version="1.14.0"
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_name=""
campaign_type="multiplayer"
difficulty="NORMAL"
end_credits=yes
end_text=""
end_text_duration=0
era_define=""
label="2p — Sablestone Delta"
mod_defines=""
oos_debug=yes
random_mode=""
scenario_define=""
version="1.14.0"
[multiplayer]
	active_mods=""
	experience_modifier=70
	hash="T5-Na6Ckm8AODQ2mWbHLrve+GluKvFCn,Awzjy4La8BMoKG.fxm9JWpXQxKixmmbO1bEh-QE.k1rz,FFv7IBDHiSUKNaZtyz,IYHP1.8YF1d9y1>AoTw>rvuzUZ.Lbl6"
	mp_campaign=""
	mp_countdown=yes
	mp_countdown_action_bonus=0
	mp_countdown_init_time=300
	mp_countdown_reservoir_time=300
	mp_countdown_turn_bonus=300
	mp_era="era_default"
	mp_era_name="Default"
	mp_fog=yes
	mp_num_turns=-1
	mp_random_start_time=no
	mp_scenario="multiplayer_Sablestone_Delta"
	mp_scenario_name="2p — Sablestone Delta"
	mp_shroud=no
	mp_use_map_settings=yes
	mp_village_gold=2
	mp_village_support=1
	observer=no
	random_faction_mode="No Mirror"
	registered_users_only=yes
	savegame=no
	scenario="Ladder dzomba 1400"
	shuffle_sides=yes
	side_users=""
	[options]
	[/options]
[/multiplayer]
[statistics]
	mid_scenario=yes
	[scenario]
		scenario="2p — Sablestone Delta"
		[team]
			[recruits]
				1="Ghoul,Skeleton Archer,Wolf Rider"
				2="Orcish Assassin,Orcish Grunt"
				3="Orcish Archer"
				4="Ghost"
				5="Troll Whelp"
				10="Walking Corpse"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				1="Orcish Archer,Revenant,Troll Whelp,Walking Corpse"
			[/deaths]
			[killed]
				1="Orcish Archer,Revenant,Troll Whelp,Walking Corpse"
			[/killed]
			[attacks]
				[sequence]
					1="s010,s101"
					_num=30
				[/sequence]
				[sequence]
					1="s001"
					2="s10"
					3="s01,s00"
					_num=40
				[/sequence]
				[sequence]
					1="s000,s01,s10,s101"
					2="s11"
					_num=50
				[/sequence]
				[sequence]
					1="s000,s001,s010,s011,s10,s1000,s11,s110,s111"
					_num=60
				[/sequence]
				[sequence]
					1="s01,s1,s1101,s111"
					_num=80
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					4="s"
					_num=0
				[/sequence]
				[sequence]
					1="s00"
					_num=40
				[/sequence]
				[sequence]
					1="s1,s1000,s101"
					2="s0,s01"
					3="s10,s00"
					_num=50
				[/sequence]
				[sequence]
					1="s,s10,s11"
					2="s00,s01"
					_num=60
				[/sequence]
				[sequence]
					1="s00,s01,s1,s11"
					_num=70
				[/sequence]
				[sequence]
					1="s11"
					_num=80
				[/sequence]
			[/defends]
			recruit_cost=372
			recall_cost=0
			damage_inflicted=272
			damage_taken=272
			expected_damage_inflicted=318800
			expected_damage_taken=318800
			turn_damage_inflicted=29
			turn_damage_taken=29
			turn_expected_damage_inflicted=16600
			turn_expected_damage_taken=16600
			save_id=""
		[/team]
	[/scenario]
[/statistics]
[carryover_sides]
	next_scenario=""
	next_underlying_unit_id=0
	random_calls=0
	random_seed="0000002a"
	[variables]
	[/variables]
[/carryover_sides]
[snapshot]
	can_end_turn=yes
	current_time=4
	defeat_music=""
	description="Two armies collide on this disjointed coastal landscape of hidden caves and jagged rivers."
	experience_modifier=70
	id="multiplayer_Sablestone_Delta"
	init_side_done=yes
	it_is_a_new_turn=no
	map_data="Ss, Gs, Gs, Gs, Ss, Ss, Ss, Ss, Gs, Gs, Gs, Ss, Ss, Gs, Gs, Gs, Ww, Ww, Gs, Uh, Xu, Xu, Xu
Gs, Gs^Ft, Gs^Ft, Ss, Ss, Ss, 1 Gs^Ft, Ss, Ss, Gs, Gs, Gs^Ft, Gs, Ss^Vhs, Gs, Gs^Ft, Ww, Ww, Gs^Ft, Uh, Xu, Xu, Xu
Ww, Ww, Gs, Gs, Gs, Gs, Gs, Ss, Gs, Ss, Gs, Gs, Gs, Gs, Ww, Gs, Gs, Gs, Gs, Uu^Uf, Uu^Vu, Xu, Xu
Xu, Xu, Gs, Ww, Ww, Ww, Ww, Gs, Kud, Gs, Ww, Ww, Ww, Ww, Gs, Gs, Ww, Gs, Xu, Rb, Rb, Cud, Ss
Xu, Xu, Gs, Gs, Gs, Ww, Gs, Wo, Cud, Wo, Gs, Ww, Gs, Gs, Gs, Ww, Ww, Gs, Rb, Ss, Rb, Rb, Ss
Gs, Gs^Ft, Gs, Ww, Ww, Gs, Gs, Kud, Cud, Kud, Gs, Gs, Ww, Ww, Ww, Gs, Gs, Gs, Rb, Rb, Uu^Vud, Rb, Rb
Ww, Ww, Ww, Gs, Gs, Ww, Gs, Gs, Wwf, Gs, Gs, Gs, Gs, Gs, Ww, Ww, Gs, Xu, Rb, Rb, Cud, Rb, Xu
Gs, Gs, Ww, Gs, Ww, Gs, Gd, Gd, Uu^Vud, Gd, Gd, Hh, Kud, Gs, Gs, Gs, Kud, Xu, Xu, Rb, Xu, Kud, Xu
Ww, Ww, Gs, Ww, Gs, Gs, Gd^Ft, Xu, Xu, Xu, Gd, Cud, Cud, Cud, Gs, Gd, Ss^Vhs, Cud, Ww, Xu, Xu, Cud, Ww
Gs, Gs, Gs^Vht, Gs, Gs, Gs, Gs, Cud, Wwf, Wwf, Wwf, Gs, Gs, Gs, Gs, Gd, Gd, Gs, Gs, Cud, Wwf, Ww, Ww
Ww, Gs^Ft, Wwf, Cud, Re^Uf, Gs, Wwf, Wwf, Ss^Vhs, Gs^Ft, Gs, Wwf, Gs, Re, Re^Ft, Gs, Gs, Gs, Ww, Xu, Kud, Cud, Xu
Gs, Ww, Xu, Kud, Re, Gs, Wwf, Ss, Gs, Re, Re, Wwf, Gs, Mm, Re^Ft, Re, Gs, Gs^Ft, Uh, Xu, Xu, Uh, Xu
Ww, Gs^Ft, Xu, Re^Ft, Re, Gs, Gs, Wwf, Wwf, Gs, Wwf, Wwf, Wwf, Gs, Gs, Re, Re^Uf, Gd, Kud, Xu, Xu, Gs^Ft, Gs^Ft
Uh, Ww, Xu, Cud, Xu, Re, Re, Gs, Wwf, Wwf, Hh, Hh^Uf, Gs, Wwf, Wwf, Uh, Cud, Re^Ft, Cud, Re^Ft, Xu, Cud, Xu
Xu, Uh, Xu, Uu^Uf, Cud, Xu, Cud, Gs, Wwf, Gs^Ft, Gs, Mm, Hh, Gs^Ft, Wwf, Gs, Re, Xu, Xu, Uu^Uf, Xu, Uh, Uh
Gs, Cud, Xu, Re^Ft, Kud, Re^Ft, Re^Uf, Uh, Gs, Wwf, Wwf, Hh^Uf, Wwf, Wwf, Wwf, Gs, Gs, Re, Re, Cud, Xu, Ww, Ww
Xu, Gs^Ft, Xu, Xu, Uh, Gd, Gs, Re, Re^Ft, Gs, Gs, Wwf, Gs, Gs, Gs, Wwf, Wwf, Gs, Re, Re^Ft, Xu, Gs^Ft, Gs^Ft
Xu, Uh, Kud, Xu, Ww, Gs^Ft, Gs, Re, Re^Ft, Mm, Gs, Wwf, Gs, Re, Ss^Vhs, Ss, Wwf, Gs, Re^Uf, Kud, Wwf, Ww, Ww
Ww, Cud, Wwf, Xu, Gs, Gs, Gd, Gs, Gs, Re, Gs, Wwf, Wwf, Gs^Ft, Wwf, Wwf, Gs, Gs, Re, Cud, Gs^Vht, Gs^Ft, Gs
Ww, Ww, Xu, Cud, Ww, Gg, Ss^Vhs, Gd, Gs, Gs, Cud, Gs, Gd, Wwf, Xu, Cud, Gd^Ft, Gs, Gs, Gs, Gs, Gs, Gs
Xu, Cud, Xu, Xu, Xu, Cud, Kud, Gd, Gs, Cud, Kud, Cud, Gd, Xu, Uu^Vud, Xu, Gd, Gs, Ww, Ww, Ww, Ww, Ww
Xu, Kud, Cud, Rb, Rb, Xu, Gs, Gs, Ww, Gs, Gs, Hh, Gs, Gd, Wwf, Gd, Gs, Gs, Gs, Gs, Ww, Gs, Gs
Rb, Rb, Uu^Vud, Rb, Rb, Xu, Gs, Ww, Ww, Gs, Ww, Gs, Gs, Gs, Cud, Gs, Gs, Ww, Ww, Gs, Gs, Ww, Ww
Ss, Rb, Rb, Rb, Rb, Gs, Ww, Gs, Gs, Ww, Gs, Gs, Gs, 2 Kud, Cud, Kud, Gs, Gs, Gs, Ww, Gs, Gs^Ft, Gs
Ss, Rb, Rb, Ss, Xu, Gs, Ww, Ww, Gs, Gs, Ww, Ww, Ww, Wo, Kud, Wo, Ww, Ww, Ww, Gs, Gs, Xu, Xu
Cud, Cud, Uu^Vu, Rb, Gs, Gs, Gs, Gs, Ww, Ww, Gs, Ww, Gs, Gs, Gs, Gs, Gs, Ww, Gs, Ww, Gs, Xu, Xu
Xu, Xu, Xu, Uu^Uf, Gs^Ft, Gs, Ww, Gs, Gs, Gs, Gs, Gs, Gs, Ss, Ss, Ss, Gs, Gs, Ss, Gs, Gs^Ft, Ww, Ww
Xu, Xu, Xu, Uh, Xu, Ww, Gs^Ft, Gs, Ss, Ss^Vhs, Ss, Gs^Ft, Gs, Gs, Ss, Gs, Gs^Ft, Ss, Ss, Ss, Ss, Uh, Uh
Ww, Ww, Ww, Xu, Xu, Xu, Ss, Gs, Ss, Xu, Xu, Xu, Ss, Ss, Gs, Xu, Xu, Xu, Xu, Gs^Ft, Ss, Xu, Xu
Ww, Ww, Ww, Xu, Xu, Xu, Ss, Xu, Ss, Xu, Xu, Xu, Ss, Ss, Gs, Xu, Xu, Xu, Xu, Gs, Ss, Xu, Xu
"
	name="2p — Sablestone Delta"
	next_player_number=2
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=32
	playing_team=0
	random_calls=0
	random_seed="0000002a"
	random_start_time=no
	replay_pos=1189
	server_request_number=43
	theme=""
	turn_at=11
	turns=-1
	unit_wml_ids="Ghost,Ghoul,Orcish Archer,Orcish Assassin,Orcish Grunt,Revenant,Skeleton Archer,Troll,Troll Whelp,Walking Corpse,Wolf Rider"
	victory_music=""
	[used_items]
	[/used_items]
	[next_item_name]
		next_item_name=0
	[/next_item_name]
	[event]
		name="time_over"
		[lua]
			code=" wesnoth.require(""multiplayer/eras.lua"").turns_over_advantage() "
		[/lua]
	[/event]
	[side]
		action_bonus_count=2
		allow_player=yes
		auto_shroud=yes
		carryover_add=no
		carryover_bonus=1
		carryover_gold=0
		carryover_percentage=80
		chose_random=yes
		color="orange"
		controller="human"
		countdown_time=300000
		current_player="panicmanic"
		defeat_condition="no_leader_left"
		disallow_observers=no
		faction="Northerners"
#textdomain wesnoth-multiplayer
		faction_name=_"Northerners"
		flag=""
		flag_icon=""
		fog=yes
		fog_data="|00000000000001111111111110
|000000000000011111111111110
|000000000000011111111111100
|0000000000000011111111111000
|000000000000011111111111110
|0000000000000111111111111110
|000000001111111111111111110
|000000001111111111111111110
|00000011111111111111111111
|00000011111111111111111111
|0000011111111111111111111
|00000111111111111111111111
|0000011111111111111111111
|0000111111111111111111111
|0001111111111111111111111
|0000111111111111111111111
|000111111111111111111111
|00011111111111111110000
|0001111111111111110000
|000011111111111110000
|000011111111110000000
|000011111111111000000
|00001111111111000000
"
		gold=26
		hidden=no
		id=""
		income=0
		lost=no
		no_leader=yes
		objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
		objectives_changed=no
		persistent=yes
		recall_cost=20
		recruit="Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Troll Whelp,Wolf Rider"
		save_id=""
		scroll_to_leader=yes
		share_vision="all"
		shroud=no
		shroud_data=""
		side=1
		side_name=""
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="north"
		user_team_name=_"teamname^North"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="high_xp_attack"
					location="ai/lua/ca_high_xp_attack.lua"
					max_score=100010
					name="ai_default_rca::high_xp_attack"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value="fighter,fighter,fighter,mixed fighter,archer,scout"
				[/facet]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=8
				[/facet]
			[/aspect]
		[/ai]
		[village]
			x=2
			y=9
		[/village]
		[village]
			x=6
			y=19
		[/village]
		[village]
			x=8
			y=7
		[/village]
		[village]
			x=8
			y=10
		[/village]
		[village]
			x=13
			y=1
		[/village]
		[village]
			x=16
			y=8
		[/village]
		[village]
			x=20
			y=2
		[/village]
		[village]
			x=20
			y=5
		[/village]
		[unit]
			advances_to="Troll Warrior"
			alignment="chaotic"
			attacks_left=1
			canrecruit=yes
			cost=29
			experience=1
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=55
			id="Troll-1"
			image="units/trolls/grunt.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Troll"
			level=2
			max_attacks=1
			max_experience=46
			max_hitpoints=55
			max_moves=5
			moves=5
			name="panicmanic"
			overlays=""
			profile="portraits/trolls/troll.png"
			race="troll"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=1
			small_profile=""
			type="Troll"
			undead_variation="troll"
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=6
			y=20
			zoc=yes
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=60
				flat=70
				forest=60
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[resistance]
				arcane=110
				blade=80
				cold=100
				fire=100
				impact=100
				pierce=80
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=14
				defense_weight=1
				description=_"club"
				icon="attacks/club.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="club"
				number=2
				parry=0
				range="melee"
				type="impact"
				[specials]
				[/specials]
			[/attack]
			[abilities]
				[regenerate]
					affect_self=yes
#textdomain wesnoth-help
					description=_"The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_"female^regenerates"
					id="regenerates"
					name=_"regenerates"
					poison="cured"
					value=8
				[/regenerate]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Goblin Knight,Goblin Pillager"
			alignment="chaotic"
			attacks_left=1
			cost=17
			experience=1
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=38
			id="Wolf Rider-3"
			image="units/goblins/wolf-rider.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Wolf Rider"
			level=1
			max_attacks=1
			max_experience=21
			max_hitpoints=38
			max_moves=8
			moves=8
			name="Vrar"
			overlays=""
			profile="portraits/goblins/wolf-rider.png"
			race="wolf"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=1
			small_profile=""
			type="Wolf Rider"
			undead_variation="wolf"
			underlying_id=3
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=19
			y=9
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=50
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description=_"fangs"
				icon="attacks/fangs-animal.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="fangs"
				number=3
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Orcish Slayer"
			alignment="chaotic"
			attacks_left=1
			cost=17
			experience=4
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=30
			id="Orcish Assassin-4"
			image="units/orcs/assassin.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Orcish Assassin"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=30
			max_moves=7
			moves=7
			name="Erodushnak"
			overlays=""
			profile="portraits/orcs/assassin.png"
			race="orc"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=1
			small_profile=""
			type="Orcish Assassin"
			undead_variation=""
			underlying_id=4
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			vision=-1
			x=7
			y=19
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[resistance]
				arcane=100
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=7
				defense_weight=1
				description=_"dagger"
				icon="attacks/dagger-orcish.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="dagger"
				number=1
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=3
				defense_weight=1
				description=_"throwing knives"
				icon="attacks/dagger-thrown-poison-orcish.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="throwing knives"
				number=3
				parry=0
				range="ranged"
				type="blade"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative=yes
#textdomain wesnoth-help
						description=_"When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_"marksman"
						value=60
					[/chance_to_hit]
					[poison]
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison cannot, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Orcish Slayer"
			alignment="chaotic"
			attacks_left=1
			cost=17
			experience=2
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=29
			id="Orcish Assassin-5"
			image="units/orcs/assassin.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Orcish Assassin"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=29
			max_moves=7
			moves=7
			name="Praurk"
			overlays=""
			profile="portraits/orcs/assassin.png"
			race="orc"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=1
			small_profile=""
			type="Orcish Assassin"
			undead_variation=""
			underlying_id=5
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			vision=-1
			x=1
			y=18
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[resistance]
				arcane=100
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=7
				defense_weight=1
				description=_"dagger"
				icon="attacks/dagger-orcish.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="dagger"
				number=1
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=3
				defense_weight=1
				description=_"throwing knives"
				icon="attacks/dagger-thrown-poison-orcish.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="throwing knives"
				number=3
				parry=0
				range="ranged"
				type="blade"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative=yes
#textdomain wesnoth-help
						description=_"When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_"marksman"
						value=60
					[/chance_to_hit]
					[poison]
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison cannot, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Troll,Troll Rocklobber"
			alignment="chaotic"
			attacks_left=1
			cost=13
			experience=1
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=45
			id="Troll Whelp-10"
			image="units/trolls/whelp.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Troll Whelp"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=45
			max_moves=5
			moves=5
			name="Hug"
			overlays=""
			profile="portraits/trolls/whelp.png"
			race="troll"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=1
			small_profile=""
			type="Troll Whelp"
			undead_variation="troll"
			underlying_id=10
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=10
			y=20
			zoc=yes
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=60
				flat=70
				forest=60
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[resistance]
				arcane=110
				blade=80
				cold=100
				fire=100
				impact=100
				pierce=80
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=7
				defense_weight=1
				description=_"fist"
				icon="attacks/fist-troll.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="fist"
				number=2
				parry=0
				range="melee"
				type="impact"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
			[abilities]
				[regenerate]
					affect_self=yes
					description=_"The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_"female^regenerates"
					id="regenerates"
					name=_"regenerates"
					poison="cured"
					value=8
				[/regenerate]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
		[/unit]
		[unit]
			advances_to="Troll,Troll Rocklobber"
			alignment="chaotic"
			attacks_left=1
			cost=13
			experience=18
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=47
			id="Troll Whelp-11"
			image="units/trolls/whelp.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Troll Whelp"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=47
			max_moves=4
			moves=4
			name="Tuk Kar"
			overlays=""
			profile="portraits/trolls/whelp.png"
			race="troll"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			small_profile=""
			type="Troll Whelp"
			undead_variation="troll"
			underlying_id=11
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=15
			y=12
			zoc=yes
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=60
				flat=70
				forest=60
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[resistance]
				arcane=110
				blade=80
				cold=100
				fire=100
				impact=100
				pierce=80
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=7
				defense_weight=1
				description=_"fist"
				icon="attacks/fist-troll.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="fist"
				number=2
				parry=0
				range="melee"
				type="impact"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					help_text=_"Aversion to light and dark holds no sway over these brave individuals."
					id="fearless"
					male_name=_"fearless"
					[effect]
						apply_to="fearless"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
			[abilities]
				[regenerate]
					affect_self=yes
					description=_"The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_"female^regenerates"
					id="regenerates"
					name=_"regenerates"
					poison="cured"
					value=8
				[/regenerate]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			alignment="chaotic"
			attacks_left=1
			cost=12
			experience=2
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=43
			id="Orcish Grunt-12"
			image="units/orcs/grunt.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=43
			max_moves=5
			moves=5
			name="Podush"
			overlays=""
			profile="portraits/orcs/grunt.png"
			race="orc"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=1
			small_profile=""
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=12
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=12
			y=14
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=9
				defense_weight=1
				description=_"sword"
				icon="attacks/sword-orcish.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="sword"
				number=2
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					help_text=_"Intelligent units require 20% less experience than usual to advance." +
						_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Troll,Troll Rocklobber"
			alignment="chaotic"
			attacks_left=1
			cost=13
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=45
			id="Troll Whelp-18"
			image="units/trolls/whelp.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Troll Whelp"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=45
			max_moves=5
			moves=5
			name="Toh"
			overlays=""
			profile="portraits/trolls/whelp.png"
			race="troll"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=1
			small_profile=""
			type="Troll Whelp"
			undead_variation="troll"
			underlying_id=18
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=6
			y=19
			zoc=yes
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=60
				flat=70
				forest=60
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[resistance]
				arcane=110
				blade=80
				cold=100
				fire=100
				impact=100
				pierce=80
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=7
				defense_weight=1
				description=_"fist"
				icon="attacks/fist-troll.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="fist"
				number=2
				parry=0
				range="melee"
				type="impact"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
			[abilities]
				[regenerate]
					affect_self=yes
					description=_"The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_"female^regenerates"
					id="regenerates"
					name=_"regenerates"
					poison="cured"
					value=8
				[/regenerate]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
		[/unit]
		[unit]
			advances_to="Orcish Crossbowman"
			alignment="chaotic"
			attacks_left=1
			cost=14
			experience=7
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=30
			id="Orcish Archer-22"
			image="units/orcs/archer.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Orcish Archer"
			level=1
			max_attacks=1
			max_experience=17
			max_hitpoints=30
			max_moves=6
			moves=6
			name="Gurk"
			overlays=""
			profile="portraits/orcs/archer.png"
			race="orc"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			small_profile=""
			type="Orcish Archer"
			undead_variation=""
			underlying_id=22
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=13
			y=12
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=3
				defense_weight=1
				description=_"dagger"
				icon="attacks/dagger-orcish.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="dagger"
				number=2
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description=_"bow"
				icon="attacks/bow-orcish.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="bow"
				number=3
				parry=0
				range="ranged"
				type="pierce"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=7
				defense_weight=1
				description=_"bow"
				icon="attacks/bow-orcish.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="bow"
				number=2
				parry=0
				range="ranged"
				type="fire"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					help_text=_"Intelligent units require 20% less experience than usual to advance." +
						_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Orcish Crossbowman"
			alignment="chaotic"
			attacks_left=1
			cost=14
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=33
			id="Orcish Archer-25"
			image="units/orcs/archer.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Orcish Archer"
			level=1
			max_attacks=1
			max_experience=17
			max_hitpoints=33
			max_moves=5
			moves=5
			name="Radash"
			overlays=""
			profile="portraits/orcs/archer.png"
			race="orc"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=1
			small_profile=""
			type="Orcish Archer"
			undead_variation=""
			underlying_id=25
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=12
			y=10
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=4
				defense_weight=1
				description=_"dagger"
				icon="attacks/dagger-orcish.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="dagger"
				number=2
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description=_"bow"
				icon="attacks/bow-orcish.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="bow"
				number=3
				parry=0
				range="ranged"
				type="pierce"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=7
				defense_weight=1
				description=_"bow"
				icon="attacks/bow-orcish.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="bow"
				number=2
				parry=0
				range="ranged"
				type="fire"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					help_text=_"Intelligent units require 20% less experience than usual to advance." +
						_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			alignment="chaotic"
			attacks_left=1
			cost=12
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=39
			id="Orcish Grunt-28"
			image="units/orcs/grunt.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=39
			max_moves=5
			moves=5
			name="Vrong"
			overlays=""
			profile="portraits/orcs/grunt.png"
			race="orc"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=1
			small_profile=""
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=28
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=6
			y=18
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=10
				defense_weight=1
				description=_"sword"
				icon="attacks/sword-orcish.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="sword"
				number=2
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					help_text=_"Intelligent units require 20% less experience than usual to advance." +
						_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Troll,Troll Rocklobber"
			alignment="chaotic"
			attacks_left=1
			cost=13
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=48
			id="Troll Whelp-32"
			image="units/trolls/whelp.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Troll Whelp"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=48
			max_moves=4
			moves=4
			name="Brarg"
			overlays=""
			profile="portraits/trolls/whelp.png"
			race="troll"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=1
			small_profile=""
			type="Troll Whelp"
			undead_variation="troll"
			underlying_id=32
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=6
			y=17
			zoc=yes
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=60
				flat=70
				forest=60
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[resistance]
				arcane=110
				blade=80
				cold=100
				fire=100
				impact=100
				pierce=80
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=8
				defense_weight=1
				description=_"fist"
				icon="attacks/fist-troll.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="fist"
				number=2
				parry=0
				range="melee"
				type="impact"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
			[abilities]
				[regenerate]
					affect_self=yes
					description=_"The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_"female^regenerates"
					id="regenerates"
					name=_"regenerates"
					poison="cured"
					value=8
				[/regenerate]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
		[/unit]
	[/side]
	[side]
		action_bonus_count=7
		allow_player=yes
		auto_shroud=yes
		carryover_add=no
		carryover_bonus=1
		carryover_gold=0
		carryover_percentage=80
		chose_random=yes
		color="teal"
		controller="human"
		countdown_time=300000
		current_player="human2"
		defeat_condition="no_leader_left"
		disallow_observers=no
		faction="Undead"
#textdomain wesnoth-multiplayer
		faction_name=_"Undead"
		flag=""
		flag_icon=""
		fog=yes
		fog_data="|00000000000011111111111111
|000000000000111111111111111
|0000000000001111111111111110
|00000000000000011111111111110
|0000000000000011111111111110
|000000000000001111111111111100
|000000000000001111111111111000
|000001111111111111111111111000
|000011111111111111111111000000
|000011111111111111111110000000
|00011111111111111111111100000
|000011111111111111111111100000
|000111111111111111111111100000
|000111111111111111111111110000
|001111111111111111111111110000
|000111111111111111111111110000
|00111111111111111111111110000
|00111111111111111111111110000
|00111111111111111111111100000
|000111111111111111111110000000
|000111111111111111111100000000
|000011111111111111111100000000
|000011111111111111111000000000
"
		gold=31
		hidden=no
		id=""
		income=0
		lost=yes
		no_leader=yes
		objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
		save_id=""
		scroll_to_leader=yes
		share_vision="all"
		shroud=no
		shroud_data=""
		side=2
		side_name=""
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="south"
		user_team_name=_"teamname^South"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="high_xp_attack"
					location="ai/lua/ca_high_xp_attack.lua"
					max_score=100010
					name="ai_default_rca::high_xp_attack"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value="fighter,fighter,archer,fighter,scout,archer"
				[/facet]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=8
				[/facet]
			[/aspect]
		[/ai]
		[unit]
			advances_to="Wraith,Shadow"
			alignment="chaotic"
			attacks_left=1
			cost=20
			experience=10
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=yes
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=18
			id="Ghost-6"
			image="units/undead/ghost-s-2.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Ghost"
			level=1
			max_attacks=1
			max_experience=21
			max_hitpoints=18
			max_moves=7
			moves=7
			name=""
			overlays=""
			profile="portraits/undead/ghost.png"
			race="undead"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile=""
			type="Ghost"
			undead_variation=""
			underlying_id=6
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=15
			y=9
			zoc=yes
			[movement_costs]
				castle=1
				cave=1
				deep_water=2
				flat=1
				forest=1
				frozen=1
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=2
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=50
				cave=50
				deep_water=50
				flat=50
				forest=50
				frozen=50
				fungus=50
				hills=50
				mountains=50
				reef=50
				sand=50
				shallow_water=50
				swamp_water=50
				unwalkable=50
				village=50
			[/defense]
			[resistance]
				arcane=110
				blade=50
				cold=30
				fire=90
				impact=50
				pierce=50
			[/resistance]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=4
				defense_weight=1
				description=_"touch"
				icon="attacks/touch-undead.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="touch"
				number=3
				parry=0
				range="melee"
				type="arcane"
				[specials]
					[drains]
#textdomain wesnoth-help
						description=_"This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_"drains"
					[/drains]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=3
				defense_weight=1
#textdomain wesnoth-units
				description=_"wail"
				icon="attacks/wail.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="wail"
				number=3
				parry=0
				range="ranged"
				type="cold"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					help_text=_"<italic>text='Undead'</italic> units are immune to poison, drain, and plague." +
						_"

Undead units generally have undead as their only trait. Since undead units are the bodies of the dead, risen to fight again, poison has no effect upon them. This can make them invaluable in dealing with foes who use poison in conjunction with their attacks."
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Wraith,Shadow"
			alignment="chaotic"
			attacks_left=1
			cost=20
			experience=3
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=yes
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=18
			id="Ghost-7"
			image="units/undead/ghost-s-2.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Ghost"
			level=1
			max_attacks=1
			max_experience=21
			max_hitpoints=18
			max_moves=7
			moves=7
			name=""
			overlays=""
			profile="portraits/undead/ghost.png"
			race="undead"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile=""
			type="Ghost"
			undead_variation=""
			underlying_id=7
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=17
			y=9
			zoc=yes
			[movement_costs]
				castle=1
				cave=1
				deep_water=2
				flat=1
				forest=1
				frozen=1
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=2
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=50
				cave=50
				deep_water=50
				flat=50
				forest=50
				frozen=50
				fungus=50
				hills=50
				mountains=50
				reef=50
				sand=50
				shallow_water=50
				swamp_water=50
				unwalkable=50
				village=50
			[/defense]
			[resistance]
				arcane=110
				blade=50
				cold=30
				fire=90
				impact=50
				pierce=50
			[/resistance]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=4
				defense_weight=1
				description=_"touch"
				icon="attacks/touch-undead.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="touch"
				number=3
				parry=0
				range="melee"
				type="arcane"
				[specials]
					[drains]
#textdomain wesnoth-help
						description=_"This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_"drains"
					[/drains]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=3
				defense_weight=1
#textdomain wesnoth-units
				description=_"wail"
				icon="attacks/wail.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="wail"
				number=3
				parry=0
				range="ranged"
				type="cold"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					help_text=_"<italic>text='Undead'</italic> units are immune to poison, drain, and plague." +
						_"

Undead units generally have undead as their only trait. Since undead units are the bodies of the dead, risen to fight again, poison has no effect upon them. This can make them invaluable in dealing with foes who use poison in conjunction with their attacks."
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Wraith,Shadow"
			alignment="chaotic"
			attacks_left=1
			cost=20
			experience=2
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=yes
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=18
			id="Ghost-8"
			image="units/undead/ghost-s-2.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Ghost"
			level=1
			max_attacks=1
			max_experience=21
			max_hitpoints=18
			max_moves=7
			moves=7
			name=""
			overlays=""
			profile="portraits/undead/ghost.png"
			race="undead"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile=""
			type="Ghost"
			undead_variation=""
			underlying_id=8
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=1
			y=19
			zoc=yes
			[movement_costs]
				castle=1
				cave=1
				deep_water=2
				flat=1
				forest=1
				frozen=1
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=2
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=50
				cave=50
				deep_water=50
				flat=50
				forest=50
				frozen=50
				fungus=50
				hills=50
				mountains=50
				reef=50
				sand=50
				shallow_water=50
				swamp_water=50
				unwalkable=50
				village=50
			[/defense]
			[resistance]
				arcane=110
				blade=50
				cold=30
				fire=90
				impact=50
				pierce=50
			[/resistance]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=4
				defense_weight=1
				description=_"touch"
				icon="attacks/touch-undead.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="touch"
				number=3
				parry=0
				range="melee"
				type="arcane"
				[specials]
					[drains]
#textdomain wesnoth-help
						description=_"This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_"drains"
					[/drains]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=3
				defense_weight=1
#textdomain wesnoth-units
				description=_"wail"
				icon="attacks/wail.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="wail"
				number=3
				parry=0
				range="ranged"
				type="cold"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					help_text=_"<italic>text='Undead'</italic> units are immune to poison, drain, and plague." +
						_"

Undead units generally have undead as their only trait. Since undead units are the bodies of the dead, risen to fight again, poison has no effect upon them. This can make them invaluable in dealing with foes who use poison in conjunction with their attacks."
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Wraith,Shadow"
			alignment="chaotic"
			attacks_left=1
			cost=20
			experience=1
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=yes
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=18
			id="Ghost-9"
			image="units/undead/ghost-s-2.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Ghost"
			level=1
			max_attacks=1
			max_experience=21
			max_hitpoints=18
			max_moves=7
			moves=7
			name=""
			overlays=""
			profile="portraits/undead/ghost.png"
			race="undead"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile=""
			type="Ghost"
			undead_variation=""
			underlying_id=9
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=21
			y=11
			zoc=yes
			[movement_costs]
				castle=1
				cave=1
				deep_water=2
				flat=1
				forest=1
				frozen=1
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=2
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=50
				cave=50
				deep_water=50
				flat=50
				forest=50
				frozen=50
				fungus=50
				hills=50
				mountains=50
				reef=50
				sand=50
				shallow_water=50
				swamp_water=50
				unwalkable=50
				village=50
			[/defense]
			[resistance]
				arcane=110
				blade=50
				cold=30
				fire=90
				impact=50
				pierce=50
			[/resistance]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=4
				defense_weight=1
				description=_"touch"
				icon="attacks/touch-undead.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="touch"
				number=3
				parry=0
				range="melee"
				type="arcane"
				[specials]
					[drains]
#textdomain wesnoth-help
						description=_"This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_"drains"
					[/drains]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=3
				defense_weight=1
#textdomain wesnoth-units
				description=_"wail"
				icon="attacks/wail.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="wail"
				number=3
				parry=0
				range="ranged"
				type="cold"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					help_text=_"<italic>text='Undead'</italic> units are immune to poison, drain, and plague." +
						_"

Undead units generally have undead as their only trait. Since undead units are the bodies of the dead, risen to fight again, poison has no effect upon them. This can make them invaluable in dealing with foes who use poison in conjunction with their attacks."
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Necrophage"
			alignment="chaotic"
			attacks_left=1
			cost=16
			experience=4
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=33
			id="Ghoul-13"
			image="units/undead/ghoul.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Ghoul"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=33
			max_moves=5
			moves=5
			name=""
			overlays=""
			profile="portraits/undead/ghoul.png"
			race="undead"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile=""
			type="Ghoul"
			undead_variation=""
			underlying_id=13
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=13
			y=13
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=90
				cold=60
				fire=90
				impact=100
				pierce=70
			[/resistance]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=4
				defense_weight=1
				description=_"claws"
				icon="attacks/claws-undead.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="claws"
				number=3
				parry=0
				range="melee"
				type="blade"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison cannot, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					help_text=_"<italic>text='Undead'</italic> units are immune to poison, drain, and plague." +
						_"

Undead units generally have undead as their only trait. Since undead units are the bodies of the dead, risen to fight again, poison has no effect upon them. This can make them invaluable in dealing with foes who use poison in conjunction with their attacks."
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					help_text=_"Aversion to light and dark holds no sway over these brave individuals."
					id="fearless"
					male_name=_"fearless"
					[effect]
						apply_to="fearless"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Bone Shooter"
			alignment="chaotic"
			attacks_left=1
			cost=14
			experience=3
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=31
			id="Skeleton Archer-14"
			image="units/undead-skeletal/archer/archer.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Skeleton Archer"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=31
			max_moves=5
			moves=5
			name=""
			overlays=""
			profile="portraits/undead/archer.png"
			race="undead"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile=""
			type="Skeleton Archer"
			undead_variation=""
			underlying_id=14
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=2
			y=22
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=3
				defense_weight=1
				description=_"fist"
				icon="attacks/fist-skeletal.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="fist"
				number=2
				parry=0
				range="melee"
				type="impact"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description=_"bow"
				icon="attacks/bow-orcish.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="bow"
				number=3
				parry=0
				range="ranged"
				type="pierce"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					help_text=_"<italic>text='Undead'</italic> units are immune to poison, drain, and plague." +
						_"

Undead units generally have undead as their only trait. Since undead units are the bodies of the dead, risen to fight again, poison has no effect upon them. This can make them invaluable in dealing with foes who use poison in conjunction with their attacks."
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
			[abilities]
				[hides]
					affect_self=yes
					description=_"This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^submerge"
					id="submerge"
					name=_"submerge"
					[filter]
						[filter_location]
							terrain="Wo*^*"
						[/filter_location]
					[/filter]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			advances_to="Soulless"
			alignment="chaotic"
			attacks_left=1
			cost=8
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=18
			id="Walking Corpse-16"
			image="units/undead/zombie.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Walking Corpse"
			level=0
			max_attacks=1
			max_experience=17
			max_hitpoints=18
			max_moves=4
			moves=4
			name=""
			overlays=""
			profile="portraits/undead/walking-corpse.png"
			race="undead"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile=""
			type="Walking Corpse"
			undead_variation=""
			underlying_id=16
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=11
			y=17
			zoc=no
			[movement_costs]
				castle=1
				cave=2
				deep_water=4
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=140
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description=_"touch"
				icon="attacks/touch-zombie.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="touch"
				number=2
				parry=0
				range="melee"
				type="impact"
				[specials]
					[plague]
#textdomain wesnoth-help
						description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
						id="plague"
						name=_"plague"
						type="Walking Corpse"
					[/plague]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					help_text=_"<italic>text='Undead'</italic> units are immune to poison, drain, and plague." +
						_"

Undead units generally have undead as their only trait. Since undead units are the bodies of the dead, risen to fight again, poison has no effect upon them. This can make them invaluable in dealing with foes who use poison in conjunction with their attacks."
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					help_text=_"Aversion to light and dark holds no sway over these brave individuals."
					id="fearless"
					male_name=_"fearless"
					[effect]
						apply_to="fearless"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Soulless"
			alignment="chaotic"
			attacks_left=1
			cost=8
			experience=1
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=18
			id="Walking Corpse-20"
			image="units/undead/zombie.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Walking Corpse"
			level=0
			max_attacks=1
			max_experience=17
			max_hitpoints=18
			max_moves=4
			moves=4
			name=""
			overlays=""
			profile="portraits/undead/walking-corpse.png"
			race="undead"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile=""
			type="Walking Corpse"
			undead_variation=""
			underlying_id=20
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=13
			y=14
			zoc=no
			[movement_costs]
				castle=1
				cave=2
				deep_water=4
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=140
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description=_"touch"
				icon="attacks/touch-zombie.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="touch"
				number=2
				parry=0
				range="melee"
				type="impact"
				[specials]
					[plague]
#textdomain wesnoth-help
						description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
						id="plague"
						name=_"plague"
						type="Walking Corpse"
					[/plague]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					help_text=_"<italic>text='Undead'</italic> units are immune to poison, drain, and plague." +
						_"

Undead units generally have undead as their only trait. Since undead units are the bodies of the dead, risen to fight again, poison has no effect upon them. This can make them invaluable in dealing with foes who use poison in conjunction with their attacks."
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					help_text=_"Aversion to light and dark holds no sway over these brave individuals."
					id="fearless"
					male_name=_"fearless"
					[effect]
						apply_to="fearless"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Soulless"
			alignment="chaotic"
			attacks_left=1
			cost=8
			experience=4
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=18
			id="Walking Corpse-21"
			image="units/undead/zombie.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Walking Corpse"
			level=0
			max_attacks=1
			max_experience=17
			max_hitpoints=18
			max_moves=4
			moves=4
			name=""
			overlays=""
			profile="portraits/undead/walking-corpse.png"
			race="undead"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=2
			small_profile=""
			type="Walking Corpse"
			undead_variation=""
			underlying_id=21
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=20
			y=18
			zoc=no
			[movement_costs]
				castle=1
				cave=2
				deep_water=4
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=140
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description=_"touch"
				icon="attacks/touch-zombie.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="touch"
				number=2
				parry=0
				range="melee"
				type="impact"
				[specials]
					[plague]
#textdomain wesnoth-help
						description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
						id="plague"
						name=_"plague"
						type="Walking Corpse"
					[/plague]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					help_text=_"<italic>text='Undead'</italic> units are immune to poison, drain, and plague." +
						_"

Undead units generally have undead as their only trait. Since undead units are the bodies of the dead, risen to fight again, poison has no effect upon them. This can make them invaluable in dealing with foes who use poison in conjunction with their attacks."
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					help_text=_"Aversion to light and dark holds no sway over these brave individuals."
					id="fearless"
					male_name=_"fearless"
					[effect]
						apply_to="fearless"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Soulless"
			alignment="chaotic"
			attacks_left=1
			cost=8
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=18
			id="Walking Corpse-23"
			image="units/undead/zombie.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Walking Corpse"
			level=0
			max_attacks=1
			max_experience=17
			max_hitpoints=18
			max_moves=4
			moves=4
			name=""
			overlays=""
			profile="portraits/undead/walking-corpse.png"
			race="undead"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile=""
			type="Walking Corpse"
			undead_variation=""
			underlying_id=23
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=14
			y=20
			zoc=no
			[movement_costs]
				castle=1
				cave=2
				deep_water=4
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=140
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description=_"touch"
				icon="attacks/touch-zombie.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="touch"
				number=2
				parry=0
				range="melee"
				type="impact"
				[specials]
					[plague]
#textdomain wesnoth-help
						description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
						id="plague"
						name=_"plague"
						type="Walking Corpse"
					[/plague]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					help_text=_"<italic>text='Undead'</italic> units are immune to poison, drain, and plague." +
						_"

Undead units generally have undead as their only trait. Since undead units are the bodies of the dead, risen to fight again, poison has no effect upon them. This can make them invaluable in dealing with foes who use poison in conjunction with their attacks."
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					help_text=_"Aversion to light and dark holds no sway over these brave individuals."
					id="fearless"
					male_name=_"fearless"
					[effect]
						apply_to="fearless"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Soulless"
			alignment="chaotic"
			attacks_left=1
			cost=8
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=18
			id="Walking Corpse-24"
			image="units/undead/zombie.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Walking Corpse"
			level=0
			max_attacks=1
			max_experience=17
			max_hitpoints=18
			max_moves=4
			moves=4
			name=""
			overlays=""
			profile="portraits/undead/walking-corpse.png"
			race="undead"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile=""
			type="Walking Corpse"
			undead_variation=""
			underlying_id=24
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=14
			y=17
			zoc=no
			[movement_costs]
				castle=1
				cave=2
				deep_water=4
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=140
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description=_"touch"
				icon="attacks/touch-zombie.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="touch"
				number=2
				parry=0
				range="melee"
				type="impact"
				[specials]
					[plague]
#textdomain wesnoth-help
						description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
						id="plague"
						name=_"plague"
						type="Walking Corpse"
					[/plague]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					help_text=_"<italic>text='Undead'</italic> units are immune to poison, drain, and plague." +
						_"

Undead units generally have undead as their only trait. Since undead units are the bodies of the dead, risen to fight again, poison has no effect upon them. This can make them invaluable in dealing with foes who use poison in conjunction with their attacks."
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					help_text=_"Aversion to light and dark holds no sway over these brave individuals."
					id="fearless"
					male_name=_"fearless"
					[effect]
						apply_to="fearless"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Soulless"
			alignment="chaotic"
			attacks_left=1
			cost=8
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=18
			id="Walking Corpse-26"
			image="units/undead/zombie.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Walking Corpse"
			level=0
			max_attacks=1
			max_experience=17
			max_hitpoints=18
			max_moves=4
			moves=4
			name=""
			overlays=""
			profile="portraits/undead/walking-corpse.png"
			race="undead"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile=""
			type="Walking Corpse"
			undead_variation=""
			underlying_id=26
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=13
			y=18
			zoc=no
			[movement_costs]
				castle=1
				cave=2
				deep_water=4
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=140
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description=_"touch"
				icon="attacks/touch-zombie.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="touch"
				number=2
				parry=0
				range="melee"
				type="impact"
				[specials]
					[plague]
#textdomain wesnoth-help
						description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
						id="plague"
						name=_"plague"
						type="Walking Corpse"
					[/plague]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					help_text=_"<italic>text='Undead'</italic> units are immune to poison, drain, and plague." +
						_"

Undead units generally have undead as their only trait. Since undead units are the bodies of the dead, risen to fight again, poison has no effect upon them. This can make them invaluable in dealing with foes who use poison in conjunction with their attacks."
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					help_text=_"Aversion to light and dark holds no sway over these brave individuals."
					id="fearless"
					male_name=_"fearless"
					[effect]
						apply_to="fearless"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Soulless"
			alignment="chaotic"
			attacks_left=1
			cost=8
			experience=8
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=18
			id="Walking Corpse-27"
			image="units/undead/zombie.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Walking Corpse"
			level=0
			max_attacks=1
			max_experience=17
			max_hitpoints=18
			max_moves=4
			moves=4
			name=""
			overlays=""
			profile="portraits/undead/walking-corpse.png"
			race="undead"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile=""
			type="Walking Corpse"
			undead_variation=""
			underlying_id=27
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=16
			y=14
			zoc=no
			[movement_costs]
				castle=1
				cave=2
				deep_water=4
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=140
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description=_"touch"
				icon="attacks/touch-zombie.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="touch"
				number=2
				parry=0
				range="melee"
				type="impact"
				[specials]
					[plague]
#textdomain wesnoth-help
						description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
						id="plague"
						name=_"plague"
						type="Walking Corpse"
					[/plague]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					help_text=_"<italic>text='Undead'</italic> units are immune to poison, drain, and plague." +
						_"

Undead units generally have undead as their only trait. Since undead units are the bodies of the dead, risen to fight again, poison has no effect upon them. This can make them invaluable in dealing with foes who use poison in conjunction with their attacks."
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					help_text=_"Aversion to light and dark holds no sway over these brave individuals."
					id="fearless"
					male_name=_"fearless"
					[effect]
						apply_to="fearless"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Soulless"
			alignment="chaotic"
			attacks_left=1
			cost=8
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=18
			id="Walking Corpse-29"
			image="units/undead/zombie.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Walking Corpse"
			level=0
			max_attacks=1
			max_experience=17
			max_hitpoints=18
			max_moves=4
			moves=4
			name=""
			overlays=""
			profile="portraits/undead/walking-corpse.png"
			race="undead"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile=""
			type="Walking Corpse"
			undead_variation=""
			underlying_id=29
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=14
			y=14
			zoc=no
			[movement_costs]
				castle=1
				cave=2
				deep_water=4
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=140
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description=_"touch"
				icon="attacks/touch-zombie.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="touch"
				number=2
				parry=0
				range="melee"
				type="impact"
				[specials]
					[plague]
#textdomain wesnoth-help
						description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
						id="plague"
						name=_"plague"
						type="Walking Corpse"
					[/plague]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					help_text=_"<italic>text='Undead'</italic> units are immune to poison, drain, and plague." +
						_"

Undead units generally have undead as their only trait. Since undead units are the bodies of the dead, risen to fight again, poison has no effect upon them. This can make them invaluable in dealing with foes who use poison in conjunction with their attacks."
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					help_text=_"Aversion to light and dark holds no sway over these brave individuals."
					id="fearless"
					male_name=_"fearless"
					[effect]
						apply_to="fearless"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Soulless"
			alignment="chaotic"
			attacks_left=1
			cost=8
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=18
			id="Walking Corpse-30"
			image="units/undead/zombie.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Walking Corpse"
			level=0
			max_attacks=1
			max_experience=17
			max_hitpoints=18
			max_moves=4
			moves=4
			name=""
			overlays=""
			profile="portraits/undead/walking-corpse.png"
			race="undead"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile=""
			type="Walking Corpse"
			undead_variation=""
			underlying_id=30
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=14
			y=13
			zoc=no
			[movement_costs]
				castle=1
				cave=2
				deep_water=4
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=140
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description=_"touch"
				icon="attacks/touch-zombie.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="touch"
				number=2
				parry=0
				range="melee"
				type="impact"
				[specials]
					[plague]
#textdomain wesnoth-help
						description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
						id="plague"
						name=_"plague"
						type="Walking Corpse"
					[/plague]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					help_text=_"<italic>text='Undead'</italic> units are immune to poison, drain, and plague." +
						_"

Undead units generally have undead as their only trait. Since undead units are the bodies of the dead, risen to fight again, poison has no effect upon them. This can make them invaluable in dealing with foes who use poison in conjunction with their attacks."
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					help_text=_"Aversion to light and dark holds no sway over these brave individuals."
					id="fearless"
					male_name=_"fearless"
					[effect]
						apply_to="fearless"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Soulless"
			alignment="chaotic"
			attacks_left=1
			cost=8
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=21
			id="Walking Corpse-31"
			image="units/undead/zombie-troll.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Walking Corpse"
			level=0
			max_attacks=1
			max_experience=17
			max_hitpoints=21
			max_moves=4
			moves=4
			name=""
			overlays=""
			profile="portraits/undead/zombie-troll.png"
			race="undead"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile=""
			type="Walking Corpse"
			undead_variation=""
			underlying_id=31
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation="troll"
			vision=-1
			x=16
			y=13
			zoc=no
			[movement_costs]
				castle=1
				cave=1
				deep_water=4
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=60
				deep_water=90
				flat=70
				forest=60
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[resistance]
				arcane=140
				blade=80
				cold=100
				fire=100
				impact=100
				pierce=80
			[/resistance]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description=_"touch"
				icon="attacks/touch-zombie.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="touch"
				number=2
				parry=0
				range="melee"
				type="impact"
				[specials]
					[plague]
#textdomain wesnoth-help
						description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
						id="plague"
						name=_"plague"
						type="Walking Corpse"
					[/plague]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					help_text=_"<italic>text='Undead'</italic> units are immune to poison, drain, and plague." +
						_"

Undead units generally have undead as their only trait. Since undead units are the bodies of the dead, risen to fight again, poison has no effect upon them. This can make them invaluable in dealing with foes who use poison in conjunction with their attacks."
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					help_text=_"Aversion to light and dark holds no sway over these brave individuals."
					id="fearless"
					male_name=_"fearless"
					[effect]
						apply_to="fearless"
					[/effect]
				[/trait]
				[variation]
					[effect]
						apply_to="variation"
						name="troll"
					[/effect]
				[/variation]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[abilities]
			[/abilities]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-15
		id="dawn"
		image="misc/time-schedules/default/schedule-dawn.png"
		lawful_bonus=0
		name=_"Dawn"
		red=-25
		sound="ambient/morning.ogg"
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/time-schedules/default/schedule-morning.png"
		lawful_bonus=25
		name=_"Morning"
		red=0
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/time-schedules/default/schedule-afternoon.png"
		lawful_bonus=25
		name=_"Afternoon"
		red=0
	[/time]
	[time]
		blue=-35
		green=-20
		id="dusk"
		image="misc/time-schedules/default/schedule-dusk.png"
		lawful_bonus=0
		name=_"Dusk"
		red=10
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-13
		green=-45
		id="first_watch"
		image="misc/time-schedules/default/schedule-firstwatch.png"
		lawful_bonus=-25
		name=_"First Watch"
		red=-75
	[/time]
	[time]
		blue=-13
		green=-45
		id="second_watch"
		image="misc/time-schedules/default/schedule-secondwatch.png"
		lawful_bonus=-25
		name=_"Second Watch"
		red=-75
	[/time]
	[variables]
		side_number=1
		turn_number=11
		x1=0
		x2=0
		y1=0
		y2=0
	[/variables]
	[undo_stack]
		committed=yes
		side=1
	[/undo_stack]
	[end_level_data]
		is_victory=yes
		prescenario_save=yes
		proceed_to_next_level=yes
		replay_save=yes
	[/end_level_data]
	[display]
		color_adjust_blue=0
		color_adjust_green=0
		color_adjust_red=0
		view_locked=no
		[location]
			x=13
			y=15
		[/location]
	[/display]
[/snapshot]
[replay_start]
	can_end_turn=yes
	current_time=0
	defeat_music=""
	description="Two armies collide on this disjointed coastal landscape of hidden caves and jagged rivers."
	experience_modifier=70
	id="multiplayer_Sablestone_Delta"
	init_side_done=no
	it_is_a_new_turn=yes
	map_data="Ss, Gs, Gs, Gs, Ss, Ss, Ss, Ss, Gs, Gs, Gs, Ss, Ss, Gs, Gs, Gs, Ww, Ww, Gs, Uh, Xu, Xu, Xu
Gs, Gs^Ft, Gs^Ft, Ss, Ss, Ss, 1 Gs^Ft, Ss, Ss, Gs, Gs, Gs^Ft, Gs, Ss^Vhs, Gs, Gs^Ft, Ww, Ww, Gs^Ft, Uh, Xu, Xu, Xu
Ww, Ww, Gs, Gs, Gs, Gs, Gs, Ss, Gs, Ss, Gs, Gs, Gs, Gs, Ww, Gs, Gs, Gs, Gs, Uu^Uf, Uu^Vu, Xu, Xu
Xu, Xu, Gs, Ww, Ww, Ww, Ww, Gs, Kud, Gs, Ww, Ww, Ww, Ww, Gs, Gs, Ww, Gs, Xu, Rb, Rb, Cud, Ss
Xu, Xu, Gs, Gs, Gs, Ww, Gs, Wo, Cud, Wo, Gs, Ww, Gs, Gs, Gs, Ww, Ww, Gs, Rb, Ss, Rb, Rb, Ss
Gs, Gs^Ft, Gs, Ww, Ww, Gs, Gs, Kud, Cud, Kud, Gs, Gs, Ww, Ww, Ww, Gs, Gs, Gs, Rb, Rb, Uu^Vud, Rb, Rb
Ww, Ww, Ww, Gs, Gs, Ww, Gs, Gs, Wwf, Gs, Gs, Gs, Gs, Gs, Ww, Ww, Gs, Xu, Rb, Rb, Cud, Rb, Xu
Gs, Gs, Ww, Gs, Ww, Gs, Gd, Gd, Uu^Vud, Gd, Gd, Hh, Kud, Gs, Gs, Gs, Kud, Xu, Xu, Rb, Xu, Kud, Xu
Ww, Ww, Gs, Ww, Gs, Gs, Gd^Ft, Xu, Xu, Xu, Gd, Cud, Cud, Cud, Gs, Gd, Ss^Vhs, Cud, Ww, Xu, Xu, Cud, Ww
Gs, Gs, Gs^Vht, Gs, Gs, Gs, Gs, Cud, Wwf, Wwf, Wwf, Gs, Gs, Gs, Gs, Gd, Gd, Gs, Gs, Cud, Wwf, Ww, Ww
Ww, Gs^Ft, Wwf, Cud, Re^Uf, Gs, Wwf, Wwf, Ss^Vhs, Gs^Ft, Gs, Wwf, Gs, Re, Re^Ft, Gs, Gs, Gs, Ww, Xu, Kud, Cud, Xu
Gs, Ww, Xu, Kud, Re, Gs, Wwf, Ss, Gs, Re, Re, Wwf, Gs, Mm, Re^Ft, Re, Gs, Gs^Ft, Uh, Xu, Xu, Uh, Xu
Ww, Gs^Ft, Xu, Re^Ft, Re, Gs, Gs, Wwf, Wwf, Gs, Wwf, Wwf, Wwf, Gs, Gs, Re, Re^Uf, Gd, Kud, Xu, Xu, Gs^Ft, Gs^Ft
Uh, Ww, Xu, Cud, Xu, Re, Re, Gs, Wwf, Wwf, Hh, Hh^Uf, Gs, Wwf, Wwf, Uh, Cud, Re^Ft, Cud, Re^Ft, Xu, Cud, Xu
Xu, Uh, Xu, Uu^Uf, Cud, Xu, Cud, Gs, Wwf, Gs^Ft, Gs, Mm, Hh, Gs^Ft, Wwf, Gs, Re, Xu, Xu, Uu^Uf, Xu, Uh, Uh
Gs, Cud, Xu, Re^Ft, Kud, Re^Ft, Re^Uf, Uh, Gs, Wwf, Wwf, Hh^Uf, Wwf, Wwf, Wwf, Gs, Gs, Re, Re, Cud, Xu, Ww, Ww
Xu, Gs^Ft, Xu, Xu, Uh, Gd, Gs, Re, Re^Ft, Gs, Gs, Wwf, Gs, Gs, Gs, Wwf, Wwf, Gs, Re, Re^Ft, Xu, Gs^Ft, Gs^Ft
Xu, Uh, Kud, Xu, Ww, Gs^Ft, Gs, Re, Re^Ft, Mm, Gs, Wwf, Gs, Re, Ss^Vhs, Ss, Wwf, Gs, Re^Uf, Kud, Wwf, Ww, Ww
Ww, Cud, Wwf, Xu, Gs, Gs, Gd, Gs, Gs, Re, Gs, Wwf, Wwf, Gs^Ft, Wwf, Wwf, Gs, Gs, Re, Cud, Gs^Vht, Gs^Ft, Gs
Ww, Ww, Xu, Cud, Ww, Gg, Ss^Vhs, Gd, Gs, Gs, Cud, Gs, Gd, Wwf, Xu, Cud, Gd^Ft, Gs, Gs, Gs, Gs, Gs, Gs
Xu, Cud, Xu, Xu, Xu, Cud, Kud, Gd, Gs, Cud, Kud, Cud, Gd, Xu, Uu^Vud, Xu, Gd, Gs, Ww, Ww, Ww, Ww, Ww
Xu, Kud, Cud, Rb, Rb, Xu, Gs, Gs, Ww, Gs, Gs, Hh, Gs, Gd, Wwf, Gd, Gs, Gs, Gs, Gs, Ww, Gs, Gs
Rb, Rb, Uu^Vud, Rb, Rb, Xu, Gs, Ww, Ww, Gs, Ww, Gs, Gs, Gs, Cud, Gs, Gs, Ww, Ww, Gs, Gs, Ww, Ww
Ss, Rb, Rb, Rb, Rb, Gs, Ww, Gs, Gs, Ww, Gs, Gs, Gs, 2 Kud, Cud, Kud, Gs, Gs, Gs, Ww, Gs, Gs^Ft, Gs
Ss, Rb, Rb, Ss, Xu, Gs, Ww, Ww, Gs, Gs, Ww, Ww, Ww, Wo, Kud, Wo, Ww, Ww, Ww, Gs, Gs, Xu, Xu
Cud, Cud, Uu^Vu, Rb, Gs, Gs, Gs, Gs, Ww, Ww, Gs, Ww, Gs, Gs, Gs, Gs, Gs, Ww, Gs, Ww, Gs, Xu, Xu
Xu, Xu, Xu, Uu^Uf, Gs^Ft, Gs, Ww, Gs, Gs, Gs, Gs, Gs, Gs, Ss, Ss, Ss, Gs, Gs, Ss, Gs, Gs^Ft, Ww, Ww
Xu, Xu, Xu, Uh, Xu, Ww, Gs^Ft, Gs, Ss, Ss^Vhs, Ss, Gs^Ft, Gs, Gs, Ss, Gs, Gs^Ft, Ss, Ss, Ss, Ss, Uh, Uh
Ww, Ww, Ww, Xu, Xu, Xu, Ss, Gs, Ss, Xu, Xu, Xu, Ss, Ss, Gs, Xu, Xu, Xu, Xu, Gs^Ft, Ss, Xu, Xu
Ww, Ww, Ww, Xu, Xu, Xu, Ss, Xu, Ss, Xu, Xu, Xu, Ss, Ss, Gs, Xu, Xu, Xu, Xu, Gs, Ss, Xu, Xu
"
	name="2p — Sablestone Delta"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=2
	random_calls=0
	random_seed="0000002a"
	random_start_time=no
	replay_pos=0
	server_request_number=0
	theme=""
	turn_at=1
	turns=-1
	unit_wml_ids="Revenant,Troll"
	victory_music=""
	[used_items]
	[/used_items]
	[next_item_name]
		next_item_name=0
	[/next_item_name]
	[event]
		name="prestart"
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[event]
		name="prestart"
		[lua]
			code=" wesnoth.require(""multiplayer/eras.lua"").quick_4mp_leaders(...) "
			[args]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/args]
		[/lua]
	[/event]
	[event]
		name="time_over"
		[lua]
			code=" wesnoth.require(""multiplayer/eras.lua"").turns_over_advantage() "
		[/lua]
	[/event]
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		carryover_add=no
		carryover_bonus=1
		carryover_gold=0
		carryover_percentage=80
		chose_random=yes
		color="orange"
		controller="human"
		countdown_time=0
		current_player="panicmanic"
		defeat_condition="no_leader_left"
		disallow_observers=no
		faction="Northerners"
#textdomain wesnoth-multiplayer
		faction_name=_"Northerners"
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=100
		hidden=no
		id=""
		income=0
		lost=no
		no_leader=yes
		objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Troll Whelp,Wolf Rider"
		save_id=""
		scroll_to_leader=yes
		share_vision="all"
		shroud=no
		shroud_data=""
		side=1
		side_name=""
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="north"
		user_team_name=_"teamname^North"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="high_xp_attack"
					location="ai/lua/ca_high_xp_attack.lua"
					max_score=100010
					name="ai_default_rca::high_xp_attack"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value="fighter,fighter,fighter,mixed fighter,archer,scout"
				[/facet]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=8
				[/facet]
			[/aspect]
		[/ai]
		[unit]
			advances_to="Troll Warrior"
			alignment="chaotic"
			attacks_left=1
			canrecruit=yes
			cost=29
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=55
			id="Troll-1"
			image="units/trolls/grunt.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Troll"
			level=2
			max_attacks=1
			max_experience=46
			max_hitpoints=55
			max_moves=5
			moves=5
			name="panicmanic"
			overlays=""
			profile="portraits/trolls/troll.png"
			race="troll"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			small_profile=""
			type="Troll"
			undead_variation="troll"
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=6
			y=1
			zoc=yes
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=60
				flat=70
				forest=60
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[resistance]
				arcane=110
				blade=80
				cold=100
				fire=100
				impact=100
				pierce=80
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=14
				defense_weight=1
				description=_"club"
				icon="attacks/club.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="club"
				number=2
				parry=0
				range="melee"
				type="impact"
				[specials]
				[/specials]
			[/attack]
			[abilities]
				[regenerate]
					affect_self=yes
#textdomain wesnoth-help
					description=_"The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_"female^regenerates"
					id="regenerates"
					name=_"regenerates"
					poison="cured"
					value=8
				[/regenerate]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		carryover_add=no
		carryover_bonus=1
		carryover_gold=0
		carryover_percentage=80
		chose_random=yes
		color="teal"
		controller="human"
		countdown_time=0
		current_player="dzomba"
		defeat_condition="no_leader_left"
		disallow_observers=no
		faction="Undead"
#textdomain wesnoth-multiplayer
		faction_name=_"Undead"
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=100
		hidden=no
		id=""
		income=0
		lost=no
		no_leader=yes
		objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
		save_id=""
		scroll_to_leader=yes
		share_vision="all"
		shroud=no
		shroud_data=""
		side=2
		side_name=""
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="south"
		user_team_name=_"teamname^South"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="high_xp_attack"
					location="ai/lua/ca_high_xp_attack.lua"
					max_score=100010
					name="ai_default_rca::high_xp_attack"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value="fighter,fighter,archer,fighter,scout,archer"
				[/facet]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=8
				[/facet]
			[/aspect]
		[/ai]
		[unit]
			advances_to="Draug"
			alignment="chaotic"
			attacks_left=1
			canrecruit=yes
			cost=28
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=47
			id="Revenant-2"
			image="units/undead-skeletal/revenant/revenant.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Revenant"
			level=2
			max_attacks=1
			max_experience=60
			max_hitpoints=47
			max_moves=5
			moves=5
			name="dzomba"
			overlays=""
			profile="portraits/undead/revenant.png"
			race="undead"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile=""
			type="Revenant"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=13
			y=23
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=8
				defense_weight=1
				description=_"axe"
				icon="attacks/axe-undead.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="axe"
				number=4
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					help_text=_"<italic>text='Undead'</italic> units are immune to poison, drain, and plague." +
						_"

Undead units generally have undead as their only trait. Since undead units are the bodies of the dead, risen to fight again, poison has no effect upon them. This can make them invaluable in dealing with foes who use poison in conjunction with their attacks."
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
			[abilities]
				[hides]
					affect_self=yes
					description=_"This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^submerge"
					id="submerge"
					name=_"submerge"
					[filter]
						[filter_location]
							terrain="Wo*^*"
						[/filter_location]
					[/filter]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-15
		id="dawn"
		image="misc/time-schedules/default/schedule-dawn.png"
		lawful_bonus=0
		name=_"Dawn"
		red=-25
		sound="ambient/morning.ogg"
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/time-schedules/default/schedule-morning.png"
		lawful_bonus=25
		name=_"Morning"
		red=0
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/time-schedules/default/schedule-afternoon.png"
		lawful_bonus=25
		name=_"Afternoon"
		red=0
	[/time]
	[time]
		blue=-35
		green=-20
		id="dusk"
		image="misc/time-schedules/default/schedule-dusk.png"
		lawful_bonus=0
		name=_"Dusk"
		red=10
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-13
		green=-45
		id="first_watch"
		image="misc/time-schedules/default/schedule-firstwatch.png"
		lawful_bonus=-25
		name=_"First Watch"
		red=-75
	[/time]
	[time]
		blue=-13
		green=-45
		id="second_watch"
		image="misc/time-schedules/default/schedule-secondwatch.png"
		lawful_bonus=-25
		name=_"Second Watch"
		red=-75
	[/time]
	[variables]
	[/variables]
	[undo_stack]
		committed=no
		side=1
	[/undo_stack]
	[display]
		color_adjust_blue=0
		color_adjust_green=0
		color_adjust_red=0
		view_locked=no
		[location]
			x=13
			y=6
		[/location]
	[/display]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
		shuffle=yes
	[/music]
[/replay_start]
[replay]
	[upload_log]
		[ai_log]
			ai_id1="ai_default_rca"
			ai_id2="ai_default_rca"
			end_gold1=26
			end_gold2=31
			end_turn=11
			end_units1=12
			end_units2=16
			version="1.14.0"
			[turn_info]
				event="TURN_START"
				gold=100
				side=1
				turn=1
				units=1
				units_cost=29
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=100
				side=2
				turn=1
				units=1
				units_cost=28
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=49
				side=1
				turn=2
				units=4
				units_cost=80
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=20
				side=2
				turn=2
				units=5
				units_cost=108
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=10
				side=1
				turn=3
				units=7
				units_cost=118
				villages=3
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=21
				side=2
				turn=3
				units=5
				units_cost=108
				villages=4
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=15
				side=1
				turn=4
				units=7
				units_cost=118
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=2
				turn=4
				units=7
				units_cost=138
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=26
				side=1
				turn=5
				units=7
				units_cost=118
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=2
				turn=5
				units=9
				units_cost=154
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=1
				turn=6
				units=10
				units_cost=158
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=2
				turn=6
				units=11
				units_cost=170
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=1
				turn=7
				units=11
				units_cost=172
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=2
				turn=7
				units=13
				units_cost=186
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=1
				turn=8
				units=12
				units_cost=186
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=2
				turn=8
				units=15
				units_cost=202
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=1
				turn=9
				units=12
				units_cost=185
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=2
				turn=9
				units=18
				units_cost=226
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=10
				units=13
				units_cost=198
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=17
				side=2
				turn=10
				units=17
				units_cost=218
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=11
				side=1
				turn=11
				units=12
				units_cost=184
				villages=8
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=yes
		[start]
		[/start]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=3
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=3
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="6,6,7,8"
			y="1,2,3,3"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=8
			final_hex_y=3
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=3
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Wolf Rider"
			x=9
			y=5
			[from]
				x=8
				y=3
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="1ee8f6c1"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			checksum="rutBXf0bL4gaxEik3t9n5Yc1,Q4da>,<JjYfj6jNhZ9a4,10+Ld+k5rd+ldojpf+k8h7iW50E71,HX,oc3a+lm7d<6fh+>73<<e>5cZQily1F8GH6C08QFbOu5EdtGL."
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=4
			random_calls=14
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Orcish Assassin"
			x=8
			y=5
			[from]
				x=8
				y=3
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="df6d9b4d"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			checksum="u3m6JxRm.E07Dz4.wS8RGMEsS0HfsV5uEhPZtPen24GH3GiUlbPv.mmn3T<4bpqin6uZsmnrzwrGxTnQKtGLR-dO-Y.0WabjMLAqVQ<GGkoJ.E.lT32syDU9PH5oKta>"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=5
			random_calls=14
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Orcish Assassin"
			x=7
			y=5
			[from]
				x=8
				y=3
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c48bb53f"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			checksum="u3m6JxRm.E07Dz4.wS8RGMEsS0HfsV5uEhPZtPen24GH3GiUlbPv.mmn3T<4bpqin6uZsmnrzwrGwKnQKtGLR-dO-Y.0WabjMLAqVQ<GGkoJ.E.lT32syDU9PH5oKsj>"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=6
			random_calls=14
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="8,8"
			y="3,4"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=8
			final_hex_y=4
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=6
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=6
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		undo=no
		[speak]
			id="panicmanic"
			message="hf"
			side=1
			time=1532599823
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=6
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,14,15"
			y="23,23,23"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=15
			final_hex_y=23
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=6
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Ghost"
			x=14
			y=22
			[from]
				x=15
				y=23
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			checksum=".3tnxFGR8KAdAETQIH<FtqOCV9vEyIIuROHsUIAIgP3pHDMmQRxEt.,NLAqJPQ4wqI6KvDsAywCvvASFoGEHSOw3.i7JK9xGZqNL<JUAOCfK.3rfAIqoYKsOI9vwQNAF"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=7
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Ghost"
			x=14
			y=24
			[from]
				x=15
				y=23
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			checksum=".3tnxFGR8KAdAETQIH<FtqOCV9vEyIIuROHsUIAIgP3pHDMmQRxEt.,NLAqJPQ4wqI6KvDsAywCvvASFoGEHSOw3.i7JK9xGZqNL<JUAOCfK.3rfAIqoYKsOI9vwQNAF"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=8
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Ghost"
			x=13
			y=23
			[from]
				x=15
				y=23
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			checksum=".3tnxFGR8KAdAETQIH<FtqOCV9vEyIIuROHsUIAIgP3pHDMmQRxEt.,NLAqJPQ4wqI6KvDsAywCvvASFoGEHSOw3.i7JK9xGZqNL<JUAOCfK.3rfAIqoYKsOI9vwQNAF"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=9
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Ghost"
			x=14
			y=23
			[from]
				x=15
				y=23
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			checksum=".3tnxFGR8KAdAETQIH<FtqOCV9vEyIIuROHsUIAIgP3pHDMmQRxEt.,NLAqJPQ4wqI6KvDsAywCvvASFoGEHSOw3.i7JK9xGZqNL<JUAOCfK.3rfAIqoYKsOI9vwQNAF"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=10
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,15,15"
			y="23,22,21"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=15
			final_hex_y=21
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=10
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,14"
			y="21,20"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=14
			final_hex_y=20
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=10
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=10
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=10
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=10
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="dzomba"
			message="you too"
			side=2
			time=1532600031
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="9,8,8,9,10,11,12,13"
			y="5,4,3,3,2,2,1,1"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=13
			final_hex_y=1
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=10
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="8,8,9,10,10,9,8,8"
			y="5,6,7,7,8,9,9,10"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=8
			final_hex_y=10
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=10
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,6,6,5,5,4,3,2"
			y="5,5,6,7,8,8,9,9"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=2
			final_hex_y=9
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=10
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="8,7"
			y="4,5"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=7
			final_hex_y=5
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=10
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Troll Whelp"
			x=8
			y=5
			[from]
				x=7
				y=5
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="913863b2"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			checksum="gh1WzQOOM0iRB>Nldy4f+63L18ip4.b>>x-+36.<>>dfL759SW-h6lAny73g8kb606fDdirf3e975c3a0,<4a4029mk>18,7V7,onnjt6FML7pKJnnd+zkKwuCj2FzDu"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=11
			random_calls=14
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Troll Whelp"
			x=9
			y=5
			[from]
				x=7
				y=5
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="127eabb0"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			checksum="gh1WzQOQM0iRB>Nldz4f+63L18ip4.b>>x-+36.<>>dfL759SW-h6lAny73g8kb606fDdirf3e975c3a0,<4a4<29mk>18,7V7,onnjt6FML7pKJnnd+zkKwuCj2FzDu"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=12
			random_calls=14
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Orcish Grunt"
			x=8
			y=4
			[from]
				x=7
				y=5
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="fb12c7e7"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			checksum="-cbU7.h<DgoAe<>g94xfeW.wg1-1fEl4X,hk-<VH7MYbpXifhe8ir>a>519+Bg>-j0ce0lfeia9i3j1e.Xk36,T8d<NGXEfQA.4wCGJ>npsd+8<pFEQwgRQd12vCM2FD"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=13
			random_calls=14
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,7,7,6,5"
			y="5,6,7,7,8"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=5
			final_hex_y=8
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=13
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=13
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=13
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,15,16,17,17,18,19,20"
			y="22,22,21,21,20,19,19,18"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=20
			final_hex_y=18
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=13
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,13,12,11,10,9"
			y="24,25,25,26,26,27"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=9
			final_hex_y=27
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=13
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,12,11,10,9,8,7,6"
			y="23,22,22,21,21,20,20,19"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=6
			final_hex_y=19
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=13
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,13,12,11,10"
			y="20,21,20,20,20"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=10
			final_hex_y=20
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=13
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,14,14,13,12,12,12,12"
			y="23,22,21,21,20,19,18,17"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=12
			final_hex_y=17
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=13
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=13
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=13
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=13
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="8,8"
			y="10,11"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=8
			final_hex_y=11
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=13
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="8,8,8,8"
			y="4,5,6,7"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=8
			final_hex_y=7
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=13
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="8,9,10,10,10,10"
			y="5,6,6,7,8,9"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=10
			final_hex_y=9
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=13
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="9,10,11,11,12"
			y="5,5,6,7,7"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=12
			final_hex_y=7
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=13
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="13,14,15,16,17,18,19,20"
			y="1,1,2,2,2,2,3,2"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=20
			final_hex_y=2
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=13
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="5,6,7,8,9,10"
			y="8,7,7,7,7,7"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=10
			final_hex_y=7
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=13
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="8,8"
			y="11,10"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=8
			final_hex_y=10
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=13
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=13
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=13
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="9,8,7,6,5,4,3"
			y="27,26,26,25,25,25,25"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=3
			final_hex_y=25
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=13
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="3,2"
			y="25,25"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=2
			final_hex_y=25
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=13
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="6,6,6,6,5,4,3,2"
			y="19,20,21,22,23,22,22,22"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=2
			final_hex_y=22
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=13
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,20,21,21,21,21"
			y="18,17,17,16,15,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=21
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=13
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Ghoul"
			x=11
			y=20
			[from]
				x=10
				y=20
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			checksum="7gg8X.+0rfdz5fYhl+>j5dL7bld1Ekel9.obaGxnPW28aY<7n8eJfcjd>6iFZjZ391fY>iklc8.8eo7cg4mjyg5lf.6NllciP<YebfY+1,XHki+5za7kg5dJti.XaZ1d"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=14
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Skeleton Archer"
			x=10
			y=19
			[from]
				x=10
				y=20
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			checksum="H5P5.ZS9OHr3sNJB3RPHKSNV-BOwSKsEMGuGSoSaFZzUNOAKDrqv76HRmwQOP1KIqgnJwQOsGALSBOPNMOzTBEppQEtD--kCCHKIkm,Gu-hYIVezvdyHqBW.6FwXcau4"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=15
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="12,12,12"
			y="17,16,15"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=12
			final_hex_y=16
			stopped_early=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=15
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="12,12"
			y="16,15"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=12
			final_hex_y=15
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=15
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="12,13"
			y="15,15"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=13
			final_hex_y=15
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=15
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,14"
			y="15,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=14
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=15
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,14"
			y="14,15"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=14
			final_hex_y=15
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=15
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,14"
			y="15,16"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=14
			final_hex_y=16
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=15
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,14"
			y="16,17"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=14
			final_hex_y=17
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=15
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=15
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=15
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=15
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="12,13,14,15,16"
			y="7,8,8,8,8"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=16
			final_hex_y=8
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=15
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,20,20,20"
			y="2,3,4,5"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=20
			final_hex_y=5
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=15
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="10,11,12"
			y="7,7,7"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=12
			final_hex_y=7
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=15
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="8,9,10,10"
			y="7,7,7,8"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=10
			final_hex_y=8
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=15
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="10,9,8,7"
			y="9,9,9,9"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=7
			final_hex_y=9
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=15
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=15
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=15
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="2,2,1,1,1,1,1"
			y="22,21,21,20,19,18,17"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=1
			final_hex_y=17
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=15
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="2,2,3,4,5,6,6,6"
			y="25,24,24,23,23,22,21,20"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=6
			final_hex_y=20
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=15
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="21,21,21"
			y="14,13,12"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=21
			final_hex_y=13
			stopped_early=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=15
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="21,21"
			y="13,12"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=21
			final_hex_y=12
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=15
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="21,21,21,21,21"
			y="12,13,14,15,16"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=21
			final_hex_y=16
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=15
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,14"
			y="17,16"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=14
			final_hex_y=16
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=15
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,14"
			y="16,15"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=14
			final_hex_y=15
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=15
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,13"
			y="15,15"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=13
			final_hex_y=15
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=15
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,12,11"
			y="15,14,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=12
			final_hex_y=14
			stopped_early=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=15
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="12,11"
			y="14,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=11
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=15
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,11,10"
			y="14,15,15"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=10
			final_hex_y=15
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=15
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,12,13,14,14"
			y="20,19,19,18,17"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=14
			final_hex_y=17
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=15
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="10,10,10,11"
			y="19,18,17,17"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=11
			final_hex_y=17
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=15
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Walking Corpse"
			x=10
			y=19
			[from]
				x=10
				y=20
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			checksum="l+p2b<l4qc5U7l3a+<7z943+9q+gZc08mgGuj2b41n-YbbOV-Zlb1+46Lo3R9ab1b7Xm.1336,cach45dygl+-<.<kZfkMjb7Lay7mjGn5-5oGgkg5poP4i<Ee8-eOmm"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=16
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Walking Corpse"
			x=11
			y=20
			[from]
				x=10
				y=20
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			checksum="l+p2b<l4qc5U7l3a+<7z943+9q+gZc08mgGuj2b41n-YbbOV-Zlb1+46Lo3R9ab1b7Xm.1336,cach45dygl+-<.<kZfkMjb7Lay7mjGn5-5oGgkg5poP4i<Ee8-eOmm"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=17
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=17
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=17
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=17
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Orcish Archer"
			x=12
			y=8
			[from]
				x=12
				y=7
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="dedb4977"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			checksum="MMN5W7,CmenOi,ig8.phaf.g3-1q41-1fEl4X,hk-<VH7MYbpXgfhe8ir>a>519+Bg>-j0ce0lfeia9i3o-e.Xk36,T8d<NGWEfQAK+U3N7wZIyC<4f2zCsEbKQA2duP"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=18
			random_calls=14
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Troll Whelp"
			x=11
			y=8
			[from]
				x=12
				y=7
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="ff42f7b6"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			checksum="gh1WzQOOM0iRB>Nldy4f+63L18ip4.b>>x-+36.<>>dfL759SW-h6lAny73g8kb606fDdirf3e975c3a0,<4a4029mk>18,7V7,onnjt6FML7pKJnnd+zkKwuCj2FzDu"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=19
			random_calls=14
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Troll Whelp"
			x=13
			y=8
			[from]
				x=12
				y=7
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="05f5b5cb"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			checksum="gh1WzQOOM0iRB>Nldy4f+63L18ip4.b>>x-+36.<>>dfL759SW-h6lAny73g8kb606fDdirf3e975c3a0,<4a4029mk>18,7V7,onnjt6FML7pKJnnd+zkKwuCj2FzDu"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=20
			random_calls=14
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="12,11,10,9,8,7"
			y="7,8,8,9,9,10"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=7
			final_hex_y=10
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=20
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,20,21,21,21,21"
			y="5,6,7,8,9,10"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=21
			final_hex_y=10
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=20
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,6,5,4,3"
			y="9,9,10,10,11"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=3
			final_hex_y=11
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=20
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="8,8,8"
			y="10,11,12"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=8
			final_hex_y=12
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=20
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="8,8"
			y="12,13"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=8
			final_hex_y=13
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=20
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="10,9,9"
			y="8,9,10"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=9
			final_hex_y=10
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=20
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="8,8,7"
			y="13,12,12"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=7
			final_hex_y=12
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=20
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=20
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=20
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="21,21"
			y="16,17"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=21
			final_hex_y=17
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=20
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="21,20"
			y="17,17"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=20
			final_hex_y=17
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=20
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,19"
			y="17,17"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=19
			final_hex_y=17
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=20
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,19"
			y="17,16"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=19
			final_hex_y=16
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=20
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,19"
			y="16,15"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=19
			final_hex_y=15
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=20
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,19"
			y="15,16"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=19
			final_hex_y=16
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=20
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,15,15,16"
			y="17,18,19,19"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=16
			final_hex_y=19
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=20
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		undo=no
		[speak]
			id="panicmanic"
			message="you there?"
			side=1
			time=1532600996
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="panicmanic"
			message="hello"
			side=1
			time=1532601007
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="10,9,9,8"
			y="19,19,18,17"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=8
			final_hex_y=17
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=20
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,10,10,9"
			y="20,19,18,18"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=9
			final_hex_y=18
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=20
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Walking Corpse"
			x=10
			y=19
			[from]
				x=10
				y=20
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			checksum="l+p2b<l4qc5U7l3a+<7z943+9q+gZc08mgGuj2b41n-YbbOV-Zlb1+46Lo3R9ab1b7Xm.1336,cach45dygl+-<.<kZfkMjb7Lay7mjGn5-5oGgkg5poP4i<Ee8-eOmm"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=21
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Walking Corpse"
			x=11
			y=20
			[from]
				x=10
				y=20
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			checksum="l+p2b<l4qc5U7l3a+<7z943+9q+gZc08mgGuj2b41n-YbbOV-Zlb1+46Lo3R9ab1b7Xm.1336,cach45dygl+-<.<kZfkMjb7Lay7mjGn5-5oGgkg5poP4i<Ee8-eOmm"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=22
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,10,9"
			y="17,16,17"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=9
			final_hex_y=17
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=22
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="10,9"
			y="15,15"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=9
			final_hex_y=15
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=22
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="9,9"
			y="15,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=9
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=22
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="9,9"
			y="14,13"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=9
			final_hex_y=13
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=22
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="9,8"
			y="13,13"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=8
			final_hex_y=13
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=22
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="8,8"
			y="13,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=8
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=22
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="8,8"
			y="14,15"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=8
			final_hex_y=15
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=22
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="8,8"
			y="15,16"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=8
			final_hex_y=16
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=22
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=22
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=22
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=22
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="3,3,3,3"
			y="11,12,13,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=3
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=22
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,6,5,4,3"
			y="10,10,11,11,11"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=3
			final_hex_y=11
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=22
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Orcish Archer"
			x=3
			y=10
			[from]
				x=3
				y=11
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="29a80172"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			checksum="MMN8W7,CmenOi,ig8.phaf.g3-1q41-1fEl4X,hk-<VH7MYbpXgfhe8ir>a>519+Bg>-j0ce0lfeia9i3o<e.Xk36,T8d<NGWEfQAK+U3N7wZIyC<4f5xCsEbKQA2duP"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=23
			random_calls=14
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="12,11,10,10,9,8,8"
			y="8,9,9,10,11,11,12"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=8
			final_hex_y=12
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=23
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="16,16,16,17"
			y="8,9,10,11"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=17
			final_hex_y=11
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=23
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="13,13,13,13"
			y="8,9,10,11"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=13
			final_hex_y=11
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=23
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="11,11,11,11,11,10"
			y="8,9,10,11,12,12"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=10
			final_hex_y=12
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=23
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="9,9,9,9,9"
			y="10,11,12,13,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=9
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=23
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="2,2,1,1"
			y="9,10,11,12"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=1
			final_hex_y=12
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=23
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,7,7,6,5,4"
			y="12,13,14,14,15,15"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=7
			final_hex_y=14
			stopped_early=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=23
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,6,5,4"
			y="14,14,15,15"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=4
			final_hex_y=15
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=23
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,21"
			y="10,11"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=21
			final_hex_y=11
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=23
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,21"
			y="11,12"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=21
			final_hex_y=12
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=23
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,21"
			y="12,13"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=21
			final_hex_y=13
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=23
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,21"
			y="13,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=21
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=23
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=23
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=23
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,15"
			y="19,19"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=15
			final_hex_y=19
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=23
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="8,7,6,6,5"
			y="17,18,18,19,20"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=5
			final_hex_y=20
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=23
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="9,9,8,7,6"
			y="17,18,18,19,19"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=6
			final_hex_y=19
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=23
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,12,13,14,14"
			y="20,19,19,18,17"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=14
			final_hex_y=17
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=23
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="10,11,12,13"
			y="19,19,18,18"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=13
			final_hex_y=18
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=23
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="9,9,9"
			y="18,19,20"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=9
			final_hex_y=20
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=23
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Walking Corpse"
			x=10
			y=19
			[from]
				x=10
				y=20
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			checksum="l+p2b<l4qc5U7l3a+<7z943+9q+gZc08mgGuj2b41n-YbbOV-Zlb1+46Lo3R9ab1b7Xm.1336,cach45dygl+-<.<kZfkMjb7Lay7mjGn5-5oGgkg5poP4i<Ee8-eOmm"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=24
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Walking Corpse"
			x=11
			y=20
			[from]
				x=10
				y=20
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			checksum="l+p2b<l4qc5U7l3a+<7z943+9q+gZc08mgGuj2b41n-YbbOV-Zlb1+46Lo3R9ab1b7Xm.1336,cach45dygl+-<.<kZfkMjb7Lay7mjGn5-5oGgkg5poP4i<Ee8-eOmm"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=25
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="6,7,8,9,10"
			y="20,21,20,21,21"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=10
			final_hex_y=21
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=25
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="1,2,2,3,4,5,6"
			y="17,17,18,19,19,20,20"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=6
			final_hex_y=20
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=25
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="8,9,10,11,12,13"
			y="16,17,17,18,18,19"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=13
			final_hex_y=19
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=25
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,14"
			y="19,18"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=14
			final_hex_y=18
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=25
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,15"
			y="18,18"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=15
			final_hex_y=18
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=25
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="10,11,12,13"
			y="21,21,21,21"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=13
			final_hex_y=21
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=25
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,18,18,17,17,16"
			y="16,16,17,18,19,19"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=16
			final_hex_y=19
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=25
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,16"
			y="19,20"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=16
			final_hex_y=20
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=25
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,15"
			y="20,21"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=15
			final_hex_y=21
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=25
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=25
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=25
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=25
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="3,3,4,5,6,6,6"
			y="10,11,11,12,12,13,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=6
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=25
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Orcish Archer"
			x=3
			y=10
			[from]
				x=3
				y=11
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="5be86529"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			checksum="MMN7W7,CmenOi-ig8.phaf.g3-1q41-1fEl4X,hk-<VH7MYbpXgfhe8ir>a>519+Bg>-j0ce0lfeia9i3o1e.Xk36,T8d<NGXEfQAK+U3N7wZIyC<4f5xCsEbKQA2duP"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=26
			random_calls=14
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="3,4,4,4"
			y="14,14,15,16"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=4
			final_hex_y=16
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=26
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="3,3,3,3"
			y="11,12,13,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=3
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=26
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="10,9,8,8,7"
			y="12,13,13,14,15"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=7
			final_hex_y=15
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=26
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="9,9,9,9"
			y="14,15,16,17"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=9
			final_hex_y=15
			stopped_early=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=26
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="9,9,9"
			y="15,16,17"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=9
			final_hex_y=17
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=26
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="13,13,12,12,12"
			y="11,12,12,13,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=12
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=26
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="17,17,16,16"
			y="11,12,12,13"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=16
			final_hex_y=13
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=26
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="8,9,10,11"
			y="12,13,13,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=11
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=26
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=26
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=26
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,16"
			y="18,18"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=16
			final_hex_y=18
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=26
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,17"
			y="18,18"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=17
			final_hex_y=18
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=26
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,18"
			y="18,17"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=18
			final_hex_y=17
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=26
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,18,17,17,16"
			y="17,18,19,20,20"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=16
			final_hex_y=20
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=26
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="6,7"
			y="20,20"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=7
			final_hex_y=20
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=26
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="9,8,7,6"
			y="20,20,21,20"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=6
			final_hex_y=20
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=26
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,12,13,14"
			y="20,19,19,18"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=14
			final_hex_y=18
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=26
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Walking Corpse"
			x=9
			y=20
			[from]
				x=10
				y=20
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			checksum="l+p2b<l4qc5U7l3a+<7z943+9q+gZc08mgGuj2b41n-YbbOV-Zlb1+46Lo3R9ab1b7Xm.1336,cach45dygl+-<.<kZfkMjb7Lay7mjGn5-5oGgkg5poP4i<Ee8-eOmm"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=27
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Walking Corpse"
			x=11
			y=20
			[from]
				x=10
				y=20
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			checksum="l+p2b<l4qc5U7l3a+<7z943+9q+gZc08mgGuj2b41n-YbbOV-Zlb1+46Lo3R9ab1b7Xm.1336,cach45dygl+-<.<kZfkMjb7Lay7mjGn5-5oGgkg5poP4i<Ee8-eOmm"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=28
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,12,12"
			y="21,20,19"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=12
			final_hex_y=19
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=28
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,14"
			y="21,20"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=14
			final_hex_y=20
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=28
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=28
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=28
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=28
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="1,1,1,1,1"
			y="12,13,14,15,16"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=1
			final_hex_y=16
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=28
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="4,4,4,3"
			y="16,17,18,19"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=3
			final_hex_y=19
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=28
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="4,5,5"
			y="15,16,17"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=5
			final_hex_y=17
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=28
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="3,4,4"
			y="14,14,15"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=4
			final_hex_y=15
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=28
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Orcish Grunt"
			x=4
			y=14
			[from]
				x=4
				y=15
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="428556e0"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			checksum="5cbU7.h<DgoAe<>g94xfeW.wg1-1fEl4X,hk-<VH7MYbpXifhe8ir>a>519+Bg>-j0ce0lfeia9i3o7e.Xk36,T8d<NGfgQ6IR0+bivwZIFC<4f2uCsEbKQA2d+PSP3y"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=29
			random_calls=14
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,21,21"
			y="14,15,16"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=21
			final_hex_y=16
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=29
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="16,16,16,15,14"
			y="13,14,15,16,16"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=14
			final_hex_y=16
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=29
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=14
				y=16
			[/source]
			[destination]
				x=14
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="43cf0edf"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			chance=40
			damage=7
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			chance=70
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			chance=70
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=29
			random_calls=4
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="12,13,14,15,15"
			y="14,15,15,16,17"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=15
			final_hex_y=17
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=29
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=15
				y=17
			[/source]
			[destination]
				x=14
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="ab8a2516"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			chance=80
			damage=6
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			chance=40
			damage=5
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			chance=80
			damage=6
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=29
			random_calls=4
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="11,12,13,13,13"
			y="14,14,15,16,17"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=13
			final_hex_y=16
			stopped_early=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=29
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="9,10,11,12,13"
			y="17,17,17,17,17"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=13
			final_hex_y=17
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=29
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=13
				y=17
			[/source]
			[destination]
				x=14
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="37abe138"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			chance=60
			damage=6
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=29
			random_calls=4
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="13,14,15,16"
			y="16,15,15,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=16
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=29
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,8,9,9"
			y="15,15,16,17"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=9
			final_hex_y=17
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=29
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="6,7,7,8"
			y="14,15,16,16"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=8
			final_hex_y=16
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=29
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=29
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=29
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,17,18,19,20,20,21"
			y="20,20,19,19,18,17,17"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=21
			final_hex_y=17
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=29
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=-1
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=21
				y=17
			[/source]
			[destination]
				x=21
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="2d150add"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=50
			damage=2
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=50
			damage=2
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=29
			random_calls=3
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,14,15,16"
			y="17,18,19,18"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=16
			final_hex_y=18
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=29
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="7,8"
			y="20,20"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=8
			final_hex_y=20
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=29
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="12,13"
			y="19,19"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=13
			final_hex_y=19
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=29
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,12"
			y="20,19"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=12
			final_hex_y=19
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=29
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="10,11"
			y="19,19"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=11
			final_hex_y=19
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=29
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Walking Corpse"
			x=10
			y=19
			[from]
				x=10
				y=20
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			checksum="l+p2b<l4qc5U7l3a+<7z943+9q+gZc08mgGuj2b41n-YbbOV-Zlb1+46Lo3R9ab1b7Xm.1336,cach45dygl+-<.<kZfkMjb7Lay7mjGn5-5oGgkg5poP4i<Ee8-eOmm"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=30
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Walking Corpse"
			x=11
			y=20
			[from]
				x=10
				y=20
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			checksum="l+p2b<l4qc5U7l3a+<7z943+9q+gZc08mgGuj2b41n-YbbOV-Zlb1+46Lo3R9ab1b7Xm.1336,cach45dygl+-<.<kZfkMjb7Lay7mjGn5-5oGgkg5poP4i<Ee8-eOmm"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=31
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="10,11,12,13,14,14"
			y="20,20,19,19,18,17"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=14
			final_hex_y=17
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=31
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Revenant"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=14
				y=17
			[/source]
			[destination]
				x=15
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="106381a7"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=80
			damage=5
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=80
			damage=5
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=80
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=80
			damage=5
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=31
			random_calls=6
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,15,16,16,17,17,17,16"
			y="20,21,20,19,19,18,17,16"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=16
			final_hex_y=16
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=31
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=16
				y=16
			[/source]
			[destination]
				x=15
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="e8c5af89"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=80
			damage=3
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=50
			damage=3
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=80
			damage=3
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=80
			damage=3
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=31
			random_calls=5
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,16"
			y="18,17"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=16
			final_hex_y=17
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=31
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=16
				y=17
			[/source]
			[destination]
				x=15
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="9452cd9d"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=80
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=60
			damage=5
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=80
			damage=6
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=60
			damage=5
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=31
			random_calls=4
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="12,13,14,15"
			y="19,19,18,18"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=15
			final_hex_y=18
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=31
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=15
				y=18
			[/source]
			[destination]
				x=15
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="10a9e7bc"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=80
			damage=6
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=32
			random_calls=1
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,16,16,16,16"
			y="19,18,17,16,15"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=16
			final_hex_y=15
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=32
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=16
				y=15
			[/source]
			[destination]
				x=16
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c0f729ed"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=60
			damage=4
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=32
			random_calls=5
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,14,15,16,17,17,17"
			y="19,18,18,17,17,16,15"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=17
			final_hex_y=15
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=32
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=17
				y=15
			[/source]
			[destination]
				x=16
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="67b0c07b"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=60
			damage=3
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=32
			random_calls=5
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,13"
			y="18,19"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=13
			final_hex_y=19
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=32
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,11,12"
			y="19,20,20"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=12
			final_hex_y=20
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=32
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,14"
			y="19,18"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=14
			final_hex_y=18
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=32
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=32
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=32
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=32
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="1,1,1,1,1,1"
			y="16,17,18,19,20,21"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=1
			final_hex_y=21
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=32
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="4,4,5"
			y="14,15,16"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=5
			final_hex_y=16
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=32
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Troll Whelp"
			x=4
			y=14
			[from]
				x=4
				y=15
			[/from]
		[/recruit]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="7412c791"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			checksum="gh1WzQOLM0iRB>Nldz4f+63L18ip4.b>>x-+36.<>>dfL759SW-h6lAny73g8kb606fDdirf3e975c3a0,<4a4.29mk>18,7V7,onnjt6FMK7pKJnnd+zkKwuCj2FzDu"
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=33
			random_calls=14
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="4,4,5,5,5"
			y="15,16,17,18,19"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=5
			final_hex_y=19
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=2
			attacker_type="Troll"
			defender_lvl=1
			defender_type="Skeleton Archer"
			defender_weapon=0
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=5
				y=19
			[/source]
			[destination]
				x=6
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="880f5ea3"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			chance=70
			damage=2
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			chance=40
			damage=13
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			chance=70
			damage=2
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=33
			random_calls=4
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="3,4,5,6,7,7"
			y="19,18,18,17,18,19"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=7
			final_hex_y=19
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Skeleton Archer"
			defender_weapon=0
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=7
				y=19
			[/source]
			[destination]
				x=6
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="fe908fa7"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			chance=70
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			chance=70
			damage=2
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=33
			random_calls=4
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="3,3,4,5,6,7"
			y="10,11,11,12,12,13"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=7
			final_hex_y=13
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="16,16,16,16,16"
			y="14,13,12,11,10"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=16
			final_hex_y=10
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="14,14,14,15,16"
			y="16,15,14,14,13"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=16
			final_hex_y=13
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="13,13,13,12"
			y="17,16,15,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=12
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,21,21"
			y="16,15,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=21
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="5,6,7,8,9,10,11"
			y="17,16,16,15,15,15,15"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=11
			final_hex_y=15
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="5,6,7,8"
			y="16,16,16,15"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=8
			final_hex_y=15
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="8,9,10,10,11"
			y="16,16,15,14,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=11
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="11,10"
			y="14,13"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=10
			final_hex_y=13
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="8,7"
			y="20,21"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=7
			final_hex_y=21
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="7,6"
			y="21,21"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=6
			final_hex_y=21
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="6,6"
			y="21,22"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=6
			final_hex_y=22
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="6,5"
			y="22,23"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=5
			final_hex_y=23
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="5,4,3,2"
			y="23,22,22,21"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=2
			final_hex_y=21
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Orcish Assassin"
			defender_weapon=0
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=2
				y=21
			[/source]
			[destination]
				x=1
				y=21
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="cba2c8f9"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=30
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=30
			damage=3
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=30
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=33
			random_calls=4
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="6,6,6,6,5,5"
			y="19,20,21,22,23,24"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=5
			final_hex_y=24
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="5,6"
			y="20,19"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=6
			final_hex_y=19
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,15,14,13"
			y="15,15,14,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=13
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=13
				y=14
			[/source]
			[destination]
				x=12
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="8ff675d7"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=33
			random_calls=5
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,18,19,19,19,18,18,17"
			y="15,15,15,14,13,12,11,11"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=17
			final_hex_y=11
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=17
				y=11
			[/source]
			[destination]
				x=16
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="8f3774d6"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=50
			damage=1
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=60
			damage=3
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=60
			damage=3
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=33
			random_calls=5
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,16,15,14,14,14,14,15"
			y="16,15,15,14,13,12,11,11"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=15
			final_hex_y=11
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=15
				y=11
			[/source]
			[destination]
				x=16
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="4e79c731"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=50
			damage=1
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=33
			random_calls=5
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,17,18,19,20"
			y="17,18,18,18,18"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=20
			final_hex_y=18
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,14,14,14,14,14"
			y="17,16,15,14,13,12"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=14
			final_hex_y=12
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,14,14,14,14"
			y="18,17,16,15,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=14
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="10,11,12,13"
			y="19,19,18,18"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=13
			final_hex_y=18
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,12,13,14,14"
			y="20,19,19,18,17"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=14
			final_hex_y=17
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="9,10"
			y="20,19"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=10
			final_hex_y=19
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="6,7,8,9"
			y="20,21,20,20"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=9
			final_hex_y=20
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="5,5,6"
			y="19,20,20"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=6
			final_hex_y=20
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=2
			attacker_type="Troll"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=6
				y=20
			[/source]
			[destination]
				x=6
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="ec053e17"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=33
			random_calls=4
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="10,10,11,12,13"
			y="13,12,12,12,12"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=13
			final_hex_y=12
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=2
			defender_type="Revenant"
			defender_weapon=-1
			tod="dusk"
			turn=10
			weapon=2
			[source]
				x=13
				y=12
			[/source]
			[destination]
				x=14
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="1b334fa3"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			chance=60
			damage=8
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			chance=60
			damage=8
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=33
			random_calls=2
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="16,16,16"
			y="10,9,8"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=16
			final_hex_y=8
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,21,21,21,21"
			y="14,13,12,11,10"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=21
			final_hex_y=10
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,20,19"
			y="10,9,9"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=19
			final_hex_y=9
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="16,15"
			y="13,13"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=15
			final_hex_y=13
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=2
			defender_type="Revenant"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=15
				y=13
			[/source]
			[destination]
				x=14
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="1aee0ae2"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			chance=60
			damage=8
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			chance=50
			damage=6
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=33
			random_calls=6
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,8,9,10,11,12"
			y="13,12,12,11,11,10"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=12
			final_hex_y=10
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="4,4,5,6,6"
			y="14,15,16,16,17"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=6
			final_hex_y=17
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="1,1,1,1"
			y="21,20,19,18"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=1
			final_hex_y=18
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,8,8,9,10"
			y="19,19,20,21,20"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=10
			final_hex_y=20
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="8,7,7,7,6"
			y="15,16,17,18,18"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=6
			final_hex_y=18
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=6
				y=18
			[/source]
			[destination]
				x=6
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a0e3e885"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			chance=40
			damage=10
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			chance=60
			damage=6
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=33
			random_calls=4
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="11,10,10,10,9,8,7"
			y="15,15,16,17,18,18,19"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=7
			final_hex_y=19
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=-1
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=7
				y=19
			[/source]
			[destination]
				x=6
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="355f0211"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			chance=60
			damage=3
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			chance=60
			damage=3
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			chance=60
			damage=3
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			dies=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=33
			random_calls=3
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="9,9,8,7,6"
			y="17,18,18,19,19"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=6
			final_hex_y=19
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=12
				y=14
			[/source]
			[destination]
				x=13
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="bfb18865"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			chance=50
			damage=8
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			chance=50
			damage=4
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			chance=50
			damage=8
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			chance=50
			damage=4
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=33
			random_calls=5
		[/mp_checkup]
	[/command]
	[command]
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,17,17"
			y="11,10,9"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=17
			final_hex_y=9
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=17
				y=9
			[/source]
			[destination]
				x=16
				y=8
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="dc91766b"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=40
			damage=4
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=33
			random_calls=5
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,14"
			y="12,11"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=14
			final_hex_y=11
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Revenant"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=14
				y=11
			[/source]
			[destination]
				x=13
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="fb8c5082"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=60
			damage=8
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=50
			damage=2
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=33
			random_calls=6
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,13"
			y="14,13"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=13
			final_hex_y=13
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=13
				y=13
			[/source]
			[destination]
				x=13
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c4bdcd6f"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=60
			damage=4
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=60
			damage=4
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=60
			damage=3
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=60
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=33
			random_calls=5
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,15,15"
			y="11,10,9"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=15
			final_hex_y=9
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=15
				y=9
			[/source]
			[destination]
				x=16
				y=8
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="e935f390"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=40
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=50
			damage=2
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=40
			damage=4
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=33
			random_calls=3
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,13"
			y="14,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=13
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=13
				y=14
			[/source]
			[destination]
				x=12
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="d670f851"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=50
			damage=6
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=50
			damage=9
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=33
			random_calls=4
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="21,21,21,21,21,21,21"
			y="17,16,15,14,13,12,11"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=21
			final_hex_y=11
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,15,15,16,16"
			y="17,16,15,14,13"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=16
			final_hex_y=13
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,16,16,16,16"
			y="18,17,16,15,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=16
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,14,14,14,14"
			y="17,16,15,14,13"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=14
			final_hex_y=13
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="9,9,10,10,11"
			y="20,19,18,17,17"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=11
			final_hex_y=17
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="12,13,14"
			y="20,21,20"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=14
			final_hex_y=20
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,14"
			y="18,17"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=14
			final_hex_y=17
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,14,14,14,14"
			y="18,17,16,15,14"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=14
			final_hex_y=14
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="10,11,12,13"
			y="19,19,18,18"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=13
			final_hex_y=18
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="2,1,1,1"
			y="21,21,20,19"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=1
			final_hex_y=19
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Orcish Assassin"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=1
				y=19
			[/source]
			[destination]
				x=1
				y=18
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c6dc14ee"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=30
			damage=4
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=30
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			chance=30
			damage=4
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=33
			random_calls=4
		[/mp_checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="5,4,3,2"
			y="24,23,23,22"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			final_hex_x=2
			final_hex_y=22
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=2
			defender_type="Revenant"
			defender_weapon=-1
			tod="first_watch"
			turn=11
			weapon=2
			[source]
				x=13
				y=12
			[/source]
			[destination]
				x=14
				y=11
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="47b001e4"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			chance=50
			damage=10
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			chance=50
			damage=10
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=33
			random_calls=2
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="15,15"
			y="13,12"
		[/move]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			final_hex_x=15
			final_hex_y=12
			stopped_early=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=33
			random_calls=0
		[/mp_checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=2
			defender_type="Revenant"
			defender_weapon=0
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=15
				y=12
			[/source]
			[destination]
				x=14
				y=11
			[/destination]
		[/attack]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="8a8aacda"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			chance=50
			damage=0
			hits=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			chance=70
			damage=8
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			dies=no
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			chance=50
			damage=10
			hits=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			dies=yes
		[/mp_checkup]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[mp_checkup]
			next_unit_id=33
			random_calls=3
		[/mp_checkup]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="dzomba has left the game."
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="panicmanic has been chosen as the new host."
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="panicmanic takes control of side 2."
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="panicmanic"
			message="gg"
			side=1
			time=1532602905
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="panicmanic"
			message="lol"
			side=1
			time=1532602907
		[/speak]
	[/command]
[/replay]

