1"
				[/frame]
				[frame]
					image="units/human-outlaws/thief-defend.png:250"
				[/frame]
				[frame]
					image="units/human-outlaws/thief.png:1"
				[/frame]
			[/defend]
			[defend]
				hits="hit"
				start_time=-126
				[frame]
					image="units/human-outlaws/thief.png:1"
				[/frame]
				[frame]
					image="units/human-outlaws/thief-defend.png:250"
					sound="human-hit-[1~5].ogg"
				[/frame]
				[frame]
					image="units/human-outlaws/thief.png:1"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/human-outlaws/thief-idle-[1~7].png:[100*4,200,150,500]"
				[/frame]
				[frame]
					image="units/human-outlaws/thief-idle-[8~12,11~8].png:100"
				[/frame]
				[frame]
					duration=300
					image="units/human-outlaws/thief-idle-[7~12,11~8].png:[300,100*9]"
				[/frame]
				[frame]
					image="units/human-outlaws/thief-idle-[7~1].png:[500,150,200,100*4]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/thief.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/thief.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[resistance]
				arcane=80
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=3
				range="melee"
				type="blade"
				[specials]
					[damage]
						active_on="offense"
						backstab=yes
#textdomain wesnoth-help
						description=_"When used offensively, this attack deals double damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralyzed)."
						id="backstab"
						multiply=2
						name=_"backstab"
					[/damage]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=0
		allow_player=no
		auto_shroud=yes
		chose_random=yes
		color=5
		controller="null"
		countdown_time=0
		current_player=""
		defeat_condition="no_leader_left"
		disallow_observers=yes
		flag=""
		flag_icon=""
		fog=yes
		fog_data="|
|0000000000011
|0000000000111
|0000000000011
|000000011
|0000000111
|000000011
|00000000000001100011
|00000000000011100111
|00000000000001100011
|
|
|
|
|000000000011
|0000000000111
|000000000011
|0000000000111
|000000000011
|00000000000011
|00000000000111
|00000000000011
|00000000000111
|00000000000011
|000000000000011
|0000000000000111
|000000000000011
|0000000000000111
|000000000000011
|
|
|
|
|0000001100011
|0000011100111
|0000001100011
|000000000000000011
|0000000000000000111
|000000011000000011
|0000000111
|0000000111
|0000000011
"
		gold=100
		gold_add=no
		hidden=yes
		id=""
		income=0
		lost=yes
		name="(Üres hely)"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>

<big>Defeat:</big>
<span foreground='red'>Death of your leader</span>"
		objectives_changed=yes
		persistent=no
		recall_cost=20
		recruit="Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman,Mage,Merman Hunter,Wose"
		save_id=""
		scroll_to_leader=yes
		share_maps=no
		share_view=no
		shroud=no
		shroud_data=""
		side=3
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name=3
		user_team_name="Csapat 3"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			version=10710
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value="fighter,fighter,archer,archer,mixed fighter,healer,scout"
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[unit]
			advances_to="Hurricane Drake"
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=30
#textdomain wesnoth
			description=_"The winds of the dark sky blew so cold,
The moon was high, the night was old,
Brave was the drake that dared forsake
His home to steal the Basilisk’s gold.

On that dark night, the skies so churned,
He disregarded what he had learned,
Foolish but brave, to the Basilisk’s cave,
He flew, and the fire within him burned.

Alas, that fire burns no more,
For the Basilisk, with one mighty roar,
Chilled him to the bone, and he turned to stone,
And so he stays forevermore.

The winds of the sky blow so cold,
The years pass by, the days are old,
Here stands that drake, who dared forsake
His home to steal the Basilisk’s gold.
(inscribed by Flametrooper)"
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Sky Drake-3"
			image="units/drakes/sky.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Sky Drake"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=1
			max_moves=0
			moves=0
			name="Mahn"
			overlays=""
			profile="portraits/drakes/transparent/hurricane.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/drakes/hurricane.png"
			type="Sky Drake"
			undead_variation="drake"
			underlying_id=3
			unrenamable=yes
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=27
			y=14
			zoc=yes
			[portrait]
				image="portraits/drakes/transparent/hurricane.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/hurricane.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=3
				deep_water=1
				flat=1
				forest=1
				frozen=1
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=50
				cave=70
				deep_water=50
				flat=50
				forest=50
				frozen=50
				fungus=60
				hills=50
				mountains=50
				reef=50
				sand=50
				shallow_water=50
				swamp_water=50
				unwalkable=50
				village=50
			[/defense]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=6
				description=_"slam"
				icon="attacks/slam-drake.png"
				name="slam"
				number=3
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=5
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=3
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative=yes
#textdomain wesnoth-help
						description=_"When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_"marksman"
						value=60
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=46
#textdomain wesnoth
			description=_"Xikkrisx of Syrsszk was a powerful Saurian warrior, sent to this region by the Elders of the Rysssrylosszkk Clan (translation: “The Hunts-Foes-In-Boiling-Rivers Clan”). The Elders were preparing to make war on a human outpost, and were in great need of the powerful magics of Oxsrrsk, a Saurian Mystic who had last been seen heading in the direction of Ruaskkolin Lake. Xikkrisx found the petrified body of Oxsrrsk, along with a carefully bound scroll that had apparently been dropped into a small crevice in the cave floor. He opened the scroll and read a brief passage from the middle of the text: “After he was bound and cast from the Upper World, Chak’kso’s enraged spirit sought release, and was able to exert a corrupting influence on certain regions of the Upper World, channeled through ‘pathways of stone’ that extend from the surface into the depths of the Under Reaches. This rage altered the eggs of great lizards, shaping their bodies and spirits into implements of Chak’kso’s hatred.” Confused, Xikkrisx fixed his attention on the task at hand. Thinking that perhaps the Elders could find some way to restore Oxsrrsk, he began the long and strenuous task of hauling the statue back to the domain of the Rysssrylosszkk Clan. Exhausted, and not having traveled far from the lake, Xikkrisx set the statue down inside of a small cave, and lay down to rest. He was awoken by a bone-chilling roar."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Saurian Flanker-4"
			image="units/saurians/flanker/flanker.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Saurian Flanker"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Xikkrisx"
			overlays=""
			profile="portraits/saurians/transparent/skirmisher.png"
			race="lizard"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/saurians/skirmisher.png"
			type="Saurian Flanker"
			undead_variation="saurian"
			underlying_id=4
			unrenamable=yes
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=40
			y=8
			zoc=yes
			[abilities]
				[skirmisher]
					affect_self=yes
#textdomain wesnoth-help
					description=_"This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[advancement]
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/saurians/transparent/skirmisher.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/saurians/transparent/skirmisher.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=8
#textdomain wesnoth-units
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=4
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage=7
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=2
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=27
#textdomain wesnoth
			description=_"Oxsrrsk was a powerful Saurian Oracle, who had, in a raid against the rival Xraxss Clan, acquired (from the vaults of the now-dead Oracle Hesx-Rzzak) a most fascinating scroll. The scroll was entitled “Ney’yks of the Granite Gaze,” and told of a creature known as the “Chak’kso Ney’yks,” a name which, in an ancient saurian tongue, meant “Eldest Child of Chak’kso.” Chak’kso was believed to have been a powerful demigod of the Under Reaches, described as a ‘great demon of the earth’ in the Elvish Histories. According to these histories, Chak’kso had once sought to transform all life on the planet to stone; so great was his hatred for creatures of flesh. He was ultimately defeated and bound by powerful magics, but in the centuries following his banishment (to a realm far below the surface of the world) a new breed of creature began appearing in the Histories, a breed with the ability to turn any being of flesh into stone. There was a period when these Basilisks (as they came to be known) wreaked havoc on the world of the living, turning thousands to stone. One by one, and at great cost, the Basilisks were defeated. All, it would seem, but one; the Basilisk known as “The Ney’yks,” or “The Eldest Child,” in the modern tongue. Supremely convinced of his ability to locate and bind this powerful creature into his service, Oxsrrsk set out on his journey..."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Saurian Oracle-5"
			image="units/saurians/oracle/oracle.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Saurian Oracle"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Oxsrrsk"
			overlays=""
			profile="portraits/saurians/transparent/augur.png"
			race="lizard"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/saurians/augur.png"
			type="Saurian Oracle"
			undead_variation="saurian"
			underlying_id=5
			unrenamable=yes
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=39
			y=8
			zoc=yes
			[abilities]
				[heals]
					affect_allies=yes
					affect_self=no
#textdomain wesnoth-help
					description=_"Allows the unit to heal adjacent allied units at the beginning of our turn.

A unit cared for by this healer may heal up to 4 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
					female_name=_"female^heals +4"
					id="healing"
					name=_"heals +4"
					poison="slowed"
					value=4
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
			[/abilities]
			[advancement]
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/saurians/transparent/augur.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/saurians/transparent/augur.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number=3
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=8
				description=_"curse"
				icon="attacks/curse.png"
				name="curse"
				number=3
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Sharpshooter"
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=41
#textdomain wesnoth
			description=_"Slim of Stature, dexterous Hands
— Seven Stones and Eleven
Left his Foes so slim a Chance
— Seven Stones and Eleven
Marksman known as Dragonbane
’mongst the Statues here was slain
— Seven Stones — and the Elven
(inscribed by Gauteamus)"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Elvish Marksman-6"
			image="units/elves-wood/marksman.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Elvish Marksman"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=1
			max_moves=0
			moves=0
			name="Celith"
			overlays=""
			profile="portraits/elves/transparent/marksman.png"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/elves/marksman.png"
			type="Elvish Marksman"
			undead_variation=""
			underlying_id=6
			unrenamable=yes
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=2
			y=11
			zoc=yes
			[portrait]
				image="portraits/elves/transparent/marksman.png"
				mirror=true
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/marksman.png"
				mirror=false
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=70
				flat=60
				forest=30
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=6
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=9
				description=_"longbow"
				icon="attacks/bow-elven-magic.png"
				name="longbow"
				number=4
				range="ranged"
				type="pierce"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative=yes
#textdomain wesnoth-help
						description=_"When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_"marksman"
						value=60
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=41
#textdomain wesnoth
			description=_"Blum Duk was renowned among his goblin clan for having tamed one of the Dire Wolves of the mountains, and he had the courage to match. His leadership and skills alone were what kept the area's goblins alive despite human and elvish menaces. Rumor had it that his wolf had slain fifty men and a hundred Elves.
Thus, when he heard of the awful monster that was inhabiting the area, it was only natural that he ride out alone to face it. All the other goblins expected him to slay the creature easily and drag back its carcass to feast on.
He was in for quite a shock. As soon as he saw the Basilisk, Blum Duk cowered in fright. He tried to wheel his wolf around to run away, but it wouldn't move. As the creature stalked towards him, he screamed his last words: Good Gog, dog, are yer legs made of stone?!?
(inscribed by Elvish Pillager)"
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Direwolf Rider-7"
			image="units/goblins/direwolver.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Direwolf Rider"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Blum Duk"
			overlays=""
			profile="portraits/goblins/transparent/direwolver.png"
			race="wolf"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/goblins/direwolver.png"
			type="Direwolf Rider"
			undead_variation="mounted"
			underlying_id=7
			unrenamable=yes
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=8
			y=18
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/goblins/transparent/direwolver.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/goblins/transparent/direwolver.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
#textdomain wesnoth-units
				description=_"fangs"
				icon="attacks/fangs-animal.png"
				name="fangs"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=4
				description=_"claws"
				icon="attacks/claws-animal.png"
				name="claws"
				number=4
				range="melee"
				type="blade"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=100
#textdomain wesnoth
			description=_"Rah Ihn Mar, Champion of the Burning Hills, made his way to the Ruaskkolin Lake region in pursuit of the Elvish Hero Terowydlithrol, known among Elves as ''The Dragonbane.'' It was said that Terowydlithrol had killed a Dragon of Fire that threatened an Elvish village, and initiated a ''counterattack'' in which some 37 Drakes, camping in a nearby ravine and believed to be in allegiance with the Dragon, were slaughtered. Knowing that these Drakes were innocent, Rah Ihn Mar came to Ruaskkolin Lake to hunt down and slay Terowydlithrol, who had been seen entering the region but a day ago. Burning for vengeance, Rah Ihn Mar began the hunt....."
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Armageddon Drake-8"
			image="units/drakes/armageddon.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Armageddon Drake"
			level=4
			max_attacks=1
			max_experience=140
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Rah Ihn Mar"
			overlays=""
			profile="portraits/drakes/transparent/inferno.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/drakes/inferno.png"
			type="Armageddon Drake"
			undead_variation="drake"
			underlying_id=8
			unrenamable=yes
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=8
			y=13
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/drakes/transparent/inferno.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/inferno.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=0
				impact=80
				pierce=110
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=15
#textdomain wesnoth-units
				description=_"battle claws"
				icon="attacks/claws-drake.png"
				name="battle claws"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=12
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=6
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=40
#textdomain wesnoth
			description=_"He had lived there for ages upon ages, in the depths of the water, preying upon the various fish and frogs and merfolk that entered his domain. It was his lake, no other's, and though it was not large, he was its master. Then, the Basilisk came, and looked into the Serpent's eyes. And the Serpent had not died, but it was no longer alive. Thus the new lord of the lake had arrived.
(inscribed by Turin)"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			generate_name=no
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Sea Serpent-9"
			image="units/monsters/seaserpent.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Sea Serpent"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
			name=""
			overlays=""
			profile="portraits/monsters/transparent/sea-serpent.png"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/sea-serpent.png"
			type="Sea Serpent"
			undead_variation="swimmer"
			underlying_id=9
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=22
			y=12
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=3
				deep_water=1
				flat=4
				forest=5
				frozen=2
				fungus=3
				hills=5
				reef=2
				sand=4
				shallow_water=2
				swamp_water=2
				village=2
			[/movement_costs]
			[defense]
				castle=70
				cave=80
				deep_water=40
				flat=70
				forest=70
				frozen=70
				fungus=80
				hills=70
				reef=50
				sand=70
				shallow_water=50
				swamp_water=60
				village=70
			[/defense]
			[resistance]
				arcane=100
				blade=80
				cold=40
				fire=100
				impact=70
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=18
#textdomain wesnoth-units
				description=_"fangs"
				icon="attacks/fangs-snake.png"
				name="fangs"
				number=2
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=55
#textdomain wesnoth
			description=_"It would seem that no one knows the tale of this brave spider.
(inscribed by WinnerA)"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			generate_name=no
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Spider-10"
			image="units/monsters/spider.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Spider"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
			name=""
			overlays=""
			profile="units/monsters/spider.png"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="units/monsters/spider.png"
			type="Giant Spider"
			undead_variation=""
			underlying_id=10
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=37
			y=17
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=50
				flat=70
				forest=70
				frozen=70
				fungus=60
				hills=40
				mountains=30
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=50
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=18
#textdomain wesnoth-units
				description=_"fangs"
				icon="attacks/fangs-spider.png"
				name="fangs"
				number=2
				range="melee"
				type="blade"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=8
#textdomain wesnoth-units
				description=_"web"
				name="web"
				number=3
				range="ranged"
				type="impact"
				[specials]
					[slow]
#textdomain wesnoth-help
						description=_"This attack slows the target until it ends a turn. Slow halves the damage caused by attacks and the movement cost for a slowed unit is doubled. A unit that is slowed will feature a snail icon in its sidebar information when it is selected."
						id="slow"
						name=_"slows"
					[/slow]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=46
#textdomain wesnoth
			description=_"The tale of this unlucky highwayman is yet to be told.
(inscribed by WinnerB)"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Highwayman-11"
			image="units/human-outlaws/highwayman.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Highwayman"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
			name="Meodry"
			overlays=""
			profile="portraits/humans/transparent/bandit.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/humans/bandit.png"
			type="Highwayman"
			undead_variation=""
			underlying_id=11
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=5
			y=8
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/humans/transparent/bandit.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/bandit.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=11
#textdomain wesnoth-units
				description=_"mace"
				icon="attacks/mace.png"
				name="mace-spiked"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=58
#textdomain wesnoth
			description=_"A brave hero of Wesnoth's Golden Age, this great rider and commander of men came to this evil place while on a raid against the orcs. Caught unaware by the foul creatures, many of his fellows were killed, but he fought valiantly, slaying many a foe. But alas! The foul Basilisk turned him to stone even as he slew the last orc. Now all that is left is a stark reminder of his once great bearing and strength.
(inscribed by Fynmiir)"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Grand Knight-12"
			image="units/human-loyalists/grand-knight/grand-knight.png"
			image_icon="units/human-loyalists/grand-knight/grand-knight.png~CROP(11,9,72,72)"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Grand Knight"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
			name="Ceoddyn"
			overlays=""
			profile="portraits/humans/transparent/grand-knight.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/humans/grand-knight.png"
			type="Grand Knight"
			undead_variation="mounted"
			underlying_id=12
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=25
			y=14
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/humans/transparent/grand-knight.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/grand-knight.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=4
				flat=1
				forest=3
				frozen=2
				fungus=4
				hills=2
				reef=3
				sand=2
				shallow_water=4
				swamp_water=4
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=80
				flat=60
				forest=-70
				frozen=70
				fungus=80
				hills=60
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[resistance]
				arcane=80
				blade=80
				cold=100
				fire=100
				impact=70
				pierce=120
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=12
#textdomain wesnoth-units
				description=_"longsword"
				icon="attacks/greatsword-human.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=17
				description=_"lance"
				name="lance"
				number=2
				range="melee"
				type="pierce"
				[specials]
					[damage]
						active_on="offense"
						apply_to="both"
#textdomain wesnoth-help
						description=_"When used offensively, this attack deals double damage to the target. It also causes this unit to take double damage from the target’s counterattack."
						id="charge"
						multiply=2
						name=_"charge"
					[/damage]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Ancient Wose"
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=31
#textdomain wesnoth
			description=_"Bramwythl the Wose was always considered a slow, taciturn fellow, even by other Woses. More than any other Wose, he enjoyed simply standing alone in the sun, arms upraised, admiring the beauty of the empty sky. Once, even, he confided in a fellow that his greatest wish was to be able to bask forever in the sun's glory.
However, not long after, the local wose community heard of the approach of a horrible monster, powerful enough to easily destroy the few woses that lived in the area. They quickly moved off (quickly for Woses, anyway), but Bramwythl was left behind - in their haste, no one had remembered to find him and tell him of the danger.
He was taken quite unawares by the Basilisk, and turned to stone before he even recognized the beast. His petrified form still stands there today, warmed by the sun's rays, under an open sky. His greatest wish has been granted.
(inscribed by Elvish Pillager)"
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Elder Wose-13"
			image="units/woses/wose-elder.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Elder Wose"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Bramwythl"
			overlays=""
			profile="portraits/woses/transparent/ancient-wose.png"
			race="wose"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/woses/ancient-wose.png"
			type="Elder Wose"
			undead_variation="wose"
			underlying_id=13
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=34
			y=6
			zoc=yes
			[abilities]
				[hides]
					affect_self=yes
#textdomain wesnoth-help
					description=_"This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_"This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^ambush"
					female_name_inactive=_"female^ambush"
					id="ambush"
					name=_"ambush"
					name_inactive=_"ambush"
					[filter]
						[filter_location]
							terrain="*^F*"
						[/filter_location]
					[/filter]
				[/hides]
				[regenerate]
					affect_self=yes
					description=_"The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_"female^regenerates"
					id="regenerates"
					name=_"regenerates"
					poison="cured"
					value=8
				[/regenerate]
			[/abilities]
			[portrait]
				image="portraits/woses/transparent/ancient-wose.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/woses/transparent/ancient-wose.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=80
				cave=80
				flat=80
				forest=60
				frozen=80
				fungus=70
				hills=70
				mountains=70
				reef=80
				sand=80
				shallow_water=80
				swamp_water=70
				village=80
			[/defense]
			[resistance]
				arcane=130
				blade=100
				cold=90
				fire=150
				impact=60
				pierce=40
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=19
#textdomain wesnoth-units
				description=_"crush"
				icon="attacks/crush-wose.png"
				name="crush"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=50
#textdomain wesnoth
			description=_"General Talael Ryndoc came to this place to fight a duel with the Grand Marshal Aethec Corryn, but the two men never found one another. "
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Iron Mauler-14"
			image="units/human-loyalists/siegetrooper.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Iron Mauler"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Talael Ryndoc"
			overlays=""
			profile="portraits/humans/transparent/iron-mauler.png~RIGHT()"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/humans/transparent/iron-mauler.png~SCALE(205,205)"
			type="Iron Mauler"
			undead_variation=""
			underlying_id=14
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=34
			y=11
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/humans/transparent/iron-mauler.png"
				mirror=false
				side="right"
				size=400
			[/portrait]
			[trait]
				description=_"Fights normally during unfavorable times of day/night"
				female_name=_"female^fearless"
				id="fearless"
				male_name=_"fearless"
			[/trait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=4
				fungus=2
				hills=3
				reef=3
				sand=2
				shallow_water=4
				swamp_water=4
				village=1
			[/movement_costs]
			[defense]
				castle=50
				cave=60
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				reef=80
				sand=80
				shallow_water=90
				swamp_water=90
				village=60
			[/defense]
			[resistance]
				arcane=80
				blade=50
				cold=110
				fire=110
				impact=90
				pierce=60
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=25
#textdomain wesnoth-units
				description=_"mace"
				icon="attacks/mace-spiked.png"
				name="mace"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=66
#textdomain wesnoth
			description=_"The last words spoken by Grand Marshal Aethec Corryn: ''Talael Ryndoc! I am through searching for you! I shall make my way back to Haldric's Hall, and inform the court that you were too much of a coward to attend our duel! Your disgrace shall be more agonizing than the death I'd have given you!''

Perhaps he should not have shouted quite so loudly.... "
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Grand Marshal-15"
			image="units/human-loyalists/marshal.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Grand Marshal"
			level=4
			max_attacks=1
			max_experience=140
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Aethec Corryn"
			overlays=""
			profile="portraits/humans/transparent/marshal.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/humans/marshal.png"
			type="Grand Marshal"
			undead_variation=""
			underlying_id=15
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=15
			y=11
			zoc=yes
			[abilities]
				[leadership]
					affect_self=no
					cumulative=no
#textdomain wesnoth-help
					description=_"This unit can lead our own units that are next to it, making them fight better.

Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
					female_name=_"female^leadership"
					id="leadership"
					name=_"leadership"
					value=100
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level=0
						[/filter]
					[/affect_adjacent]
				[/leadership]
				[leadership]
					affect_self=no
					cumulative=no
					id="leadership"
					value=75
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level=1
						[/filter]
					[/affect_adjacent]
				[/leadership]
				[leadership]
					affect_self=no
					cumulative=no
					id="leadership"
					value=50
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level=2
						[/filter]
					[/affect_adjacent]
				[/leadership]
				[leadership]
					affect_self=no
					cumulative=no
					id="leadership"
					value=25
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level=3
						[/filter]
					[/affect_adjacent]
				[/leadership]
			[/abilities]
			[advancement]
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/humans/transparent/marshal.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/marshal.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=80
				cold=100
				fire=100
				impact=80
				pierce=80
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=10
#textdomain wesnoth-units
				description=_"longsword"
				icon="attacks/greatsword-human.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=8
				description=_"crossbow"
				icon="attacks/crossbow-human.png"
				name="crossbow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=48
#textdomain wesnoth
			description=_"This brave warrior, known as Rilhon among the Naga, heard tell of a fabulous treasure that had been lost in these watery caves- a spear whose head was said to have been fashioned from the tooth of Chak'kso Ney'yks, an Elder Basilisk slain long ago by the Elvish hero, Eloralduil. According to the legend, the weapon rested somewhere on the bottom of this very lake (Ruaskkolin Lake, named for a well-known Sea Serpent who made it his home). Having prepared himself for battle with the Serpent, Rilhon met with two rather large surprises. The first was the petrified form of Ruaskkolin the Serpent. The second was the very-much-alive Chak'kso Ney'yks, who was, oddly enough, in possession of all of his teeth.
(inscribed by Paterson)"
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Naga Myrmidon-16"
			image="units/nagas/myrmidon.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Naga Myrmidon"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Rilhon"
			overlays=""
			profile="portraits/nagas/transparent/myrmidon.png"
			race="naga"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/nagas/myrmidon.png"
			type="Naga Myrmidon"
			undead_variation="swimmer"
			underlying_id=16
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=20
			y=12
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/nagas/transparent/myrmidon.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/nagas/transparent/myrmidon.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=2
				cave=2
				deep_water=1
				flat=2
				forest=3
				frozen=2
				fungus=2
				hills=3
				mountains=5
				reef=2
				sand=1
				shallow_water=1
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=50
				cave=60
				deep_water=50
				flat=50
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=30
				sand=40
				shallow_water=40
				swamp_water=40
				village=60
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
#textdomain wesnoth-units
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=5
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=52
#textdomain wesnoth
			description=_"Through waves and rocky channels
blue and white
she pulled and pushed the tides
and taught the fishes how to speak to planets
silver green
with magic
running from her spirit into skins of kelp and shells of snails
a twisting of her tail and hands
she sent her songs to run on pin-tipped legs about the sands
and now
and now the strangest pause
for years and years
she hasn't moved her eyes

(inscribed by MJQ)"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="female"
			generate_name=no
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Mermaid Siren-17"
			image="units/merfolk/siren.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Mermaid Siren"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
			name="Vedna"
			overlays=""
			profile="portraits/merfolk/transparent/enchantress.png"
			race="merman"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/merfolk/enchantress.png"
			type="Mermaid Siren"
			undead_variation="swimmer"
			underlying_id=17
			unrenamable=yes
			upkeep="full"
			usage="mixed fighter"
			variation=""
			vision=-1
			x=17
			y=11
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/merfolk/transparent/enchantress.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/merfolk/transparent/enchantress.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=3
				deep_water=1
				flat=2
				forest=5
				frozen=2
				fungus=3
				hills=5
				reef=2
				sand=2
				shallow_water=1
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=80
				deep_water=50
				flat=70
				forest=70
				frozen=70
				fungus=80
				hills=70
				reef=30
				sand=70
				shallow_water=40
				swamp_water=40
				village=60
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=80
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=12
#textdomain wesnoth-units
				description=_"naia touch"
				icon="attacks/touch-faerie.png"
				name="naia touch"
				number=1
				range="melee"
				type="impact"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage=15
#textdomain wesnoth-units
				description=_"water spray"
				icon="attacks/waterspray.png"
				name="water spray"
				number=3
				range="ranged"
				type="impact"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-20
		id="dawn"
		image="misc/time-schedules/default/schedule-dawn.png"
		lawful_bonus=0
		mask=""
		name=_"Dawn"
		red=-20
		sound="ambient/morning.ogg"
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/time-schedules/default/schedule-morning.png"
		lawful_bonus=25
		mask=""
		name=_"Morning"
		red=0
		sound=""
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/time-schedules/default/schedule-afternoon.png"
		lawful_bonus=25
		mask=""
		name=_"Afternoon"
		red=0
		sound=""
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/time-schedules/default/schedule-dusk.png"
		lawful_bonus=0
		mask=""
		name=_"Dusk"
		red=0
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/time-schedules/default/schedule-firstwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"First Watch"
		red=-45
		sound=""
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/time-schedules/default/schedule-secondwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"Second Watch"
		red=-45
		sound=""
	[/time]
	[undo_stack]
		committed=no
		side=2
	[/undo_stack]
	[event]
	[/event]
	[event]
	[/event]
	[event]
		name="time over"
		[lua]
			code="
                local _ = wesnoth.textdomain ""wesnoth-multiplayer""
                local function all_sides()
                    local function f(s, i)
                        i = i + 1
                        local t = wesnoth.sides[i]
                        return t and i, t
                    end
                    return f, nil, 0
                end

                local income_factor = 5

                local side_num = -1
                local total_score = -1
                local side_comparison = """"
                for side, team in all_sides() do
                    repeat -- ugly hack to convert 'break' into 'continue'
                    if team.__cfg.hidden then
                        break
                    end
                    local r, g, b = 255, 255, 255
                    if     team.__cfg.color == 1 then r, g, b = 255,   0,   0
                    elseif team.__cfg.color == 2 then r, g, b =   0,   0, 255
                    elseif team.__cfg.color == 3 then r, g, b =   0, 255,   0
                    elseif team.__cfg.color == 4 then r, g, b = 155,  48, 255
                    elseif team.__cfg.color == 5 then r, g, b =   0,   0,   0
                    elseif team.__cfg.color == 6 then r, g, b = 165,  42,  42
                    elseif team.__cfg.color == 7 then r, g, b = 255, 165,   0
                    elseif team.__cfg.color == 8 then r, g, b = 255, 255, 255
                    elseif team.__cfg.color == 9 then r, g, b =   0, 128, 128 end
                    if # wesnoth.get_units( { side = side } ) == 0 then
                        side_comparison = side_comparison ..
                            string.format( tostring( _ ""<span strikethrough='true' foreground='#%02x%02x%02x'>Side %d</span>"") .. ""\n"",
                                r, g, b, side)
                        break
                    end
                    local income = team.total_income * income_factor
                    local units = 0
                    -- Calc the total unit-score here
                    for i, unit in ipairs( wesnoth.get_units { side = side } ) do
                        if not unit.__cfg.canrecruit then
                            wesnoth.fire(""unit_worth"", { id = unit.id })
                            units = units + wesnoth.get_variable(""unit_worth"")
                        end
                    end
                    -- Up to here
                    local total = units + team.gold + income
                    side_comparison = side_comparison ..
                        string.format( tostring( _ ""<span foreground='#%02x%02x%02x'>Side %d</span>:  Income score = %d  Unit score = %d  Gold = %d"") .. ""\n"" .. tostring( _ ""Grand total: <b>%d</b>"") .. ""\n"",
                            r, g, b, side, income, units, team.gold, total)
                    if total > total_score then
                        color = string.format(""#%02x%02x%02x"", r, g, b)
                        side_num = side
                        total_score = total
                    end
                    until true -- end ugly hack
                end
                side_comparison = side_comparison ..
                    string.format( ""\n"" .. tostring( _ ""<span foreground='%s'>Side %d</span> has the advantage.""), color, side_num)
                wesnoth.fire(""message"", { message = side_comparison, speaker = ""narrator"", image = ""wesnoth-icon.png""})
            "
		[/lua]
	[/event]
	[event]
	[/event]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[variables]
		damage_inflicted=6
		next_scenario="SANDBOX_Caves_of_the_Basilisk_21"
		p1_faction="Loyalists"
		p2_faction="Knalgan Alliance"
		random=1
		side_number=2
		turn_number=16
		x1=18
		x2=0
		y1=19
		y2=0
		[factions]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Drakes"
				image="units/drakes/flare.png"
				leader="Drake Flare,Fire Drake,Drake Arbiter,Drake Thrasher,Drake Warrior,Saurian Oracle,Saurian Soothsayer"
#textdomain wesnoth-multiplayer
				name=_"Drakes"
				random_leader="Drake Flare,Fire Drake,Drake Arbiter,Drake Thrasher,Drake Warrior"
				recruit="Drake Burner,Drake Clasher,Drake Glider,Drake Fighter,Saurian Skirmisher,Saurian Augur"
				terrain_liked="Hh,Ha,Ds,Ss"
				type="random"
				[ai]
					recruitment_pattern="fighter,fighter,archer,healer,scout,scout"
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Knalgan Alliance"
				image="units/dwarves/steelclad.png"
				leader="Dwarvish Steelclad,Dwarvish Thunderguard,Dwarvish Stalwart,Rogue,Trapper"
				name=_"Knalgan Alliance"
				recruit="Dwarvish Guardsman,Dwarvish Fighter,Dwarvish Ulfserker,Dwarvish Thunderer,Thief,Poacher,Footpad,Gryphon Rider"
				terrain_liked="Hh,Ha,Mm"
				type="random"
				[ai]
					[aspect]
						id="recruitment_pattern"
						[facet]
							value="fighter,fighter,fighter,mixed fighter,archer,scout"
						[/facet]
					[/aspect]
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Loyalists"
				image="units/human-loyalists/lieutenant.png"
				leader="Lieutenant,Swordsman,Pikeman,Javelineer,Shock Trooper,Longbowman,White Mage,Red Mage"
				name=_"Loyalists"
				random_leader="Lieutenant,Swordsman,Pikeman,Javelineer,Longbowman,White Mage,Red Mage"
				recruit="Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Merman Fighter"
				terrain_liked="Gg,Ww,Wo"
				type="random"
				[ai]
					recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Northerners"
				image="units/orcs/warrior.png"
				leader="Orcish Warrior,Troll,Troll Rocklobber,Orcish Crossbowman,Orcish Slayer"
				name=_"Northerners"
				recruit="Orcish Grunt,Troll Whelp,Wolf Rider,Orcish Archer,Orcish Assassin,Naga Fighter,Goblin Spearman"
				terrain_liked="Hh,Ha,Mm,Ss"
				type="random"
				[ai]
					recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Rebels"
				image="units/elves-wood/captain.png"
				leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage,Elder Wose"
				name=_"Rebels"
				random_leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage"
				recruit="Elvish Fighter,Elvish Archer,Mage,Elvish Shaman,Elvish Scout,Wose,Merman Hunter"
				terrain_liked="Ff,Fa,Ss,Ww"
				type="random"
				[ai]
					recruitment_pattern="fighter,fighter,archer,archer,mixed fighter,healer,scout"
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Undead"
				image="units/undead-necromancers/dark-sorcerer.png"
				leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
				name=_"Undead"
				random_leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter"
				recruit="Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul"
				terrain_liked="Ss,Hh,Ha,Ww"
				type="random"
				[ai]
					recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
				[/ai]
			[/multiplayer_side]
		[/factions]
	[/variables]
[/snapshot]
[replay_start]
	abbrev=""
	allow_new_game=no
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	can_end_turn=yes
	completion=""
	current_time=0
	description=_"These caves were once the lair of Chak'kso Ney'yks, a legendary Elder Basilisk. The petrified forms of his victims remain as monuments to his savage power."
	difficulty="NORMAL"
	disallow_recall=yes
	end_credits=yes
	end_text=""
	end_text_duration=0
	experience_modifier=70
	force_lock_settings=""
	history=""
	id="SANDBOX_Caves_of_the_Basilisk_21"
	init_side_done=yes
	label="2p - Caves of the Basilisk"
	map_data="border_size=1
usage=map

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_off^_usr, _off^_usr, Wwf, Wwf, Gs, Gg, Gs, Re^Uf, Gs, Gs, Gg, Re, Re, Ww, Ww, Ww, Xu, Uh, Xu, Ur, Ww, Ww, Ww, Xu, Ww, Uu^Vu, Ur, Re, Gg, Gg, Gg, Gg, Re^Uf, Gs, Gs^Fp, Gs, Re, Gs^Fp, Wwf, Xu, Xu, _off^_usr, _off^_usr
_off^_usr, _off^_usr, Gs^Fms, Gs^Fp, Re^Uf, Re, Gg, Gs, Gs, Gs, Gg, Gg, Gg, Re, Wwf, Uh, Xu, Ur, Xu, Wwf, Ww, Wo, Uu, Uh, Uh, Xu, Xu, Re, Re, Gg, Hh, Hh, Mm, Hh^Uf, Hh, Gs, Gs, Re, Re, Wwf, Xu, _off^_usr, _off^_usr
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_off^_usr, _off^_usr, Wwf, Re^Uf, Re, Gg, Gg, Gs^Fp, Hh, Gs^Fms, Mm, Gs^Fp, Hh, Re, Re, Uh, Xu, Uu^Uf, Uh, Ww, Uu, Uu^Uf, Ww, Wwf, Xu, Ur, Xu, Xu, Wwf, Re, Gg, Gg, Gg, Gs, Gs, Gs, Gs, Gg, Gg, Re^Uf, Mm, _off^_usr, _off^_usr
_off^_usr, _off^_usr, Xu, Wwf, Re, Gg, Gg, Gg, Gs^Fp, Hh^Uf, Re^Uf, Hh, Gs, Gg, Gg, Re, Ur, Xu, Ww, Uh, Ww, Wo, Ww, Wwf, Xu, Ur, Xu, Uh, Ww, Re, Re, Gg, Gg, Gg, Gg, Gs, Gg, Gg, Hh, Hh, Gs^Fp, _off^_usr, _off^_usr
_off^_usr, _off^_usr, Xu, Wwf, Wwf, Gs^Fms, Gg^Uf, Gg, Gg, Gs, Gs, Gs, Gs, Gg, Re, Re, Ur, Uu^Vu, Xu, Xu, Ss^Vhs, Ww, Wwf, Ur, Uh, Uh, Wwf, Ww, Wo, Ww, Re, Re, Gg, Gg, Gs^Fms, Gs, Gs, Gg, Gg, Gs^Fp, Wwf, _off^_usr, _off^_usr
_off^_usr, _off^_usr, Xu, Xu, Wwf, Re, Re, Gg, Gg, Gg, Rr, Gs, Gg, Gs^Fp, Xu, Ur, Wwf, Wwf, Re, Re, Re, Ww, Wwf, Uu^Uf, Xu, Wwf, Uh, Ww, Ww, Ww, Re, Ss^Vhs, Gg, Hh, Mm, Hh, Re^Uf, Gg, Gg, Wwf, Xu, _off^_usr, _off^_usr
_off^_usr, _off^_usr, Uu^Uf, Uu, Wwf, Wwf, Wwf, Re, Gg, Hh^Fds, Rr^Vd, Rr, Gg, Uh, Xu, Xu, Re, Re, Gg, Gg, Gg, Wwf, Re, Re, Re^Uf, Uu^Vud, Xu, Xu, Re, Re, Gg, Gg, Gg, Gs, Gs, Gs^Fp, Gg, Gg, Wwf, Wwf, Xu, _off^_usr, _off^_usr
_off^_usr, _off^_usr, Xu, Wwf, Uh, Xu, Wwf, Re, Re, Rr, Rr, Chr, Gg^Uf, Gg, Gg, Re, Gg, Re, Gg, Gs^Fp, Gg, Wwf, Gg, Gg, Gg, Re, Re, Re, Re, Gg, Gg, Gg, Hh, Gs^Fp, Ss, Gg, Wwf, Wwf, Xu, Xu, Xu, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, Xu, Xu, Xu, Xu, Wwf, Gg, Gg, Hh^Fms, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Kh, Gg, Gg, Wwf, Gg, Gg, Kh, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gs, Hh^Fms, Gs, Gg, Wwf, Xu, Xu, Xu, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, Xu, Xu, Wwf, Wwf, Gs^Fds, Mm, Hh, Gs, Gg, Gs, Gs, Gg, Gg, Ch, Ch, Ch, Wwf, Ch, Ch, Ch, Gg, Gg, Gg, Hh^Fds, Gg^Ve, Gs, Gs, Gs, Gs, Gg, Wwf, Xu, Xu, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, Xu, Wwf, Gg, Gg, Gs^Fp, Gs, Gs, Hh, Hh^Uf, Rr^Vd, Gg, Gg, Hh, Mm, 2 Kh, Gs^Fp, Gg, Gg, Gg, Gs^Fp, Mm, Hh, Hh, Hh^Fms, Hh, Gs^Fms, Gg, Wwf, Wwf, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, Wwf, Gg, Gg, Gs, Gs^Fp, Mm, Hh^Fms, Mm^Xm, Hh, Gs^Fms, Gg^Fet, Hh, Ww, Hh, Hh, Gs^Fms, Gg^Ve, Hh, Hh, Mm^Xm, Mm, Mm, Hh, Hh^Fms, Mm, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, Mm, Hh, Mm, Mm^Xm, Mm^Xm, Mm^Xm, Mm^Xm, Mm^Xm, Mm, Mm^Xm, Ww, Ww, Mm, Mm^Xm, Mm^Xm, Mm^Xm, Mm^Xm, Mm, Mm^Xm, Mm, Hh, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, Mm^Xm, _off^_usr, Mm, _off^_usr, Gs^Fp, _off^_usr, Mm^Xm, _off^_usr, Ww, _off^_usr, Gs^Fp, _off^_usr, Hh, _off^_usr, Gs^Fp, _off^_usr, Mm^Xm, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr
"
	name=_"2p - Caves of the Basilisk"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=17
	objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>

<big>Defeat:</big>
<span foreground='red'>Death of your leader</span>"
	observer=yes
	playing_team=0
	random_calls=84
	random_seed=23583
	random_start_time=no
	scenario="SANDBOX_Caves_of_the_Basilisk_21"
	shuffle_sides=no
	snapshot=yes
	turn_at=1
	turns=-1
	unit_wml_ids="Armageddon Drake,Direwolf Rider,Elder Wose,Elvish Marksman,Giant Spider,Grand Knight,Grand Marshal,Highwayman,Iron Mauler,Mermaid Siren,Naga Myrmidon,Saurian Flanker,Saurian Oracle,Sea Serpent,Sky Drake,Swordsman,Trapper,era_events,mod_mirrormate_events"
	used_items=""
	version="1.12.6"
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		chose_random=no
		color=1
		controller="network"
		countdown_time=0
		current_player="Benzi"
		defeat_condition="no_leader_left"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=100
		gold_add=no
		hidden=no
		id="SANDBOXSide2"
		income=0
		lost=no
		name="Benzi"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>

<big>Defeat:</big>
<span foreground='red'>Death of your leader</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Bowman,Cavalryman,Fencer,Heavy Infantryman,Horseman,Mage,Merman Fighter,Spearman"
		save_id="SANDBOXSide2"
		scroll_to_leader=yes
		share_maps=no
		share_view=no
		shroud=no
		shroud_data=""
		side=1
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name=1
		user_team_name="Csapat 1"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			version=10710
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[unit]
			advances_to="Royal Guard"
			alignment="lawful"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=25
#textdomain wesnoth-units
			description=_"An experienced soldier will often save enough to equip himself with a suit of scale or chain armor, and a sturdy broadsword. Though trading their spears for swords can be a jarring change, most spearmen will leap at the chance, knowing all too well the limitations of the weapon they are leaving behind. A sword is not without its own drawbacks, but is more versatile than a spear, and much better in close quarters."
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=55
			id="SANDBOXSide2"
			image="units/human-loyalists/swordsman.png"
			jamming=0
			language_name=_"Swordsman"
			level=2
			max_attacks=1
			max_experience=42
			max_hitpoints=55
			max_moves=5
			moves=5
			name="Benzi"
			overlays=""
			profile="portraits/humans/transparent/swordsman.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/transparent/swordsman.png~SCALE(205,205)"
			type="Swordsman"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=21
			y=4
			zoc=yes
			[portrait]
				image="portraits/humans/transparent/swordsman.png"
				mirror=true
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/swordsman.png"
				mirror=false
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=80
				cold=100
				fire=100
				impact=80
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
				description=_"sword"
				icon="attacks/sword-human.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		chose_random=no
		color=2
		controller="human"
		countdown_time=0
		current_player="Matyi"
		defeat_condition="no_leader_left"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=100
		gold_add=no
		hidden=no
		id="SANDBOXSide1"
		income=0
		lost=no
		name="Matyi"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>

<big>Defeat:</big>
<span foreground='red'>Death of your leader</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Dwarvish Fighter,Dwarvish Guardsman,Dwarvish Thunderer,Dwarvish Ulfserker,Footpad,Gryphon Rider,Poacher,Thief"
		save_id="SANDBOXSide1"
		scroll_to_leader=yes
		share_maps=no
		share_view=no
		shroud=no
		shroud_data=""
		side=2
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name=2
		user_team_name="Csapat 2"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			version=10710
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=16
			y=21
		[/village]
		[unit]
			advances_to="Huntsman,Ranger"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=27
#textdomain wesnoth-units
			description=_"Master woodsmen are useful allies to any army, and indispensable for any sizable group of people living in the wilderness. They can track both man and beast, notice things most others would overlook, and are often the only ones who can find food for the table, be it animal or vegetable.

Their skill at hunting is very useful in combat, and also leaves them unusually competent at night, and in forests and swamps."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=45
			id="SANDBOXSide1"
			image="units/human-outlaws/trapper.png"
			jamming=0
			language_name=_"Trapper"
			level=2
			max_attacks=1
			max_experience=46
			max_hitpoints=45
			max_moves=5
			moves=5
			name="Matyi"
			overlays=""
			profile="portraits/humans/transparent/trapper.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/humans/trapper.png"
			type="Trapper"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=21
			y=21
			zoc=yes
			[portrait]
				image="portraits/humans/transparent/trapper.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/trapper.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=40
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=50
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				name="bow"
				number=4
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=0
		allow_player=no
		auto_shroud=yes
		chose_random=yes
		color=5
		controller="null"
		countdown_time=0
		current_player=""
		defeat_condition="no_leader_left"
		disallow_observers=yes
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=100
		gold_add=no
		hidden=yes
		id=""
		income=0
		lost=no
		name="(Üres hely)"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>

<big>Defeat:</big>
<span foreground='red'>Death of your leader</span>"
		objectives_changed=yes
		persistent=no
		recall_cost=20
		recruit="Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman,Mage,Merman Hunter,Wose"
		save_id=""
		scroll_to_leader=yes
		share_maps=no
		share_view=no
		shroud=no
		shroud_data=""
		side=3
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name=3
		user_team_name="Csapat 3"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			version=10710
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value="fighter,fighter,archer,archer,mixed fighter,healer,scout"
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[unit]
			advances_to="Hurricane Drake"
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=30
#textdomain wesnoth
			description=_"The winds of the dark sky blew so cold,
The moon was high, the night was old,
Brave was the drake that dared forsake
His home to steal the Basilisk’s gold.

On that dark night, the skies so churned,
He disregarded what he had learned,
Foolish but brave, to the Basilisk’s cave,
He flew, and the fire within him burned.

Alas, that fire burns no more,
For the Basilisk, with one mighty roar,
Chilled him to the bone, and he turned to stone,
And so he stays forevermore.

The winds of the sky blow so cold,
The years pass by, the days are old,
Here stands that drake, who dared forsake
His home to steal the Basilisk’s gold.
(inscribed by Flametrooper)"
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Sky Drake-3"
			image="units/drakes/sky.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Sky Drake"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=1
			max_moves=0
			moves=0
			name="Mahn"
			overlays=""
			profile="portraits/drakes/transparent/hurricane.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/drakes/hurricane.png"
			type="Sky Drake"
			undead_variation="drake"
			underlying_id=3
			unrenamable=yes
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=27
			y=14
			zoc=yes
			[portrait]
				image="portraits/drakes/transparent/hurricane.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/hurricane.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=3
				deep_water=1
				flat=1
				forest=1
				frozen=1
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=50
				cave=70
				deep_water=50
				flat=50
				forest=50
				frozen=50
				fungus=60
				hills=50
				mountains=50
				reef=50
				sand=50
				shallow_water=50
				swamp_water=50
				unwalkable=50
				village=50
			[/defense]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=6
				description=_"slam"
				icon="attacks/slam-drake.png"
				name="slam"
				number=3
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=5
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=3
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative=yes
#textdomain wesnoth-help
						description=_"When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_"marksman"
						value=60
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=46
#textdomain wesnoth
			description=_"Xikkrisx of Syrsszk was a powerful Saurian warrior, sent to this region by the Elders of the Rysssrylosszkk Clan (translation: “The Hunts-Foes-In-Boiling-Rivers Clan”). The Elders were preparing to make war on a human outpost, and were in great need of the powerful magics of Oxsrrsk, a Saurian Mystic who had last been seen heading in the direction of Ruaskkolin Lake. Xikkrisx found the petrified body of Oxsrrsk, along with a carefully bound scroll that had apparently been dropped into a small crevice in the cave floor. He opened the scroll and read a brief passage from the middle of the text: “After he was bound and cast from the Upper World, Chak’kso’s enraged spirit sought release, and was able to exert a corrupting influence on certain regions of the Upper World, channeled through ‘pathways of stone’ that extend from the surface into the depths of the Under Reaches. This rage altered the eggs of great lizards, shaping their bodies and spirits into implements of Chak’kso’s hatred.” Confused, Xikkrisx fixed his attention on the task at hand. Thinking that perhaps the Elders could find some way to restore Oxsrrsk, he began the long and strenuous task of hauling the statue back to the domain of the Rysssrylosszkk Clan. Exhausted, and not having traveled far from the lake, Xikkrisx set the statue down inside of a small cave, and lay down to rest. He was awoken by a bone-chilling roar."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Saurian Flanker-4"
			image="units/saurians/flanker/flanker.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Saurian Flanker"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Xikkrisx"
			overlays=""
			profile="portraits/saurians/transparent/skirmisher.png"
			race="lizard"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/saurians/skirmisher.png"
			type="Saurian Flanker"
			undead_variation="saurian"
			underlying_id=4
			unrenamable=yes
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=40
			y=8
			zoc=yes
			[abilities]
				[skirmisher]
					affect_self=yes
#textdomain wesnoth-help
					description=_"This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[advancement]
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/saurians/transparent/skirmisher.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/saurians/transparent/skirmisher.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=8
#textdomain wesnoth-units
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=4
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage=7
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=2
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=27
#textdomain wesnoth
			description=_"Oxsrrsk was a powerful Saurian Oracle, who had, in a raid against the rival Xraxss Clan, acquired (from the vaults of the now-dead Oracle Hesx-Rzzak) a most fascinating scroll. The scroll was entitled “Ney’yks of the Granite Gaze,” and told of a creature known as the “Chak’kso Ney’yks,” a name which, in an ancient saurian tongue, meant “Eldest Child of Chak’kso.” Chak’kso was believed to have been a powerful demigod of the Under Reaches, described as a ‘great demon of the earth’ in the Elvish Histories. According to these histories, Chak’kso had once sought to transform all life on the planet to stone; so great was his hatred for creatures of flesh. He was ultimately defeated and bound by powerful magics, but in the centuries following his banishment (to a realm far below the surface of the world) a new breed of creature began appearing in the Histories, a breed with the ability to turn any being of flesh into stone. There was a period when these Basilisks (as they came to be known) wreaked havoc on the world of the living, turning thousands to stone. One by one, and at great cost, the Basilisks were defeated. All, it would seem, but one; the Basilisk known as “The Ney’yks,” or “The Eldest Child,” in the modern tongue. Supremely convinced of his ability to locate and bind this powerful creature into his service, Oxsrrsk set out on his journey..."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Saurian Oracle-5"
			image="units/saurians/oracle/oracle.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Saurian Oracle"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Oxsrrsk"
			overlays=""
			profile="portraits/saurians/transparent/augur.png"
			race="lizard"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/saurians/augur.png"
			type="Saurian Oracle"
			undead_variation="saurian"
			underlying_id=5
			unrenamable=yes
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=39
			y=8
			zoc=yes
			[abilities]
				[heals]
					affect_allies=yes
					affect_self=no
#textdomain wesnoth-help
					description=_"Allows the unit to heal adjacent allied units at the beginning of our turn.

A unit cared for by this healer may heal up to 4 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
					female_name=_"female^heals +4"
					id="healing"
					name=_"heals +4"
					poison="slowed"
					value=4
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
			[/abilities]
			[advancement]
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/saurians/transparent/augur.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/saurians/transparent/augur.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number=3
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=8
				description=_"curse"
				icon="attacks/curse.png"
				name="curse"
				number=3
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Sharpshooter"
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=41
#textdomain wesnoth
			description=_"Slim of Stature, dexterous Hands
— Seven Stones and Eleven
Left his Foes so slim a Chance
— Seven Stones and Eleven
Marksman known as Dragonbane
’mongst the Statues here was slain
— Seven Stones — and the Elven
(inscribed by Gauteamus)"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Elvish Marksman-6"
			image="units/elves-wood/marksman.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Elvish Marksman"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=1
			max_moves=0
			moves=0
			name="Celith"
			overlays=""
			profile="portraits/elves/transparent/marksman.png"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/elves/marksman.png"
			type="Elvish Marksman"
			undead_variation=""
			underlying_id=6
			unrenamable=yes
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=2
			y=11
			zoc=yes
			[portrait]
				image="portraits/elves/transparent/marksman.png"
				mirror=true
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/marksman.png"
				mirror=false
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=70
				flat=60
				forest=30
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=6
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=9
				description=_"longbow"
				icon="attacks/bow-elven-magic.png"
				name="longbow"
				number=4
				range="ranged"
				type="pierce"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative=yes
#textdomain wesnoth-help
						description=_"When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_"marksman"
						value=60
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=41
#textdomain wesnoth
			description=_"Blum Duk was renowned among his goblin clan for having tamed one of the Dire Wolves of the mountains, and he had the courage to match. His leadership and skills alone were what kept the area's goblins alive despite human and elvish menaces. Rumor had it that his wolf had slain fifty men and a hundred Elves.
Thus, when he heard of the awful monster that was inhabiting the area, it was only natural that he ride out alone to face it. All the other goblins expected him to slay the creature easily and drag back its carcass to feast on.
He was in for quite a shock. As soon as he saw the Basilisk, Blum Duk cowered in fright. He tried to wheel his wolf around to run away, but it wouldn't move. As the creature stalked towards him, he screamed his last words: Good Gog, dog, are yer legs made of stone?!?
(inscribed by Elvish Pillager)"
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Direwolf Rider-7"
			image="units/goblins/direwolver.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Direwolf Rider"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Blum Duk"
			overlays=""
			profile="portraits/goblins/transparent/direwolver.png"
			race="wolf"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/goblins/direwolver.png"
			type="Direwolf Rider"
			undead_variation="mounted"
			underlying_id=7
			unrenamable=yes
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=8
			y=18
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/goblins/transparent/direwolver.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/goblins/transparent/direwolver.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
#textdomain wesnoth-units
				description=_"fangs"
				icon="attacks/fangs-animal.png"
				name="fangs"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=4
				description=_"claws"
				icon="attacks/claws-animal.png"
				name="claws"
				number=4
				range="melee"
				type="blade"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=100
#textdomain wesnoth
			description=_"Rah Ihn Mar, Champion of the Burning Hills, made his way to the Ruaskkolin Lake region in pursuit of the Elvish Hero Terowydlithrol, known among Elves as ''The Dragonbane.'' It was said that Terowydlithrol had killed a Dragon of Fire that threatened an Elvish village, and initiated a ''counterattack'' in which some 37 Drakes, camping in a nearby ravine and believed to be in allegiance with the Dragon, were slaughtered. Knowing that these Drakes were innocent, Rah Ihn Mar came to Ruaskkolin Lake to hunt down and slay Terowydlithrol, who had been seen entering the region but a day ago. Burning for vengeance, Rah Ihn Mar began the hunt....."
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Armageddon Drake-8"
			image="units/drakes/armageddon.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Armageddon Drake"
			level=4
			max_attacks=1
			max_experience=140
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Rah Ihn Mar"
			overlays=""
			profile="portraits/drakes/transparent/inferno.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/drakes/inferno.png"
			type="Armageddon Drake"
			undead_variation="drake"
			underlying_id=8
			unrenamable=yes
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=8
			y=13
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/drakes/transparent/inferno.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/inferno.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=0
				impact=80
				pierce=110
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=15
#textdomain wesnoth-units
				description=_"battle claws"
				icon="attacks/claws-drake.png"
				name="battle claws"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=12
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=6
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=40
#textdomain wesnoth
			description=_"He had lived there for ages upon ages, in the depths of the water, preying upon the various fish and frogs and merfolk that entered his domain. It was his lake, no other's, and though it was not large, he was its master. Then, the Basilisk came, and looked into the Serpent's eyes. And the Serpent had not died, but it was no longer alive. Thus the new lord of the lake had arrived.
(inscribed by Turin)"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			generate_name=no
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Sea Serpent-9"
			image="units/monsters/seaserpent.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Sea Serpent"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
			name=""
			overlays=""
			profile="portraits/monsters/transparent/sea-serpent.png"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/sea-serpent.png"
			type="Sea Serpent"
			undead_variation="swimmer"
			underlying_id=9
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=22
			y=12
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=3
				deep_water=1
				flat=4
				forest=5
				frozen=2
				fungus=3
				hills=5
				reef=2
				sand=4
				shallow_water=2
				swamp_water=2
				village=2
			[/movement_costs]
			[defense]
				castle=70
				cave=80
				deep_water=40
				flat=70
				forest=70
				frozen=70
				fungus=80
				hills=70
				reef=50
				sand=70
				shallow_water=50
				swamp_water=60
				village=70
			[/defense]
			[resistance]
				arcane=100
				blade=80
				cold=40
				fire=100
				impact=70
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=18
#textdomain wesnoth-units
				description=_"fangs"
				icon="attacks/fangs-snake.png"
				name="fangs"
				number=2
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=55
#textdomain wesnoth
			description=_"It would seem that no one knows the tale of this brave spider.
(inscribed by WinnerA)"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			generate_name=no
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Spider-10"
			image="units/monsters/spider.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Spider"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
			name=""
			overlays=""
			profile="units/monsters/spider.png"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="units/monsters/spider.png"
			type="Giant Spider"
			undead_variation=""
			underlying_id=10
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=37
			y=17
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=50
				flat=70
				forest=70
				frozen=70
				fungus=60
				hills=40
				mountains=30
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=50
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=18
#textdomain wesnoth-units
				description=_"fangs"
				icon="attacks/fangs-spider.png"
				name="fangs"
				number=2
				range="melee"
				type="blade"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=8
#textdomain wesnoth-units
				description=_"web"
				name="web"
				number=3
				range="ranged"
				type="impact"
				[specials]
					[slow]
#textdomain wesnoth-help
						description=_"This attack slows the target until it ends a turn. Slow halves the damage caused by attacks and the movement cost for a slowed unit is doubled. A unit that is slowed will feature a snail icon in its sidebar information when it is selected."
						id="slow"
						name=_"slows"
					[/slow]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=46
#textdomain wesnoth
			description=_"The tale of this unlucky highwayman is yet to be told.
(inscribed by WinnerB)"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Highwayman-11"
			image="units/human-outlaws/highwayman.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Highwayman"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
			name="Meodry"
			overlays=""
			profile="portraits/humans/transparent/bandit.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/humans/bandit.png"
			type="Highwayman"
			undead_variation=""
			underlying_id=11
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=5
			y=8
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/humans/transparent/bandit.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/bandit.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=11
#textdomain wesnoth-units
				description=_"mace"
				icon="attacks/mace.png"
				name="mace-spiked"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=58
#textdomain wesnoth
			description=_"A brave hero of Wesnoth's Golden Age, this great rider and commander of men came to this evil place while on a raid against the orcs. Caught unaware by the foul creatures, many of his fellows were killed, but he fought valiantly, slaying many a foe. But alas! The foul Basilisk turned him to stone even as he slew the last orc. Now all that is left is a stark reminder of his once great bearing and strength.
(inscribed by Fynmiir)"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Grand Knight-12"
			image="units/human-loyalists/grand-knight/grand-knight.png"
			image_icon="units/human-loyalists/grand-knight/grand-knight.png~CROP(11,9,72,72)"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Grand Knight"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
			name="Ceoddyn"
			overlays=""
			profile="portraits/humans/transparent/grand-knight.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/humans/grand-knight.png"
			type="Grand Knight"
			undead_variation="mounted"
			underlying_id=12
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=25
			y=14
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/humans/transparent/grand-knight.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/grand-knight.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=4
				flat=1
				forest=3
				frozen=2
				fungus=4
				hills=2
				reef=3
				sand=2
				shallow_water=4
				swamp_water=4
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=80
				flat=60
				forest=-70
				frozen=70
				fungus=80
				hills=60
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[resistance]
				arcane=80
				blade=80
				cold=100
				fire=100
				impact=70
				pierce=120
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=12
#textdomain wesnoth-units
				description=_"longsword"
				icon="attacks/greatsword-human.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=17
				description=_"lance"
				name="lance"
				number=2
				range="melee"
				type="pierce"
				[specials]
					[damage]
						active_on="offense"
						apply_to="both"
#textdomain wesnoth-help
						description=_"When used offensively, this attack deals double damage to the target. It also causes this unit to take double damage from the target’s counterattack."
						id="charge"
						multiply=2
						name=_"charge"
					[/damage]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Ancient Wose"
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=31
#textdomain wesnoth
			description=_"Bramwythl the Wose was always considered a slow, taciturn fellow, even by other Woses. More than any other Wose, he enjoyed simply standing alone in the sun, arms upraised, admiring the beauty of the empty sky. Once, even, he confided in a fellow that his greatest wish was to be able to bask forever in the sun's glory.
However, not long after, the local wose community heard of the approach of a horrible monster, powerful enough to easily destroy the few woses that lived in the area. They quickly moved off (quickly for Woses, anyway), but Bramwythl was left behind - in their haste, no one had remembered to find him and tell him of the danger.
He was taken quite unawares by the Basilisk, and turned to stone before he even recognized the beast. His petrified form still stands there today, warmed by the sun's rays, under an open sky. His greatest wish has been granted.
(inscribed by Elvish Pillager)"
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Elder Wose-13"
			image="units/woses/wose-elder.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Elder Wose"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Bramwythl"
			overlays=""
			profile="portraits/woses/transparent/ancient-wose.png"
			race="wose"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/woses/ancient-wose.png"
			type="Elder Wose"
			undead_variation="wose"
			underlying_id=13
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=34
			y=6
			zoc=yes
			[abilities]
				[hides]
					affect_self=yes
#textdomain wesnoth-help
					description=_"This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_"This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^ambush"
					female_name_inactive=_"female^ambush"
					id="ambush"
					name=_"ambush"
					name_inactive=_"ambush"
					[filter]
						[filter_location]
							terrain="*^F*"
						[/filter_location]
					[/filter]
				[/hides]
				[regenerate]
					affect_self=yes
					description=_"The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_"female^regenerates"
					id="regenerates"
					name=_"regenerates"
					poison="cured"
					value=8
				[/regenerate]
			[/abilities]
			[portrait]
				image="portraits/woses/transparent/ancient-wose.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/woses/transparent/ancient-wose.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=80
				cave=80
				flat=80
				forest=60
				frozen=80
				fungus=70
				hills=70
				mountains=70
				reef=80
				sand=80
				shallow_water=80
				swamp_water=70
				village=80
			[/defense]
			[resistance]
				arcane=130
				blade=100
				cold=90
				fire=150
				impact=60
				pierce=40
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=19
#textdomain wesnoth-units
				description=_"crush"
				icon="attacks/crush-wose.png"
				name="crush"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=50
#textdomain wesnoth
			description=_"General Talael Ryndoc came to this place to fight a duel with the Grand Marshal Aethec Corryn, but the two men never found one another. "
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Iron Mauler-14"
			image="units/human-loyalists/siegetrooper.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Iron Mauler"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Talael Ryndoc"
			overlays=""
			profile="portraits/humans/transparent/iron-mauler.png~RIGHT()"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/humans/transparent/iron-mauler.png~SCALE(205,205)"
			type="Iron Mauler"
			undead_variation=""
			underlying_id=14
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=34
			y=11
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/humans/transparent/iron-mauler.png"
				mirror=false
				side="right"
				size=400
			[/portrait]
			[trait]
				description=_"Fights normally during unfavorable times of day/night"
				female_name=_"female^fearless"
				id="fearless"
				male_name=_"fearless"
			[/trait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=4
				fungus=2
				hills=3
				reef=3
				sand=2
				shallow_water=4
				swamp_water=4
				village=1
			[/movement_costs]
			[defense]
				castle=50
				cave=60
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				reef=80
				sand=80
				shallow_water=90
				swamp_water=90
				village=60
			[/defense]
			[resistance]
				arcane=80
				blade=50
				cold=110
				fire=110
				impact=90
				pierce=60
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=25
#textdomain wesnoth-units
				description=_"mace"
				icon="attacks/mace-spiked.png"
				name="mace"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=66
#textdomain wesnoth
			description=_"The last words spoken by Grand Marshal Aethec Corryn: ''Talael Ryndoc! I am through searching for you! I shall make my way back to Haldric's Hall, and inform the court that you were too much of a coward to attend our duel! Your disgrace shall be more agonizing than the death I'd have given you!''

Perhaps he should not have shouted quite so loudly.... "
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Grand Marshal-15"
			image="units/human-loyalists/marshal.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Grand Marshal"
			level=4
			max_attacks=1
			max_experience=140
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Aethec Corryn"
			overlays=""
			profile="portraits/humans/transparent/marshal.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/humans/marshal.png"
			type="Grand Marshal"
			undead_variation=""
			underlying_id=15
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=15
			y=11
			zoc=yes
			[abilities]
				[leadership]
					affect_self=no
					cumulative=no
#textdomain wesnoth-help
					description=_"This unit can lead our own units that are next to it, making them fight better.

Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
					female_name=_"female^leadership"
					id="leadership"
					name=_"leadership"
					value=100
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level=0
						[/filter]
					[/affect_adjacent]
				[/leadership]
				[leadership]
					affect_self=no
					cumulative=no
					id="leadership"
					value=75
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level=1
						[/filter]
					[/affect_adjacent]
				[/leadership]
				[leadership]
					affect_self=no
					cumulative=no
					id="leadership"
					value=50
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level=2
						[/filter]
					[/affect_adjacent]
				[/leadership]
				[leadership]
					affect_self=no
					cumulative=no
					id="leadership"
					value=25
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level=3
						[/filter]
					[/affect_adjacent]
				[/leadership]
			[/abilities]
			[advancement]
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/humans/transparent/marshal.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/marshal.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=80
				cold=100
				fire=100
				impact=80
				pierce=80
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=10
#textdomain wesnoth-units
				description=_"longsword"
				icon="attacks/greatsword-human.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=8
				description=_"crossbow"
				icon="attacks/crossbow-human.png"
				name="crossbow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=48
#textdomain wesnoth
			description=_"This brave warrior, known as Rilhon among the Naga, heard tell of a fabulous treasure that had been lost in these watery caves- a spear whose head was said to have been fashioned from the tooth of Chak'kso Ney'yks, an Elder Basilisk slain long ago by the Elvish hero, Eloralduil. According to the legend, the weapon rested somewhere on the bottom of this very lake (Ruaskkolin Lake, named for a well-known Sea Serpent who made it his home). Having prepared himself for battle with the Serpent, Rilhon met with two rather large surprises. The first was the petrified form of Ruaskkolin the Serpent. The second was the very-much-alive Chak'kso Ney'yks, who was, oddly enough, in possession of all of his teeth.
(inscribed by Paterson)"
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Naga Myrmidon-16"
			image="units/nagas/myrmidon.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Naga Myrmidon"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Rilhon"
			overlays=""
			profile="portraits/nagas/transparent/myrmidon.png"
			race="naga"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/nagas/myrmidon.png"
			type="Naga Myrmidon"
			undead_variation="swimmer"
			underlying_id=16
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=20
			y=12
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/nagas/transparent/myrmidon.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/nagas/transparent/myrmidon.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=2
				cave=2
				deep_water=1
				flat=2
				forest=3
				frozen=2
				fungus=2
				hills=3
				mountains=5
				reef=2
				sand=1
				shallow_water=1
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=50
				cave=60
				deep_water=50
				flat=50
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=30
				sand=40
				shallow_water=40
				swamp_water=40
				village=60
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
#textdomain wesnoth-units
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=5
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=52
#textdomain wesnoth
			description=_"Through waves and rocky channels
blue and white
she pulled and pushed the tides
and taught the fishes how to speak to planets
silver green
with magic
running from her spirit into skins of kelp and shells of snails
a twisting of her tail and hands
she sent her songs to run on pin-tipped legs about the sands
and now
and now the strangest pause
for years and years
she hasn't moved her eyes

(inscribed by MJQ)"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="female"
			generate_name=no
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Mermaid Siren-17"
			image="units/merfolk/siren.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Mermaid Siren"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
			name="Vedna"
			overlays=""
			profile="portraits/merfolk/transparent/enchantress.png"
			race="merman"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/merfolk/enchantress.png"
			type="Mermaid Siren"
			undead_variation="swimmer"
			underlying_id=17
			unrenamable=yes
			upkeep="full"
			usage="mixed fighter"
			variation=""
			vision=-1
			x=17
			y=11
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/merfolk/transparent/enchantress.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/merfolk/transparent/enchantress.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=3
				deep_water=1
				flat=2
				forest=5
				frozen=2
				fungus=3
				hills=5
				reef=2
				sand=2
				shallow_water=1
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=80
				deep_water=50
				flat=70
				forest=70
				frozen=70
				fungus=80
				hills=70
				reef=30
				sand=70
				shallow_water=40
				swamp_water=40
				village=60
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=80
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=12
#textdomain wesnoth-units
				description=_"naia touch"
				icon="attacks/touch-faerie.png"
				name="naia touch"
				number=1
				range="melee"
				type="impact"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage=15
#textdomain wesnoth-units
				description=_"water spray"
				icon="attacks/waterspray.png"
				name="water spray"
				number=3
				range="ranged"
				type="impact"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-20
		id="dawn"
		image="misc/time-schedules/default/schedule-dawn.png"
		lawful_bonus=0
		mask=""
		name=_"Dawn"
		red=-20
		sound="ambient/morning.ogg"
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/time-schedules/default/schedule-morning.png"
		lawful_bonus=25
		mask=""
		name=_"Morning"
		red=0
		sound=""
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/time-schedules/default/schedule-afternoon.png"
		lawful_bonus=25
		mask=""
		name=_"Afternoon"
		red=0
		sound=""
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/time-schedules/default/schedule-dusk.png"
		lawful_bonus=0
		mask=""
		name=_"Dusk"
		red=0
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/time-schedules/default/schedule-firstwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"First Watch"
		red=-45
		sound=""
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/time-schedules/default/schedule-secondwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"Second Watch"
		red=-45
		sound=""
	[/time]
	[display]
		color_adjust_blue=0
		color_adjust_green=0
		color_adjust_red=0
		view_locked=no
	[/display]
	[undo_stack]
		committed=no
		side=1
	[/undo_stack]
	[event]
	[/event]
	[event]
		name="prestart"
		[store_unit]
			kill=yes
			variable="leaders_to_make_quick"
			[filter]
				canrecruit=yes
				[filter_wml]
					max_moves=4
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value=0
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals=yes
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
									female_name=_"female^quick"
									id="quick"
									male_name=_"quick"
									[effect]
										apply_to="movement"
										increase=1
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add=1
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[event]
		name="prestart"
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[event]
	[/event]
	[event]
		name="prestart"
		[store_unit]
			kill=yes
			variable="leaders_to_make_quick"
			[filter]
				canrecruit=yes
				[filter_wml]
					max_moves=4
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value=0
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals=yes
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
									female_name=_"female^quick"
									id="quick"
									male_name=_"quick"
									[effect]
										apply_to="movement"
										increase=1
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add=1
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[event]
		name="time over"
		[lua]
			code="
                local _ = wesnoth.textdomain ""wesnoth-multiplayer""
                local function all_sides()
                    local function f(s, i)
                        i = i + 1
                        local t = wesnoth.sides[i]
                        return t and i, t
                    end
                    return f, nil, 0
                end

                local income_factor = 5

                local side_num = -1
                local total_score = -1
                local side_comparison = """"
                for side, team in all_sides() do
                    repeat -- ugly hack to convert 'break' into 'continue'
                    if team.__cfg.hidden then
                        break
                    end
                    local r, g, b = 255, 255, 255
                    if     team.__cfg.color == 1 then r, g, b = 255,   0,   0
                    elseif team.__cfg.color == 2 then r, g, b =   0,   0, 255
                    elseif team.__cfg.color == 3 then r, g, b =   0, 255,   0
                    elseif team.__cfg.color == 4 then r, g, b = 155,  48, 255
                    elseif team.__cfg.color == 5 then r, g, b =   0,   0,   0
                    elseif team.__cfg.color == 6 then r, g, b = 165,  42,  42
                    elseif team.__cfg.color == 7 then r, g, b = 255, 165,   0
                    elseif team.__cfg.color == 8 then r, g, b = 255, 255, 255
                    elseif team.__cfg.color == 9 then r, g, b =   0, 128, 128 end
                    if # wesnoth.get_units( { side = side } ) == 0 then
                        side_comparison = side_comparison ..
                            string.format( tostring( _ ""<span strikethrough='true' foreground='#%02x%02x%02x'>Side %d</span>"") .. ""\n"",
                                r, g, b, side)
                        break
                    end
                    local income = team.total_income * income_factor
                    local units = 0
                    -- Calc the total unit-score here
                    for i, unit in ipairs( wesnoth.get_units { side = side } ) do
                        if not unit.__cfg.canrecruit then
                            wesnoth.fire(""unit_worth"", { id = unit.id })
                            units = units + wesnoth.get_variable(""unit_worth"")
                        end
                    end
                    -- Up to here
                    local total = units + team.gold + income
                    side_comparison = side_comparison ..
                        string.format( tostring( _ ""<span foreground='#%02x%02x%02x'>Side %d</span>:  Income score = %d  Unit score = %d  Gold = %d"") .. ""\n"" .. tostring( _ ""Grand total: <b>%d</b>"") .. ""\n"",
                            r, g, b, side, income, units, team.gold, total)
                    if total > total_score then
                        color = string.format(""#%02x%02x%02x"", r, g, b)
                        side_num = side
                        total_score = total
                    end
                    until true -- end ugly hack
                end
                side_comparison = side_comparison ..
                    string.format( ""\n"" .. tostring( _ ""<span foreground='%s'>Side %d</span> has the advantage.""), color, side_num)
                wesnoth.fire(""message"", { message = side_comparison, speaker = ""narrator"", image = ""wesnoth-icon.png""})
            "
		[/lua]
	[/event]
	[event]
	[/event]
	[event]
		name="prestart"
		[set_variables]
			name="factions"
			[value]
				[multiplayer_side]
					flag_rgb="magenta"
					id="Drakes"
					image="units/drakes/flare.png"
					leader="Drake Flare,Fire Drake,Drake Arbiter,Drake Thrasher,Drake Warrior,Saurian Oracle,Saurian Soothsayer"
#textdomain wesnoth-multiplayer
					name=_"Drakes"
					random_leader="Drake Flare,Fire Drake,Drake Arbiter,Drake Thrasher,Drake Warrior"
					recruit="Drake Burner,Drake Clasher,Drake Glider,Drake Fighter,Saurian Skirmisher,Saurian Augur"
					terrain_liked="Hh,Ha,Ds,Ss"
					type="random"
					[ai]
						recruitment_pattern="fighter,fighter,archer,healer,scout,scout"
					[/ai]
				[/multiplayer_side]
				[multiplayer_side]
					flag_rgb="magenta"
					id="Knalgan Alliance"
					image="units/dwarves/steelclad.png"
					leader="Dwarvish Steelclad,Dwarvish Thunderguard,Dwarvish Stalwart,Rogue,Trapper"
					name=_"Knalgan Alliance"
					recruit="Dwarvish Guardsman,Dwarvish Fighter,Dwarvish Ulfserker,Dwarvish Thunderer,Thief,Poacher,Footpad,Gryphon Rider"
					terrain_liked="Hh,Ha,Mm"
					type="random"
					[ai]
						[aspect]
							id="recruitment_pattern"
							[facet]
								value="fighter,fighter,fighter,mixed fighter,archer,scout"
							[/facet]
						[/aspect]
					[/ai]
				[/multiplayer_side]
				[multiplayer_side]
					flag_rgb="magenta"
					id="Loyalists"
					image="units/human-loyalists/lieutenant.png"
					leader="Lieutenant,Swordsman,Pikeman,Javelineer,Shock Trooper,Longbowman,White Mage,Red Mage"
					name=_"Loyalists"
					random_leader="Lieutenant,Swordsman,Pikeman,Javelineer,Longbowman,White Mage,Red Mage"
					recruit="Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Merman Fighter"
					terrain_liked="Gg,Ww,Wo"
					type="random"
					[ai]
						recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
					[/ai]
				[/multiplayer_side]
				[multiplayer_side]
					flag_rgb="magenta"
					id="Northerners"
					image="units/orcs/warrior.png"
					leader="Orcish Warrior,Troll,Troll Rocklobber,Orcish Crossbowman,Orcish Slayer"
					name=_"Northerners"
					recruit="Orcish Grunt,Troll Whelp,Wolf Rider,Orcish Archer,Orcish Assassin,Naga Fighter,Goblin Spearman"
					terrain_liked="Hh,Ha,Mm,Ss"
					type="random"
					[ai]
						recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
					[/ai]
				[/multiplayer_side]
				[multiplayer_side]
					flag_rgb="magenta"
					id="Rebels"
					image="units/elves-wood/captain.png"
					leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage,Elder Wose"
					name=_"Rebels"
					random_leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage"
					recruit="Elvish Fighter,Elvish Archer,Mage,Elvish Shaman,Elvish Scout,Wose,Merman Hunter"
					terrain_liked="Ff,Fa,Ss,Ww"
					type="random"
					[ai]
						recruitment_pattern="fighter,fighter,archer,archer,mixed fighter,healer,scout"
					[/ai]
				[/multiplayer_side]
				[multiplayer_side]
					flag_rgb="magenta"
					id="Undead"
					image="units/undead-necromancers/dark-sorcerer.png"
					leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
					name=_"Undead"
					random_leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter"
					recruit="Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul"
					terrain_liked="Ss,Hh,Ha,Ww"
					type="random"
					[ai]
						recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
					[/ai]
				[/multiplayer_side]
			[/value]
		[/set_variables]
		[lua]
			actual="wesnoth.set_variable(1)"
			code="
	local factions = wesnoth.get_variable(""factions"")
	local function detect_faction(side_number)
		local helper = wesnoth.require(""lua/helper.lua"")
		for multiplayer_side in helper.child_range(factions, ""multiplayer_side"") do
			local function recruits_match()
				local count = 0
				for searched in string.gmatch(multiplayer_side.recruit, ""[^%s,][^,]*"") do
					count = count + 1
					local found = false
					for i, actual in ipairs(wesnoth.sides[side_number].recruit) do
						if searched == actual then
							found = true
							break
						end
					end
					if not found then return false end
				end
				return count == #wesnoth.sides[side_number].recruit
			end
			local function leader_matches()
				local actual = wesnoth.get_units({ canrecruit = true, side = side_number })[1]

				if actual then
					for searched in string.gmatch(multiplayer_side.leader, ""[^%s,][^,]*"") do
						if searched == actual.type then return true end
					end
				else
					return false
				end
			end
			if recruits_match() and leader_matches() then
				wesnoth.set_variable(""p"" .. tostring(side_number) .. ""_faction"", multiplayer_side.id)
				return
			end
		end
	end
	detect_faction(1)
	detect_faction(2)
"
		[/lua]
		[set_menu_item]
			description="Is it mirror?"
			id="mirroralert"
			[command]
				[fire_event]
					name="mirroralertmessage"
				[/fire_event]
			[/command]
		[/set_menu_item]
	[/event]
	[event]
		name="mirroralertmessage"
		[if]
			[variable]
				equals="$p2_faction"
				name="p1_faction"
			[/variable]
			[then]
				[message]
					message="Mirror! Sorry."
					speaker="narrator"
				[/message]
			[/then]
			[else]
				[message]
					message="Not a mirror. Have fun!"
					speaker="narrator"
				[/message]
			[/else]
		[/if]
		[clear_menu_item]
			id="mirroralert"
		[/clear_menu_item]
	[/event]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[variables]
		next_scenario="SANDBOX_Caves_of_the_Basilisk_21"
		random=1
		turn_number=1
		x1=0
		x2=0
		y1=0
		y2=0
		[factions]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Drakes"
				image="units/drakes/flare.png"
				leader="Drake Flare,Fire Drake,Drake Arbiter,Drake Thrasher,Drake Warrior,Saurian Oracle,Saurian Soothsayer"
				name=_"Drakes"
				random_leader="Drake Flare,Fire Drake,Drake Arbiter,Drake Thrasher,Drake Warrior"
				recruit="Drake Burner,Drake Clasher,Drake Glider,Drake Fighter,Saurian Skirmisher,Saurian Augur"
				terrain_liked="Hh,Ha,Ds,Ss"
				type="random"
				[ai]
					recruitment_pattern="fighter,fighter,archer,healer,scout,scout"
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Knalgan Alliance"
				image="units/dwarves/steelclad.png"
				leader="Dwarvish Steelclad,Dwarvish Thunderguard,Dwarvish Stalwart,Rogue,Trapper"
				name=_"Knalgan Alliance"
				recruit="Dwarvish Guardsman,Dwarvish Fighter,Dwarvish Ulfserker,Dwarvish Thunderer,Thief,Poacher,Footpad,Gryphon Rider"
				terrain_liked="Hh,Ha,Mm"
				type="random"
				[ai]
					[aspect]
						id="recruitment_pattern"
						[facet]
							value="fighter,fighter,fighter,mixed fighter,archer,scout"
						[/facet]
					[/aspect]
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Loyalists"
				image="units/human-loyalists/lieutenant.png"
				leader="Lieutenant,Swordsman,Pikeman,Javelineer,Shock Trooper,Longbowman,White Mage,Red Mage"
				name=_"Loyalists"
				random_leader="Lieutenant,Swordsman,Pikeman,Javelineer,Longbowman,White Mage,Red Mage"
				recruit="Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Merman Fighter"
				terrain_liked="Gg,Ww,Wo"
				type="random"
				[ai]
					recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Northerners"
				image="units/orcs/warrior.png"
				leader="Orcish Warrior,Troll,Troll Rocklobber,Orcish Crossbowman,Orcish Slayer"
				name=_"Northerners"
				recruit="Orcish Grunt,Troll Whelp,Wolf Rider,Orcish Archer,Orcish Assassin,Naga Fighter,Goblin Spearman"
				terrain_liked="Hh,Ha,Mm,Ss"
				type="random"
				[ai]
					recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Rebels"
				image="units/elves-wood/captain.png"
				leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage,Elder Wose"
				name=_"Rebels"
				random_leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage"
				recruit="Elvish Fighter,Elvish Archer,Mage,Elvish Shaman,Elvish Scout,Wose,Merman Hunter"
				terrain_liked="Ff,Fa,Ss,Ww"
				type="random"
				[ai]
					recruitment_pattern="fighter,fighter,archer,archer,mixed fighter,healer,scout"
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Undead"
				image="units/undead-necromancers/dark-sorcerer.png"
				leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
				name=_"Undead"
				random_leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter"
				recruit="Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul"
				terrain_liked="Ss,Hh,Ha,Ww"
				type="random"
				[ai]
					recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
				[/ai]
			[/multiplayer_side]
		[/factions]
	[/variables]
	[menu_item]
		description="Is it mirror?"
		id="mirroralert"
		image=""
		needs_select=no
		use_hotkey=yes
		[command]
			first_time_only=no
			id="mirroralert"
			name="menu_item mirroralert"
			[fire_event]
				name="mirroralertmessage"
			[/fire_event]
		[/command]
	[/menu_item]
[/replay_start]
[carryover_sides]
	difficulty=""
	next_scenario=""
	random_calls=0
	random_seed=0
	[end_level_data]
		bonus=yes
		carryover_add=no
		carryover_percentage=80
		prescenario_save=yes
		replay_save=yes
	[/end_level_data]
	[variables]
	[/variables]
[/carryover_sides]
[carryover_sides_start]
[/carryover_sides_start]
[replay]
	[command]
		sent=yes
		[start]
		[/start]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[upload_log]
		[ai_log]
			ai_id1="ai_default_rca"
			ai_id2="ai_default_rca"
			ai_id3="ai_default_rca"
			faction1="Benzi"
			faction2="Matyi"
			faction3="(Üres hely)"
			version="1.12.6"
			[turn_info]
				event="TURN_START"
				gold=100
				side=1
				turn=1
				units=1
				units_cost=25
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=100
				side=2
				turn=1
				units=1
				units_cost=27
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=1
				turn=2
				units=7
				units_cost=124
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=14
				side=2
				turn=2
				units=6
				units_cost=116
				villages=2
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=3
				units=7
				units_cost=124
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=12
				side=2
				turn=3
				units=6
				units_cost=111
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=4
				units=8
				units_cost=138
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=28
				side=2
				turn=4
				units=6
				units_cost=111
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=5
				units=9
				units_cost=154
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=25
				side=2
				turn=5
				units=7
				units_cost=130
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=6
				units=9
				units_cost=160
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=25
				side=2
				turn=6
				units=8
				units_cost=146
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=1
				turn=7
				units=9
				units_cost=163
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=22
				side=2
				turn=7
				units=7
				units_cost=120
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=5
				side=1
				turn=8
				units=10
				units_cost=177
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=15
				side=2
				turn=8
				units=8
				units_cost=137
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=13
				side=1
				turn=9
				units=10
				units_cost=174
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=13
				side=2
				turn=9
				units=9
				units_cost=151
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=1
				turn=10
				units=9
				units_cost=152
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=11
				side=2
				turn=10
				units=10
				units_cost=164
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=8
				side=1
				turn=11
				units=10
				units_cost=168
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=22
				side=2
				turn=11
				units=10
				units_cost=164
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=8
				side=1
				turn=12
				units=10
				units_cost=165
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=11
				side=2
				turn=12
				units=11
				units_cost=210
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=13
				units=8
				units_cost=136
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=21
				side=2
				turn=13
				units=11
				units_cost=223
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=1
				turn=14
				units=8
				units_cost=139
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=15
				side=2
				turn=14
				units=11
				units_cost=226
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=1
				turn=15
				units=8
				units_cost=138
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=12
				side=2
				turn=15
				units=11
				units_cost=220
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=3
				side=1
				turn=16
				units=8
				units_cost=138
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=20
				side=2
				turn=16
				units=11
				units_cost=246
				villages=7
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Benzi advances to the next scenario"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="neo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Rofok has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Matyi"
			message="hf"
			side=2
			time=1516732858
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Spearman"
			x=18
			y=5
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="GvCHyvut,JsqQrzoztrKV0q4L5yOHbzYzzAHNNI0sapLCHnxOELSDXEL0GTrPMj6c5gd4l1.fb9X9zXfpg2nOacY8.o-a2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1626829107
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Benzi"
			message="good luck"
			side=1
			time=1516732867
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Benzi"
			message="bc u gonna neeeeeed it :d"
			side=1
			time=1516732873
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Merman Fighter"
			x=20
			y=4
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="b-<73l>3zzcH1pHFwwbrKTUGsjmxxiCcIQKIFMvLiQymKrMnFAPnwvBmNHGTzpHeFwGxzNOzxwFDvJvrEwyMVjNFBNH7EUziq>tIpVLVbBmJvppHRpzsqMTArpJBI1CQ"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=777263108
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Merman Fighter"
			x=22
			y=4
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="b-<73l>3zzcH1pHFwwbrKOUGsjmxxiCcIQKIsMvLiQymKrMnFAPnwvBmNHGTzpHeFwGxzNOzxwFDvUvrEwyMVjNFBNH7EUziq>tIpVLVbBmJvppHRpzsqMTArpJBI1CQ"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=110291588
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Cavalryman"
			x=24
			y=5
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="8oH+<tEMdLmbpGOqyN<CsAMNItBIGptKD8nHPCqOxGTBrGJEnKRBqBwyjEDBAIGwKUbOBUCwTVUIO54zCHzG6uBEz,BKOIDHPjET<N-LCOOOPpvKDpuvqy4xCCCqRQSI"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1128369181
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Horseman"
			x=18
			y=4
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="k5,efo-,do8skke.dybcoi7YWm2g8-+4f6Ee<<lLfYZWiapqhxkckiapCNBPH1,OErqvwNtt0xDA4QoGnwG+9RKCBT5OxGD3CQBmtCv0KLjL6ANJJJIuoFMuFoBt-mNN"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1308040779
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Cavalryman"
			x=19
			y=5
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="8oH+<tEMdLmbpGOqyN<CsAMNItBIGptKD8nHPCqOxGTBrGJEnKRBqBwyjEDBAIGwKUbOBUCwTVUIO54zCHzG6uBEz,BKOIDHPjET<N-LCOOOPpvKDpuvqy4xCCCqRQSI"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=68357897
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,22,23,24,25,26"
			y="4,4,5,4,4,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Dwarvish Guardsman"
			x=24
			y=19
			[from]
				x=21
				y=21
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="iKi9gn+oSW5M+xCocV0F,nFISTSR1lVRLsI+B6pKUxR92oRssqAzHqLrMSETrF5+yMO0M>1oQldyzIDP69xqj+6eZcAX.M,U0>ctv<HHKRuAx4B>L1DnSPK5QMxOKGEN"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1559517193
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Liarin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[auto_shroud]
			active=no
		[/auto_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[fire_event]
			raise="menu_item mirroralert"
			[source]
				x=18
				y=19
			[/source]
		[/fire_event]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Dwarvish Ulfserker"
			x=18
			y=19
			[from]
				x=21
				y=21
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="knw9+llgIhhq>gK4+,hisFm2f4cabhN<-05kf4XaJSgo0w,.Oa1p3+a2m>gkRN+h2he05CrOzxFQvqBNPFRVwA2QbgPxJOAuPv.LmHDNOqvJUEEK0BkqyyBEFDLPqDTE"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=264617687
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Gryphon Rider"
			x=18
			y=20
			[from]
				x=21
				y=21
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="-<n09mYcF4yF15h.Mb6<bKNLDHayrrE3odEKENtnw9qySTCHTsCvUHVtPBRMJTtA>RFwyFHLSnCuHKyuHxQzB3bsHGMIdDOzr4VBPNNnv+qKa8DEyAqHmQxqMorLPI,O"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=923454712
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Thief"
			x=19
			y=20
			[from]
				x=21
				y=21
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum=".Lkwoo46J.7s8,h2fOelNjjhWiiaohgXlQ29ob3pxFOxmV0JpGMLnFP2NUCIsFzENHMw8FCRuFycku5q7LFbuJNALwL5nCCw2JM6v7LKKvrFuMyqpUJztftqDuCqwyOm"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1123803201
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Poacher"
			x=20
			y=20
			[from]
				x=21
				y=21
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="3<+sccekO.WrbXp+bW.vaf5<kj7>g-hjh<S1i20XhWi10+e48,l-87ad4Tk9eeb-o38W>ZP4l.4WpnNcn6tmkT91.n5daKf,ZiVd9LWu677Wo07p3-0hc2,S,-e7f-9N"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1898168116
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,22,23,24,25"
			y="21,20,21,21,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,21,21,21,21,21,22"
			y="4,5,6,7,8,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,21,21,21,21,21,21,21"
			y="4,5,6,7,8,9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,17,16,16,15,14,13,12,11"
			y="4,5,5,6,7,7,8,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,20,21,21,22,23,24,25,25"
			y="5,5,6,7,7,8,8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,18,17,17"
			y="5,6,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,25,26,27,28,29,30,31,32"
			y="5,6,6,6,6,7,7,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=32
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="26,25,24,24"
			y="3,4,4,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,20,20,20,20,20"
			y="20,19,18,17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,18,18,18,18,17,17"
			y="20,19,18,17,16,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,17,16,15,14,13,12,11,10"
			y="20,20,19,19,18,18,17,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,17,17,16,16,15,14"
			y="19,19,18,17,16,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,25,26,27,28"
			y="19,19,18,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,25,24,24"
			y="22,21,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Footpad"
			x=24
			y=20
			[from]
				x=24
				y=19
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="k6g9vhe4EdiVghjj17j9Qc757fh+g5ak8p4C264m+.ec.j3k-e+429gYanTk3eeb-o58W>ZP5l.4WonNcn6tmkT71.n5daKf,ZiVg9LWu677W+07p3-0hc2,S,-e7f-9"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=189530043
		[/random_seed]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11,12,13,13,13,13,14"
			y="9,10,10,11,12,13,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=10
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,12,13,13,13,14"
			y="10,11,12,13,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Horseman"
			defender_lvl=1
			defender_type="Dwarvish Ulfserker"
			defender_weapon=0
			tod="afternoon"
			turn=3
			weapon=0
			[source]
				x=14
				y=14
			[/source]
			[destination]
				x=14
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=20
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=20
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1801221666
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,17,16,15,14,13"
			y="8,7,6,6,5,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Pinky has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,20,19,19,20,20"
			y="11,11,12,13,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Merman Fighter"
			defender_lvl=1
			defender_type="Poacher"
			defender_weapon=0
			tod="afternoon"
			turn=3
			weapon=0
			[source]
				x=20
				y=14
			[/source]
			[destination]
				x=20
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=83489934
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,22,22,23,23,23"
			y="9,10,11,12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,26,27,28,29,30"
			y="10,10,11,11,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=11
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,28,28,29,30,30"
			y="11,11,12,13,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=13
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="30,30"
			y="13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="32,32,33,34,35,36,36,36,36"
			y="7,8,9,9,10,10,11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=36
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,23,22,21"
			y="5,5,4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Spearman"
			x=18
			y=5
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="GvCHyvut,JsqQrzoztrKV0q4LmyOHbzYzzAHNNI0sapLCHnxOzJSDXEL0GTrPMj6c5gd4l1.fb9X9zXfpg2nOacY8.rZa2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1020718016
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Halifax has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="AngryGoose has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="28,29,30,31"
			y="17,17,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,25,26,27,28,29"
			y="20,20,20,20,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24,25,25"
			y="19,18,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,11,11,12,12,13"
			y="17,17,16,15,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19,18,17,16,15"
			y="15,16,16,16,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Poacher"
			defender_lvl=1
			defender_type="Horseman"
			defender_weapon=-1
			tod="afternoon"
			turn=3
			weapon=1
			[source]
				x=15
				y=15
			[/source]
			[destination]
				x=14
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1702582672
		[/random_seed]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Gryphon Rider"
			defender_lvl=1
			defender_type="Horseman"
			defender_weapon=0
			tod="afternoon"
			turn=3
			weapon=0
			[source]
				x=13
				y=14
			[/source]
			[destination]
				x=14
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=479748996
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17,18,19,20"
			y="15,16,16,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Gallifax"
			message="Doubt very much that this guy beat Danniel_Br. "
			time=1516733185
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Fencer"
			x=24
			y=5
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="3hEaM13Xsk3Efkel1+W2+-28-bj4fw2jhr6-ago-a4.>d7+iW3X,0.+jw3kZ9,c>ifh8eAi2ajh>MC-MhG13w0ma0i+.F8be5uX<ohV100hdng<kc76-lbxbcZgYceHH"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1523058941
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,20,19,18,17"
			y="4,4,4,3,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,17,16,15,14,13"
			y="5,6,6,7,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,13,13,12,12,12"
			y="5,6,7,7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,14"
			y="14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Horseman"
			defender_lvl=1
			defender_type="Poacher"
			defender_weapon=0
			tod="dusk"
			turn=4
			weapon=0
			[source]
				x=14
				y=15
			[/source]
			[destination]
				x=15
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=20
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=118624941
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,19,18,17"
			y="14,14,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,22,21"
			y="14,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Merman Fighter"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=0
			tod="dusk"
			turn=4
			weapon=0
			[source]
				x=21
				y=15
			[/source]
			[destination]
				x=20
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2025482266
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="30,31,32,33,33,33,32,31"
			y="14,14,14,15,16,17,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="36,35,34,33,33,33,32"
			y="13,14,14,15,16,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=32
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,25,25,24"
			y="17,18,19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Dwarvish Ulfserker"
			x=18
			y=19
			[from]
				x=24
				y=19
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="knw9+llgIhhq>gK4+,hisFm2f4cabhN<-05kf4XaKQgo0w,.Oa1m3+a2m>gkRN+h2he05CrOzxFQvqBNPGLVwA2QbgPxJOAuPv.LmHDNOqvJUEEK0BkqyyBEFDLPqDTE"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=820809940
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15"
			y="15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Poacher"
			defender_lvl=1
			defender_type="Horseman"
			defender_weapon=-1
			tod="dusk"
			turn=4
			weapon=1
			[source]
				x=15
				y=16
			[/source]
			[destination]
				x=14
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=598237948
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14,15,15"
			y="14,13,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Gryphon Rider"
			defender_lvl=1
			defender_type="Horseman"
			defender_weapon=0
			tod="dusk"
			turn=4
			weapon=0
			[source]
				x=15
				y=15
			[/source]
			[destination]
				x=14
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=394697142
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="btro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,17,16"
			y="15,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Merman Fighter"
			defender_lvl=1
			defender_type="Poacher"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=16
				y=16
			[/source]
			[destination]
				x=15
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=635965600
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="paso has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,13,13,13,13,12,11,11,11"
			y="15,15,14,13,12,11,11,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Halifaxx has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,11,10"
			y="9,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,12,12,12"
			y="8,8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,13"
			y="10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,24,25,26,26,27,27,28"
			y="5,6,7,7,8,9,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,21,20,19,19,20"
			y="15,14,13,13,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="32,33,33,33,33,33"
			y="17,17,16,15,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=33
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="31,32,33,33,33,33,32,31"
			y="18,17,17,16,15,14,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,17,18,18"
			y="3,4,4,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Mage"
			x=24
			y=5
			[from]
				x=18
				y=5
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="HPHufwByfwr9QMsCXnyEJH3HCPhCHNDEmNHv.QLREtDwAKH<phbNGyyqbfdgZee-k22nl+zZkp8<12eklbkL.3g<g,tR7S4yhbMeW3g+ilF83<dKpeU1phgg1fX0e,47"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=85144885
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19,18,17"
			y="15,16,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Thief"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=17
				y=17
			[/source]
			[destination]
				x=16
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=95397009
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,17,16"
			y="19,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Ulfserker"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=16
				y=17
			[/source]
			[destination]
				x=16
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=12
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=406962221
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,16,17"
			y="16,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,14,13,12,11,10"
			y="15,15,16,16,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Dwarvish Fighter"
			x=18
			y=19
			[from]
				x=24
				y=19
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="RKZwrQQFdEU-mF7fe4.4t+,4m5iW2gIhi.i.a<f3d4l7WJZhh59<6mcecd0n7,a4-558A.W7-ek95em-6c-9fhqezrf303YXi6sm>a<8j-6ch11np4R-33410<6i<<eh"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=411146032
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="o-o has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="29,28,27,26,25,24,23,22"
			y="20,19,19,18,18,18,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,14,14,14,15,16"
			y="11,11,12,13,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=12
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,11,12,13,13,13"
			y="10,11,11,12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=13
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,14,15,16"
			y="12,13,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Poacher"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=16
				y=14
			[/source]
			[destination]
				x=17
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2082786807
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,19,19,20,20,20"
			y="11,12,13,13,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=13
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,13"
			y="13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,20,20,20"
			y="13,13,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="killar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="28,28,28,28,29,30,30,30"
			y="10,11,12,13,14,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="31,31,32,33,33,33"
			y="13,14,14,15,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=33
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="33,33,33,33,33,34,35,35"
			y="13,14,15,16,17,17,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=35
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,25,25,25,26,27"
			y="5,6,7,8,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Cavalryman"
			x=18
			y=4
			[from]
				x=18
				y=5
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="8oH+<tEMdLmbpGOqyN<CsAMNItBIGptKD8nHPCqOxGTBrGJEnKRBqBwyjEDBAIGwKUbOBUCwTVUIO54zCHzG6uBEz,BKOIDHPjET<N-LCOOOPpvKDpuvqy4xCCCqRQSI"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1331344492
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Dwarvish Thunderer"
			x=24
			y=20
			[from]
				x=24
				y=19
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="zSnREcAKYBB2DGFnN6.jv.lg.j149<l-+Ap4ppj,.i+8+3giPXb+1Wd61h9d53bl82e5>f8A.W7-ek95em-6c59fhqezrf303YXi6sm>a<8j-6ch11np4R-33410<6i<"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1147004996
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="apparatus1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17"
			y="15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="18,18,18,18,17,17"
			y="19,18,17,16,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=17
				y=15
			[/source]
			[destination]
				x=16
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=530198007
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="24,23,22,21,20,20"
			y="19,19,18,18,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Trapper"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=-1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=20
				y=16
			[/source]
			[destination]
				x=20
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2038193790
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,18,19"
			y="17,17,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Ulfserker"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=19
				y=16
			[/source]
			[destination]
				x=20
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=27
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1895092368
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19"
			y="16,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Poacher"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=-1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=19
				y=16
			[/source]
			[destination]
				x=20
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2111531285
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,18,19,20"
			y="17,16,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="22,21,20,19,18,17,16"
			y="17,17,17,17,16,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=16
				y=15
			[/source]
			[destination]
				x=16
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2144816186
		[/random_seed]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Guardsman"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=31
				y=16
			[/source]
			[destination]
				x=30
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=839688900
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="apparatus1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="30,29,28,27,26,25,25"
			y="16,17,17,18,18,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="35,34,33,32,31,30,29"
			y="19,19,20,20,20,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="33,32,31,30,29,28,27"
			y="17,17,18,18,19,19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,27,28,29,29,29"
			y="9,10,10,11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Merman Fighter"
			x=20
			y=4
			[from]
				x=18
				y=5
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="b-<73l>3zzcH1pHFwwboKTUGsjmxxiCcIQKLuMvLiQymKrNnFAPnwvBmNHGTzpHeFwGxzNOzxwFDAOvrEwyMVjNFBNH7EUziq>tIpVLVbBmJvppHRpzsqMTArpJBI1CQ"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1516508347
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,17,16,15,14,13,12,12,12"
			y="4,5,5,6,6,7,7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,15,14,13,13,13"
			y="14,14,13,13,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,13,12,12,12,11"
			y="14,15,15,16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Gryphon Rider"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=11
				y=18
			[/source]
			[destination]
				x=10
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=8
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1409829187
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,15,14,13,12,11,10,10"
			y="15,16,15,15,15,16,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,21,22,23,24,24"
			y="16,17,17,18,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="han9 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,25,25"
			y="20,19,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Thunderer"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=-1
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=25
				y=18
			[/source]
			[destination]
				x=25
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1709618682
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,20,21,21,22,23,23"
			y="15,16,17,18,18,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Dwarvish Thunderer"
			x=24
			y=20
			[from]
				x=24
				y=19
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="zSnREcAKYBB2DGFnN6.jv.lg.j1498l-+Ap4ppj,.i+8X3giPXb+1Wd61h9d53bl82e5>f8A.W7-ek95em-6c09fhqezrf303YXi6sm>a<8j-6ch11np4R-33410<6i<"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="french has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2078909805
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,20"
			y="16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,21,21,21,21,21,21"
			y="4,5,6,7,8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Merman Fighter"
			x=20
			y=4
			[from]
				x=18
				y=5
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="b-<73l>3zzcH1pHFwwboKTUGsjmxxiCcIQKLuMvLiQymKrNnFAPnwvBmNHGTzpHeFwGxzNOzxwFDAOvrEwyMVjNFBNH7EUziq>tIpVLVbBmJvppHRpzsqMTArpJBI1CQ"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1905612627
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11,11,11,11,11"
			y="9,10,11,12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,12,12,13,13,13,12,12,12"
			y="9,10,11,12,13,14,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11,12,13,14"
			y="18,19,19,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="apparatus1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,12,12,11"
			y="11,10,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="29,30,30,31"
			y="13,13,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Dwarvish Guardsman"
			defender_weapon=1
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=31
				y=15
			[/source]
			[destination]
				x=31
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1862900164
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="29,29,30,31,31"
			y="20,19,18,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Dwarvish Guardsman"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=31
				y=17
			[/source]
			[destination]
				x=31
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1887002600
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,24,24,25,25,25,25"
			y="17,17,18,19,20,21,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="SaizAgainSAM has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="27,28,29,30,30"
			y="19,18,18,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Dwarvish Guardsman"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=30
				y=16
			[/source]
			[destination]
				x=31
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1174933908
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="25,26,27,28,29"
			y="18,18,18,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Thunderer"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=-1
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=29
				y=17
			[/source]
			[destination]
				x=30
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=22
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=32828580
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,25,26,27,28,29"
			y="20,20,20,21,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,24,24,25,25"
			y="20,19,18,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Poacher"
			x=24
			y=20
			[from]
				x=24
				y=19
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="3<+sc<ekO.WrbXmYbW.vaf5<kj7>g-jjh<S1i20XeWi10+e48,l-87ad4Tk9eeb-o38W>ZP<l.4WpnNcn6tmkT91.n5daKf,ZiVd9LWu677Wo07p3-0hc2,S,-e7f-9N"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1313455232
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="24,25,26,26"
			y="19,20,20,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Trapper"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=-1
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=26
				y=21
			[/source]
			[destination]
				x=25
				y=22
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=907667963
		[/random_seed]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Guardsman"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=31
				y=16
			[/source]
			[destination]
				x=31
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=462265527
		[/random_seed]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kdog123 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,20,20,19,19"
			y="10,10,11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,21,21,21,21,21,21"
			y="4,5,6,7,8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Dwarvish Guardsman"
			defender_weapon=1
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=31
				y=15
			[/source]
			[destination]
				x=31
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1265760619
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="31,30"
			y="17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Dwarvish Thunderer"
			defender_weapon=0
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=30
				y=16
			[/source]
			[destination]
				x=29
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=259382105
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,25,26,26,27,27,28"
			y="22,21,20,19,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Fencer"
			defender_lvl=1
			defender_type="Dwarvish Thunderer"
			defender_weapon=0
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=28
				y=17
			[/source]
			[destination]
				x=29
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1319470724
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Cavalryman"
			x=24
			y=5
			[from]
				x=18
				y=5
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="8oH+<tEMdLmbpGOqyN<CsAMNItBINmtKD8nHPCqPxGTBrGJEnKRBqBwyjEDBAIGwKUbOBPFwTVUIO54zCHzG6uBEz,BKOIDHPjET<N-LCOOOPpvKDpuvqy4xCCCqRQSI"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1143700411
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Spearman"
			x=18
			y=4
			[from]
				x=18
				y=5
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="GvCHyvut,JsqQrzoztrKV0q4LmyOHbzYzzAHNNI0sapLCHnxOzJSDXEL0GTrPMj6c5gd4l1.fb9X9zXfpg2nOacY8.rZa2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=772091348
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,15,16"
			y="20,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11,10,9,8,8,9"
			y="14,15,15,16,16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Horseman"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=9
				y=18
			[/source]
			[destination]
				x=10
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1469037550
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,11"
			y="16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=11
				y=17
			[/source]
			[destination]
				x=10
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=236021162
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Anonimo_Cortese has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,11,11,11,11"
			y="9,10,11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gonkoVadik has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="25,25,26,27"
			y="17,18,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Thief"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=0
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=27
				y=18
			[/source]
			[destination]
				x=28
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1505107008
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Gallifax"
			message="Mayb he has, but the ulf move at beggining looked noobish. No replays attached and none to be found on server either."
			time=1516733818
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="24,25,26,27,28,29,29"
			y="20,20,19,20,19,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Poacher"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=-1
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=29
				y=18
			[/source]
			[destination]
				x=28
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1593810253
		[/random_seed]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Thunderer"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=-1
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=29
				y=17
			[/source]
			[destination]
				x=30
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=22
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=651390300
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Benzi"
			message="shit"
			side=1
			time=1516733837
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="SeasDomo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="31,30"
			y="16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Guardsman"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=0
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=30
				y=15
			[/source]
			[destination]
				x=31
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1299417503
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="29,29,30,30,30,31"
			y="20,19,18,17,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Thunderer"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=0
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=31
				y=16
			[/source]
			[destination]
				x=31
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=768848727
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,25,24,24"
			y="21,21,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Thief"
			x=18
			y=19
			[from]
				x=24
				y=19
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="f<eG,xf8Gd.n7hhX5-7JlbSk2kikhWl+m35r8<0gn,vRxysKjHMPNUJCE2NUCIsFzENHMw9CCRuFycku5q7LFbuJNALwL5nCCw2JM6v7LKKvrFuMyqpUJztftqDuCqwy"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1823485862
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,23,22"
			y="19,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=-1
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=10
				y=17
			[/source]
			[destination]
				x=11
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=563106344
		[/random_seed]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Horseman"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=9
				y=18
			[/source]
			[destination]
				x=10
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=889866211
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,11,11,10,10"
			y="13,14,15,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=10
				y=16
			[/source]
			[destination]
				x=10
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=80493727
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,11"
			y="17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=11
				y=18
			[/source]
			[destination]
				x=10
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1856095451
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,19,20"
			y="13,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Merman Fighter"
			defender_lvl=1
			defender_type="Poacher"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=20
				y=14
			[/source]
			[destination]
				x=20
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=913344755
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,22,22,23,23"
			y="10,10,11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,24,25,26,26,27,28,28,29,29"
			y="5,6,7,7,8,9,9,10,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=7
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,26,27,28,29,29,29"
			y="7,8,9,9,10,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=8
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,27,28,29,29"
			y="8,9,9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=9
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,28,28,29"
			y="9,9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=9
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Fencer"
			x=24
			y=5
			[from]
				x=18
				y=5
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="3hEaM13Xsk3Efkbl1+W2+-28-bj4ey2jhr6-ago-a4.>d7+iW3X,0.+jw3kZ9,c>ifh8eBo2ajh>MC-MhG13w0ma0i+.F8be5uX<ohV100hdng<kc76-lbxbcZgYceHH"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1337194148
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,18,17,16,15,14"
			y="4,5,6,6,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="29,28,27,26,25,25"
			y="17,17,18,18,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="27,27,27,26,25,25"
			y="18,19,20,20,21,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="29,28,27,26,25,24,23"
			y="18,18,19,19,20,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="HJQ1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="31,30,29,28,27,26"
			y="16,16,17,17,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="30,31"
			y="15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,16,15,14,13,13"
			y="15,15,15,15,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,19,18,17,16,15"
			y="15,16,16,17,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,17,16,15,14,13,12"
			y="19,19,18,19,18,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Horseman"
			defender_weapon=-1
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=10
				y=17
			[/source]
			[destination]
				x=9
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1504800359
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Katty has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,21,20,19,18"
			y="20,21,20,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,13,12,12,12,12"
			y="7,8,8,9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,22,22,21,20"
			y="13,13,14,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=15
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,20"
			y="15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Horseman"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=9
				y=18
			[/source]
			[destination]
				x=10
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=640046540
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=11
				y=18
			[/source]
			[destination]
				x=10
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1429226336
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,9"
			y="16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=9
				y=17
			[/source]
			[destination]
				x=10
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=345278283
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ddarko has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kifret has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="vrpourn has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,24,25,26,26,27,27,28"
			y="5,6,7,7,8,9,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Mage"
			x=24
			y=5
			[from]
				x=18
				y=5
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="ozXuqOpzbCL+UqfLD<NMMSkOUzlJJNeSMp2PuPROIuqAIeKcbmSTLsn46i<5gad3.5i9zZkp8<12eklbkL.3g<g,tR7S4yhbMeW3g+ilF83<dKpeU1phgg1fX0e,476j"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=615670240
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Maboul has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,20,19,18,17"
			y="14,15,16,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="28,29,29,29,29,30,31,32,33"
			y="9,10,11,12,13,13,14,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=11
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="29,29,29,30,31,32,33"
			y="11,12,13,13,14,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=13
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="29,30,31,32,33"
			y="13,13,14,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=33
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24,23,22,21,20"
			y="17,17,17,16,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Thunderer"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=-1
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=20
				y=16
			[/source]
			[destination]
				x=20
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1080631258
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Gallifax"
			message="They way he plays now this looks more like an incarnation , than a noob."
			time=1516734111
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,27,28,29"
			y="18,19,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,24,24,23,22,21,20"
			y="22,21,20,20,19,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="23,22,21,20,19,18,17"
			y="20,20,21,20,20,20,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Poacher"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=17
				y=21
			[/source]
			[destination]
				x=16
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1992731521
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Dwarvish Ulfserker"
			x=18
			y=20
			[from]
				x=18
				y=19
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="knw9+llgIhhq>gK4+,hisFm2f4cabhN<-05kf4XaJVgo0w,.Oa1p3+a2m>gkRN+h2he05CrOzxFQvqBNPFOVwA2QbgPxJOAuPv.LmHDNOqvJUEEK0BkqyyBEFDLPqDTE"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=17198453
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,13,14,15,16,17"
			y="18,18,18,18,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13,14,15,16,17"
			y="17,16,15,15,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=0
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=17
				y=15
			[/source]
			[destination]
				x=17
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="firetoo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=222611710
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Kuba has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13,12"
			y="18,18,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Poacher"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=-1
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=12
				y=18
			[/source]
			[destination]
				x=11
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1796183821
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=""
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="berny has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=-1
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=10
				y=17
			[/source]
			[destination]
				x=11
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1882497032
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,16,15,15"
			y="19,20,19,20,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Trapper"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=15
				y=21
			[/source]
			[destination]
				x=16
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=910243154
		[/random_seed]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Thief"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=0
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=17
				y=17
			[/source]
			[destination]
				x=17
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1311482851
		[/random_seed]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=9
				y=17
			[/source]
			[destination]
				x=10
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=333581265
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=2
			defender_type="Trapper"
			defender_weapon=0
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=11
				y=18
			[/source]
			[destination]
				x=12
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1449998764
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Poacher"
			defender_weapon=0
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=16
				y=21
			[/source]
			[destination]
				x=17
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1952390983
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Merman Fighter"
			defender_lvl=1
			defender_type="Dwarvish Thunderer"
			defender_weapon=0
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=20
				y=15
			[/source]
			[destination]
				x=20
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=285419020
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Corvusss has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,16"
			y="16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Merman Fighter"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=0
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=16
				y=16
			[/source]
			[destination]
				x=17
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=908051747
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="28,29,29,30"
			y="10,11,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="33,32,32,31"
			y="15,14,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,25,25,25,26,27"
			y="5,6,7,8,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Fencer"
			x=24
			y=5
			[from]
				x=18
				y=5
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="3hEaL13Xsk3Efkel1+W2+-28-bj4ep2jhr6-ago-a4.>d7+iW3X,0.+jw3kZ9,c>ifh8eBb2ajh>MC-MhG13w0ma0i+.F8be5uX<ohV100hdng<kc76-lbxbcZgYceHH"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=405894870
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Spearman"
			x=24
			y=4
			[from]
				x=18
				y=5
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="GvCHyvut,JsqQrzoztrKV0q4LmyOHbzYzzAKNNI0sapLCHnxOERSDXEL0GTrQMj6c5gd4l1.fb9X9zXfpg2nOacY8.o1a2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1919402279
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Benzi"
			message="stupid footpad"
			side=1
			time=1516734232
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,12,12,11"
			y="11,10,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Trapper"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=15
				y=21
			[/source]
			[destination]
				x=16
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1186132482
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,18,18,18,18,17"
			y="21,20,19,18,17,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Poacher"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=-1
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=17
				y=16
			[/source]
			[destination]
				x=16
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=704752257
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="18,18,17"
			y="20,21,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Ulfserker"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=17
				y=22
			[/source]
			[destination]
				x=16
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=13
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=749893556
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17,17,17,16,16"
			y="17,18,19,20,20,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="12,13,14,15,16"
			y="18,18,18,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Trapper"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=-1
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=16
				y=17
			[/source]
			[destination]
				x=16
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1162827020
		[/random_seed]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Thunderer"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=-1
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=20
				y=16
			[/source]
			[destination]
				x=20
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=18
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1128584882
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=""
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,18,19"
			y="15,16,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=0
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=19
				y=16
			[/source]
			[destination]
				x=20
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="aaaaaa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=699335692
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="20,20,21,22,22,21"
			y="18,17,17,16,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Thief"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=0
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=21
				y=15
			[/source]
			[destination]
				x=20
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=574940233
		[/random_seed]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Outlaw"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=10
				y=17
			[/source]
			[destination]
				x=9
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=11
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1614494479
		[/random_seed]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="27,27,28,29,29,29"
			y="9,10,10,11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="30,30,30,30,30,31"
			y="12,13,14,15,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Fencer"
			defender_lvl=1
			defender_type="Dwarvish Guardsman"
			defender_weapon=0
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=31
				y=17
			[/source]
			[destination]
				x=31
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=619468434
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="31,31,31"
			y="13,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Dwarvish Guardsman"
			defender_weapon=0
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=31
				y=15
			[/source]
			[destination]
				x=31
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2082814612
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,24,25,26,26,27,27,28"
			y="5,6,7,7,8,9,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,24,24,24,25,26,27"
			y="4,5,6,7,8,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Heavy Infantryman"
			x=24
			y=5
			[from]
				x=18
				y=5
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="yDJAjo4cZe,xpW20oEjd+he4M.>564fk.Z0Y07Ysap.1e4.fcg+3apl7m4khijrlZz8i55ch5gp.7Kj06lIrf0iN7gr.cg1e4el11X<ym4JmH3e9ccd7p3-0hc2,S,-e"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=968955889
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,17,16,15,14,13"
			y="5,6,6,7,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11,11,11,12"
			y="9,10,11,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Merman Fighter"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=0
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=20
				y=15
			[/source]
			[destination]
				x=21
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1429188649
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,19"
			y="16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,18,19"
			y="17,17,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Trapper"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=-1
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=19
				y=16
			[/source]
			[destination]
				x=20
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=752083201
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,21,22,23,24,25"
			y="16,17,17,18,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20"
			y="17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=0
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=20
				y=16
			[/source]
			[destination]
				x=20
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=21919791
		[/random_seed]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Thief"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=0
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=21
				y=15
			[/source]
			[destination]
				x=20
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1442285705
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,16,17,18"
			y="21,20,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Dwarvish Fighter"
			x=24
			y=19
			[from]
				x=18
				y=19
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="RKZwrQQFdEU-mF7fe4.4t+,4m5cW2gIhi.i.a<f36,l7WJZhh59>6mcecd0n7,a4-558A.W7-ek95em-6f39fhqezrf303YXi6sm>a<8j-6ch11np4R-33410<6i<<eh"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="anaceas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1121752455
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="findsans has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,10,11,11,12"
			y="17,16,15,15,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Outlaw"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=12
				y=13
			[/source]
			[destination]
				x=12
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1157468286
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17"
			y="16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,17,18,19,20,21,22,23"
			y="21,21,20,20,20,21,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Sponge has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,16"
			y="22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="29,30,30,31"
			y="20,19,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Thunderer"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=-1
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=31
				y=18
			[/source]
			[destination]
				x=31
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=22
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="FakeNews has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1008247491
		[/random_seed]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Guardsman"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=-1
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=31
				y=16
			[/source]
			[destination]
				x=31
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=843613947
		[/random_seed]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="29,30,31,32,32"
			y="13,13,14,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=32
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Dwarvish Guardsman"
			defender_weapon=1
			tod="morning"
			turn=14
			weapon=1
			[source]
				x=32
				y=15
			[/source]
			[destination]
				x=31
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=743715189
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="27,28,29,29,29,29,29"
			y="9,9,10,11,12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="28,28,28,29,30,30,30,30"
			y="10,11,12,13,13,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Fencer"
			defender_lvl=1
			defender_type="Dwarvish Guardsman"
			defender_weapon=0
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=30
				y=16
			[/source]
			[destination]
				x=31
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1226015372
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Dwarvish Guardsman"
			defender_weapon=0
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=31
				y=15
			[/source]
			[destination]
				x=31
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1585228848
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,24,24,25,26"
			y="5,6,7,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=2
			defender_type="Outlaw"
			defender_weapon=0
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=12
				y=12
			[/source]
			[destination]
				x=12
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1319312346
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,20,20,19,19"
			y="15,14,13,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,14,15,16,17,18"
			y="8,7,7,6,6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Heavy Infantryman"
			x=19
			y=5
			[from]
				x=18
				y=5
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="yDJAjo4cZe,xpW20oEjd4he4M.>564fk.Z0Y07Ysap.1e4.fcg+3apl7m4khijrlZz8i55ch5gp.7Kj06lIrf0iN7gr.cg1e4el11X<ym4JmH3e9ccd7p3-0hc2,S,-e"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1585134285
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,25,26,27,28"
			y="19,19,18,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,24,25,26,27,28,29"
			y="20,20,20,19,19,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="25,25,26,27,28,29"
			y="17,18,18,18,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Dwarvish Thunderguard"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=-1
			tod="morning"
			turn=14
			weapon=1
			[source]
				x=29
				y=17
			[/source]
			[destination]
				x=30
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2011977552
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Thief"
			x=24
			y=19
			[from]
				x=18
				y=19
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum=".Lkvoo46J.7s8,h2fOelNjjhWiibghgXlQ29ob2pxFOxmV0JpGMLnFP2NUCIsFzENHMw9xCRuFycku5q7LFbuJNALwL5nCCw2JM6v7LKKvrFuMyqpUJztftqDuCqwyOm"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=244377090
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,19,20,21,22,23"
			y="19,20,20,21,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,21,22,23,24,25"
			y="16,17,17,18,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Jakhtur has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,20"
			y="16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="12,13,14,14,14,13,12"
			y="13,14,13,12,11,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Outlaw"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="morning"
			turn=14
			weapon=1
			[source]
				x=12
				y=11
			[/source]
			[destination]
				x=12
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1241939129
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16,15,14,13,12"
			y="15,14,14,14,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Poacher"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="morning"
			turn=14
			weapon=1
			[source]
				x=12
				y=13
			[/source]
			[destination]
				x=12
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=281122173
		[/random_seed]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Guardsman"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=0
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=31
				y=16
			[/source]
			[destination]
				x=32
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1235002661
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="31,32,33,33"
			y="18,17,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=33
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Thunderer"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=1
			tod="morning"
			turn=14
			weapon=1
			[source]
				x=33
				y=16
			[/source]
			[destination]
				x=32
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=18
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1228613041
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Black has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="29,30,30"
			y="14,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Dwarvish Guardsman"
			defender_weapon=0
			tod="afternoon"
			turn=15
			weapon=0
			[source]
				x=30
				y=15
			[/source]
			[destination]
				x=31
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=819019368
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Dwarvish Guardsman"
			defender_weapon=0
			tod="afternoon"
			turn=15
			weapon=0
			[source]
				x=31
				y=15
			[/source]
			[destination]
				x=31
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=42551699
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Gallifax"
			message="heh this playstile looks very familar."
			time=1516734568
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="30,31"
			y="16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="26,26,26,27,28"
			y="8,9,10,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,18,17,16,15"
			y="5,5,6,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Poacher"
			defender_weapon=0
			tod="afternoon"
			turn=15
			weapon=0
			[source]
				x=12
				y=12
			[/source]
			[destination]
				x=12
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1740127064
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,20,20,21,22"
			y="12,11,10,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Cavalryman"
			x=18
			y=4
			[from]
				x=18
				y=5
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="8oH+<tEMdLmgpGOqyN<CsAMNItBINqtKD8nHPCqPxGTBrGJEnKRBqBwyjEDBAIGwKUbOBPBwTVUIO54zCHzG6uBEz,BKOIDHPjET<N-LCOOOPpvKDpuvqy4xCCCqRQSI"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1199324539
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Benzi"
			message="whos"
			side=1
			time=1516734596
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Outlaw"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="afternoon"
			turn=15
			weapon=1
			[source]
				x=12
				y=11
			[/source]
			[destination]
				x=12
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Gallifax"
			message="his"
			time=1516734599
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2049697934
		[/random_seed]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Poacher"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="afternoon"
			turn=15
			weapon=1
			[source]
				x=12
				y=13
			[/source]
			[destination]
				x=12
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=391242851
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="29,30"
			y="17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Dwarvish Thunderguard"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="afternoon"
			turn=15
			weapon=1
			[source]
				x=30
				y=16
			[/source]
			[destination]
				x=30
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=457504304
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Benzi"
			message="so who he is?:d"
			side=1
			time=1516734624
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="28,29,30,31"
			y="17,17,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=0
			tod="afternoon"
			turn=15
			weapon=0
			[source]
				x=31
				y=17
			[/source]
			[destination]
				x=31
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1339725722
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="29,30,30,31,32,32"
			y="20,19,18,18,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=32
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Gallifax"
			message="And not talking doesn't help to disguise."
			time=1516734627
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="33,32"
			y="16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=32
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Thunderer"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=-1
			tod="afternoon"
			turn=15
			weapon=1
			[source]
				x=32
				y=15
			[/source]
			[destination]
				x=31
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=22
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1954431032
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=""
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,25,26,27,28,29"
			y="17,18,18,19,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,25,26,27,28,29,30,31"
			y="19,19,18,18,17,18,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,24,25,25,25"
			y="20,19,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,16,16,16,16,16,15,14"
			y="21,20,19,18,17,16,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,20,20"
			y="15,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,17,16,15,14,13,12,12,12,12"
			y="4,5,5,6,6,7,7,8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=2
			defender_type="Outlaw"
			defender_weapon=0
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=12
				y=10
			[/source]
			[destination]
				x=12
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=262406006
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Dazed has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Poacher"
			defender_weapon=0
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=12
				y=12
			[/source]
			[destination]
				x=12
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2045196968
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Bombka has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="krzychuni has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Benzi"
			message="ok  i surrender"
			side=1
			time=1516734693
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Benzi"
			message="gg"
			side=1
			time=1516734694
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Gallifax"
			message="Well in the past I would have said it. But ok he chooses this path for privacy and I accept that nowadays."
			time=1516734694
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Benzi has left the game."
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Matyi takes control of side 1."
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Bowman"
			x=18
			y=4
			[from]
				x=18
				y=5
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="Apo3iqjkof2Rn.6gfNZ7,O9,kjh6ZhWg115hv8ikd.<Wmc96448,l-87ad4Tk9eeb-o38W>ZP<l.4WpnNcn6tmkT91,n5daKf,ZiVe9LWu677Wo07p3-0hc2,S,-e7f-"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Matyi droids side 1."
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2088335487
		[/random_seed]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Fencer"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=0
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=31
				y=16
			[/source]
			[destination]
				x=32
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=695841965
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Matyi"
			message="gg"
			side=2
			time=1516734712
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="all"
			x="22,21,20,20,19,19"
			y="9,10,10,11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Dauntless has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Merman Fighter"
			defender_lvl=2
			defender_type="Trapper"
			defender_weapon=0
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=19
				y=13
			[/source]
			[destination]
				x=20
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2044566376
		[/random_seed]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=2
			defender_type="Dwarvish Thunderguard"
			defender_weapon=0
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=30
				y=15
			[/source]
			[destination]
				x=30
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1648585438
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="all"
			x="28,28,28"
			y="11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="all"
			x="15,14,13,12,12"
			y="7,7,8,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
[/replay]

