version="1.14.1"
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_name=""
campaign_type="multiplayer"
difficulty="NORMAL"
end_credits=yes
end_text=""
end_text_duration=0
era_define=""
label="2p — Clearing Gushes"
mod_defines=""
oos_debug=no
random_mode=""
scenario_define=""
version="1.14.1"
[multiplayer]
	active_mods=""
	experience_modifier=70
	hash="FDNPvkh0+tE69xpDDJik+6vcb,K0ti<8Kdp1Iiey.p<ny+9+siFqx6cB1a9x3TJm,.M0cp1msJ7PmkQpB65JhaBJL,j-4kmB7nyD.<8Ldig6gD9IwwFw3rkWFijGA,FJ"
	mp_campaign=""
	mp_countdown=no
	mp_countdown_action_bonus=13
	mp_countdown_init_time=270
	mp_countdown_reservoir_time=330
	mp_countdown_turn_bonus=60
	mp_era="era_default"
	mp_era_name="Default"
	mp_fog=yes
	mp_num_turns=-1
	mp_random_start_time=no
	mp_scenario="multiplayer_Clearing_Gushes"
	mp_scenario_name="2p — Clearing Gushes"
	mp_shroud=no
	mp_use_map_settings=yes
	mp_village_gold=2
	mp_village_support=1
	observer=yes
	random_faction_mode="Independent"
	registered_users_only=no
	savegame=no
	scenario="(L) http://wesnoth.gamingladder.info/ (Jike 1380p)"
	shuffle_sides=no
	side_users=""
	[options]
	[/options]
[/multiplayer]
[statistics]
	mid_scenario=yes
	[scenario]
		scenario="2p — Clearing Gushes"
		[team]
			[recruits]
				1="Dwarvish Guardsman,Dwarvish Thunderer,Dwarvish Ulfserker,Gryphon Rider,Poacher,Skeleton Archer,Thief,Vampire Bat"
				2="Ghost"
				3="Ghoul,Dark Adept,Dwarvish Fighter"
				4="Skeleton"
				5="Footpad"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				1="Dark Adept,Dwarvish Fighter,Ghost,Skeleton Archer"
				2="Skeleton"
			[/deaths]
			[killed]
				1="Dark Adept,Dwarvish Fighter,Ghost,Skeleton Archer"
				2="Skeleton"
			[/killed]
			[attacks]
				[sequence]
					1="s110"
					_num=30
				[/sequence]
				[sequence]
					1="s001,s1,s11"
					2="s10,s100,s101,s00,s000"
					3="s010"
					_num=40
				[/sequence]
				[sequence]
					1="s000,s0100101101,s100"
					2="s00,s010"
					3="s01"
					_num=50
				[/sequence]
				[sequence]
					1="s00,s01"
					2="s1,s11"
					_num=60
				[/sequence]
				[sequence]
					1="s010,s1,s11"
					_num=70
				[/sequence]
				[sequence]
					1="s1"
					_num=80
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					12="s"
					_num=0
				[/sequence]
				[sequence]
					1="s000"
					_num=30
				[/sequence]
				[sequence]
					1="s000,s001,s01,s010,s11"
					_num=40
				[/sequence]
				[sequence]
					1="s,s00,s000,s10,s100"
					2="s11"
					_num=50
				[/sequence]
				[sequence]
					1="s1,s10"
					2="s01"
					3="s11"
					_num=60
				[/sequence]
				[sequence]
					1="s011,s101,s1010111,s11,s110"
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=447
			recall_cost=0
			damage_inflicted=356
			damage_taken=356
			expected_damage_inflicted=369400
			expected_damage_taken=369400
			turn_damage_inflicted=0
			turn_damage_taken=0
			turn_expected_damage_inflicted=0
			turn_expected_damage_taken=0
			save_id=""
		[/team]
	[/scenario]
[/statistics]
[carryover_sides]
	next_scenario=""
	next_underlying_unit_id=0
	random_calls=0
	random_seed="0000002a"
	[variables]
	[/variables]
[/carryover_sides]
[replay_start]
	can_end_turn=yes
	current_time=0
	defeat_music=""
#textdomain wesnoth-multiplayer
	description=_"The banks of the Great River make for some of the most fertile land in all the known world. The spring and summer bring floods all along its length, making the soil rich and providing bountiful harvests each autumn. The Kingdom of Wesnoth has turned this land into the engine of their wealth and prosperity — making it the target of countless raids and attacks. The rigorous discipline and organization of Wesnoth's armies are in no small part driven by a constant need to patrol and defend these prosperous lands."
	experience_modifier=70
	id="multiplayer_Clearing_Gushes"
	init_side_done=no
	it_is_a_new_turn=yes
	map_data="Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Wwf, Wwf, Gll^Fdf, Gs, Rr, Ss, Wwf, Ww^Ewl, Ww, Wo, Wo, Wo, Wo
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Wwf, Wwg, Wwf, Gs, Rr, Rr, Gs, Gs, Wwf, Ww^Ewl, Wo, Wo, Wo, Wo, Wo
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Md, Hhd^Fmf, Ss, Wwf, Wwf, Gs, Rr, Gs, Chs, Ss, Wwf, Ww, Wo, Wo, Wo, Wo, Wo
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Md, Hhd^Dr, Ss, Ss, Gll^Fdf, Hhd^Dr, Rr, Wwf^Bsb/, Wwf, Gll^Fdf, Hhd^Dr, Ss^Bw\r, Wwf^Bw\r, Ww, Wo, Wo, Wo, Wo, Wo
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Mm^Xm, Mm^Xm, Chs, Hhd^Dr, Ss, Gll^Fdf, Gs, Gs^Es, Rr, Rr, Rr, Wwf, Wwf, Wwf, Wo, Wo^Bw\r, Ww, Wo, Wo, Wo, Wo
Xv, Xv, Xv, Xv, Xv, Xv, Gll^Fdf, Gll^Fdf, Hhd^Dr, Hhd^Dr, Ss, Chs, Gs, Gs, Rr, Rr, Rb^Eff, Rb, Rb^Vh, Rr, Rr, Wwf^Fdf, Wo, Wwf^Bw|, Wwf, Ww, Mm^Xm, Wo, Wo
Xv, Xv, Xv, Xv, Ss, Hhd^Dr, Rb^Gvs, Gll^Fdf, Gll^Fdf, Ss, Gll^Vl, Hhd^Fmf, Rr, Rr, Rb^Eff, Rb^Eff, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Eff, Rb^Eff, Chw, Chw, Rr, Wwf, Gll^Fdf, Hhd^Dr, Mm^Xm, Mm^Xm
Xv, Xv, Hhd^Dr, Gll^Fdf, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Gll^Fdf, Ss, Ce, Ce, Rb^Eff, Rb^Eff, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Eff, Wwf^Es, Hhd^Dr, Wwf, Gs, Gll^Es, Mm, Mm^Xm
Mm^Xm, Hhd^Dr, Gll^Fdf, Rb^Gvs, Rb^Gvs, Rb^Vct, Rb^Eff, Rb^Eff, Ce, Ce, Rb^Eff, Re^Fdf, Hhd^Dr, Rb^Eff, Gll^Fdf, Rb^Gvs, Rb^Gvs, Hhd^Fmf, Hhd^Uf, Rb^Gvs, Ss, Wwf, Wwf, Wwf, Wwf, Gs, Gll^Es, Hhd^Dr, Md
Mm^Eff, Mm, Rb^Gvs, Rb^Gvs, Rb^Eff, Rb, Rr, Ket, Hhd^Eff, Rb^Eff, Rb^Gvs, Rb^Eff, Rb^Eff, Ss, Ss, Rb^Eff, Rb^Eff, Mm^Xm, Md, Gll^Fdf, Wwf, Wwf, Wwf, Wwr, Wwf, Gll^Fdf, Gll^Fmf, Hhd^Dr, Md
Gll^Fdf, Rb^Eff, Rb^Vhr, Rb^Eff, Wwf, Rr, Wwf, Rb, Mm^Xm, Hhd^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Eff, Rp, Gs, Gs^Es, Mm^Xm, Mm^Xm, Hhd^Uf, Wwf, Gs, Gll^Fdf, Rr, Rr, Wwf, Wwf, Hhd^Dr, Md
Ss, Gll, Gs, Gs, Gs, Wwf, Ce, Wwf, Wwf, Rb^Eff, Rb^Eff, Rb^Gvs, Md, Hhd^Fmf, Hhd^Vhh, Rp, Rp, Hhd^Dr, Mm^Xm, Hhd^Dr, Wwf, Gs, Gll, Gll^Uf, Hhd^Dr, Rr, Wwf, Hhd^Fmf, Hhd^Fmf
Hhd^Fmf, Hhd^Fmf, Rb^Eff, Rb^Eff, 2 Ket^Eff, Ce, Gs, Gs, Gll^Fdf, Wwf^Es, Hhd^Dr, Hhd^Uf, Rp^Em, Rp, Wwf, Wwf, Wwf, Chr, Ww^Bw\r, Ww, Ww, Gs, Gs, Gll^Es, Gll^Es, Rr, Wwf, Wwf, Wwf
Hhd^Eff, Rb^Eff, Rb^Gvs, Rb^Gvs, Ce, Rb^Eff, Rb^Eff, Gll^Uf, Gll^Fdf, Wwf, Wwf, Mm^Xm, Wog, Wog^Bw|r, Ww, Gs, Gs, Wwf, Wwf, Hh^Fdf, Wwf, Gs, Wwf, Gs, Gs, Rp^Vhc, Wwf, Wwf, Wwf
Gll^Fdf, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Mm^Xm, Hhd^Dr, Wwf, Wwf, Wog, Wwf^Uf, Wog^Bw|r, Wwf, Gs, Gs, Ww, Wwf, Wwr, Wwr, Wwf, Md, Wwf, Wwf, Wwf, Gs, Wwf, Ww
Hhd^Dr, Hhd^Gvs, Rb^Vct, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Eff, Ss^Vhs, Wwf, Wwf, Gll^Uf, Gs, Gs, Mm^Xm, Wwf, Wwf, Gs, Wwf, Mm^Xm, Wwr, Mm^Xm, Hh^Fdf, Rb^Eff, Rb^Eff, Rb^Eff, Gll^Fdf, Ss
Gll^Fdf, Gll^Fdf, Rb^Gvs, Rb^Gvs, Rb^Gvs, Hhd^Gvs, Ce, Rb^Eff, Gll^Fdf, Wwf, Wwf, Gs^Em, Hhd^Dr, Gll^Fmf, Wwf, Wwr, Hhd^Dr, Gs^Es, Wwf, Chw, Gll^Fdf, Gs, Ce, Rb^Eff, Rb^Gvs, Rb^Gvs, Rb^Gvs, Hhd^Eff, Gll^Fdf
Ss, Hhd^Eff, Rb^Eff, Rb^Gvs, Rb^Eff, Rb^Eff, Mm^Xm, Gs, Mm^Xm, Chw, Gs, Gs^Es, Wwf, Wwr, Gs, Gll^Fmf, Gll^Uf, Gs, Wwf, Wwf, Rb^Eff, Rb^Eff, Rb^Gvs, Hhd^Gvs, Rb^Gvs, Rb^Gvs, Rb^Vct, Gll^Fdf, Hhd^Dr
Ww, Gll^Fdf, Gs, Rb^Eff, Wwf, Hhd^Fmf, Md, Wwr, Wwr, Wwf, Wwf, Wwf, Gs, Mm^Xm, Wwf, Gs^Em, Wwf^Uf, Wwf, Wwf, Ss^Vhs, Hhd^Dr, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Hhd^Gvs, Gs^Fdf
Wwf, Wwf, Wwf, Wwf, Gs, Wwf, Wwf, Wwf, Wwf, Wwr, Wwf, Ww, Gs, Gs, Ww, Wog^Bw|r, Wog, Wog, Wwf, Wwf, Gll^Fdf, Mm^Xm, Rb^Eff, Rb^Gvs, Ce, Rb^Gvs, Rb^Gvs, Rb^Gvs, Hhd^Eff
Wwf, Wwf, Wwf, Rp^Vhc, Gll, Gs, Gs, Gs, Ww, Hhd^Fmf, Ww^Bw\, Wwf, Wwf, Gs, Wwf, Wog^Bw|, Rp^Em, Mm^Xm, Hhd^Dr, Wwf, Gll^Fdf, Gll^Uf, Gs, Rb^Eff, 1 Ket^Eff, Rb^Gvs, Rb^Eff, Rb^Eff, Gll^Fdf
Hhd^Fmf, Wwf, Wwf, Rr, Hhd^Dr, Gll^Es, Gll, Gs, Wwf, Ww, Mm^Xm, Chr, Rp, Wwf, Hhd^Vhh, Rp, Mm, Hhd^Uf, Rb^Eff, Wwf^Es, Wwf, Gs, Ce, Ce, Gs, Rb^Eff, Gs, Hhd^Fmf, Ss
Mm, Hhd^Fmf, Wwf, Rr, Rr, Gll^Uf, Re^Fdf, Gs, Wwf, Hhd^Dr, Mm^Xm, Hhd^Dr, Gs^Es, Rp, Rp, Hhd^Fmf, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Eff, Mm^Xm, Wwf, Wwf, Wwf, Wwf, Gs, Rb^Vhr, Gll, Gll^Fdf
Mm, Hhd^Dr, Gll^Fdf, Wwf, Wwf, Rr, Rr, Gs, Wwf, Hhd^Uf, Md, Mm^Xm, Rb^Eff, Gs, Ss, Rb^Eff, Rb^Eff, Rb^Gvs, Rb^Gvs, Hhd^Gvs, Hhd^Eff, Rb, Rr, Rr, Rb^Eff, Rb^Eff, Rb^Gvs, Rb^Eff, Mm^Eff
Mm^Xm, Hhd^Dr, Gll^Es, Gll^Fdf, Wwf, Wwr, Wwf, Wwf, Ss, Gd^Fdf, Hhd^Uf, Mm^Xm, Rb^Gvs, Rb^Eff, Gll^Fdf, Ss, Hhd^Dr, Rb^Eff, Rb, Rb^Eff, Ce, Ket, Rb^Eff, Rb, Rb^Gvs, Rb^Gvs, Gll^Fdf, Md, Mm^Xm
Mm^Xm, Hhd^Dr, Gll^Es, Gs, Wwf, Wwf, Wwf^Es, Wwf, Rb^Gvs, Rb^Gvs, Rb^Gvs, Hhd^Fmf, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Eff, Rb^Eff, Gll^Fdf, Ce, Ce, Gll^Fdf, Rb^Eff, Rb^Gvs, Rb^Vct, Rb^Gvs, Rb^Gvs, Hhd^Dr, Hhd^Dr, Xv
Mm^Xm, Md, Hhd^Dr, Gs, Wwf, Hhd^Dr, Chw, Rb^Eff, Rb^Eff, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb, Rb^Eff, Rr, Ce, Gll^Vl, Ss, Gll^Fdf, Rb^Gvs, Rb^Gvs, Rb^Gvs, Ss, Gd^Fdf, Xv, Xv, Xv
Wo, Mm^Xm, Mm^Xm, Gll^Fdf, Wwf, Rr, Wo, Chw, Rr, Rb^Eff, Rb^Vh, Rb^Gvs, Rb^Eff, Rb^Eff, Rr, Rr, Gs, Hhd^Fmf, Ss, Ss, Hhd^Dr, Gll^Fdf, Gll^Fdf, Hhd^Dr, Xv, Xv, Xv, Xv, Xv
Wo, Wo, Wo, Chw, Ww, Wwf^Bw|r, Wo, Wwf^Fdf, Wwf, Rr, Rr, Rb, Rr, Rr, Gs, Gs, Ss, Chs, Chs, Hhd^Dr, Mm^Xm, Gll^Fdf, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Wo, Wo, Wo, Wo, Wo, Wo^Bw|r, Wwf^Bw\, Wwf, Hhd^Dr, Wwf, Wwf, Rr, Rr, Gs^Es, Gll^Fdf, Gll^Fdf, Ss, Hhd^Dr, Mm^Xm, Mm^Xm, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Wo, Wo, Wo, Wo, Wo, Ww, Wwf, Ss^Bw\, Chs, Gll^Fdf, Rr, Wwf^Bsb/, Wwf, Hhd^Dr, Ss, Ss, Md, Hhd^Dr, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Wo, Wo, Wo, Wo, Wo, Ww^Ewl, Wwf, Ss, Gs, Gs, Rr, Gs, Wwf, Wwf, Wwf, Hhd^Fmf, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Wo, Wo, Wo, Wo, Wo, Ww^Ewl, Wwf, Gs, Rr, Rr, Gll^Fdf, Gs, Wwf, Wwg, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
"
	name=_"2p — Clearing Gushes"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=2
	random_calls=0
	random_seed="0000002a"
	random_start_time=no
	replay_pos=0
	server_request_number=0
	theme=""
	turn_at=1
	turns=-1
	unit_wml_ids="Revenant,Rogue"
	victory_music=""
	[next_item_name]
		next_item_name=0
	[/next_item_name]
	[used_items]
	[/used_items]
	[event]
		name="prestart"
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[event]
		name="prestart"
		[lua]
			code=" wesnoth.require(""multiplayer/eras.lua"").quick_4mp_leaders(...) "
			[args]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/args]
		[/lua]
	[/event]
	[event]
		name="time_over"
		[lua]
			code=" wesnoth.require(""multiplayer/eras.lua"").turns_over_advantage() "
		[/lua]
	[/event]
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		carryover_add=no
		carryover_bonus=1
		carryover_gold=0
		carryover_percentage=80
		chose_random=yes
		color="red"
		controller="human"
		countdown_time=0
		current_player="Jike"
		defeat_condition="no_leader_left"
		disallow_observers=no
		faction="Undead"
#textdomain wesnoth-multiplayer
		faction_name=_"Undead"
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=100
		hidden=no
		id=""
		income=0
		lost=no
		no_leader=yes
		objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
		save_id=""
		scroll_to_leader=yes
		share_vision="all"
		shroud=no
		shroud_data=""
		side=1
		side_name=""
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="south"
		user_team_name=_"teamname^South"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="high_xp_attack"
					location="ai/lua/ca_high_xp_attack.lua"
					max_score=100010
					name="ai_default_rca::high_xp_attack"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value="fighter,fighter,archer,fighter,scout,archer"
				[/facet]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=8
				[/facet]
			[/aspect]
		[/ai]
		[unit]
			advances_to="Draug"
			alignment="chaotic"
			attacks_left=1
			canrecruit=yes
			cost=28
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=47
			id="Revenant-1"
			image="units/undead-skeletal/revenant/revenant.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Revenant"
			level=2
			max_attacks=1
			max_experience=60
			max_hitpoints=47
			max_moves=5
			moves=5
			name="Jike"
			overlays=""
			profile="portraits/undead/revenant.png"
			race="undead"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			small_profile=""
			type="Revenant"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=24
			y=20
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=8
				defense_weight=1
				description=_"axe"
				icon="attacks/axe-undead.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="axe"
				number=4
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					help_text=_"<italic>text='Undead'</italic> units are immune to poison, drain, and plague." +
						_"

Undead units generally have undead as their only trait. Since undead units are the bodies of the dead, risen to fight again, poison has no effect upon them. This can make them invaluable in dealing with foes who use poison in conjunction with their attacks."
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
			[abilities]
				[hides]
					affect_self=yes
					description=_"This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^submerge"
					id="submerge"
					name=_"submerge"
					[filter]
						[filter_location]
							terrain="Wo*^*"
						[/filter_location]
					[/filter]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
	[/side]
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		carryover_add=no
		carryover_bonus=1
		carryover_gold=0
		carryover_percentage=80
		chose_random=no
		color="blue"
		controller="human"
		countdown_time=0
		current_player="Computer_player"
		defeat_condition="no_leader_left"
		disallow_observers=no
		faction="Knalgan Alliance"
#textdomain wesnoth-multiplayer
		faction_name=_"Knalgan Alliance"
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=100
		hidden=no
		id=""
		income=0
		lost=no
		no_leader=yes
		objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Dwarvish Fighter,Dwarvish Guardsman,Dwarvish Thunderer,Dwarvish Ulfserker,Footpad,Gryphon Rider,Poacher,Thief"
		save_id=""
		scroll_to_leader=yes
		share_vision="all"
		shroud=no
		shroud_data=""
		side=2
		side_name=""
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="north"
		user_team_name=_"teamname^North"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="high_xp_attack"
					location="ai/lua/ca_high_xp_attack.lua"
					max_score=100010
					name="ai_default_rca::high_xp_attack"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value="fighter,fighter,fighter,mixed fighter,archer,scout"
				[/facet]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=8
				[/facet]
			[/aspect]
		[/ai]
		[village]
			x=2
			y=10
		[/village]
		[unit]
			advances_to="Assassin"
			alignment="chaotic"
			attacks_left=1
			canrecruit=yes
			cost=24
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="female"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=40
			id="Rogue-2"
			image="units/human-outlaws/rogue+female.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"female^Rogue"
			level=2
			max_attacks=1
			max_experience=49
			max_hitpoints=40
			max_moves=6
			moves=6
			name="Computer_player"
			overlays=""
			profile="portraits/humans/thief+female.png"
			race="human"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile=""
			type="Rogue"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=4
			y=12
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[resistance]
				arcane=80
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description=_"dagger"
				icon="attacks/dagger-human.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="dagger"
				number=3
				parry=0
				range="melee"
				type="blade"
				[specials]
					[damage]
						active_on="offense"
#textdomain wesnoth-help
						description=_"When used offensively, this attack deals double damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralyzed)."
						id="backstab"
						multiply=2
						name=_"backstab"
						[filter_opponent]
							formula="
                enemy_of(self, flanker) and not flanker.petrified
            where
                flanker = unit_at(direction_from(loc, other.facing))
            "
						[/filter_opponent]
					[/damage]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=4
				defense_weight=1
#textdomain wesnoth-units
				description=_"throwing knives"
				icon="attacks/dagger-thrown-human.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="throwing knives"
				number=3
				parry=0
				range="ranged"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[abilities]
				[skirmisher]
					affect_self=yes
#textdomain wesnoth-help
					description=_"This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-15
		id="dawn"
		image="misc/time-schedules/default/schedule-dawn.png"
		lawful_bonus=0
		name=_"Dawn"
		red=-25
		sound="ambient/morning.ogg"
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/time-schedules/default/schedule-morning.png"
		lawful_bonus=25
		name=_"Morning"
		red=0
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/time-schedules/default/schedule-afternoon.png"
		lawful_bonus=25
		name=_"Afternoon"
		red=0
	[/time]
	[time]
		blue=-35
		green=-20
		id="dusk"
		image="misc/time-schedules/default/schedule-dusk.png"
		lawful_bonus=0
		name=_"Dusk"
		red=10
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-13
		green=-45
		id="first_watch"
		image="misc/time-schedules/default/schedule-firstwatch.png"
		lawful_bonus=-25
		name=_"First Watch"
		red=-75
	[/time]
	[time]
		blue=-13
		green=-45
		id="second_watch"
		image="misc/time-schedules/default/schedule-secondwatch.png"
		lawful_bonus=-25
		name=_"Second Watch"
		red=-75
	[/time]
	[variables]
	[/variables]
	[undo_stack]
		committed=no
		side=1
	[/undo_stack]
	[display]
		color_adjust_blue=0
		color_adjust_green=0
		color_adjust_red=0
		view_locked=no
		[location]
			x=10
			y=5
		[/location]
	[/display]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
		shuffle=yes
	[/music]
[/replay_start]
[replay]
	[upload_log]
		[ai_log]
			ai_id1="ai_default_rca"
			ai_id2="ai_default_rca"
			version="1.14.1"
			[turn_info]
				event="TURN_START"
				gold=100
				side=1
				turn=1
				units=1
				units_cost=28
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=100
				side=2
				turn=1
				units=1
				units_cost=24
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=7
				side=1
				turn=2
				units=7
				units_cost=121
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=8
				side=2
				turn=2
				units=7
				units_cost=116
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=4
				side=1
				turn=3
				units=7
				units_cost=121
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=7
				side=2
				turn=3
				units=7
				units_cost=116
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=1
				turn=4
				units=8
				units_cost=137
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=21
				side=2
				turn=4
				units=7
				units_cost=116
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=4
				side=1
				turn=5
				units=9
				units_cost=153
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=15
				side=2
				turn=5
				units=8
				units_cost=140
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=6
				side=1
				turn=6
				units=10
				units_cost=169
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=3
				side=2
				turn=6
				units=10
				units_cost=170
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=4
				side=1
				turn=7
				units=11
				units_cost=189
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=2
				turn=7
				units=10
				units_cost=173
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=5
				side=1
				turn=8
				units=9
				units_cost=160
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=2
				turn=8
				units=11
				units_cost=190
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=7
				side=1
				turn=9
				units=9
				units_cost=161
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=3
				side=2
				turn=9
				units=12
				units_cost=204
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=25
				side=1
				turn=10
				units=8
				units_cost=141
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=4
				side=2
				turn=10
				units=13
				units_cost=218
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=11
				side=1
				turn=11
				units=10
				units_cost=171
				villages=6
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=yes
		[start]
		[/start]
		[checkup]
			[result]
				next_unit_id=3
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=3
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="you played this map before?"
			side=2
			time=1529158143
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Jike"
			message="I have, with a friend"
			side=1
			time=1529158137
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="its a pretty nice map :) gl and hf "
			side=2
			time=1529158167
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Jike"
			message="glhf"
			side=1
			time=1529158158
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Skeleton"
			x=24
			y=19
			[from]
				x=24
				y=20
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="rGswozct3,K0OgqGfjYeu49h,>5a<b0Oc-p>Xl19373>h>z0Ma1Z-d7<ij6KL2,f9.-+E75jpe4p.-l3dW>h-+Y9-a<chwlNnw<I3GHZ,LsD8yP1NCcsBj.mhLm8i-0k"
			[/result]
			[result]
				next_unit_id=4
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Ghoul"
			x=23
			y=21
			[from]
				x=24
				y=20
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="7gg8X.+0rfdz5fYhl+>j5dL7bld1Ekel9.obaGxnPW28aY<7n8eJfcjd>6iFZjZ391fY>iklc8.8eo7cg4mjyg5lf.6NllciP<YebfY+1,XHki+5za7kg5dJti.XaZ1d"
			[/result]
			[result]
				next_unit_id=5
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Vampire Bat"
			x=22
			y=21
			[from]
				x=24
				y=20
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum=">5lY.f8XNY6QY4j32L0Mpl36<ob3f5jh20t<9aB<3eheni<jkIqZnie2Ub>dbiG>15gedk8cp0d>Y3jm4leuNnUMX0O0lciHg1mXHpB92oEm..WI0k+Y3dxPg>i53fam"
			[/result]
			[result]
				next_unit_id=6
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="66e080a6"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="24,23,22,22,22,21"
			y="20,21,21,22,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=6
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Ghost"
			x=18
			y=25
			[from]
				x=21
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum=".3tnxFGR8KAdAETQIH<FtqOCV9vEyIIuROHsUIAIgP3pHDMmQRxEt.,NLAqJPQ4wqI6KvDsAywCvvASFoGEHSOw3.i7JK9xGZqNL<JUAOCfK.3rfAIqoYKsOI9vwQNAF"
			[/result]
			[result]
				next_unit_id=7
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Skeleton Archer"
			x=20
			y=24
			[from]
				x=21
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="H5P5.ZS9OHr3sNJB3RPHKSNV-BOwSKsEMGuGSoSaFZzUNOAKDrqv76HRmwQOP1KIqgnJwQOsGALSBOPNMOzTBEppQEtD--kCCHKIkm,Gu-hYIVezvdyHqBW.6FwXcau4"
			[/result]
			[result]
				next_unit_id=8
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Skeleton"
			x=19
			y=25
			[from]
				x=21
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="rGswozct3,K0OgqGfjYeu49h,>5a<b0Oc-p>Xl19373>h>z0Ma1Z-d7<ij6KL2,f9.-+E75jpe4p.-l3dW>h-+Y9-a<chwlNnw<I3GHZ,LsD8yP1NCcsBj.mhLm8i-0k"
			[/result]
			[result]
				next_unit_id=9
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=9
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=9
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Footpad"
			x=4
			y=13
			[from]
				x=4
				y=12
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="IEmANQHT+JmisHJwujJMJHwmosHpCnDRb,qpmwsEFORptMpQsBGxqOjPKBrRFNtRNKqCJsKKuNQoJHrwN4d6d696hgbMSoX,KGo4P<hiHp6,3S2cPM,xU-qEz32>hic9"
			[/result]
			[result]
				next_unit_id=10
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c41903f8"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Dwarvish Fighter"
			x=5
			y=12
			[from]
				x=4
				y=12
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="bj8,951,5bikdHxurEuJiSHBMNwBu2JqzPMVnEAVmCpvjEALUH>F,ptKSGQouUNpPI5NtMTprOtQKDnUGqqsnEGxvmyp7pyCF.+6fh8-OZ.+xki,wIooVDtc<CNgeiX1"
			[/result]
			[result]
				next_unit_id=11
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="35dc89d7"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Thief"
			x=6
			y=11
			[from]
				x=4
				y=12
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="2l27Hac<VYYqc8>1Uba5-fxt4,9f0-7s,2J6a0<Aa<,1dF53877eer42iY1dlWfn>bhX5-m3.S6f,<3g,wcEsLqhThmEu<bDS<Ib55P7,.6tmRsA.zbLBHIULMiyQCKP"
			[/result]
			[result]
				next_unit_id=12
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="3e1ec38a"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="4,5,6,7,7,7"
			y="12,12,11,11,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=12
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Dwarvish Guardsman"
			x=11
			y=7
			[from]
				x=7
				y=9
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="znka9NrvgJSuLQzJZeEGpwGn.wK9UQVvVre>KDdggOrCx.fum0h9.xBoTOPHsyngE.ALOROOr6oSGJmMBFzwLRmExtugutNKe1KiDh2ue13r5ygL1FkK.0vfeJvi<EzL"
			[/result]
			[result]
				next_unit_id=13
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="b0c3aaa1"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Jike"
			message="This is an awful map to play as knalgans, if I remember"
			side=1
			time=1529158277
		[/speak]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Dwarvish Fighter"
			x=9
			y=8
			[from]
				x=7
				y=9
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="bj34951,5bikdHxurEuJiSHBMNwBu2JqzPMVnEAVmCpvjEALUH>F,ptKSGQouUNpPI5NtMTprOtQKDnUGxysnEGxvmyp7pyCF.+6fh8-OZ.+xki,wIooLDtc<CNgeiX1"
			[/result]
			[result]
				next_unit_id=14
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="de8e93e7"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Footpad"
			x=10
			y=7
			[from]
				x=7
				y=9
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="IEmANQHT+JmisHJwujJMJHwmosHpCnDRb,qpmwsEFORptMpQsBGxqOjPKBrRFNtRNKqCJtVKuNQoJHrwN4d6d696hgbMSoX,KGo4P<hiCp6,3S2cPM,xU-rLz32>hic9"
			[/result]
			[result]
				next_unit_id=15
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="e52440c6"
		[/random_seed]
	[/command]
	[command]
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="22,21,20,19,18,17,16,15,14"
			y="21,21,21,21,21,22,21,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="18,17,16,15,14,13,12,11"
			y="25,26,26,27,26,27,26,27"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=27
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="21,22,23,24,25,26"
			y="24,23,23,22,22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="24,23,22,21,20,19"
			y="19,19,18,18,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="23,24,24,25,25,26"
			y="21,20,19,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="hmm, you've got tons of high def terrain spaced in the perfect distance for dwarves to hop with"
			side=2
			time=1529158350
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="20,21,22,23"
			y="24,24,24,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="19,18,18"
			y="25,25,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=26
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="4,4,4,4,4,4,3,3"
			y="13,14,15,16,17,18,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="6,5,4,4,3,2,2"
			y="11,12,12,13,14,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=2
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="5,6,7,8,8"
			y="12,12,13,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="11,12,13,14,15"
			y="7,6,7,6,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="9,10,10"
			y="8,7,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="10,10,11,12,13,14,14"
			y="7,8,9,9,10,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="7,6,5"
			y="9,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="it is what you would call a wide map tho"
			side=2
			time=1529158408
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="so you have to be careful about sending units to fronts since they'd likely be staying there, hence why control of center is cool for dwarves since it allows them to dictate where the fight happens"
			side=2
			time=1529158470
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="11,10"
			y="27,27"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=27
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="26,26,26,26,26,25"
			y="17,16,15,14,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="14,13,13,12,12,11"
			y="21,21,20,19,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=21
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="19,18 is usually where the threat is at with a dwarf heavy recruit"
			side=2
			time=1529158494
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="13,13,13,12"
			y="21,20,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=20
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="13,13,12"
			y="20,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="19,18,17,16"
			y="18,17,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="though with outlaw focused strategy, you can also find 10,27 threatened earlier"
			side=2
			time=1529158539
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="23,22,21,21,21,20"
			y="25,24,24,23,22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="18,18,18,17,16,15"
			y="26,25,24,24,23,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="26,25,25,24"
			y="22,22,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Ghoul"
			x=22
			y=21
			[from]
				x=24
				y=20
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="7gg8X.+0rfdz5fYhl+>j5dL7bld1Ekel9.obaGxnPW28aY<7n8eJfcjd>6iFZjZ391fY>iklc8.8eo7cg4mjyg5lf.6NllciP<YebfY+1,XHki+5za7kg5dJti.XaZ1d"
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="15,16,17,18"
			y="6,5,6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="10,11,11,12,12"
			y="6,7,8,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="5,6,7"
			y="8,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="8,9"
			y="14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="3,3,3,3,4"
			y="20,21,22,23,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=22
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="3,4,5,6"
			y="22,21,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="6,7"
			y="20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="2,3,4,5,6,7,8"
			y="15,16,16,17,16,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="7,6,5"
			y="9,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="14,15,16,17"
			y="11,12,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="17,18"
			y="13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="18,18"
			y="13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="20,19,19,19,19"
			y="21,21,20,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="22,22,22,22,21,20"
			y="21,20,19,18,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="10,9,8,8,7"
			y="27,27,26,25,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="you don't have adepts.. you'd find it hard to attack at first night without adepts"
			side=2
			time=1529158713
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Jike"
			message="It's basically my second time playing undead, I forget that adepts have more aggressive usage than loyalists/elves mages"
			side=1
			time=1529158775
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="fun trick tho- check out 15,19 deep water bridge. you can trigger submerge on them without having to pay 3 mp or having 10% terrain def"
			side=2
			time=1529158800
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="15,14,13,12,11"
			y="23,22,22,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Dark Adept"
			x=24
			y=19
			[from]
				x=24
				y=20
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="tH<OTsLbOqm9rSJL+qrFoIAO9wyxQTotsJUQRRFojCYLJPMsPRptMpQsBGxsOjPKBrRFztRNKqCJtGKuNQoJHrwN4d6d6ou443gC1Xmcc71g+l3e<5kw7aa+1mbph+e,"
			[/result]
			[result]
				next_unit_id=17
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="7bed9269"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="12,12"
			y="18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="deep water bridges are my favorite terrain in the game because of that fact XD"
			side=2
			time=1529158820
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Jike"
			message="ohhh"
			side=1
			time=1529158809
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="yeah adepts is like your bread and butter as undead"
			side=2
			time=1529158836
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="12,13,14,15,16,16,17"
			y="17,17,16,16,15,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="16,17,18,19,19"
			y="16,16,16,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			tod="dusk"
			turn=4
			weapon=0
			[source]
				x=19
				y=15
			[/source]
			[destination]
				x=18
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="42c6b479"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Vampire Bat"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			tod="dusk"
			turn=4
			weapon=0
			[source]
				x=17
				y=14
			[/source]
			[destination]
				x=18
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c7f51df6"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="12,12,13,14"
			y="9,10,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="18,18,17,16,15,14,13"
			y="14,13,13,12,12,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Jike"
			message="Oh, uh, forgot the bat is lv0 and has no ZoC"
			side=1
			time=1529158884
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="7,7"
			y="20,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="7,6,5,4,3"
			y="21,20,20,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="9,9,9"
			y="15,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="8,8,9"
			y="16,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Computer_player"
			message="see, I'm advancing my dwarves little by little"
			side=2
			time=1529158927
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Computer_player"
			message="without adepts, you can't attack my 9,17 dwarf with skel even at night (well you can but it would hurt a lot) XD"
			side=2
			time=1529158962
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="5,6,7"
			y="10,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Gryphon Rider"
			x=11
			y=7
			[from]
				x=7
				y=9
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="43.-Em6fQO<J,dopZ5,D65305j8mk61gh7fd>93,a6nkmg,,b-eLmo3.<ko.X2xOw,9hi7kpeY<Vooah-8<7,m83Ca+9<dd<,ijbjq<2fQ9MCDx>muTF+Sug5alqPwQM"
			[/result]
			[result]
				next_unit_id=18
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="85bf5d7e"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="18,19,20,21"
			y="5,6,6,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="21,22,23"
			y="6,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="24,23,22,21,20,19,19"
			y="19,19,18,18,17,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Dark Adept"
			x=24
			y=19
			[from]
				x=24
				y=20
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="tH<OTsLbOqm9rSJL+qrFoIAO9wyxQTotsJUQRRFojCYLJPMsPRptMpQsBGxsOjPKBrRFztRNKqCJsMKuNQoJHrwN4d6d6ou443gC1Xmcc71g+l2h<5kw7aa+1mbph-k,"
			[/result]
			[result]
				next_unit_id=19
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="59030f93"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="19,18,18,18,17"
			y="15,14,13,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="17,18,18,19"
			y="14,13,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=13
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Computer_player"
			message="you could have ZoCed that guy"
			side=2
			time=1529159036
		[/speak]
	[/command]
	[command]
		undo=no
		[label]
			category=""
			color="46,65,155"
			immutable=no
			side=2
			team_name=""
			text="ghoul"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=20
			y=13
		[/label]
	[/command]
	[command]
		undo=no
		[label]
			category=""
			color="46,65,155"
			immutable=no
			side=2
			team_name=""
			text="ske;"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=17
			y=15
		[/label]
	[/command]
	[command]
		undo=no
		[label]
			category=""
			color="46,65,155"
			immutable=no
			side=2
			team_name=""
			text="bat"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=18
			y=13
		[/label]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Jike"
			message="bat gets no ZoC though"
			side=1
			time=1529159039
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Jike"
			message="That's the reason he slipped out"
			side=1
			time=1529159047
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="indeed"
			side=2
			time=1529159070
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="11,10,9"
			y="21,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="but check out my labeled "
			side=2
			time=1529159091
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="hexes"
			side=2
			time=1529159094
		[/speak]
	[/command]
	[command]
		undo=no
		[label]
			category=""
			color="46,65,155"
			immutable=no
			side=2
			team_name=""
			text="footpad"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=18
			y=14
		[/label]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Jike"
			message="Oh, I see it"
			side=1
			time=1529159089
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Jike"
			message="The bat would still disallow movement out of there"
			side=1
			time=1529159099
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="I made mistake of putting footpad there XD"
			side=2
			time=1529159123
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="18,17,16,16,16,16,16,16"
			y="13,13,12,11,10,9,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=13
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="level 0s are still useful in plugging zoc holes"
			side=2
			time=1529159177
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Jike"
			message="mhm"
			side=1
			time=1529159165
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="19,18,17,16"
			y="18,17,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="20,19,18,17,16"
			y="17,18,17,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="7,6,6,5,4,4,3"
			y="25,24,23,23,22,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=3
				y=21
			[/source]
			[destination]
				x=3
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="6deffcb6"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="17,17,17,17,18,18,19"
			y="13,14,15,16,16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="7,7,7,6,5,4"
			y="9,10,11,11,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="9,9,8,7"
			y="17,18,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="9,8,7,6,5,5"
			y="15,15,16,16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Dwarvish Fighter"
			x=6
			y=11
			[from]
				x=4
				y=12
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="bj3<951,5bikdGxurEuJiSHBMNwBu2JqzPMVnEAVmCpvjEALUH>F,ptKSGQouUNpPI5NtMTprOtQKDnUGxwsnEGxvmyp7pyCF.+6fh8-OZ.+xki,wIooVDtc<CNgeiX1"
			[/result]
			[result]
				next_unit_id=20
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="4c55f4be"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Jike"
			message="As much as I generally find myself annoyed playing against undead, they are also a bit akward to play if you don't know them well"
			side=1
			time=1529159260
		[/speak]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Footpad"
			x=5
			y=12
			[from]
				x=4
				y=12
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="IrmANQHT+JmisHJwujJMJHwmosHpCnDRb,qpmwsEFORptMpQsBGxqOjPKBrRFNtRNKqCJsMKuNQoJHrwN4d6d666hgbMSoX,KGo4P<hiCp6,3S2cPM,xU-qCz32>hic9"
			[/result]
			[result]
				next_unit_id=21
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="f29c0276"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="13,13,12,11,10,10,10"
			y="11,10,9,9,8,7,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="11,12,13,14,15,16,17,18,19"
			y="7,7,8,8,8,8,8,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=7
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="18,17"
			y="7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="23,22,21,20,19,18"
			y="7,6,7,7,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="19,19,18,18,17,17,16"
			y="18,17,16,15,15,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=15
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="18,17,16"
			y="15,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="16,15"
			y="14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="16,16,16,16,15,14"
			y="16,15,14,13,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=-1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=14
				y=12
			[/source]
			[destination]
				x=14
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="55b00694"
		[/random_seed]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="they are pretty strong. strongest night faction"
			side=2
			time=1529159375
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="19,18,17,16,16,16,15"
			y="16,15,15,14,13,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=-1
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=15
				y=12
			[/source]
			[destination]
				x=14
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="6b09ac0f"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="17,16,15"
			y="12,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=1
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=15
				y=11
			[/source]
			[destination]
				x=14
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a04963e4"
		[/random_seed]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="I held my ground there instead of retreating because its dawn next turn"
			side=2
			time=1529159412
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="also there's a chance that my dwarf will live"
			side=2
			time=1529159423
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="24,23,22,21,20,19,19"
			y="19,19,18,18,17,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="16,15,14,14,14"
			y="17,17,16,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="9,10,11,12,13,14"
			y="20,20,21,21,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="3,4,5,6,6,7,7,8"
			y="21,21,22,22,23,24,25,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Ghost"
			x=24
			y=19
			[from]
				x=24
				y=20
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum=".3tnxFGR8KAdAETQIH<FtqOCV9vEyIIuROHsUIAIgP3pHDMmQRxEt.,NLAqJPQ4wqI6KvDsAywCvvASFoGEHSOw3.i7JK9xGZqNL<JUAOCfK.3rfAIqoYKsOI9vwQNAF"
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="6,7,8,9,10,11"
			y="11,12,12,13,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="5,6,6,6,7,8,9,10"
			y="12,12,13,14,15,15,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Dwarvish Ulfserker"
			x=6
			y=11
			[from]
				x=4
				y=12
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="VsbPyqBjlEB0GFjjHtvpoLZ4kl-e1Lfmg15kaYj4CkhkD+h<caBgt0,nfbl17h8MidA8,pe0+j,l7<-hbYY.<hb8W>30K03fge6m-70PHd5a9WX><2W62d70w+Erhpfk"
			[/result]
			[result]
				next_unit_id=23
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="4bcc945b"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="4,4,5,6,7,8,9"
			y="12,13,14,14,15,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="7,8,9,10,11"
			y="19,19,20,20,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="3,4,5,6,7,8,9,10"
			y="20,19,19,19,19,19,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="5,4,3,3"
			y="18,18,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="10,10,10,11,12,13,14"
			y="6,7,8,9,9,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=10
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="13,14"
			y="10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=14
				y=10
			[/source]
			[destination]
				x=15
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="9005012b"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="18,17,16,16,16"
			y="8,8,8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Guardsman"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=16
				y=10
			[/source]
			[destination]
				x=15
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="7ae5a631"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="14,13"
			y="11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="17,16,15,14,13,13,14"
			y="8,8,9,9,10,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Gryphon Rider"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=14
				y=11
			[/source]
			[destination]
				x=15
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=13
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=13
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="290ce806"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="13,12,12,13"
			y="11,11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Skeleton Archer"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=13
				y=13
			[/source]
			[destination]
				x=14
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c4f7b6b8"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Jike"
			message="hanging by a thin thread"
			side=1
			time=1529159562
		[/speak]
	[/command]
	[command]
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="btw, I haven't seen you try to go past my units yet "
			side=2
			time=1529159608
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Jike"
			message=" I rarely find myself playing that way tbh"
			side=1
			time=1529159632
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="check out that guardsman, if I placed it on 14,11 would you have attacked that place?"
			side=2
			time=1529159678
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="I doubt it :P this is what I mean by delaying an attack by a few turns"
			side=2
			time=1529159700
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="I placed it on 18,5 also so I don't have to concentrate units on that place that is so far back"
			side=2
			time=1529159732
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Jike"
			message="Do note that there's also only a single village there"
			side=1
			time=1529159736
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="to attack that place, you'd have to concentrate units there and I'd have time to move reinforcements / attack other places"
			side=2
			time=1529159758
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="that's an outlier village that sometimes get attacked in latter turns "
			side=2
			time=1529159786
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="15,16,17,18,19,20,21"
			y="14,13,13,12,12,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Jike has disconnected."
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Computer_player has been chosen as the new host."
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Computer_player takes control of side 1."
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Jike takes control of side 1."
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="ok?"
			side=2
			time=1529159935
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Jike"
			message="problem with observing is that I'm forced to watch a recap of everything that happened in the game on both sides"
			side=1
			time=1529160006
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Jike"
			message="allright"
			side=1
			time=1529160021
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Jike"
			message="I'm here now"
			side=1
			time=1529160025
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Jike"
			message="Yeah, it basically has be catch up with the entire game"
			side=1
			time=1529160034
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="21,21,22"
			y="12,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="14,15,15,14,13"
			y="12,13,14,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=-1
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=13
				y=14
			[/source]
			[destination]
				x=13
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a3eba8b3"
		[/random_seed]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="you can choose Quick Replays on the multiplayer lobby"
			side=2
			time=1529160082
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="makes things go a lot faster"
			side=2
			time=1529160094
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="15,15,14"
			y="12,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=-1
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=14
				y=13
			[/source]
			[destination]
				x=13
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=9
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=23
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="53db0ba4"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=15
				y=11
			[/source]
			[destination]
				x=14
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="5a0802cb"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="19,19,19"
			y="16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="14,15,16,17,18,19"
			y="14,14,14,15,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="24,23,22,21,20,19,18"
			y="19,19,19,20,19,19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Dark Adept"
			x=22
			y=21
			[from]
				x=24
				y=20
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="PsCCmQMI9g2aAPBA5MruEooIwo1nFDHU9wMHPxTuvc3x+RtJBNRFGmGevqQPwzEkEKBrRFztRNKqCJtGKuNQoJHrwN4d6d6ou443gC1Xmcc71g+l3e<5kw7aa+1mbph+"
			[/result]
			[result]
				next_unit_id=24
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="d699a289"
		[/random_seed]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="so this is knalgan counter attack. another way for knalgans to attack is through the use of ulfserkers"
			side=2
			time=1529160157
		[/speak]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="ulfserkers can beat skele archer even at night (risky tho since sometimes archer gets lucky)"
			side=2
			time=1529160188
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="they are also convenient for removing ghouls from vils"
			side=2
			time=1529160198
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="6,7,7,8,9,10"
			y="11,12,13,13,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Jike"
			message="unless at night"
			side=1
			time=1529160191
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Computer_player"
			message="at night, you don't want to be the guy attacking anyway"
			side=2
			time=1529160226
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Computer_player"
			message="unless you already have a good advantage"
			side=2
			time=1529160234
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Computer_player"
			message="as for ghosts, you want their hp to be as low as possible, and for your zerk to be on good terrain. it is imperative that you zerk them only at day (or twilight if you're feeling lucky)"
			side=2
			time=1529160283
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="11,10,10,10,11,12"
			y="12,12,13,14,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Skeleton Archer"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=12
				y=14
			[/source]
			[destination]
				x=13
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=11
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=24
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="e0fea170"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="14,14,15,16,16,17,18,18"
			y="10,9,9,8,7,7,6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Gryphon Rider"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=14
				y=11
			[/source]
			[destination]
				x=15
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=24
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a6a46526"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="16,16,16,16,15"
			y="10,11,12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Guardsman"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=15
				y=14
			[/source]
			[destination]
				x=14
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=80
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=24
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="e68c134e"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="10,10,11,12,12,13,13,14"
			y="15,16,17,17,18,19,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=18
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="12,13,13,14"
			y="18,19,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=14
				y=20
			[/source]
			[destination]
				x=14
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="06ef8f4c"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="10,10,11,11,12"
			y="18,19,20,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="12,12"
			y="21,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="12,13,14"
			y="22,23,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=23
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="13,14"
			y="23,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=14
				y=22
			[/source]
			[destination]
				x=14
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="e884f039"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="9,8,7,6,5,4,4"
			y="15,15,15,14,14,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Dwarvish Thunderer"
			x=4
			y=13
			[from]
				x=4
				y=12
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="Q,p1lq1p9g-75Abf9u7sl3wFCHSTztOu2JqzPMVnEAVmCpvjEALUH<F,ptKSGQouUNpPI5NtMTprOtQKDnUGxtsnEGxvmyp7pyCF.+6fh8ZiyDi7o-R>nd-By+AlN7gj"
			[/result]
			[result]
				next_unit_id=25
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="0755443d"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="11,12"
			y="21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Jike"
			message="I still have to learn quite a bit"
			side=1
			time=1529160368
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="everyone goes through stuff :)"
			side=2
			time=1529160412
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="24,23,22,22,22,21"
			y="20,21,21,22,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Ghoul"
			x=17
			y=26
			[from]
				x=21
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="7gg8X.+0rfdz5fYhl+>j5dL7bld1Ekel9.obaGxnPW28aY<7n8eJfcjd>6iFZjZ391fY>iklc8.8eo7cg4mjyg5lf.6NllciP<YebfY+1,XHki+5za7kg5dJti.XaZ1d"
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="22,21,21,21,20,19,18"
			y="21,22,23,24,24,25,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=14
				y=21
			[/source]
			[destination]
				x=14
				y=22
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c0abaf44"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="18,18,17,16,15"
			y="19,20,21,21,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=15
				y=22
			[/source]
			[destination]
				x=14
				y=22
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="4ed29a7e"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="8,9,10,11,12,12,13"
			y="25,25,24,25,24,23,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=13
				y=23
			[/source]
			[destination]
				x=14
				y=22
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="1e7506c4"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="22,22,22,22,23,23,24,24,25"
			y="10,11,12,13,14,15,15,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="15,16,16,16,16,16"
			y="14,14,15,16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="14,15,16,17,18,19,20,21,22"
			y="11,12,12,13,13,14,14,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=12
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="16,16,16,16,16"
			y="12,13,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=14
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="16,16,16"
			y="14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="12,12,12,12,12,13"
			y="14,15,16,17,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="10,10,10,10,10,10"
			y="14,15,16,17,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Jike"
			message="I wonder if the DA's arcane attack is actually more capable of dealing damage towards, for example, elves than the cold one"
			side=1
			time=1529160571
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="3,3,3,4,5,6,6"
			y="20,21,22,22,23,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="12,13"
			y="21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=13
				y=21
			[/source]
			[destination]
				x=14
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="8b812e43"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="14,13,12,12,13"
			y="20,20,20,21,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=13
				y=22
			[/source]
			[destination]
				x=14
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="9e68ccde"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=14
				y=22
			[/source]
			[destination]
				x=14
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=26
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="eabffac1"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="4,5,6,7,8,9"
			y="13,14,14,15,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Footpad"
			x=4
			y=13
			[from]
				x=4
				y=12
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="FNnuKySA5QG2MtRmywVbOPPQv7BMJqPtQHncRjqUARIQFGmGevqQPwBEkEKBrRFNtRNKqCJsHKuNQoJHrwN4d6d666hgbMSoX,KGo4P<hiHp6,3S2cPM,xU-qJz32>hi"
			[/result]
			[result]
				next_unit_id=27
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="03badd45"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="4,5,6,6,7,7"
			y="12,12,11,10,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="25,25"
			y="13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="25,25,25,25,25"
			y="17,16,15,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="25,25,24"
			y="13,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="another way to deal with ghosts is gryphs"
			side=2
			time=1529160682
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="24,24,25"
			y="11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="25,24,24,23,22"
			y="14,14,15,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="19,18,17"
			y="16,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Gryphon Rider"
			defender_weapon=0
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=17
				y=16
			[/source]
			[destination]
				x=16
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="bba64db3"
		[/random_seed]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="they do good damage vs them and have nice terrain defencse"
			side=2
			time=1529160696
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="yeah, generally you mostly use ghouls for defense (maybe poison non-melee types )"
			side=2
			time=1529160736
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="15,14"
			y="22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=14
				y=21
			[/source]
			[destination]
				x=14
				y=22
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c64d1e13"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="13,13,12,12,11,11,10"
			y="23,24,24,25,26,27,27"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=27
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="19,19,19,20,21,22"
			y="18,19,20,20,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="2 ghouls is plenty, any more and you sacrifice your offense. some never reruit ghouls "
			side=2
			time=1529160811
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="16,15,15,15,15,14"
			y="16,17,18,19,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Gryphon Rider"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=0
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=14
				y=20
			[/source]
			[destination]
				x=14
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="0b6beb50"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Jike"
			message="Might have gone better for me if I started with DAs and played more aggressively"
			side=1
			time=1529160808
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="13,13,14,15,15"
			y="22,23,23,23,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=15
				y=22
			[/source]
			[destination]
				x=14
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="b459debd"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="13,12"
			y="21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="14,15,16,16,15"
			y="22,23,22,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=15
				y=21
			[/source]
			[destination]
				x=14
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=10157103
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="13,13,12,12,13"
			y="19,20,20,21,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=0
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=13
				y=22
			[/source]
			[destination]
				x=14
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="db2797b1"
		[/random_seed]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="I just barely reduced your ghost to 70% zerkable"
			side=2
			time=1529160888
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="not good odds concentering time of day "
			side=2
			time=1529160920
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="12,12,13,14"
			y="21,22,23,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=0
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=14
				y=22
			[/source]
			[destination]
				x=14
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="719c001a"
		[/random_seed]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="90% is much better"
			side=2
			time=1529160955
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="10,11,12,13"
			y="19,20,20,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Ulfserker"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=0
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=13
				y=21
			[/source]
			[destination]
				x=14
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=2
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=27
				random_calls=17
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="87f90501"
		[/random_seed]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="crazy effort to get one ghost at day XD"
			side=2
			time=1529160975
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="4,5,6,7,8,9,10,11"
			y="13,14,14,15,15,16,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="9,9,10,11,12,12"
			y="16,17,17,18,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="16,17,18,19"
			y="18,18,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Jike"
			message="yeah, I heard ghosts are the most annoying units against knalgans"
			side=1
			time=1529160975
		[/speak]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Footpad"
			x=11
			y=7
			[from]
				x=7
				y=9
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="FNnBKySA5QG2MtRmywVbOPPQv7BMJqPtQHncRjqUARIQFGmGevqQPwBEkEKBrRFNtRNKqCJtVKuNQoJHrwN4d6d696hgbMSoX,KGo4P<hiCp6,3S2cPM,xU-rLz32>hi"
			[/result]
			[result]
				next_unit_id=28
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="3decadc7"
		[/random_seed]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="personally, I like poacher + thief backstab combo"
			side=2
			time=1529161025
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Jike"
			message="At this point I might as well concede I think"
			side=1
			time=1529161001
		[/speak]
	[/command]
	[command]
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="you can kill ghosts at night "
			side=2
			time=1529161038
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="thief dodge negates ghost drain"
			side=2
			time=1529161049
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="cool, hope this has been useful for you :)"
			side=2
			time=1529161080
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Skeleton"
			x=19
			y=25
			[from]
				x=21
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="rGswozct3,K0OgqGfjYeu49h,>5a<b0Oc-p>Xl19373>h>z0Ma1Z-d7<ij6KL2,f9.-+E75jpe4p.-l3dW>h-+Y9-a<chwlNnw<I3GHZ,LsD8yP1NCcsBj.mhLm8i-0k"
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Skeleton"
			x=20
			y=24
			[from]
				x=21
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="rGswozct3,K0OgqGfjYeu49h,>5a<b0Oc-p>Xl19373>h>z0Ma1Z-d7<ij6KL2,f9.-+E75jpe4p.-l3dW>h-+Y9-a<chwlNnw<I3GHZ,LsD8yP1NCcsBj.mhLm8i-0k"
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="18,18"
			y="25,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=26
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="25,25,25,25,25,26"
			y="13,14,15,16,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Jike"
			message="mhm"
			side=1
			time=1529161069
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Jike"
			message=" I suppose I could try to see how the night plays out"
			side=1
			time=1529161076
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="17,18,19,20,21"
			y="16,15,15,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="22,22,22,23,24,24"
			y="16,17,18,19,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="I was expecting you to attack stuff"
			side=2
			time=1529161123
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="considering my damaged units and tod"
			side=2
			time=1529161133
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Jike"
			message="I don't have much stuff to attack with that would get obliterated"
			side=1
			time=1529161120
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="a conscientious player would just retreat at this point"
			side=2
			time=1529161142
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Jike"
			message="the two skeletons I have there are freshly made"
			side=1
			time=1529161142
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="but you get to bait me at your tod and maybe RNG will be kind"
			side=2
			time=1529161167
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="15,14,13,13,13,12,12,11"
			y="22,22,23,24,25,25,26,27"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=27
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=11
				y=27
			[/source]
			[destination]
				x=10
				y=27
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="32e07e72"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="6,6,6,7,8,9"
			y="24,25,26,27,27,28"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=28
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Thief"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=9
				y=28
			[/source]
			[destination]
				x=10
				y=27
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="d0954570"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="14,14,14,13,12,12,11,11,10"
			y="20,21,22,23,23,24,25,26,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=26
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Gryphon Rider"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=10
				y=26
			[/source]
			[destination]
				x=10
				y=27
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=72973207
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="15,14"
			y="21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="12,13,14,14,15"
			y="19,20,20,21,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="13,13,13,12,11,10"
			y="22,23,24,24,25,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="14,13"
			y="22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="11,11,12,12,12,12,12,13"
			y="17,18,18,19,20,21,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="18,19,20,21,22,23,24,25,26"
			y="5,6,5,6,6,6,6,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Jike"
			message="Anyways, yeah, I think you made your point"
			side=1
			time=1529161208
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="11,12,12,12,13,14,14"
			y="7,7,8,9,10,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Poacher"
			x=10
			y=7
			[from]
				x=7
				y=9
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="IFxJnQSxbByhnyDFArjHMJHwmrsHpCmDRb,qpmwsCFORptMpQsBGxnOjPKBrRFztRNKqCJsMKuNQoJHrwN4d6d6c6hgb4foXtq0NOEx4JMIMEFhaiPH+xpd6QQ3lEhim"
			[/result]
			[result]
				next_unit_id=31
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="8f79863c"
		[/random_seed]
	[/command]
	[command]
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Jike"
			message="Although I didn't really perform well msyelf"
			side=1
			time=1529161229
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="as you can see, with thief I can do a nice 6-3 on the ghost"
			side=2
			time=1529161255
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="its your 2nd time as undead man, you did pretty well IMO"
			side=2
			time=1529161272
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="21,22,23,24,25"
			y="14,13,13,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="26,25,24,23,23,22,21,21,20"
			y="17,17,16,16,15,14,14,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=15
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="I did much worse haha"
			side=2
			time=1529161301
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="19,18,17,16,15"
			y="25,24,24,23,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Dwarvish Thunderer"
			defender_weapon=0
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=15
				y=23
			[/source]
			[destination]
				x=15
				y=22
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="090e3a48"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="20,19,18,17,16"
			y="24,24,23,23,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Dwarvish Thunderer"
			defender_weapon=0
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=16
				y=22
			[/source]
			[destination]
				x=15
				y=22
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="0148aa20"
		[/random_seed]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="that was long time ago tho, people could get away with crzy stuff like bat spam"
			side=2
			time=1529161324
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Jike"
			message="jesus"
			side=1
			time=1529161317
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="back when bats had 30ish hp haha"
			side=2
			time=1529161339
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Jike"
			message="that sounds crazy"
			side=1
			time=1529161332
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Computer_player takes control of side 1."
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Jike has surrendered."
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[surrender]
			side_number=0
		[/surrender]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="that's because it is haha"
			side=2
			time=1529161361
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Computer_player"
			message="gg"
			side=2
			time=1529161362
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Jike"
			message="gg"
			side=3
			time=1529161348
		[/speak]
	[/command]
[/replay]

