version="1.12.6"
next_underlying_unit_id=20
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_type="multiplayer"
completion=""
difficulty="NORMAL"
end_credits=yes
end_text=""
end_text_duration=0
history=""
label="2p — Phenywesh"
parent="2p — Phenywesh-Salvo-automaticamente8.gz"
version="1.12.6"
[multiplayer]
	active_mods=""
	difficulty_define=""
	experience_modifier=70
	hash="0BAyoJlImg00FAkOe6u07g>jsGm8Gl8Y30lVT4rGqyEwau5GKdrMkR<wdejmhPLIGadQFEm6yjGCDfMgMQrFj8L8hieK7pOwnEQB1zPjU1A14j-gQvxu>hxah-psdyB9"
	mp_campaign=""
	mp_countdown=no
	mp_countdown_action_bonus=13
	mp_countdown_init_time=270
	mp_countdown_reservoir_time=330
	mp_countdown_turn_bonus=60
	mp_era="era_default"
	mp_fog=yes
	mp_num_turns=-1
	mp_random_start_time=no
	mp_scenario="SANDBOX_Phenywesh_12"
	mp_scenario_name="2p — Phenywesh"
	mp_shroud=no
	mp_use_map_settings=no
	mp_village_gold=2
	mp_village_support=1
	observer=yes
	savegame=no
	scenario="Ladder http://wesnoth.gamingladder.info/ DanielBRahma"
	shuffle_sides=no
	side_users="SANDBOXSide1:DanielBRahma,SANDBOXSide2:PedroTokar"
	[options]
		[modification]
			id="Rav_Ally_Mod"
			[option]
				id="Rav_Take_Allied_Village"
				value=yes
			[/option]
		[/modification]
		[modification]
			id="Rav_Color_Mod"
			[option]
				id="Rav_Color_Yellow"
				value=yes
			[/option]
			[option]
				id="Rav_Color_Blue"
				value="custom"
			[/option]
			[option]
				id="Rav_Color_Purple"
				value=yes
			[/option]
			[option]
				id="Rav_Color_Cyan"
				value=yes
			[/option]
			[option]
				id="Rav_Color_Pink"
				value=yes
			[/option]
		[/modification]
		[modification]
			id="plan_your_advancements"
			[option]
				id="pya_display_help"
				value=yes
			[/option]
		[/modification]
		[modification]
			id="mod_Switch_Leader"
			[option]
				id="mod_switch_leader_no_limit"
				value=no
			[/option]
			[option]
				id="mod_switch_leader_times"
				value=1
			[/option]
		[/modification]
		[modification]
			id="Rav_XP_Mod"
			[option]
				id="Rav_XP_hp_enabled"
				value=yes
			[/option]
			[option]
				id="Rav_XP_move_enabled"
				value=yes
			[/option]
			[option]
				id="Rav_XP_damage_enabled"
				value=yes
			[/option]
			[option]
				id="Rav_XP_strike_enabled"
				value=yes
			[/option]
			[option]
				id="Rav_XP_hp_cost"
				value=4
			[/option]
			[option]
				id="Rav_XP_move_cost"
				value=8
			[/option]
			[option]
				id="Rav_XP_damage_cost"
				value=12
			[/option]
			[option]
				id="Rav_XP_strike_cost"
				value=40
			[/option]
		[/modification]
		[multiplayer]
			id="QQ_Ageless_survival"
			[option]
				id="QQ_AESS_map_setting"
				value="archipelago"
			[/option]
			[option]
				id="QQ_AESS_lava_pace"
				value="normal"
			[/option]
			[option]
				id="QQ_AESS_cooperative_map"
				value=no
			[/option]
			[option]
				id="QQ_AESS_fog_mode"
				value=no
			[/option]
			[option]
				id="QQ_AESS_difficulty_adjust"
				value=0
			[/option]
			[option]
				id="QQ_AESS_lose_when_no_leader"
				value=no
			[/option]
			[option]
				id="QQ_AESS_extra_debug"
				value=no
			[/option]
		[/multiplayer]
		[multiplayer]
			id="QQ_Ageless_survival_3P"
			[option]
				id="QQ_AESS_3P_map_setting"
				value="archipelago"
			[/option]
			[option]
				id="QQ_AESS_3P_lava_pace"
				value="normal"
			[/option]
			[option]
				id="QQ_AESS_3P_fog_mode"
				value=no
			[/option]
			[option]
				id="QQ_AESS_3P_difficulty_adjust"
				value=0
			[/option]
			[option]
				id="QQ_AESS_3P_lose_when_no_leader"
				value=no
			[/option]
			[option]
				id="QQ_AESS_3P_extra_debug"
				value=no
			[/option]
		[/multiplayer]
		[multiplayer]
			id="multi_aug_dusk_of_the_dead"
			[option]
				id="AUG_dusk_difficulty"
				value="normal"
			[/option]
			[option]
				id="AUG_dusk_dwarf_mode1"
				value=no
			[/option]
			[option]
				id="AUG_dusk_dwarf_mode2"
				value=no
			[/option]
		[/multiplayer]
		[multiplayer]
			id="multi_aug_very_short_surv1"
			[option]
				id="AUG_vss_difficulty"
				value="normal"
			[/option]
		[/multiplayer]
		[multiplayer]
			id="multi_aug_floating_castle_short_surv1"
			[option]
				id="AUG_floating_surv_difficulty"
				value="normal"
			[/option]
		[/multiplayer]
		[multiplayer]
			id="multi_aug_mod_terrain_surv1"
			[option]
				id="AUG_modterrainsurv_difficulty"
				value="normal"
			[/option]
		[/multiplayer]
		[multiplayer]
			id="multi_aug_poison_swamp_short_surv"
			[option]
				id="AUG_poison_difficulty"
				value="normal"
			[/option]
		[/multiplayer]
		[multiplayer]
			id="multi_aug_vampire_short_surv"
			[option]
				id="AUG_vampire_difficulty"
				value="normal"
			[/option]
		[/multiplayer]
		[multiplayer]
			id="multi_aug_lot_surv_dark_lord"
			[option]
				id="AUG_lotsurv_difficulty"
				value="normal"
			[/option]
		[/multiplayer]
		[multiplayer]
			id="Chain_Survival"
			[option]
				id="base_cost"
				value=10
			[/option]
			[option]
				id="khalifate_flag"
				value=no
			[/option]
			[option]
				id="allow_map_change"
				value=no
			[/option]
		[/multiplayer]
		[multiplayer]
			id="Orocia_Random_Ageless_Mod"
			[option]
				id="ORM_difficulty_mode"
				value="ultrahardcore"
			[/option]
			[option]
				id="ORM_upgrade_setting"
				value=1
			[/option]
			[option]
				id="ORM_map_setting"
				value="default"
			[/option]
			[option]
				id="ORM_wave_choice_setting"
				value="ageless_random_full"
			[/option]
			[option]
				id="ORM_individualupgrade_setting"
				value=yes
			[/option]
			[option]
				id="ORM_alliedtent_setting"
				value=yes
			[/option]
			[option]
				id="ORM_arsenal_setting"
				value=yes
			[/option]
			[option]
				id="ORM_castledestruction_setting"
				value=no
			[/option]
			[option]
				id="ORM_tenthealer_setting"
				value=yes
			[/option]
			[option]
				id="ORM_adaptive_difficulty"
				value=yes
			[/option]
			[option]
				id="ORM_spawn_for_empty"
				value=yes
			[/option]
		[/multiplayer]
		[modification]
			id="UMagic_Mod"
			[option]
				id="umm_magic_list_option"
				value=3
			[/option]
		[/modification]
		[multiplayer]
			id="TL_Pits_of_Despair"
			[option]
				id="TL_VOTA_disable_spawns"
				value=no
			[/option]
		[/multiplayer]
		[multiplayer]
			id="vota_ktv_4p"
			[option]
				id="VoTA_difficulty"
				value="hard"
			[/option]
			[option]
				id="VoTA_respawn_leader"
				value=yes
			[/option]
		[/multiplayer]
		[multiplayer]
			id="QQ_Ageless_survival_PvP"
			[option]
				id="QQ_AESS_PVP_map_setting"
				value="archipelago"
			[/option]
			[option]
				id="QQ_AESS_PVP_lava_pace"
				value="normal"
			[/option]
			[option]
				id="QQ_AESS_PVP_fog_mode"
				value=no
			[/option]
			[option]
				id="QQ_AESS_PVP_secret_mode"
				value=no
			[/option]
			[option]
				id="QQ_AESS_PVP_difficulty_adjust"
				value=0
			[/option]
			[option]
				id="QQ_AESS_PVP_spawn_destroyer"
				value=no
			[/option]
			[option]
				id="QQ_AESS_PVP_lose_when_no_leader"
				value=no
			[/option]
			[option]
				id="QQ_AESS_PVP_extra_debug"
				value=no
			[/option]
		[/multiplayer]
	[/options]
[/multiplayer]
[statistics]
	mid_scenario=yes
	[scenario]
		scenario="Sandbox Adventurous Version 8.1"
	[/scenario]
	[scenario]
		scenario="2p — Phenywesh"
		[team]
			[recruits]
				Elvish Archer=2
				Elvish Fighter=3
				Elvish Scout=2
				Elvish Shaman=1
				Mage=1
				Merman Hunter=2
				Wose=1
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Elvish Shaman=1
			[/deaths]
			[killed]
				Elvish Archer=1
				Elvish Fighter=1
				Elvish Scout=1
				Merman Hunter=1
			[/killed]
			[attacks]
				[sequence]
					s000=1
					s1010=1
					_num=30
				[/sequence]
				[sequence]
					s001=1
					s1=2
					s111=1
					_num=40
				[/sequence]
				[sequence]
					s000=1
					s0100=1
					s011=1
					s1001=1
					_num=50
				[/sequence]
				[sequence]
					s00=1
					s0010=1
					s01=2
					s11=2
					s1111=1
					_num=60
				[/sequence]
				[sequence]
					s11=1
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=1
					_num=0
				[/sequence]
				[sequence]
					s01=1
					_num=30
				[/sequence]
				[sequence]
					s000=1
					s01=1
					_num=40
				[/sequence]
				[sequence]
					s00=1
					s01=2
					s10=1
					_num=50
				[/sequence]
				[sequence]
					s00=1
					s011=1
					s101=1
					_num=60
				[/sequence]
			[/defends]
			recruit_cost=197
			recall_cost=0
			damage_inflicted=183
			damage_taken=214
			expected_damage_inflicted=208765
			expected_damage_taken=222378
			turn_damage_inflicted=0
			turn_damage_taken=0
			turn_expected_damage_inflicted=0
			turn_expected_damage_taken=0
			save_id="SANDBOXSide1"
		[/team]
		[team]
			[recruits]
				Elvish Archer=2
				Elvish Fighter=2
				Elvish Scout=1
				Merman Hunter=1
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Elvish Archer=1
				Elvish Fighter=1
				Elvish Scout=1
				Merman Hunter=1
			[/deaths]
			[killed]
				Elvish Shaman=1
			[/killed]
			[attacks]
				[sequence]
					s000=1
					s0011=1
					s01=1
					s0100=1
					s1100=1
					_num=40
				[/sequence]
				[sequence]
					s0100=1
					s1010=1
					s111=1
					_num=60
				[/sequence]
				[sequence]
					s1011=1
					s1100=1
					_num=70
				[/sequence]
				[sequence]
					s111=1
					_num=80
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=1
					s00=1
					s000=1
					s010=1
					s011=1
					s100=1
					s101=1
					_num=40
				[/sequence]
				[sequence]
					s0=1
					s01=1
					s1=1
					s10=1
					s1001=1
					s11=1
					s111=1
					_num=60
				[/sequence]
				[sequence]
					s=1
					s1111=1
					_num=70
				[/sequence]
				[sequence]
					s10=1
					s11=1
					_num=80
				[/sequence]
			[/defends]
			recruit_cost=95
			recall_cost=0
			damage_inflicted=214
			damage_taken=183
			expected_damage_inflicted=222378
			expected_damage_taken=208765
			turn_damage_inflicted=12
			turn_damage_taken=3
			turn_expected_damage_inflicted=6414
			turn_expected_damage_taken=1738
			save_id="SANDBOXSide2"
		[/team]
	[/scenario]
[/statistics]
[snapshot]
	abbrev=""
	allow_new_game=no
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	can_end_turn=yes
	completion=""
	current_time=2
	description=_"Created by: potyi."
	difficulty="NORMAL"
	disallow_recall=yes
	end_credits=yes
	end_text=""
	end_text_duration=0
	experience_modifier=70
	force_lock_settings=""
	history=""
	id="SANDBOX_Phenywesh_12"
	init_side_done=yes
	label="2p — Phenywesh"
	map_data="border_size=1
usage=map

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_off^_usr, _off^_usr, _off^_usr, _off^_usr, Wwf, Wwf, Chw, Gs, Gs^Br|, Wwf, Hhd, Gd^Fmw, Gd^Efm, Wwf, Wwf, Aa^Fet, Aa^Fpa, Ms^Xm, Wot^Ufi, Wwt^Ii, Ms^Xm, Ha, Ms^Xm, Ha, Wwf, Ai^Uf, Wwf, Wwf, Gg, Gg^Uf, Hh, Chw, Gs^Br\, Ss, Wwf, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, Gs, Wwt, Gg, Gs^Fmw, Gs^Br|, Wwt, Gd, Gd, Gd, Ss^Fmw, Wwf^Bw/, Ai^Bw/, Ai, Aa^Fpa, Wwt, Ai^Uf, Ha^Fpa, Aa^Uf, Aa^Fet, Ms^Xm, Gs^Fp, Wwf, Wwf, Wwf, Gg, Gg, Gg, Wwf, Wwf, Gs^Br\, Gs^Br\, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, Gs, Wwt^Ewf, Wwf, Gg, Gs^Br|, Gs, Ai^Uf, Gd^Efm, Gd, Ss^Bw/, Ss, Wwf, Wwf, Wwt^Ewf, Wwt, Ai, Ai, Ms^Xm, Aa^Fpa, Aa, Gs^Gvs, Gs^Gvs, Mm^Xm, Wwf, Ss^Fp, Gg, Wwf, Wwf, Wwf^Uf, Wwf, Wwf, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, Wwf, Wwt, Wwf, Gg, Gg^Br\, Gs, Ha^Vhha, Aa^Fpa, Wwf, Ms^Xm, Aa, Wwf, Gs^Fmw, Wwf, Ss, Wwt, Wwrt, Ha^Uf, Gs^Eff, Gs^Eff, Ha, Gs^Gvs, Gs^Gvs, Wwf, Gg, Ss^Vhs, Gg, Wwf, Gs^Fp, Wwf, Wwf, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, Wwf, Wwf, Gg, Wwf, Wwf, Gs^Br\, Gs^Br\, Wwf, Hh^Fp, Wwf, Wwf, Wwf, Ss, Ss^Bw|, Gs^Gvs, Ss^Fp, Ss^Vhs, Gs^Eff, Gg, Ms^Xm, Aa^Vhca, Gs^Uf, Gs^Gvs, Wwf, Gg, Hh, Gg, Gg, Ss, Gs, Wwf, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, Gs, Gg, Mm^Xm, Gg^Fmw, Hh, Wwf, Wwf, Gs^Br\, Wwf^Br\, Wwf, Gg^Gvs, Hh, Gg^Gvs, Gs^Gvs, Hh^Uf, Wwf, Gg, Gg, Rrc, Rrc, Gg, Rrc, Wwf, Wwf, Wwf, Gg^Fp, Wwt, Ss^Bw\, Wwf, Wwf, Gs, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, Gs, Gg^Uf, Gg^Ve, Gg, Gg, Mm^Xm, Wwf, Wwf, Gg^Gvs, Gg^Br\, Gg^Br\, Gg^Gvs, Gg^Gvs, Gs^Gvs, Gs^Gvs, Wwf, Rrc, Rrc, Gg, Gg, Wwf, Wwf, Gg^Efm, Gg^Efm, Gg^Efm, Wwrg, Mm^Xm, Wwt, Wwf, Gs, Hh^Fet, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, Gs, Gg^Efm, Gg^Efm, Gg, Gg, Gg, Wwf, Gg^Fp, Gg^Gvs, Gg^Gvs, Aa^Vha, Gg^Br\, Cha, Cha, Cha, Cha^Do, Cha, Cha, Cha, Wwt^Ewf, Ha^Fpa, Gg^Efm, Wwt, Wwt, Gg^Efm, Gg^Vh, Gg^Efm, Wwt, Wwf, Gs^Fms, Wwt, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, Gs^Fmw, Aa, Wwf, Wwf, Wwf, Aa^Efm, Wwf, Wwrg, Aa^Fpa, Aa^Efm, Aa^Efm, Wwt, Rrc^Efm, Rrc^Efm, Cha, Rrc^Efm, Rrc^Efm, Wwt, Wwt, Aa^Efm, Aa^Vla, Ha^Efm, Wwt^Bw/, Aa^Fpa, Gg^Efm, Gg^Efm, Gg^Efm, Wwt, Wwt, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, Aa, Wwf, Aa^Efm, Ms^Fet, Aa^Efm, Wwf, Wwf, Wwt, Wwt, Wwt^Ewf, Wwt, Wwt, 2 Kha, Wwt, Wwt, Wwt^Ewf, Wwt, Wwt, Ai, Wwt, Wwt, Aa^Efm, Aa^Efm, Ha^Fpa, Ha, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, Aa^Efm, Aa^Efm, Aa^Efm, Wwt, Wwt^Ewl, Aa^Fma, Aa^Fma, Ms^Xm, Ha, Ms^Xm, Wwt, Ms^Xm, Ha, Ms^Xm, Aa^Fma, Aa^Fma, Wwt^Ewl, Wwt, Aa^Efm, Ms^Xm, Ms, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, Wwt, _off^_usr, Aa^Fma, _off^_usr, Ms^Xm, _off^_usr, Ms^Xm, _off^_usr, Ms^Xm, _off^_usr, Ms^Xm, _off^_usr, Ms^Xm, _off^_usr, Aa^Fma, _off^_usr, Wwt, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr
"
	name=_"2p — Phenywesh"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=20
	objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>

<big>Defeat:</big>
<span foreground='red'>Death of your leader</span>"
	observer=yes
	playing_team=0
	random_calls=0
	random_seed=26257
	random_start_time=no
	scenario="SANDBOX_Phenywesh_12"
	shuffle_sides=no
	snapshot=yes
	turn_at=9
	turns=-1
	unit_wml_ids="Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman,Elvish Sorceress,Mage,Merman Hunter,Red Mage,Wose,era_events"
	used_items=""
	version="1.12.6"
	[display]
		color_adjust_blue=0
		color_adjust_green=0
		color_adjust_red=0
		view_locked=no
	[/display]
	[side]
		action_bonus_count=42
		allow_player=yes
		auto_shroud=yes
		chose_random=no
		color=1
		controller="human"
		countdown_time=0
		current_player="DanielBRahma"
		defeat_condition="no_leader_left"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		fog_data="|
|
|
|0000111000000000000000
|0011111000000000000000
|00111111100000000000000
|01111111100000000000000
|011111111100000000000000
|111111111100000000000000
|1111111111100000000000000
|1111111111100000000000000
|0111111111110000000000000
|0111111111111111111000000
|0111111111111111111100000
|0111111111111111111000000
|0011111111111111111111000
|111111111110011111111100
|1111111111111111111111110
|111111111111111111111111
|1111111111111111111111111
|111111111101111111111111
|1111111111101111111111110
|111111111111111111111100
|11111111111111111111110
|11111111111111111111000
|111111111111111111110000
|11111111111111111111000
|11111111111111111111000
|11111111111111111111000
|01111111111111111111000
|11111111111111111110000
|01111111111111111111000
|0011111110111111111000
|000000000001111111100
|00000000000011111100
|00000000000001111
"
		gold=23
		gold_add=no
		hidden=no
		id="SANDBOXSide1"
		income=0
		lost=no
		name="DanielBRahma"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>

<big>Defeat:</big>
<span foreground='red'>Death of your leader</span>"
		objectives_changed=no
		persistent=yes
		recall_cost=20
		recruit="Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman,Mage,Merman Hunter,Wose"
		save_id="SANDBOXSide1"
		scroll_to_leader=yes
		share_maps=no
		share_view=no
		shroud=no
		shroud_data=""
		side=1
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name=1
		user_team_name="Time 1"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			version=10710
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=6
			y=19
		[/village]
		[village]
			x=9
			y=4
		[/village]
		[village]
			x=13
			y=3
		[/village]
		[village]
			x=14
			y=6
		[/village]
		[village]
			x=14
			y=20
		[/village]
		[village]
			x=18
			y=6
		[/village]
		[village]
			x=20
			y=17
		[/village]
		[village]
			x=24
			y=3
		[/village]
		[village]
			x=28
			y=7
		[/village]
		[village]
			x=32
			y=4
		[/village]
		[unit]
			advances_to="Arch Mage,Silver Mage"
			alignment="neutral"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=40
#textdomain wesnoth-units
			description=_"Upon the successful culmination of their apprenticeship, a mage is stripped of the brown robes of an apprentice and given the ruddy cloak of a master. The significance of this change is often lost on the peasantry, who mistakenly title Master Magi as ‘Red Magi’. Likewise, the symbolism of the change in colors is often mistaken to signify the mage’s ability to seemingly conjure fire from nothing but thin air, a trick which, although undeniably useful, is viewed by the magi themselves as a crass application of their hard-won knowledge.

Though physically frail, and untrained as warriors, the ‘Red Magi’ have a number of tricks up their sleeves, including the gouts of fire which may have cemented their colloquial name." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="female"
			goto_x=-999
			goto_y=-999
			hitpoints=42
			id="SANDBOXSide1"
			image="units/human-magi/red-mage+female.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"female^Red Mage"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=42
			max_moves=5
			moves=5
			name="DanielBRahma"
			overlays=""
			profile="portraits/humans/transparent/mage-red+female.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/mage-red+female.png"
			type="Red Mage"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			vision=-1
			x=19
			y=2
			zoc=yes
			[portrait]
				image="portraits/humans/transparent/mage-red+female.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/mage-red+female.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=90
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=8
				description=_"fireball"
				name="fireball"
				number=4
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Rider"
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=18
#textdomain wesnoth-units
			description=_"The horsemen of the wood elves have some skill with bow and sword, but their true skill lies in their horsemanship. Even other elves are impressed by their uncanny speed in the woods, and their ability to dart through the thick of the forest with nary a scratch. They may be the only cavalry in existence that fares better in the woods than on open ground."
			experience=4
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=17
			id="Elvish Scout-3"
			image="units/elves-wood/scout/scout.png"
			jamming=0
			language_name=_"Elvish Scout"
			level=1
			max_attacks=1
			max_experience=18
			max_hitpoints=33
			max_moves=9
			moves=9
			name="Garaldur"
			overlays=""
			profile="portraits/elves/transparent/scout.png"
			race="elf"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/elves/scout.png"
			type="Elvish Scout"
			undead_variation="mounted"
			underlying_id=3
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=24
			y=15
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-400
				missile_start_time=-150
				start_time=-400
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="bow.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="bow-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/elves-wood/scout/scout.png:[100,250]"
				[/frame]
				[frame]
					image="units/elves-wood/scout/scout.png:100"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				start_time=-200
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					image="units/elves-wood/scout/scout.png:25"
					sound="horse-elf-canter.wav"
				[/frame]
				[frame]
					image="units/elves-wood/scout/scout.png:75"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/elves-wood/scout/scout.png:200"
				[/frame]
				[frame]
					image="units/elves-wood/scout/scout.png:100"
				[/frame]
				[frame]
					image="units/elves-wood/scout/scout.png:50"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/elves-wood/scout/scout.png:1,units/elves-wood/scout/scout.png:250,units/elves-wood/scout/scout.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="horse-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/elves-wood/scout/scout.png:[125*9,150,175,150,175*8]"
				[/frame]
			[/idle_anim]
			[movement_anim]
				start_time=0
				[frame]
					image="units/elves-wood/scout/scout.png:150"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/elves/transparent/scout.png"
				mirror=true
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/scout.png"
				mirror=false
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=70
				flat=60
				forest=40
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=60
			[/defense]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=120
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				slowed=yes
			[/status]
			[attack]
				damage=5
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number=2
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Spearman,Merman Netcaster"
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=15
#textdomain wesnoth-units
			description=_"The skills employed by mermen in spear-fishing are easily translated into warfare, especially against those who are not at home in the water. In times of need, many mermen of that occupation will volunteer to swell the ranks of their military."
			experience=13
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=24
			id="Merman Hunter-4"
			image="units/merfolk/hunter.png"
			jamming=0
			language_name=_"Merman Hunter"
			level=1
			max_attacks=1
			max_experience=20
			max_hitpoints=31
			max_moves=6
			moves=6
			name="Popoa"
			overlays=""
			profile="portraits/merfolk/transparent/hunter.png"
			race="merman"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/merfolk/hunter.png"
			type="Merman Hunter"
			undead_variation="swimmer"
			underlying_id=4
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			vision=-1
			x=20
			y=17
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-220
				missile_start_time=-150
				start_time=-760
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					image="units/merfolk/hunter-javelin-base.png:1"
				[/frame]
				[frame]
					image="units/merfolk/hunter-throw-[1~8].png:[100*2,120,220,120,100*3]"
				[/frame]
				[attack_sound_frame]
					duration=120
					sound="throw-[1~4].wav"
				[/attack_sound_frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[frame]
					image="units/merfolk/hunter-javelin-base.png:1"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-150
				start_time=-200
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					image="units/merfolk/hunter.png:50"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/merfolk/hunter.png:250"
				[/frame]
				[frame]
					image="units/merfolk/hunter.png:50"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					image="units/merfolk/hunter.png:1,units/merfolk/hunter.png:250,units/merfolk/hunter.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="mermen-hit.wav"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					image="units/merfolk/hunter-javelin-defend-1.png:1,units/merfolk/hunter-javelin-defend-2.png:250,units/merfolk/hunter-javelin-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="mermen-hit.wav"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[draw_weapon_anim]
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[frame]
					image="units/merfolk/hunter-javelin-[1~4].png:[100,300,140,100]"
				[/frame]
			[/draw_weapon_anim]
			[portrait]
				image="portraits/merfolk/transparent/hunter.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/merfolk/transparent/hunter.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[sheath_weapon_anim]
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[frame]
					image="units/merfolk/hunter-javelin-[4~7,1].png:[100,300,140,100*2]"
				[/frame]
			[/sheath_weapon_anim]
			[movement_costs]
				castle=1
				cave=3
				deep_water=1
				flat=2
				forest=5
				frozen=2
				fungus=3
				hills=5
				reef=2
				sand=2
				shallow_water=1
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=80
				deep_water=50
				flat=70
				forest=70
				frozen=70
				fungus=80
				hills=70
				reef=30
				sand=70
				shallow_water=40
				swamp_water=40
				village=60
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=80
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"spear"
				name="spear"
				number=2
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage=5
				description=_"spear"
				name="spear"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Captain,Elvish Hero"
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Elves are not warlike by nature, but in times of need, their natural grace and agility serve them well, as does their skillful craftsmanship. An elf can grasp the basics of swordsmanship and archery in a time uncannily short by the standards of other races, and put them to effective use on the battlefield."
			experience=20
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=11
			id="Elvish Fighter-5"
			image="units/elves-wood/fighter.png"
			jamming=0
			language_name=_"Elvish Fighter"
			level=1
			max_attacks=1
			max_experience=28
			max_hitpoints=39
			max_moves=5
			moves=5
			name="Nylad"
			overlays=""
			profile="portraits/elves/transparent/fighter.png"
			race="elf"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/elves/transparent/fighter.png~SCALE(205,205)"
			type="Elvish Fighter"
			undead_variation=""
			underlying_id=5
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=29
			y=14
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-380
				missile_start_time=-150
				start_time=-445
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					image="units/elves-wood/fighter-bow.png:65"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="bow.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="bow-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/elves-wood/fighter-bow-attack[1~4].png:[75*2,100,130]"
				[/frame]
				[frame]
					image="units/elves-wood/fighter-bow.png:65"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				start_time=-175
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					image="units/elves-wood/fighter.png:75"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/elves-wood/fighter-melee-[1~2].png:[200,50]"
				[/frame]
				[frame]
					image="units/elves-wood/fighter.png:25"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					image="units/elves-wood/fighter.png:1,units/elves-wood/fighter-defend.png:250,units/elves-wood/fighter.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~4].ogg,elf-hit-[1~2].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					image="units/elves-wood/fighter-bow.png:1,units/elves-wood/fighter-bow-defend.png:250,units/elves-wood/fighter-bow.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~4].ogg,elf-hit-[1~2].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/elves-wood/fighter-idle-[1~6,5~10,9,11,12].png:[100*2,125,150,175,200*2,400,175,200,250,400,150*3]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=70
				flat=60
				forest=40
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=3
				description=_"bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elder Wose"
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=20
#textdomain wesnoth-units
			description=_"Rarely seen even by elves, the Wose is an order of creature about which little is known. The elves are the source of most of this knowledge; they know that these beings are not descended from trees, despite the similarity in form, and they know that a wose is more closely tied to the faerie world than the elves themselves, though in a different way. The motives and workings of their kind are unknown, though most subscribe to the obvious theory that woses are dedicated wardens of the natural world.

Woses are utterly unwarlike, but possess a great strength. They are, however, neither used to, nor quick at moving around." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" In woodlands, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking." +
				_" This unit regenerates, which allows it to heal as though always stationed in a village."
			experience=6
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=33
			id="Wose-6"
			image="units/woses/wose.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Wose"
			level=1
			max_attacks=1
			max_experience=28
			max_hitpoints=52
			max_moves=4
			moves=4
			name="Landumadoak"
			overlays=""
			profile="portraits/woses/transparent/ancient-wose.png"
			race="wose"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/woses/ancient-wose.png"
			type="Wose"
			undead_variation="wose"
			underlying_id=6
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=27
			y=14
			zoc=yes
			[abilities]
				[hides]
					affect_self=yes
#textdomain wesnoth-help
					description=_"This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_"This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^ambush"
					female_name_inactive=_"female^ambush"
					id="ambush"
					name=_"ambush"
					name_inactive=_"ambush"
					[filter]
						[filter_location]
							terrain="*^F*"
						[/filter_location]
					[/filter]
				[/hides]
				[regenerate]
					affect_self=yes
					description=_"The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_"female^regenerates"
					id="regenerates"
					name=_"regenerates"
					poison="cured"
					value=8
				[/regenerate]
			[/abilities]
			[attack_anim]
				attack_sound_start_time=-500
				start_time=-500
				[filter_attack]
					name="crush"
				[/filter_attack]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="wose-attack.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="wose-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/woses/wose-attack-[1,2,1].png:[400,150,75]"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[filter_attack]
					type="blade,impact,pierce"
				[/filter_attack]
				[frame]
					image="units/woses/wose-die-fall-[1~15].png:100"
				[/frame]
			[/death]
			[death]
				start_time=0
				[filter_attack]
					type="arcane,fire,cold"
				[/filter_attack]
				[frame]
					image="units/woses/wose-die-decay-[1~9].png:150"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/woses/wose.png:1,units/woses/wose-defend.png:250,units/woses/wose.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="wose-hit.ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[portrait]
				image="portraits/woses/transparent/ancient-wose.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/woses/transparent/ancient-wose.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=80
				cave=80
				flat=80
				forest=60
				frozen=80
				fungus=70
				hills=70
				mountains=70
				reef=80
				sand=80
				shallow_water=80
				swamp_water=70
				village=80
			[/defense]
			[resistance]
				arcane=130
				blade=100
				cold=90
				fire=150
				impact=60
				pierce=40
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=13
#textdomain wesnoth-units
				description=_"crush"
				icon="attacks/crush-wose.png"
				name="crush"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Ranger,Elvish Marksman"
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=17
			description=_"Elves have always had a reputation for archery, a skill that, for many reasons, comes naturally to them. Even the frail of body can be deadly with a bow in hand, and in times of war, many will take up this weapon. Though their relative inexperience with combat leaves them somewhat vulnerable, their natural grace ensures that they can best any of humanity’s fresh recruits."
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=34
			id="Elvish Archer-7"
			image="units/elves-wood/archer+female.png"
			jamming=0
			language_name=_"female^Elvish Archer"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=34
			max_moves=6
			moves=6
			name="Elrithieth"
			overlays=""
			profile="portraits/elves/transparent/archer+female.png"
			race="elf"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/elves/archer+female.png"
			type="Elvish Archer"
			undead_variation=""
			underlying_id=7
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=9
			y=4
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-380
				missile_start_time=-150
				start_time=-445
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					image="units/elves-wood/archer+female-bow.png:65"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="bow.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="bow-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/elves-wood/archer+female-bow-attack[1~4].png:[75*2,100,130]"
				[/frame]
				[frame]
					image="units/elves-wood/archer+female-bow.png:65"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-75
				start_time=-200
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					image="units/elves-wood/archer+female-sword.png:25"
				[/frame]
				[frame]
					image="units/elves-wood/archer+female-sword-[1~4].png:[100,150,50*2]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/elves-wood/archer+female-sword.png:25"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					image="units/elves-wood/archer+female-sword.png:1,units/elves-wood/archer+female-sword-defend.png:250,units/elves-wood/archer+female-sword.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-female-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					image="units/elves-wood/archer+female-bow.png:1,units/elves-wood/archer+female-bow-defend.png:250,units/elves-wood/archer+female-bow.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-female-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/elves-wood/archer-idle-[1~6,3~6,3~6,2,1].png:100"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/archer+female.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/archer+female.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=70
				flat=60
				forest=30
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=5
				description=_"bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number=4
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Spearman,Merman Netcaster"
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=15
#textdomain wesnoth-units
			description=_"The skills employed by mermen in spear-fishing are easily translated into warfare, especially against those who are not at home in the water. In times of need, many mermen of that occupation will volunteer to swell the ranks of their military."
			experience=4
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=2
			id="Merman Hunter-15"
			image="units/merfolk/hunter.png"
			jamming=0
			language_name=_"Merman Hunter"
			level=1
			max_attacks=1
			max_experience=20
			max_hitpoints=31
			max_moves=6
			moves=6
			name="Popoa"
			overlays=""
			profile="portraits/merfolk/transparent/hunter.png"
			race="merman"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/merfolk/hunter.png"
			type="Merman Hunter"
			undead_variation="swimmer"
			underlying_id=15
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			vision=-1
			x=18
			y=15
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-220
				missile_start_time=-150
				start_time=-760
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					image="units/merfolk/hunter-javelin-base.png:1"
				[/frame]
				[frame]
					image="units/merfolk/hunter-throw-[1~8].png:[100*2,120,220,120,100*3]"
				[/frame]
				[attack_sound_frame]
					duration=120
					sound="throw-[1~4].wav"
				[/attack_sound_frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[frame]
					image="units/merfolk/hunter-javelin-base.png:1"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-150
				start_time=-200
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					image="units/merfolk/hunter.png:50"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/merfolk/hunter.png:250"
				[/frame]
				[frame]
					image="units/merfolk/hunter.png:50"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					image="units/merfolk/hunter.png:1,units/merfolk/hunter.png:250,units/merfolk/hunter.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="mermen-hit.wav"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					image="units/merfolk/hunter-javelin-defend-1.png:1,units/merfolk/hunter-javelin-defend-2.png:250,units/merfolk/hunter-javelin-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="mermen-hit.wav"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[draw_weapon_anim]
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[frame]
					image="units/merfolk/hunter-javelin-[1~4].png:[100,300,140,100]"
				[/frame]
			[/draw_weapon_anim]
			[portrait]
				image="portraits/merfolk/transparent/hunter.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/merfolk/transparent/hunter.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[sheath_weapon_anim]
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[frame]
					image="units/merfolk/hunter-javelin-[4~7,1].png:[100,300,140,100*2]"
				[/frame]
			[/sheath_weapon_anim]
			[movement_costs]
				castle=1
				cave=3
				deep_water=1
				flat=2
				forest=5
				frozen=2
				fungus=3
				hills=5
				reef=2
				sand=2
				shallow_water=1
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=80
				deep_water=50
				flat=70
				forest=70
				frozen=70
				fungus=80
				hills=70
				reef=30
				sand=70
				shallow_water=40
				swamp_water=40
				village=60
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=80
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"spear"
				name="spear"
				number=2
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage=5
				description=_"spear"
				name="spear"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Captain,Elvish Hero"
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Elves are not warlike by nature, but in times of need, their natural grace and agility serve them well, as does their skillful craftsmanship. An elf can grasp the basics of swordsmanship and archery in a time uncannily short by the standards of other races, and put them to effective use on the battlefield."
			experience=4
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=26
			id="Elvish Fighter-16"
			image="units/elves-wood/fighter.png"
			jamming=0
			language_name=_"Elvish Fighter"
			level=1
			max_attacks=1
			max_experience=28
			max_hitpoints=34
			max_moves=5
			moves=5
			name="Ameng"
			overlays=""
			profile="portraits/elves/transparent/fighter.png"
			race="elf"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/elves/transparent/fighter.png~SCALE(205,205)"
			type="Elvish Fighter"
			undead_variation=""
			underlying_id=16
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=24
			y=13
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-380
				missile_start_time=-150
				start_time=-445
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					image="units/elves-wood/fighter-bow.png:65"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="bow.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="bow-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/elves-wood/fighter-bow-attack[1~4].png:[75*2,100,130]"
				[/frame]
				[frame]
					image="units/elves-wood/fighter-bow.png:65"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				start_time=-175
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					image="units/elves-wood/fighter.png:75"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/elves-wood/fighter-melee-[1~2].png:[200,50]"
				[/frame]
				[frame]
					image="units/elves-wood/fighter.png:25"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					image="units/elves-wood/fighter.png:1,units/elves-wood/fighter-defend.png:250,units/elves-wood/fighter.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~4].ogg,elf-hit-[1~2].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					image="units/elves-wood/fighter-bow.png:1,units/elves-wood/fighter-bow-defend.png:250,units/elves-wood/fighter-bow.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~4].ogg,elf-hit-[1~2].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/elves-wood/fighter-idle-[1~6,5~10,9,11,12].png:[100*2,125,150,175,200*2,400,175,200,250,400,150*3]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=70
				flat=60
				forest=40
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=4
				description=_"bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^dextrous"
					id="dextrous"
					male_name=_"dextrous"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="ranged"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Ranger,Elvish Marksman"
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=17
#textdomain wesnoth-units
			description=_"Elves have always had a reputation for archery, a skill that, for many reasons, comes naturally to them. Even the frail of body can be deadly with a bow in hand, and in times of war, many will take up this weapon. Though their relative inexperience with combat leaves them somewhat vulnerable, their natural grace ensures that they can best any of humanity’s fresh recruits."
			experience=2
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=20
			id="Elvish Archer-17"
			image="units/elves-wood/archer+female.png"
			jamming=0
			language_name=_"female^Elvish Archer"
			level=1
			max_attacks=1
			max_experience=31
			max_hitpoints=34
			max_moves=6
			moves=6
			name="Bel"
			overlays=""
			profile="portraits/elves/transparent/archer+female.png"
			race="elf"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/elves/archer+female.png"
			type="Elvish Archer"
			undead_variation=""
			underlying_id=17
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=18
			y=6
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-380
				missile_start_time=-150
				start_time=-445
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					image="units/elves-wood/archer+female-bow.png:65"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="bow.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="bow-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/elves-wood/archer+female-bow-attack[1~4].png:[75*2,100,130]"
				[/frame]
				[frame]
					image="units/elves-wood/archer+female-bow.png:65"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-75
				start_time=-200
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					image="units/elves-wood/archer+female-sword.png:25"
				[/frame]
				[frame]
					image="units/elves-wood/archer+female-sword-[1~4].png:[100,150,50*2]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/elves-wood/archer+female-sword.png:25"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					image="units/elves-wood/archer+female-sword.png:1,units/elves-wood/archer+female-sword-defend.png:250,units/elves-wood/archer+female-sword.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-female-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					image="units/elves-wood/archer+female-bow.png:1,units/elves-wood/archer+female-bow-defend.png:250,units/elves-wood/archer+female-bow.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-female-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/elves-wood/archer-idle-[1~6,3~6,3~6,2,1].png:100"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/archer+female.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/archer+female.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=70
				flat=60
				forest=30
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number=4
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^dextrous"
					id="dextrous"
					male_name=_"dextrous"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="ranged"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Captain,Elvish Hero"
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Elves are not warlike by nature, but in times of need, their natural grace and agility serve them well, as does their skillful craftsmanship. An elf can grasp the basics of swordsmanship and archery in a time uncannily short by the standards of other races, and put them to effective use on the battlefield."
			experience=1
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=34
			id="Elvish Fighter-18"
			image="units/elves-wood/fighter.png"
			jamming=0
			language_name=_"Elvish Fighter"
			level=1
			max_attacks=1
			max_experience=28
			max_hitpoints=36
			max_moves=6
			moves=6
			name="Celil"
			overlays=""
			profile="portraits/elves/transparent/fighter.png"
			race="elf"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/elves/transparent/fighter.png~SCALE(205,205)"
			type="Elvish Fighter"
			undead_variation=""
			underlying_id=18
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=14
			y=6
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-380
				missile_start_time=-150
				start_time=-445
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					image="units/elves-wood/fighter-bow.png:65"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="bow.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="bow-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/elves-wood/fighter-bow-attack[1~4].png:[75*2,100,130]"
				[/frame]
				[frame]
					image="units/elves-wood/fighter-bow.png:65"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				start_time=-175
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					image="units/elves-wood/fighter.png:75"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/elves-wood/fighter-melee-[1~2].png:[200,50]"
				[/frame]
				[frame]
					image="units/elves-wood/fighter.png:25"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					image="units/elves-wood/fighter.png:1,units/elves-wood/fighter-defend.png:250,units/elves-wood/fighter.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~4].ogg,elf-hit-[1~2].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					image="units/elves-wood/fighter-bow.png:1,units/elves-wood/fighter-bow-defend.png:250,units/elves-wood/fighter-bow.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~4].ogg,elf-hit-[1~2].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/elves-wood/fighter-idle-[1~6,5~10,9,11,12].png:[100*2,125,150,175,200*2,400,175,200,250,400,150*3]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=70
				flat=60
				forest=40
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=3
				description=_"bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="White Mage,Red Mage"
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=20
#textdomain wesnoth-units
			description=_"Humans have often pondered the workings of the world in which they live. Some endeavor to take this beyond idle musing, to set it as the primary enterprise of their lives. Any magi worthy of the title have spent at least a decade in study, amassing a sum of knowledge which sets them apart from other people. These men and women, who have committed themselves fully to the pursuit of wisdom, stand in stark contrast to a world where few can even read and write. Their ranks are filled with the children of hopeful nobility, or those who sought an escape from the intellectual void of manual labor.

It is an irony that, with all their knowledge, and their unassuming monopoly thereof, the collective community of magi could likely rule society, were they ever to try. However, their true love is neither money, nor power, and those who see the study of magic as a means to such ends often lack the very conviction required for true mastery.

Physically frail, and lacking familiarity with combat, magi do possess certain arts which are of great utility in battle." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent."
			experience=8
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=23
			id="Mage-19"
			image="units/human-magi/mage+female.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"female^Mage"
			level=1
			max_attacks=1
			max_experience=30
			max_hitpoints=23
			max_moves=6
			moves=6
			name="Dwnoic"
			overlays=""
			profile="portraits/humans/transparent/mage+female.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/mage+female.png"
			type="Mage"
			undead_variation=""
			underlying_id=19
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			vision=-1
			x=17
			y=7
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-350
				magic_missile_flare_start_time=-750
				magic_missile_start_time=-750
				magic_missile_trail_1_start_time=-350
				magic_missile_trail_2_start_time=-350
				magic_missile_trail_3_start_time=-350
				offset=0
				start_time=-800
				[filter_attack]
					name="missile"
				[/filter_attack]
				[magic_missile_frame]
					duration=400
					halo="halo/mage-halo[1~5].png"
					halo_x="11~0"
					halo_y="-20~-54"
					offset="0.001~-0.083,-0.083~-0.25,-0.25~-0.5"
				[/magic_missile_frame]
				[magic_missile_frame]
					duration=350
					halo="halo/mage-halo[1~5].png"
					halo_y="-54~-45,-45~-27,-27~0"
					offset="-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_frame]
				[magic_missile_trail_1_frame]
					duration=350
					halo="misc/blank-hex.png:40,halo/mage-preparation-halo[1~7].png"
					halo_y="-54:40,-54~-45,-45~-27,-27~0"
					offset="0.001:40,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_1_frame]
				[magic_missile_trail_2_frame]
					duration=350
					halo="misc/blank-hex.png:80,halo/mage-preparation-halo[1~7].png"
					halo_y="-54:80,-54~-45,-45~-27,-27~0"
					offset="0.001:80,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_2_frame]
				[magic_missile_trail_3_frame]
					duration=350
					halo="misc/blank-hex.png:120,halo/mage-preparation-halo[1~7].png"
					halo_y="-54:120,-54~-45,-45~-27,-27~0"
					offset="0.001:120,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_3_frame]
				[magic_missile_flare_frame]
					duration=600
					halo="halo/mage-preparation-halo[1~7].png"
					halo_x=11
					halo_y=-20
					offset=0
				[/magic_missile_flare_frame]
				[frame]
					image="units/human-magi/mage+female-attack-magic[1,2,1].png:[100,700,200]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="magic-missile-[1~3].ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="magic-missile-[1~3]-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				start_time=-250
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					image="units/human-magi/mage+female.png:50"
				[/frame]
				[frame]
					image="units/human-magi/mage+female-attack-staff[1~2].png:[100,200]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="staff.wav"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/human-magi/mage+female-attack-magic1.png:50"
				[/frame]
				[frame]
					image="units/human-magi/mage+female.png:50"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/human-magi/mage+female.png:1,units/human-magi/mage+female-defend.png:250,units/human-magi/mage+female.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-female-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/mage+female.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/mage+female.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number=1
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=7
				description=_"missile"
				icon="attacks/magic-missile.png"
				name="missile"
				number=3
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Rider"
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=18
#textdomain wesnoth-units
			description=_"The horsemen of the wood elves have some skill with bow and sword, but their true skill lies in their horsemanship. Even other elves are impressed by their uncanny speed in the woods, and their ability to dart through the thick of the forest with nary a scratch. They may be the only cavalry in existence that fares better in the woods than on open ground."
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=37
			id="Elvish Scout-20"
			image="units/elves-wood/scout/scout.png"
			jamming=0
			language_name=_"Elvish Scout"
			level=1
			max_attacks=1
			max_experience=22
			max_hitpoints=37
			max_moves=9
			moves=9
			name="Elrel"
			overlays=""
			profile="portraits/elves/transparent/scout.png"
			race="elf"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/elves/scout.png"
			type="Elvish Scout"
			undead_variation="mounted"
			underlying_id=20
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=22
			y=3
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-400
				missile_start_time=-150
				start_time=-400
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="bow.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="bow-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/elves-wood/scout/scout.png:[100,250]"
				[/frame]
				[frame]
					image="units/elves-wood/scout/scout.png:100"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				start_time=-200
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					image="units/elves-wood/scout/scout.png:25"
					sound="horse-elf-canter.wav"
				[/frame]
				[frame]
					image="units/elves-wood/scout/scout.png:75"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/elves-wood/scout/scout.png:200"
				[/frame]
				[frame]
					image="units/elves-wood/scout/scout.png:100"
				[/frame]
				[frame]
					image="units/elves-wood/scout/scout.png:50"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/elves-wood/scout/scout.png:1,units/elves-wood/scout/scout.png:250,units/elves-wood/scout/scout.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="horse-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/elves-wood/scout/scout.png:[125*9,150,175,150,175*8]"
				[/frame]
			[/idle_anim]
			[movement_anim]
				start_time=0
				[frame]
					image="units/elves-wood/scout/scout.png:150"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/elves/transparent/scout.png"
				mirror=true
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/scout.png"
				mirror=false
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=70
				flat=60
				forest=40
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=60
			[/defense]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=120
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=7
				description=_"bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number=2
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^dextrous"
					id="dextrous"
					male_name=_"dextrous"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="ranged"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=8
		allow_player=yes
		auto_shroud=yes
		chose_random=no
		color=2
		controller="network"
		countdown_time=0
		current_player="PedroTokar"
		defeat_condition="no_leader_left"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		fog_data="|
|
|
|0000000011111111111110
|0000000111111111111110
|00000001111111111111110
|00000011111111111111110
|000000111111111111111110
|000000111111111111111100
|0000000111111111111111000
|000000011111111111111000
|0000000011111111111110000
|000000001111111111110000
|0000000011111111111100000
|000000011111111111000000
|0000000011111111111000000
|000000000111111111000000
|0000000001111111110000000
|000000000111111110000000
|0000000000011110011000000
|000000000000000111100000
|0000000000000011111100000
|000000000001111111110000
|0000000000111111111100000
|000000000111111111110000
|0000000000111111111100000
|000000000111111111110000
|0000000000111111111100000
|000000000011111111100000
|0000000000011111111000000
|000000000001111100000000
|000000000000000000000000
|00000000000000000000000
|00000000000000000000000
|0000000000000000000000
|0000000000000000000000
"
		gold=81
		gold_add=no
		hidden=no
		id="SANDBOXSide2"
		income=0
		lost=no
		name="PedroTokar"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>

<big>Defeat:</big>
<span foreground='red'>Death of your leader</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman,Mage,Merman Hunter,Wose"
		save_id="SANDBOXSide2"
		scroll_to_leader=yes
		share_maps=no
		share_view=no
		shroud=no
		shroud_data=""
		side=2
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name=2
		user_team_name="Time 2"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			version=10710
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=9
			y=8
		[/village]
		[village]
			x=24
			y=17
		[/village]
		[village]
			x=25
			y=21
		[/village]
		[village]
			x=29
			y=16
		[/village]
		[village]
			x=29
			y=20
		[/village]
		[unit]
			advances_to="Elvish Enchantress"
			alignment="neutral"
			alpha=256
			attacks_left=0
			canrecruit=yes
			cost=34
#textdomain wesnoth-units
			description=_"The world of faerie is far more potent than the corporeal world. Simply bringing some of this world into our own can have violent results. This is well-understood by the elves, although rarely used with malicious intent; doing so is no easy task, and is a very ill-regarded use of their strength.

Those able to do so are roughly titled as ‘sorceresses’ by other races; and certainly are capable of acting the part." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			experience=15
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="female"
			goto_x=-999
			goto_y=-999
			hitpoints=1
			id="SANDBOXSide2"
			image="units/elves-wood/sorceress.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"female^Elvish Sorceress"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=41
			max_moves=5
			moves=0
			name="PedroTokar"
			overlays=""
			profile="portraits/elves/transparent/sorceress.png"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/elves/sorceress.png"
			type="Elvish Sorceress"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			vision=-1
			x=24
			y=14
			zoc=yes
			[portrait]
				image="portraits/elves/transparent/sorceress.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/sorceress.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=70
				flat=60
				forest=30
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=4
				description=_"staff"
				icon="attacks/druidstaff.png"
				name="staff"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=4
				description=_"entangle"
				name="entangle"
				number=3
				range="ranged"
				type="impact"
				[specials]
					[slow]
#textdomain wesnoth-help
						description=_"This attack slows the target until it ends a turn. Slow halves the damage caused by attacks and the movement cost for a slowed unit is doubled. A unit that is slowed will feature a snail icon in its sidebar information when it is selected."
						id="slow"
						name=_"slows"
					[/slow]
				[/specials]
			[/attack]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"faerie fire"
				icon="attacks/faerie-fire.png"
				name="faerie fire"
				number=4
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Captain,Elvish Hero"
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Elves are not warlike by nature, but in times of need, their natural grace and agility serve them well, as does their skillful craftsmanship. An elf can grasp the basics of swordsmanship and archery in a time uncannily short by the standards of other races, and put them to effective use on the battlefield."
			experience=5
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=16
			id="Elvish Fighter-11"
			image="units/elves-wood/fighter.png"
			jamming=0
			language_name=_"Elvish Fighter"
			level=1
			max_attacks=1
			max_experience=28
			max_hitpoints=36
			max_moves=6
			moves=1
			name="Elvónd"
			overlays=""
			profile="portraits/elves/transparent/fighter.png"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/elves/transparent/fighter.png~SCALE(205,205)"
			type="Elvish Fighter"
			undead_variation=""
			underlying_id=11
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=16
			y=12
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-380
				missile_start_time=-150
				start_time=-445
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					image="units/elves-wood/fighter-bow.png:65"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="bow.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="bow-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/elves-wood/fighter-bow-attack[1~4].png:[75*2,100,130]"
				[/frame]
				[frame]
					image="units/elves-wood/fighter-bow.png:65"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				start_time=-175
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					image="units/elves-wood/fighter.png:75"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/elves-wood/fighter-melee-[1~2].png:[200,50]"
				[/frame]
				[frame]
					image="units/elves-wood/fighter.png:25"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					image="units/elves-wood/fighter.png:1,units/elves-wood/fighter-defend.png:250,units/elves-wood/fighter.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~4].ogg,elf-hit-[1~2].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					image="units/elves-wood/fighter-bow.png:1,units/elves-wood/fighter-bow-defend.png:250,units/elves-wood/fighter-bow.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~4].ogg,elf-hit-[1~2].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/elves-wood/fighter-idle-[1~6,5~10,9,11,12].png:[100*2,125,150,175,200*2,400,175,200,250,400,150*3]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=70
				flat=60
				forest=40
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=3
				description=_"bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Ranger,Elvish Marksman"
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=17
#textdomain wesnoth-units
			description=_"Elves have always had a reputation for archery, a skill that, for many reasons, comes naturally to them. Even the frail of body can be deadly with a bow in hand, and in times of war, many will take up this weapon. Though their relative inexperience with combat leaves them somewhat vulnerable, their natural grace ensures that they can best any of humanity’s fresh recruits."
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=28
			id="Elvish Archer-13"
			image="units/elves-wood/archer.png"
			jamming=0
			language_name=_"Elvish Archer"
			level=1
			max_attacks=1
			max_experience=31
			max_hitpoints=28
			max_moves=7
			moves=0
			name="Mebrion"
			overlays=""
			profile="portraits/elves/transparent/archer.png"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/elves/archer.png"
			type="Elvish Archer"
			undead_variation=""
			underlying_id=13
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=7
			y=14
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-380
				missile_start_time=-150
				start_time=-445
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					image="units/elves-wood/archer-bow.png:65"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="bow.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="bow-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/elves-wood/archer-bow-attack[1~4].png:[75*2,100,130]"
				[/frame]
				[frame]
					image="units/elves-wood/archer-bow.png:65"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-75
				start_time=-200
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					image="units/elves-wood/archer-sword.png:25"
				[/frame]
				[frame]
					image="units/elves-wood/archer-sword-[1~4].png:[100,150,50*2]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/elves-wood/archer-sword.png:25"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					image="units/elves-wood/archer-sword.png:1,units/elves-wood/archer-sword-defend.png:250,units/elves-wood/archer-sword.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~4].ogg,elf-hit-[1~2].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					image="units/elves-wood/archer-bow.png:1,units/elves-wood/archer-bow-defend.png:250,units/elves-wood/archer-bow.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~4].ogg,elf-hit-[1~2].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/elves-wood/archer-idle-[1~6,3~6,3~6,2,1].png:100"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/archer.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/archer.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=70
				flat=60
				forest=30
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=5
				description=_"bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number=4
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-20
		id="dawn"
		image="misc/time-schedules/default/schedule-dawn.png"
		lawful_bonus=0
		mask=""
		name=_"Dawn"
		red=-20
		sound="ambient/morning.ogg"
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/time-schedules/default/schedule-morning.png"
		lawful_bonus=25
		mask=""
		name=_"Morning"
		red=0
		sound=""
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/time-schedules/default/schedule-afternoon.png"
		lawful_bonus=25
		mask=""
		name=_"Afternoon"
		red=0
		sound=""
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/time-schedules/default/schedule-dusk.png"
		lawful_bonus=0
		mask=""
		name=_"Dusk"
		red=0
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/time-schedules/default/schedule-firstwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"First Watch"
		red=-45
		sound=""
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/time-schedules/default/schedule-secondwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"Second Watch"
		red=-45
		sound=""
	[/time]
	[undo_stack]
		committed=no
		side=1
	[/undo_stack]
	[event]
	[/event]
	[event]
	[/event]
	[event]
		name="time over"
		[lua]
			code="
                local _ = wesnoth.textdomain ""wesnoth-multiplayer""
                local function all_sides()
                    local function f(s, i)
                        i = i + 1
                        local t = wesnoth.sides[i]
                        return t and i, t
                    end
                    return f, nil, 0
                end

                local income_factor = 5

                local side_num = -1
                local total_score = -1
                local side_comparison = """"
                for side, team in all_sides() do
                    repeat -- ugly hack to convert 'break' into 'continue'
                    if team.__cfg.hidden then
                        break
                    end
                    local r, g, b = 255, 255, 255
                    if     team.__cfg.color == 1 then r, g, b = 255,   0,   0
                    elseif team.__cfg.color == 2 then r, g, b =   0,   0, 255
                    elseif team.__cfg.color == 3 then r, g, b =   0, 255,   0
                    elseif team.__cfg.color == 4 then r, g, b = 155,  48, 255
                    elseif team.__cfg.color == 5 then r, g, b =   0,   0,   0
                    elseif team.__cfg.color == 6 then r, g, b = 165,  42,  42
                    elseif team.__cfg.color == 7 then r, g, b = 255, 165,   0
                    elseif team.__cfg.color == 8 then r, g, b = 255, 255, 255
                    elseif team.__cfg.color == 9 then r, g, b =   0, 128, 128 end
                    if # wesnoth.get_units( { side = side } ) == 0 then
                        side_comparison = side_comparison ..
                            string.format( tostring( _ ""<span strikethrough='true' foreground='#%02x%02x%02x'>Side %d</span>"") .. ""\n"",
                                r, g, b, side)
                        break
                    end
                    local income = team.total_income * income_factor
                    local units = 0
                    -- Calc the total unit-score here
                    for i, unit in ipairs( wesnoth.get_units { side = side } ) do
                        if not unit.__cfg.canrecruit then
                            wesnoth.fire(""unit_worth"", { id = unit.id })
                            units = units + wesnoth.get_variable(""unit_worth"")
                        end
                    end
                    -- Up to here
                    local total = units + team.gold + income
                    side_comparison = side_comparison ..
                        string.format( tostring( _ ""<span foreground='#%02x%02x%02x'>Side %d</span>:  Income score = %d  Unit score = %d  Gold = %d"") .. ""\n"" .. tostring( _ ""Grand total: <b>%d</b>"") .. ""\n"",
                            r, g, b, side, income, units, team.gold, total)
                    if total > total_score then
                        color = string.format(""#%02x%02x%02x"", r, g, b)
                        side_num = side
                        total_score = total
                    end
                    until true -- end ugly hack
                end
                side_comparison = side_comparison ..
                    string.format( ""\n"" .. tostring( _ ""<span foreground='%s'>Side %d</span> has the advantage.""), color, side_num)
                wesnoth.fire(""message"", { message = side_comparison, speaker = ""narrator"", image = ""wesnoth-icon.png""})
            "
		[/lua]
	[/event]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[variables]
		damage_inflicted=4
		next_scenario="SANDBOX_Phenywesh_12"
		random=2
		side_number=1
		turn_number=9
		x1=0
		x2=0
		y1=0
		y2=0
	[/variables]
[/snapshot]
[replay_start]
	abbrev=""
	allow_new_game=no
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	can_end_turn=yes
	completion=""
	current_time=0
	description=_"Created by: potyi."
	difficulty="NORMAL"
	disallow_recall=yes
	end_credits=yes
	end_text=""
	end_text_duration=0
	experience_modifier=70
	force_lock_settings=""
	history=""
	id="SANDBOX_Phenywesh_12"
	init_side_done=yes
	label="2p — Phenywesh"
	map_data="border_size=1
usage=map

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_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, Ha^Fpa, Ms, Aa^Efm, Aa^Efm, Wwt, Wwt^Ewl, Wwt, Aa^Fma, Wwt^Ewf, Ha, Wwt, Wwt, Wwt, Ha, Wwt^Ewf, Aa^Fma, Wwt, Wwt^Ewl, Wwf, Aa^Efm, Ms^Fet, Aa^Efm, Wwf, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, Wwt, Ha, Gg^Efm, Aa^Efm, Aa^Fpa, Wwt, Ha^Efm, Ai, Aa^Efm, Wwt, Wwt, Wwt, Rrc^Efm, 1 Kha, Rrc^Efm, Wwt, Wwt, Wwt, Aa^Efm, Wwf, Wwrg, Aa^Efm, Aa^Efm, Aa^Efm, Wwf, Aa, Aa, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, Wwt, Wwt, Wwf, Gg^Efm, Gg^Efm, Gg^Efm, Gg^Efm, Wwt^Bw/, Wwt, Aa^Vla, Ha^Fpa, Wwt, Cha, Rrc^Efm, Cha, Cha, Cha, Rrc^Efm, Cha, Aa^Efm, Aa^Vha, Aa^Fpa, Gg^Gvs, Wwf, Wwf, Wwf, Gg, Wwf, Gg^Efm, Gs^Fmw, Gs, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, Hh^Fet, Gs^Fms, Wwf, Wwt, Mm^Xm, Gg^Vh, Gg^Efm, Wwt, Gg^Efm, Gg^Efm, Wwf, Wwt^Ewf, Gg, Cha, Rrc, Cha^Do, Gs^Gvs, Cha, Gg^Gvs, Gg^Br\, Gg^Br\, Gg^Gvs, Gg^Gvs, Gg^Fp, Wwf, Gg, Gg, Gg, Gg^Ve, Gg^Efm, Gs, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, Gs, Gs, Wwf, Wwt, Wwt, Wwrg, Wwf, Gg^Efm, Wwf, Wwf, Gg, Gg, Rrc, Rrc, Gg, Wwf, Hh^Uf, Gs^Gvs, Gg^Gvs, Gg^Gvs, Gg^Gvs, Gg^Br\, Wwf^Br\, Wwf, Wwf, Mm^Xm, Hh, Gg, Mm^Xm, Gg^Uf, Gs, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, Wwf, Wwf, Ss, Ss^Bw\, Gg, Gg^Fp, Gg, Wwf, Gs^Gvs, Rrc, Aa^Vhca, Rrc, Gg, Gg, Ss^Vhs, Wwf, Gs^Gvs, Gs^Gvs, Ss, Hh, Wwf, Wwf, Hh^Fp, Gs^Br\, Gs^Br\, Wwf, Wwf, Gg^Fmw, Gg, Gg, Wwf, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, Wwf, Gs, Gs^Fp, Gg, Gg, Hh, Gg, Wwf, Gs^Gvs, Gs^Uf, Ha, Ms^Xm, Gg^Eff, Gg^Eff, Wwrt, Ss^Fp, Ss, Ss^Bw|, Gs^Fmw, Wwf, Aa, Wwf, Wwf, Wwf, Ha^Vhha, Gs^Br\, Gg^Br\, Wwf, Wwf, Wwf, Wwf, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, Wwf, Wwf, Wwf^Uf, Wwf, Wwf, Ss^Vhs, Ss^Fp, Wwf, Mm^Xm, Gs^Gvs, Gs^Gvs, Gg^Eff, Aa^Fpa, Ha^Uf, Ai, Wwt, Wwt, Wwf, Wwf, Wwf, Ss, Ms^Xm, Gd, Aa^Fpa, Ai^Uf, Gs, Gs^Br|, Gg, Wwf, Wwt, Gs, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, Gs^Br\, Wwf, Wwf, Wwf, Gg, Gg, Gg, Wwf, Wwf, Gs^Gvs, Gs^Fp, Aa, Aa^Fet, Ms^Xm, Ha^Fpa, Ai, Wwt, Wwt^Ewf, Ai, Wwf, Wwf^Bw/, Ss^Bw/, Gd, Gd^Efm, Gd, Gs, Gs^Br|, Gg, Gg, Wwt^Ewf, Gs, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, Wwf, Gs^Br\, Gs^Br\, Wwf, Hh, Gg, Gg, Wwf, Wwf, Wwf, Wwf, Ms^Xm, Ms^Xm, Aa^Uf, Ms^Xm, Ai^Uf, Wot^Ufi, Aa^Fpa, Aa^Fpa, Ai^Bw/, Wwf, Ss^Fmw, Gd^Efm, Gd, Hhd, Wwt, Gs^Br|, Gs^Fmw, Chw, Wwt, Wwf, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, Wwf, Ss, Wwf, Chw, Chw, Gg^Uf, Wwf, Wwf, Gs, Ai^Uf, Wwf, Ha, Ms^Xm, Ha, Wwt^Ii, Wwt^Ii, Wwt^Ii, Ms^Xm, Ms, Aa^Fet, Aa, Wwf, Gd, Gd^Fmw, Gs, Wwf, Gs^Br|, Gs, Wwf, Wwf, Wwf, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, Wwf, Ss, Wwf, Gs, Gs^Br|, Chw, Gs, Gs, Gd, Wwf, Aa, Ha^Fpa, Ms, Aa^Uf, Wwt^Ii, Ms^Ii, Wwt^Ii, Aa^Uf, Ms^Xm, Ha^Fpa, Wwf, Wwf, Gs, Gs, Wwf, Chw, Chw, Gs, Wwf, Ss, Wwf, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, Wwf, Wwf, Chw, Gs, Gs^Br|, Wwf, Hhd, Gd^Fmw, Gd^Efm, Wwf, Wwf, Aa^Fet, Aa^Fpa, Ms^Xm, Wot^Ufi, Wwt^Ii, Ms^Xm, Ha, Ms^Xm, Ha, Wwf, Ai^Uf, Wwf, Wwf, Gg, Gg^Uf, Hh, Chw, Gs^Br\, Ss, Wwf, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, Gs, Wwt, Gg, Gs^Fmw, Gs^Br|, Wwt, Gd, Gd, Gd, Ss^Fmw, Wwf^Bw/, Ai^Bw/, Ai, Aa^Fpa, Wwt, Ai^Uf, Ha^Fpa, Aa^Uf, Aa^Fet, Ms^Xm, Gs^Fp, Wwf, Wwf, Wwf, Gg, Gg, Gg, Wwf, Wwf, Gs^Br\, Gs^Br\, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, Gs, Wwt^Ewf, Wwf, Gg, Gs^Br|, Gs, Ai^Uf, Gd^Efm, Gd, Ss^Bw/, Ss, Wwf, Wwf, Wwt^Ewf, Wwt, Ai, Ai, Ms^Xm, Aa^Fpa, Aa, Gs^Gvs, Gs^Gvs, Mm^Xm, Wwf, Ss^Fp, Gg, Wwf, Wwf, Wwf^Uf, Wwf, Wwf, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, Wwf, Wwt, Wwf, Gg, Gg^Br\, Gs, Ha^Vhha, Aa^Fpa, Wwf, Ms^Xm, Aa, Wwf, Gs^Fmw, Wwf, Ss, Wwt, Wwrt, Ha^Uf, Gs^Eff, Gs^Eff, Ha, Gs^Gvs, Gs^Gvs, Wwf, Gg, Ss^Vhs, Gg, Wwf, Gs^Fp, Wwf, Wwf, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, Wwf, Wwf, Gg, Wwf, Wwf, Gs^Br\, Gs^Br\, Wwf, Hh^Fp, Wwf, Wwf, Wwf, Ss, Ss^Bw|, Gs^Gvs, Ss^Fp, Ss^Vhs, Gs^Eff, Gg, Ms^Xm, Aa^Vhca, Gs^Uf, Gs^Gvs, Wwf, Gg, Hh, Gg, Gg, Ss, Gs, Wwf, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, Gs, Gg, Mm^Xm, Gg^Fmw, Hh, Wwf, Wwf, Gs^Br\, Wwf^Br\, Wwf, Gg^Gvs, Hh, Gg^Gvs, Gs^Gvs, Hh^Uf, Wwf, Gg, Gg, Rrc, Rrc, Gg, Rrc, Wwf, Wwf, Wwf, Gg^Fp, Wwt, Ss^Bw\, Wwf, Wwf, Gs, _off^_usr, _off^_usr, _off^_usr, _off^_usr
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_off^_usr, _off^_usr, _off^_usr, _off^_usr, Gs, Gg^Efm, Gg^Efm, Gg, Gg, Gg, Wwf, Gg^Fp, Gg^Gvs, Gg^Gvs, Aa^Vha, Gg^Br\, Cha, Cha, Cha, Cha^Do, Cha, Cha, Cha, Wwt^Ewf, Ha^Fpa, Gg^Efm, Wwt, Wwt, Gg^Efm, Gg^Vh, Gg^Efm, Wwt, Wwf, Gs^Fms, Wwt, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, Gs^Fmw, Aa, Wwf, Wwf, Wwf, Aa^Efm, Wwf, Wwrg, Aa^Fpa, Aa^Efm, Aa^Efm, Wwt, Rrc^Efm, Rrc^Efm, Cha, Rrc^Efm, Rrc^Efm, Wwt, Wwt, Aa^Efm, Aa^Vla, Ha^Efm, Wwt^Bw/, Aa^Fpa, Gg^Efm, Gg^Efm, Gg^Efm, Wwt, Wwt, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, Aa, Wwf, Aa^Efm, Ms^Fet, Aa^Efm, Wwf, Wwf, Wwt, Wwt, Wwt^Ewf, Wwt, Wwt, 2 Kha, Wwt, Wwt, Wwt^Ewf, Wwt, Wwt, Ai, Wwt, Wwt, Aa^Efm, Aa^Efm, Ha^Fpa, Ha, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, Aa^Efm, Aa^Efm, Aa^Efm, Wwt, Wwt^Ewl, Aa^Fma, Aa^Fma, Ms^Xm, Ha, Ms^Xm, Wwt, Ms^Xm, Ha, Ms^Xm, Aa^Fma, Aa^Fma, Wwt^Ewl, Wwt, Aa^Efm, Ms^Xm, Ms, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, Wwt, _off^_usr, Aa^Fma, _off^_usr, Ms^Xm, _off^_usr, Ms^Xm, _off^_usr, Ms^Xm, _off^_usr, Ms^Xm, _off^_usr, Ms^Xm, _off^_usr, Aa^Fma, _off^_usr, Wwt, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr
"
	name=_"2p — Phenywesh"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=2
	objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>

<big>Defeat:</big>
<span foreground='red'>Death of your leader</span>"
	observer=yes
	playing_team=0
	random_calls=0
	random_seed=26257
	random_start_time=no
	scenario="SANDBOX_Phenywesh_12"
	shuffle_sides=no
	snapshot=yes
	turn_at=1
	turns=-1
	unit_wml_ids="Elvish Sorceress,Red Mage,era_events"
	used_items=""
	version="1.12.6"
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		chose_random=no
		color=1
		controller="human"
		countdown_time=0
		current_player="DanielBRahma"
		defeat_condition="no_leader_left"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=100
		gold_add=no
		hidden=no
		id="SANDBOXSide1"
		income=0
		lost=no
		name="DanielBRahma"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>

<big>Defeat:</big>
<span foreground='red'>Death of your leader</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman,Mage,Merman Hunter,Wose"
		save_id="SANDBOXSide1"
		scroll_to_leader=yes
		share_maps=no
		share_view=no
		shroud=no
		shroud_data=""
		side=1
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name=1
		user_team_name="Time 1"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			version=10710
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[unit]
			advances_to="Arch Mage,Silver Mage"
			alignment="neutral"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=40
#textdomain wesnoth-units
			description=_"Upon the successful culmination of their apprenticeship, a mage is stripped of the brown robes of an apprentice and given the ruddy cloak of a master. The significance of this change is often lost on the peasantry, who mistakenly title Master Magi as ‘Red Magi’. Likewise, the symbolism of the change in colors is often mistaken to signify the mage’s ability to seemingly conjure fire from nothing but thin air, a trick which, although undeniably useful, is viewed by the magi themselves as a crass application of their hard-won knowledge.

Though physically frail, and untrained as warriors, the ‘Red Magi’ have a number of tricks up their sleeves, including the gouts of fire which may have cemented their colloquial name." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="female"
			goto_x=0
			goto_y=0
			hitpoints=42
			id="SANDBOXSide1"
			image="units/human-magi/red-mage+female.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"female^Red Mage"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=42
			max_moves=5
			moves=5
			name="DanielBRahma"
			overlays=""
			profile="portraits/humans/transparent/mage-red+female.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/mage-red+female.png"
			type="Red Mage"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			vision=-1
			x=19
			y=2
			zoc=yes
			[portrait]
				image="portraits/humans/transparent/mage-red+female.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/mage-red+female.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=90
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=8
				description=_"fireball"
				name="fireball"
				number=4
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		chose_random=no
		color=2
		controller="network"
		countdown_time=0
		current_player="PedroTokar"
		defeat_condition="no_leader_left"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=100
		gold_add=no
		hidden=no
		id="SANDBOXSide2"
		income=0
		lost=no
		name="PedroTokar"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>

<big>Defeat:</big>
<span foreground='red'>Death of your leader</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman,Mage,Merman Hunter,Wose"
		save_id="SANDBOXSide2"
		scroll_to_leader=yes
		share_maps=no
		share_view=no
		shroud=no
		shroud_data=""
		side=2
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name=2
		user_team_name="Time 2"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			version=10710
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=25
			y=21
		[/village]
		[unit]
			advances_to="Elvish Enchantress"
			alignment="neutral"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=34
#textdomain wesnoth-units
			description=_"The world of faerie is far more potent than the corporeal world. Simply bringing some of this world into our own can have violent results. This is well-understood by the elves, although rarely used with malicious intent; doing so is no easy task, and is a very ill-regarded use of their strength.

Those able to do so are roughly titled as ‘sorceresses’ by other races; and certainly are capable of acting the part." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="female"
			goto_x=0
			goto_y=0
			hitpoints=41
			id="SANDBOXSide2"
			image="units/elves-wood/sorceress.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"female^Elvish Sorceress"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=41
			max_moves=5
			moves=5
			name="PedroTokar"
			overlays=""
			profile="portraits/elves/transparent/sorceress.png"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/elves/sorceress.png"
			type="Elvish Sorceress"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			vision=-1
			x=19
			y=22
			zoc=yes
			[portrait]
				image="portraits/elves/transparent/sorceress.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/sorceress.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=70
				flat=60
				forest=30
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"staff"
				icon="attacks/druidstaff.png"
				name="staff"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=4
				description=_"entangle"
				name="entangle"
				number=3
				range="ranged"
				type="impact"
				[specials]
					[slow]
#textdomain wesnoth-help
						description=_"This attack slows the target until it ends a turn. Slow halves the damage caused by attacks and the movement cost for a slowed unit is doubled. A unit that is slowed will feature a snail icon in its sidebar information when it is selected."
						id="slow"
						name=_"slows"
					[/slow]
				[/specials]
			[/attack]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"faerie fire"
				icon="attacks/faerie-fire.png"
				name="faerie fire"
				number=4
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-20
		id="dawn"
		image="misc/time-schedules/default/schedule-dawn.png"
		lawful_bonus=0
		mask=""
		name=_"Dawn"
		red=-20
		sound="ambient/morning.ogg"
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/time-schedules/default/schedule-morning.png"
		lawful_bonus=25
		mask=""
		name=_"Morning"
		red=0
		sound=""
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/time-schedules/default/schedule-afternoon.png"
		lawful_bonus=25
		mask=""
		name=_"Afternoon"
		red=0
		sound=""
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/time-schedules/default/schedule-dusk.png"
		lawful_bonus=0
		mask=""
		name=_"Dusk"
		red=0
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/time-schedules/default/schedule-firstwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"First Watch"
		red=-45
		sound=""
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/time-schedules/default/schedule-secondwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"Second Watch"
		red=-45
		sound=""
	[/time]
	[display]
		color_adjust_blue=0
		color_adjust_green=0
		color_adjust_red=0
		view_locked=no
	[/display]
	[undo_stack]
		committed=no
		side=1
	[/undo_stack]
	[event]
	[/event]
	[event]
		name="prestart"
		[store_unit]
			kill=yes
			variable="leaders_to_make_quick"
			[filter]
				canrecruit=yes
				[filter_wml]
					max_moves=4
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value=0
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals=yes
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
									female_name=_"female^quick"
									id="quick"
									male_name=_"quick"
									[effect]
										apply_to="movement"
										increase=1
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add=1
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[event]
		name="prestart"
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[event]
	[/event]
	[event]
		name="prestart"
		[store_unit]
			kill=yes
			variable="leaders_to_make_quick"
			[filter]
				canrecruit=yes
				[filter_wml]
					max_moves=4
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value=0
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals=yes
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
									female_name=_"female^quick"
									id="quick"
									male_name=_"quick"
									[effect]
										apply_to="movement"
										increase=1
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add=1
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[event]
		name="time over"
		[lua]
			code="
                local _ = wesnoth.textdomain ""wesnoth-multiplayer""
                local function all_sides()
                    local function f(s, i)
                        i = i + 1
                        local t = wesnoth.sides[i]
                        return t and i, t
                    end
                    return f, nil, 0
                end

                local income_factor = 5

                local side_num = -1
                local total_score = -1
                local side_comparison = """"
                for side, team in all_sides() do
                    repeat -- ugly hack to convert 'break' into 'continue'
                    if team.__cfg.hidden then
                        break
                    end
                    local r, g, b = 255, 255, 255
                    if     team.__cfg.color == 1 then r, g, b = 255,   0,   0
                    elseif team.__cfg.color == 2 then r, g, b =   0,   0, 255
                    elseif team.__cfg.color == 3 then r, g, b =   0, 255,   0
                    elseif team.__cfg.color == 4 then r, g, b = 155,  48, 255
                    elseif team.__cfg.color == 5 then r, g, b =   0,   0,   0
                    elseif team.__cfg.color == 6 then r, g, b = 165,  42,  42
                    elseif team.__cfg.color == 7 then r, g, b = 255, 165,   0
                    elseif team.__cfg.color == 8 then r, g, b = 255, 255, 255
                    elseif team.__cfg.color == 9 then r, g, b =   0, 128, 128 end
                    if # wesnoth.get_units( { side = side } ) == 0 then
                        side_comparison = side_comparison ..
                            string.format( tostring( _ ""<span strikethrough='true' foreground='#%02x%02x%02x'>Side %d</span>"") .. ""\n"",
                                r, g, b, side)
                        break
                    end
                    local income = team.total_income * income_factor
                    local units = 0
                    -- Calc the total unit-score here
                    for i, unit in ipairs( wesnoth.get_units { side = side } ) do
                        if not unit.__cfg.canrecruit then
                            wesnoth.fire(""unit_worth"", { id = unit.id })
                            units = units + wesnoth.get_variable(""unit_worth"")
                        end
                    end
                    -- Up to here
                    local total = units + team.gold + income
                    side_comparison = side_comparison ..
                        string.format( tostring( _ ""<span foreground='#%02x%02x%02x'>Side %d</span>:  Income score = %d  Unit score = %d  Gold = %d"") .. ""\n"" .. tostring( _ ""Grand total: <b>%d</b>"") .. ""\n"",
                            r, g, b, side, income, units, team.gold, total)
                    if total > total_score then
                        color = string.format(""#%02x%02x%02x"", r, g, b)
                        side_num = side
                        total_score = total
                    end
                    until true -- end ugly hack
                end
                side_comparison = side_comparison ..
                    string.format( ""\n"" .. tostring( _ ""<span foreground='%s'>Side %d</span> has the advantage.""), color, side_num)
                wesnoth.fire(""message"", { message = side_comparison, speaker = ""narrator"", image = ""wesnoth-icon.png""})
            "
		[/lua]
	[/event]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[variables]
		next_scenario="SANDBOX_Phenywesh_12"
		random=2
		turn_number=1
		x1=0
		x2=0
		y1=0
		y2=0
	[/variables]
[/replay_start]
[carryover_sides]
	difficulty=""
	next_scenario=""
	random_calls=0
	random_seed=0
	[end_level_data]
		bonus=yes
		carryover_add=no
		carryover_percentage=80
		prescenario_save=yes
		replay_save=yes
	[/end_level_data]
	[variables]
	[/variables]
[/carryover_sides]
[carryover_sides_start]
[/carryover_sides_start]
[replay]
	[command]
		sent=yes
		[start]
		[/start]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[upload_log]
		[ai_log]
			ai_id1="ai_default_rca"
			ai_id2="ai_default_rca"
			faction1="DanielBRahma"
			faction2="PedroTokar"
			version="1.12.6"
			[turn_info]
				event="TURN_START"
				gold=100
				side=1
				turn=1
				units=1
				units_cost=40
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=100
				side=2
				turn=1
				units=1
				units_cost=34
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=2
				units=7
				units_cost=139
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=5
				side=2
				turn=2
				units=7
				units_cost=129
				villages=2
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=8
				side=1
				turn=3
				units=7
				units_cost=139
				villages=4
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=7
				side=2
				turn=3
				units=7
				units_cost=129
				villages=4
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=24
				side=1
				turn=4
				units=7
				units_cost=139
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=15
				side=2
				turn=4
				units=7
				units_cost=129
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=27
				side=1
				turn=5
				units=8
				units_cost=154
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=31
				side=2
				turn=5
				units=6
				units_cost=112
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=33
				side=1
				turn=6
				units=9
				units_cost=168
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=45
				side=2
				turn=6
				units=5
				units_cost=97
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=21
				side=1
				turn=7
				units=11
				units_cost=199
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=57
				side=2
				turn=7
				units=4
				units_cost=79
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=20
				side=1
				turn=8
				units=11
				units_cost=204
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=69
				side=2
				turn=8
				units=3
				units_cost=65
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=23
				side=1
				turn=9
				units=12
				units_cost=222
				villages=10
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="PedroTokar advances to the next scenario"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="DanielBRahma"
			message="bom jogo"
			side=1
			time=1522953971
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="DanielBRahma"
			message="divirta-se"
			side=1
			time=1522953974
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="PedroTokar"
			message="obrigado"
			side=2
			time=1522953990
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="DanielBRahma"
			message="eu tenho 1487 de pontos"
			side=1
			time=1522954007
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="DanielBRahma"
			message="vc tem 1500"
			side=1
			time=1522954011
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="DanielBRahma"
			message="vc começa na minha frente"
			side=1
			time=1522954015
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="DanielBRahma"
			message="ja que eu venho perdendo pontos"
			side=1
			time=1522954020
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="b2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="PedroTokar"
			message="pontos pra q"
			side=2
			time=1522954022
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Dickus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Elvish Scout"
			x=16
			y=3
			[from]
				x=19
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="MqQtVoEnOhcKZija0cRglgb3B-lf8j5jl9c28bdm8<8,4d,<2a.l5llg.9,558m.W7-ekb5f2Y6f8ce8a7<K8emdkjc7J0po<g.+njk0H9j0Jh6-b2<>X-elghomL55n"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1195883450
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="DanielBRahma"
			message="ranking"
			side=1
			time=1522954031
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="COCO has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="DanielBRahma"
			message="para medir a força dos jogadores"
			side=1
			time=1522954038
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Merman Hunter"
			x=19
			y=4
			[from]
				x=19
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="yRtyzFBB6GqWOFH+CG3NLpNVBMKQImn4j<n90.ocf0+P8blr0Bd<k9Z87orm.e<hp8onX70.le>>k9.7lMn<k>.fc.><Xp1b15m<,e7Jfn-flVW6.I4x3i77h7R-8j1D"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="PedroTokar"
			message="oxe eu criei agr e tenho ponto"
			side=2
			time=1522954047
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1896548233
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="DanielBRahma"
			message="sim..pontos iniciais para todos são 1500"
			side=1
			time=1522954059
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Tubulon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="PedroTokar"
			message="ann"
			side=2
			time=1522954068
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="DanielBRahma"
			message="após 10 partidas vc estará oficialmente ranqueado"
			side=1
			time=1522954070
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Elvish Fighter"
			x=22
			y=3
			[from]
				x=19
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="uJJPnCTqjB-+GGoy>cV,>7nW.6sn387d-B86efE+h4gl8n,kcX7XpBb1X9ihj<g5d-4hi7Zbl7<3GeWpjg8m7a9I4Xj7<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h56f"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="PedroTokar"
			message="daora"
			side=2
			time=1522954072
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=723127150
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Wose"
			x=21
			y=4
			[from]
				x=19
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="tQur3C-fNhc-8Z6y>-e-3I2+7lf.cce<pe>iOg0a3oinZk<+z8d324,76bbP5W+9a<ieyb5c0+oB+ddeIg6HzPhP0T8>Ldo16YQXV6M3po7fg5<ble0g9dac5Pbh8l9c"
			[/result]
			[result]
				random_calls=12
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=856534843
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Elvish Archer"
			x=17
			y=4
			[from]
				x=19
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="vVPHNwIEZNOnNGEfvO6wD,d85O>AWge.Sgff22,aZ-nQ1n-5486j5ffdZmR4-,1a3W0ke6Z-+ke0aal1oGeWpjg8m7a9I4X67<.xca8<vce.1s80o3>yk4lcc0zu+aXO"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=425787020
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="PedroTokar"
			message="mas e ai n ta aparecendo pra mim move\"
			side=2
			time=1522954091
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Elvish Shaman"
			x=20
			y=3
			[from]
				x=19
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="17dlf<imDfcFfkmN1cyh<a-YQgPale+V.K0WFbn474FmF5y,<a,828kW5exPI><,ymbaLABrkRBftrqsG5AEDmBQ8ysnpN5Py1L,oOdObIyGH7BHFUJ-sKIARU7>FuFc"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1464579196
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,21,22,23,24"
			y="2,2,3,3,4,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="diestratega has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="DanielBRahma"
			message="vai la"
			side=1
			time=1522954112
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="DanielBRahma"
			message="boa sorte"
			side=1
			time=1522954116
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="FireGhoul has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="PedroTokar"
			message="valeu"
			side=2
			time=1522954121
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Elvish Scout"
			x=19
			y=21
			[from]
				x=19
				y=22
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="MqQtVoEnOhcKZija0cRglgb3B-lf8j5jl9c28bdm8<8,4d,<2a.l5llg.9,558m.W7-ekb5f2Y6f8ce8a7<K8emdkjc7J0po<g.+njk0H9j0Jh6-b2<>X-elghomL55n"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1747902928
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="DanielBRahma"
			message="vc joga a quanto tempo?"
			side=1
			time=1522954132
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="PedroTokar"
			message="uns 2 ano mas fiquei um periodo sem joga"
			side=2
			time=1522954148
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Elvish Fighter"
			x=20
			y=20
			[from]
				x=19
				y=22
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="uJJPnCTqjB-+GGoy>cV,>7UW.6sn387d-Be6efE+h4gl8n,kc17XpBb1X9ihj<g5d-4hi7Zbl7<3GeWpjg8m7a9I4Xd7<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h56f"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=177452838
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Elvish Fighter"
			x=18
			y=20
			[from]
				x=19
				y=22
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="uJJPnCTqjB-+GGoy>cV,>7qW.6sn387d-B86efE+h4gl8n,kc47XpBb1X9iej<g5d-4hi7Zbl7<3GeWpjg8m7a9I4X87<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h56f"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=118804611
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="DanielBRahma"
			message="vc é de que cidade?"
			side=1
			time=1522954175
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Merman Hunter"
			x=19
			y=20
			[from]
				x=19
				y=22
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="yRtyzFBB6GqWOFH+CG3NLpNVBMKQImn4j<n90.ohf0+P8blr0Bd<k8187orm.e<ho8onX70.le>>k9.7lMn<k>.fc.><Xp0j15m<,e7Jfn-flVW6.I4x3i77h7R-8j1D"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1480078308
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="oidfhbgpasughdashgds has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Elvish Archer"
			x=17
			y=20
			[from]
				x=19
				y=22
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="wKpuPoLO2CK.JiuxwB3WilY13m-lfejlAp30b9Z.fH+h42l8n,kdW7XpBb1X9lfj<g5d-4hi7Zbl7<3GeWpjg8m7a9I4Wi7<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Attie_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=575799433
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="PedroTokar"
			message="estado se sp"
			side=2
			time=1522954203
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Elvish Archer"
			x=21
			y=20
			[from]
				x=19
				y=22
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="vVPHNwIEZNOnNGEfvO6wD,d85O>AWge.Sgff22,aZ-nQ1n-5486j5ebdZmR4-,1a2W0ke6Z-+ke0aal1oGeWpjg8m7a9I4Wi7<.xca8<vce.1s80o3>yk4lcc0zu+aXO"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=54701193
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="DanielBRahma"
			message="sou do Maranhão, curral dos sarneys"
			side=1
			time=1522954217
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,19,19,19,19,20"
			y="22,21,20,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ItsDrag0nGirl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19,19,18"
			y="4,5,6,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="PedroTokar"
			message="longe"
			side=2
			time=1522954225
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16,15,14,13,12,11,10,9"
			y="3,4,5,5,6,6,7,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,16,15,14,13,13"
			y="4,4,5,4,4,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,23,22,21,20,19"
			y="3,4,3,3,2,2"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=2
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,21,21,22"
			y="4,5,6,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23,24,25,26,27"
			y="3,4,4,5,5,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,21,22,23,24,25"
			y="3,4,4,5,5,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,21,22,23,24"
			y="17,17,17,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,17,16,15,14"
			y="20,20,20,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,16,15,14,13,12"
			y="20,19,19,18,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="MasitaBonita has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,20,21,21,21,21,22,23,24,24"
			y="21,20,20,19,18,17,16,16,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="DanielBRahma"
			message="ao terminar  o jogo o vencedor deve reportar o resultadod no site"
			side=1
			time=1522954347
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,21,21,22,22,22"
			y="20,19,18,17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,20,20,20,19"
			y="20,19,18,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,19,19,18,18,18,18"
			y="20,19,18,17,16,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="DanielBRahma"
			message="o derrotado não tem essa obrigação"
			side=1
			time=1522954360
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="27,27,28"
			y="6,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="25,26,27,28,29,30"
			y="6,5,5,4,4,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,12,11,10,9"
			y="3,2,3,3,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="orto has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="18,18,19,20,20"
			y="6,7,8,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="PedroTokar"
			message="mesmo se eu ganha ainda n vo reporta pq n manjo desse gamingladder"
			side=2
			time=1522954389
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,10,11,12,13,14"
			y="8,7,7,6,6,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="DanielBRahma"
			message="é facinho"
			side=1
			time=1522954405
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="PedroTokar"
			message="mesmo assim"
			side=2
			time=1522954413
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="DanielBRahma"
			message="basta clicar em reportar e digitar o nome do adversário"
			side=1
			time=1522954423
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="PedroTokar"
			message="quando acabar vou ver o faq para entender tudo"
			side=2
			time=1522954427
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Glaucouis has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,18,18,18"
			y="14,13,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=13
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			skip_sighted="all"
			x="18,18,18"
			y="13,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Joan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jessika has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Hann has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="DanielBRahma"
			message="jogos que valem Ladder tem obrigatoriamente o titulo com Ladder o L no inicio"
			side=1
			time=1522954464
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,18"
			y="11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,24,25,26,26,26,27,28,29"
			y="14,15,16,16,17,18,19,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,23,24,25,26,27,28,29"
			y="15,16,15,16,16,17,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,18,17,16"
			y="17,17,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,11,10,9,8,7,6"
			y="17,18,18,18,18,19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,14,14,14,15,15,15"
			y="20,19,18,17,17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,24,24,24"
			y="17,16,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="30,31,32"
			y="3,4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=32
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="9,10,10,10,10,9"
			y="4,4,5,6,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Thomas972 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,12,11,11,11"
			y="6,7,7,8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=7
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,11,11,11,11"
			y="7,7,8,9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=9
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,11"
			y="9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,11"
			y="11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=12
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="PedroTokar"
			message="só pode era padrao??"
			side=2
			time=1522954552
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="DanielBRahma"
			message="sim"
			side=1
			time=1522954558
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11"
			y="12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,9"
			y="8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="PedroTokar"
			message="podia ter meis"
			side=2
			time=1522954564
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="DanielBRahma"
			message="tbm acho"
			side=1
			time=1522954570
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="PedroTokar"
			message="mais"
			side=2
			time=1522954570
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Merman Hunter"
			x=19
			y=4
			[from]
				x=19
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="yRtyzFBB6GqWOFH+CG3NLpNVBMKQImn4j<n90.ocf0+P8blr0Bd<k9Z87orm.e<hp8onX70.le>>k9.7lMn<k>.fc.><Xp1b15m<,e7Jfn-flVW6.I4x3i77h7R-8j1D"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=567322984
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22"
			y="7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28"
			y="7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28"
			y="8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="28,27,27"
			y="9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=10
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="FireGhoul has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="27,27"
			y="10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="nit_noj2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="20,20,19,18"
			y="9,10,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Merman Hunter"
			defender_lvl=1
			defender_type="Merman Hunter"
			defender_weapon=1
			tod="dusk"
			turn=4
			weapon=1
			[source]
				x=18
				y=11
			[/source]
			[destination]
				x=18
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1362873011
		[/random_seed]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Frank-Bleest has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,18"
			y="12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,7,7,7,7,7,7"
			y="19,19,18,17,16,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=16
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			skip_sighted="all"
			x="7,7,7"
			y="16,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,25,26,27,27,27"
			y="14,14,13,13,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="29,28,28,27,27,27,27,27,27,27"
			y="20,19,18,18,17,16,15,14,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="29,29,29,28,28,28,27,27"
			y="16,15,14,13,12,11,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			tod="dusk"
			turn=4
			weapon=1
			[source]
				x=27
				y=10
			[/source]
			[destination]
				x=27
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=885126181
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,15,15"
			y="15,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,15"
			y="13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="newbieA has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Xardas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,15,15,15,15"
			y="16,16,15,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,18"
			y="13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Merman Hunter"
			defender_lvl=1
			defender_type="Merman Hunter"
			defender_weapon=1
			tod="dusk"
			turn=4
			weapon=1
			[source]
				x=18
				y=12
			[/source]
			[destination]
				x=18
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=880344815
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ZZPlayer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="PedroTokar"
			message="e addon pode?"
			side=2
			time=1522954739
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,19,19,20,20,20"
			y="4,5,6,6,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="DanielBRahma"
			message="creio que não"
			side=1
			time=1522954751
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="DanielBRahma"
			message="nenhum"
			side=1
			time=1522954754
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="DanielBRahma"
			message="a não ser mapas"
			side=1
			time=1522954759
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Merman Hunter"
			defender_lvl=1
			defender_type="Merman Hunter"
			defender_weapon=1
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=18
				y=11
			[/source]
			[destination]
				x=18
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2066468285
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23,24,25,26"
			y="8,9,9,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Wose"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=26
				y=9
			[/source]
			[destination]
				x=27
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=80
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=80
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=595987656
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="32,31,31,30,29,28"
			y="4,5,6,6,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Elvish Fighter"
			x=21
			y=4
			[from]
				x=19
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="uJJPnCTqjB-+GGoy>cV,>7RW.6sn387d-B86efE+h4gl8n,kc27XpBb1X9ihj<g5d-4hi7Zbl7<3GeWpjg8m7a9I4X67<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h56f"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1289689864
		[/random_seed]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=27
				y=9
			[/source]
			[destination]
				x=27
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1139685218
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,10,9,8,7,7,7,7,6"
			y="13,14,14,15,15,16,17,18,19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9"
			y="9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="27,26,25,25"
			y="11,11,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Elvish Sorceress"
			defender_lvl=1
			defender_type="Wose"
			defender_weapon=-1
			tod="first_watch"
			turn=5
			weapon=2
			[source]
				x=25
				y=10
			[/source]
			[destination]
				x=26
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=521189008
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,27,26"
			y="12,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=11
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,26"
			y="11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Scout"
			defender_lvl=1
			defender_type="Wose"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=26
				y=10
			[/source]
			[destination]
				x=26
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=80
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=80
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=80
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=207426066
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="DanielBRahma"
			message="corre arvorezinha"
			side=1
			time=1522954885
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,15,14,14,14"
			y="13,12,11,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,16,17"
			y="12,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Merman Hunter"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=17
				y=12
			[/source]
			[destination]
				x=18
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1796697150
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Merman Hunter"
			defender_lvl=1
			defender_type="Merman Hunter"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=18
				y=12
			[/source]
			[destination]
				x=18
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1907487593
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Sheitan666 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,7,7,7,7,7,7,6"
			y="14,13,12,11,10,9,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="6,7,8,9,10,11,12,13,14"
			y="19,20,20,20,19,20,19,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Elvish Archer"
			x=16
			y=3
			[from]
				x=19
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="vVPHNwIEZNOnNGEfvO6wD,d85O>FWge.Sgff22.6Z-nQ1n-5486j5ffdZmR4-,1a3W0ke6Z-+ke0aal1oGeWpjg8m7a9I4X67<.xca8<vce.1s80o3>yk4lcc0zu+aXO"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=158975462
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Elvish Fighter"
			x=17
			y=4
			[from]
				x=19
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="uJJPnCTqjB-+GGoy>cV,>7qW.6sn387d-B86efE+h4gl8n,kc47XpBb1X9iej<g5d-4hi7Zbl7<3GeWpjg8m7a9I4X87<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h56f"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=768975138
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,20,20,19"
			y="11,11,11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Merman Hunter"
			defender_lvl=1
			defender_type="Merman Hunter"
			defender_weapon=1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=19
				y=13
			[/source]
			[destination]
				x=18
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=865548269
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="20,20,19,19,18"
			y="8,9,10,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Merman Hunter"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=18
				y=11
			[/source]
			[destination]
				x=17
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=851415880
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,23,24,25,25"
			y="4,4,5,5,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,26,26,26"
			y="9,8,7,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Rutututuu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="28,27,27,27"
			y="7,8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Shaman"
			defender_lvl=1
			defender_type="Elvish Scout"
			defender_weapon=1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=27
				y=10
			[/source]
			[destination]
				x=26
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=104951296
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="27,28,28,27"
			y="9,9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Elvish Scout"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=27
				y=11
			[/source]
			[destination]
				x=26
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1676384539
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,21,22,23,24"
			y="2,2,3,3,4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,25,24,23"
			y="10,11,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="diestratega has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,26"
			y="10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Elvish Sorceress"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			tod="second_watch"
			turn=6
			weapon=2
			[source]
				x=26
				y=10
			[/source]
			[destination]
				x=27
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=83373839
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,17"
			y="12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Merman Hunter"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=17
				y=11
			[/source]
			[destination]
				x=18
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=44157738
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Caritas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,7,8,9,9,9"
			y="7,7,6,6,5,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=6
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			skip_sighted="all"
			x="9,9,9"
			y="6,5,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,14,15,16,17"
			y="9,8,8,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Merman Hunter"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=18
				y=11
			[/source]
			[destination]
				x=17
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=105344422
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="luluberlu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19,19,19"
			y="13,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15,16,17,18,19,20"
			y="20,20,19,19,18,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="27,27"
			y="11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="27,27"
			y="10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Shaman"
			defender_lvl=2
			defender_type="Elvish Sorceress"
			defender_weapon=2
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=27
				y=11
			[/source]
			[destination]
				x=26
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=777893857
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26,26,27,27"
			y="6,7,8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Wose"
			defender_lvl=2
			defender_type="Elvish Sorceress"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=27
				y=10
			[/source]
			[destination]
				x=26
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=80
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=13
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=80
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=32488789
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="25,26,26,25,25"
			y="7,7,8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=2
			defender_type="Elvish Sorceress"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=25
				y=10
			[/source]
			[destination]
				x=26
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=15884651
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="27,26,25,24"
			y="12,12,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Elvish Scout"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=24
				y=11
			[/source]
			[destination]
				x=23
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=953428888
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,23,22,21,20,19"
			y="4,4,3,3,2,2"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=2
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Mage"
			x=18
			y=3
			[from]
				x=19
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="HPHufwByfwr9QMsCXnvEJH3HCPhCHNDEmNHv.QLREtDqAKH<phbNGByqbfdgZee-k22nl+zZkp8<12eklbkLX3g<g,tR7S4yhbMeW3g+ilF83<dKpeU1phgg1fX0e,47"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1034233925
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,17,16,16"
			y="4,5,6,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=16
				y=7
			[/source]
			[destination]
				x=17
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=8
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2081556490
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,17,17,17"
			y="3,4,5,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=17
				y=7
			[/source]
			[destination]
				x=17
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=139546843
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="9,10,11,12,13,14"
			y="8,7,7,6,6,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,26,26,26,25,24"
			y="10,11,12,13,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=14
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gg_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,24"
			y="14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="oneleft has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=17
				y=8
			[/source]
			[destination]
				x=17
				y=7
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1900069136
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Merman Hunter"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=17
				y=11
			[/source]
			[destination]
				x=18
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1953014403
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,10,10,10,10,9"
			y="4,4,5,6,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,18"
			y="7,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,17,17,17"
			y="3,4,5,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=17
				y=7
			[/source]
			[destination]
				x=17
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=9
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=397080720
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,12,11,10,9"
			y="6,6,5,5,4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,16,15,14"
			y="7,6,6,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Elvish Scout"
			x=22
			y=3
			[from]
				x=19
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="MqQtVoEnOhcKZije0cRfbgb3B-lf8j5jl9c<8bdm8<8,4d,<2a.l5llg.9,558m.W7-ekb5f2Y6fcce8a7<K8emdkjc7J0po<g.+njk0H9j0Jh6-b2<>X-elghomL55n"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=722043268
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,18,18,18,18"
			y="11,12,13,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21,22,23,24"
			y="17,17,16,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Scout"
			defender_lvl=2
			defender_type="Elvish Sorceress"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=24
				y=15
			[/source]
			[destination]
				x=24
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1010606635
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,20,20"
			y="16,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="25,25,25,25,24"
			y="10,11,12,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=2
			defender_type="Elvish Sorceress"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=24
				y=13
			[/source]
			[destination]
				x=24
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=572282211
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="27,27,27,27,27"
			y="10,11,12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="24,25,26,27,28,29"
			y="11,12,12,13,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Elvish Sorceress"
			defender_lvl=1
			defender_type="Elvish Scout"
			defender_weapon=1
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=24
				y=14
			[/source]
			[destination]
				x=24
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1741917997
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="MisteryLord has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,17,16"
			y="11,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="plank has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,8,8,7,7,7,7,7"
			y="8,8,9,10,11,12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
[/replay]

