version="1.12.6"
next_underlying_unit_id=44
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_type="multiplayer"
completion="victory"
difficulty="NORMAL"
end_credits=yes
end_text=""
end_text_duration=0
history=""
label="2p — Caves of the Basilisk"
parent="2p — Caves of the Basilisk Turn - Waifu.gz"
version="1.12.6"
[multiplayer]
	active_mods=""
	difficulty_define=""
	experience_modifier=70
	hash="1pncMzdl2E2N-yly2I-vC2v3,g94cY53rNjtS4wGvAnvOhOdV6XcCrivMVqf-lc2GIPFke5qNapg+.CBTu,978mI3Fg2KwuvPoX..SN+Oig>lFadF3>H8vLV-JSjTxt1"
	mp_campaign=""
	mp_countdown=no
	mp_countdown_action_bonus=13
	mp_countdown_init_time=270
	mp_countdown_reservoir_time=330
	mp_countdown_turn_bonus=60
	mp_era="era_default"
	mp_fog=yes
	mp_num_turns=-1
	mp_random_start_time=no
	mp_scenario="multiplayer_Basilisk"
	mp_scenario_name="2p — Caves of the Basilisk"
	mp_shroud=no
	mp_use_map_settings=yes
	mp_village_gold=2
	mp_village_support=1
	observer=yes
	savegame=no
	scenario="ladder"
	shuffle_sides=yes
	side_users=""
	[options]
		[modification]
			id="Rav_Ally_Mod"
			[option]
				id="Rav_Take_Allied_Village"
				value=yes
			[/option]
		[/modification]
		[modification]
			id="Rav_Color_Mod"
			[option]
				id="Rav_Color_Yellow"
				value=yes
			[/option]
			[option]
				id="Rav_Color_Blue"
				value="custom"
			[/option]
			[option]
				id="Rav_Color_Purple"
				value=yes
			[/option]
			[option]
				id="Rav_Color_Cyan"
				value=yes
			[/option]
			[option]
				id="Rav_Color_Pink"
				value=yes
			[/option]
		[/modification]
		[modification]
			id="plan_your_advancements"
			[option]
				id="pya_display_help"
				value=yes
			[/option]
		[/modification]
		[modification]
			id="mod_Switch_Leader"
			[option]
				id="mod_switch_leader_no_limit"
				value=yes
			[/option]
			[option]
				id="mod_switch_leader_times"
				value=1
			[/option]
		[/modification]
		[modification]
			id="Rav_XP_Mod"
			[option]
				id="Rav_XP_hp_enabled"
				value=yes
			[/option]
			[option]
				id="Rav_XP_move_enabled"
				value=yes
			[/option]
			[option]
				id="Rav_XP_damage_enabled"
				value=yes
			[/option]
			[option]
				id="Rav_XP_strike_enabled"
				value=yes
			[/option]
			[option]
				id="Rav_XP_hp_cost"
				value=6
			[/option]
			[option]
				id="Rav_XP_move_cost"
				value=9
			[/option]
			[option]
				id="Rav_XP_damage_cost"
				value=16
			[/option]
			[option]
				id="Rav_XP_strike_cost"
				value=56
			[/option]
		[/modification]
		[multiplayer]
			id="Orocia_Random_Ageless_Mod"
			[option]
				id="ORM_difficulty_mode"
				value="hardcore"
			[/option]
			[option]
				id="ORM_upgrade_setting"
				value=2
			[/option]
			[option]
				id="ORM_map_setting"
				value="default"
			[/option]
			[option]
				id="ORM_wave_choice_setting"
				value="core_predefined"
			[/option]
			[option]
				id="ORM_individualupgrade_setting"
				value=yes
			[/option]
			[option]
				id="ORM_alliedtent_setting"
				value=yes
			[/option]
			[option]
				id="ORM_arsenal_setting"
				value=yes
			[/option]
			[option]
				id="ORM_castledestruction_setting"
				value=no
			[/option]
			[option]
				id="ORM_tenthealer_setting"
				value=yes
			[/option]
			[option]
				id="ORM_adaptive_difficulty"
				value=yes
			[/option]
		[/multiplayer]
		[multiplayer]
			id="Royal Rumble Tournament Updated"
			[option]
				id="RR_enablerecall"
				value=no
			[/option]
		[/multiplayer]
	[/options]
[/multiplayer]
[statistics]
	mid_scenario=yes
	[scenario]
		scenario="2p — Caves of the Basilisk"
		[team]
			[recruits]
				Goblin Spearman=1
				Naga Fighter=4
				Orcish Archer=2
				Orcish Grunt=5
				Wolf Rider=2
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Naga Warrior=1
				Orcish Warrior=1
			[/advances]
			[deaths]
				Orcish Grunt=1
				Wolf Rider=1
			[/deaths]
			[killed]
				Dwarvish Thunderer=1
				Dwarvish Ulfserker=2
				Footpad=1
				Gryphon Rider=1
				Poacher=1
				Thief=3
				Trapper=1
			[/killed]
			[attacks]
				[sequence]
					s01=1
					_num=30
				[/sequence]
				[sequence]
					s00=2
					s000=1
					s01=2
					s11=3
					_num=40
				[/sequence]
				[sequence]
					s00=1
					s000=1
					s01=2
					s1=1
					s110=1
					_num=50
				[/sequence]
				[sequence]
					s0001=1
					s1=1
					_num=60
				[/sequence]
				[sequence]
					s00=1
					s001=1
					s01=2
					s110=1
					s111=1
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=3
					_num=0
				[/sequence]
				[sequence]
					s00=2
					s10=2
					_num=40
				[/sequence]
				[sequence]
					s000=1
					_num=50
				[/sequence]
				[sequence]
					s0011=1
					s1100=1
					s1101=1
					s111=1
					_num=60
				[/sequence]
				[sequence]
					s001110110101010011001=1
					s01=1
					s011=1
					s1001001110101000=1
					s11=2
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=187
			recall_cost=0
			damage_inflicted=381
			damage_taken=250
			expected_damage_inflicted=407666
			expected_damage_taken=290237
			turn_damage_inflicted=3
			turn_damage_taken=0
			turn_expected_damage_inflicted=2808
			turn_expected_damage_taken=1238
			save_id="Mee2"
		[/team]
		[team]
			[recruits]
				Dwarvish Guardsman=1
				Dwarvish Thunderer=1
				Dwarvish Ulfserker=2
				Footpad=1
				Gryphon Rider=1
				Poacher=1
				Thief=3
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Dwarvish Thunderer=1
				Dwarvish Ulfserker=2
				Footpad=1
				Gryphon Rider=1
				Poacher=1
				Thief=3
				Trapper=1
			[/deaths]
			[killed]
				Orcish Grunt=1
				Wolf Rider=1
			[/killed]
			[attacks]
				[sequence]
					s0=1
					s00=1
					s000=2
					s0000=1
					s0001=1
					s001=1
					s0011=1
					s100=1
					s110=1
					s110101100100000000001=1
					_num=40
				[/sequence]
				[sequence]
					s011=1
					s11=1
					s1110101100001000101001=1
					_num=50
				[/sequence]
				[sequence]
					s0011=1
					s01=1
					s011=1
					s1=1
					_num=60
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=4
					_num=0
				[/sequence]
				[sequence]
					s0=4
					s00=1
					s0010=1
					s1101=1
					_num=40
				[/sequence]
				[sequence]
					s0=1
					s01=2
					s1=1
					_num=50
				[/sequence]
				[sequence]
					s=1
					s00=1
					s001=1
					s01=3
					s1=1
					s10=1
					_num=60
				[/sequence]
			[/defends]
			recruit_cost=165
			recall_cost=0
			damage_inflicted=250
			damage_taken=381
			expected_damage_inflicted=290237
			expected_damage_taken=407666
			turn_damage_inflicted=8
			turn_damage_taken=32
			turn_expected_damage_inflicted=9038
			turn_expected_damage_taken=27147
			save_id="Waifu1"
		[/team]
	[/scenario]
[/statistics]
[snapshot]
	abbrev=""
	allow_new_game=""
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	can_end_turn=yes
	completion="victory"
	current_time=1
#textdomain wesnoth-multiplayer
	description=_"These caves were once the lair of Chak’kso Ney’yks, a legendary Elder Basilisk. The petrified forms of his victims remain as monuments to his savage power."
	difficulty="NORMAL"
	end_credits=yes
	end_text=""
	end_text_duration=0
	experience_modifier=70
	history=""
	id="multiplayer_Basilisk"
	init_side_done=yes
	label="2p — Caves of the Basilisk"
	map_data="border_size=1
usage=map

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_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr
"
	name=_"2p — Caves of the Basilisk"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=44
	objectives="<big>" +
#textdomain wesnoth
		_"Victory:" +
		"</big>
<span foreground=""#00ff00"">&#8226; " +
		_"Defeat enemy leader(s)" +
		"</span>"
	observer=yes
	playing_team=1
	random_calls=84
	random_seed=27849
	random_start_time=no
	scenario="multiplayer_Basilisk"
	shuffle_sides=yes
	snapshot=yes
	turn_at=8
	turns=-1
	unit_wml_ids="Armageddon Drake,Direwolf Rider,Dwarvish Guardsman,Dwarvish Thunderer,Dwarvish Ulfserker,Elder Wose,Elvish Marksman,Footpad,Giant Spider,Goblin Spearman,Grand Knight,Grand Marshal,Gryphon Rider,Highwayman,Iron Mauler,Mermaid Siren,Naga Fighter,Naga Myrmidon,Naga Warrior,Orcish Archer,Orcish Crossbowman,Orcish Grunt,Orcish Warrior,Poacher,Saurian Flanker,Saurian Oracle,Sea Serpent,Sky Drake,Thief,Trapper,Wolf Rider,era_events"
	used_items=""
	version="1.12.6"
	[display]
		color_adjust_blue=0
		color_adjust_green=0
		color_adjust_red=0
		view_locked=no
	[/display]
	[endlevel]
		bonus=yes
		carryover_add=no
		carryover_percentage=80
		prescenario_save=yes
		replay_save=yes
	[/endlevel]
	[side]
		action_bonus_count=9
		allow_player=yes
		auto_shroud=yes
		chose_random=yes
		color=1
		controller="network"
		countdown_time=0
		current_player="Waifu"
		defeat_condition="no_leader_left"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		fog_data="|
|
|00000000000
|000000000000000
|000000000000000
|0000000000000000
|0000000000000000
|0000000000000000
|000011111100000
|0000111111100000
|0001111111100000
|00011111111100000
|00111111111100000
|00111111111100000
|00111111110000000
|00011111110000000
|0001111100000000
|0000111110000000
|00001111000000
|000000000000000000000000
|0000000000000000000000000
|00000000000000000000000000
|0000000000000000000000000
|00000000000000000000000000
|0000000000000000000000000
|000000000000000000000000
|000000000000000000000000
|000000000000000000000000
|00000000000000000000000
|0000000000000000000000000
|0000000000000000000000000
|0000000000000000000000000
|000000000000000000000000
|000000000000000000000000
|00000000000000000000000
|00000000000000000000000
|0000000000000000000000
|000000000000000000000
|0000000000000000000
|0000000000000000000
|000000000000000000
|00000000000000000
"
		gold=24
		gold_add=no
		hidden=no
		id=""
		income=0
		lost=yes
		name="Waifu"
		no_leader=yes
		objectives="<big>" +
			_"Victory:" +
			"</big>
<span foreground=""#00ff00"">&#8226; " +
			_"Defeat enemy leader(s)" +
			"</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Dwarvish Fighter,Dwarvish Guardsman,Dwarvish Thunderer,Dwarvish Ulfserker,Footpad,Gryphon Rider,Poacher,Thief"
		save_id="Waifu1"
		scroll_to_leader=yes
		share_maps=no
		share_view=yes
		shroud=no
		shroud_data=""
		side=1
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="north"
#textdomain wesnoth-multiplayer
		user_team_name=_"teamname^North"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			version=10710
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[facet]
					value="fighter,fighter,fighter,mixed fighter,archer,scout"
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[unit]
			advances_to="Dwarvish Stalwart"
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=19
#textdomain wesnoth-units
			description=_"The dwarven race has always been famed for its sturdiness of build, and many of their warriors outfit themselves to take advantage of this. Dwarven guardsmen march into battle with tower shields and spears. Most often, their role is to hold the line, and to take a heavy toll on those who try to break it. As the line marches forward, they act to secure its hard-won advance." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The steadiness of this unit reduces damage from some attacks, but only while defending."
			experience=4
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=45
			id="Dwarvish Guardsman-22"
			image="units/dwarves/guard.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Dwarvish Guardsman"
			level=1
			max_attacks=1
			max_experience=33
			max_hitpoints=45
			max_moves=4
			moves=4
			name="Althalos"
			overlays=""
			profile="portraits/dwarves/transparent/guard.png"
			race="dwarf"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/dwarves/guard.png"
			type="Dwarvish Guardsman"
			undead_variation="dwarf"
			underlying_id=22
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=13
			y=7
			zoc=yes
			[abilities]
				[resistance]
					active_on="defense"
					affect_self=yes
#textdomain wesnoth-help
					description=_"This unit’s resistances are doubled, up to a maximum of 50%, when defending. Vulnerabilities are not affected."
					female_name=_"female^steadfast"
					id="steadfast"
					max_value=50
					multiply=2
					name=_"steadfast"
					[filter_base_value]
						greater_than=0
						less_than=50
					[/filter_base_value]
				[/resistance]
			[/abilities]
			[attack_anim]
				missile_start_time=-150
				start_time=-250
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					image="units/dwarves/guard-defend-1.png:100"
					sound="throw-[1~4].wav"
				[/frame]
				[if]
					attack_sound_start_time=-150
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[frame]
					image="units/dwarves/guard-attack.png:100"
				[/frame]
				[frame]
					image="units/dwarves/guard.png:50"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-50
				start_time=-300
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/dwarves/guard-attack-[1~7,1].png:[100*2,50*3,100*3]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/dwarves/guard-defend-1.png:1,units/dwarves/guard-defend-2.png:250,units/dwarves/guard-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="dwarf-hit-[1~4].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/dwarves/guard-idle-[1~6,1].png:[100,500,100*2,400,500,100]"
				[/frame]
			[/idle_anim]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/dwarves/guard-se-run[1~10].png:50"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/dwarves/guard-ne-run[1~10].png:50"
					[/frame]
				[/else]
			[/movement_anim]
			[portrait]
				image="portraits/dwarves/transparent/guard.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/dwarves/transparent/guard.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[frame]
					image="units/dwarves/guard.png:400,units/dwarves/guard-bob-[1~3,2,1].png:[150*2,300,100*2]"
				[/frame]
				[frame]
					image="units/dwarves/guard.png:400,units/dwarves/guard-bob-[1~3,2,1].png:[150*2,300,100*2]"
				[/frame]
				[frame]
					image="units/dwarves/guard.png:400,units/dwarves/guard-bob-[1~5].png:[150*2,300,100*2]"
				[/frame]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=1
				frozen=2
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=50
				flat=70
				forest=70
				frozen=70
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=50
			[/defense]
			[resistance]
				arcane=90
				blade=80
				cold=90
				fire=90
				impact=80
				pierce=80
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage=5
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					description=_"Always rest heals"
					female_name=_"female^healthy"
					id="healthy"
					male_name=_"healthy"
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dwarvish Stalwart"
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=19
#textdomain wesnoth-units
			description=_"The dwarven race has always been famed for its sturdiness of build, and many of their warriors outfit themselves to take advantage of this. Dwarven guardsmen march into battle with tower shields and spears. Most often, their role is to hold the line, and to take a heavy toll on those who try to break it. As the line marches forward, they act to secure its hard-won advance." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The steadiness of this unit reduces damage from some attacks, but only while defending."
			experience=4
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=45
			id="Dwarvish Guardsman-22"
			image="units/dwarves/guard.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Dwarvish Guardsman"
			level=1
			max_attacks=1
			max_experience=33
			max_hitpoints=45
			max_moves=4
			moves=4
			name="Althalos"
			overlays=""
			profile="portraits/dwarves/transparent/guard.png"
			race="dwarf"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/dwarves/guard.png"
			type="Dwarvish Guardsman"
			undead_variation="dwarf"
			underlying_id=22
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			zoc=yes
			[abilities]
				[resistance]
					active_on="defense"
					affect_self=yes
#textdomain wesnoth-help
					description=_"This unit’s resistances are doubled, up to a maximum of 50%, when defending. Vulnerabilities are not affected."
					female_name=_"female^steadfast"
					id="steadfast"
					max_value=50
					multiply=2
					name=_"steadfast"
					[filter_base_value]
						greater_than=0
						less_than=50
					[/filter_base_value]
				[/resistance]
			[/abilities]
			[attack_anim]
				missile_start_time=-150
				start_time=-250
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					image="units/dwarves/guard-defend-1.png:100"
					sound="throw-[1~4].wav"
				[/frame]
				[if]
					attack_sound_start_time=-150
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[frame]
					image="units/dwarves/guard-attack.png:100"
				[/frame]
				[frame]
					image="units/dwarves/guard.png:50"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-50
				start_time=-300
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/dwarves/guard-attack-[1~7,1].png:[100*2,50*3,100*3]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/dwarves/guard-defend-1.png:1,units/dwarves/guard-defend-2.png:250,units/dwarves/guard-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="dwarf-hit-[1~4].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/dwarves/guard-idle-[1~6,1].png:[100,500,100*2,400,500,100]"
				[/frame]
			[/idle_anim]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/dwarves/guard-se-run[1~10].png:50"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/dwarves/guard-ne-run[1~10].png:50"
					[/frame]
				[/else]
			[/movement_anim]
			[portrait]
				image="portraits/dwarves/transparent/guard.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/dwarves/transparent/guard.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[frame]
					image="units/dwarves/guard.png:400,units/dwarves/guard-bob-[1~3,2,1].png:[150*2,300,100*2]"
				[/frame]
				[frame]
					image="units/dwarves/guard.png:400,units/dwarves/guard-bob-[1~3,2,1].png:[150*2,300,100*2]"
				[/frame]
				[frame]
					image="units/dwarves/guard.png:400,units/dwarves/guard-bob-[1~5].png:[150*2,300,100*2]"
				[/frame]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=1
				frozen=2
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=50
				flat=70
				forest=70
				frozen=70
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=50
			[/defense]
			[resistance]
				arcane=90
				blade=80
				cold=90
				fire=90
				impact=80
				pierce=80
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage=5
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					description=_"Always rest heals"
					female_name=_"female^healthy"
					id="healthy"
					male_name=_"healthy"
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=49
		allow_player=yes
		auto_shroud=yes
		chose_random=yes
		color=2
		controller="human"
		countdown_time=0
		current_player="Mee"
		defeat_condition="no_leader_left"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		fog_data="|
|000000000000000
|0000000000000000000
|00000000000000000000
|00000000000000000000
|00000000000000000000
|000011100000000000000
|00001111100000000000000
|00011111110000000000000
|000111111110000000000000
|001111111110000000000000
|0011111111110000000000000
|0011111111110000000000000
|0011111111110000000000000
|001111111100000000000000
|000111111110000000111110
|01111111111111111111111
|011111111111111111111111
|011111111111111111111111
|0111111111111111111111110
|0111111111111111111111111
|00111111111111111111111111
|0111111111111111111111111
|01111111111111111111111111
|0111111111111111111111111
|001111111111111111111111
|001111111111111111111111
|001111111111111111111111
|00111111111111111111111
|0001111111111111111111110
|0011111111111111111111110
|0001111111111111111111111
|000111111111111111111111
|000000011111111111111111
|00000000111111111111111
|00000000000111111111111
|0000000000001111000000
|000000000000000000000
|0000000000000000000
|0000000000000000000
|000000000000000000
|00000000000000000
"
		gold=31
		gold_add=no
		hidden=no
		id=""
		income=0
		lost=no
		name="Mee"
		no_leader=yes
		objectives="<big>" +
#textdomain wesnoth
			_"Victory:" +
			"</big>
<span foreground=""#00ff00"">&#8226; " +
			_"Defeat enemy leader(s)" +
			"</span>"
		objectives_changed=no
		persistent=yes
		recall_cost=20
		recruit="Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Troll Whelp,Wolf Rider"
		save_id="Mee2"
		scroll_to_leader=yes
		share_maps=no
		share_view=yes
		shroud=no
		shroud_data=""
		side=2
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="south"
#textdomain wesnoth-multiplayer
		user_team_name=_"teamname^South"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			version=10710
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value="fighter,fighter,fighter,mixed fighter,archer,scout"
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=10
			y=17
		[/village]
		[village]
			x=11
			y=9
		[/village]
		[village]
			x=13
			y=5
		[/village]
		[village]
			x=16
			y=21
		[/village]
		[village]
			x=17
			y=15
		[/village]
		[village]
			x=20
			y=15
		[/village]
		[village]
			x=22
			y=9
		[/village]
		[village]
			x=25
			y=10
		[/village]
		[village]
			x=25
			y=17
		[/village]
		[village]
			x=25
			y=22
		[/village]
		[village]
			x=29
			y=20
		[/village]
		[village]
			x=31
			y=16
		[/village]
		[unit]
			advances_to="Orcish Slurbow"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=26
#textdomain wesnoth-units
			description=_"Orcish crossbows are crude imitations of human or dwarvish design; a crossbow of any make, though, is a fairly potent device. The orcs privileged enough to wield them are capable warriors, and what they lack in finesse, they make up for in numbers."
			experience=2
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=43
			id="Orcish Crossbowman-2"
			image="units/orcs/xbowman.png"
			jamming=0
			language_name=_"Orcish Crossbowman"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=43
			max_moves=5
			moves=5
			name="Mee"
			overlays=""
			profile="portraits/orcs/transparent/crossbowman.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/orcs/transparent/crossbowman.png~SCALE(205,205)"
			type="Orcish Crossbowman"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=24
			y=19
			zoc=yes
			[portrait]
				image="portraits/orcs/transparent/crossbowman.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/crossbowman.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"short sword"
				icon="attacks/sword-orcish.png"
				name="short sword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=8
				description=_"crossbow"
				icon="attacks/crossbow-orcish.png"
				name="crossbow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage=10
				description=_"crossbow"
				icon="attacks/crossbow-orcish.png"
				name="crossbow"
				number=2
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Naga Myrmidon"
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=27
			description=_"The young warriors of the naga aspire to the day when they merit their second blade. Their martial practice of using twin blades is wholly unlike that of the Orcs and other races, for they have begun to learn the art of using their serpentine form to best effect, twisting and turning to dodge from blows. This makes them potent on land, but the friction of water greatly impedes the technique."
			experience=7
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=49
			id="Naga Fighter-29"
			image="units/nagas/warrior.png"
			jamming=0
			language_name=_"Naga Warrior"
			level=2
			max_attacks=1
			max_experience=37
			max_hitpoints=49
			max_moves=7
			moves=7
			name="Lamaiss"
			overlays=""
			profile="portraits/nagas/transparent/myrmidon.png"
			race="naga"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/nagas/myrmidon.png"
			type="Naga Warrior"
			undead_variation="swimmer"
			underlying_id=29
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=22
			y=9
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-120
				offset="0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0"
				start_time=-450
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					image="units/nagas/warrior-melee-[1~6].png:[130,100*2,90,80,70]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/nagas/warrior-defend-1.png:1,units/nagas/warrior-defend-2.png:250,units/nagas/warrior-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="naga-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[portrait]
				image="portraits/nagas/transparent/myrmidon.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/nagas/transparent/myrmidon.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=2
				cave=2
				deep_water=1
				flat=2
				forest=3
				frozen=2
				fungus=2
				hills=3
				mountains=5
				reef=2
				sand=1
				shallow_water=1
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=50
				cave=60
				deep_water=50
				flat=60
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=30
				sand=50
				shallow_water=40
				swamp_water=40
				village=60
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Goblin Knight,Goblin Pillager"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=17
#textdomain wesnoth-units
			description=_"No one is quite sure how the practice of taming and riding wolves came into being, but the advantages of it for a goblin are obvious. Goblins are smaller and much weaker than their orcish kin, and are often tasked to the most dangerous and unwanted parts of a fight. Any who can manage to win themselves a mount have a much safer, and daresay, more amusing role in combat.

Wolves, likely, could never support the weight of a man in plate, but a goblin in leather armor is a simple load to bear. Quite unlike horses, these mounts have a rather easy time traversing the mountains, though water and woods will still slow them down."
			experience=17
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=35
			id="Wolf Rider-30"
			image="units/goblins/wolf-rider.png"
			jamming=0
			language_name=_"Wolf Rider"
			level=1
			max_attacks=1
			max_experience=21
			max_hitpoints=35
			max_moves=9
			moves=9
			name="Vrugdish"
			overlays=""
			profile="portraits/goblins/transparent/wolf-rider.png"
			race="wolf"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/goblins/wolf-rider.png"
			type="Wolf Rider"
			undead_variation="mounted"
			underlying_id=30
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=22
			y=7
			zoc=yes
			[attack_anim]
				offset="0.0~-0.1:100,-0.1~0.0:50,0.0~0.3:50,0.3~0.5:100,0.5~0.6:50,0.6~0.4:100,0.4~0.2:50,0.2~0.0:100"
				start_time=-350
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[frame]
					image="units/goblins/wolf-rider.png:100"
					sound="wolf-growl-[1~4].ogg"
				[/frame]
				[frame]
					image="units/goblins/wolf-rider-attack.png:200"
				[/frame]
				[if]
					attack_sound_start_time=-100
					hits=yes
					[attack_sound_frame]
						sound="bite.ogg"
					[/attack_sound_frame]
				[/if]
				[frame]
					image="units/goblins/wolf-rider-moving.png:250"
				[/frame]
				[frame]
					image="units/goblins/wolf-rider.png:50"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/goblins/wolf-rider-defend-1.png:1,units/goblins/wolf-rider-defend-2.png:250,units/goblins/wolf-rider-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="wolf-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/goblins/wolf-rider-idle-[1~5,4,3~5,4~1].png:100"
				[/frame]
			[/idle_anim]
			[movement_anim]
				start_time=-0
				[frame]
					image="units/goblins/wolf-rider-moving.png:150"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/goblins/transparent/wolf-rider.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/goblins/transparent/wolf-rider.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=-50
				[frame]
					image="units/goblins/wolf-rider.png:50"
				[/frame]
			[/standing_anim]
			[standing_anim]
				start_time=-50
				terrain_type="!,*^B*,!,Chs^*,Chw^*,W*^*,S*^*,*^Vm"
				[frame]
					image="units/goblins/wolf-rider-water.png:50"
				[/frame]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=50
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"fangs"
				icon="attacks/fangs-animal.png"
				name="fangs"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warlord"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=26
#textdomain wesnoth-units
			description=_"Having mastered the art of dual-sword fighting, Orcish Warriors are highly respected among the Orcs, and highly feared by their foes. Their only weakness is their inability to wield the bow."
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=56
			id="Orcish Grunt-31"
			image="units/orcs/warrior.png"
			jamming=0
			language_name=_"Orcish Warrior"
			level=2
			max_attacks=1
			max_experience=42
			max_hitpoints=56
			max_moves=6
			moves=6
			name="Vadush"
			overlays=""
			profile="portraits/orcs/transparent/warrior.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/orcs/warrior.png"
			type="Orcish Warrior"
			undead_variation=""
			underlying_id=31
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=27
			y=11
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-100
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="greatsword"
				[/filter_attack]
				[frame]
					image="units/orcs/warrior.png:50"
				[/frame]
				[frame]
					image="units/orcs/warrior-defend-1.png:50"
				[/frame]
				[frame]
					image="units/orcs/warrior-attack-[1~5].png:[100,75,100,50,75]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/orcs/warrior.png:75"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/orcs/warrior-defend-1.png:1,units/orcs/warrior-defend-2.png:250,units/orcs/warrior-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="orc-hit-[1~4].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/warrior.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/warrior.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=11
				description=_"greatsword"
				icon="attacks/greatsword-orcish.png"
				name="greatsword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=12
#textdomain wesnoth-units
			description=_"Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
			experience=20
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=41
			id="Orcish Grunt-32"
			image="units/orcs/grunt.png"
			jamming=0
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=41
			max_moves=6
			moves=6
			name="Bilg"
			overlays=""
			profile="portraits/orcs/transparent/grunt.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/orcs/transparent/grunt.png~SCALE(205,205)"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=32
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=13
			y=5
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-100
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					image="units/orcs/grunt.png:50"
				[/frame]
				[frame]
					image="units/orcs/grunt-defend-1.png:50"
				[/frame]
				[frame]
					image="units/orcs/grunt-attack-[1~5].png:[100,75,100,50,75]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/orcs/grunt.png:75"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/orcs/grunt-die-[1~8].png:120"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/orcs/grunt-defend-1.png:1,units/orcs/grunt-defend-2.png:250,units/orcs/grunt-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="orc-hit-[1~4].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=9
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Crossbowman"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Amongst orcs, bows are often regarded as a cowardly weapon; but even orcs, especially youths and those of slight build, are pragmatic enough to use them in spite of this. Orcish archers are seldom well equipped, and have no semblance of training. Even as poorly handled as they are, their weapons can still be quite deadly, and the wielders thereof rarely march alone."
			experience=3
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=33
			id="Orcish Archer-33"
			image="units/orcs/archer.png"
			jamming=0
			language_name=_"Orcish Archer"
			level=1
			max_attacks=1
			max_experience=17
			max_hitpoints=33
			max_moves=5
			moves=5
			name="Hodish"
			overlays=""
			profile="portraits/orcs/transparent/archer.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/orcs/transparent/archer.png~SCALE(205,205)"
			type="Orcish Archer"
			undead_variation=""
			underlying_id=33
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=14
			y=6
			zoc=yes
			[attack_anim]
				missile_start_time=-150
				start_time=-445
				[filter_attack]
					name="bow"
					type="fire"
				[/filter_attack]
				[frame]
					image="units/orcs/archer-bow.png:65"
				[/frame]
				[frame]
					image="units/orcs/archer-bow-attack-[1,2].png:75"
				[/frame]
				[if]
					hits=no
					[missile_frame]
						duration=150
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
					[/missile_frame]
					[frame]
						image="units/orcs/archer-bow-attack-3.png:100"
						sound="bow-puny-fire-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					missile_start_time=0
					[missile_frame]
						duration=150
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
						offset="0~0.8"
					[/missile_frame]
					[missile_frame]
						duration=600
						image="projectiles/fire-burst-small-[1~8].png"
						image_diagonal="projectiles/fire-burst-small-[1~8].png"
						offset="0.8~1.0"
					[/missile_frame]
					[frame]
						image="units/orcs/archer-bow-attack-3.png:100"
						sound="bow-puny-fire.ogg"
					[/frame]
				[/else]
				[frame]
					image="units/orcs/archer-bow-attack-[4,1].png:[130,65]"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-230
				missile_start_time=-150
				start_time=-445
				[filter_attack]
					name="bow"
					type="pierce"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					image="units/orcs/archer-bow.png:65"
				[/frame]
				[frame]
					image="units/orcs/archer-bow-attack-[1~4,1].png:[75*2,100,130,65]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="bow-puny.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="bow-puny-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-50
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-300
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					image="units/orcs/archer-melee.png:50"
				[/frame]
				[frame]
					image="units/orcs/archer-melee-[1~6].png:[100*2,75,100*2,75]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="dagger-swish.wav"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/orcs/archer-melee.png:50"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					image="units/orcs/archer-defend-1.png:1,units/orcs/archer-defend-2.png:250,units/orcs/archer-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="orc-small-hit-[1~4].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					image="units/orcs/archer-bow.png:1,units/orcs/archer-bow-defend.png:250,units/orcs/archer-bow.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="orc-small-hit-[1~4].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/orcs/archer-idle-[1~3,6,4,3,6,4~6,2,1].png:[100*3,200,100*2,200,100*2,200,100*2]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage=7
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=2
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=12
#textdomain wesnoth-units
			description=_"Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
			experience=1
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=41
			id="Orcish Grunt-35"
			image="units/orcs/grunt.png"
			jamming=0
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=41
			max_moves=6
			moves=6
			name="Rash"
			overlays=""
			profile="portraits/orcs/transparent/grunt.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/orcs/transparent/grunt.png~SCALE(205,205)"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=35
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=29
			y=14
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-100
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					image="units/orcs/grunt.png:50"
				[/frame]
				[frame]
					image="units/orcs/grunt-defend-1.png:50"
				[/frame]
				[frame]
					image="units/orcs/grunt-attack-[1~5].png:[100,75,100,50,75]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/orcs/grunt.png:75"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/orcs/grunt-die-[1~8].png:120"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/orcs/grunt-defend-1.png:1,units/orcs/grunt-defend-2.png:250,units/orcs/grunt-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="orc-hit-[1~4].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=9
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Goblin Impaler,Goblin Rouser"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=9
#textdomain wesnoth-units
			description=_"In any litter of orcs, several are born much smaller and weaker than the rest. These runts are called ‘Goblins’ and are looked down on by the rest of their kin. In battle, these are given the most meager of equipment, and are used as a soak-off force to give the Warlords time to prepare the real assault.

Some speculate that the existence of these creatures is the beginning of a failure of the orcish bloodline, though no one knows enough of their history to state anything conclusive."
			experience=9
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=17
			id="Goblin Spearman-36"
			image="units/goblins/spearman.png"
			jamming=0
			language_name=_"Goblin Spearman"
			level=0
			max_attacks=1
			max_experience=13
			max_hitpoints=17
			max_moves=5
			moves=5
			name="Erag"
			overlays=""
			profile="portraits/goblins/transparent/spearman.png"
			race="goblin"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/goblins/spearman.png"
			type="Goblin Spearman"
			undead_variation="goblin"
			underlying_id=36
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=30
			y=14
			zoc=no
			[attack_anim]
				direction="se,sw"
				missile_start_time=-150
				start_time=-200
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					image="units/goblins/spearman.png:100"
					sound="throw-[1~4].wav"
				[/frame]
				[if]
					attack_sound_start_time=-100
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[frame]
					image="units/goblins/spearman-attack-se1.png:150"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				missile_start_time=-150
				start_time=-200
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					image="units/goblins/spearman.png:100"
					sound="throw-[1~4].wav"
				[/frame]
				[if]
					attack_sound_start_time=-100
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[frame]
					image="units/goblins/spearman-attack-s1.png:150"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				missile_start_time=-150
				start_time=-200
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					image="units/goblins/spearman.png:100"
					sound="throw-[1~4].wav"
				[/frame]
				[if]
					attack_sound_start_time=-100
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[frame]
					image="units/goblins/spearman-attack-ne1.png:150"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				missile_start_time=-150
				start_time=-200
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					image="units/goblins/spearman.png:100"
					sound="throw-[1~4].wav"
				[/frame]
				[if]
					attack_sound_start_time=-100
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[frame]
					image="units/goblins/spearman-attack-n1.png:150"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="se,sw"
				start_time=-200
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					image="units/goblins/spearman-attack-se[1,2,1].png:[100,200,100]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="ne,nw"
				start_time=-200
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					image="units/goblins/spearman-attack-ne[1,2,1].png:[100,200,100]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="s"
				start_time=-200
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					image="units/goblins/spearman-attack-s[1,2,1].png:[100,200,100]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="n"
				start_time=-200
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					image="units/goblins/spearman-attack-n[1,2,1].png:[100,200,100]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[defend]
				start_time=-126
				[if]
					direction="s,se,sw"
					[frame]
						image="units/goblins/spearman.png:1,units/goblins/spearman-defend.png:250,units/goblins/spearman.png:1"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/goblins/spearman-ne.png:1,units/goblins/spearman-ne-defend.png:250,units/goblins/spearman-ne.png:1"
					[/frame]
				[/else]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="goblin-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/goblins/spearman-idle-[1~12].png:[150*3,300,150*8]"
				[/frame]
			[/idle_anim]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/goblins/spearman-se-run[1~9].png:67"
					[/frame]
				[/if]
			[/movement_anim]
			[portrait]
				image="portraits/goblins/transparent/spearman.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/goblins/transparent/spearman.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/goblins/spearman.png:150"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/goblins/spearman-ne.png:150"
					[/frame]
				[/else]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"spear"
				icon="attacks/spear-orcish.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage=3
				description=_"spear"
				icon="attacks/javelin-orcish.png"
				name="spear"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^weak"
					id="weak"
					male_name=_"weak"
					[effect]
						apply_to="attack"
						increase_damage=-1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=-1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=12
#textdomain wesnoth-units
			description=_"Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
			experience=2
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=44
			id="Orcish Grunt-38"
			image="units/orcs/grunt.png"
			jamming=0
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=44
			max_moves=5
			moves=5
			name="Gink"
			overlays=""
			profile="portraits/orcs/transparent/grunt.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/orcs/transparent/grunt.png~SCALE(205,205)"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=38
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=29
			y=20
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-100
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					image="units/orcs/grunt.png:50"
				[/frame]
				[frame]
					image="units/orcs/grunt-defend-1.png:50"
				[/frame]
				[frame]
					image="units/orcs/grunt-attack-[1~5].png:[100,75,100,50,75]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/orcs/grunt.png:75"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/orcs/grunt-die-[1~8].png:120"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/orcs/grunt-defend-1.png:1,units/orcs/grunt-defend-2.png:250,units/orcs/grunt-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="orc-hit-[1~4].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Crossbowman"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Amongst orcs, bows are often regarded as a cowardly weapon; but even orcs, especially youths and those of slight build, are pragmatic enough to use them in spite of this. Orcish archers are seldom well equipped, and have no semblance of training. Even as poorly handled as they are, their weapons can still be quite deadly, and the wielders thereof rarely march alone."
			experience=1
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=31
			id="Orcish Archer-40"
			image="units/orcs/archer.png"
			jamming=0
			language_name=_"Orcish Archer"
			level=1
			max_attacks=1
			max_experience=21
			max_hitpoints=31
			max_moves=6
			moves=6
			name="Pralg"
			overlays=""
			profile="portraits/orcs/transparent/archer.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/orcs/transparent/archer.png~SCALE(205,205)"
			type="Orcish Archer"
			undead_variation=""
			underlying_id=40
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=27
			y=19
			zoc=yes
			[attack_anim]
				missile_start_time=-150
				start_time=-445
				[filter_attack]
					name="bow"
					type="fire"
				[/filter_attack]
				[frame]
					image="units/orcs/archer-bow.png:65"
				[/frame]
				[frame]
					image="units/orcs/archer-bow-attack-[1,2].png:75"
				[/frame]
				[if]
					hits=no
					[missile_frame]
						duration=150
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
					[/missile_frame]
					[frame]
						image="units/orcs/archer-bow-attack-3.png:100"
						sound="bow-puny-fire-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					missile_start_time=0
					[missile_frame]
						duration=150
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
						offset="0~0.8"
					[/missile_frame]
					[missile_frame]
						duration=600
						image="projectiles/fire-burst-small-[1~8].png"
						image_diagonal="projectiles/fire-burst-small-[1~8].png"
						offset="0.8~1.0"
					[/missile_frame]
					[frame]
						image="units/orcs/archer-bow-attack-3.png:100"
						sound="bow-puny-fire.ogg"
					[/frame]
				[/else]
				[frame]
					image="units/orcs/archer-bow-attack-[4,1].png:[130,65]"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-230
				missile_start_time=-150
				start_time=-445
				[filter_attack]
					name="bow"
					type="pierce"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					image="units/orcs/archer-bow.png:65"
				[/frame]
				[frame]
					image="units/orcs/archer-bow-attack-[1~4,1].png:[75*2,100,130,65]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="bow-puny.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="bow-puny-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-50
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-300
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					image="units/orcs/archer-melee.png:50"
				[/frame]
				[frame]
					image="units/orcs/archer-melee-[1~6].png:[100*2,75,100*2,75]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="dagger-swish.wav"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/orcs/archer-melee.png:50"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					image="units/orcs/archer-defend-1.png:1,units/orcs/archer-defend-2.png:250,units/orcs/archer-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="orc-small-hit-[1~4].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					image="units/orcs/archer-bow.png:1,units/orcs/archer-bow-defend.png:250,units/orcs/archer-bow.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="orc-small-hit-[1~4].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/orcs/archer-idle-[1~3,6,4,3,6,4~6,2,1].png:[100*3,200,100*2,200,100*2,200,100*2]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage=7
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=2
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Naga Warrior"
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"The serpentine naga are one of the few races capable of any meaningful mobility in water, giving them mastery of a whole world effectively forbidden to land dwellers. Still, they are not true creatures of the sea, and their inability to breathe water leaves them in trepidation of the abyss. They are small, and somewhat frail in form, but often much more nimble than their opponents."
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=31
			id="Naga Fighter-42"
			image="units/nagas/fighter.png"
			jamming=0
			language_name=_"Nagini Fighter"
			level=1
			max_attacks=1
			max_experience=18
			max_hitpoints=31
			max_moves=8
			moves=8
			name="Gaxialial"
			overlays=""
			profile="portraits/nagas/transparent/fighter.png"
			race="naga"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/nagas/fighter.png"
			type="Naga Fighter"
			undead_variation="swimmer"
			underlying_id=42
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=22
			y=13
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-120
				offset="0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0"
				start_time=-450
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					image="units/nagas/fighter-melee-[1~6].png:[130,100*2,90,80,70]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/nagas/fighter-defend-1.png:1,units/nagas/fighter-defend-2.png:250,units/nagas/fighter-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="naga-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/nagas/fighter-idle-[1~8,7,8,7,8,6,5,1].png:[100*2,350,450,250*2,60*6,350*2,200]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/nagas/transparent/fighter.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/nagas/transparent/fighter.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=2
				cave=2
				deep_water=1
				flat=2
				forest=3
				frozen=2
				fungus=2
				hills=3
				mountains=5
				reef=2
				sand=1
				shallow_water=1
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=50
				cave=60
				deep_water=50
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=30
				sand=60
				shallow_water=40
				swamp_water=40
				village=60
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Naga Warrior"
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"The serpentine naga are one of the few races capable of any meaningful mobility in water, giving them mastery of a whole world effectively forbidden to land dwellers. Still, they are not true creatures of the sea, and their inability to breathe water leaves them in trepidation of the abyss. They are small, and somewhat frail in form, but often much more nimble than their opponents."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=38
			id="Naga Fighter-43"
			image="units/nagas/fighter.png"
			jamming=0
			language_name=_"Naga Fighter"
			level=1
			max_attacks=1
			max_experience=18
			max_hitpoints=38
			max_moves=7
			moves=7
			name="Sress"
			overlays=""
			profile="portraits/nagas/transparent/fighter.png"
			race="naga"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/nagas/fighter.png"
			type="Naga Fighter"
			undead_variation="swimmer"
			underlying_id=43
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=22
			y=20
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-120
				offset="0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0"
				start_time=-450
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					image="units/nagas/fighter-melee-[1~6].png:[130,100*2,90,80,70]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/nagas/fighter-defend-1.png:1,units/nagas/fighter-defend-2.png:250,units/nagas/fighter-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="naga-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/nagas/fighter-idle-[1~8,7,8,7,8,6,5,1].png:[100*2,350,450,250*2,60*6,350*2,200]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/nagas/transparent/fighter.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/nagas/transparent/fighter.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=2
				cave=2
				deep_water=1
				flat=2
				forest=3
				frozen=2
				fungus=2
				hills=3
				mountains=5
				reef=2
				sand=1
				shallow_water=1
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=50
				cave=60
				deep_water=50
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=30
				sand=60
				shallow_water=40
				swamp_water=40
				village=60
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Naga Warrior"
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"The serpentine naga are one of the few races capable of any meaningful mobility in water, giving them mastery of a whole world effectively forbidden to land dwellers. Still, they are not true creatures of the sea, and their inability to breathe water leaves them in trepidation of the abyss. They are small, and somewhat frail in form, but often much more nimble than their opponents."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=31
			id="Naga Fighter-44"
			image="units/nagas/fighter.png"
			jamming=0
			language_name=_"Naga Fighter"
			level=1
			max_attacks=1
			max_experience=18
			max_hitpoints=31
			max_moves=8
			moves=8
			name="Brixoz"
			overlays=""
			profile="portraits/nagas/transparent/fighter.png"
			race="naga"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/nagas/fighter.png"
			type="Naga Fighter"
			undead_variation="swimmer"
			underlying_id=44
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=20
			y=20
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-120
				offset="0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0"
				start_time=-450
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					image="units/nagas/fighter-melee-[1~6].png:[130,100*2,90,80,70]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/nagas/fighter-defend-1.png:1,units/nagas/fighter-defend-2.png:250,units/nagas/fighter-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="naga-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/nagas/fighter-idle-[1~8,7,8,7,8,6,5,1].png:[100*2,350,450,250*2,60*6,350*2,200]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/nagas/transparent/fighter.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/nagas/transparent/fighter.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=2
				cave=2
				deep_water=1
				flat=2
				forest=3
				frozen=2
				fungus=2
				hills=3
				mountains=5
				reef=2
				sand=1
				shallow_water=1
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=50
				cave=60
				deep_water=50
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=30
				sand=60
				shallow_water=40
				swamp_water=40
				village=60
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Slurbow"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=26
#textdomain wesnoth-units
			description=_"Orcish crossbows are crude imitations of human or dwarvish design; a crossbow of any make, though, is a fairly potent device. The orcs privileged enough to wield them are capable warriors, and what they lack in finesse, they make up for in numbers."
			experience=2
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=43
			id="Orcish Crossbowman-2"
			image="units/orcs/xbowman.png"
			jamming=0
			language_name=_"Orcish Crossbowman"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=43
			max_moves=5
			moves=5
			name="Mee"
			overlays=""
			profile="portraits/orcs/transparent/crossbowman.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/orcs/transparent/crossbowman.png~SCALE(205,205)"
			type="Orcish Crossbowman"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			zoc=yes
			[portrait]
				image="portraits/orcs/transparent/crossbowman.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/crossbowman.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"short sword"
				icon="attacks/sword-orcish.png"
				name="short sword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=8
				description=_"crossbow"
				icon="attacks/crossbow-orcish.png"
				name="crossbow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage=10
				description=_"crossbow"
				icon="attacks/crossbow-orcish.png"
				name="crossbow"
				number=2
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Naga Myrmidon"
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=27
			description=_"The young warriors of the naga aspire to the day when they merit their second blade. Their martial practice of using twin blades is wholly unlike that of the Orcs and other races, for they have begun to learn the art of using their serpentine form to best effect, twisting and turning to dodge from blows. This makes them potent on land, but the friction of water greatly impedes the technique."
			experience=7
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=49
			id="Naga Fighter-29"
			image="units/nagas/warrior.png"
			jamming=0
			language_name=_"Naga Warrior"
			level=2
			max_attacks=1
			max_experience=37
			max_hitpoints=49
			max_moves=7
			moves=7
			name="Lamaiss"
			overlays=""
			profile="portraits/nagas/transparent/myrmidon.png"
			race="naga"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/nagas/myrmidon.png"
			type="Naga Warrior"
			undead_variation="swimmer"
			underlying_id=29
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-120
				offset="0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0"
				start_time=-450
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					image="units/nagas/warrior-melee-[1~6].png:[130,100*2,90,80,70]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/nagas/warrior-defend-1.png:1,units/nagas/warrior-defend-2.png:250,units/nagas/warrior-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="naga-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[portrait]
				image="portraits/nagas/transparent/myrmidon.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/nagas/transparent/myrmidon.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=2
				cave=2
				deep_water=1
				flat=2
				forest=3
				frozen=2
				fungus=2
				hills=3
				mountains=5
				reef=2
				sand=1
				shallow_water=1
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=50
				cave=60
				deep_water=50
				flat=60
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=30
				sand=50
				shallow_water=40
				swamp_water=40
				village=60
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Goblin Knight,Goblin Pillager"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=17
#textdomain wesnoth-units
			description=_"No one is quite sure how the practice of taming and riding wolves came into being, but the advantages of it for a goblin are obvious. Goblins are smaller and much weaker than their orcish kin, and are often tasked to the most dangerous and unwanted parts of a fight. Any who can manage to win themselves a mount have a much safer, and daresay, more amusing role in combat.

Wolves, likely, could never support the weight of a man in plate, but a goblin in leather armor is a simple load to bear. Quite unlike horses, these mounts have a rather easy time traversing the mountains, though water and woods will still slow them down."
			experience=17
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=35
			id="Wolf Rider-30"
			image="units/goblins/wolf-rider.png"
			jamming=0
			language_name=_"Wolf Rider"
			level=1
			max_attacks=1
			max_experience=21
			max_hitpoints=35
			max_moves=9
			moves=9
			name="Vrugdish"
			overlays=""
			profile="portraits/goblins/transparent/wolf-rider.png"
			race="wolf"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/goblins/wolf-rider.png"
			type="Wolf Rider"
			undead_variation="mounted"
			underlying_id=30
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			zoc=yes
			[attack_anim]
				offset="0.0~-0.1:100,-0.1~0.0:50,0.0~0.3:50,0.3~0.5:100,0.5~0.6:50,0.6~0.4:100,0.4~0.2:50,0.2~0.0:100"
				start_time=-350
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[frame]
					image="units/goblins/wolf-rider.png:100"
					sound="wolf-growl-[1~4].ogg"
				[/frame]
				[frame]
					image="units/goblins/wolf-rider-attack.png:200"
				[/frame]
				[if]
					attack_sound_start_time=-100
					hits=yes
					[attack_sound_frame]
						sound="bite.ogg"
					[/attack_sound_frame]
				[/if]
				[frame]
					image="units/goblins/wolf-rider-moving.png:250"
				[/frame]
				[frame]
					image="units/goblins/wolf-rider.png:50"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/goblins/wolf-rider-defend-1.png:1,units/goblins/wolf-rider-defend-2.png:250,units/goblins/wolf-rider-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="wolf-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/goblins/wolf-rider-idle-[1~5,4,3~5,4~1].png:100"
				[/frame]
			[/idle_anim]
			[movement_anim]
				start_time=-0
				[frame]
					image="units/goblins/wolf-rider-moving.png:150"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/goblins/transparent/wolf-rider.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/goblins/transparent/wolf-rider.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=-50
				[frame]
					image="units/goblins/wolf-rider.png:50"
				[/frame]
			[/standing_anim]
			[standing_anim]
				start_time=-50
				terrain_type="!,*^B*,!,Chs^*,Chw^*,W*^*,S*^*,*^Vm"
				[frame]
					image="units/goblins/wolf-rider-water.png:50"
				[/frame]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=50
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"fangs"
				icon="attacks/fangs-animal.png"
				name="fangs"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warlord"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=26
#textdomain wesnoth-units
			description=_"Having mastered the art of dual-sword fighting, Orcish Warriors are highly respected among the Orcs, and highly feared by their foes. Their only weakness is their inability to wield the bow."
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=56
			id="Orcish Grunt-31"
			image="units/orcs/warrior.png"
			jamming=0
			language_name=_"Orcish Warrior"
			level=2
			max_attacks=1
			max_experience=42
			max_hitpoints=56
			max_moves=6
			moves=6
			name="Vadush"
			overlays=""
			profile="portraits/orcs/transparent/warrior.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/orcs/warrior.png"
			type="Orcish Warrior"
			undead_variation=""
			underlying_id=31
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-100
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="greatsword"
				[/filter_attack]
				[frame]
					image="units/orcs/warrior.png:50"
				[/frame]
				[frame]
					image="units/orcs/warrior-defend-1.png:50"
				[/frame]
				[frame]
					image="units/orcs/warrior-attack-[1~5].png:[100,75,100,50,75]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/orcs/warrior.png:75"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/orcs/warrior-defend-1.png:1,units/orcs/warrior-defend-2.png:250,units/orcs/warrior-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="orc-hit-[1~4].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/warrior.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/warrior.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=11
				description=_"greatsword"
				icon="attacks/greatsword-orcish.png"
				name="greatsword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=12
#textdomain wesnoth-units
			description=_"Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
			experience=20
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=41
			id="Orcish Grunt-32"
			image="units/orcs/grunt.png"
			jamming=0
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=41
			max_moves=6
			moves=6
			name="Bilg"
			overlays=""
			profile="portraits/orcs/transparent/grunt.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/orcs/transparent/grunt.png~SCALE(205,205)"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=32
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-100
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					image="units/orcs/grunt.png:50"
				[/frame]
				[frame]
					image="units/orcs/grunt-defend-1.png:50"
				[/frame]
				[frame]
					image="units/orcs/grunt-attack-[1~5].png:[100,75,100,50,75]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/orcs/grunt.png:75"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/orcs/grunt-die-[1~8].png:120"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/orcs/grunt-defend-1.png:1,units/orcs/grunt-defend-2.png:250,units/orcs/grunt-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="orc-hit-[1~4].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=9
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Crossbowman"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Amongst orcs, bows are often regarded as a cowardly weapon; but even orcs, especially youths and those of slight build, are pragmatic enough to use them in spite of this. Orcish archers are seldom well equipped, and have no semblance of training. Even as poorly handled as they are, their weapons can still be quite deadly, and the wielders thereof rarely march alone."
			experience=3
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=33
			id="Orcish Archer-33"
			image="units/orcs/archer.png"
			jamming=0
			language_name=_"Orcish Archer"
			level=1
			max_attacks=1
			max_experience=17
			max_hitpoints=33
			max_moves=5
			moves=5
			name="Hodish"
			overlays=""
			profile="portraits/orcs/transparent/archer.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/orcs/transparent/archer.png~SCALE(205,205)"
			type="Orcish Archer"
			undead_variation=""
			underlying_id=33
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			zoc=yes
			[attack_anim]
				missile_start_time=-150
				start_time=-445
				[filter_attack]
					name="bow"
					type="fire"
				[/filter_attack]
				[frame]
					image="units/orcs/archer-bow.png:65"
				[/frame]
				[frame]
					image="units/orcs/archer-bow-attack-[1,2].png:75"
				[/frame]
				[if]
					hits=no
					[missile_frame]
						duration=150
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
					[/missile_frame]
					[frame]
						image="units/orcs/archer-bow-attack-3.png:100"
						sound="bow-puny-fire-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					missile_start_time=0
					[missile_frame]
						duration=150
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
						offset="0~0.8"
					[/missile_frame]
					[missile_frame]
						duration=600
						image="projectiles/fire-burst-small-[1~8].png"
						image_diagonal="projectiles/fire-burst-small-[1~8].png"
						offset="0.8~1.0"
					[/missile_frame]
					[frame]
						image="units/orcs/archer-bow-attack-3.png:100"
						sound="bow-puny-fire.ogg"
					[/frame]
				[/else]
				[frame]
					image="units/orcs/archer-bow-attack-[4,1].png:[130,65]"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-230
				missile_start_time=-150
				start_time=-445
				[filter_attack]
					name="bow"
					type="pierce"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					image="units/orcs/archer-bow.png:65"
				[/frame]
				[frame]
					image="units/orcs/archer-bow-attack-[1~4,1].png:[75*2,100,130,65]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="bow-puny.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="bow-puny-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-50
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-300
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					image="units/orcs/archer-melee.png:50"
				[/frame]
				[frame]
					image="units/orcs/archer-melee-[1~6].png:[100*2,75,100*2,75]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="dagger-swish.wav"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/orcs/archer-melee.png:50"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					image="units/orcs/archer-defend-1.png:1,units/orcs/archer-defend-2.png:250,units/orcs/archer-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="orc-small-hit-[1~4].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					image="units/orcs/archer-bow.png:1,units/orcs/archer-bow-defend.png:250,units/orcs/archer-bow.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="orc-small-hit-[1~4].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/orcs/archer-idle-[1~3,6,4,3,6,4~6,2,1].png:[100*3,200,100*2,200,100*2,200,100*2]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage=7
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=2
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=12
#textdomain wesnoth-units
			description=_"Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
			experience=1
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=41
			id="Orcish Grunt-35"
			image="units/orcs/grunt.png"
			jamming=0
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=41
			max_moves=6
			moves=6
			name="Rash"
			overlays=""
			profile="portraits/orcs/transparent/grunt.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/orcs/transparent/grunt.png~SCALE(205,205)"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=35
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-100
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					image="units/orcs/grunt.png:50"
				[/frame]
				[frame]
					image="units/orcs/grunt-defend-1.png:50"
				[/frame]
				[frame]
					image="units/orcs/grunt-attack-[1~5].png:[100,75,100,50,75]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/orcs/grunt.png:75"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/orcs/grunt-die-[1~8].png:120"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/orcs/grunt-defend-1.png:1,units/orcs/grunt-defend-2.png:250,units/orcs/grunt-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="orc-hit-[1~4].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=9
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Goblin Impaler,Goblin Rouser"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=9
#textdomain wesnoth-units
			description=_"In any litter of orcs, several are born much smaller and weaker than the rest. These runts are called ‘Goblins’ and are looked down on by the rest of their kin. In battle, these are given the most meager of equipment, and are used as a soak-off force to give the Warlords time to prepare the real assault.

Some speculate that the existence of these creatures is the beginning of a failure of the orcish bloodline, though no one knows enough of their history to state anything conclusive."
			experience=9
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=17
			id="Goblin Spearman-36"
			image="units/goblins/spearman.png"
			jamming=0
			language_name=_"Goblin Spearman"
			level=0
			max_attacks=1
			max_experience=13
			max_hitpoints=17
			max_moves=5
			moves=5
			name="Erag"
			overlays=""
			profile="portraits/goblins/transparent/spearman.png"
			race="goblin"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/goblins/spearman.png"
			type="Goblin Spearman"
			undead_variation="goblin"
			underlying_id=36
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			zoc=no
			[attack_anim]
				direction="se,sw"
				missile_start_time=-150
				start_time=-200
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					image="units/goblins/spearman.png:100"
					sound="throw-[1~4].wav"
				[/frame]
				[if]
					attack_sound_start_time=-100
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[frame]
					image="units/goblins/spearman-attack-se1.png:150"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				missile_start_time=-150
				start_time=-200
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					image="units/goblins/spearman.png:100"
					sound="throw-[1~4].wav"
				[/frame]
				[if]
					attack_sound_start_time=-100
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[frame]
					image="units/goblins/spearman-attack-s1.png:150"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				missile_start_time=-150
				start_time=-200
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					image="units/goblins/spearman.png:100"
					sound="throw-[1~4].wav"
				[/frame]
				[if]
					attack_sound_start_time=-100
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[frame]
					image="units/goblins/spearman-attack-ne1.png:150"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				missile_start_time=-150
				start_time=-200
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					image="units/goblins/spearman.png:100"
					sound="throw-[1~4].wav"
				[/frame]
				[if]
					attack_sound_start_time=-100
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[frame]
					image="units/goblins/spearman-attack-n1.png:150"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="se,sw"
				start_time=-200
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					image="units/goblins/spearman-attack-se[1,2,1].png:[100,200,100]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="ne,nw"
				start_time=-200
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					image="units/goblins/spearman-attack-ne[1,2,1].png:[100,200,100]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="s"
				start_time=-200
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					image="units/goblins/spearman-attack-s[1,2,1].png:[100,200,100]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="n"
				start_time=-200
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					image="units/goblins/spearman-attack-n[1,2,1].png:[100,200,100]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[defend]
				start_time=-126
				[if]
					direction="s,se,sw"
					[frame]
						image="units/goblins/spearman.png:1,units/goblins/spearman-defend.png:250,units/goblins/spearman.png:1"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/goblins/spearman-ne.png:1,units/goblins/spearman-ne-defend.png:250,units/goblins/spearman-ne.png:1"
					[/frame]
				[/else]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="goblin-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/goblins/spearman-idle-[1~12].png:[150*3,300,150*8]"
				[/frame]
			[/idle_anim]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/goblins/spearman-se-run[1~9].png:67"
					[/frame]
				[/if]
			[/movement_anim]
			[portrait]
				image="portraits/goblins/transparent/spearman.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/goblins/transparent/spearman.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/goblins/spearman.png:150"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/goblins/spearman-ne.png:150"
					[/frame]
				[/else]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"spear"
				icon="attacks/spear-orcish.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage=3
				description=_"spear"
				icon="attacks/javelin-orcish.png"
				name="spear"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^weak"
					id="weak"
					male_name=_"weak"
					[effect]
						apply_to="attack"
						increase_damage=-1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=-1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=12
#textdomain wesnoth-units
			description=_"Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
			experience=2
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=44
			id="Orcish Grunt-38"
			image="units/orcs/grunt.png"
			jamming=0
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=44
			max_moves=5
			moves=5
			name="Gink"
			overlays=""
			profile="portraits/orcs/transparent/grunt.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/orcs/transparent/grunt.png~SCALE(205,205)"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=38
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-100
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					image="units/orcs/grunt.png:50"
				[/frame]
				[frame]
					image="units/orcs/grunt-defend-1.png:50"
				[/frame]
				[frame]
					image="units/orcs/grunt-attack-[1~5].png:[100,75,100,50,75]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/orcs/grunt.png:75"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/orcs/grunt-die-[1~8].png:120"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/orcs/grunt-defend-1.png:1,units/orcs/grunt-defend-2.png:250,units/orcs/grunt-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="orc-hit-[1~4].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Crossbowman"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Amongst orcs, bows are often regarded as a cowardly weapon; but even orcs, especially youths and those of slight build, are pragmatic enough to use them in spite of this. Orcish archers are seldom well equipped, and have no semblance of training. Even as poorly handled as they are, their weapons can still be quite deadly, and the wielders thereof rarely march alone."
			experience=1
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=31
			id="Orcish Archer-40"
			image="units/orcs/archer.png"
			jamming=0
			language_name=_"Orcish Archer"
			level=1
			max_attacks=1
			max_experience=21
			max_hitpoints=31
			max_moves=6
			moves=6
			name="Pralg"
			overlays=""
			profile="portraits/orcs/transparent/archer.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/orcs/transparent/archer.png~SCALE(205,205)"
			type="Orcish Archer"
			undead_variation=""
			underlying_id=40
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			zoc=yes
			[attack_anim]
				missile_start_time=-150
				start_time=-445
				[filter_attack]
					name="bow"
					type="fire"
				[/filter_attack]
				[frame]
					image="units/orcs/archer-bow.png:65"
				[/frame]
				[frame]
					image="units/orcs/archer-bow-attack-[1,2].png:75"
				[/frame]
				[if]
					hits=no
					[missile_frame]
						duration=150
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
					[/missile_frame]
					[frame]
						image="units/orcs/archer-bow-attack-3.png:100"
						sound="bow-puny-fire-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					missile_start_time=0
					[missile_frame]
						duration=150
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
						offset="0~0.8"
					[/missile_frame]
					[missile_frame]
						duration=600
						image="projectiles/fire-burst-small-[1~8].png"
						image_diagonal="projectiles/fire-burst-small-[1~8].png"
						offset="0.8~1.0"
					[/missile_frame]
					[frame]
						image="units/orcs/archer-bow-attack-3.png:100"
						sound="bow-puny-fire.ogg"
					[/frame]
				[/else]
				[frame]
					image="units/orcs/archer-bow-attack-[4,1].png:[130,65]"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-230
				missile_start_time=-150
				start_time=-445
				[filter_attack]
					name="bow"
					type="pierce"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					image="units/orcs/archer-bow.png:65"
				[/frame]
				[frame]
					image="units/orcs/archer-bow-attack-[1~4,1].png:[75*2,100,130,65]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="bow-puny.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="bow-puny-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-50
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-300
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					image="units/orcs/archer-melee.png:50"
				[/frame]
				[frame]
					image="units/orcs/archer-melee-[1~6].png:[100*2,75,100*2,75]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="dagger-swish.wav"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/orcs/archer-melee.png:50"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					image="units/orcs/archer-defend-1.png:1,units/orcs/archer-defend-2.png:250,units/orcs/archer-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="orc-small-hit-[1~4].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					image="units/orcs/archer-bow.png:1,units/orcs/archer-bow-defend.png:250,units/orcs/archer-bow.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="orc-small-hit-[1~4].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/orcs/archer-idle-[1~3,6,4,3,6,4~6,2,1].png:[100*3,200,100*2,200,100*2,200,100*2]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage=7
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=2
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Naga Warrior"
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"The serpentine naga are one of the few races capable of any meaningful mobility in water, giving them mastery of a whole world effectively forbidden to land dwellers. Still, they are not true creatures of the sea, and their inability to breathe water leaves them in trepidation of the abyss. They are small, and somewhat frail in form, but often much more nimble than their opponents."
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=31
			id="Naga Fighter-42"
			image="units/nagas/fighter.png"
			jamming=0
			language_name=_"Nagini Fighter"
			level=1
			max_attacks=1
			max_experience=18
			max_hitpoints=31
			max_moves=8
			moves=8
			name="Gaxialial"
			overlays=""
			profile="portraits/nagas/transparent/fighter.png"
			race="naga"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/nagas/fighter.png"
			type="Naga Fighter"
			undead_variation="swimmer"
			underlying_id=42
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-120
				offset="0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0"
				start_time=-450
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					image="units/nagas/fighter-melee-[1~6].png:[130,100*2,90,80,70]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/nagas/fighter-defend-1.png:1,units/nagas/fighter-defend-2.png:250,units/nagas/fighter-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="naga-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/nagas/fighter-idle-[1~8,7,8,7,8,6,5,1].png:[100*2,350,450,250*2,60*6,350*2,200]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/nagas/transparent/fighter.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/nagas/transparent/fighter.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=2
				cave=2
				deep_water=1
				flat=2
				forest=3
				frozen=2
				fungus=2
				hills=3
				mountains=5
				reef=2
				sand=1
				shallow_water=1
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=50
				cave=60
				deep_water=50
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=30
				sand=60
				shallow_water=40
				swamp_water=40
				village=60
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Naga Warrior"
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"The serpentine naga are one of the few races capable of any meaningful mobility in water, giving them mastery of a whole world effectively forbidden to land dwellers. Still, they are not true creatures of the sea, and their inability to breathe water leaves them in trepidation of the abyss. They are small, and somewhat frail in form, but often much more nimble than their opponents."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=38
			id="Naga Fighter-43"
			image="units/nagas/fighter.png"
			jamming=0
			language_name=_"Naga Fighter"
			level=1
			max_attacks=1
			max_experience=18
			max_hitpoints=38
			max_moves=7
			moves=7
			name="Sress"
			overlays=""
			profile="portraits/nagas/transparent/fighter.png"
			race="naga"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/nagas/fighter.png"
			type="Naga Fighter"
			undead_variation="swimmer"
			underlying_id=43
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-120
				offset="0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0"
				start_time=-450
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					image="units/nagas/fighter-melee-[1~6].png:[130,100*2,90,80,70]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/nagas/fighter-defend-1.png:1,units/nagas/fighter-defend-2.png:250,units/nagas/fighter-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="naga-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/nagas/fighter-idle-[1~8,7,8,7,8,6,5,1].png:[100*2,350,450,250*2,60*6,350*2,200]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/nagas/transparent/fighter.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/nagas/transparent/fighter.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=2
				cave=2
				deep_water=1
				flat=2
				forest=3
				frozen=2
				fungus=2
				hills=3
				mountains=5
				reef=2
				sand=1
				shallow_water=1
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=50
				cave=60
				deep_water=50
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=30
				sand=60
				shallow_water=40
				swamp_water=40
				village=60
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Naga Warrior"
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"The serpentine naga are one of the few races capable of any meaningful mobility in water, giving them mastery of a whole world effectively forbidden to land dwellers. Still, they are not true creatures of the sea, and their inability to breathe water leaves them in trepidation of the abyss. They are small, and somewhat frail in form, but often much more nimble than their opponents."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=31
			id="Naga Fighter-44"
			image="units/nagas/fighter.png"
			jamming=0
			language_name=_"Naga Fighter"
			level=1
			max_attacks=1
			max_experience=18
			max_hitpoints=31
			max_moves=8
			moves=8
			name="Brixoz"
			overlays=""
			profile="portraits/nagas/transparent/fighter.png"
			race="naga"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/nagas/fighter.png"
			type="Naga Fighter"
			undead_variation="swimmer"
			underlying_id=44
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-120
				offset="0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0"
				start_time=-450
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					image="units/nagas/fighter-melee-[1~6].png:[130,100*2,90,80,70]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/nagas/fighter-defend-1.png:1,units/nagas/fighter-defend-2.png:250,units/nagas/fighter-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="naga-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/nagas/fighter-idle-[1~8,7,8,7,8,6,5,1].png:[100*2,350,450,250*2,60*6,350*2,200]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/nagas/transparent/fighter.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/nagas/transparent/fighter.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=2
				cave=2
				deep_water=1
				flat=2
				forest=3
				frozen=2
				fungus=2
				hills=3
				mountains=5
				reef=2
				sand=1
				shallow_water=1
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=50
				cave=60
				deep_water=50
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=30
				sand=60
				shallow_water=40
				swamp_water=40
				village=60
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=0
		allow_player=no
		auto_shroud=yes
		chose_random=yes
		color=5
		controller="null"
		countdown_time=0
		current_player=""
		defeat_condition="no_leader_left"
		disallow_observers=yes
		flag=""
		flag_icon=""
		fog=yes
		fog_data="|
|0000000000011
|0000000000111
|0000000000011
|000000011
|0000000111
|000000011
|00000000000001100011
|00000000000011100111
|00000000000001100011
|
|
|
|
|000000000011
|0000000000111
|000000000011
|0000000000111
|000000000011
|00000000000011
|00000000000111
|00000000000011
|00000000000111
|00000000000011
|000000000000011
|0000000000000111
|000000000000011
|0000000000000111
|000000000000011
|
|
|
|
|0000001100011
|0000011100111
|0000001100011
|000000000000000011
|0000000000000000111
|000000011000000011
|0000000111
|0000000111
|0000000011
"
		gold=100
		gold_add=no
		hidden=yes
		id=""
		income=0
		lost=yes
		name="(Empty slot)"
		no_leader=yes
		objectives="<big>" +
#textdomain wesnoth
			_"Victory:" +
			"</big>
<span foreground=""#00ff00"">&#8226; " +
			_"Defeat enemy leader(s)" +
			"</span>"
		objectives_changed=yes
		persistent=no
		recall_cost=20
		recruit="Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Troll Whelp,Wolf Rider"
		save_id=""
		scroll_to_leader=yes
		share_maps=no
		share_view=yes
		shroud=no
		shroud_data=""
		side=3
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="statues"
		user_team_name="statues"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			version=10710
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value="fighter,fighter,fighter,mixed fighter,archer,scout"
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[unit]
			advances_to="Hurricane Drake"
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=30
#textdomain wesnoth-multiplayer
			description=_"The winds of the dark sky blew so cold,
The moon was high, the night was old,
Brave was the drake that dared forsake
His home to steal the Basilisk’s gold.

On that dark night, the skies so churned,
He disregarded what he had learned,
Foolish but brave, to the Basilisk’s cave,
He flew, and the fire within him burned.

Alas, that fire burns no more,
For the Basilisk, with one mighty roar,
Chilled him to the bone, and he turned to stone,
And so he stays forevermore.

The winds of the sky blow so cold,
The years pass by, the days are old,
Here stands that drake, who dared forsake
His home to steal the Basilisk’s gold.
(inscribed by Flametrooper)"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Sky Drake-3"
			image="units/drakes/sky.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Sky Drake"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=1
			max_moves=0
			moves=0
			name="Omataké"
			overlays=""
			profile="portraits/drakes/transparent/hurricane.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/drakes/hurricane.png"
			type="Sky Drake"
			undead_variation="drake"
			underlying_id=3
			unrenamable=yes
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=27
			y=14
			zoc=yes
			[portrait]
				image="portraits/drakes/transparent/hurricane.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/hurricane.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=3
				deep_water=1
				flat=1
				forest=1
				frozen=1
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=50
				cave=70
				deep_water=50
				flat=50
				forest=50
				frozen=50
				fungus=60
				hills=50
				mountains=50
				reef=50
				sand=50
				shallow_water=50
				swamp_water=50
				unwalkable=50
				village=50
			[/defense]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=6
				description=_"slam"
				icon="attacks/slam-drake.png"
				name="slam"
				number=3
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=5
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=3
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative=yes
#textdomain wesnoth-help
						description=_"When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_"marksman"
						value=60
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=46
#textdomain wesnoth-multiplayer
			description=_"Xikkrisx of Syrsszk was a powerful Saurian warrior, sent to this region by the Elders of the Rysssrylosszkk Clan (translation: “The Hunts-Foes-In-Boiling-Rivers Clan”). The Elders were preparing to make war on a human outpost, and were in great need of the powerful magics of Oxsrrsk, a Saurian Mystic who had last been seen heading in the direction of Ruaskkolin Lake. Xikkrisx found the petrified body of Oxsrrsk, along with a carefully bound scroll that had apparently been dropped into a small crevice in the cave floor. He opened the scroll and read a brief passage from the middle of the text: “After he was bound and cast from the Upper World, Chak’kso’s enraged spirit sought release, and was able to exert a corrupting influence on certain regions of the Upper World, channeled through ‘pathways of stone’ that extend from the surface into the depths of the Under Reaches. This rage altered the eggs of great lizards, shaping their bodies and spirits into implements of Chak’kso’s hatred.” Confused, Xikkrisx fixed his attention on the task at hand. Thinking that perhaps the Elders could find some way to restore Oxsrrsk, he began the long and strenuous task of hauling the statue back to the domain of the Rysssrylosszkk Clan. Exhausted, and not having traveled far from the lake, Xikkrisx set the statue down inside of a small cave, and lay down to rest. He was awoken by a bone-chilling roar."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Saurian Flanker-4"
			image="units/saurians/flanker/flanker.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Saurian Flanker"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Xikkrisx"
			overlays=""
			profile="portraits/saurians/transparent/skirmisher.png"
			race="lizard"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/saurians/skirmisher.png"
			type="Saurian Flanker"
			undead_variation="saurian"
			underlying_id=4
			unrenamable=yes
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=40
			y=8
			zoc=yes
			[abilities]
				[skirmisher]
					affect_self=yes
#textdomain wesnoth-help
					description=_"This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[advancement]
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/saurians/transparent/skirmisher.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/saurians/transparent/skirmisher.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=8
#textdomain wesnoth-units
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=4
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage=7
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=2
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=27
#textdomain wesnoth-multiplayer
			description=_"Oxsrrsk was a powerful Saurian Oracle, who had, in a raid against the rival Xraxss Clan, acquired (from the vaults of the now-dead Oracle Hesx-Rzzak) a most fascinating scroll. The scroll was entitled “Ney’yks of the Granite Gaze,” and told of a creature known as the “Chak’kso Ney’yks,” a name which, in an ancient saurian tongue, meant “Eldest Child of Chak’kso.” Chak’kso was believed to have been a powerful demigod of the Under Reaches, described as a ‘great demon of the earth’ in the Elvish Histories. According to these histories, Chak’kso had once sought to transform all life on the planet to stone; so great was his hatred for creatures of flesh. He was ultimately defeated and bound by powerful magics, but in the centuries following his banishment (to a realm far below the surface of the world) a new breed of creature began appearing in the Histories, a breed with the ability to turn any being of flesh into stone. There was a period when these Basilisks (as they came to be known) wreaked havoc on the world of the living, turning thousands to stone. One by one, and at great cost, the Basilisks were defeated. All, it would seem, but one; the Basilisk known as “The Ney’yks,” or “The Eldest Child,” in the modern tongue. Supremely convinced of his ability to locate and bind this powerful creature into his service, Oxsrrsk set out on his journey..."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Saurian Oracle-5"
			image="units/saurians/oracle/oracle.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Saurian Oracle"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Oxsrrsk"
			overlays=""
			profile="portraits/saurians/transparent/augur.png"
			race="lizard"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/saurians/augur.png"
			type="Saurian Oracle"
			undead_variation="saurian"
			underlying_id=5
			unrenamable=yes
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=39
			y=8
			zoc=yes
			[abilities]
				[heals]
					affect_allies=yes
					affect_self=no
#textdomain wesnoth-help
					description=_"Allows the unit to heal adjacent allied units at the beginning of our turn.

A unit cared for by this healer may heal up to 4 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
					female_name=_"female^heals +4"
					id="healing"
					name=_"heals +4"
					poison="slowed"
					value=4
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
			[/abilities]
			[advancement]
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/saurians/transparent/augur.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/saurians/transparent/augur.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number=3
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=8
				description=_"curse"
				icon="attacks/curse.png"
				name="curse"
				number=3
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Sharpshooter"
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=41
#textdomain wesnoth-multiplayer
			description=_"Slim of Stature, dexterous Hands
— Seven Stones and Eleven
Left his Foes so slim a Chance
— Seven Stones and Eleven
Marksman known as Dragonbane
’mongst the Statues here was slain
— Seven Stones — and the Elven
(inscribed by Gauteamus)"
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Elvish Marksman-6"
			image="units/elves-wood/marksman.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Elvish Marksman"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=1
			max_moves=0
			moves=0
			name="Delulad"
			overlays=""
			profile="portraits/elves/transparent/marksman.png"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/elves/marksman.png"
			type="Elvish Marksman"
			undead_variation=""
			underlying_id=6
			unrenamable=yes
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=2
			y=11
			zoc=yes
			[portrait]
				image="portraits/elves/transparent/marksman.png"
				mirror=true
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/marksman.png"
				mirror=false
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=70
				flat=60
				forest=30
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=6
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=9
				description=_"longbow"
				icon="attacks/bow-elven-magic.png"
				name="longbow"
				number=4
				range="ranged"
				type="pierce"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative=yes
#textdomain wesnoth-help
						description=_"When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_"marksman"
						value=60
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=41
#textdomain wesnoth-multiplayer
			description=_"Blum Duk was renowned among his goblin clan for having tamed one of the Dire Wolves of the mountains, and he had the courage to match. His leadership and skills alone were what kept the area’s goblins alive despite human and elvish menaces. Rumor had it that his wolf had slain fifty men and a hundred Elves.
Thus, when he heard of the awful monster that was inhabiting the area, it was only natural that he ride out alone to face it. All the other goblins expected him to slay the creature easily and drag back its carcass to feast on.
He was in for quite a shock. As soon as he saw the Basilisk, Blum Duk cowered in fright. He tried to wheel his wolf around to run away, but it wouldn’t move. As the creature stalked towards him, he screamed his last words: Good Gog, dog, are yer legs made of stone?!
(inscribed by Elvish Pillager)"
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Direwolf Rider-7"
			image="units/goblins/direwolver.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Direwolf Rider"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Blum Duk"
			overlays=""
			profile="portraits/goblins/transparent/direwolver.png"
			race="wolf"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/goblins/direwolver.png"
			type="Direwolf Rider"
			undead_variation="mounted"
			underlying_id=7
			unrenamable=yes
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=8
			y=18
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/goblins/transparent/direwolver.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/goblins/transparent/direwolver.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
#textdomain wesnoth-units
				description=_"fangs"
				icon="attacks/fangs-animal.png"
				name="fangs"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=4
				description=_"claws"
				icon="attacks/claws-animal.png"
				name="claws"
				number=4
				range="melee"
				type="blade"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=100
#textdomain wesnoth-multiplayer
			description=_"Rah Ihn Mar, Champion of the Burning Hills, made his way to the Ruaskkolin Lake region in pursuit of the Elvish Hero Terowydlithrol, known among Elves as ‘The Dragonbane’. It was said that Terowydlithrol had killed a Dragon of Fire that threatened an Elvish village, and initiated a ‘counterattack’ in which some 37 Drakes, camping in a nearby ravine and believed to be in allegiance with the Dragon, were slaughtered. Knowing that these Drakes were innocent, Rah Ihn Mar came to Ruaskkolin Lake to hunt down and slay Terowydlithrol, who had been seen entering the region but a day ago. Burning for vengeance, Rah Ihn Mar began the hunt....."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Armageddon Drake-8"
			image="units/drakes/armageddon.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Armageddon Drake"
			level=4
			max_attacks=1
			max_experience=140
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Rah Ihn Mar"
			overlays=""
			profile="portraits/drakes/transparent/inferno.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/drakes/inferno.png"
			type="Armageddon Drake"
			undead_variation="drake"
			underlying_id=8
			unrenamable=yes
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=8
			y=13
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/drakes/transparent/inferno.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/inferno.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=0
				impact=80
				pierce=110
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=15
#textdomain wesnoth-units
				description=_"battle claws"
				icon="attacks/claws-drake.png"
				name="battle claws"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=12
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=6
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=40
#textdomain wesnoth-multiplayer
			description=_"He had lived there for ages upon ages, in the depths of the water, preying upon the various fish and frogs and merfolk that entered his domain. It was his lake, no other’s, and though it was not large, he was its master. Then, the Basilisk came, and looked into the Serpent’s eyes. And the Serpent had not died, but it was no longer alive. Thus the new lord of the lake had arrived.
(inscribed by Turin)"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			generate_name=no
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Sea Serpent-9"
			image="units/monsters/seaserpent.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Sea Serpent"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
			name=""
			overlays=""
			profile="portraits/monsters/transparent/sea-serpent.png"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/sea-serpent.png"
			type="Sea Serpent"
			undead_variation="swimmer"
			underlying_id=9
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=22
			y=12
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=3
				deep_water=1
				flat=4
				forest=5
				frozen=2
				fungus=3
				hills=5
				reef=2
				sand=4
				shallow_water=2
				swamp_water=2
				village=2
			[/movement_costs]
			[defense]
				castle=70
				cave=80
				deep_water=40
				flat=70
				forest=70
				frozen=70
				fungus=80
				hills=70
				reef=50
				sand=70
				shallow_water=50
				swamp_water=60
				village=70
			[/defense]
			[resistance]
				arcane=100
				blade=80
				cold=40
				fire=100
				impact=70
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=18
#textdomain wesnoth-units
				description=_"fangs"
				icon="attacks/fangs-snake.png"
				name="fangs"
				number=2
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=55
#textdomain wesnoth-multiplayer
			description=_"It would seem that no one knows the tale of this brave spider.
(inscribed by WinnerA)"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			generate_name=no
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Spider-10"
			image="units/monsters/spider.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Spider"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
			name=""
			overlays=""
			profile="units/monsters/spider.png"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="units/monsters/spider.png"
			type="Giant Spider"
			undead_variation=""
			underlying_id=10
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=37
			y=17
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=50
				flat=70
				forest=70
				frozen=70
				fungus=60
				hills=40
				mountains=30
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=50
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=18
#textdomain wesnoth-units
				description=_"fangs"
				icon="attacks/fangs-spider.png"
				name="fangs"
				number=2
				range="melee"
				type="blade"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=8
#textdomain wesnoth-units
				description=_"web"
				name="web"
				number=3
				range="ranged"
				type="impact"
				[specials]
					[slow]
#textdomain wesnoth-help
						description=_"This attack slows the target until it ends a turn. Slow halves the damage caused by attacks and the movement cost for a slowed unit is doubled. A unit that is slowed will feature a snail icon in its sidebar information when it is selected."
						id="slow"
						name=_"slows"
					[/slow]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=46
#textdomain wesnoth-multiplayer
			description=_"The tale of this unlucky highwayman is yet to be told.
(inscribed by WinnerB)"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Highwayman-11"
			image="units/human-outlaws/highwayman.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Highwayman"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
			name="Caent"
			overlays=""
			profile="portraits/humans/transparent/bandit.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/humans/bandit.png"
			type="Highwayman"
			undead_variation=""
			underlying_id=11
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=5
			y=8
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/humans/transparent/bandit.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/bandit.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=11
#textdomain wesnoth-units
				description=_"mace"
				icon="attacks/mace.png"
				name="mace-spiked"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=58
#textdomain wesnoth-multiplayer
			description=_"A brave hero of Wesnoth’s Golden Age, this great rider and commander of men came to this evil place while on a raid against the orcs. Caught unaware by the foul creatures, many of his fellows were killed, but he fought valiantly, slaying many a foe. But alas! The foul Basilisk turned him to stone even as he slew the last orc. Now all that is left is a stark reminder of his once great bearing and strength.
(inscribed by Fynmiir)"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Grand Knight-12"
			image="units/human-loyalists/grand-knight/grand-knight.png"
			image_icon="units/human-loyalists/grand-knight/grand-knight.png~CROP(11,9,72,72)"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Grand Knight"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
			name="Owoddryn"
			overlays=""
			profile="portraits/humans/transparent/grand-knight.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/humans/grand-knight.png"
			type="Grand Knight"
			undead_variation="mounted"
			underlying_id=12
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=25
			y=14
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/humans/transparent/grand-knight.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/grand-knight.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=4
				flat=1
				forest=3
				frozen=2
				fungus=4
				hills=2
				reef=3
				sand=2
				shallow_water=4
				swamp_water=4
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=80
				flat=60
				forest=-70
				frozen=70
				fungus=80
				hills=60
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[resistance]
				arcane=80
				blade=80
				cold=100
				fire=100
				impact=70
				pierce=120
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=12
#textdomain wesnoth-units
				description=_"longsword"
				icon="attacks/greatsword-human.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=17
				description=_"lance"
				name="lance"
				number=2
				range="melee"
				type="pierce"
				[specials]
					[damage]
						active_on="offense"
						apply_to="both"
#textdomain wesnoth-help
						description=_"When used offensively, this attack deals double damage to the target. It also causes this unit to take double damage from the target’s counterattack."
						id="charge"
						multiply=2
						name=_"charge"
					[/damage]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Ancient Wose"
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=31
#textdomain wesnoth-multiplayer
			description=_"Bramwythl the Wose was always considered a slow, taciturn fellow, even by other Woses. More than any other Wose, he enjoyed simply standing alone in the sun, arms upraised, admiring the beauty of the empty sky. Once, even, he confided in a fellow that his greatest wish was to be able to bask forever in the sun’s glory.
However, not long after, the local wose community heard of the approach of a horrible monster, powerful enough to easily destroy the few woses that lived in the area. They quickly moved off (quickly for Woses, anyway), but Bramwythl was left behind — in their haste, no one had remembered to find him and tell him of the danger.
He was taken quite unawares by the Basilisk, and turned to stone before he even recognized the beast. His petrified form still stands there today, warmed by the sun’s rays, under an open sky. His greatest wish has been granted.
(inscribed by Elvish Pillager)"
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Elder Wose-13"
			image="units/woses/wose-elder.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Elder Wose"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Bramwythl"
			overlays=""
			profile="portraits/woses/transparent/ancient-wose.png"
			race="wose"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/woses/ancient-wose.png"
			type="Elder Wose"
			undead_variation="wose"
			underlying_id=13
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=34
			y=6
			zoc=yes
			[abilities]
				[hides]
					affect_self=yes
#textdomain wesnoth-help
					description=_"This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_"This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^ambush"
					female_name_inactive=_"female^ambush"
					id="ambush"
					name=_"ambush"
					name_inactive=_"ambush"
					[filter]
						[filter_location]
							terrain="*^F*"
						[/filter_location]
					[/filter]
				[/hides]
				[regenerate]
					affect_self=yes
					description=_"The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_"female^regenerates"
					id="regenerates"
					name=_"regenerates"
					poison="cured"
					value=8
				[/regenerate]
			[/abilities]
			[portrait]
				image="portraits/woses/transparent/ancient-wose.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/woses/transparent/ancient-wose.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=80
				cave=80
				flat=80
				forest=60
				frozen=80
				fungus=70
				hills=70
				mountains=70
				reef=80
				sand=80
				shallow_water=80
				swamp_water=70
				village=80
			[/defense]
			[resistance]
				arcane=130
				blade=100
				cold=90
				fire=150
				impact=60
				pierce=40
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=19
#textdomain wesnoth-units
				description=_"crush"
				icon="attacks/crush-wose.png"
				name="crush"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=50
#textdomain wesnoth-multiplayer
			description=_"General Talael Ryndoc came to this place to fight a duel with the Grand Marshal Aethec Corryn, but the two men never found one another. "
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Iron Mauler-14"
			image="units/human-loyalists/siegetrooper.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Iron Mauler"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Talael Ryndoc"
			overlays=""
			profile="portraits/humans/transparent/iron-mauler.png~RIGHT()"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/humans/transparent/iron-mauler.png~SCALE(205,205)"
			type="Iron Mauler"
			undead_variation=""
			underlying_id=14
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=34
			y=11
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/humans/transparent/iron-mauler.png"
				mirror=false
				side="right"
				size=400
			[/portrait]
			[trait]
				description=_"Fights normally during unfavorable times of day/night"
				female_name=_"female^fearless"
				id="fearless"
				male_name=_"fearless"
			[/trait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=4
				fungus=2
				hills=3
				reef=3
				sand=2
				shallow_water=4
				swamp_water=4
				village=1
			[/movement_costs]
			[defense]
				castle=50
				cave=60
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				reef=80
				sand=80
				shallow_water=90
				swamp_water=90
				village=60
			[/defense]
			[resistance]
				arcane=80
				blade=50
				cold=110
				fire=110
				impact=90
				pierce=60
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=25
#textdomain wesnoth-units
				description=_"mace"
				icon="attacks/mace-spiked.png"
				name="mace"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=66
#textdomain wesnoth-multiplayer
			description=_"The last words spoken by Grand Marshal Aethec Corryn: “Talael Ryndoc! I am through searching for you! I shall make my way back to Haldric’s Hall, and inform the court that you were too much of a coward to attend our duel! Your disgrace shall be more agonizing than the death I’d have given you!”

Perhaps he should not have shouted quite so loudly.... "
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Grand Marshal-15"
			image="units/human-loyalists/marshal.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Grand Marshal"
			level=4
			max_attacks=1
			max_experience=140
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Aethec Corryn"
			overlays=""
			profile="portraits/humans/transparent/marshal.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/humans/marshal.png"
			type="Grand Marshal"
			undead_variation=""
			underlying_id=15
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=15
			y=11
			zoc=yes
			[abilities]
				[leadership]
					affect_self=no
					cumulative=no
#textdomain wesnoth-help
					description=_"This unit can lead our own units that are next to it, making them fight better.

Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
					female_name=_"female^leadership"
					id="leadership"
					name=_"leadership"
					value=100
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level=0
						[/filter]
					[/affect_adjacent]
				[/leadership]
				[leadership]
					affect_self=no
					cumulative=no
					id="leadership"
					value=75
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level=1
						[/filter]
					[/affect_adjacent]
				[/leadership]
				[leadership]
					affect_self=no
					cumulative=no
					id="leadership"
					value=50
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level=2
						[/filter]
					[/affect_adjacent]
				[/leadership]
				[leadership]
					affect_self=no
					cumulative=no
					id="leadership"
					value=25
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level=3
						[/filter]
					[/affect_adjacent]
				[/leadership]
			[/abilities]
			[advancement]
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/humans/transparent/marshal.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/marshal.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=80
				cold=100
				fire=100
				impact=80
				pierce=80
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=10
#textdomain wesnoth-units
				description=_"longsword"
				icon="attacks/greatsword-human.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=8
				description=_"crossbow"
				icon="attacks/crossbow-human.png"
				name="crossbow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=48
#textdomain wesnoth-multiplayer
			description=_"This brave warrior, known as Rilhon among the Naga, heard tell of a fabulous treasure that had been lost in these watery caves— a spear whose head was said to have been fashioned from the tooth of Chak’kso Ney’yks, an Elder Basilisk slain long ago by the Elvish hero, Eloralduil. According to the legend, the weapon rested somewhere on the bottom of this very lake (Ruaskkolin Lake, named for a well-known Sea Serpent who made it his home). Having prepared himself for battle with the Serpent, Rilhon met with two rather large surprises. The first was the petrified form of Ruaskkolin the Serpent. The second was the very-much-alive Chak’kso Ney’yks, who was, oddly enough, in possession of all of his teeth.
(inscribed by Paterson)"
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Naga Myrmidon-16"
			image="units/nagas/myrmidon.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Naga Myrmidon"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Rilhon"
			overlays=""
			profile="portraits/nagas/transparent/myrmidon.png"
			race="naga"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/nagas/myrmidon.png"
			type="Naga Myrmidon"
			undead_variation="swimmer"
			underlying_id=16
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=20
			y=12
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/nagas/transparent/myrmidon.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/nagas/transparent/myrmidon.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=2
				cave=2
				deep_water=1
				flat=2
				forest=3
				frozen=2
				fungus=2
				hills=3
				mountains=5
				reef=2
				sand=1
				shallow_water=1
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=50
				cave=60
				deep_water=50
				flat=50
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=30
				sand=40
				shallow_water=40
				swamp_water=40
				village=60
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
#textdomain wesnoth-units
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=5
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=52
#textdomain wesnoth-multiplayer
			description=_"Through waves and rocky channels
blue and white
she pulled and pushed the tides
and taught the fishes how to speak to planets
silver green
with magic
running from her spirit into skins of kelp and shells of snails
a twisting of her tail and hands
she sent her songs to run on pin-tipped legs about the sands
and now
and now the strangest pause
for years and years
she hasn’t moved her eyes

(inscribed by MJQ)"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="female"
			generate_name=no
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Mermaid Siren-17"
			image="units/merfolk/siren.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Mermaid Siren"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
			name="Rân"
			overlays=""
			profile="portraits/merfolk/transparent/enchantress.png"
			race="merman"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/merfolk/enchantress.png"
			type="Mermaid Siren"
			undead_variation="swimmer"
			underlying_id=17
			unrenamable=yes
			upkeep="full"
			usage="mixed fighter"
			variation=""
			vision=-1
			x=17
			y=11
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/merfolk/transparent/enchantress.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/merfolk/transparent/enchantress.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=3
				deep_water=1
				flat=2
				forest=5
				frozen=2
				fungus=3
				hills=5
				reef=2
				sand=2
				shallow_water=1
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=80
				deep_water=50
				flat=70
				forest=70
				frozen=70
				fungus=80
				hills=70
				reef=30
				sand=70
				shallow_water=40
				swamp_water=40
				village=60
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=80
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=12
#textdomain wesnoth-units
				description=_"naia touch"
				icon="attacks/touch-faerie.png"
				name="naia touch"
				number=1
				range="melee"
				type="impact"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage=15
#textdomain wesnoth-units
				description=_"water spray"
				icon="attacks/waterspray.png"
				name="water spray"
				number=3
				range="ranged"
				type="impact"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-20
		id="dawn"
		image="misc/time-schedules/default/schedule-dawn.png"
		lawful_bonus=0
		mask=""
		name=_"Dawn"
		red=-20
		sound="ambient/morning.ogg"
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/time-schedules/default/schedule-morning.png"
		lawful_bonus=25
		mask=""
		name=_"Morning"
		red=0
		sound=""
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/time-schedules/default/schedule-afternoon.png"
		lawful_bonus=25
		mask=""
		name=_"Afternoon"
		red=0
		sound=""
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/time-schedules/default/schedule-dusk.png"
		lawful_bonus=0
		mask=""
		name=_"Dusk"
		red=0
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/time-schedules/default/schedule-firstwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"First Watch"
		red=-45
		sound=""
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/time-schedules/default/schedule-secondwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"Second Watch"
		red=-45
		sound=""
	[/time]
	[undo_stack]
		committed=yes
		side=2
	[/undo_stack]
	[event]
	[/event]
	[event]
	[/event]
	[event]
		name="time over"
		[lua]
			code="
                local _ = wesnoth.textdomain ""wesnoth-multiplayer""
                local function all_sides()
                    local function f(s, i)
                        i = i + 1
                        local t = wesnoth.sides[i]
                        return t and i, t
                    end
                    return f, nil, 0
                end

                local income_factor = 5

                local side_num = -1
                local total_score = -1
                local side_comparison = """"
                for side, team in all_sides() do
                    repeat -- ugly hack to convert 'break' into 'continue'
                    if team.__cfg.hidden then
                        break
                    end
                    local r, g, b = 255, 255, 255
                    if     team.__cfg.color == 1 then r, g, b = 255,   0,   0
                    elseif team.__cfg.color == 2 then r, g, b =   0,   0, 255
                    elseif team.__cfg.color == 3 then r, g, b =   0, 255,   0
                    elseif team.__cfg.color == 4 then r, g, b = 155,  48, 255
                    elseif team.__cfg.color == 5 then r, g, b =   0,   0,   0
                    elseif team.__cfg.color == 6 then r, g, b = 165,  42,  42
                    elseif team.__cfg.color == 7 then r, g, b = 255, 165,   0
                    elseif team.__cfg.color == 8 then r, g, b = 255, 255, 255
                    elseif team.__cfg.color == 9 then r, g, b =   0, 128, 128 end
                    if # wesnoth.get_units( { side = side } ) == 0 then
                        side_comparison = side_comparison ..
                            string.format( tostring( _ ""<span strikethrough='true' foreground='#%02x%02x%02x'>Side %d</span>"") .. ""\n"",
                                r, g, b, side)
                        break
                    end
                    local income = team.total_income * income_factor
                    local units = 0
                    -- Calc the total unit-score here
                    for i, unit in ipairs( wesnoth.get_units { side = side } ) do
                        if not unit.__cfg.canrecruit then
                            wesnoth.fire(""unit_worth"", { id = unit.id })
                            units = units + wesnoth.get_variable(""unit_worth"")
                        end
                    end
                    -- Up to here
                    local total = units + team.gold + income
                    side_comparison = side_comparison ..
                        string.format( tostring( _ ""<span foreground='#%02x%02x%02x'>Side %d</span>:  Income score = %d  Unit score = %d  Gold = %d"") .. ""\n"" .. tostring( _ ""Grand total: <b>%d</b>"") .. ""\n"",
                            r, g, b, side, income, units, team.gold, total)
                    if total > total_score then
                        color = string.format(""#%02x%02x%02x"", r, g, b)
                        side_num = side
                        total_score = total
                    end
                    until true -- end ugly hack
                end
                side_comparison = side_comparison ..
                    string.format( ""\n"" .. tostring( _ ""<span foreground='%s'>Side %d</span> has the advantage.""), color, side_num)
                wesnoth.fire(""message"", { message = side_comparison, speaker = ""narrator"", image = ""wesnoth-icon.png""})
            "
		[/lua]
	[/event]
	[variables]
		damage_inflicted=4
		side_number=2
		turn_number=8
		x1=0
		x2=0
		y1=0
		y2=0
	[/variables]
[/snapshot]
[replay_start]
	abbrev=""
	allow_new_game=""
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	can_end_turn=yes
	completion="running"
	current_time=0
#textdomain wesnoth-multiplayer
	description=_"These caves were once the lair of Chak’kso Ney’yks, a legendary Elder Basilisk. The petrified forms of his victims remain as monuments to his savage power."
	difficulty="NORMAL"
	end_credits=yes
	end_text=""
	end_text_duration=0
	experience_modifier=70
	history=""
	id="multiplayer_Basilisk"
	init_side_done=yes
	label="2p — Caves of the Basilisk"
	map_data="border_size=1
usage=map

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"
	name=_"2p — Caves of the Basilisk"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=17
	objectives="<big>" +
#textdomain wesnoth
		_"Victory:" +
		"</big>
<span foreground=""#00ff00"">&#8226; " +
		_"Defeat enemy leader(s)" +
		"</span>"
	observer=yes
	playing_team=0
	random_calls=84
	random_seed=27849
	random_start_time=no
	scenario="multiplayer_Basilisk"
	shuffle_sides=yes
	snapshot=yes
	turn_at=1
	turns=-1
	unit_wml_ids="Armageddon Drake,Direwolf Rider,Elder Wose,Elvish Marksman,Giant Spider,Grand Knight,Grand Marshal,Highwayman,Iron Mauler,Mermaid Siren,Naga Myrmidon,Orcish Crossbowman,Saurian Flanker,Saurian Oracle,Sea Serpent,Sky Drake,Trapper,era_events"
	used_items=""
	version="1.12.6"
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		chose_random=yes
		color=1
		controller="network"
		countdown_time=0
		current_player="Waifu"
		defeat_condition="no_leader_left"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=100
		gold_add=no
		hidden=no
		id=""
		income=0
		lost=no
		name="Waifu"
		no_leader=yes
		objectives="<big>" +
			_"Victory:" +
			"</big>
<span foreground=""#00ff00"">&#8226; " +
			_"Defeat enemy leader(s)" +
			"</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Dwarvish Fighter,Dwarvish Guardsman,Dwarvish Thunderer,Dwarvish Ulfserker,Footpad,Gryphon Rider,Poacher,Thief"
		save_id="Waifu1"
		scroll_to_leader=yes
		share_maps=no
		share_view=yes
		shroud=no
		shroud_data=""
		side=1
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="north"
#textdomain wesnoth-multiplayer
		user_team_name=_"teamname^North"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			version=10710
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[facet]
					value="fighter,fighter,fighter,mixed fighter,archer,scout"
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[unit]
			advances_to="Huntsman,Ranger"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=27
#textdomain wesnoth-units
			description=_"Master woodsmen are useful allies to any army, and indispensable for any sizable group of people living in the wilderness. They can track both man and beast, notice things most others would overlook, and are often the only ones who can find food for the table, be it animal or vegetable.

Their skill at hunting is very useful in combat, and also leaves them unusually competent at night, and in forests and swamps."
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=45
			id="Trapper-1"
			image="units/human-outlaws/trapper.png"
			jamming=0
			language_name=_"Trapper"
			level=2
			max_attacks=1
			max_experience=46
			max_hitpoints=45
			max_moves=5
			moves=5
			name="Waifu"
			overlays=""
			profile="portraits/humans/transparent/trapper.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/trapper.png"
			type="Trapper"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=21
			y=4
			zoc=yes
			[portrait]
				image="portraits/humans/transparent/trapper.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/trapper.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=40
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=50
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				name="bow"
				number=4
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		chose_random=yes
		color=2
		controller="human"
		countdown_time=0
		current_player="Mee"
		defeat_condition="no_leader_left"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=100
		gold_add=no
		hidden=no
		id=""
		income=0
		lost=no
		name="Mee"
		no_leader=yes
		objectives="<big>" +
#textdomain wesnoth
			_"Victory:" +
			"</big>
<span foreground=""#00ff00"">&#8226; " +
			_"Defeat enemy leader(s)" +
			"</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Troll Whelp,Wolf Rider"
		save_id="Mee2"
		scroll_to_leader=yes
		share_maps=no
		share_view=yes
		shroud=no
		shroud_data=""
		side=2
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="south"
#textdomain wesnoth-multiplayer
		user_team_name=_"teamname^South"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			version=10710
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value="fighter,fighter,fighter,mixed fighter,archer,scout"
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=16
			y=21
		[/village]
		[unit]
			advances_to="Orcish Slurbow"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=26
#textdomain wesnoth-units
			description=_"Orcish crossbows are crude imitations of human or dwarvish design; a crossbow of any make, though, is a fairly potent device. The orcs privileged enough to wield them are capable warriors, and what they lack in finesse, they make up for in numbers."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=43
			id="Orcish Crossbowman-2"
			image="units/orcs/xbowman.png"
			jamming=0
			language_name=_"Orcish Crossbowman"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=43
			max_moves=5
			moves=5
			name="Mee"
			overlays=""
			profile="portraits/orcs/transparent/crossbowman.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/orcs/transparent/crossbowman.png~SCALE(205,205)"
			type="Orcish Crossbowman"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=21
			y=21
			zoc=yes
			[portrait]
				image="portraits/orcs/transparent/crossbowman.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/crossbowman.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"short sword"
				icon="attacks/sword-orcish.png"
				name="short sword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=8
				description=_"crossbow"
				icon="attacks/crossbow-orcish.png"
				name="crossbow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage=10
				description=_"crossbow"
				icon="attacks/crossbow-orcish.png"
				name="crossbow"
				number=2
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=0
		allow_player=no
		auto_shroud=yes
		chose_random=yes
		color=5
		controller="null"
		countdown_time=0
		current_player=""
		defeat_condition="no_leader_left"
		disallow_observers=yes
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=100
		gold_add=no
		hidden=yes
		id=""
		income=0
		lost=no
		name="(Empty slot)"
		no_leader=yes
		objectives="<big>" +
#textdomain wesnoth
			_"Victory:" +
			"</big>
<span foreground=""#00ff00"">&#8226; " +
			_"Defeat enemy leader(s)" +
			"</span>"
		objectives_changed=yes
		persistent=no
		recall_cost=20
		recruit="Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Troll Whelp,Wolf Rider"
		save_id=""
		scroll_to_leader=yes
		share_maps=no
		share_view=yes
		shroud=no
		shroud_data=""
		side=3
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="statues"
		user_team_name="statues"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			version=10710
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value="fighter,fighter,fighter,mixed fighter,archer,scout"
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[unit]
			advances_to="Hurricane Drake"
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=30
#textdomain wesnoth-multiplayer
			description=_"The winds of the dark sky blew so cold,
The moon was high, the night was old,
Brave was the drake that dared forsake
His home to steal the Basilisk’s gold.

On that dark night, the skies so churned,
He disregarded what he had learned,
Foolish but brave, to the Basilisk’s cave,
He flew, and the fire within him burned.

Alas, that fire burns no more,
For the Basilisk, with one mighty roar,
Chilled him to the bone, and he turned to stone,
And so he stays forevermore.

The winds of the sky blow so cold,
The years pass by, the days are old,
Here stands that drake, who dared forsake
His home to steal the Basilisk’s gold.
(inscribed by Flametrooper)"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Sky Drake-3"
			image="units/drakes/sky.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Sky Drake"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=1
			max_moves=0
			moves=0
			name="Omataké"
			overlays=""
			profile="portraits/drakes/transparent/hurricane.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/drakes/hurricane.png"
			type="Sky Drake"
			undead_variation="drake"
			underlying_id=3
			unrenamable=yes
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=27
			y=14
			zoc=yes
			[portrait]
				image="portraits/drakes/transparent/hurricane.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/hurricane.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=3
				deep_water=1
				flat=1
				forest=1
				frozen=1
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=50
				cave=70
				deep_water=50
				flat=50
				forest=50
				frozen=50
				fungus=60
				hills=50
				mountains=50
				reef=50
				sand=50
				shallow_water=50
				swamp_water=50
				unwalkable=50
				village=50
			[/defense]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=6
				description=_"slam"
				icon="attacks/slam-drake.png"
				name="slam"
				number=3
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=5
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=3
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative=yes
#textdomain wesnoth-help
						description=_"When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_"marksman"
						value=60
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=46
#textdomain wesnoth-multiplayer
			description=_"Xikkrisx of Syrsszk was a powerful Saurian warrior, sent to this region by the Elders of the Rysssrylosszkk Clan (translation: “The Hunts-Foes-In-Boiling-Rivers Clan”). The Elders were preparing to make war on a human outpost, and were in great need of the powerful magics of Oxsrrsk, a Saurian Mystic who had last been seen heading in the direction of Ruaskkolin Lake. Xikkrisx found the petrified body of Oxsrrsk, along with a carefully bound scroll that had apparently been dropped into a small crevice in the cave floor. He opened the scroll and read a brief passage from the middle of the text: “After he was bound and cast from the Upper World, Chak’kso’s enraged spirit sought release, and was able to exert a corrupting influence on certain regions of the Upper World, channeled through ‘pathways of stone’ that extend from the surface into the depths of the Under Reaches. This rage altered the eggs of great lizards, shaping their bodies and spirits into implements of Chak’kso’s hatred.” Confused, Xikkrisx fixed his attention on the task at hand. Thinking that perhaps the Elders could find some way to restore Oxsrrsk, he began the long and strenuous task of hauling the statue back to the domain of the Rysssrylosszkk Clan. Exhausted, and not having traveled far from the lake, Xikkrisx set the statue down inside of a small cave, and lay down to rest. He was awoken by a bone-chilling roar."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Saurian Flanker-4"
			image="units/saurians/flanker/flanker.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Saurian Flanker"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Xikkrisx"
			overlays=""
			profile="portraits/saurians/transparent/skirmisher.png"
			race="lizard"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/saurians/skirmisher.png"
			type="Saurian Flanker"
			undead_variation="saurian"
			underlying_id=4
			unrenamable=yes
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=40
			y=8
			zoc=yes
			[abilities]
				[skirmisher]
					affect_self=yes
#textdomain wesnoth-help
					description=_"This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[advancement]
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/saurians/transparent/skirmisher.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/saurians/transparent/skirmisher.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=8
#textdomain wesnoth-units
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=4
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage=7
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=2
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=27
#textdomain wesnoth-multiplayer
			description=_"Oxsrrsk was a powerful Saurian Oracle, who had, in a raid against the rival Xraxss Clan, acquired (from the vaults of the now-dead Oracle Hesx-Rzzak) a most fascinating scroll. The scroll was entitled “Ney’yks of the Granite Gaze,” and told of a creature known as the “Chak’kso Ney’yks,” a name which, in an ancient saurian tongue, meant “Eldest Child of Chak’kso.” Chak’kso was believed to have been a powerful demigod of the Under Reaches, described as a ‘great demon of the earth’ in the Elvish Histories. According to these histories, Chak’kso had once sought to transform all life on the planet to stone; so great was his hatred for creatures of flesh. He was ultimately defeated and bound by powerful magics, but in the centuries following his banishment (to a realm far below the surface of the world) a new breed of creature began appearing in the Histories, a breed with the ability to turn any being of flesh into stone. There was a period when these Basilisks (as they came to be known) wreaked havoc on the world of the living, turning thousands to stone. One by one, and at great cost, the Basilisks were defeated. All, it would seem, but one; the Basilisk known as “The Ney’yks,” or “The Eldest Child,” in the modern tongue. Supremely convinced of his ability to locate and bind this powerful creature into his service, Oxsrrsk set out on his journey..."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Saurian Oracle-5"
			image="units/saurians/oracle/oracle.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Saurian Oracle"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Oxsrrsk"
			overlays=""
			profile="portraits/saurians/transparent/augur.png"
			race="lizard"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/saurians/augur.png"
			type="Saurian Oracle"
			undead_variation="saurian"
			underlying_id=5
			unrenamable=yes
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=39
			y=8
			zoc=yes
			[abilities]
				[heals]
					affect_allies=yes
					affect_self=no
#textdomain wesnoth-help
					description=_"Allows the unit to heal adjacent allied units at the beginning of our turn.

A unit cared for by this healer may heal up to 4 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
					female_name=_"female^heals +4"
					id="healing"
					name=_"heals +4"
					poison="slowed"
					value=4
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
			[/abilities]
			[advancement]
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/saurians/transparent/augur.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/saurians/transparent/augur.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number=3
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=8
				description=_"curse"
				icon="attacks/curse.png"
				name="curse"
				number=3
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Sharpshooter"
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=41
#textdomain wesnoth-multiplayer
			description=_"Slim of Stature, dexterous Hands
— Seven Stones and Eleven
Left his Foes so slim a Chance
— Seven Stones and Eleven
Marksman known as Dragonbane
’mongst the Statues here was slain
— Seven Stones — and the Elven
(inscribed by Gauteamus)"
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Elvish Marksman-6"
			image="units/elves-wood/marksman.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Elvish Marksman"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=1
			max_moves=0
			moves=0
			name="Delulad"
			overlays=""
			profile="portraits/elves/transparent/marksman.png"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/elves/marksman.png"
			type="Elvish Marksman"
			undead_variation=""
			underlying_id=6
			unrenamable=yes
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=2
			y=11
			zoc=yes
			[portrait]
				image="portraits/elves/transparent/marksman.png"
				mirror=true
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/marksman.png"
				mirror=false
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=70
				flat=60
				forest=30
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=6
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=9
				description=_"longbow"
				icon="attacks/bow-elven-magic.png"
				name="longbow"
				number=4
				range="ranged"
				type="pierce"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative=yes
#textdomain wesnoth-help
						description=_"When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_"marksman"
						value=60
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=41
#textdomain wesnoth-multiplayer
			description=_"Blum Duk was renowned among his goblin clan for having tamed one of the Dire Wolves of the mountains, and he had the courage to match. His leadership and skills alone were what kept the area’s goblins alive despite human and elvish menaces. Rumor had it that his wolf had slain fifty men and a hundred Elves.
Thus, when he heard of the awful monster that was inhabiting the area, it was only natural that he ride out alone to face it. All the other goblins expected him to slay the creature easily and drag back its carcass to feast on.
He was in for quite a shock. As soon as he saw the Basilisk, Blum Duk cowered in fright. He tried to wheel his wolf around to run away, but it wouldn’t move. As the creature stalked towards him, he screamed his last words: Good Gog, dog, are yer legs made of stone?!
(inscribed by Elvish Pillager)"
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Direwolf Rider-7"
			image="units/goblins/direwolver.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Direwolf Rider"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Blum Duk"
			overlays=""
			profile="portraits/goblins/transparent/direwolver.png"
			race="wolf"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/goblins/direwolver.png"
			type="Direwolf Rider"
			undead_variation="mounted"
			underlying_id=7
			unrenamable=yes
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=8
			y=18
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/goblins/transparent/direwolver.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/goblins/transparent/direwolver.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
#textdomain wesnoth-units
				description=_"fangs"
				icon="attacks/fangs-animal.png"
				name="fangs"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=4
				description=_"claws"
				icon="attacks/claws-animal.png"
				name="claws"
				number=4
				range="melee"
				type="blade"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=100
#textdomain wesnoth-multiplayer
			description=_"Rah Ihn Mar, Champion of the Burning Hills, made his way to the Ruaskkolin Lake region in pursuit of the Elvish Hero Terowydlithrol, known among Elves as ‘The Dragonbane’. It was said that Terowydlithrol had killed a Dragon of Fire that threatened an Elvish village, and initiated a ‘counterattack’ in which some 37 Drakes, camping in a nearby ravine and believed to be in allegiance with the Dragon, were slaughtered. Knowing that these Drakes were innocent, Rah Ihn Mar came to Ruaskkolin Lake to hunt down and slay Terowydlithrol, who had been seen entering the region but a day ago. Burning for vengeance, Rah Ihn Mar began the hunt....."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Armageddon Drake-8"
			image="units/drakes/armageddon.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Armageddon Drake"
			level=4
			max_attacks=1
			max_experience=140
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Rah Ihn Mar"
			overlays=""
			profile="portraits/drakes/transparent/inferno.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/drakes/inferno.png"
			type="Armageddon Drake"
			undead_variation="drake"
			underlying_id=8
			unrenamable=yes
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=8
			y=13
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/drakes/transparent/inferno.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/inferno.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=0
				impact=80
				pierce=110
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=15
#textdomain wesnoth-units
				description=_"battle claws"
				icon="attacks/claws-drake.png"
				name="battle claws"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=12
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=6
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=40
#textdomain wesnoth-multiplayer
			description=_"He had lived there for ages upon ages, in the depths of the water, preying upon the various fish and frogs and merfolk that entered his domain. It was his lake, no other’s, and though it was not large, he was its master. Then, the Basilisk came, and looked into the Serpent’s eyes. And the Serpent had not died, but it was no longer alive. Thus the new lord of the lake had arrived.
(inscribed by Turin)"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			generate_name=no
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Sea Serpent-9"
			image="units/monsters/seaserpent.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Sea Serpent"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
			name=""
			overlays=""
			profile="portraits/monsters/transparent/sea-serpent.png"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/sea-serpent.png"
			type="Sea Serpent"
			undead_variation="swimmer"
			underlying_id=9
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=22
			y=12
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=3
				deep_water=1
				flat=4
				forest=5
				frozen=2
				fungus=3
				hills=5
				reef=2
				sand=4
				shallow_water=2
				swamp_water=2
				village=2
			[/movement_costs]
			[defense]
				castle=70
				cave=80
				deep_water=40
				flat=70
				forest=70
				frozen=70
				fungus=80
				hills=70
				reef=50
				sand=70
				shallow_water=50
				swamp_water=60
				village=70
			[/defense]
			[resistance]
				arcane=100
				blade=80
				cold=40
				fire=100
				impact=70
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=18
#textdomain wesnoth-units
				description=_"fangs"
				icon="attacks/fangs-snake.png"
				name="fangs"
				number=2
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=55
#textdomain wesnoth-multiplayer
			description=_"It would seem that no one knows the tale of this brave spider.
(inscribed by WinnerA)"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			generate_name=no
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Spider-10"
			image="units/monsters/spider.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Spider"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
			name=""
			overlays=""
			profile="units/monsters/spider.png"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="units/monsters/spider.png"
			type="Giant Spider"
			undead_variation=""
			underlying_id=10
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=37
			y=17
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=50
				flat=70
				forest=70
				frozen=70
				fungus=60
				hills=40
				mountains=30
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=50
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=18
#textdomain wesnoth-units
				description=_"fangs"
				icon="attacks/fangs-spider.png"
				name="fangs"
				number=2
				range="melee"
				type="blade"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=8
#textdomain wesnoth-units
				description=_"web"
				name="web"
				number=3
				range="ranged"
				type="impact"
				[specials]
					[slow]
#textdomain wesnoth-help
						description=_"This attack slows the target until it ends a turn. Slow halves the damage caused by attacks and the movement cost for a slowed unit is doubled. A unit that is slowed will feature a snail icon in its sidebar information when it is selected."
						id="slow"
						name=_"slows"
					[/slow]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=46
#textdomain wesnoth-multiplayer
			description=_"The tale of this unlucky highwayman is yet to be told.
(inscribed by WinnerB)"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Highwayman-11"
			image="units/human-outlaws/highwayman.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Highwayman"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
			name="Caent"
			overlays=""
			profile="portraits/humans/transparent/bandit.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/humans/bandit.png"
			type="Highwayman"
			undead_variation=""
			underlying_id=11
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=5
			y=8
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/humans/transparent/bandit.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/bandit.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=11
#textdomain wesnoth-units
				description=_"mace"
				icon="attacks/mace.png"
				name="mace-spiked"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=58
#textdomain wesnoth-multiplayer
			description=_"A brave hero of Wesnoth’s Golden Age, this great rider and commander of men came to this evil place while on a raid against the orcs. Caught unaware by the foul creatures, many of his fellows were killed, but he fought valiantly, slaying many a foe. But alas! The foul Basilisk turned him to stone even as he slew the last orc. Now all that is left is a stark reminder of his once great bearing and strength.
(inscribed by Fynmiir)"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Grand Knight-12"
			image="units/human-loyalists/grand-knight/grand-knight.png"
			image_icon="units/human-loyalists/grand-knight/grand-knight.png~CROP(11,9,72,72)"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Grand Knight"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
			name="Owoddryn"
			overlays=""
			profile="portraits/humans/transparent/grand-knight.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/humans/grand-knight.png"
			type="Grand Knight"
			undead_variation="mounted"
			underlying_id=12
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=25
			y=14
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/humans/transparent/grand-knight.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/grand-knight.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=4
				flat=1
				forest=3
				frozen=2
				fungus=4
				hills=2
				reef=3
				sand=2
				shallow_water=4
				swamp_water=4
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=80
				flat=60
				forest=-70
				frozen=70
				fungus=80
				hills=60
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[resistance]
				arcane=80
				blade=80
				cold=100
				fire=100
				impact=70
				pierce=120
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=12
#textdomain wesnoth-units
				description=_"longsword"
				icon="attacks/greatsword-human.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=17
				description=_"lance"
				name="lance"
				number=2
				range="melee"
				type="pierce"
				[specials]
					[damage]
						active_on="offense"
						apply_to="both"
#textdomain wesnoth-help
						description=_"When used offensively, this attack deals double damage to the target. It also causes this unit to take double damage from the target’s counterattack."
						id="charge"
						multiply=2
						name=_"charge"
					[/damage]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Ancient Wose"
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=31
#textdomain wesnoth-multiplayer
			description=_"Bramwythl the Wose was always considered a slow, taciturn fellow, even by other Woses. More than any other Wose, he enjoyed simply standing alone in the sun, arms upraised, admiring the beauty of the empty sky. Once, even, he confided in a fellow that his greatest wish was to be able to bask forever in the sun’s glory.
However, not long after, the local wose community heard of the approach of a horrible monster, powerful enough to easily destroy the few woses that lived in the area. They quickly moved off (quickly for Woses, anyway), but Bramwythl was left behind — in their haste, no one had remembered to find him and tell him of the danger.
He was taken quite unawares by the Basilisk, and turned to stone before he even recognized the beast. His petrified form still stands there today, warmed by the sun’s rays, under an open sky. His greatest wish has been granted.
(inscribed by Elvish Pillager)"
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Elder Wose-13"
			image="units/woses/wose-elder.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Elder Wose"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Bramwythl"
			overlays=""
			profile="portraits/woses/transparent/ancient-wose.png"
			race="wose"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/woses/ancient-wose.png"
			type="Elder Wose"
			undead_variation="wose"
			underlying_id=13
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=34
			y=6
			zoc=yes
			[abilities]
				[hides]
					affect_self=yes
#textdomain wesnoth-help
					description=_"This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_"This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^ambush"
					female_name_inactive=_"female^ambush"
					id="ambush"
					name=_"ambush"
					name_inactive=_"ambush"
					[filter]
						[filter_location]
							terrain="*^F*"
						[/filter_location]
					[/filter]
				[/hides]
				[regenerate]
					affect_self=yes
					description=_"The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_"female^regenerates"
					id="regenerates"
					name=_"regenerates"
					poison="cured"
					value=8
				[/regenerate]
			[/abilities]
			[portrait]
				image="portraits/woses/transparent/ancient-wose.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/woses/transparent/ancient-wose.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=80
				cave=80
				flat=80
				forest=60
				frozen=80
				fungus=70
				hills=70
				mountains=70
				reef=80
				sand=80
				shallow_water=80
				swamp_water=70
				village=80
			[/defense]
			[resistance]
				arcane=130
				blade=100
				cold=90
				fire=150
				impact=60
				pierce=40
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=19
#textdomain wesnoth-units
				description=_"crush"
				icon="attacks/crush-wose.png"
				name="crush"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=50
#textdomain wesnoth-multiplayer
			description=_"General Talael Ryndoc came to this place to fight a duel with the Grand Marshal Aethec Corryn, but the two men never found one another. "
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Iron Mauler-14"
			image="units/human-loyalists/siegetrooper.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Iron Mauler"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Talael Ryndoc"
			overlays=""
			profile="portraits/humans/transparent/iron-mauler.png~RIGHT()"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/humans/transparent/iron-mauler.png~SCALE(205,205)"
			type="Iron Mauler"
			undead_variation=""
			underlying_id=14
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=34
			y=11
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/humans/transparent/iron-mauler.png"
				mirror=false
				side="right"
				size=400
			[/portrait]
			[trait]
				description=_"Fights normally during unfavorable times of day/night"
				female_name=_"female^fearless"
				id="fearless"
				male_name=_"fearless"
			[/trait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=4
				fungus=2
				hills=3
				reef=3
				sand=2
				shallow_water=4
				swamp_water=4
				village=1
			[/movement_costs]
			[defense]
				castle=50
				cave=60
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				reef=80
				sand=80
				shallow_water=90
				swamp_water=90
				village=60
			[/defense]
			[resistance]
				arcane=80
				blade=50
				cold=110
				fire=110
				impact=90
				pierce=60
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=25
#textdomain wesnoth-units
				description=_"mace"
				icon="attacks/mace-spiked.png"
				name="mace"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=66
#textdomain wesnoth-multiplayer
			description=_"The last words spoken by Grand Marshal Aethec Corryn: “Talael Ryndoc! I am through searching for you! I shall make my way back to Haldric’s Hall, and inform the court that you were too much of a coward to attend our duel! Your disgrace shall be more agonizing than the death I’d have given you!”

Perhaps he should not have shouted quite so loudly.... "
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Grand Marshal-15"
			image="units/human-loyalists/marshal.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Grand Marshal"
			level=4
			max_attacks=1
			max_experience=140
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Aethec Corryn"
			overlays=""
			profile="portraits/humans/transparent/marshal.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/humans/marshal.png"
			type="Grand Marshal"
			undead_variation=""
			underlying_id=15
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=15
			y=11
			zoc=yes
			[abilities]
				[leadership]
					affect_self=no
					cumulative=no
#textdomain wesnoth-help
					description=_"This unit can lead our own units that are next to it, making them fight better.

Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
					female_name=_"female^leadership"
					id="leadership"
					name=_"leadership"
					value=100
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level=0
						[/filter]
					[/affect_adjacent]
				[/leadership]
				[leadership]
					affect_self=no
					cumulative=no
					id="leadership"
					value=75
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level=1
						[/filter]
					[/affect_adjacent]
				[/leadership]
				[leadership]
					affect_self=no
					cumulative=no
					id="leadership"
					value=50
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level=2
						[/filter]
					[/affect_adjacent]
				[/leadership]
				[leadership]
					affect_self=no
					cumulative=no
					id="leadership"
					value=25
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level=3
						[/filter]
					[/affect_adjacent]
				[/leadership]
			[/abilities]
			[advancement]
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/humans/transparent/marshal.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/marshal.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=80
				cold=100
				fire=100
				impact=80
				pierce=80
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=10
#textdomain wesnoth-units
				description=_"longsword"
				icon="attacks/greatsword-human.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=8
				description=_"crossbow"
				icon="attacks/crossbow-human.png"
				name="crossbow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=48
#textdomain wesnoth-multiplayer
			description=_"This brave warrior, known as Rilhon among the Naga, heard tell of a fabulous treasure that had been lost in these watery caves— a spear whose head was said to have been fashioned from the tooth of Chak’kso Ney’yks, an Elder Basilisk slain long ago by the Elvish hero, Eloralduil. According to the legend, the weapon rested somewhere on the bottom of this very lake (Ruaskkolin Lake, named for a well-known Sea Serpent who made it his home). Having prepared himself for battle with the Serpent, Rilhon met with two rather large surprises. The first was the petrified form of Ruaskkolin the Serpent. The second was the very-much-alive Chak’kso Ney’yks, who was, oddly enough, in possession of all of his teeth.
(inscribed by Paterson)"
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Naga Myrmidon-16"
			image="units/nagas/myrmidon.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Naga Myrmidon"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Rilhon"
			overlays=""
			profile="portraits/nagas/transparent/myrmidon.png"
			race="naga"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/nagas/myrmidon.png"
			type="Naga Myrmidon"
			undead_variation="swimmer"
			underlying_id=16
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=20
			y=12
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/nagas/transparent/myrmidon.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/nagas/transparent/myrmidon.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=2
				cave=2
				deep_water=1
				flat=2
				forest=3
				frozen=2
				fungus=2
				hills=3
				mountains=5
				reef=2
				sand=1
				shallow_water=1
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=50
				cave=60
				deep_water=50
				flat=50
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=30
				sand=40
				shallow_water=40
				swamp_water=40
				village=60
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
#textdomain wesnoth-units
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=5
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=52
#textdomain wesnoth-multiplayer
			description=_"Through waves and rocky channels
blue and white
she pulled and pushed the tides
and taught the fishes how to speak to planets
silver green
with magic
running from her spirit into skins of kelp and shells of snails
a twisting of her tail and hands
she sent her songs to run on pin-tipped legs about the sands
and now
and now the strangest pause
for years and years
she hasn’t moved her eyes

(inscribed by MJQ)"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="female"
			generate_name=no
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Mermaid Siren-17"
			image="units/merfolk/siren.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Mermaid Siren"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
			name="Rân"
			overlays=""
			profile="portraits/merfolk/transparent/enchantress.png"
			race="merman"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/merfolk/enchantress.png"
			type="Mermaid Siren"
			undead_variation="swimmer"
			underlying_id=17
			unrenamable=yes
			upkeep="full"
			usage="mixed fighter"
			variation=""
			vision=-1
			x=17
			y=11
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/merfolk/transparent/enchantress.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/merfolk/transparent/enchantress.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=3
				deep_water=1
				flat=2
				forest=5
				frozen=2
				fungus=3
				hills=5
				reef=2
				sand=2
				shallow_water=1
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=80
				deep_water=50
				flat=70
				forest=70
				frozen=70
				fungus=80
				hills=70
				reef=30
				sand=70
				shallow_water=40
				swamp_water=40
				village=60
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=80
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=12
#textdomain wesnoth-units
				description=_"naia touch"
				icon="attacks/touch-faerie.png"
				name="naia touch"
				number=1
				range="melee"
				type="impact"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage=15
#textdomain wesnoth-units
				description=_"water spray"
				icon="attacks/waterspray.png"
				name="water spray"
				number=3
				range="ranged"
				type="impact"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-20
		id="dawn"
		image="misc/time-schedules/default/schedule-dawn.png"
		lawful_bonus=0
		mask=""
		name=_"Dawn"
		red=-20
		sound="ambient/morning.ogg"
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/time-schedules/default/schedule-morning.png"
		lawful_bonus=25
		mask=""
		name=_"Morning"
		red=0
		sound=""
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/time-schedules/default/schedule-afternoon.png"
		lawful_bonus=25
		mask=""
		name=_"Afternoon"
		red=0
		sound=""
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/time-schedules/default/schedule-dusk.png"
		lawful_bonus=0
		mask=""
		name=_"Dusk"
		red=0
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/time-schedules/default/schedule-firstwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"First Watch"
		red=-45
		sound=""
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/time-schedules/default/schedule-secondwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"Second Watch"
		red=-45
		sound=""
	[/time]
	[display]
		color_adjust_blue=0
		color_adjust_green=0
		color_adjust_red=0
		view_locked=no
	[/display]
	[undo_stack]
		committed=no
		side=1
	[/undo_stack]
	[event]
	[/event]
	[event]
		name="prestart"
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[event]
	[/event]
	[event]
		name="prestart"
		[store_unit]
			kill=yes
			variable="leaders_to_make_quick"
			[filter]
				canrecruit=yes
				[filter_wml]
					max_moves=4
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value=0
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals=yes
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
									female_name=_"female^quick"
									id="quick"
									male_name=_"quick"
									[effect]
										apply_to="movement"
										increase=1
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add=1
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[event]
		name="time over"
		[lua]
			code="
                local _ = wesnoth.textdomain ""wesnoth-multiplayer""
                local function all_sides()
                    local function f(s, i)
                        i = i + 1
                        local t = wesnoth.sides[i]
                        return t and i, t
                    end
                    return f, nil, 0
                end

                local income_factor = 5

                local side_num = -1
                local total_score = -1
                local side_comparison = """"
                for side, team in all_sides() do
                    repeat -- ugly hack to convert 'break' into 'continue'
                    if team.__cfg.hidden then
                        break
                    end
                    local r, g, b = 255, 255, 255
                    if     team.__cfg.color == 1 then r, g, b = 255,   0,   0
                    elseif team.__cfg.color == 2 then r, g, b =   0,   0, 255
                    elseif team.__cfg.color == 3 then r, g, b =   0, 255,   0
                    elseif team.__cfg.color == 4 then r, g, b = 155,  48, 255
                    elseif team.__cfg.color == 5 then r, g, b =   0,   0,   0
                    elseif team.__cfg.color == 6 then r, g, b = 165,  42,  42
                    elseif team.__cfg.color == 7 then r, g, b = 255, 165,   0
                    elseif team.__cfg.color == 8 then r, g, b = 255, 255, 255
                    elseif team.__cfg.color == 9 then r, g, b =   0, 128, 128 end
                    if # wesnoth.get_units( { side = side } ) == 0 then
                        side_comparison = side_comparison ..
                            string.format( tostring( _ ""<span strikethrough='true' foreground='#%02x%02x%02x'>Side %d</span>"") .. ""\n"",
                                r, g, b, side)
                        break
                    end
                    local income = team.total_income * income_factor
                    local units = 0
                    -- Calc the total unit-score here
                    for i, unit in ipairs( wesnoth.get_units { side = side } ) do
                        if not unit.__cfg.canrecruit then
                            wesnoth.fire(""unit_worth"", { id = unit.id })
                            units = units + wesnoth.get_variable(""unit_worth"")
                        end
                    end
                    -- Up to here
                    local total = units + team.gold + income
                    side_comparison = side_comparison ..
                        string.format( tostring( _ ""<span foreground='#%02x%02x%02x'>Side %d</span>:  Income score = %d  Unit score = %d  Gold = %d"") .. ""\n"" .. tostring( _ ""Grand total: <b>%d</b>"") .. ""\n"",
                            r, g, b, side, income, units, team.gold, total)
                    if total > total_score then
                        color = string.format(""#%02x%02x%02x"", r, g, b)
                        side_num = side
                        total_score = total
                    end
                    until true -- end ugly hack
                end
                side_comparison = side_comparison ..
                    string.format( ""\n"" .. tostring( _ ""<span foreground='%s'>Side %d</span> has the advantage.""), color, side_num)
                wesnoth.fire(""message"", { message = side_comparison, speaker = ""narrator"", image = ""wesnoth-icon.png""})
            "
		[/lua]
	[/event]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[variables]
	[/variables]
[/replay_start]
[carryover_sides]
	difficulty=""
	next_scenario=""
	random_calls=0
	random_seed=27849
	[end_level_data]
		bonus=yes
		carryover_add=no
		carryover_percentage=80
		prescenario_save=yes
		replay_save=yes
	[/end_level_data]
	[variables]
	[/variables]
[/carryover_sides]
[carryover_sides_start]
	difficulty="NORMAL"
	next_scenario=""
	random_calls=84
	random_seed=27849
	[end_level_data]
		bonus=yes
		carryover_add=no
		carryover_percentage=80
		prescenario_save=yes
		replay_save=yes
	[/end_level_data]
	[variables]
		damage_inflicted=4
		side_number=2
		turn_number=8
		x1=0
		x2=0
		y1=0
		y2=0
	[/variables]
[/carryover_sides_start]
[replay]
	[command]
		sent=yes
		[start]
		[/start]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[upload_log]
		[ai_log]
			ai_id1="ai_default_rca"
			ai_id2="ai_default_rca"
			ai_id3="ai_default_rca"
			end_gold1=24
			end_gold2=31
			end_gold3=100
			end_turn=8
			end_units1=1
			end_units2=13
			end_units3=15
			faction1="Waifu"
			faction2="Mee"
			faction3="(Empty slot)"
			version="1.12.6"
			[turn_info]
				event="TURN_START"
				gold=100
				side=1
				turn=1
				units=1
				units_cost=27
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=100
				side=2
				turn=1
				units=1
				units_cost=26
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=2
				units=7
				units_cost=127
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=3
				side=2
				turn=2
				units=8
				units_cost=124
				villages=2
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=-1
				side=1
				turn=3
				units=7
				units_cost=127
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=21
				side=2
				turn=3
				units=8
				units_cost=124
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=1
				turn=4
				units=8
				units_cost=141
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=15
				side=2
				turn=4
				units=10
				units_cost=145
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=5
				units=8
				units_cost=147
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=20
				side=2
				turn=5
				units=11
				units_cost=157
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=5
				side=1
				turn=6
				units=6
				units_cost=114
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=22
				side=2
				turn=6
				units=12
				units_cost=171
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=4
				side=1
				turn=7
				units=4
				units_cost=78
				villages=4
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=34
				side=2
				turn=7
				units=12
				units_cost=195
				villages=12
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=14
				side=1
				turn=8
				units=2
				units_cost=46
				villages=4
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=31
				side=2
				turn=8
				units=13
				units_cost=211
				villages=12
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=""
		undo=no
		[speak]
			id="Mee"
			message="f"
			side=2
			time=1518295537
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Mee"
			message="hf"
			side=2
			time=1518295540
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Waifu"
			message="glhf"
			side=1
			time=1518295533
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Dwarvish Thunderer"
			x=24
			y=4
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="zSnREcAKYBB2DGFnN6.jv.lg.j1498l-+Ap4ppj,.i+8Y3giPXb+1Wd61h9d53bl82e5>f8A.W7-ek95em-6c>9fhqezrf303YXi6sm>a<8j-6ch11np4R-33410<6i<"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=35839664
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Gryphon Rider"
			x=24
			y=5
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="-<n09mYcF4yF15h.Mb6<bKHLDHayrrE3odEKEHtnw9qySTCGTsCvUHVtPBRMJTtA>RFwyFHLSnCuHKouHxQzB3bsHGMIdDOzr4VBPNNnv+qKa8DEyAqHmQxqMorLPI,O"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1667409043
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Thief"
			x=23
			y=5
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="f<eG,uf8Gd.n7he+5-7JlbSk2kikhWm+m35r8<0gn,vRxysKjHMPNUJCE2NUCIsFzENHMw9BCRuFycku5q7LFbuJNALwL5nCCw2JM6v7LKKvrFuMyqpUJztftqDuCqwy"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1802574857
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Footpad"
			x=22
			y=4
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="k6g9vhe4EdiVghjj17j9Qc757fh+g5ak8p4C264m+.ec.j3k-e+429gYanTk3eeb-o58W>ZP5l.4WonNcn6tmkT71.n5daKf,ZiVg9LWu677W+07p3-0hc2,S,-e7f-9"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=413222401
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Dwarvish Guardsman"
			x=18
			y=4
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="iKi9gn+oSW5M+xCocV0F1nFITPSR1lVRLsI+B6pKVxR92oRssqAzHqLrMSETrF5+yMO0M>1oQldyzIDP68xqj+6eZcAX.M,U0>ctv<HHKRuAx4B>L1DnSPK5QMxOKGEN"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1992944186
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Thief"
			x=18
			y=5
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="f<eG,uf8Gd.n7hhX5-7JlbSk2kikhWn+m35r8<0gm,vRxysKjHMPNUJCE2NUCIsFzENHMw9ACRuFycku5q7LFbuJNALwL5nCCw2JM6v7LKKvrFuMyqpUJztftqDuCqwy"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1472098564
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,20,19,18,17"
			y="4,4,4,3,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="sdfgh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Wolf Rider"
			x=18
			y=20
			[from]
				x=21
				y=21
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="2.6+d3f1zi1I0N3j5,S2h35h2miAIJPrarNFwAIIP4rOrErvENCNGHIJ5oEGHHqORKuxRKPEsMMUABu2yzENLGEsDQOBsRsMFTxG6oxLRQT+dr4myJSQrBAm432pLoIR"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=5047095
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Orcish Grunt"
			x=18
			y=19
			[from]
				x=21
				y=21
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="h2daDUFRczckCzIDyqaRrVpzPDkMxEDGxDJztRyHEivpzBHPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqyRpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=510128879
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Naga Fighter"
			x=22
			y=20
			[from]
				x=21
				y=21
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="Y3Yfn+0d<.paRGmuaIzLBEDJ,N2N6FFBuDxQPBB2qKRBOCzOMnHIQHErByJMnm-GyHtDMttGmxArTSKxP<D-LRHwnohS6DEAAHGEGqGu-dPVeMFRKsPNgvGutGLG9PzS"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=720331849
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Wolf Rider"
			x=23
			y=20
			[from]
				x=21
				y=21
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="2.6+d3f1zi1I0N3j5,S2h35h2miAIJPrarNFvuIIP4rOrErvENCNIHIJ5oEGHHrORKuxRKPEsMMUABu2yzENLGEsDQOBsPsMFTxG6oxLRQT+dr4myJSQrBAm432pLoIR"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1366481010
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Orcish Grunt"
			x=24
			y=19
			[from]
				x=21
				y=21
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="h2daDUFRcz>6oKOEuR2nopGHBz.xumKSnxOsmtpQC4CRKzxPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFTpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=762867922
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Orcish Grunt"
			x=19
			y=20
			[from]
				x=21
				y=21
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="h2daDUFRczckCzIDyqaRrVpzPDkMxEDGxDJztRyHEivpzBHPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqyRpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="stample3 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1820798180
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Orcish Archer"
			x=20
			y=20
			[from]
				x=21
				y=21
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="7bI8i9+,WzvZNM6owwiDxNmQvrQVEz.xumKSnxOsmppQR4yxQVrQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFPpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPML"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=571161409
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="only_ally"
			x="21,22,23,24,25"
			y="21,20,21,21,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,18,18,18,17"
			y="4,5,6,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,17,16,15,14,13"
			y="3,4,4,5,5,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gnidaoL has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,19,20,20,21,22,22"
			y="5,6,6,7,8,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,21,20,19,18,17,16,15"
			y="4,4,4,5,5,6,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,25,26,27,28,29,30,31,32"
			y="5,6,6,7,6,7,7,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=32
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,25,26"
			y="4,4,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,24,24,24,25,25,25"
			y="5,5,6,7,8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="only_ally"
			x="24,25,26,27,28,29"
			y="19,20,19,19,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="only_ally"
			x="25,25,25,25,25,25"
			y="22,21,20,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="only_ally"
			x="18,17,16,15,14,13,12,11"
			y="20,20,19,19,18,18,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Jofursloft has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="only_ally"
			x="11,10"
			y="17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="only_ally"
			x="23,24,25,26,27,28,29,30"
			y="20,19,19,18,18,17,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=17
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="only_ally"
			x="29,30"
			y="17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="only_ally"
			x="30,30"
			y="16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="only_ally"
			x="30,31"
			y="15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="only_ally"
			x="22,21,21,21,21,21"
			y="20,20,19,18,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="only_ally"
			x="21,20"
			y="16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			skip_sighted="only_ally"
			x="19,18,18,17,17,17,17"
			y="20,19,18,18,17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			skip_sighted="only_ally"
			x="20,19,18,17,17,17"
			y="20,20,19,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="only_ally"
			x="18,18,18,18,17,17,16"
			y="19,18,17,16,16,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Naboost has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Caritas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,14,15,16,17,18"
			y="5,5,6,6,6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,14,13,12,11,11"
			y="7,7,8,8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=8
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,11,11"
			y="8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,10"
			y="10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Moncsosz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,11"
			y="9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,17,16,15,14"
			y="8,7,6,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="32,31,31,30,30,29"
			y="7,8,9,9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=10
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="30,30,29"
			y="10,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=11
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="22,23,24,25,25,26,27"
			y="9,9,8,9,10,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="26,26,26,26,26,26"
			y="3,4,5,6,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="30,29,28"
			y="11,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Wismi2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="playerq has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="28,28"
			y="11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,26,27,28,29,30,31"
			y="10,10,11,11,12,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Poacher"
			x=18
			y=4
			[from]
				x=18
				y=5
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="3<+sc<ekO.WrbXmYbW.vaf5<kj7>g-jjh<S1i20XeWi10+e48,l-87ad4Tk9eeb-o38W>ZP<l.4WpnNcn6tmkT91.n5daKf,ZiVd9LWu677Wo07p3-0hc2,S,-e7f-9N"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1678473377
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="only_ally"
			x="25,25,25,24"
			y="17,18,19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Orcish Grunt"
			x=24
			y=20
			[from]
				x=24
				y=19
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="h2daDUFRczckCzIDyqaRrVpzPDkMxEDGxDJztRyHEivpzBHPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqyRpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=921750306
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Goblin Spearman"
			x=23
			y=20
			[from]
				x=24
				y=19
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="IytqEKuLaGztwOEJqHfVumKhJoI.gj7g8s8+78dF.13l1k6gZh1kdjqd,50f+o1p3750XW2ee6+-0s,.Wfhkm29am5boejmgL.djo4545EJ4Heih8ia+b>nseprGa,k-"
			[/result]
			[result]
				random_calls=13
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1495432233
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="only_ally"
			x="31,30,29,28,27,26,25,25"
			y="16,16,17,17,18,18,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			skip_sighted="only_ally"
			x="29,29,30,31,31,31"
			y="20,19,18,18,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="only_ally"
			x="20,20,21"
			y="15,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="only_ally"
			x="10,10,10,11,11,11,11"
			y="17,16,15,15,14,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=16
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="only_ally"
			x="10,10,11,11,11,11"
			y="16,15,15,14,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=15
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="AJSTYLES has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="only_ally"
			x="11,11,11,11,11"
			y="15,14,13,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			skip_sighted="only_ally"
			x="16,15,14,13,12,12,12"
			y="14,14,13,13,12,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			skip_sighted="only_ally"
			x="17,16,15,14,13,13,13"
			y="15,14,14,13,13,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			skip_sighted="only_ally"
			x="17,17,17,16,15,14"
			y="17,16,15,14,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="defro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,12"
			y="9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,13,12,11"
			y="7,8,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,11,10,9"
			y="8,8,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="khk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,18,17,16,15,14,13"
			y="4,5,6,6,7,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,28,29,29,29,30,30"
			y="11,11,12,13,14,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="31,31,32,33,33,32"
			y="13,14,14,15,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=32
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Thief"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="dusk"
			turn=4
			weapon=0
			[source]
				x=32
				y=16
			[/source]
			[destination]
				x=31
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=709004552
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Thief"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="dusk"
			turn=4
			weapon=0
			[source]
				x=30
				y=15
			[/source]
			[destination]
				x=31
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=13
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=767429765
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="28,28,28,28,28,28,28,28,29"
			y="12,13,14,15,16,17,18,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=13
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="28,28,28,28,28,28,28,29"
			y="13,14,15,16,17,18,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=14
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="28,28,28,28,28,28,29"
			y="14,15,16,17,18,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="26,27,28,29,30,30"
			y="8,9,9,10,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,19,20,21"
			y="5,5,4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ew has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Dwarvish Ulfserker"
			x=18
			y=5
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="knw9+llgIhhq>gK4+,hisFm2f4habhN<-05kf4XaJPgo0w,.Oa1p3+a2m>gkRN+h2he05CrOzxFQvqBNPFMVwA2QbgPxJOAuPv.LmHDNOqvJUEEK0BkqyyBEFDLPqDTE"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=241600332
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="David1602 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Tatoxpe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			skip_sighted="only_ally"
			x="24,25"
			y="20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Orcish Grunt"
			x=24
			y=20
			[from]
				x=24
				y=19
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="h2daDUFRcz>6oKOEuR2nopGHBz.xumKSnxOstqpQC4CRKzxQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqyUpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1408489866
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="only_ally"
			x="24,25,26,27,28"
			y="19,19,19,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Orcish Crossbowman"
			defender_lvl=1
			defender_type="Gryphon Rider"
			defender_weapon=-1
			tod="dusk"
			turn=4
			weapon=1
			[source]
				x=28
				y=20
			[/source]
			[destination]
				x=29
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=717767064
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="only_ally"
			x="25,26,27,28,29,30"
			y="20,19,19,18,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=0
			tod="dusk"
			turn=4
			weapon=0
			[source]
				x=31
				y=16
			[/source]
			[destination]
				x=32
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=13
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=13
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1607934759
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="only_ally"
			x="25,25,26,27,28,29,30,30"
			y="17,18,18,18,17,18,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="only_ally"
			x="23,24,25,25,25"
			y="20,19,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="only_ally"
			x="21,21,21,21,21,22"
			y="14,13,12,11,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=12
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="only_ally"
			x="21,21,21,22"
			y="12,11,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="only_ally"
			x="13,12,11,10,9,9,9"
			y="11,11,11,10,10,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			tod="dusk"
			turn=4
			weapon=0
			[source]
				x=9
				y=8
			[/source]
			[destination]
				x=9
				y=7
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1341651282
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Faeric has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			skip_sighted="only_ally"
			x="14,13,12,11,10,10"
			y="13,13,12,12,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="only_ally"
			x="11,10,9,8,7,6,6,6"
			y="11,10,10,9,9,8,7,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="30,30,30,31,32,32"
			y="11,12,13,14,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=32
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Thunderer"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=32
				y=15
			[/source]
			[destination]
				x=31
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=355068077
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="30,30"
			y="15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Thief"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=30
				y=16
			[/source]
			[destination]
				x=31
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1670180402
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Gryphon Rider"
			defender_lvl=2
			defender_type="Orcish Crossbowman"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=29
				y=20
			[/source]
			[destination]
				x=28
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2046477178
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,9"
			y="7,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,12,11,10,9"
			y="8,7,7,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Poacher"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=9
				y=7
			[/source]
			[destination]
				x=9
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=105952007
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="9,10,11,12,13"
			y="6,5,5,5,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,19"
			y="5,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Thief"
			x=18
			y=5
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum=".Lkwoo46J.7s7Zh2fOelNjjhWiiblhgXlQ29ob3pxFOxmV0JpGMLnFP2NUCIsFzENHMw9ACRuFycku5q7LFbuJNALwL5nCCw2JM6v7LKKvrFuMyqpUJztftqDuCqwyOm"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=66429905
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,22,22,22,22,22"
			y="4,4,5,6,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Trapper"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=-1
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=22
				y=8
			[/source]
			[destination]
				x=22
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=174769082
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="khk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,20,21,22,23,23"
			y="6,6,7,7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Ulfserker"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=23
				y=9
			[/source]
			[destination]
				x=22
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=42
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1162690529
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="active has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="only_ally"
			x="28,27,26,25,24"
			y="20,20,19,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="only_ally"
			x="24,25,26,27,28"
			y="20,21,20,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Gryphon Rider"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=28
				y=20
			[/source]
			[destination]
				x=29
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=612073352
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="only_ally"
			x="25,25,26,27,28,29"
			y="17,18,18,18,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Goblin Spearman"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=29
				y=17
			[/source]
			[destination]
				x=30
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=118596935
		[/random_seed]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=31
				y=16
			[/source]
			[destination]
				x=30
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=16
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1541890974
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="only_ally"
			x="30,31,32,32,33,34,34,33"
			y="19,19,18,17,17,16,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=33
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Wolf Rider"
			defender_lvl=1
			defender_type="Dwarvish Thunderer"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=33
				y=15
			[/source]
			[destination]
				x=32
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1596520579
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			skip_sighted="only_ally"
			x="30,30,30"
			y="17,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Orcish Archer"
			x=24
			y=20
			[from]
				x=24
				y=19
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="7bI8i9+,WzvZNM6owwiDxNmQvsSVEz.xumKSnxOsmnpQR4yxQVrPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFRpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPML"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1285299327
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="only_ally"
			x="9,8"
			y="8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Poacher"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=8
				y=7
			[/source]
			[destination]
				x=9
				y=7
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=370982989
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="only_ally"
			x="12,11,10,9,9,9"
			y="10,11,10,10,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Poacher"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=9
				y=8
			[/source]
			[destination]
				x=9
				y=7
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1704535338
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="only_ally"
			x="6,7,8,9"
			y="6,6,5,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Wolf Rider"
			defender_lvl=1
			defender_type="Poacher"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=9
				y=6
			[/source]
			[destination]
				x=9
				y=7
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=387459057
		[/random_seed]
	[/command]
	[command]
		dependent=""
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Thomas972 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=""
		sent=yes
		undo=""
		[speak]
			id="server"
			message="EtaBeta has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="only_ally"
			x="10,11,12"
			y="10,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,12,11,11,10"
			y="5,5,6,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=10
				y=7
			[/source]
			[destination]
				x=9
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=15
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=14279130
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,10"
			y="9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Guardsman"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=10
				y=8
			[/source]
			[destination]
				x=9
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1350261976
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,19,19,20,21,21"
			y="5,6,7,7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Thief"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=21
				y=9
			[/source]
			[destination]
				x=22
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=467544549
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ezekiel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="22,21,20,19,18,18"
			y="8,8,7,7,6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Dwarvish Ulfserker"
			x=18
			y=4
			[from]
				x=18
				y=5
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="knw9+llgIhhq>gK4+,hisFm2f4habhN<-05kf4XaJIgo0w,.Oa1m3+a2m>gkRN+h2he05CrOzxFQvqBNPFDVwA2QbgPxJOAuPv.LmHDNOqvJUEEK0BkqyyBEFDLPqDTE"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1916412225
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Thunderer"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=32
				y=15
			[/source]
			[destination]
				x=31
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1460303863
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="29,28"
			y="20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="pogrom2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="only_ally"
			x="28,29"
			y="20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Gryphon Rider"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=29
				y=20
			[/source]
			[destination]
				x=28
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1797143318
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="only_ally"
			x="24,25,26,27"
			y="20,20,19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Gryphon Rider"
			defender_weapon=-1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=27
				y=19
			[/source]
			[destination]
				x=28
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=614745462
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="only_ally"
			x="30,30,29,28"
			y="19,18,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Gryphon Rider"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=28
				y=18
			[/source]
			[destination]
				x=28
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=378999335
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="only_ally"
			x="29,29,29"
			y="17,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Goblin Spearman"
			defender_lvl=1
			defender_type="Gryphon Rider"
			defender_weapon=-1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=29
				y=19
			[/source]
			[destination]
				x=28
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=518212805
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="only_ally"
			x="31,31"
			y="16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Dwarvish Thunderer"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=31
				y=15
			[/source]
			[destination]
				x=32
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=570129228
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=""
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="only_ally"
			x="33,32,31,30,30,29,28,27,26,25"
			y="15,14,14,13,12,12,11,11,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Naga Fighter"
			x=22
			y=20
			[from]
				x=24
				y=19
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="<eb<ghgaSeKPzPRJcrDrIqGqBR3G,S9oFQVmywpzyiRQNRGwKQIIMKHwCGszOqoJ-GyHtDMttGmxArKSKxP<D-LRHwnohS6DEAAHGEGqGu-dPVeMFRKsPNgvGutGLG9P"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=901322864
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="only_ally"
			x="12,11,11"
			y="10,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Dwarvish Guardsman"
			defender_weapon=1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=11
				y=9
			[/source]
			[destination]
				x=10
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1526097842
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="only_ally"
			x="9,9"
			y="8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=9
				y=7
			[/source]
			[destination]
				x=10
				y=7
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=514457967
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="only_ally"
			x="8,8,9,10"
			y="7,6,6,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=10
				y=6
			[/source]
			[destination]
				x=10
				y=7
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=15
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1975276307
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="only_ally"
			x="9,10,11,12,13"
			y="6,6,6,5,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Thief"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=21
				y=9
			[/source]
			[destination]
				x=22
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1993679419
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="nekro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,17,16,15,14,13"
			y="4,5,5,6,6,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Ulfserker"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=13
				y=6
			[/source]
			[destination]
				x=13
				y=5
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=38
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2140600022
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,19,20,21,22,22"
			y="5,6,6,7,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Trapper"
			defender_lvl=2
			defender_type="Naga Warrior"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=22
				y=8
			[/source]
			[destination]
				x=22
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=8
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1509066510
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10"
			y="8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Guardsman"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=10
				y=7
			[/source]
			[destination]
				x=10
				y=6
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1572163395
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="TINP has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Thomas972 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Naga Warrior"
			defender_lvl=2
			defender_type="Trapper"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=22
				y=9
			[/source]
			[destination]
				x=22
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=8
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=744635865
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="only_ally"
			x="25,25,24,24,23,22"
			y="10,9,8,7,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="only_ally"
			x="11,12,13,14,14"
			y="9,8,8,7,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Dwarvish Ulfserker"
			defender_weapon=-1
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=14
				y=6
			[/source]
			[destination]
				x=13
				y=6
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=270559839
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="only_ally"
			x="9,9,10,11,12,13"
			y="7,6,5,5,4,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Dwarvish Ulfserker"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=13
				y=5
			[/source]
			[destination]
				x=13
				y=6
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=352573011
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="only_ally"
			x="10,11,11,12,13"
			y="6,6,5,4,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Dwarvish Ulfserker"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=13
				y=5
			[/source]
			[destination]
				x=13
				y=6
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1405146383
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Joan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			skip_sighted="only_ally"
			x="31,30,30,30,29,28,27"
			y="15,14,13,12,12,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			skip_sighted="only_ally"
			x="29,29,29,30,30,30"
			y="19,18,17,16,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			skip_sighted="only_ally"
			x="28,28,29,30,30,30,29"
			y="18,17,17,16,15,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="only_ally"
			x="22,21,21,21,21,21,21,22,22"
			y="20,20,19,18,17,16,15,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Naga Fighter"
			x=22
			y=20
			[from]
				x=24
				y=19
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="Y3Yfn+0d<.paRGmuaIzLBEDJ,N2N6FFBuDxQPBB2qKRBOCzOMnHIQHErByJMnm-GyHtDMttGmxArTSKxP<D-LRHwnohS6DEAAHGEGqGu-dPVeMFRKsPNgvGutGLG9PzS"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1128550779
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Naga Fighter"
			x=20
			y=20
			[from]
				x=24
				y=19
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="Y3Yfn+0d<.paRGmuaIzLBEDJ,N2N6FFBuDxJPBB2qKRBORzOMnHIQHErByJMnm-GyHtDMttGmxArKSKxP<D-LRHwnohS6DEAAHGEGqGu-dPVeMFRKsPNgvGutGLG9PzS"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1693081096
		[/random_seed]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,11,12,13"
			y="7,7,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Guardsman"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=1
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=13
				y=7
			[/source]
			[destination]
				x=14
				y=6
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1073075622
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Trapper"
			defender_lvl=2
			defender_type="Naga Warrior"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=22
				y=8
			[/source]
			[destination]
				x=22
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=8
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=360020713
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Wolf Rider"
			defender_lvl=2
			defender_type="Trapper"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=22
				y=7
			[/source]
			[destination]
				x=22
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=252223238
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Mee"
			message="gg"
			side=2
			time=1518296515
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Waifu"
			message="Congratulations. You are too powerful for me, sir."
			side=1
			time=1518296509
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Waifu"
			message="gg."
			side=1
			time=1518296512
		[/speak]
	[/command]
[/replay]

