version="1.14.8"
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_name=""
campaign_type="multiplayer"
difficulty="NORMAL"
end_credits=yes
end_text=""
end_text_duration=0
era_define=""
label="2p — Arcanclave Citadel"
mod_defines=""
oos_debug=no
random_mode=""
scenario_define=""
version="1.14.8"
[multiplayer]
	active_mods=""
	experience_modifier=70
	hash="jnFNsf1,HN86JL.m3zHNwuQbo8XyAHaxFjcpMAQdAMqKZ19wpCd5PUEhGxh6b6Lyu<8D4LQh2prF,DKMH4DFOr.IzE1n>4SnA5cDwx.7HPK5O1ZZt>m18MELNsSk>8Yz"
	mp_campaign=""
	mp_countdown=no
	mp_countdown_action_bonus=13
	mp_countdown_init_time=270
	mp_countdown_reservoir_time=330
	mp_countdown_turn_bonus=60
	mp_era="era_default"
	mp_era_name="Default"
	mp_fog=yes
	mp_num_turns=-1
	mp_random_start_time=no
	mp_scenario="multiplayer_Arcanclave_Citadel_Ladder_Random"
	mp_scenario_name="2p — Arcanclave Citadel"
	mp_shroud=no
	mp_use_map_settings=no
	mp_village_gold=2
	mp_village_support=1
	observer=yes
	random_faction_mode="No Mirror"
	registered_users_only=no
	savegame=no
	scenario="Ladder"
	shuffle_sides=yes
	side_users="id1:EarthCake,id2:foreverfighter"
	[options]
		[multiplayer]
			id="Ladder_All_Maps"
			[option]
				id="multiplayer_Aethermaw_Ladder_Random"
				value=no
			[/option]
			[option]
				id="multiplayer_Arcanclave_Citadel_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Basilisk_Ladder_Random"
				value=no
			[/option]
			[option]
				id="multiplayer_Clearing_Gushes_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Den_of_Onis_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Fallenstar_Lake_Ladder_Random"
				value=no
			[/option]
			[option]
				id="multiplayer_Hamlets_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Hellhole_Ladder_Random"
				value=no
			[/option]
			[option]
				id="multiplayer_Hornshark_Island_Ladder_Random"
				value=no
			[/option]
			[option]
				id="multiplayer_Howling_Ghost_Badlands_Ladder_Random"
				value=no
			[/option]
			[option]
				id="multiplayer_Ruined_Passage_Ladder_Random"
				value=no
			[/option]
			[option]
				id="multiplayer_Ruphus_Isle_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Sablestone_Delta_Ladder_Random"
				value=no
			[/option]
			[option]
				id="multiplayer_Silverhead_Crossing_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Sullas_Ruins_Ladder_Random"
				value=no
			[/option]
			[option]
				id="multiplayer_Swamp_of_Dread_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_The_Freelands_Ladder_Random"
				value=no
			[/option]
			[option]
				id="multiplayer_The_Walls_of_Pyrennis_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Tombs_of_Kesorak_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Weldyn_Channel_Ladder_Random"
				value=no
			[/option]
			[option]
				id="multiplayer_elensefar_courtyard_Ladder_Random"
				value=no
			[/option]
			[option]
				id="multiplayer_thousand_stings_garrison_Ladder_Random"
				value=no
			[/option]
		[/multiplayer]
	[/options]
[/multiplayer]
[statistics]
	mid_scenario=yes
	[scenario]
		scenario="Ladder All Maps"
	[/scenario]
	[scenario]
		scenario="2p — Arcanclave Citadel"
		[team]
			[recruits]
				1="Dwarvish Guardsman,Dwarvish Ulfserker"
				2="Footpad,Gryphon Rider,Dwarvish Thunderer"
				4="Poacher,Thief"
				6="Dwarvish Fighter"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				1="Dwarvish Thunderguard,Rogue,Trapper"
			[/advances]
			[deaths]
				1="Dwarvish Thunderer,Dwarvish Ulfserker,Footpad,Gryphon Rider,Poacher,Rogue,Thief"
				3="Dwarvish Fighter"
			[/deaths]
			[killed]
				1="Naga Fighter,Orcish Assassin"
				11="Orcish Grunt"
			[/killed]
			[attacks]
				[sequence]
					1="s00,s001,s01,s010"
					_num=30
				[/sequence]
				[sequence]
					1="s000,s0001,s0011,s01,s010,s0100,s010001100,s0101,s011,s0111,s1,s10,s101,s1010,s110"
					2="s100,s0"
					4="s001"
					_num=40
				[/sequence]
				[sequence]
					1="s0010,s0011,s1,s10,s11,s110"
					2="s01,s000"
					_num=50
				[/sequence]
				[sequence]
					1="s001,s01,s010,s011,s0111,s1100,s1101,s111"
					2="s0,s10,s100,s11"
					7="s1"
					_num=60
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					5="s"
					_num=0
				[/sequence]
				[sequence]
					1="s001,s010,s011,s1,s10,s11,s111"
					2="s01,s0"
					3="s00"
					_num=40
				[/sequence]
				[sequence]
					1="s00,s01,s100"
					2="s"
					_num=50
				[/sequence]
				[sequence]
					1="s,s011,s110,s111"
					2="s00"
					3="s0,s11"
					5="s10"
					6="s001"
					_num=60
				[/sequence]
			[/defends]
			recruit_cost=352
			recall_cost=0
			damage_inflicted=797
			damage_taken=590
			expected_damage_inflicted=839200
			expected_damage_taken=595900
			turn_damage_inflicted=72
			turn_damage_taken=53
			turn_expected_damage_inflicted=81200
			turn_expected_damage_taken=43400
			save_id="id1"
		[/team]
		[team]
			[recruits]
				1="Goblin Spearman,Naga Fighter,Wolf Rider"
				4="Orcish Assassin"
				26="Orcish Grunt"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				1="Naga Fighter,Orcish Assassin"
				11="Orcish Grunt"
			[/deaths]
			[killed]
				1="Dwarvish Thunderer,Dwarvish Ulfserker,Footpad,Gryphon Rider,Poacher,Rogue,Thief"
				3="Dwarvish Fighter"
			[/killed]
			[attacks]
				[sequence]
					1="s0,s0000,s11"
					2="s10"
					3="s01"
					6="s00"
					_num=30
				[/sequence]
				[sequence]
					1="s10,s11"
					6="s00"
					_num=40
				[/sequence]
				[sequence]
					1="s00"
					2="s01"
					_num=50
				[/sequence]
				[sequence]
					1="s001,s011,s1,s110"
					2="s111,s11"
					_num=60
				[/sequence]
				[sequence]
					1="s00,s111"
					2="s1,s10"
					3="s01"
					5="s11"
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					26="s"
					_num=0
				[/sequence]
				[sequence]
					1="s01,s1"
					4="s00"
					_num=30
				[/sequence]
				[sequence]
					1="s00,s01,s0101,s1,s10,s11"
					3="s0"
					_num=40
				[/sequence]
				[sequence]
					1="s,s00,s1"
					2="s0"
					3="s10"
					_num=50
				[/sequence]
				[sequence]
					1="s11111"
					2="s,s01"
					6="s11"
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=420
			recall_cost=0
			damage_inflicted=590
			damage_taken=797
			expected_damage_inflicted=595900
			expected_damage_taken=839200
			turn_damage_inflicted=0
			turn_damage_taken=0
			turn_expected_damage_inflicted=0
			turn_expected_damage_taken=0
			save_id="id2"
		[/team]
	[/scenario]
[/statistics]
[carryover_sides]
	next_scenario=""
	next_underlying_unit_id=2
	random_calls=0
	random_seed="9c5f6d1a"
	[variables]
	[/variables]
[/carryover_sides]
[snapshot]
	can_end_turn=yes
	current_time=5
	defeat_music=""
	description="Long ago, countless centuries before the time of Haldric, and far beyond the easternmost reaches of Lintanir Forest, great and terrible wars were fought. The records tell of a powerful battle-mage, a brilliant tactician and practitioner of the arcane arts, who had been given the title of Dauntless by his followers. At the battle of Arcanclave, Dauntless and his armies did battle with a savage race of sorcerer-demons known as the Kah Ruuk. Surrounded by tens of thousands of Kah Ruuk, Dauntless used his magic to summon a powerful earth elemental (who, for unknown reasons, owed Dauntless a debt of gratitude). The elemental raised great stones from deep within the earth, forming them, in mere moments, into the walls and battlements of a massive fortress. Thousands of Kah Ruuk perished in their attempt to overrun Arcanclave Citadel, and Dauntless and his men were victorious that day. More than one thousand years later, the Warrior-Queen Cynsaun the First drove a clan of necromancers from the ruins of Arcanclave Citadel, and, in the years that followed, converted the region into a military stronghold. It is rumored that several powerful artifacts, remnants from the reign of the Great Mage Dauntless, may yet remain hidden, lost somewhere within the granite and obsidian walls of Arcanclave Citadel. Designed by Doc Paterson."
	experience_modifier=70
	id="multiplayer_Arcanclave_Citadel_Ladder_Random"
	init_side_done=yes
	it_is_a_new_turn=no
	map_data="Rr, Gg, Gg, Hh, Hh, Hh^Fds, Hh^Fms, Rr, Rr, Wwf, Wwf, Ww, Wwf, Ww, Ww, Ww, Ww, Ww, Ww, Wwf, Gg, Gg, Gs^Fms, Gs^Fp, Hh^Fds, Hh^Fms, Mm, Hh^Fms, Gg^Fp, Gg, Rr, Rr, Hh^Fp, Hh, Wwf, Wwf, Ww, Wo, Wo, Wo, Ww, Wwf, Wwf, Gg, Hh, Mm, Hh, Gg, Gg
Hh, Rr, Rr, Gg, Gs^Fds, Mm, Mm, Mm, Gg^Fms, Rr, Rr, Wwf, Gg, Wwf, Wwf, Ww, Wwf, Ww, Wwf, Wwf, Gs^Fms, Gg^Fp, Hh, Mm, Hh, Gs^Fds, Gg, Gg, Rr, Rr, Gg, Hh, Gg, Mm, Wwf, Ww, Wo, Wo, Wo, Wo, Ww, Wwf, Gg, Gs^Fms, Gs, Hh^Fp, Gs, Gs^Fds, Gs^Fds
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Mm, Gg^Fp, Hh^Fds, Rr, Rr, Gg, Gg, Gg, Gg, Gg, Rr, Gg^Fms, Hh, Gg^Efm, Gg, Gs^Uf, Gs^Fp, Hh, Hh, Gg^Fet, Gg, Gg^Uf, Rr, Rr, Gg, Rr, Gg^Fet, Mm, Hh, Hh, Hh^Uf, Wwf, Ww, Ww, Wo, Wo, Wo, Ww, Wwf, Wwf, Mm, Mm, Mm, Gs^Fp, Hh, Hh, Gg^Fet, Gg, Gg
Mm, Hh, Mm, Gg^Efm, Rr, Gg^Vc, Gs^Fp, Gg^Efm, Gg^Uf, Gg, Gg, Rr, Rr, Gg, Gg, Gg^Efm, Gs^Fds, Mm, Gs^Fp, Gg, Rr, Rr, Gg^Uf, Gg, Gs^Fds, Gg, Gs, Gs^Fp, Gg, Gg^Efm, Gg, Wwf, Ww, Ww, Ww, Ww, Ww, Ww, Wwf, Hh, Gs^Fp, Mm, Gs^Fms, Gs^Uf, Gs, Gs^Fp, Gg, Gg, Rr
Gs, Gs^Fp, Gg^Fet, Gg^Uf, Rr, Gg, Hh, Mm, Gs^Fp, Gg, Gg, Gg, Rr, Gg, Gg, Gg, Gg, Hh, Gg, Gg, Rr, Gg, Hh, Mm, Hh, Gs, Gg, Gg, Gg, Gg^Vc, Wwf, Wwf, Wwf, Ww, Wwf, Wwf, Wwf, Wwf, Hh, Gg^Uf, Gs^Efm, Hh, Gs^Fds, Hh, Rr, Gg, Rr, Rr, Gg
Gg, Gs^Fds, Gg, Rr, Gg, Gg, Gg, Hh, Gs, Gs, Gg, Gg^Uf, Gg, Rp^Vhc, Rr, Rr, Rr, Gg, Rr, Rr, Gg, Gg, Gg, Gs^Fp, Gs, Gg^Efm, Gg, Gg, Gg, Gg, Wwf, Wwf, Gg, Wwf, Mm, Hh, Gg, Gg^Fet, Gg, Gs^Fp, Gg, Gg, Rr, Rr, Gg, Rr, Gg^Fet, Gg, Wwf
Gg, Gs, Gg, Rr, Rr, Gg, Gg, Gg, Gs, Gs, Hh, Gg, Gg^Efm, Gg, Gg, Gg, Gg, Rr, Gg, Gg, Gg, Gg, Gg, Gg, Gs, Hh, Hh, Gg, Wwf, Wwf, Gg, Gg, Gs, Gg, Gg, Gg, Gg, Gg, Rr, Gg, Rr, Rp^Vhc, Gg, Gg, Gg, Gg, Wwf, Wwf, Gg
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Gg^Fet, Hh, Mm, Gs^Fp, Rr, Cud, Cud, Gg, Gg, Gg, Gg, Gs^Fds, Gs, Gg, Gg, Gg, Kud, Cud, Xos, Cud, Kud, Xos, Xos, Gg, Cud, Gg, Cud, Wwf, Cud, Wwf, Cud, Gg, Kud, Gg, Cud, Rr, Kud, Gg, Gg, Gg, Gg, Hh, Gg^Efm, Gs^Fp, Wwf, Wwf, Gg, Gg, Gg
Gg, Gg^Fet, Gg^Uf, Gg, Rr, Cud, Gg, Cud, Cud, Gg, Gg, Gg, Gg, Gg, Cud, Cud, Xos, Xos, Ur, Ur, Xos, Cud, Xos, Cud, Xos, Cud, Xos, Cud, Wwf, Cud, Uu^Vud, Cud, Xos, Cud, Xos, Cud, Xos, Cud, Cud, Gg, Gg, Gg, Gg, Gg, Wwf, Gg, Gs, Gg, Gg
Rr, Rr, Rr, Rr, Gg, Gg, Gg, Gg, Gg, Cud, Cud, Gg, Cud, Cud, Rr, Xos, Ur^Uf, Ur, Ur, Ur, Ur^Dr, Xos, Ur, Xos, Ur, Xos, Wwf, Gs^Fp, Wwf, Rr, Ur, Xos, Ur, Xos, Ur^Dr, Xos, Ur^Uf, Ur, Cud, Cud, Cud, Gg, Wwf, Wwf, Gg, Gg^Efm, Gs^Fds, Gs, Gg
Gg^Uf, Gg, Gg, Rr, Rr, Gg^Uf, Gs^Fds, Gg, Gg, Gg, Gg, Kud, Xos, Rr, Ur, Uu^Vud, Ur, Ur, Xos, Ur, Ur, Ur, Ur, Ur, Ur, Ur, Gs^Fp, Wwf, Rr, Rr, Ur, Ur, Ur, Ur, Ur, Uu^Vud, Ur, Ur, Cud, Cud, Kud, Wwf, Cud, Gg, Gg, Gs^Fp, Mm, Mm, Gg
Gs, Gs, Mm, Gg, Rr, Gg, Gg^Efm, Gg^Efm, Gg, Gg, Gg, Cud, Xos, Xos, Ur, Ur, Ur, Xos, Ur, Ur, Ur, Ur, Ur, Xos, Ur, Ur, Xos, Wwf, Rr, Ur, Xos, Ur^Dr, Xos, Ur, Ur, Ur, Xos, Ur, Wwf, Wwf, Cud, Cud, Cud, Gg, Gg, Gs, Hh, Hh, Gg
Gg, Gs^Fp, Hh, Hh, Gg, Rr, Gg, Gs^Fp, Hh, Gg, Gg, Cud, Xos, Ur^Dr, Ur, Ur, Xos, Ur, Ur, Xos, Ur, Ur, Ur, Ur, Xos, Xos, Ur, Wwf, Rp^Vhc, Ur, Ur, Xos, Ur^Dr, Xos, Ur, Xos, Wwf, Wwf, Cud, Cud, Mm, Hh^Uf, Gs^Fds, Gs^Fp, Gg, Gs, Gg^Efm, Gs^Fp, Gg
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Gg^Fet, Gg, 2 Kud, Gg, Cud, Gg, Kud, Cud, Cud, Cud, Kud, Cud, Cud, Cud, Kud, Cud, Cud, Ww, Gg, Gg, Gg, Gs^Fp, Mm, Hh^Uf, Wwf, Hh^Uf, Hh, Gs^Fp, Gg, Gg, Gg, Kud, Wo, Cud, Ur, Cud, Xos, Cud, Xos, Cud, Rr, Cud, Gg, Gg, Gg, Gg, Gg, Gg, Rr
Gg^Uf, Gg, Gg, Cud, Gg, Cud, Gg, Cud, Rr, Cud, Xos, Cud, Xos, Cud, Ur, Cud, Rr, Kud, Gg, Gg, Gg, Hh, Wwf, Wwf, Gg^Uf, Gs^Fp, Gg, Gg, Gg^Vc, Gg, Hh, Gs^Fp, Xos, Ur, Ur, Ur, Ur, Ur, Ur, Ur, Rr, Cud, Gg, Gg^Vc, Gg, Gg, Rr, Rr, Gg
Gg, Gg, Gg, Gg, Gg, Gg, Gg, Cud, Rr, Rr, Ur, Xos, Xos, Ur, Ur, Ur, Xos, Gs^Fp, Gg^Vc, Gg, Gg, Gg, Wwf, Wwf, Gg, Gg, Gg, Gg, Gg, Gg, Rr, Xos, Ur^Dr, Xos, Ur, Ur, Xos, Xos, Ur, Xos, Xos, Cud, Gg, Gg^Efm, Mm, Gg, Rr, Gg^Uf, Gg
Gg, Gg, Gs^Fp, Gg, Gg, Gg, Gg, Cud, Rr, Rr, Xos, Ur, Xos, Ur, Ur^Uf, Ur, Xos, Rr, Rr, Gg, Xos, Gs^Fds, Ww, Wwf, Hh, Gg, Gg, Gg, Rr, Xos, Xos, Ur, Ur, Ur, Ur, Ur, Ur, Ur, Xos, Ur, Xos, Cud, Gg, Hh, Gs^Fms, Gg^Fp, Rr, Gg, Gg
Mm, Mm, Hh, Gg^Efm, Gs^Fp, Hh, Gg, Cud, Rr, Xos, Ur, Ur, Ur, Uu^Vud, Ur, Xos, Xos, Xos, Ur, Rr, Xos, Xos, Wo, Gg^Uf, Gs^Fms, Hh^Fp, Rr, Xos, Xos, Ur, Ur^Uf, Xos, Xos, Xos, Ur, Uu^Vud, Xos, Xos, Ur, Ur, Cud, Kud, Gg, Gs, Gg, Rr, Gg^Fet, Gg, Mm
Gg^Fet, Hh, Gs^Fp, Gs, Gs, Mm, Gg, Kud, Rr, Ur, Ur, Ur, Xos, Xos, Xos, Ur, Xos, Ur, Gs^Fp, Xos, Wwf, Wwf, Wwf, Wwf, Xos, Uh, Xos, Ur, Ur, Xos, Xos, Xos, Ur, Ur, Xos, Ur, Ur, Ur, Xos, Ur, Cud, Gg, Gg, Gg, Gg, Rr, Gg, Gg, Hh^Fms
Gg^Efm, Gg^Uf, Gg, Gg, Gg, Gg, Wwf, Cud, Rr, Xos, Ur, Ur, Xos, Ur^Dr, Ur, Ur, Wwf, Wwf, Wwf, Wwf, Wwf, Xos, Xos, Wwf, Cud, Cud, Cud, Xos, Xos, Ur, Ur, Ur, Xos, Uh, Ur, Ur, Xos, Xos, Cud, Cud, Gg, Gg, Rr, Rr, Rr, Rr, Gg, Gg, Gg
Wwf, Gg, Wwf, Wwf, Wwf, Wwf, Cud, Cud, Wwf, Xos, Xos, Ur, Ur, Ur, Xos, Gs^Fp, Wwf, Xos, Rr, Xos, Wwf, Xos, Ur, Ur, Xos, Xos, Ur^Dr, Kud, Xos, Ur, Xos, Xos, Ur, Ur, Xos, Xos, Ur, Kud, Gg, Gg, Gg, Rr, Mm, Hh, Gg^Fp, Gg, Gs^Fds, Gg, Gg
Gg, Wwf, Gg^Fet, Gg, Gg, Gg, Cud, Kud, Cud, Wwf, Wwf, Xos, Ur, Gs^Fp, Wwf, Wwf, Ur, Xos, Rr, Xos, Wwf, Xos, Ur, Ur, Ur^Dr, Xos, Ur, Ur, Ur, Ur, Ur, Ur, Xos, Ur, Xos, Ur, Ur, Cud, Gg, Gg, Gg^Uf, Rr, Gg^Fms, Hh, Gg, Gg, Gg, Gg^Efm, Gg
Gg, Gg, Mm, Gs^Fp, Gg, Hh, Gs^Fds, Hh, Mm, Cud, Cud, Wwf, Wwf, Wwf, Ur, Xos, Ur^Dr, Ur, Ur, Rr, Rp^Vhc, Wwf, Ur, Xos, Xos, Uh, Ur, Xos, Ur, Xos, Ur, Xos, Xos, Ur, Ur, Ur, Xos, Cud, Gg, Gg, Gg, Rr, Rr, Gg, Gg, Gg, Gg^Efm, Gg^Fp, Gg^Fet
Gg, Gs, Gg^Efm, Hh, Gg, Gs^Fp, Cud, Hh^Uf, Cud, Cud, Wwf, Wwf, Xos, Xos, Ur, Xos, Xos, Xos, Xos, Ur, Rr, Wwf, Xos, Xos, Ur, Ur, Ur, Ur, Ur, Xos, Ur, Ur, Ur, Ur, Ur, Ur^Dr, Xos, Cud, Gg, Gg, Gg, Gg, Hh, Rr, Gg, Gs^Fp, Mm, Gg^Fp, Gg^Uf
Hh, Hh, Gs^Fp, Gg, Gg, Gg, Cud, Cud, Kud, Wwf, Cud, Ur, Ur, Ur, Ur, Ur, Ur, Ur^Dr, Ur, Ur, Rr, Wwf, Gs^Fp, Ur, Ur, Xos, Ur, Ur, Ur, Ur, Xos, Xos, Ur, Ur, Ur, Xos, Xos, Cud, Gg, Gg, Gg^Uf, Mm, Gg^Fp, Rr, Gg, Hh, Hh, Hh, Gg
Gs^Fp, Mm, Gg, Gg, Gg, Gg, Wwf, Wwf, Cud, Cud, Cud, Ur, Ur^Uf, Uu^Vud, Ur^Dr, Ur, Ur, Ur, Ur, Rr, Wwf, Wwf, Wwf, Ur, Ur, Ur, Ur, Ur, Ur^Dr, Ur, Ur, Ur, Ur^Uf, Uu^Vud, Rr, Rr, Cud, Kud, Cud, Gg, Gg, Gs^Fds, Gg, Rr, Rr, Gs^Fp, Gg, Gg^Efm, Gg^Fms
Gs, Gs^Fp, Gg, Gg, Wwf, Wwf, Gg, Gg, Gg, Cud, Cud, Ur, Xos, Xos, Xos, Xos, Xos, Xos, Uu^Vud, Rr, Wwf, Gs^Fp, Xos, Xos, Xos, Xos, Xos, Xos, Xos, Ur, Ur, Ur, Xos, Xos, Cud, Cud, Gg, Gg, Gg, Cud, Cud, Gg, Gg, Gg, Gg, Rr, Gg^Uf, Gg^Fp, Gs^Fms
Gs, Gs, Gg, Gg^Uf, Wwf, Gg^Efm, Gg^Fms, Gs, Gg, Gg, Gg, Cud, Kud, Cud, Cud, Cud, Kud, Cud, Cud, Cud, Cud, Cud, Cud, Cud, Cud, Cud, Xos, Cud, Kud, Ur, Xos, Xos, Kud, Cud, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Cud, Cud, Cud, Rr, Rr, Mm, Gs^Fms, Hh^Fp
Gg^Fet, Gg, Gg, Wwf, Gg, Gs^Fp, Mm, Hh, Gg, Gg, Rr, Gg, Rr, Rr, Gg, Gg, Gg, Gg, Gg, Wwf, Wwf, Wwf, Gg, Gg, Gg, Gg, Gg, Xos, Gg^Uf, Cud, Cud, Cud, Gg, Gg, Gg, Gg, Gg^Fms, Gg^Fp, Gg^Fms, Gg, Gg, Gg, Kud, Cud, Rr, Gg^Fds, Hh, Hh, Mm
Gg, Gg, Wwf, Wwf, Gg, Hh, Gg, Gg, Rr, Rr, Gg, Rr, Gg, Gs^Fds, Gs, Gg, Gg, Gg, Gg, Wwf, Wwf, Gg, Hh, Gs^Fp, Gs, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg^Uf, Gg^Efm, Mm, Hh, Gs, Gg, Gg, Gg, Gg, Gg, Rr, Rr, Gg^Fms, Mm
Wwf, Wwf, Gg, Gg^Fds, Gg, Gg, Rr, Rp^Vhc, Gg, Gg, Gs, Gg, Gg, Gs, Mm, Gg, Gg, Gg, Wwf, Wwf, Gg, Gg, Gs, Hh, Gg^Efm, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gs, Gs, Gs, Gs, Gg, Gg, Gg, Gg^Efm, Rr, Rr
Gg, Gg, Rr, Gg, Rr, Rr, Gg^Fms, Gg, Gg^Efm, Gg^Fp, Hh, Gg^Fms, Wwf, Hh, Wwf, Wwf, Wwf, Wwf, Wwf, Gg, Gg, Gg, Gg, Gs, Hh, Gg^Fms, Hh, Gg, Rr, Rr, Rr, Rr, Rr, Gg, Rr, Rp^Vhc, Rr, Gg^Uf, Rr, Gg, Gg^Fms, Hh, Hh, Gs, Gg, Gg, Gg^Fms, Gg^Fds, Rr
Rr, Rr, Gg, Rr, Gg^Efm, Hh, Gs^Fp, Hh, Gs^Fds, Gg^Uf, Wwf, Wwf, Ww, Wwf, Ww, Ww, Ww, Wwf, Gg, Gg^Vc, Gs, Gg, Gg, Gs, Gg^Fp, Mm, Gg^Uf, Rr, Gg, Gg, Gg^Fms, Hh, Gg^Fp, Rr, Gg, Gg, Gg, Rr, Gg, Rr, Gg^Uf, Mm, Gg^Fp, Gs, Gg, Gg^Uf, Mm, Gg^Fet, Mm
Gg, Gg, Gs^Fp, Gg^Fms, Hh, Gg^Uf, Mm, Mm, Mm, Hh, Wwf, Ww, Wo, Ww, Wo, Ww, Ww, Wwf, Hh^Uf, Gs, Hh, Gg^Fms, Gg^Fp, Gg, Gg, Gg^Efm, Rr, Rr, Gg, Gg^Efm, Hh, Mm, Gg^Fet, Gg^Efm, Gg, Gg, Hh, Gg, Gg, Rr, Rr, Gg^Efm, Rr, Gg^Vc, Gg, Gg^Efm, Hh^Fp, Hh, Hh
Gg, Gs, Gs, Hh, Gg^Efm, Gs^Fms, Hh^Fms, Mm, Wwf, Wwf, Ww, Ww, Wo, Wo, Ww, Ww, Wwf, Wwf, Gg^Fp, Hh, Hh^Uf, Mm, Rr, Gg, Rr, Rr, Gg, Gg^Uf, Gg, Gg^Fms, Wwf, Hh, Mm, Gg^Uf, Gg, Gg, Hh^Fms, Gg^Fms, Gs, Gg, Gg, Rr, Gg, Rr, Rr, Gg, Gg, Gs^Fms, Gs
Hh, Gg, Gg, Gg, Gg, Gg^Efm, Gg, Wwf, Ww, Ww, Wo, Wo, Wo, Ww, Wwf, Wwf, Gg, Gg, Gg, Gg, Rr, Rr, Gg, Rr, Hh, Hh^Fms, Hh, Gg, Gg^Fp, Wwf, Ww, Wwf, Wwf, Wwf, Wwf, Gg, Gg, Gs, Gg, Gs, Gg^Fp, Hh^Fms, Mm, Hh, Gg^Fms, Rr, Gg, Gs, Gg
Gs^Fp, Hh, Mm, Hh^Fds, Gs^Fp, Hh, Wwf, Wwf, Ww, Wo, Wo, Wo, Wo, Ww, Wwf, Mm, Hh^Fms, Hh, Rr, Rr, Hh^Fds, Mm, Hh^Fds, Gg^Fms, Gg^Fet, Mm, Gg^Uf, Gg^Fms, Wwf, Wwf, Ww, Ww, Ww, Ww, Ww, Wwf, Wwf, Wwf, Wwf, Gg, Gg^Fms, Mm, Mm, Mm, Gg^Uf, Rr, Uu^Uf, Gg^Efm, Gg^Fet
"
	name="2p — Arcanclave Citadel"
	next_player_number=2
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=57
	playing_team=0
	random_calls=0
	random_seed="9c5f6d1a"
	random_start_time=no
	replay_pos=738
	server_request_number=162
	theme=""
	turn_at=12
	turns=-1
	unit_wml_ids="Dwarvish Fighter,Dwarvish Guardsman,Dwarvish Thunderer,Dwarvish Thunderguard,Dwarvish Ulfserker,Footpad,Goblin Spearman,Gryphon Rider,Naga Fighter,Orcish Assassin,Orcish Grunt,Poacher,Rogue,Thief,Trapper,Troll Rocklobber,Wolf Rider"
	victory_music=""
	[used_items]
	[/used_items]
	[next_item_name]
		next_item_name=0
	[/next_item_name]
	[event]
		name="time_over"
		[lua]
			code=" wesnoth.require(""multiplayer/eras.lua"").turns_over_advantage() "
		[/lua]
	[/event]
	[side]
		action_bonus_count=100
		allow_player=yes
		auto_shroud=yes
		carryover_add=no
		carryover_bonus=1
		carryover_gold=0
		carryover_percentage=80
		chose_random=no
		color="blue"
		controller="human"
		countdown_time=0
		current_player="foreverfighter"
		defeat_condition="no_leader_left"
		disallow_observers=no
		faction="Custom"
		faction_name="Custom"
		flag=""
		flag_icon=""
		fog=yes
		fog_data="|0000000000000000000111111111
|00000000000000000011111111111
|00000000000000000111111111111
|000000000000000001111111111111
|00000000000000001111111111111
|000000000000000011111111111111
|000000000000000011111111111111
|0000000000000000011111111111110
|0000000011111100011111111111100
|0000000011111110001111111111100
|000000001111111000111111111100000000011111
|00000011111111110000011111110000000001111111
|00000111111111110000001111000000000001111111
|000001111111111110000000000000000011111111111
|00001111111111111100000000000000011111111111011
|000001111111111111101110000000000011111111111111
|000001111111111111111111110000001111111111111111
|000000111111111111111111111110001111111111111111
|000000111111111111111111111110011111111111111111
|000000011111111111111111111111001111111111111111
|000000011111111111111111111110011111111111111111
|000000000111111111111111111110001111111111111111
|000000000011111111111111111111001111111111111110
|000000000001111111111111111111100111111111111110
|000000000001111011111111111111000111111111111100
|000000000000000011111111111111001111111111111110
|000000000000000011111111111111011111111111111110
|000000000000000000111111111111111111111111111111
|000000000000000000111111111111011111111111111110
|000000000000000000011111111110011111111111111111
|00000000000000000001111111110001111111111111111
|000000000000000000001111111110011111111111111111
|000000000000000000111111111111011111111111111111
|000000000000000000111111111111101111111111111111
|000000000000000000111111111111101111111111111111
|000000000000000000011111111111110111111111111111
|000000000000000000111111111111100111111111111111
|000000000000000000111111111111100001111111111111
|000000000000000000111111111100000001111111111111
|000000000000000000001111111110000000001111111111
|000000000000000000001111111100000000001111111110
|000000000000000000000111111000000000000111111110
|000000000000000000000111110000000000000111011100
|000000000000000000000000000000000000000000000000
|000000000000000000000000000000000000000000000000
|000000000000000000000000000000000000000000000000
|000000000000000000000000000000000000000000000000
|000000000000000000000000000000000000000000000000
|000000000000000000000000000000000000000000000000
"
		gold=29
		hidden=no
		id="id2"
		income=0
		lost=no
		no_leader=yes
		objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
		objectives_changed=no
		persistent=yes
		recall_cost=20
		recruit="Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Troll Whelp,Wolf Rider"
		save_id="id2"
		scroll_to_leader=yes
		share_vision="all"
		shroud=no
		shroud_data=""
		side=1
		side_name=""
		start_gold=175
		suppress_end_turn_confirmation=no
		team_name="Team 1"
		user_team_name="Team 1"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			mp_rank=1000
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="high_xp_attack"
					location="ai/lua/ca_high_xp_attack.lua"
					max_score=100010
					name="ai_default_rca::high_xp_attack"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=12
				[/facet]
			[/aspect]
		[/ai]
		[village]
			x=5
			y=4
		[/village]
		[village]
			x=5
			y=23
		[/village]
		[village]
			x=13
			y=6
		[/village]
		[village]
			x=19
			y=43
		[/village]
		[village]
			x=28
			y=14
		[/village]
		[village]
			x=28
			y=25
		[/village]
		[village]
			x=29
			y=5
		[/village]
		[village]
			x=30
			y=10
		[/village]
		[village]
			x=30
			y=21
		[/village]
		[village]
			x=35
			y=12
		[/village]
		[village]
			x=35
			y=20
		[/village]
		[village]
			x=35
			y=42
		[/village]
		[village]
			x=41
			y=7
		[/village]
		[village]
			x=43
			y=25
		[/village]
		[village]
			x=43
			y=44
		[/village]
		[unit]
			advances_to=""
			alignment="chaotic"
			attacks_left=1
			canrecruit=yes
			cost=29
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=49
			id="id2"
			image="units/trolls/lobber.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Troll Rocklobber"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=49
			max_moves=5
			moves=5
			name="foreverfighter"
			overlays=""
			profile="portraits/trolls/troll-rocklobber.png"
			race="troll"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=1
			small_profile=""
			type="Troll Rocklobber"
			undead_variation="troll"
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			vision=-1
			x=25
			y=40
			zoc=yes
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=60
				flat=70
				forest=60
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[resistance]
				arcane=110
				blade=80
				cold=100
				fire=100
				impact=100
				pierce=80
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=10
				defense_weight=1
				description="fist"
				icon="attacks/fist-troll.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="fist"
				number=2
				parry=0
				range="melee"
				type="impact"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=17
				defense_weight=1
				description="sling"
				icon="attacks/sling.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="sling"
				number=1
				parry=0
				range="ranged"
				type="impact"
				[specials]
				[/specials]
			[/attack]
			[abilities]
				[regenerate]
					affect_self=yes
					description="The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name="female^regenerates"
					id="regenerates"
					name="regenerates"
					poison="cured"
					value=8
				[/regenerate]
			[/abilities]
			[advancement]
				description="Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="icons/amla-default.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			alignment="chaotic"
			attacks_left=1
			cost=12
			experience=8
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=36
			id="Orcish Grunt-7"
			image="units/orcs/grunt.png"
			image_icon=""
			jamming=0
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=36
			max_moves=6
			moves=6
			name="Prak"
			overlays=""
			profile="portraits/orcs/grunt.png"
			race="orc"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=1
			small_profile=""
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=7
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=5
			y=23
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=9
				defense_weight=1
				description=_"sword"
				icon="attacks/sword-orcish.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="sword"
				number=2
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					help_text=_"Intelligent units require 20% less experience than usual to advance." +
						_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			alignment="chaotic"
			attacks_left=1
			cost=12
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=39
			id="Orcish Grunt-8"
			image="units/orcs/grunt.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=39
			max_moves=5
			moves=5
			name="Vurk"
			overlays=""
			profile="portraits/orcs/grunt.png"
			race="orc"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=1
			small_profile=""
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=8
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=14
			y=10
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=10
				defense_weight=1
				description=_"sword"
				icon="attacks/sword-orcish.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="sword"
				number=2
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					help_text=_"Intelligent units require 20% less experience than usual to advance." +
						_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			alignment="chaotic"
			attacks_left=1
			cost=12
			experience=10
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=27
			id="Orcish Grunt-9"
			image="units/orcs/grunt.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=39
			max_moves=5
			moves=5
			name="Prirbag"
			overlays=""
			profile="portraits/orcs/grunt.png"
			race="orc"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=1
			small_profile=""
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=9
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=18
			y=13
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=10
				defense_weight=1
				description=_"sword"
				icon="attacks/sword-orcish.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="sword"
				number=2
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					help_text=_"Intelligent units require 20% less experience than usual to advance." +
						_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			alignment="chaotic"
			attacks_left=1
			cost=12
			experience=22
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=6
			id="Orcish Grunt-14"
			image="units/orcs/grunt.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=43
			max_moves=5
			moves=5
			name="Hudish"
			overlays=""
			profile="portraits/orcs/grunt.png"
			race="orc"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=1
			small_profile=""
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=14
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=18
			y=38
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=9
				defense_weight=1
				description=_"sword"
				icon="attacks/sword-orcish.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="sword"
				number=2
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					help_text=_"Intelligent units require 20% less experience than usual to advance." +
						_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			alignment="chaotic"
			attacks_left=1
			cost=12
			experience=3
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=29
			id="Orcish Grunt-16"
			image="units/orcs/grunt.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=37
			max_moves=6
			moves=6
			name="Prilg"
			overlays=""
			profile="portraits/orcs/grunt.png"
			race="orc"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=1
			small_profile=""
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=16
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=21
			y=38
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=10
				defense_weight=1
				description=_"sword"
				icon="attacks/sword-orcish.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="sword"
				number=2
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			alignment="chaotic"
			attacks_left=1
			cost=12
			experience=7
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=12
			id="Orcish Grunt-31"
			image="units/orcs/grunt.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=43
			max_moves=5
			moves=5
			name="Prugdish"
			overlays=""
			profile="portraits/orcs/grunt.png"
			race="orc"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=1
			small_profile=""
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=31
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=19
			y=43
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=9
				defense_weight=1
				description=_"sword"
				icon="attacks/sword-orcish.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="sword"
				number=2
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					help_text=_"Intelligent units require 20% less experience than usual to advance." +
						_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			alignment="chaotic"
			attacks_left=1
			cost=12
			experience=7
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=7
			id="Orcish Grunt-32"
			image="units/orcs/grunt.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=44
			max_moves=5
			moves=5
			name="Rang"
			overlays=""
			profile="portraits/orcs/grunt.png"
			race="orc"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=1
			small_profile=""
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=32
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=17
			y=39
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=10
				defense_weight=1
				description=_"sword"
				icon="attacks/sword-orcish.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="sword"
				number=2
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Orcish Slayer"
			alignment="chaotic"
			attacks_left=1
			cost=17
			experience=4
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=32
			id="Orcish Assassin-33"
			image="units/orcs/assassin.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Orcish Assassin"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=32
			max_moves=6
			moves=6
			name="Punak"
			overlays=""
			profile="portraits/orcs/assassin.png"
			race="orc"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=1
			small_profile=""
			type="Orcish Assassin"
			undead_variation=""
			underlying_id=33
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			vision=-1
			x=35
			y=42
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[resistance]
				arcane=100
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=8
				defense_weight=1
				description=_"dagger"
				icon="attacks/dagger-orcish.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="dagger"
				number=1
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=3
				defense_weight=1
				description=_"throwing knives"
				icon="attacks/dagger-thrown-poison-orcish.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="throwing knives"
				number=3
				parry=0
				range="ranged"
				type="blade"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative=yes
#textdomain wesnoth-help
						description=_"When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_"marksman"
						value=60
					[/chance_to_hit]
					[poison]
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison cannot, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			alignment="chaotic"
			attacks_left=1
			cost=12
			experience=1
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=39
			id="Orcish Grunt-37"
			image="units/orcs/grunt.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=44
			max_moves=5
			moves=5
			name="Grorarag"
			overlays=""
			profile="portraits/orcs/grunt.png"
			race="orc"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=1
			small_profile=""
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=37
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=23
			y=26
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=10
				defense_weight=1
				description=_"sword"
				icon="attacks/sword-orcish.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="sword"
				number=2
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			alignment="chaotic"
			attacks_left=1
			cost=12
			experience=2
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=29
			id="Orcish Grunt-38"
			image="units/orcs/grunt.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=43
			max_moves=5
			moves=5
			name="Prar"
			overlays=""
			profile="portraits/orcs/grunt.png"
			race="orc"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=1
			small_profile=""
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=38
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=22
			y=22
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=9
				defense_weight=1
				description=_"sword"
				icon="attacks/sword-orcish.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="sword"
				number=2
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					help_text=_"Intelligent units require 20% less experience than usual to advance." +
						_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			alignment="chaotic"
			attacks_left=1
			cost=12
			experience=3
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=28
			id="Orcish Grunt-40"
			image="units/orcs/grunt.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=43
			max_moves=5
			moves=5
			name="Hidishnak"
			overlays=""
			profile="portraits/orcs/grunt.png"
			race="orc"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=1
			small_profile=""
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=40
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=16
			y=39
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=9
				defense_weight=1
				description=_"sword"
				icon="attacks/sword-orcish.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="sword"
				number=2
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					help_text=_"Intelligent units require 20% less experience than usual to advance." +
						_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			alignment="chaotic"
			attacks_left=1
			cost=12
			experience=18
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=32
			id="Orcish Grunt-41"
			image="units/orcs/grunt.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=37
			max_moves=6
			moves=6
			name="Vralg"
			overlays=""
			profile="portraits/orcs/grunt.png"
			race="orc"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=1
			small_profile=""
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=41
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=19
			y=38
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=10
				defense_weight=1
				description=_"sword"
				icon="attacks/sword-orcish.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="sword"
				number=2
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			alignment="chaotic"
			attacks_left=1
			cost=12
			experience=2
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=30
			id="Orcish Grunt-46"
			image="units/orcs/grunt.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=37
			max_moves=6
			moves=6
			name="Hag"
			overlays=""
			profile="portraits/orcs/grunt.png"
			race="orc"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=1
			small_profile=""
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=46
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=23
			y=22
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=10
				defense_weight=1
				description=_"sword"
				icon="attacks/sword-orcish.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="sword"
				number=2
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Orcish Slayer"
			alignment="chaotic"
			attacks_left=1
			cost=17
			experience=16
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=20
			id="Orcish Assassin-47"
			image="units/orcs/assassin.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Orcish Assassin"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=26
			max_moves=7
			moves=7
			name="Prirg"
			overlays=""
			profile="portraits/orcs/assassin.png"
			race="orc"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=1
			small_profile=""
			type="Orcish Assassin"
			undead_variation=""
			underlying_id=47
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			vision=-1
			x=23
			y=21
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[resistance]
				arcane=100
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=8
				defense_weight=1
				description=_"dagger"
				icon="attacks/dagger-orcish.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="dagger"
				number=1
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=3
				defense_weight=1
				description=_"throwing knives"
				icon="attacks/dagger-thrown-poison-orcish.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="throwing knives"
				number=3
				parry=0
				range="ranged"
				type="blade"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative=yes
#textdomain wesnoth-help
						description=_"When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_"marksman"
						value=60
					[/chance_to_hit]
					[poison]
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison cannot, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			alignment="chaotic"
			attacks_left=1
			cost=12
			experience=2
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=34
			id="Orcish Grunt-48"
			image="units/orcs/grunt.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=41
			max_moves=6
			moves=6
			name="Gronk"
			overlays=""
			profile="portraits/orcs/grunt.png"
			race="orc"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=1
			small_profile=""
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=48
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=22
			y=20
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=9
				defense_weight=1
				description=_"sword"
				icon="attacks/sword-orcish.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="sword"
				number=2
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			alignment="chaotic"
			attacks_left=1
			cost=12
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=37
			id="Orcish Grunt-51"
			image="units/orcs/grunt.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=37
			max_moves=6
			moves=6
			name="Pidash"
			overlays=""
			profile="portraits/orcs/grunt.png"
			race="orc"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=1
			small_profile=""
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=51
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=24
			y=39
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=10
				defense_weight=1
				description=_"sword"
				icon="attacks/sword-orcish.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="sword"
				number=2
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Orcish Slayer"
			alignment="chaotic"
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=29
			id="Orcish Assassin-52"
			image="units/orcs/assassin.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Orcish Assassin"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=29
			max_moves=7
			moves=7
			name="Ving"
			overlays=""
			profile="portraits/orcs/assassin.png"
			race="orc"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=1
			small_profile=""
			type="Orcish Assassin"
			undead_variation=""
			underlying_id=52
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			vision=-1
			x=23
			y=38
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[resistance]
				arcane=100
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=7
				defense_weight=1
				description=_"dagger"
				icon="attacks/dagger-orcish.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="dagger"
				number=1
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=3
				defense_weight=1
				description=_"throwing knives"
				icon="attacks/dagger-thrown-poison-orcish.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="throwing knives"
				number=3
				parry=0
				range="ranged"
				type="blade"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative=yes
#textdomain wesnoth-help
						description=_"When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_"marksman"
						value=60
					[/chance_to_hit]
					[poison]
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison cannot, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			alignment="chaotic"
			attacks_left=1
			cost=12
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=36
			id="Orcish Grunt-54"
			image="units/orcs/grunt.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=36
			max_moves=6
			moves=6
			name="Eraurk"
			overlays=""
			profile="portraits/orcs/grunt.png"
			race="orc"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=1
			small_profile=""
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=54
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=35
			y=24
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=9
				defense_weight=1
				description=_"sword"
				icon="attacks/sword-orcish.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="sword"
				number=2
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					help_text=_"Intelligent units require 20% less experience than usual to advance." +
						_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Goblin Knight,Goblin Pillager"
			alignment="chaotic"
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=33
			id="Wolf Rider-55"
			image="units/goblins/wolf-rider.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Wolf Rider"
			level=1
			max_attacks=1
			max_experience=17
			max_hitpoints=33
			max_moves=8
			moves=8
			name="Vrudashnak"
			overlays=""
			profile="portraits/goblins/wolf-rider.png"
			race="wolf"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=1
			small_profile=""
			type="Wolf Rider"
			undead_variation="wolf"
			underlying_id=55
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=29
			y=39
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=50
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description=_"fangs"
				icon="attacks/fangs-animal.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="fangs"
				number=3
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					help_text=_"Intelligent units require 20% less experience than usual to advance." +
						_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Goblin Impaler,Goblin Rouser"
			alignment="chaotic"
			attacks_left=1
			cost=9
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=17
			id="Goblin Spearman-56"
			image="units/goblins/spearman.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Goblin Spearman"
			level=0
			max_attacks=1
			max_experience=13
			max_hitpoints=17
			max_moves=5
			moves=5
			name="Gruurk"
			overlays=""
			profile="portraits/goblins/spearman.png"
			race="goblin"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=1
			small_profile=""
			type="Goblin Spearman"
			undead_variation="goblin"
			underlying_id=56
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=30
			y=39
			zoc=no
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=5
				defense_weight=1
				description=_"spear"
				icon="attacks/spear-orcish.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="spear"
				number=3
				parry=0
				range="melee"
				type="pierce"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=3
				defense_weight=1
				description=_"spear"
				icon="attacks/javelin-orcish.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="spear"
				number=1
				parry=0
				range="ranged"
				type="pierce"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^weak"
					help_text=_"Units with the <italic>text='weak'</italic> trait receive a 1 point decrease in hitpoints and melee damage."
					id="weak"
					male_name=_"weak"
					[effect]
						apply_to="attack"
						increase_damage=-1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=-1
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
	[/side]
	[side]
		action_bonus_count=16
		allow_player=yes
		auto_shroud=yes
		carryover_add=no
		carryover_bonus=1
		carryover_gold=0
		carryover_percentage=80
		chose_random=no
		color="red"
		controller="human"
		countdown_time=0
		current_player="EarthCake"
		defeat_condition="no_leader_left"
		disallow_observers=no
		faction="Custom"
		faction_name="Custom"
		flag=""
		flag_icon=""
		fog=yes
		fog_data="|00000000000000000000000000000000000
|000000000000000000000011111100000000000
|0000000000000000000001111111000000000000
|00000000000000000000011111111000000000000
|000000000000000000001111111110000000000000
|0000000000000000000011111111110000000000000
|0000000000000000000111111111110000000000000
|00000000000000000000111111111100000011111110
|00000000000000000000111111111000000111111110
|000000000111110000000011111110000001111111100
|000000001111110000000111111100000011111111110
|000000000111111110001111111100000011111111111
|000000001111111110111111111100000011111111110
|000000011111111111111111111110000111111111111000
|000000111111111111111111111100001111111111110000
|000000011111111111111111111110000111111111111000
|000000011111111111111111111111101111111111111000
|000000001111111111111111111111111111111111111100
|000000001111111111111111111111111111111111111000
|000000000111111111111111111111111111111111111000
|000000000111110011111111111111111111111111110000
|000000000000110001111111111110001111111111110000
|000000000000000011111111111111001111111111100000
|000000000000000001111111111111100111111111100000
|000000000000000011111111111111000111111111000000
|000000000000000001111111111111011111111111000000
|000000000000000000111111111110111111111111000000
|000000000000000000001111111111111111111111100000
|00000000000000000000111100001111111111111110000
|00000000000000000000011100000111111111111111000
|0000000000000000000000000011011111111111111100
|0000000000000000000000000011111111111111111110
|000000000000000000000000111111111111111111111
|0000000000000000000000001111111111111111111111
|0000000000000000000000011111111111111111111111
|0000000000000000000000011111111111111111111111
|000000000000000000000001111111111111111111111
|000000000000000000000000111111111111111111111
|00000000000000000000000011111111111111111111
|00000000000000000000000001111111111111111111
|0000000000000000000000000011011111111111111
|0000000000000000000000000000001111111111111
|000000000000000000000000000000001111111111
|000000000000000000000000000000000111111111
"
		gold=5
		hidden=no
		id="id1"
		income=0
		lost=no
		no_leader=yes
		objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Dwarvish Fighter,Dwarvish Guardsman,Dwarvish Thunderer,Dwarvish Ulfserker,Footpad,Gryphon Rider,Poacher,Thief"
		save_id="id1"
		scroll_to_leader=yes
		share_vision="all"
		shroud=no
		shroud_data=""
		side=2
		side_name=""
		start_gold=175
		suppress_end_turn_confirmation=no
		team_name="Team 2"
		user_team_name="Team 2"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			mp_rank=1000
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="high_xp_attack"
					location="ai/lua/ca_high_xp_attack.lua"
					max_score=100010
					name="ai_default_rca::high_xp_attack"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=12
				[/facet]
			[/aspect]
		[/ai]
		[village]
			x=7
			y=41
		[/village]
		[village]
			x=13
			y=20
		[/village]
		[village]
			x=13
			y=28
		[/village]
		[village]
			x=13
			y=36
		[/village]
		[village]
			x=15
			y=12
		[/village]
		[village]
			x=18
			y=26
		[/village]
		[village]
			x=18
			y=37
		[/village]
		[village]
			x=20
			y=22
		[/village]
		[village]
			x=20
			y=33
		[/village]
		[village]
			x=33
			y=36
		[/village]
		[village]
			x=35
			y=28
		[/village]
		[unit]
			advances_to="Assassin"
			alignment="chaotic"
			attacks_left=0
			canrecruit=yes
			cost=24
			experience=5
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=13
			id="id1"
			image="units/human-outlaws/rogue.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Rogue"
			level=2
			max_attacks=1
			max_experience=49
			max_hitpoints=40
			max_moves=6
			moves=0
			name="EarthCake"
			overlays=""
			profile="portraits/humans/thief.png"
			race="human"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile=""
			type="Rogue"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=16
			y=38
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[resistance]
				arcane=80
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[status]
				uncovered=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description="dagger"
				icon="attacks/dagger-human.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="dagger"
				number=3
				parry=0
				range="melee"
				type="blade"
				[specials]
					[damage]
						active_on="offense"
						description="When used offensively, this attack deals double damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralyzed)."
						id="backstab"
						multiply=2
						name="backstab"
						[filter_opponent]
							formula="
                enemy_of(self, flanker) and not flanker.petrified
            where
                flanker = unit_at(direction_from(loc, other.facing))
            "
						[/filter_opponent]
					[/damage]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=4
				defense_weight=1
				description="throwing knives"
				icon="attacks/dagger-thrown-human.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="throwing knives"
				number=3
				parry=0
				range="ranged"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[abilities]
				[skirmisher]
					affect_self=yes
					description="This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name="female^skirmisher"
					id="skirmisher"
					name="skirmisher"
				[/skirmisher]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Outlaw"
			alignment="chaotic"
			attacks_left=1
			cost=14
			experience=4
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=29
			id="Footpad-18"
			image="units/human-outlaws/footpad+female.png"
			image_icon=""
			jamming=0
			language_name=_"female^Footpad"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=29
			max_moves=8
			moves=3
			name="Manalla"
			overlays=""
			profile="portraits/humans/footpad+female.png"
			race="human"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile=""
			type="Footpad"
			undead_variation=""
			underlying_id=18
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=20
			y=22
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[resistance]
				arcane=80
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=5
				defense_weight=1
				description=_"club"
				icon="attacks/club-small.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="club"
				number=2
				parry=0
				range="melee"
				type="impact"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=5
				defense_weight=1
				description=_"sling"
				icon="attacks/sling.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="sling"
				number=2
				parry=0
				range="ranged"
				type="impact"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Dwarvish Stalwart"
			alignment="neutral"
			attacks_left=1
			cost=19
			experience=3
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=28
			id="Dwarvish Guardsman-22"
			image="units/dwarves/guard.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Dwarvish Guardsman"
			level=1
			max_attacks=1
			max_experience=27
			max_hitpoints=44
			max_moves=4
			moves=0
			name="Duldril"
			overlays=""
			profile="portraits/dwarves/guard.png"
			race="dwarf"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile=""
			type="Dwarvish Guardsman"
			undead_variation="dwarf"
			underlying_id=22
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=35
			y=28
			zoc=yes
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=1
				frozen=2
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=50
				flat=70
				forest=70
				frozen=70
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=50
			[/defense]
			[resistance]
				arcane=90
				blade=80
				cold=90
				fire=90
				impact=80
				pierce=80
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=5
				defense_weight=1
				description=_"spear"
				icon="attacks/spear.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="spear"
				number=3
				parry=0
				range="melee"
				type="pierce"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=5
				defense_weight=1
				description=_"javelin"
				icon="attacks/javelin-human.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="javelin"
				number=1
				parry=0
				range="ranged"
				type="pierce"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					description=_"Always rest heals"
					female_name=_"female^healthy"
					help_text=_"Renowned for their vitality, some dwarves are sturdier than others and can rest even when traveling." +
						_"

<italic>text='Healthy'</italic> units have 1 additional hitpoint, and gain 1 more per level. They will also heal 2 hitpoints each turn, regardless of whether they engaged in combat the turn before."
					id="healthy"
					male_name=_"healthy"
					[effect]
						apply_to="healthy"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					help_text=_"Intelligent units require 20% less experience than usual to advance." +
						_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
			[abilities]
				[resistance]
					active_on="defense"
					affect_self=yes
					description=_"This unit’s resistances are doubled, up to a maximum of 50%, when defending. Vulnerabilities are not affected."
					female_name=_"female^steadfast"
					id="steadfast"
					max_value=50
					multiply=2
					name=_"steadfast"
					[filter_base_value]
						greater_than=0
						less_than=50
					[/filter_base_value]
				[/resistance]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
		[/unit]
		[unit]
			advances_to="Dwarvish Dragonguard"
			alignment="neutral"
			attacks_left=0
			cost=30
			experience=2
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=47
			id="Dwarvish Thunderer-23"
			image="units/dwarves/thunderguard/thunderguard.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Dwarvish Thunderguard"
			level=2
			max_attacks=1
			max_experience=67
			max_hitpoints=47
			max_moves=5
			moves=0
			name="Trithol"
			overlays=""
			profile="portraits/dwarves/thunderer.png"
			race="dwarf"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile=""
			type="Dwarvish Thunderguard"
			undead_variation="dwarf"
			underlying_id=23
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			vision=-1
			x=20
			y=26
			zoc=yes
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=1
				frozen=2
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=50
				flat=70
				forest=70
				frozen=70
				fungus=60
				hills=40
				mountains=30
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=50
			[/defense]
			[resistance]
				arcane=90
				blade=80
				cold=90
				fire=90
				impact=80
				pierce=80
			[/resistance]
			[status]
				uncovered=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description=_"dagger"
				icon="attacks/dagger-human.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="dagger"
				number=3
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=28
				defense_weight=1
				description=_"thunderstick"
				icon="attacks/thunderstick.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="thunderstick"
				number=1
				parry=0
				range="ranged"
				type="pierce"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Huntsman,Ranger"
			alignment="chaotic"
			attacks_left=0
			cost=27
			experience=5
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=43
			id="Poacher-24"
			image="units/human-outlaws/trapper.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Trapper"
			level=2
			max_attacks=1
			max_experience=36
			max_hitpoints=43
			max_moves=6
			moves=0
			name="Addthynyr"
			overlays=""
			profile="portraits/humans/trapper.png"
			race="human"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile=""
			type="Trapper"
			undead_variation=""
			underlying_id=24
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=20
			y=25
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=40
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=50
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[status]
				uncovered=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=4
				defense_weight=1
				description=_"dagger"
				icon="attacks/dagger-human.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="dagger"
				number=4
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description=_"bow"
				icon="attacks/bow.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="bow"
				number=4
				parry=0
				range="ranged"
				type="pierce"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					help_text=_"Intelligent units require 20% less experience than usual to advance." +
						_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Trapper"
			alignment="chaotic"
			attacks_left=1
			cost=14
			experience=2
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=37
			id="Poacher-26"
			image="units/human-outlaws/poacher.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Poacher"
			level=1
			max_attacks=1
			max_experience=16
			max_hitpoints=37
			max_moves=5
			moves=5
			name="Syraery"
			overlays=""
			profile="portraits/humans/trapper.png"
			race="human"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=2
			small_profile=""
			type="Poacher"
			undead_variation=""
			underlying_id=26
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=15
			y=12
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=40
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=50
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=3
				defense_weight=1
				description=_"dagger"
				icon="attacks/dagger-human.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="dagger"
				number=2
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=4
				defense_weight=1
				description=_"bow"
				icon="attacks/bow.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="bow"
				number=4
				parry=0
				range="ranged"
				type="pierce"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					help_text=_"Intelligent units require 20% less experience than usual to advance." +
						_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Dwarvish Steelclad"
			alignment="neutral"
			attacks_left=1
			cost=16
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=45
			id="Dwarvish Fighter-27"
			image="units/dwarves/fighter.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Dwarvish Fighter"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=45
			max_moves=4
			moves=0
			name="Aigcatus"
			overlays=""
			profile="portraits/dwarves/fighter.png"
			race="dwarf"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile=""
			type="Dwarvish Fighter"
			undead_variation="dwarf"
			underlying_id=27
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=6
			y=24
			zoc=yes
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=1
				frozen=2
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=50
				flat=70
				forest=70
				frozen=70
				fungus=60
				hills=40
				mountains=30
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=50
			[/defense]
			[resistance]
				arcane=90
				blade=80
				cold=90
				fire=90
				impact=80
				pierce=80
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=7
				defense_weight=1
				description=_"axe"
				icon="attacks/axe.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="axe"
				number=3
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=8
				defense_weight=1
				description=_"hammer"
				icon="attacks/hammer-dwarven.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="hammer"
				number=2
				parry=0
				range="melee"
				type="impact"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					description=_"Always rest heals"
					female_name=_"female^healthy"
					help_text=_"Renowned for their vitality, some dwarves are sturdier than others and can rest even when traveling." +
						_"

<italic>text='Healthy'</italic> units have 1 additional hitpoint, and gain 1 more per level. They will also heal 2 hitpoints each turn, regardless of whether they engaged in combat the turn before."
					id="healthy"
					male_name=_"healthy"
					[effect]
						apply_to="healthy"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Gryphon Master"
			alignment="neutral"
			attacks_left=1
			cost=24
			experience=11
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=yes
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=5
			id="Gryphon Rider-30"
			image="units/dwarves/gryphon-rider.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Gryphon Rider"
			level=1
			max_attacks=1
			max_experience=27
			max_hitpoints=37
			max_moves=9
			moves=0
			name="Kzozzaaa"
			overlays=""
			profile="portraits/dwarves/gryphon-rider.png"
			race="gryphon"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile=""
			type="Gryphon Rider"
			undead_variation="gryphon"
			underlying_id=30
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=33
			y=36
			zoc=yes
			[movement_costs]
				castle=1
				cave=3
				deep_water=1
				flat=1
				forest=1
				frozen=1
				fungus=3
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=50
				cave=80
				deep_water=50
				flat=50
				forest=50
				frozen=50
				fungus=70
				hills=50
				mountains=40
				reef=50
				sand=50
				shallow_water=50
				swamp_water=50
				unwalkable=50
				village=50
			[/defense]
			[resistance]
				arcane=90
				blade=100
				cold=100
				fire=100
				impact=120
				pierce=100
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=12
				defense_weight=1
				description=_"claws"
				icon="attacks/claws-animal.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="claws"
				number=2
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Dwarvish Steelclad"
			alignment="neutral"
			attacks_left=0
			cost=16
			experience=11
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=3
			id="Dwarvish Fighter-35"
			image="units/dwarves/fighter.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Dwarvish Fighter"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=41
			max_moves=5
			moves=0
			name="Augthas"
			overlays=""
			profile="portraits/dwarves/fighter.png"
			race="dwarf"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile=""
			type="Dwarvish Fighter"
			undead_variation="dwarf"
			underlying_id=35
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=20
			y=37
			zoc=yes
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=1
				frozen=2
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=50
				flat=70
				forest=70
				frozen=70
				fungus=60
				hills=40
				mountains=30
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=50
			[/defense]
			[resistance]
				arcane=90
				blade=80
				cold=90
				fire=90
				impact=80
				pierce=80
			[/resistance]
			[status]
				uncovered=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=7
				defense_weight=1
				description=_"axe"
				icon="attacks/axe.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="axe"
				number=3
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=8
				defense_weight=1
				description=_"hammer"
				icon="attacks/hammer-dwarven.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="hammer"
				number=2
				parry=0
				range="melee"
				type="impact"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Rogue"
			alignment="chaotic"
			attacks_left=0
			cost=13
			experience=2
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=15
			id="Thief-42"
			image="units/human-outlaws/thief+female.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"female^Thief"
			level=1
			max_attacks=1
			max_experience=20
			max_hitpoints=30
			max_moves=6
			moves=0
			name="Rewyn"
			overlays=""
			profile="portraits/humans/thief+female.png"
			race="human"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile=""
			type="Thief"
			undead_variation=""
			underlying_id=42
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=18
			y=37
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[resistance]
				arcane=80
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[status]
				uncovered=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=5
				defense_weight=1
				description=_"dagger"
				icon="attacks/dagger-human.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="dagger"
				number=3
				parry=0
				range="melee"
				type="blade"
				[specials]
					[damage]
						active_on="offense"
#textdomain wesnoth-help
						description=_"When used offensively, this attack deals double damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralyzed)."
						id="backstab"
						multiply=2
						name=_"backstab"
						[filter_opponent]
							formula="
                enemy_of(self, flanker) and not flanker.petrified
            where
                flanker = unit_at(direction_from(loc, other.facing))
            "
						[/filter_opponent]
					[/damage]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Trapper"
			alignment="chaotic"
			attacks_left=0
			cost=14
			experience=3
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=9
			id="Poacher-50"
			image="units/human-outlaws/poacher.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Poacher"
			level=1
			max_attacks=1
			max_experience=16
			max_hitpoints=33
			max_moves=5
			moves=0
			name="Denogyc"
			overlays=""
			profile="portraits/humans/trapper.png"
			race="human"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile=""
			type="Poacher"
			undead_variation=""
			underlying_id=50
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=17
			y=38
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=40
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=50
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[status]
				uncovered=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=4
				defense_weight=1
				description=_"dagger"
				icon="attacks/dagger-human.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="dagger"
				number=2
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=4
				defense_weight=1
				description=_"bow"
				icon="attacks/bow.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="bow"
				number=4
				parry=0
				range="ranged"
				type="pierce"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					help_text=_"Intelligent units require 20% less experience than usual to advance." +
						_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Dwarvish Steelclad"
			alignment="neutral"
			attacks_left=0
			cost=16
			experience=2
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=21
			id="Dwarvish Fighter-53"
			image="units/dwarves/fighter.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Dwarvish Fighter"
			level=1
			max_attacks=1
			max_experience=23
			max_hitpoints=39
			max_moves=4
			moves=0
			name="Peldralil"
			overlays=""
			profile="portraits/dwarves/fighter.png"
			race="dwarf"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile=""
			type="Dwarvish Fighter"
			undead_variation="dwarf"
			underlying_id=53
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=18
			y=39
			zoc=yes
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=1
				frozen=2
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=50
				flat=70
				forest=70
				frozen=70
				fungus=60
				hills=40
				mountains=30
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=50
			[/defense]
			[resistance]
				arcane=90
				blade=80
				cold=90
				fire=90
				impact=80
				pierce=80
			[/resistance]
			[status]
				uncovered=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=8
				defense_weight=1
				description=_"axe"
				icon="attacks/axe.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="axe"
				number=3
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=9
				defense_weight=1
				description=_"hammer"
				icon="attacks/hammer-dwarven.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="hammer"
				number=2
				parry=0
				range="melee"
				type="impact"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					help_text=_"Intelligent units require 20% less experience than usual to advance." +
						_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Rogue"
			alignment="chaotic"
			attacks_left=0
			cost=13
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=29
			id="Thief-57"
			image="units/human-outlaws/thief.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Thief"
			level=1
			max_attacks=1
			max_experience=15
			max_hitpoints=29
			max_moves=6
			moves=0
			name="Ynyr"
			overlays=""
			profile="portraits/humans/thief.png"
			race="human"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile=""
			type="Thief"
			undead_variation=""
			underlying_id=57
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=14
			y=38
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[resistance]
				arcane=80
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=4
				defense_weight=1
				description=_"dagger"
				icon="attacks/dagger-human.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="dagger"
				number=3
				parry=0
				range="melee"
				type="blade"
				[specials]
					[damage]
						active_on="offense"
#textdomain wesnoth-help
						description=_"When used offensively, this attack deals double damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralyzed)."
						id="backstab"
						multiply=2
						name=_"backstab"
						[filter_opponent]
							formula="
                enemy_of(self, flanker) and not flanker.petrified
            where
                flanker = unit_at(direction_from(loc, other.facing))
            "
						[/filter_opponent]
					[/damage]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^intelligent"
					help_text=_"Intelligent units require 20% less experience than usual to advance." +
						_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-15
		id="dawn"
		image="misc/time-schedules/default/schedule-dawn.png"
		lawful_bonus=0
		name="Dawn"
		red=-25
		sound="ambient/morning.ogg"
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/time-schedules/default/schedule-morning.png"
		lawful_bonus=25
		name="Morning"
		red=0
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/time-schedules/default/schedule-afternoon.png"
		lawful_bonus=25
		name="Afternoon"
		red=0
	[/time]
	[time]
		blue=-35
		green=-20
		id="dusk"
		image="misc/time-schedules/default/schedule-dusk.png"
		lawful_bonus=0
		name="Dusk"
		red=10
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-13
		green=-45
		id="first_watch"
		image="misc/time-schedules/default/schedule-firstwatch.png"
		lawful_bonus=-25
		name="First Watch"
		red=-75
	[/time]
	[time]
		blue=-13
		green=-45
		id="second_watch"
		image="misc/time-schedules/default/schedule-secondwatch.png"
		lawful_bonus=-25
		name="Second Watch"
		red=-75
	[/time]
	[variables]
		side_number=1
		turn_number=12
		x1=0
		x2=0
		y1=0
		y2=0
	[/variables]
	[undo_stack]
		committed=no
		side=1
	[/undo_stack]
	[display]
		color_adjust_blue=0
		color_adjust_green=0
		color_adjust_red=0
		view_locked=no
		[location]
			x=30
			y=42
		[/location]
	[/display]
	[label]
		category=""
		color="46,65,155"
		immutable=no
		side=1
		team_name=""
		text="The River of Suffering"
		tooltip=""
		visible_in_fog=yes
		visible_in_shroud=no
		x=26
		y=21
	[/label]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
		shuffle=yes
	[/music]
[/snapshot]
[replay_start]
	can_end_turn=yes
	current_time=0
	defeat_music=""
	description="Long ago, countless centuries before the time of Haldric, and far beyond the easternmost reaches of Lintanir Forest, great and terrible wars were fought. The records tell of a powerful battle-mage, a brilliant tactician and practitioner of the arcane arts, who had been given the title of Dauntless by his followers. At the battle of Arcanclave, Dauntless and his armies did battle with a savage race of sorcerer-demons known as the Kah Ruuk. Surrounded by tens of thousands of Kah Ruuk, Dauntless used his magic to summon a powerful earth elemental (who, for unknown reasons, owed Dauntless a debt of gratitude). The elemental raised great stones from deep within the earth, forming them, in mere moments, into the walls and battlements of a massive fortress. Thousands of Kah Ruuk perished in their attempt to overrun Arcanclave Citadel, and Dauntless and his men were victorious that day. More than one thousand years later, the Warrior-Queen Cynsaun the First drove a clan of necromancers from the ruins of Arcanclave Citadel, and, in the years that followed, converted the region into a military stronghold. It is rumored that several powerful artifacts, remnants from the reign of the Great Mage Dauntless, may yet remain hidden, lost somewhere within the granite and obsidian walls of Arcanclave Citadel. Designed by Doc Paterson."
	experience_modifier=70
	id="multiplayer_Arcanclave_Citadel_Ladder_Random"
	init_side_done=no
	it_is_a_new_turn=yes
	map_data="Rr, Gg, Gg, Hh, Hh, Hh^Fds, Hh^Fms, Rr, Rr, Wwf, Wwf, Ww, Wwf, Ww, Ww, Ww, Ww, Ww, Ww, Wwf, Gg, Gg, Gs^Fms, Gs^Fp, Hh^Fds, Hh^Fms, Mm, Hh^Fms, Gg^Fp, Gg, Rr, Rr, Hh^Fp, Hh, Wwf, Wwf, Ww, Wo, Wo, Wo, Ww, Wwf, Wwf, Gg, Hh, Mm, Hh, Gg, Gg
Hh, Rr, Rr, Gg, Gs^Fds, Mm, Mm, Mm, Gg^Fms, Rr, Rr, Wwf, Gg, Wwf, Wwf, Ww, Wwf, Ww, Wwf, Wwf, Gs^Fms, Gg^Fp, Hh, Mm, Hh, Gs^Fds, Gg, Gg, Rr, Rr, Gg, Hh, Gg, Mm, Wwf, Ww, Wo, Wo, Wo, Wo, Ww, Wwf, Gg, Gs^Fms, Gs, Hh^Fp, Gs, Gs^Fds, Gs^Fds
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Mm, Gg^Fp, Hh^Fds, Rr, Rr, Gg, Gg, Gg, Gg, Gg, Rr, Gg^Fms, Hh, Gg^Efm, Gg, Gs^Uf, Gs^Fp, Hh, Hh, Gg^Fet, Gg, Gg^Uf, Rr, Rr, Gg, Rr, Gg^Fet, Mm, Hh, Hh, Hh^Uf, Wwf, Ww, Ww, Wo, Wo, Wo, Ww, Wwf, Wwf, Mm, Mm, Mm, Gs^Fp, Hh, Hh, Gg^Fet, Gg, Gg
Mm, Hh, Mm, Gg^Efm, Rr, Gg^Vc, Gs^Fp, Gg^Efm, Gg^Uf, Gg, Gg, Rr, Rr, Gg, Gg, Gg^Efm, Gs^Fds, Mm, Gs^Fp, Gg, Rr, Rr, Gg^Uf, Gg, Gs^Fds, Gg, Gs, Gs^Fp, Gg, Gg^Efm, Gg, Wwf, Ww, Ww, Ww, Ww, Ww, Ww, Wwf, Hh, Gs^Fp, Mm, Gs^Fms, Gs^Uf, Gs, Gs^Fp, Gg, Gg, Rr
Gs, Gs^Fp, Gg^Fet, Gg^Uf, Rr, Gg, Hh, Mm, Gs^Fp, Gg, Gg, Gg, Rr, Gg, Gg, Gg, Gg, Hh, Gg, Gg, Rr, Gg, Hh, Mm, Hh, Gs, Gg, Gg, Gg, Gg^Vc, Wwf, Wwf, Wwf, Ww, Wwf, Wwf, Wwf, Wwf, Hh, Gg^Uf, Gs^Efm, Hh, Gs^Fds, Hh, Rr, Gg, Rr, Rr, Gg
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Gg^Fet, Hh, Mm, Gs^Fp, Rr, Cud, Cud, Gg, Gg, Gg, Gg, Gs^Fds, Gs, Gg, Gg, Gg, Kud, Cud, Xos, Cud, Kud, Xos, Xos, Gg, Cud, Gg, Cud, Wwf, Cud, Wwf, Cud, Gg, Kud, Gg, Cud, Rr, Kud, Gg, Gg, Gg, Gg, Hh, Gg^Efm, Gs^Fp, Wwf, Wwf, Gg, Gg, Gg
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Gg, Gg^Efm, Rr, Rr, Gs^Fp, Gg, Gg, Kud, Xos, Ur, Xos, Xos, Ur, Uu^Vud, Ur, Xos, Ur, Xos, Xos, Ur, Rr, Xos, Gg, Hh^Fp, Hh, Gg^Uf, Ww, Xos, Xos, Rr, Rr, Xos, Xos, Xos, Ur^Uf, Uu^Vud, Xos, Ur, Xos, Xos, Rr, Cud, Gg, Gs^Fp, Gg, Gg^Efm, Mm, Gs^Fp, Gg^Fet
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Rr, Rr, Gg, Gg, Gg, Gg^Vc, Gg, Cud, Rr, Ur, Xos, Ur, Xos, Ur, Ur, Ur, Wo, Gs^Fp, Gg, Gg, Gg, Gg, Hh, Gs^Fp, Wwf, Wwf, Mm, Hh, Gg, Gg, Gg, Rr, Cud, Cud, Kud, Cud, Cud, Cud, Kud, Cud, Cud, Cud, Kud, Cud, Cud, Cud, 1 Kud, Gg, Gg
Gg^Fet, Gg, 2 Kud, Gg, Cud, Gg, Kud, Cud, Cud, Cud, Kud, Cud, Cud, Cud, Kud, Cud, Cud, Ww, Gg, Gg, Gg, Gs^Fp, Mm, Hh^Uf, Wwf, Hh^Uf, Hh, Gs^Fp, Gg, Gg, Gg, Kud, Wo, Cud, Ur, Cud, Xos, Cud, Xos, Cud, Rr, Cud, Gg, Gg, Gg, Gg, Gg, Gg, Rr
Gg^Uf, Gg, Gg, Cud, Gg, Cud, Gg, Cud, Rr, Cud, Xos, Cud, Xos, Cud, Ur, Cud, Rr, Kud, Gg, Gg, Gg, Hh, Wwf, Wwf, Gg^Uf, Gs^Fp, Gg, Gg, Gg^Vc, Gg, Hh, Gs^Fp, Xos, Ur, Ur, Ur, Ur, Ur, Ur, Ur, Rr, Cud, Gg, Gg^Vc, Gg, Gg, Rr, Rr, Gg
Gg, Gg, Gg, Gg, Gg, Gg, Gg, Cud, Rr, Rr, Ur, Xos, Xos, Ur, Ur, Ur, Xos, Gs^Fp, Gg^Vc, Gg, Gg, Gg, Wwf, Wwf, Gg, Gg, Gg, Gg, Gg, Gg, Rr, Xos, Ur^Dr, Xos, Ur, Ur, Xos, Xos, Ur, Xos, Xos, Cud, Gg, Gg^Efm, Mm, Gg, Rr, Gg^Uf, Gg
Gg, Gg, Gs^Fp, Gg, Gg, Gg, Gg, Cud, Rr, Rr, Xos, Ur, Xos, Ur, Ur^Uf, Ur, Xos, Rr, Rr, Gg, Xos, Gs^Fds, Ww, Wwf, Hh, Gg, Gg, Gg, Rr, Xos, Xos, Ur, Ur, Ur, Ur, Ur, Ur, Ur, Xos, Ur, Xos, Cud, Gg, Hh, Gs^Fms, Gg^Fp, Rr, Gg, Gg
Mm, Mm, Hh, Gg^Efm, Gs^Fp, Hh, Gg, Cud, Rr, Xos, Ur, Ur, Ur, Uu^Vud, Ur, Xos, Xos, Xos, Ur, Rr, Xos, Xos, Wo, Gg^Uf, Gs^Fms, Hh^Fp, Rr, Xos, Xos, Ur, Ur^Uf, Xos, Xos, Xos, Ur, Uu^Vud, Xos, Xos, Ur, Ur, Cud, Kud, Gg, Gs, Gg, Rr, Gg^Fet, Gg, Mm
Gg^Fet, Hh, Gs^Fp, Gs, Gs, Mm, Gg, Kud, Rr, Ur, Ur, Ur, Xos, Xos, Xos, Ur, Xos, Ur, Gs^Fp, Xos, Wwf, Wwf, Wwf, Wwf, Xos, Uh, Xos, Ur, Ur, Xos, Xos, Xos, Ur, Ur, Xos, Ur, Ur, Ur, Xos, Ur, Cud, Gg, Gg, Gg, Gg, Rr, Gg, Gg, Hh^Fms
Gg^Efm, Gg^Uf, Gg, Gg, Gg, Gg, Wwf, Cud, Rr, Xos, Ur, Ur, Xos, Ur^Dr, Ur, Ur, Wwf, Wwf, Wwf, Wwf, Wwf, Xos, Xos, Wwf, Cud, Cud, Cud, Xos, Xos, Ur, Ur, Ur, Xos, Uh, Ur, Ur, Xos, Xos, Cud, Cud, Gg, Gg, Rr, Rr, Rr, Rr, Gg, Gg, Gg
Wwf, Gg, Wwf, Wwf, Wwf, Wwf, Cud, Cud, Wwf, Xos, Xos, Ur, Ur, Ur, Xos, Gs^Fp, Wwf, Xos, Rr, Xos, Wwf, Xos, Ur, Ur, Xos, Xos, Ur^Dr, Kud, Xos, Ur, Xos, Xos, Ur, Ur, Xos, Xos, Ur, Kud, Gg, Gg, Gg, Rr, Mm, Hh, Gg^Fp, Gg, Gs^Fds, Gg, Gg
Gg, Wwf, Gg^Fet, Gg, Gg, Gg, Cud, Kud, Cud, Wwf, Wwf, Xos, Ur, Gs^Fp, Wwf, Wwf, Ur, Xos, Rr, Xos, Wwf, Xos, Ur, Ur, Ur^Dr, Xos, Ur, Ur, Ur, Ur, Ur, Ur, Xos, Ur, Xos, Ur, Ur, Cud, Gg, Gg, Gg^Uf, Rr, Gg^Fms, Hh, Gg, Gg, Gg, Gg^Efm, Gg
Gg, Gg, Mm, Gs^Fp, Gg, Hh, Gs^Fds, Hh, Mm, Cud, Cud, Wwf, Wwf, Wwf, Ur, Xos, Ur^Dr, Ur, Ur, Rr, Rp^Vhc, Wwf, Ur, Xos, Xos, Uh, Ur, Xos, Ur, Xos, Ur, Xos, Xos, Ur, Ur, Ur, Xos, Cud, Gg, Gg, Gg, Rr, Rr, Gg, Gg, Gg, Gg^Efm, Gg^Fp, Gg^Fet
Gg, Gs, Gg^Efm, Hh, Gg, Gs^Fp, Cud, Hh^Uf, Cud, Cud, Wwf, Wwf, Xos, Xos, Ur, Xos, Xos, Xos, Xos, Ur, Rr, Wwf, Xos, Xos, Ur, Ur, Ur, Ur, Ur, Xos, Ur, Ur, Ur, Ur, Ur, Ur^Dr, Xos, Cud, Gg, Gg, Gg, Gg, Hh, Rr, Gg, Gs^Fp, Mm, Gg^Fp, Gg^Uf
Hh, Hh, Gs^Fp, Gg, Gg, Gg, Cud, Cud, Kud, Wwf, Cud, Ur, Ur, Ur, Ur, Ur, Ur, Ur^Dr, Ur, Ur, Rr, Wwf, Gs^Fp, Ur, Ur, Xos, Ur, Ur, Ur, Ur, Xos, Xos, Ur, Ur, Ur, Xos, Xos, Cud, Gg, Gg, Gg^Uf, Mm, Gg^Fp, Rr, Gg, Hh, Hh, Hh, Gg
Gs^Fp, Mm, Gg, Gg, Gg, Gg, Wwf, Wwf, Cud, Cud, Cud, Ur, Ur^Uf, Uu^Vud, Ur^Dr, Ur, Ur, Ur, Ur, Rr, Wwf, Wwf, Wwf, Ur, Ur, Ur, Ur, Ur, Ur^Dr, Ur, Ur, Ur, Ur^Uf, Uu^Vud, Rr, Rr, Cud, Kud, Cud, Gg, Gg, Gs^Fds, Gg, Rr, Rr, Gs^Fp, Gg, Gg^Efm, Gg^Fms
Gs, Gs^Fp, Gg, Gg, Wwf, Wwf, Gg, Gg, Gg, Cud, Cud, Ur, Xos, Xos, Xos, Xos, Xos, Xos, Uu^Vud, Rr, Wwf, Gs^Fp, Xos, Xos, Xos, Xos, Xos, Xos, Xos, Ur, Ur, Ur, Xos, Xos, Cud, Cud, Gg, Gg, Gg, Cud, Cud, Gg, Gg, Gg, Gg, Rr, Gg^Uf, Gg^Fp, Gs^Fms
Gs, Gs, Gg, Gg^Uf, Wwf, Gg^Efm, Gg^Fms, Gs, Gg, Gg, Gg, Cud, Kud, Cud, Cud, Cud, Kud, Cud, Cud, Cud, Cud, Cud, Cud, Cud, Cud, Cud, Xos, Cud, Kud, Ur, Xos, Xos, Kud, Cud, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Cud, Cud, Cud, Rr, Rr, Mm, Gs^Fms, Hh^Fp
Gg^Fet, Gg, Gg, Wwf, Gg, Gs^Fp, Mm, Hh, Gg, Gg, Rr, Gg, Rr, Rr, Gg, Gg, Gg, Gg, Gg, Wwf, Wwf, Wwf, Gg, Gg, Gg, Gg, Gg, Xos, Gg^Uf, Cud, Cud, Cud, Gg, Gg, Gg, Gg, Gg^Fms, Gg^Fp, Gg^Fms, Gg, Gg, Gg, Kud, Cud, Rr, Gg^Fds, Hh, Hh, Mm
Gg, Gg, Wwf, Wwf, Gg, Hh, Gg, Gg, Rr, Rr, Gg, Rr, Gg, Gs^Fds, Gs, Gg, Gg, Gg, Gg, Wwf, Wwf, Gg, Hh, Gs^Fp, Gs, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg^Uf, Gg^Efm, Mm, Hh, Gs, Gg, Gg, Gg, Gg, Gg, Rr, Rr, Gg^Fms, Mm
Wwf, Wwf, Gg, Gg^Fds, Gg, Gg, Rr, Rp^Vhc, Gg, Gg, Gs, Gg, Gg, Gs, Mm, Gg, Gg, Gg, Wwf, Wwf, Gg, Gg, Gs, Hh, Gg^Efm, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gs, Gs, Gs, Gs, Gg, Gg, Gg, Gg^Efm, Rr, Rr
Gg, Gg, Rr, Gg, Rr, Rr, Gg^Fms, Gg, Gg^Efm, Gg^Fp, Hh, Gg^Fms, Wwf, Hh, Wwf, Wwf, Wwf, Wwf, Wwf, Gg, Gg, Gg, Gg, Gs, Hh, Gg^Fms, Hh, Gg, Rr, Rr, Rr, Rr, Rr, Gg, Rr, Rp^Vhc, Rr, Gg^Uf, Rr, Gg, Gg^Fms, Hh, Hh, Gs, Gg, Gg, Gg^Fms, Gg^Fds, Rr
Rr, Rr, Gg, Rr, Gg^Efm, Hh, Gs^Fp, Hh, Gs^Fds, Gg^Uf, Wwf, Wwf, Ww, Wwf, Ww, Ww, Ww, Wwf, Gg, Gg^Vc, Gs, Gg, Gg, Gs, Gg^Fp, Mm, Gg^Uf, Rr, Gg, Gg, Gg^Fms, Hh, Gg^Fp, Rr, Gg, Gg, Gg, Rr, Gg, Rr, Gg^Uf, Mm, Gg^Fp, Gs, Gg, Gg^Uf, Mm, Gg^Fet, Mm
Gg, Gg, Gs^Fp, Gg^Fms, Hh, Gg^Uf, Mm, Mm, Mm, Hh, Wwf, Ww, Wo, Ww, Wo, Ww, Ww, Wwf, Hh^Uf, Gs, Hh, Gg^Fms, Gg^Fp, Gg, Gg, Gg^Efm, Rr, Rr, Gg, Gg^Efm, Hh, Mm, Gg^Fet, Gg^Efm, Gg, Gg, Hh, Gg, Gg, Rr, Rr, Gg^Efm, Rr, Gg^Vc, Gg, Gg^Efm, Hh^Fp, Hh, Hh
Gg, Gs, Gs, Hh, Gg^Efm, Gs^Fms, Hh^Fms, Mm, Wwf, Wwf, Ww, Ww, Wo, Wo, Ww, Ww, Wwf, Wwf, Gg^Fp, Hh, Hh^Uf, Mm, Rr, Gg, Rr, Rr, Gg, Gg^Uf, Gg, Gg^Fms, Wwf, Hh, Mm, Gg^Uf, Gg, Gg, Hh^Fms, Gg^Fms, Gs, Gg, Gg, Rr, Gg, Rr, Rr, Gg, Gg, Gs^Fms, Gs
Hh, Gg, Gg, Gg, Gg, Gg^Efm, Gg, Wwf, Ww, Ww, Wo, Wo, Wo, Ww, Wwf, Wwf, Gg, Gg, Gg, Gg, Rr, Rr, Gg, Rr, Hh, Hh^Fms, Hh, Gg, Gg^Fp, Wwf, Ww, Wwf, Wwf, Wwf, Wwf, Gg, Gg, Gs, Gg, Gs, Gg^Fp, Hh^Fms, Mm, Hh, Gg^Fms, Rr, Gg, Gs, Gg
Gs^Fp, Hh, Mm, Hh^Fds, Gs^Fp, Hh, Wwf, Wwf, Ww, Wo, Wo, Wo, Wo, Ww, Wwf, Mm, Hh^Fms, Hh, Rr, Rr, Hh^Fds, Mm, Hh^Fds, Gg^Fms, Gg^Fet, Mm, Gg^Uf, Gg^Fms, Wwf, Wwf, Ww, Ww, Ww, Ww, Ww, Wwf, Wwf, Wwf, Wwf, Gg, Gg^Fms, Mm, Mm, Mm, Gg^Uf, Rr, Uu^Uf, Gg^Efm, Gg^Fet
"
	name="2p — Arcanclave Citadel"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=2
	random_calls=0
	random_seed="9c5f6d1a"
	random_start_time=no
	replay_pos=0
	server_request_number=0
	theme=""
	turn_at=1
	turns=-1
	unit_wml_ids="Rogue,Troll Rocklobber"
	victory_music=""
	[used_items]
	[/used_items]
	[next_item_name]
		next_item_name=0
	[/next_item_name]
	[event]
		name="prestart"
		[modify_side]
			color="$side1.color"
			village_gold="$side1.village_gold"
			[filter_side]
				[has_unit]
					id="id1"
				[/has_unit]
			[/filter_side]
		[/modify_side]
		[modify_side]
			color="$side2.color"
			village_gold="$side2.village_gold"
			[filter_side]
				[has_unit]
					id="id2"
				[/has_unit]
			[/filter_side]
		[/modify_side]
		[clear_variable]
			name="side1,side2,next_scenario"
		[/clear_variable]
	[/event]
	[event]
		name="prestart"
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[event]
		name="prestart"
		[lua]
			code=" wesnoth.require(""multiplayer/eras.lua"").quick_4mp_leaders(...) "
			[args]
				[trait]
					female_name="female^quick"
					help_text="<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name="quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/args]
		[/lua]
	[/event]
	[event]
		name="time_over"
		[lua]
			code=" wesnoth.require(""multiplayer/eras.lua"").turns_over_advantage() "
		[/lua]
	[/event]
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		carryover_add=no
		carryover_bonus=1
		carryover_gold=0
		carryover_percentage=80
		chose_random=no
		color="blue"
		controller="human"
		countdown_time=0
		current_player="foreverfighter"
		defeat_condition="no_leader_left"
		disallow_observers=no
		faction="Custom"
		faction_name="Custom"
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=175
		hidden=no
		id="id2"
		income=0
		lost=no
		no_leader=yes
		objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Troll Whelp,Wolf Rider"
		save_id="id2"
		scroll_to_leader=yes
		share_vision="all"
		shroud=no
		shroud_data=""
		side=1
		side_name=""
		start_gold=175
		suppress_end_turn_confirmation=no
		team_name="Team 1"
		user_team_name="Team 1"
		village_gold=1
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			mp_rank=1000
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="high_xp_attack"
					location="ai/lua/ca_high_xp_attack.lua"
					max_score=100010
					name="ai_default_rca::high_xp_attack"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=12
				[/facet]
			[/aspect]
		[/ai]
		[unit]
			advances_to=""
			alignment="chaotic"
			attacks_left=1
			canrecruit=yes
			cost=29
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=49
			id="id2"
			image="units/trolls/lobber.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Troll Rocklobber"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=49
			max_moves=5
			moves=5
			name="foreverfighter"
			overlays=""
			profile="portraits/trolls/troll-rocklobber.png"
			race="troll"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			small_profile=""
			type="Troll Rocklobber"
			undead_variation="troll"
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			vision=-1
			x=46
			y=23
			zoc=yes
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=60
				flat=70
				forest=60
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[resistance]
				arcane=110
				blade=80
				cold=100
				fire=100
				impact=100
				pierce=80
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=10
				defense_weight=1
				description="fist"
				icon="attacks/fist-troll.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="fist"
				number=2
				parry=0
				range="melee"
				type="impact"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=17
				defense_weight=1
				description="sling"
				icon="attacks/sling.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="sling"
				number=1
				parry=0
				range="ranged"
				type="impact"
				[specials]
				[/specials]
			[/attack]
			[abilities]
				[regenerate]
					affect_self=yes
					description="The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name="female^regenerates"
					id="regenerates"
					name="regenerates"
					poison="cured"
					value=8
				[/regenerate]
			[/abilities]
			[advancement]
				description="Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="icons/amla-default.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		carryover_add=no
		carryover_bonus=1
		carryover_gold=0
		carryover_percentage=80
		chose_random=no
		color="red"
		controller="human"
		countdown_time=0
		current_player="EarthCake"
		defeat_condition="no_leader_left"
		disallow_observers=no
		faction="Custom"
		faction_name="Custom"
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=175
		hidden=no
		id="id1"
		income=0
		lost=no
		no_leader=yes
		objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Dwarvish Fighter,Dwarvish Guardsman,Dwarvish Thunderer,Dwarvish Ulfserker,Footpad,Gryphon Rider,Poacher,Thief"
		save_id="id1"
		scroll_to_leader=yes
		share_vision="all"
		shroud=no
		shroud_data=""
		side=2
		side_name=""
		start_gold=175
		suppress_end_turn_confirmation=no
		team_name="Team 2"
		user_team_name="Team 2"
		village_gold=1
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			mp_rank=1000
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="high_xp_attack"
					location="ai/lua/ca_high_xp_attack.lua"
					max_score=100010
					name="ai_default_rca::high_xp_attack"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=12
				[/facet]
			[/aspect]
		[/ai]
		[village]
			x=5
			y=4
		[/village]
		[village]
			x=7
			y=41
		[/village]
		[unit]
			advances_to="Assassin"
			alignment="chaotic"
			attacks_left=1
			canrecruit=yes
			cost=24
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=40
			id="id1"
			image="units/human-outlaws/rogue.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Rogue"
			level=2
			max_attacks=1
			max_experience=49
			max_hitpoints=40
			max_moves=6
			moves=6
			name="EarthCake"
			overlays=""
			profile="portraits/humans/thief.png"
			race="human"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile=""
			type="Rogue"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=2
			y=24
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[resistance]
				arcane=80
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description="dagger"
				icon="attacks/dagger-human.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="dagger"
				number=3
				parry=0
				range="melee"
				type="blade"
				[specials]
					[damage]
						active_on="offense"
						description="When used offensively, this attack deals double damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralyzed)."
						id="backstab"
						multiply=2
						name="backstab"
						[filter_opponent]
							formula="
                enemy_of(self, flanker) and not flanker.petrified
            where
                flanker = unit_at(direction_from(loc, other.facing))
            "
						[/filter_opponent]
					[/damage]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=4
				defense_weight=1
				description="throwing knives"
				icon="attacks/dagger-thrown-human.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="throwing knives"
				number=3
				parry=0
				range="ranged"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[abilities]
				[skirmisher]
					affect_self=yes
					description="This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name="female^skirmisher"
					id="skirmisher"
					name="skirmisher"
				[/skirmisher]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-15
		id="dawn"
		image="misc/time-schedules/default/schedule-dawn.png"
		lawful_bonus=0
		name="Dawn"
		red=-25
		sound="ambient/morning.ogg"
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/time-schedules/default/schedule-morning.png"
		lawful_bonus=25
		name="Morning"
		red=0
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/time-schedules/default/schedule-afternoon.png"
		lawful_bonus=25
		name="Afternoon"
		red=0
	[/time]
	[time]
		blue=-35
		green=-20
		id="dusk"
		image="misc/time-schedules/default/schedule-dusk.png"
		lawful_bonus=0
		name="Dusk"
		red=10
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-13
		green=-45
		id="first_watch"
		image="misc/time-schedules/default/schedule-firstwatch.png"
		lawful_bonus=-25
		name="First Watch"
		red=-75
	[/time]
	[time]
		blue=-13
		green=-45
		id="second_watch"
		image="misc/time-schedules/default/schedule-secondwatch.png"
		lawful_bonus=-25
		name="Second Watch"
		red=-75
	[/time]
	[variables]
		next_scenario="multiplayer_Arcanclave_Citadel_Ladder_Random"
		turn_number=1
		x1=0
		x2=0
		y1=0
		y2=0
		[side1]
			action_bonus_count=0
			allow_player=yes
			auto_shroud=yes
			base_income=2
			carryover_add=no
			carryover_bonus=1
			carryover_gold=0
			carryover_percentage=80
			chose_random=yes
			color="red"
			controller="human"
			countdown_time=0
			current_player="EarthCake"
			defeat_condition="no_leader_left"
			disallow_observers=no
			expenses=0
			faction="Knalgan Alliance"
			faction_name="Knalgan Alliance"
			flag=""
			flag_icon=""
			fog=yes
			fog_data=""
			gold=100
			hidden=no
			id="id1"
			income=2
			lost=no
			net_income=2
			no_leader=no
			num_units=1
			num_villages=0
			objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
			objectives_changed=yes
			persistent=yes
			recall_cost=20
			recruit="Dwarvish Fighter,Dwarvish Guardsman,Dwarvish Thunderer,Dwarvish Ulfserker,Footpad,Gryphon Rider,Poacher,Thief"
			save_id="id1"
			scroll_to_leader=yes
			share_vision="all"
			shroud=no
			shroud_data=""
			side=2
			side_name=""
			start_gold=100
			suppress_end_turn_confirmation=no
			team_name="team2"
			total_upkeep=0
			user_team_name="teamname^1"
			village_gold=2
			village_support=1
			[ai]
				description="Multiplayer_AI^Default AI (RCA)"
				id="ai_default_rca"
				[stage]
					id="main_loop"
					name="ai_default_rca::candidate_action_evaluation_loop"
					[candidate_action]
						engine="cpp"
						id="goto"
						max_score=200000
						name="ai_default_rca::goto_phase"
						score=200000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="recruitment"
						max_score=180000
						name="default_recruitment::recruitment"
						score=180000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_goals"
						max_score=140000
						name="ai_default_rca::move_leader_to_goals_phase"
						score=140000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_keep"
						max_score=120000
						name="ai_default_rca::move_leader_to_keep_phase"
						score=120000
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="high_xp_attack"
						location="ai/lua/ca_high_xp_attack.lua"
						max_score=100010
						name="ai_default_rca::high_xp_attack"
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="combat"
						max_score=100000
						name="ai_default_rca::combat_phase"
						score=100000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="healing"
						max_score=80000
						name="ai_default_rca::get_healing_phase"
						score=80000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="villages"
						max_score=60000
						name="ai_default_rca::get_villages_phase"
						score=60000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="retreat"
						max_score=40000
						name="ai_default_rca::retreat_phase"
						score=40000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_to_targets"
						max_score=20000
						name="ai_default_rca::move_to_targets_phase"
						score=20000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="leader_shares_keep"
						max_score=10000
						name="ai_default_rca::leader_shares_keep_phase"
						score=10000
					[/candidate_action]
				[/stage]
				[aspect]
					engine="cpp"
					id="advancements"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.4
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="attack_depth"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=5
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="attacks"
					invalidate_on_gamestate_change=yes
					name="composite_aspect"
					[default]
						engine="cpp"
						invalidate_on_gamestate_change=yes
						name="ai_default_rca::aspect_attacks"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="avoid"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[not]
							[/not]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="caution"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.25
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="grouping"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="offensive"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="-4.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_goal"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_ignores_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="3.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader_shares_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_diversity"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="2.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_instructions"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[recruit]
								importance=0
							[/recruit]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_more"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_pattern"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
					[facet]
						engine="cpp"
						name="standard_aspect"
						time_of_day=""
						turns=""
						value="fighter,fighter,fighter,mixed fighter,archer,scout"
					[/facet]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_randomness"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=50
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_save_gold"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							active=0
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="scout_village_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=3
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="simple_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="support_villages"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="village_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="1.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="villages_per_scout"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=4
					[/default]
				[/aspect]
			[/ai]
		[/side1]
		[side2]
			action_bonus_count=0
			allow_player=yes
			auto_shroud=yes
			base_income=2
			carryover_add=no
			carryover_bonus=1
			carryover_gold=0
			carryover_percentage=80
			chose_random=no
			color="blue"
			controller="human"
			countdown_time=0
			current_player="foreverfighter"
			defeat_condition="no_leader_left"
			disallow_observers=no
			expenses=0
			faction="Northerners"
			faction_name="Northerners"
			flag=""
			flag_icon=""
			fog=yes
			fog_data=""
			gold=100
			hidden=no
			id="id2"
			income=2
			lost=no
			net_income=2
			no_leader=no
			num_units=1
			num_villages=0
			objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
			objectives_changed=yes
			persistent=yes
			recall_cost=20
			recruit="Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Troll Whelp,Wolf Rider"
			save_id="id2"
			scroll_to_leader=yes
			share_vision="all"
			shroud=no
			shroud_data=""
			side=1
			side_name=""
			start_gold=100
			suppress_end_turn_confirmation=no
			team_name="team1"
			total_upkeep=0
			user_team_name="teamname^2"
			village_gold=2
			village_support=1
			[ai]
				description="Multiplayer_AI^Default AI (RCA)"
				id="ai_default_rca"
				[stage]
					id="main_loop"
					name="ai_default_rca::candidate_action_evaluation_loop"
					[candidate_action]
						engine="cpp"
						id="goto"
						max_score=200000
						name="ai_default_rca::goto_phase"
						score=200000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="recruitment"
						max_score=180000
						name="default_recruitment::recruitment"
						score=180000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_goals"
						max_score=140000
						name="ai_default_rca::move_leader_to_goals_phase"
						score=140000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_keep"
						max_score=120000
						name="ai_default_rca::move_leader_to_keep_phase"
						score=120000
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="high_xp_attack"
						location="ai/lua/ca_high_xp_attack.lua"
						max_score=100010
						name="ai_default_rca::high_xp_attack"
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="combat"
						max_score=100000
						name="ai_default_rca::combat_phase"
						score=100000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="healing"
						max_score=80000
						name="ai_default_rca::get_healing_phase"
						score=80000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="villages"
						max_score=60000
						name="ai_default_rca::get_villages_phase"
						score=60000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="retreat"
						max_score=40000
						name="ai_default_rca::retreat_phase"
						score=40000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_to_targets"
						max_score=20000
						name="ai_default_rca::move_to_targets_phase"
						score=20000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="leader_shares_keep"
						max_score=10000
						name="ai_default_rca::leader_shares_keep_phase"
						score=10000
					[/candidate_action]
				[/stage]
				[aspect]
					engine="cpp"
					id="advancements"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.4
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="attack_depth"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=5
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="attacks"
					invalidate_on_gamestate_change=yes
					name="composite_aspect"
					[default]
						engine="cpp"
						invalidate_on_gamestate_change=yes
						name="ai_default_rca::aspect_attacks"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="avoid"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[not]
							[/not]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="caution"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.25
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="grouping"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="offensive"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="-4.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_goal"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_ignores_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="3.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader_shares_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_diversity"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="2.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_instructions"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[recruit]
								importance=0
							[/recruit]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_more"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_pattern"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
					[facet]
						engine="cpp"
						name="standard_aspect"
						time_of_day=""
						turns=""
						value="fighter,fighter,fighter,mixed fighter,archer,scout"
					[/facet]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_randomness"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=50
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_save_gold"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							active=0
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="scout_village_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=3
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="simple_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="support_villages"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="village_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="1.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="villages_per_scout"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=4
					[/default]
				[/aspect]
			[/ai]
		[/side2]
	[/variables]
	[undo_stack]
		committed=no
		side=1
	[/undo_stack]
	[display]
		color_adjust_blue=0
		color_adjust_green=0
		color_adjust_red=0
		view_locked=no
		[location]
			x=11
			y=6
		[/location]
	[/display]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
		shuffle=yes
	[/music]
[/replay_start]
[replay]
	[upload_log]
		[ai_log]
			ai_id1="ai_default_rca"
			ai_id2="ai_default_rca"
			version="1.14.8"
			[turn_info]
				event="TURN_START"
				gold=175
				side=1
				turn=1
				units=1
				units_cost=29
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=175
				side=2
				turn=1
				units=1
				units_cost=24
				villages=2
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=5
				side=1
				turn=2
				units=15
				units_cost=199
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=6
				side=2
				turn=2
				units=12
				units_cost=193
				villages=2
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=-4
				side=1
				turn=3
				units=15
				units_cost=199
				villages=11
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=3
				side=2
				turn=3
				units=12
				units_cost=193
				villages=13
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=4
				units=16
				units_cost=216
				villages=13
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=7
				side=2
				turn=4
				units=13
				units_cost=217
				villages=12
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=26
				side=1
				turn=5
				units=16
				units_cost=216
				villages=14
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=9
				side=2
				turn=5
				units=14
				units_cost=241
				villages=12
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=1
				turn=6
				units=18
				units_cost=245
				villages=14
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=2
				turn=6
				units=15
				units_cost=258
				villages=12
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=5
				side=1
				turn=7
				units=18
				units_cost=245
				villages=14
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=6
				side=2
				turn=7
				units=15
				units_cost=274
				villages=11
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=8
				side=1
				turn=8
				units=18
				units_cost=245
				villages=14
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=2
				turn=8
				units=16
				units_cost=294
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=11
				side=1
				turn=9
				units=17
				units_cost=226
				villages=15
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=15
				side=2
				turn=9
				units=13
				units_cost=237
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=1
				turn=10
				units=19
				units_cost=255
				villages=16
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=2
				turn=10
				units=13
				units_cost=236
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=4
				side=1
				turn=11
				units=19
				units_cost=260
				villages=17
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=2
				turn=11
				units=12
				units_cost=214
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=1
				turn=12
				units=21
				units_cost=286
				villages=15
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=yes
		[start]
		[/start]
		[checkup]
			[result]
				next_unit_id=3
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=3
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[speak]
			id="foreverfighter"
			message="damn this map"
			side=1
			time=1564752715
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="foreverfighter"
			message="gl hf sir"
			side=1
			time=1564752718
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="EarthCake"
			message="gl hf"
			side=2
			time=1564752721
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="EarthCake"
			message="my favorite map"
			side=2
			time=1564752726
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="EarthCake"
			message=":P"
			side=2
			time=1564752729
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="foreverfighter"
			message="lol"
			side=1
			time=1564752732
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="foreverfighter"
			message="i'm sure to miss like 2 villages"
			side=1
			time=1564752740
		[/speak]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Orcish Grunt"
			x=41
			y=24
			[from]
				x=46
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="-cbU7.h<DgoAe<>g94xfeW.wg1-1fEl4X,hk-<VH7MYbpXifhe8ir>a>519+Bg>-j0ce0lfeia9i3j1e.Xk36,T8d<NGXEfQA.4wCGJ>npsd+8<pFEQwgRQd12vCM2FD"
			[/result]
			[result]
				next_unit_id=4
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="723c002d"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="EarthCake"
			message="haha I have 2 preflags"
			side=2
			time=1564752778
		[/speak]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Orcish Grunt"
			x=36
			y=23
			[from]
				x=46
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="5cbU7.h<DgoAe<>g94xfeW.wg1-1fEl4X,hk-<VH7MYbpXifhe8ir>a>519+Bg>-j0ce0lfeia9i3o7e.Xk36,T8d<NGfgQ6IR0+bivwZIFC<4f2uCsEbKQA2d+PSP3y"
			[/result]
			[result]
				next_unit_id=5
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="930945b4"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Orcish Grunt"
			x=41
			y=17
			[from]
				x=46
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="-cbU7.h<DfoAe<>g94xfeW.wg1-1fEl4X,hk-<VH7MYbpXifhe8ir>a>519+Bg>-j0ce0lfeia9i3j>e.Xk36,T8d<NGXEfQA.4wCGJ>npsd+8<pQEQwgRQd12vCM2FF"
			[/result]
			[result]
				next_unit_id=6
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="5d6f4ad2"
		[/random_seed]
	[/command]
	[command]
		undo=no
		[speak]
			id="foreverfighter"
			message="where can i hire up to?"
			side=1
			time=1564752825
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="foreverfighter"
			message="the whole castle?"
			side=1
			time=1564752829
		[/speak]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Naga Fighter"
			x=28
			y=9
			[from]
				x=46
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="TLhtZQ8-Fi,C-d05pl41.84.re>-8mmZif8+bn>z0l61463-s1h,8,5>-0,wxP>0pcaY6YZcv.,>mdfn6h-n0o1,uc5bi<NfP2sSBy0PQm>G>PggoEGdVbWRPvvRRIF>"
			[/result]
			[result]
				next_unit_id=7
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="541d2294"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="EarthCake"
			message="your part"
			side=2
			time=1564752842
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="foreverfighter"
			message="k"
			side=1
			time=1564752848
		[/speak]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Orcish Grunt"
			x=29
			y=10
			[from]
				x=46
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="-cbU7.h<DfoAe<>g94xfeW.wg1-1fEl4X,hk-<VH7MYbpXifhe8ir>a>519+Bg>-j0ce0lfeia9i3o,e.Xk36,T8d<NGXEfQA.4wCGJ>npsd+8<pFEQwgRQd12vCM2Gy"
			[/result]
			[result]
				next_unit_id=8
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="0e35336e"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Orcish Grunt"
			x=30
			y=9
			[from]
				x=46
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="5cbU7.h<DgoAe<>g94xfeW.wg1-1fEl4X,hk-<VH7MYbpXifhe8ir>a>519+Bg>-j0ce0lfeia9i3o7e.Xk36,T8d<NGfgQ6IR0+bivwZIFC<4f2uCsEbKQA2d+PSP3y"
			[/result]
			[result]
				next_unit_id=9
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c05ba129"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Orcish Grunt"
			x=38
			y=10
			[from]
				x=46
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="5cbU7.h<DgoAe<>g94xfeW.wg1-1fEl4X,hk-<VH7MYbpXifhe8ir>a>519+Bg>-j0ce0lfeia9i3o7e.Xk36,T8d<NGfgQ6IR0+bivwZIFC<4f2uCsEbKQA2d+PSP3y"
			[/result]
			[result]
				next_unit_id=10
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="600c28c1"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Orcish Grunt"
			x=37
			y=10
			[from]
				x=46
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="5cbU7.h<DgoAe<>g94xfeW.wg1-1fEl4X,hk-<VH7MYbpXifhe8ir>a>519+Bg>-j0ce0lfeia9i3j+e.Xk36,T8d<NGfgQ6IR0+bivwZIFC<4f2rCsEbKQA2d+PSP0v"
			[/result]
			[result]
				next_unit_id=11
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c19b142e"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Orcish Grunt"
			x=31
			y=24
			[from]
				x=46
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="-cbU7.h<DfoAe<>g94xfeW.wg1-1fEl4X,hk-<VH7MYbpXifhe8ir>a>519+Bg>-j0ce0lfeia9i3j>e.Xk36,T8d<NGXEfQA.4wCGJ>npsd+8<pQEQwgRQd12vCM2FF"
			[/result]
			[result]
				next_unit_id=12
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="8949dd9a"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Orcish Grunt"
			x=32
			y=23
			[from]
				x=46
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="-cbU7.h<DfoAe<>g94xfeW.wg1-1fEl4X,hk-<VH7MYbpXifhe8ir>a>519+Bg>-j0ce0lfeia9i3o,e.Xk36,T8d<NGXEfQA.4wCGJ>npsd+8<pFEQwgRQd12vCM2Gy"
			[/result]
			[result]
				next_unit_id=13
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a85196a7"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Orcish Grunt"
			x=35
			y=24
			[from]
				x=46
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="-cbU7.h<DfoAe<>g94xfeW.wg1-1fEl4X,hk-<VH7MYbpXifhe8ir>a>519+Bg>-j0ce0lfeia9i3o,e.Xk36,T8d<NGXEfQA.4wCGJ>npsd+8<pFEQwgRQd12vCM2Gy"
			[/result]
			[result]
				next_unit_id=14
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="9bd1e3ce"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Orcish Grunt"
			x=42
			y=39
			[from]
				x=46
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="-cbU7.h<DgoAe<>g94xfeW.wg1-1fEl4X,hk-<VH7MYbpXifhe8ir>a>519+Bg>-j0ce0lfeia9i3j1e.Xk36,T8d<NGXEfQA.4wCGJ>npsd+8<pFEQwgRQd12vCM2FD"
			[/result]
			[result]
				next_unit_id=15
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="8e8d3b54"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Orcish Grunt"
			x=31
			y=39
			[from]
				x=46
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="-cbU7.h<DgoAe<>g94xfeW.wg1-1fEl4X,hk-<VH7MYbpXifhe8ir>a>519+Bg>-j0ce0lfeia9i3j1e.Xk36,T8d<NGXEfQA.4wCGJ>npsd+8<pFEQwgRQd12vCM2FD"
			[/result]
			[result]
				next_unit_id=16
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="408ef6c3"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Orcish Grunt"
			x=35
			y=37
			[from]
				x=46
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="5cbU7.h<DfoAe<>g94xfeW.wg1-1fEl4X,hk-<VH7MYbpXifhe8ir>a>519+Bg>-j0ce0lfeia9i3o.e.Xk36,T8d<NGfgQ6IR0+bivwZIFC<4f2rCsEbKQA2d+PSP3w"
			[/result]
			[result]
				next_unit_id=17
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a696d60d"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="46,45,44,43"
			y="23,24,24,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=43
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		undo=no
		[speak]
			id="foreverfighter"
			message="made a few misrecruits at the start"
			side=1
			time=1564752980
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="foreverfighter"
			message="didn't realise i could hire across the whole map"
			side=1
			time=1564752988
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="foreverfighter"
			message="only played this once"
			side=1
			time=1564752993
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="foreverfighter"
			message="across half the map"
			side=1
			time=1564753000
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="EarthCake"
			message="do you want to re?"
			side=2
			time=1564753024
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="foreverfighter"
			message="nah it's fine"
			side=1
			time=1564753029
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="foreverfighter"
			message="it's minor overall"
			side=1
			time=1564753035
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Poacher"
			x=20
			y=38
			[from]
				x=2
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="IFxJnQSxbByhnyDFArjHMJHwmrsHpCmDRb,qpmwsCFORptMpQsBGxnOjPKBrRFztRNKqCJsMKuNQoJHrwN4d6d6c6hgb4foXtq0NOEx4JMIMEFhaiPH+xpd6QQ3lEhim"
			[/result]
			[result]
				next_unit_id=18
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="8efab80d"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Footpad"
			x=19
			y=38
			[from]
				x=2
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="FNnBKySA5QG2MtRmywVbOPPQv7BMJqPtQHncRjqUARIQFGmGevqQPwBEkEKBrRFNtRNKqCJtUKuNQoJHrwN4d6d666hgbMSoX,KGo4P<hiHp6,3S2cPM,xU-rKz32>hi"
			[/result]
			[result]
				next_unit_id=19
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="1e898022"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Dwarvish Fighter"
			x=18
			y=38
			[from]
				x=2
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="bj35951,5bikdGxurEuJiSHBMNwBu2JqzPMVnEAVmCpvjEALUH>F,ptKSGQouUNpPI5NtMTprOtQKDnUGxzsnEGxvmyp7pyCF.+6fh8.OZ.+xki,wIooVDtc<CNgeiX1"
			[/result]
			[result]
				next_unit_id=20
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c0292d6e"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Dwarvish Fighter"
			x=10
			y=35
			[from]
				x=2
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="bj3<951,5bikdGxurEuJiSHBMNwBu2JqzPMVnEAVmCpvjEALUH>F,ptKSGQouUNpPI5NtMTprOtQKDnUGxwsnEGxvmyp7pyCF.+6fh8-OZ.+xki,wIooVDtc<CNgeiX1"
			[/result]
			[result]
				next_unit_id=21
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="fa997f67"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Dwarvish Fighter"
			x=17
			y=25
			[from]
				x=2
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="bj8,951,5bikdHxurEuJiSHBMNwBu2JqzPMVnEAVmCpvjEALUH>F,ptKSGQouUNpPI5NtMTprOtQKDnUGqqsnEGxvmyp7pyCF.+6fh8-OZ.+xki,wIooVDtc<CNgeiX1"
			[/result]
			[result]
				next_unit_id=22
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="34acb565"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Dwarvish Guardsman"
			x=16
			y=24
			[from]
				x=2
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="znla9NrvgJSuKQzJZeEGpwGn.wK9UQVvVre>KDdggOrCx.fum0h9.xBoTOPHsyngE.ALOROOr6oSGJmMBEzwLRmExtugutNKe1KiDh2ue13r5ygL1FlG.0vfeJvi<EzL"
			[/result]
			[result]
				next_unit_id=23
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="777cce4a"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Dwarvish Thunderer"
			x=13
			y=25
			[from]
				x=2
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="Q,p1lq,p9g-75Abf9u7sl3wFCHSTztOu2JqzPMVnEAVmCpvjEALUH<F,ptKSGQouUNpPI5NtMTprOtQKDnUGxwsnEGxvmyp7pyCF.+6fh8ZiyDi7o-R>nd-ry+AlN7gj"
			[/result]
			[result]
				next_unit_id=24
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="6621643b"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Poacher"
			x=13
			y=24
			[from]
				x=2
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="IFxJnQSxbByhnyDFArjHMJHwmrsHpCmDRb,qpmwsCFORptMpQsBGxnOjPKBrRFztRNKqCJsNKuNQoJHrwN4d6d6d6hgb4foXtq0NOEx4GOIMEFhaiPH+xpd6RQ3lEhim"
			[/result]
			[result]
				next_unit_id=25
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="60e6f151"
		[/random_seed]
	[/command]
	[command]
		undo=no
		[label]
			category=""
			color="46,65,155"
			immutable=no
			side=1
			team_name=""
			text="The River of Suffering"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=26
			y=21
		[/label]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Thief"
			x=7
			y=21
			[from]
				x=2
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="jjpoa9Q+y.9qYf26j8Mkh-4gMEg+222ghEcdD1+3jFc+f27Ke5he69,sn2iY1dlWfn>bhX50m3.S6f,<3g,wcEsMqhThmEu<bDS<Ib55Q2,.6tmRsA.zbLBHDULMiyQC"
			[/result]
			[result]
				next_unit_id=26
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="7fc0973e"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Poacher"
			x=14
			y=10
			[from]
				x=2
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="IFuJnQSxbByhnyDFArjHMJHwmrsHpCmDRb,qpmwsCFORptMpQsBGxnOjPKBrRFztRNKqCJsGKuNQoJHrwN4d6d6d6hgb4foXtq0NOEx4GOIMEFhaiPH+xpd6KQ3lEhim"
			[/result]
			[result]
				next_unit_id=27
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="9bba9092"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Dwarvish Fighter"
			x=16
			y=9
			[from]
				x=2
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="bj80951,5bikdHxurEuJiSHBMNwBu2JqzPMVnEAVmCpvjEALUH>F,ptKSGQouUNpPI5NtMTprOtQKDnUGqusnEGxvmyp7pyCF.+6fh8.OZ.+xki,wIooVDtc<CNgeiX1"
			[/result]
			[result]
				next_unit_id=28
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="afb40773"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="2,3,3,3,3,3,4"
			y="24,25,26,27,28,29,29"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=29
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="28,28,28,29,29,29"
			y="9,8,7,7,6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="29,29,29,29,29,28"
			y="10,11,12,13,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="30,29,28,27,26,25"
			y="9,10,9,10,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="37,37,37,36,35"
			y="10,11,12,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=35
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="38,39,40,41,41,41"
			y="10,10,9,9,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=41
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="41,41,40,39,38,37,36"
			y="17,18,18,19,19,19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=36
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="43,42,41,40,39,38"
			y="25,24,24,23,23,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=38
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="36,35,35,35,35,35"
			y="23,24,25,26,27,28"
		[/move]
		[checkup]
			[result]
				final_hex_x=35
				final_hex_y=28
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="35,34,33,32,31,30"
			y="24,23,23,22,22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="32,31,30,29,28"
			y="23,24,24,25,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="42,42,42,42,43,43"
			y="39,40,41,42,43,44"
		[/move]
		[checkup]
			[result]
				final_hex_x=43
				final_hex_y=44
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="35,34,34,34,34,34,35"
			y="37,37,38,39,40,41,42"
		[/move]
		[checkup]
			[result]
				final_hex_x=35
				final_hex_y=42
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="31,32,33,34,34,33"
			y="39,38,38,37,36,36"
		[/move]
		[checkup]
			[result]
				final_hex_x=33
				final_hex_y=36
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="41,40,39,38,37,36"
			y="24,23,23,23,23,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=36
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="31,30,29,28,27,26"
			y="24,23,23,22,22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="26,25"
			y="21,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[speak]
			id="foreverfighter"
			message="as expected. missed two"
			side=1
			time=1564753239
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="foreverfighter"
			message="haha"
			side=1
			time=1564753241
		[/speak]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="EarthCake"
			message="xD really?"
			side=2
			time=1564753270
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="foreverfighter"
			message="yea lol"
			side=1
			time=1564753274
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,17,17,18"
			y="24,25,26,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=26
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,18,19,19,20"
			y="25,24,24,23,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[label]
			category=""
			color="46,65,155"
			immutable=no
			side=1
			team_name=""
			text="don't forget this"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=35
			y=20
		[/label]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,13,13,13"
			y="25,26,27,28"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=28
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,13,13,13,13"
			y="24,23,22,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[label]
			category=""
			color="46,65,155"
			immutable=no
			side=1
			team_name=""
			text="don't forget this"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=30
			y=10
		[/label]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="7,7,6,5"
			y="21,22,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,14,14,14,14,13"
			y="10,9,8,7,6,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,15,14,14,15"
			y="9,10,10,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,18,18,18,18,19"
			y="38,39,40,41,42,43"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=43
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="10,11,12,13"
			y="35,36,36,36"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=36
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,19,19,19,19,20"
			y="38,37,36,35,34,33"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=33
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,19,18"
			y="38,38,37"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=37
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="4,5,6,7,7,8,9"
			y="29,30,30,31,32,32,33"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=33
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="28,28,28,29,29,30"
			y="14,13,12,12,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="25,24,23,22,21"
			y="9,8,8,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,20"
			y="7,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="29,29,29,29,29,28"
			y="5,6,7,8,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="41,40,39,38,37,36"
			y="7,7,8,8,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=36
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="35,34,33,32,31,30"
			y="12,11,12,12,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="36,35"
			y="19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=35
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="36,35,34,33,32,31"
			y="23,24,23,24,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Orcish Assassin"
			x=32
			y=23
			[from]
				x=38
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="u3m6JxRm,E07Dz4.wS8RGMEsS0HfsV5uEhPZtPen24GH3GiUlbPv.mmn3T<4bpqin6uZsmnrzwrGxSnQKtGLR-dO-Y.0WabjMLAqVQ<GGkoJ.E+8T32syDU9PH5oKtb>"
			[/result]
			[result]
				next_unit_id=29
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=24310334
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="38,39,40,41,41,41"
			y="23,24,24,25,26,27"
		[/move]
		[checkup]
			[result]
				final_hex_x=41
				final_hex_y=27
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="35,34,33,32,31,30"
			y="28,28,29,29,30,30"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=30
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="28,27,26,25,24"
			y="25,26,26,26,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=26
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="EarthCake"
			message="dude I can clear map labels"
			side=2
			time=1564753474
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="EarthCake"
			message="lol"
			side=2
			time=1564753478
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="25,24,23,22,22"
			y="22,21,22,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,22"
			y="23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="25,24,23"
			y="26,26,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=26
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,22"
			y="26,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=26
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="30,29,28,27,26,25,24"
			y="21,21,21,22,21,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="35,34,33,32,31,30,29"
			y="42,41,42,42,43,42,42"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=42
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="43,42,41,40,39,38"
			y="44,44,44,44,44,43"
		[/move]
		[checkup]
			[result]
				final_hex_x=38
				final_hex_y=43
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="33,32,31,30,29,28"
			y="36,35,36,36,36,35"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=35
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		undo=no
		[speak]
			id="foreverfighter"
			message="no!!! my ultimate weakness!!!"
			side=1
			time=1564753535
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="EarthCake"
			message="what?"
			side=2
			time=1564753568
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,20,20"
			y="33,34,35"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=34
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[speak]
			id="foreverfighter"
			message="clearing map labels :P"
			side=1
			time=1564753584
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,20"
			y="34,33"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=33
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,19"
			y="37,37"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=37
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,20"
			y="37,36"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=36
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,21"
			y="36,36"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=36
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="21,22"
			y="36,36"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=36
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[auto_shroud]
			active=no
		[/auto_shroud]
		[checkup]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="22,21"
			y="36,36"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=36
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[auto_shroud]
			active=yes
		[/auto_shroud]
		[checkup]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,21,22,22"
			y="33,33,32,31"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=31
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,20"
			y="43,42"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=42
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,21"
			y="42,43"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=43
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="21,22"
			y="43,43"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=43
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="22,23,24"
			y="43,43,42"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=43
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[auto_shroud]
			active=no
		[/auto_shroud]
		[checkup]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="23,22"
			y="43,43"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=43
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[auto_shroud]
			active=yes
		[/auto_shroud]
		[checkup]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,14,15,16,17,18"
			y="36,36,36,36,36,36"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=36
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="9,9,8,8"
			y="33,34,34,35"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=35
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,14,14,15,16"
			y="12,11,10,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Gryphon Rider"
			x=20
			y=9
			[from]
				x=8
				y=35
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="43.-Em6fQP<J,dopZ5,D65305j8mk61gh7fd>93,a6nkmg,,b-eLmo3.<ko.X2xOw,9hi7kpeY<Voo8h-8<7,m83Ca+9<dd<,ijbjq<2fQ9MCDx>kuTF+Sug5alqPwQO"
			[/result]
			[result]
				next_unit_id=30
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="b0845c46"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,13,13"
			y="6,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,13,13,14,14,15"
			y="20,21,22,22,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,20,20,21"
			y="22,23,24,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="afternoon"
			turn=3
			weapon=0
			[source]
				x=21
				y=25
			[/source]
			[destination]
				x=22
				y=24
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="f07b1d68"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,14,14,15,15,16"
			y="28,27,26,26,25,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="5,6,7,8,9,10,11,12"
			y="23,23,24,24,25,24,25,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,22,21,20"
			y="24,23,23,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="31,30,29,28,27,26"
			y="24,24,25,25,25,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="32,31,30,29,28,27,26"
			y="23,24,23,23,22,22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="35,35,34,33,32,31,30"
			y="20,21,21,22,22,23,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="41,41"
			y="27,28"
		[/move]
		[checkup]
			[result]
				final_hex_x=41
				final_hex_y=28
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="28,27,26,25,24,23"
			y="35,36,35,36,35,36"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=36
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="27,26,25,24,23"
			y="36,35,36,35,36"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=35
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,25"
			y="35,36"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=36
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="38,37,36,35,34,33"
			y="43,43,42,42,41,42"
		[/move]
		[checkup]
			[result]
				final_hex_x=33
				final_hex_y=42
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="29,28,27,26,25,24,23"
			y="42,41,41,40,41,40,41"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=41
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="28,27,26,25,24,23"
			y="41,41,40,41,40,41"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=41
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="41,40,40,39,38"
			y="28,28,29,30,30"
		[/move]
		[checkup]
			[result]
				final_hex_x=38
				final_hex_y=30
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="30,29,29,28,27,26"
			y="30,31,32,32,32,32"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=32
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="27,27"
			y="32,31"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=31
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="28,28,28,27,27,27,27,28"
			y="9,10,11,12,13,14,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="30,29,28,27,26,25"
			y="12,12,11,12,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="30,29,28,27,26,25"
			y="10,11,11,12,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,19,18,17,17"
			y="6,6,5,5,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=6
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="36,35,34,33,32,31"
			y="8,9,8,8,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,20,21,22"
			y="6,5,6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,23,23,22"
			y="26,26,25,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,23,22,21,20,19"
			y="20,20,19,19,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,17,18,18,18,19"
			y="24,25,24,23,22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Thunderer"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			tod="dusk"
			turn=4
			weapon=1
			[source]
				x=19
				y=22
			[/source]
			[destination]
				x=20
				y=22
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="bc441948"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,18,18,18,18"
			y="26,25,24,23,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="12,13,14,15,16,17,18"
			y="24,25,24,25,25,26,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=26
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,16,17"
			y="24,24,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,19,19,19,19,20,20,20,19,19"
			y="9,10,11,12,13,13,14,15,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=13
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,20,20,19,19"
			y="13,14,15,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Gryphon Rider"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="dusk"
			turn=4
			weapon=0
			[source]
				x=19
				y=17
			[/source]
			[destination]
				x=19
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=13
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="d02f4120"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,15,14,14,15"
			y="9,10,10,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,18,19,20,20,21"
			y="36,37,38,38,39,40"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=40
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="22,22,23"
			y="43,42,42"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=42
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="dusk"
			turn=4
			weapon=0
			[source]
				x=23
				y=42
			[/source]
			[destination]
				x=23
				y=41
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="e9db1a36"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="21,21,21,22,23,24"
			y="36,37,38,38,38,38"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=38
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="22,22,21,20"
			y="31,32,33,33"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=33
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="8,9,10,10,11,12"
			y="35,36,36,37,38,38"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=38
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Gryphon Rider"
			x=25
			y=38
			[from]
				x=12
				y=38
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="43.-Em6fQP<J,dopZ5,D65305j8mk61gh7fd>93,a6nkmg,,b-eLmo3.<ko.X2xOw,9hi7kpeY<Vooch-8<7,m83Ca+9<dd<,ijbjq<2cQ9MCDx>kuTF+Sug5alqPwQK"
			[/result]
			[result]
				next_unit_id=31
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="f642715d"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,13"
			y="8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,13"
			y="7,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="38,37"
			y="30,31"
		[/move]
		[checkup]
			[result]
				final_hex_x=37
				final_hex_y=31
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,21,20,19,18,17"
			y="5,5,4,5,5,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=5
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,18,17"
			y="5,5,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="31,30,29,28,27,26"
			y="7,7,7,7,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="25,24,23,22,21,20"
			y="12,11,12,11,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=12
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,20"
			y="12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="30,29,28,27,26,25,24"
			y="23,24,24,25,25,26,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=26
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,20,21,22,22,21,20"
			y="18,18,19,19,20,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Dwarvish Thunderer"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=20
				y=21
			[/source]
			[destination]
				x=19
				y=22
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="71dffda5"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,19"
			y="22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Dwarvish Thunderer"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=19
				y=23
			[/source]
			[destination]
				x=19
				y=22
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="5f71df17"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,22,21,20"
			y="24,23,23,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Dwarvish Thunderer"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=20
				y=22
			[/source]
			[destination]
				x=19
				y=22
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="09173140"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="26,25,24,24,23,23"
			y="22,23,23,24,25,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=26
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="26,25,24,23,22,21"
			y="25,26,26,27,26,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=26
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,22"
			y="26,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=-1
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=22
				y=25
			[/source]
			[destination]
				x=21
				y=25
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c562e655"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="27,26,25,24,23,22"
			y="31,30,30,30,31,31"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=30
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="25,24,23,22"
			y="30,30,31,31"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=31
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="25,24,23,22"
			y="36,35,35,35"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=35
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,24,25,25,25"
			y="41,40,41,42,43"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=43
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="33,32,31,30,29,28"
			y="42,42,43,42,42,41"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=41
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Orcish Grunt"
			x=29
			y=39
			[from]
				x=37
				y=31
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="-cbU7.h<DgoAe<>g94xfeW.wg1-1fEl4X,hk-<VH7MYbpXifhe8ir>a>519+Bg>-j0ce0lfeia9i3j1e.Xk36,T8d<NGXEfQA.4wCGJ>npsd+8<pFEQwgRQd12vCM2FD"
			[/result]
			[result]
				next_unit_id=32
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="68d71dee"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Orcish Grunt"
			x=30
			y=39
			[from]
				x=37
				y=31
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="5cbU7.h<DgoAe<>g94xfeW.wg1-1fEl4X,hk-<VH7MYbpXifhe8ir>a>519+Bg>-j0ce0lfeia9i3j+e.Xk36,T8d<NGfgQ6IR0+bivwZIFC<4f2rCsEbKQA2d+PSP0v"
			[/result]
			[result]
				next_unit_id=33
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="147664a1"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Orcish Assassin"
			x=28
			y=38
			[from]
				x=37
				y=31
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="u3m6JxRm,E07Dz4.wS8RGMEsS0HfsV5uEhPZtPen24GH3GiUlbPv.mmn3T<4bpqin6uZsmnrzwrGxVnQKtGLR-dO-Y.1WabjMLAqVQ<GGkoJ.E.lT32syDU9PH5oKtc>"
			[/result]
			[result]
				next_unit_id=34
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="0fa063d1"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="28,28,28,28,27,26,26,25"
			y="15,16,17,18,19,19,20,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="25,24,23,22,21,20,19"
			y="13,12,12,12,13,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Orcish Grunt"
			x=31
			y=39
			[from]
				x=37
				y=31
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="-cbU7.h<DfoAe<>g94xfeW.wg1-1fEl4X,hk-<VH7MYbpXifhe8ir>a>519+Bg>-j0ce0lfeia9i3j>e.Xk36,T8d<NGXEfQA.4wCGJ>npsd+8<pQEQwgRQd12vCM2FF"
			[/result]
			[result]
				next_unit_id=35
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="5ebb76bf"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="37,37,37,37,37"
			y="31,32,33,34,35"
		[/move]
		[checkup]
			[result]
				final_hex_x=37
				final_hex_y=35
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[speak]
			id="foreverfighter"
			message="sorry for slow play, haven't played this in a long while"
			side=1
			time=1564754527
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="24,23,22,21,21,21"
			y="38,38,38,38,37,36"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=36
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Poacher"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=21
				y=36
			[/source]
			[destination]
				x=22
				y=35
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="520a379a"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="25,24,23,22,21,21,20,20,21"
			y="38,38,38,38,38,37,36,35,35"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=35
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Gryphon Rider"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=21
				y=35
			[/source]
			[destination]
				x=22
				y=35
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="94b9656e"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="21,21,21,21,22"
			y="40,39,38,37,36"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=36
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=22
				y=36
			[/source]
			[destination]
				x=22
				y=35
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="3b7eb982"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="23,22,21,20,19"
			y="42,42,43,42,43"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=43
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Dwarvish Fighter"
			x=23
			y=38
			[from]
				x=12
				y=38
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="bj8,951,5bikdGxurEuJiSHBMNwBu2JqzPMVnEAVmCpvjEALUH>F,ptKSGQouUNpPI5NtMTprOtQKDnUGqqsnEGxvmyp7pyCF.+6fh8.OZ.+xki,wIooVDtc<CNgeiX1"
			[/result]
			[result]
				next_unit_id=36
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="121a0301"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Dwarvish Thunderer"
			x=21
			y=38
			[from]
				x=12
				y=38
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="Q,p1lq+p9g-75Abf8u7sl3wFCHSTztOu2JqzPMVnEAVmCpvjEALUH<F,ptKSGQouUNpPI5NtMTprOtQKDnUGxusnEGxvmyp7pyCF.+6fh8iiyDi7o-R>nd-By+AlN7gj"
			[/result]
			[result]
				next_unit_id=37
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="182d81aa"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,18"
			y="22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=37
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,18"
			y="22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=37
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Thunderer"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=18
				y=22
			[/source]
			[destination]
				x=19
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=18
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=37
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="504432ac"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,19"
			y="21,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=37
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Guardsman"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=19
				y=22
			[/source]
			[destination]
				x=20
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=37
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="3f660c7a"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,19,20,21,22,22,22,21"
			y="17,18,18,19,19,20,21,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=37
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Gryphon Rider"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=21
				y=22
			[/source]
			[destination]
				x=20
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=13
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=37
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="344ccf96"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,18,18,19"
			y="26,25,24,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=37
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Thief"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=19
				y=24
			[/source]
			[destination]
				x=19
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=10
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=37
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="9e80db57"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,18,18,19"
			y="25,24,23,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=37
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Poacher"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=19
				y=23
			[/source]
			[destination]
				x=20
				y=22
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=37
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="ae9dfbf9"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[auto_shroud]
			active=no
		[/auto_shroud]
		[checkup]
			[result]
				next_unit_id=37
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="21,20"
			y="25,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=37
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,16"
			y="12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=37
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,15"
			y="12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=37
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=37
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=37
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=37
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="37,37"
			y="35,36"
		[/move]
		[checkup]
			[result]
				final_hex_x=37
				final_hex_y=36
				stopped_early=no
			[/result]
			[result]
				next_unit_id=37
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="28,28,27,26,25,24"
			y="38,39,40,39,39,38"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=38
				stopped_early=no
			[/result]
			[result]
				next_unit_id=37
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=-1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=24
				y=38
			[/source]
			[destination]
				x=23
				y=38
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=37
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="d6ea274b"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="28,27,26,25,24,23"
			y="41,41,40,40,39,39"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=39
				stopped_early=no
			[/result]
			[result]
				next_unit_id=37
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="29,29,28,27,26,25"
			y="39,40,40,41,40,41"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=41
				stopped_early=no
			[/result]
			[result]
				next_unit_id=37
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="30,29,28,27,26,25"
			y="39,40,40,40,39,40"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=40
				stopped_early=no
			[/result]
			[result]
				next_unit_id=37
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="31,30,29,28,27,26"
			y="39,39,40,40,41,41"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=41
				stopped_early=no
			[/result]
			[result]
				next_unit_id=37
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="25,26,27,28,29,30,31"
			y="43,42,42,42,42,42,42"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=42
				stopped_early=no
			[/result]
			[result]
				next_unit_id=37
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,23,22,21"
			y="26,26,25,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=37
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=21
				y=25
			[/source]
			[destination]
				x=20
				y=25
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=37
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="d1c85371"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Poacher"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=20
				y=22
			[/source]
			[destination]
				x=19
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=37
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="20b4dd11"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,20"
			y="26,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=26
				stopped_early=no
			[/result]
			[result]
				next_unit_id=37
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,21"
			y="25,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=26
				stopped_early=no
			[/result]
			[result]
				next_unit_id=37
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=-1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=21
				y=26
			[/source]
			[destination]
				x=20
				y=25
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=37
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="34b8869a"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=20
				y=26
			[/source]
			[destination]
				x=20
				y=25
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=9
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=37
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="6d30e10c"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="25,25,25,24,24"
			y="21,22,23,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=37
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="26,25,24,23,22,21"
			y="7,7,6,7,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=37
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="17,16,15,14,13,12"
			y="5,5,5,4,4,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				next_unit_id=37
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,18,18,18,17,16,15"
			y="13,13,14,15,16,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=37
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,19,19,19,18,17"
			y="11,11,10,9,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=37
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Poacher"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=22
				y=35
			[/source]
			[destination]
				x=21
				y=36
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=37
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="98adfece"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,23,23,22,21,20"
			y="31,31,30,29,29,29"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=29
				stopped_early=no
			[/result]
			[result]
				next_unit_id=37
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Orcish Grunt"
			x=31
			y=24
			[from]
				x=37
				y=36
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="5cbU7.h<DgoAe<>g94xfeW.wg1-1fEl4X,hk-<VH7MYbpXifhe8ir>a>519+Bg>-j0ce0lfeia9i3j+e.Xk36,T8d<NGfgQ6IR0+bivwZIFC<4f2rCsEbKQA2d+PSP0v"
			[/result]
			[result]
				next_unit_id=38
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c140660c"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Orcish Grunt"
			x=32
			y=23
			[from]
				x=37
				y=36
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="-cbU7.h<DgoAe<>g94xfeW.wg1-1fEl4X,hk-<VH7MYbpXifhe8ir>a>519+Bg>-j0ce0lfeia9i3j1e.Xk36,T8d<NGXEfQA.4wCGJ>npsd+8<pFEQwgRQd12vCM2FD"
			[/result]
			[result]
				next_unit_id=39
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="7317b2c4"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Cackfiend"
			message="oh boy, this map 0.o"
			time=1564754971
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="37,36,35,34,33"
			y="36,36,37,37,38"
		[/move]
		[checkup]
			[result]
				final_hex_x=33
				final_hex_y=38
				stopped_early=no
			[/result]
			[result]
				next_unit_id=39
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=39
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		undo=no
		[speak]
			id="foreverfighter"
			message="yo cack"
			side=1
			time=1564754989
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=39
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,18"
			y="23,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=39
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,19"
			y="22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=39
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Thunderer"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=19
				y=23
			[/source]
			[destination]
				x=20
				y=22
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=39
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=61728011
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="21,22,22,22"
			y="22,22,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=39
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Gryphon Rider"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=22
				y=24
			[/source]
			[destination]
				x=21
				y=25
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=13
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=39
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="d16537a9"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,19,20"
			y="24,25,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=39
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Thief"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=20
				y=25
			[/source]
			[destination]
				x=21
				y=25
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=10
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=39
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="15e8bd0e"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,18,18,19,20"
			y="22,22,23,24,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=39
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Guardsman"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=20
				y=23
			[/source]
			[destination]
				x=20
				y=22
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=39
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="4f8ff603"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,18,19"
			y="23,22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=39
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Poacher"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=19
				y=22
			[/source]
			[destination]
				x=20
				y=22
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=39
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="4234744d"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,19,18,18,18,18,18,18"
			y="33,33,32,31,30,29,28,27"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=27
				stopped_early=no
			[/result]
			[result]
				next_unit_id=39
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Dwarvish Ulfserker"
			x=13
			y=24
			[from]
				x=12
				y=38
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="VsbRyqBjlEB0GCjjHtvpoLZ4kl-e1Lfmg15kaYj4CkhkD+h<caBgt0,nfbl17h8MidA8,pe0+j,l7<-hbYW.<hb8W>30K03fge6m-70PHd5a9WX><2W6Xd70w+Erhpfk"
			[/result]
			[result]
				next_unit_id=40
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="11372eea"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="21,20"
			y="35,34"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=34
				stopped_early=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="21,20"
			y="36,36"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=36
				stopped_early=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="21,22"
			y="38,38"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=38
				stopped_early=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Thunderer"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=22
				y=38
			[/source]
			[destination]
				x=23
				y=39
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="ea8ff05a"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Orcish Assassin"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=23
				y=38
			[/source]
			[destination]
				x=24
				y=38
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="61abcbd1"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,21"
			y="36,36"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=36
				stopped_early=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Poacher"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=21
				y=36
			[/source]
			[destination]
				x=22
				y=35
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="9cdcac23"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,21"
			y="34,35"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=35
				stopped_early=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Gryphon Rider"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=21
				y=35
			[/source]
			[destination]
				x=22
				y=35
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="ffd34183"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="22,21,20,20,20,20"
			y="36,37,36,35,34,33"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=33
				stopped_early=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,20,21,22,23"
			y="43,42,42,41,41"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=41
				stopped_early=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="12,13,14,15,16"
			y="38,38,38,38,38"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=38
				stopped_early=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="EarthCake"
			message="hi"
			side=2
			time=1564755185
		[/speak]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Poacher"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=22
				y=35
			[/source]
			[destination]
				x=21
				y=36
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=40
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="7ecdaf4e"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="33,32"
			y="38,38"
		[/move]
		[checkup]
			[result]
				final_hex_x=32
				final_hex_y=38
				stopped_early=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="26,25,24,23,22,21"
			y="41,42,42,43,42,43"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=43
				stopped_early=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,24,25,25,24"
			y="38,39,40,41,41"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=41
				stopped_early=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=-1
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=24
				y=41
			[/source]
			[destination]
				x=23
				y=41
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="1958482e"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,24,24"
			y="39,39,40"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=40
				stopped_early=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="25,25,24,23"
			y="41,42,42,42"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=42
				stopped_early=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="25,25,24"
			y="40,39,38"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=38
				stopped_early=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="31,32,33,34,35"
			y="42,42,42,42,42"
		[/move]
		[checkup]
			[result]
				final_hex_x=35
				final_hex_y=42
				stopped_early=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Orcish Grunt"
			x=29
			y=39
			[from]
				x=32
				y=38
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="-cbU7.h<DgoAe<>g94xfeW.wg1-1fEl4X,hk-<VH7MYbpXifhe8ir>a>519+Bg>-j0ce0lfeia9i3j1e.Xk36,T8d<NGXEfQA.4wCGJ>npsd+8<pFEQwgRQd12vCM2FD"
			[/result]
			[result]
				next_unit_id=41
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="065d9d17"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Orcish Grunt"
			x=30
			y=39
			[from]
				x=32
				y=38
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="5cbU7.h<DfoAe<>g94xfeW.wg1-1fEl4X,hk-<VH7MYbpXifhe8ir>a>519+Bg>-j0ce0lfeia9i3o.e.Xk36,T8d<NGfgQ6IR0+bivwZIFC<4f2rCsEbKQA2d+PSP3w"
			[/result]
			[result]
				next_unit_id=42
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="aa51b47b"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="32,31,30,29,28"
			y="38,39,39,40,40"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=40
				stopped_early=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,19,18,18"
			y="29,30,29,28"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=28
				stopped_early=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=18
				y=28
			[/source]
			[destination]
				x=18
				y=27
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="d6346c65"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,22,23,24,25"
			y="26,26,26,25,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,24,23"
			y="24,25,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=26
				stopped_early=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,21"
			y="26,27"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=27
				stopped_early=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,23"
			y="26,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="31,31,30,30"
			y="24,23,22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="32,31,30,29,28"
			y="23,24,24,25,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="15,14,13,13,13"
			y="17,17,18,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=17
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="14,13,13,13"
			y="17,18,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="12,11,10,9,8,7,6"
			y="3,4,3,3,2,3,2"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="17,16,16,15"
			y="9,8,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,20,19,18,17,16"
			y="7,6,6,5,5,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,13,13,13"
			y="24,23,22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Ulfserker"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=13
				y=21
			[/source]
			[destination]
				x=13
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=42
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="65b9bb03"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,20"
			y="23,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="22,22,23,24,25,26,26"
			y="24,23,23,23,23,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,21,22,23,24"
			y="25,26,25,26,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Rogue"
			defender_lvl=1
			defender_type="Orcish Assassin"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=24
				y=25
			[/source]
			[destination]
				x=25
				y=25
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=16
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="0d0dc006"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Gryphon Rider"
			defender_lvl=1
			defender_type="Orcish Assassin"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=26
				y=24
			[/source]
			[destination]
				x=25
				y=25
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="1c697085"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,21,22"
			y="23,24,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Guardsman"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=22
				y=24
			[/source]
			[destination]
				x=23
				y=25
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="61bda5aa"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Thief"
			x=14
			y=24
			[from]
				x=16
				y=38
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="jjooa9Q+y.9qYf26j8Mkh-4gMEg+222ghEcdD1+3jFc+f27Ke5he69,sn2iY1dlWfn>bhX4>m3.S6f,<3g,wcEsLqhThmEu<bDS<Ib55P7,.6tmRsA.zbLBGEULMiyQC"
			[/result]
			[result]
				next_unit_id=43
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="183f099a"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="21,21,21,20,20,20,19,18"
			y="35,34,33,32,31,30,30,29"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=29
				stopped_early=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Gryphon Rider"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=18
				y=29
			[/source]
			[destination]
				x=18
				y=28
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="e58bde43"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,20,20,20,21,22"
			y="33,34,35,36,37,36"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=36
				stopped_early=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=22
				y=36
			[/source]
			[destination]
				x=22
				y=35
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="2c62ce15"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="23,22,21,21,21"
			y="38,38,38,37,36"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=36
				stopped_early=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=21
				y=36
			[/source]
			[destination]
				x=22
				y=35
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=43
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="4de6e0b7"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Orcish Assassin"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=23
				y=41
			[/source]
			[destination]
				x=24
				y=41
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a248782b"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,19"
			y="27,27"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=27
				stopped_early=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,18"
			y="27,27"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=27
				stopped_early=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=18
				y=27
			[/source]
			[destination]
				x=18
				y=28
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="d50da949"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,19,19,19,19,19,19"
			y="22,23,24,25,26,27,28"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=28
				stopped_early=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Poacher"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=19
				y=28
			[/source]
			[destination]
				x=18
				y=28
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=43
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="b68adbe4"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Thief"
			x=18
			y=8
			[from]
				x=16
				y=38
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="jjpoa9Q+y.9qYf26j8Mkh-4gMEg+222ghEcdD1+3jFc+f27Ke5he69,sn2iY1dlWfn>bhX5-m3.S6f,<3g,wcEsLqhThmEu<bDS<Ib55P7,.6tmRsA.zbLBHIULMiyQC"
			[/result]
			[result]
				next_unit_id=44
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="97f3afff"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,16,17,17,18,18,19"
			y="38,39,40,41,41,42,43"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=43
				stopped_early=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="22,22,22,21,21"
			y="38,39,40,41,42"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=42
				stopped_early=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Thunderer"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=21
				y=42
			[/source]
			[destination]
				x=21
				y=43
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=18
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="3d1e551d"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,15,15,15,15,15"
			y="12,13,14,15,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="30,29"
			y="39,40"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=40
				stopped_early=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,25,26,27,28,29,30"
			y="41,41,40,40,40,40,39"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=39
				stopped_early=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="29,29,28,27,26,25"
			y="39,40,40,40,39,40"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=40
				stopped_early=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,24,23,22,21,21"
			y="40,39,39,39,40,41"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=41
				stopped_early=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Dwarvish Thunderer"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=21
				y=41
			[/source]
			[destination]
				x=21
				y=42
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a48df10a"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,23,22,21,20,20"
			y="38,39,39,40,40,41"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=41
				stopped_early=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Dwarvish Thunderer"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=20
				y=41
			[/source]
			[destination]
				x=21
				y=42
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="227fe04e"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,22"
			y="43,42"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=42
				stopped_early=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,23,22,21"
			y="42,43,43,43"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=43
				stopped_early=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Dwarvish Thunderer"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=21
				y=43
			[/source]
			[destination]
				x=21
				y=42
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="9b07af00"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Dwarvish Thunderer"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=22
				y=42
			[/source]
			[destination]
				x=21
				y=42
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="e1797942"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="28,28,28"
			y="40,39,38"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=38
				stopped_early=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="29,28,27,26,25"
			y="40,40,41,41,42"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=42
				stopped_early=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Orcish Grunt"
			x=31
			y=24
			[from]
				x=28
				y=38
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="5cbU7.h<DfoAe<>g94xfeW.wg1-1fEl4X,hk-<VH7MYbpXifhe8ir>a>519+Bg>-j0ce0lfeia9i3o.e.Xk36,T8d<NGfgQ6IR0+bivwZIFC<4f2rCsEbKQA2d+PSP3w"
			[/result]
			[result]
				next_unit_id=45
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="e957492b"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=1
			defender_type="Gryphon Rider"
			defender_weapon=-1
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=25
				y=25
			[/source]
			[destination]
				x=26
				y=24
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=45
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="03005d81"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,23"
			y="25,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=26
				stopped_early=no
			[/result]
			[result]
				next_unit_id=45
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Naga Fighter"
			defender_lvl=2
			defender_type="Rogue"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=23
				y=26
			[/source]
			[destination]
				x=24
				y=25
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=45
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="60ab56d2"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,20,19,18"
			y="27,26,26,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=26
				stopped_early=no
			[/result]
			[result]
				next_unit_id=45
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=18
				y=26
			[/source]
			[destination]
				x=18
				y=27
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=45
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="248b8b58"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Orcish Grunt"
			x=32
			y=23
			[from]
				x=28
				y=38
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="5cbU7.h<DgoAe<>g94xfeW.wg1-1fEl4X,hk-<VH7MYbpXifhe8ir>a>519+Bg>-j0ce0lfeia9i3j+e.Xk36,T8d<NGfgQ6IR0+bivwZIFC<4f2rCsEbKQA2d+PSP0v"
			[/result]
			[result]
				next_unit_id=46
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="b129ddcf"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="13,12,11,10,10,9,8"
			y="20,20,21,21,22,23,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,6,5"
			y="3,3,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="15,16,16,17"
			y="7,7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=17
				y=9
			[/source]
			[destination]
				x=18
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="3d1d5ee5"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="16,17,18,19,19"
			y="5,6,6,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=19
				y=8
			[/source]
			[destination]
				x=18
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="4a50f9e6"
		[/random_seed]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Thunderer"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=21
				y=42
			[/source]
			[destination]
				x=22
				y=42
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a8e211da"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="23,23"
			y="41,42"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=42
				stopped_early=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=23
				y=42
			[/source]
			[destination]
				x=22
				y=42
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="743304da"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,19,19"
			y="43,42,41"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=41
				stopped_early=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Rogue"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=19
				y=41
			[/source]
			[destination]
				x=20
				y=41
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="0c3e5848"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="22,21,21,20,20,20"
			y="36,37,38,38,39,40"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=40
				stopped_early=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=20
				y=40
			[/source]
			[destination]
				x=20
				y=41
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="4ff3b059"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="21,21,21,20"
			y="36,35,34,33"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=33
				stopped_early=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Gryphon Rider"
			defender_lvl=1
			defender_type="Orcish Assassin"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=26
				y=24
			[/source]
			[destination]
				x=25
				y=25
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=17
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=46
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="4eb50450"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="24,23,22,21,20,19,18"
			y="25,25,25,26,25,26,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Rogue"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=18
				y=25
			[/source]
			[destination]
				x=18
				y=26
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="5514b2e3"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,19"
			y="28,27"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=27
				stopped_early=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Trapper"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=19
				y=27
			[/source]
			[destination]
				x=18
				y=26
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="869134e8"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,15,16,17"
			y="24,25,25,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=26
				stopped_early=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Thief"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=17
				y=26
			[/source]
			[destination]
				x=18
				y=26
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="010d7518"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,18"
			y="27,28"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=28
				stopped_early=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,18,18"
			y="29,28,27"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=27
				stopped_early=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Gryphon Rider"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=18
				y=27
			[/source]
			[destination]
				x=18
				y=26
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=12
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=46
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="d062b65c"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,20,20,21,21,22"
			y="22,23,24,25,26,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=26
				stopped_early=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Thunderer"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=-1
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=22
				y=26
			[/source]
			[destination]
				x=23
				y=26
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=18
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=46
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="6ebb2fa8"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="22,23,24,25,26"
			y="24,25,25,26,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=26
				stopped_early=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,18,18"
			y="28,27,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=26
				stopped_early=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,15,14,13,13"
			y="16,17,17,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,14,14,15,15,16"
			y="6,6,7,8,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Poacher"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=16
				y=9
			[/source]
			[destination]
				x=17
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="39a0fba1"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Thief"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=18
				y=8
			[/source]
			[destination]
				x=17
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=32687812
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="35,34,33,32,31,30,29"
			y="42,41,41,40,41,40,41"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=41
				stopped_early=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="30,31,32,33,34,35"
			y="39,40,40,41,41,42"
		[/move]
		[checkup]
			[result]
				final_hex_x=35
				final_hex_y=42
				stopped_early=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="31,30,29,28,27,26"
			y="24,23,23,23,23,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Gryphon Rider"
			defender_weapon=0
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=26
				y=23
			[/source]
			[destination]
				x=26
				y=24
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="d6df2e49"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="30,29,28,27,27"
			y="21,22,22,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Gryphon Rider"
			defender_weapon=0
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=27
				y=24
			[/source]
			[destination]
				x=26
				y=24
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=13
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c91435db"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="32,31,30,29,28,27"
			y="23,24,24,25,25,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Gryphon Rider"
			defender_weapon=0
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=27
				y=25
			[/source]
			[destination]
				x=26
				y=24
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=8
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=46
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="132f59b2"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Orcish Grunt"
			x=31
			y=24
			[from]
				x=28
				y=38
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="5cbU7.h<DfoAe<>g94xfeW.wg1-1fEl4X,hk-<VH7MYbpXifhe8ir>a>519+Bg>-j0ce0lfeia9i3o.e.Xk36,T8d<NGfgQ6IR0+bivwZIFC<4f2rCsEbKQA2d+PSP3w"
			[/result]
			[result]
				next_unit_id=47
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="e450ab52"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Orcish Assassin"
			x=32
			y=23
			[from]
				x=28
				y=38
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="u3m6JxRm.E07Dz4.wS8RGMEsS0HfsV5uEhPZtPen24GH3GiUlbPv.mmn3T<4bpqin6uZsmnrzwrGwRnQKtGLR-dO-Y.1WabjMLAqVQ<GGkoJ.E.lT32syDU9PH5oKs8>"
			[/result]
			[result]
				next_unit_id=48
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="8f2101ed"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Orcish Grunt"
			x=33
			y=23
			[from]
				x=28
				y=38
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="-cbU7.h<DfoAe<>g94xfeW.wg1-1fEl4X,hk-<VH7MYbpXifhe8ir>a>519+Bg>-j0ce0lfeia9i3j>e.Xk36,T8d<NGXEfQA.4wCGJ>npsd+8<pQEQwgRQd12vCM2FF"
			[/result]
			[result]
				next_unit_id=49
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="9928812c"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=0
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=17
				y=9
			[/source]
			[destination]
				x=18
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=49
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="909991f6"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=0
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=19
				y=8
			[/source]
			[destination]
				x=18
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=49
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="3f98f20d"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="28,28,27,26,25"
			y="38,39,40,40,41"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=41
				stopped_early=no
			[/result]
			[result]
				next_unit_id=49
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="25,24,23,22,21,20"
			y="40,39,39,38,38,38"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=38
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=49
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,21,20"
			y="38,38,38"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=38
				stopped_early=no
			[/result]
			[result]
				next_unit_id=49
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Dwarvish Thunderer"
			defender_weapon=0
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=21
				y=41
			[/source]
			[destination]
				x=21
				y=42
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=49
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="85c8a30b"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="25,25,24,23"
			y="42,41,40,41"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=41
				stopped_early=no
			[/result]
			[result]
				next_unit_id=49
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=0
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=23
				y=41
			[/source]
			[destination]
				x=23
				y=42
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=49
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="d549255b"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,20,19,18,18"
			y="43,42,43,42,41"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=41
				stopped_early=no
			[/result]
			[result]
				next_unit_id=49
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=2
			defender_type="Rogue"
			defender_weapon=0
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=18
				y=41
			[/source]
			[destination]
				x=19
				y=41
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=49
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="3b3aa2c2"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,20,19"
			y="41,42,43"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=43
				stopped_early=no
			[/result]
			[result]
				next_unit_id=49
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,21,20"
			y="42,42,41"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=41
				stopped_early=no
			[/result]
			[result]
				next_unit_id=49
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="8,7,6,5"
			y="23,23,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=49
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="5,6,7,8,9,9"
			y="4,3,4,3,4,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=49
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="EarthCake"
			message="brb"
			side=2
			time=1564756362
		[/speak]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=49
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=49
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=20
				y=40
			[/source]
			[destination]
				x=20
				y=41
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=49
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="5daab58b"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,18,17,17,16"
			y="41,40,40,39,38"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=38
				stopped_early=no
			[/result]
			[result]
				next_unit_id=49
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,13"
			y="19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=49
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Thief"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=18
				y=8
			[/source]
			[destination]
				x=17
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=49
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="f25fcb57"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Poacher"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=16
				y=9
			[/source]
			[destination]
				x=17
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=49
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="6aabcf58"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="26,26,26,27,28"
			y="26,27,28,29,29"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=29
				stopped_early=no
			[/result]
			[result]
				next_unit_id=49
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				next_unit_id=49
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[auto_shroud]
			active=yes
		[/auto_shroud]
		[checkup]
			[result]
				next_unit_id=49
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,18,18,19,20,20,20,21,22,23"
			y="27,28,29,30,30,31,32,33,32,32"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=32
				stopped_early=no
			[/result]
			[result]
				next_unit_id=49
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,18,19,19,20"
			y="25,24,24,23,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=49
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,18,17,16,15,15,14,14,13"
			y="26,25,25,24,24,23,22,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=22
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=49
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,13,12"
			y="22,22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=49
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="22,21,20,19,18"
			y="26,26,26,26,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=26
				stopped_early=no
			[/result]
			[result]
				next_unit_id=49
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,18,18,18,18,18"
			y="26,26,27,28,29,30"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=30
				stopped_early=no
			[/result]
			[result]
				next_unit_id=49
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Footpad"
			x=18
			y=38
			[from]
				x=16
				y=38
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="FNnBKySA5QG2MtRmywVbOPPQv7BMJqPtQHncRjqUARIQFGmGevqQPwBEkEKBrRFNtRNKqCJsKKuNQoJHrwN4d6d696hgbMSoX,KGo4P<hiHp6,3S2cPM,xU-qEz32>hi"
			[/result]
			[result]
				next_unit_id=50
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="619e7164"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Poacher"
			x=17
			y=38
			[from]
				x=16
				y=38
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="IFuJnQSxbByhnyDFArjHMJHwmrsHpCmDRb,qpmwsCFORptMpQsBGxnOjPKBrRFztRNKqCJsKKuNQoJHrwN4d6d6c6hgb4foXtq0NOEx4GOIMEFhaiPH+xpd6OQ3lEhim"
			[/result]
			[result]
				next_unit_id=51
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c085e643"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,17,18"
			y="38,38,37"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=37
				stopped_early=no
			[/result]
			[result]
				next_unit_id=51
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,19,18,18"
			y="27,28,28,29"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=29
				stopped_early=no
			[/result]
			[result]
				next_unit_id=51
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=51
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=51
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=51
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="25,26,27,28,28"
			y="41,40,40,39,38"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=38
				stopped_early=no
			[/result]
			[result]
				next_unit_id=51
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Orcish Grunt"
			x=29
			y=39
			[from]
				x=28
				y=38
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="5cbU7.h<DfoAe<>g94xfeW.wg1-1fEl4X,hk-<VH7MYbpXifhe8ir>a>519+Bg>-j0ce0lfeia9i3o.e.Xk36,T8d<NGfgQ6IR0+bivwZIFC<4f2rCsEbKQA2d+PSP3w"
			[/result]
			[result]
				next_unit_id=52
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="ac3bbd7a"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Orcish Assassin"
			x=30
			y=39
			[from]
				x=28
				y=38
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="u3m6JxRm.E07Dz4.wS8RGMEsS0HfsV5uEhPZtPen24GH3GiUlbPv.mmn3T<4bpqin6uZsmnrzwrGwKnQKtGLR-dO-Y.0WabjMLAqVQ<GGkoJ.E.lT32syDU9PH5oKsj>"
			[/result]
			[result]
				next_unit_id=53
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="e4e773b9"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="29,28,27,26,25,24,23"
			y="41,40,40,39,39,38,38"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=38
				stopped_early=no
			[/result]
			[result]
				next_unit_id=53
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,22,22,21,20,19"
			y="41,40,39,39,38,38"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=38
				stopped_early=no
			[/result]
			[result]
				next_unit_id=53
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=19
				y=38
			[/source]
			[destination]
				x=18
				y=38
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=13
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=13
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=53
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="89f5d54e"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="18,18,17,17"
			y="41,40,40,39"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=39
				stopped_early=no
			[/result]
			[result]
				next_unit_id=53
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=17
				y=39
			[/source]
			[destination]
				x=18
				y=38
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=53
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="f563ed5a"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,20"
			y="38,39"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=39
				stopped_early=no
			[/result]
			[result]
				next_unit_id=53
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=20
				y=39
			[/source]
			[destination]
				x=20
				y=40
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=53
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c24cd9de"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,21,20,19,19"
			y="41,42,42,42,41"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=41
				stopped_early=no
			[/result]
			[result]
				next_unit_id=53
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=19
				y=41
			[/source]
			[destination]
				x=20
				y=40
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=53
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="78b3877f"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="28,27,26,25,24,23"
			y="25,26,25,26,26,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=26
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=53
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="27,28,28"
			y="24,24,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=53
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,23"
			y="26,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=26
				stopped_early=no
			[/result]
			[result]
				next_unit_id=53
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="27,26,25,24,23,22"
			y="25,25,26,26,27,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=26
				stopped_early=no
			[/result]
			[result]
				next_unit_id=53
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="26,25,24,23,22,21"
			y="23,23,23,23,22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=53
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=2
			defender_type="Rogue"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=21
				y=22
			[/source]
			[destination]
				x=20
				y=22
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=53
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="aaabdff5"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="31,30,29,28,27,26,25"
			y="24,23,23,22,23,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=53
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="32,31,30,29,28,27,26,25"
			y="23,24,23,23,22,22,21,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=53
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="33,32,31,30,29,28,27"
			y="23,23,24,23,23,22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=53
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="9,10,11,12,13"
			y="5,5,5,5,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=53
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=17
				y=9
			[/source]
			[destination]
				x=18
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=53
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="50c8e2a9"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,19"
			y="8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=53
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=19
				y=9
			[/source]
			[destination]
				x=18
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=13
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=53
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=53769229
		[/random_seed]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=53
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=53
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="28,29"
			y="29,30"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=30
				stopped_early=no
			[/result]
			[result]
				next_unit_id=53
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="29,30"
			y="30,30"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=30
				stopped_early=no
			[/result]
			[result]
				next_unit_id=53
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="30,31"
			y="30,30"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=30
				stopped_early=no
			[/result]
			[result]
				next_unit_id=53
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="23,24,25,26"
			y="32,32,33,32"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=33
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=53
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="25,26"
			y="33,32"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=32
				stopped_early=no
			[/result]
			[result]
				next_unit_id=53
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Poacher"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=17
				y=38
			[/source]
			[destination]
				x=17
				y=39
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=53
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="b869002f"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,17,16"
			y="37,38,38"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=38
				stopped_early=no
			[/result]
			[result]
				next_unit_id=53
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,18"
			y="38,37"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=37
				stopped_early=no
			[/result]
			[result]
				next_unit_id=53
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=18
				y=37
			[/source]
			[destination]
				x=19
				y=38
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=53
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="d2465b46"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Dwarvish Fighter"
			x=20
			y=38
			[from]
				x=16
				y=38
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="bj34951,5bikdHxurEuJiSHBMNwBu2JqzPMVnEAVmCpvjEALUH>F,ptKSGQouUNpPI5NtMTprOtQKDnUGxysnEGxvmyp7pyCF.+6fh8-OZ.+xki,wIooLDtc<CNgeiX1"
			[/result]
			[result]
				next_unit_id=54
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="9789e89a"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Rogue"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=16
				y=38
			[/source]
			[destination]
				x=17
				y=39
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=54
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="6033c0eb"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,18,18,19,20,20,20"
			y="30,31,32,33,33,34,35"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=35
				stopped_early=no
			[/result]
			[result]
				next_unit_id=54
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,18,19,19,20,21"
			y="29,28,28,27,26,27"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=27
				stopped_early=no
			[/result]
			[result]
				next_unit_id=54
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Trapper"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=21
				y=27
			[/source]
			[destination]
				x=22
				y=26
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=54
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="1323fcc4"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,20,21,22"
			y="22,21,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=54
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,18,18,19,19,20"
			y="26,25,24,24,23,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=54
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Rogue"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=22
				y=21
			[/source]
			[destination]
				x=21
				y=22
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=54
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="48300d34"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Thunderer"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=20
				y=22
			[/source]
			[destination]
				x=21
				y=22
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=18
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=54
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="5dcd464f"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="12,13,14,15,16,17,18,18"
			y="22,23,23,24,24,25,25,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=26
				stopped_early=no
			[/result]
			[result]
				next_unit_id=54
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,12,11,10,10"
			y="20,20,21,21,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=54
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,15,14,14,15"
			y="9,10,10,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=54
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=54
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=54
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=54
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Orcish Grunt"
			x=35
			y=24
			[from]
				x=28
				y=38
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="-cbU7.h<DfoAe<>g94xfeW.wg1-1fEl4X,hk-<VH7MYbpXifhe8ir>a>519+Bg>-j0ce0lfeia9i3o,e.Xk36,T8d<NGXEfQA.4wCGJ>npsd+8<pFEQwgRQd12vCM2Gy"
			[/result]
			[result]
				next_unit_id=55
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="4356768b"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,22"
			y="26,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=55
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="28,27,26,25,24,23"
			y="25,26,25,26,26,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=26
				stopped_early=no
			[/result]
			[result]
				next_unit_id=55
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,22"
			y="38,38"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=38
				stopped_early=no
			[/result]
			[result]
				next_unit_id=55
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="30,29,28,27,26,25,24,23"
			y="39,40,40,40,39,39,38,38"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=38
				stopped_early=no
			[/result]
			[result]
				next_unit_id=55
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="29,29,28,27,26,25,24"
			y="39,40,40,40,39,39,39"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=39
				stopped_early=no
			[/result]
			[result]
				next_unit_id=55
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="13,13,14,14,14,14"
			y="6,7,7,8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=55
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,19,19,19,19,18"
			y="9,10,11,12,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=55
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,19,18,18"
			y="41,40,39,38"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=38
				stopped_early=no
			[/result]
			[result]
				next_unit_id=55
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=18
				y=38
			[/source]
			[destination]
				x=18
				y=37
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=55
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a13b9391"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="17,17,18"
			y="39,40,40"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=40
				stopped_early=no
			[/result]
			[result]
				next_unit_id=55
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,19,19,19,18,17"
			y="43,42,41,40,39,39"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=39
				stopped_early=no
			[/result]
			[result]
				next_unit_id=55
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Poacher"
			defender_weapon=0
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=17
				y=39
			[/source]
			[destination]
				x=17
				y=38
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=55
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="0df36e12"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="18,18,18,19"
			y="40,41,42,43"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=43
				stopped_early=no
			[/result]
			[result]
				next_unit_id=55
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Wolf Rider"
			x=29
			y=39
			[from]
				x=28
				y=38
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="rutBXf0bL4gaxEdk3t9n5Yc1,Q4da>,<JjYfj6jNhZ9a4,10+Ld+k5rd+ldojpf+k8h7iW50E71,HX,oc3a+lm7d<6fh+873<<e>5cZQily1F8GH6C08QFbOu5EdtGM>"
			[/result]
			[result]
				next_unit_id=56
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="8c3aa728"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,21"
			y="38,38"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=38
				stopped_early=no
			[/result]
			[result]
				next_unit_id=56
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=0
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=21
				y=38
			[/source]
			[destination]
				x=20
				y=38
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=56
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="d7ce9c81"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=19
				y=38
			[/source]
			[destination]
				x=18
				y=37
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=16
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=56
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c6c9e3c9"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,19,18,17,16"
			y="39,40,39,40,39"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=39
				stopped_early=no
			[/result]
			[result]
				next_unit_id=56
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=2
			defender_type="Rogue"
			defender_weapon=0
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=16
				y=39
			[/source]
			[destination]
				x=16
				y=38
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=15
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=56
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c471fddc"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Goblin Spearman"
			x=30
			y=39
			[from]
				x=28
				y=38
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="N1tqvroboxQg.Mt9Cki.byPHAueLwwxTFmLzHxQgJqoPMVnEpI2xrn8EALUPcA4ICpGRNqTvLeJJmyxEKAqvxvHINxPOKGOnurwHH8MMIAz5ic>d1G,.c397c34W-e0j"
			[/result]
			[result]
				next_unit_id=57
				random_calls=13
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="97ccf5fe"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="28,28,27,26,25"
			y="38,39,40,39,40"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=40
				stopped_early=no
			[/result]
			[result]
				next_unit_id=57
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="27,26,25,24,23,22"
			y="22,21,21,20,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=57
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=2
			defender_type="Rogue"
			defender_weapon=0
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=22
				y=20
			[/source]
			[destination]
				x=22
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=57
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c40d98c0"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="25,24,23"
			y="23,22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=57
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=2
			defender_type="Rogue"
			defender_weapon=0
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=23
				y=22
			[/source]
			[destination]
				x=22
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=16
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=57
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="927d80c2"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,22,22,22"
			y="25,24,23,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=57
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=2
			defender_type="Rogue"
			defender_weapon=0
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=22
				y=22
			[/source]
			[destination]
				x=22
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=57
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="cdafee78"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,22,21,20,19"
			y="26,25,25,25,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=26
				stopped_early=no
			[/result]
			[result]
				next_unit_id=57
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=19
				y=26
			[/source]
			[destination]
				x=18
				y=26
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=57
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="bbb17d10"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="25,24,23"
			y="22,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=57
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=2
			defender_type="Rogue"
			defender_weapon=1
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=23
				y=21
			[/source]
			[destination]
				x=22
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=57
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="951c4eb7"
		[/random_seed]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=57
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=57
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,20,19,18"
			y="38,39,40,39"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=39
				stopped_early=no
			[/result]
			[result]
				next_unit_id=57
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,19,18,18"
			y="35,36,36,37"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=37
				stopped_early=no
			[/result]
			[result]
				next_unit_id=57
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Thief"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=18
				y=37
			[/source]
			[destination]
				x=18
				y=38
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=15
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=57
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="8cf29c4d"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Poacher"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=17
				y=38
			[/source]
			[destination]
				x=18
				y=38
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=57
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c9db086c"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=18
				y=39
			[/source]
			[destination]
				x=18
				y=38
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=57
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="996c7c71"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Rogue"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=16
				y=38
			[/source]
			[destination]
				x=17
				y=39
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=15
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=57
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="8b99ca1d"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,20,20,20,20"
			y="33,34,35,36,37"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=37
				stopped_early=no
			[/result]
			[result]
				next_unit_id=57
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="26,26,27,28,29,29,30,31,32,33"
			y="32,33,34,34,35,36,36,36,35,36"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=35
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=57
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="29,29,30,31,32,33"
			y="35,36,36,36,35,36"
		[/move]
		[checkup]
			[result]
				final_hex_x=33
				final_hex_y=36
				stopped_early=no
			[/result]
			[result]
				next_unit_id=57
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="31,32,33,34,35"
			y="30,29,29,28,28"
		[/move]
		[checkup]
			[result]
				final_hex_x=34
				final_hex_y=28
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=57
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="34,35"
			y="28,28"
		[/move]
		[checkup]
			[result]
				final_hex_x=35
				final_hex_y=28
				stopped_early=no
			[/result]
			[result]
				next_unit_id=57
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="21,21,20"
			y="27,26,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=57
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Trapper"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=20
				y=25
			[/source]
			[destination]
				x=19
				y=26
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=57
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="ed321966"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,20,20,21,21,20"
			y="22,23,24,25,26,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=26
				stopped_early=no
			[/result]
			[result]
				next_unit_id=57
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Thunderer"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=20
				y=26
			[/source]
			[destination]
				x=19
				y=26
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=18
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=57
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="f325ec2d"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,18,18,19,19,20"
			y="26,25,24,24,23,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=57
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="10,9,8,7,6"
			y="22,23,23,24,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=57
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Thief"
			x=14
			y=38
			[from]
				x=16
				y=38
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="3l27Hac<VYYqc8>1Uba5-fxt4,9f0-7s,2J6a0<Aa<,1dF53877eer42iY1dlWfn>bhX56m3.S6f,<3g,wcEsMqhThmEu<bDS<Ib55Q2,.6tmRsA.zbLBHNULMiyQCKP"
			[/result]
			[result]
				next_unit_id=58
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="bfe214af"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=20
				y=37
			[/source]
			[destination]
				x=21
				y=38
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=58
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="4e5c2b53"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=58
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=58
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=58
				random_calls=0
			[/result]
		[/checkup]
	[/command]
[/replay]

