version="1.14.8"
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_name=""
campaign_type="multiplayer"
difficulty="NORMAL"
end_credits=yes
end_text=""
end_text_duration=0
era_define=""
label="2p — Caves of the Basilisk"
mod_defines=""
oos_debug=no
random_mode=""
scenario_define=""
version="1.14.8"
[multiplayer]
	active_mods=""
	experience_modifier=70
	hash="ccwTqutqPtKI<fG2>pkaE<o-XCrfoeoao.6+QkuJv8t9wfkU>Mm<EDsLcg+>Z.y866eQHq+fJJO2CH,>RXYyFlxRI2m6KIdesnLHnnIt+Hsh5FujsK7vq,ngqi51Da10"
	mp_campaign=""
	mp_countdown=no
	mp_countdown_action_bonus=13
	mp_countdown_init_time=270
	mp_countdown_reservoir_time=330
	mp_countdown_turn_bonus=60
	mp_era="era_default"
	mp_era_name="Default"
	mp_fog=yes
	mp_num_turns=-1
	mp_random_start_time=no
	mp_scenario="multiplayer_Basilisk_Ladder_Random"
	mp_scenario_name="2p — Caves of the Basilisk"
	mp_shroud=no
	mp_use_map_settings=no
	mp_village_gold=2
	mp_village_support=1
	observer=yes
	random_faction_mode="No Mirror"
	registered_users_only=no
	savegame=no
	scenario="Ladder https://wesnoth.gamingladder.info"
	shuffle_sides=yes
	side_users="id1:matto,id2:Cookie"
	[options]
		[multiplayer]
			id="Ladder_All_Maps"
			[option]
				id="multiplayer_Aethermaw_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Arcanclave_Citadel_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Basilisk_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Clearing_Gushes_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Den_of_Onis_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Fallenstar_Lake_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Hamlets_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Hellhole_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Hornshark_Island_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Howling_Ghost_Badlands_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Ruined_Passage_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Ruphus_Isle_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Sablestone_Delta_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Silverhead_Crossing_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Sullas_Ruins_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Swamp_of_Dread_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_The_Freelands_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_The_Walls_of_Pyrennis_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Tombs_of_Kesorak_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Weldyn_Channel_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_elensefar_courtyard_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_thousand_stings_garrison_Ladder_Random"
				value=yes
			[/option]
		[/multiplayer]
	[/options]
[/multiplayer]
[statistics]
	mid_scenario=yes
	[scenario]
		scenario="Ladder All Maps"
	[/scenario]
	[scenario]
		scenario="2p — Caves of the Basilisk"
		[team]
			[recruits]
				1="Walking Corpse"
				2="Dark Adept,Ghost,Skeleton,Vampire Bat"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				2="Skeleton,Vampire Bat"
			[/deaths]
			[killed]
				1="Footpad,Thief"
			[/killed]
			[attacks]
				[sequence]
					1="s011"
					_num=30
				[/sequence]
				[sequence]
					1="s00,s000,s011,s110"
					_num=40
				[/sequence]
				[sequence]
					1="s10,s101011,s11,s110"
					2="s00"
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					7="s"
					_num=0
				[/sequence]
				[sequence]
					1="s0"
					_num=40
				[/sequence]
				[sequence]
					1="s,s000,s011"
					_num=60
				[/sequence]
				[sequence]
					1="s111"
					2="s001"
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=136
			recall_cost=0
			damage_inflicted=145
			damage_taken=129
			expected_damage_inflicted=177600
			expected_damage_taken=134800
			turn_damage_inflicted=72
			turn_damage_taken=25
			turn_expected_damage_inflicted=72300
			turn_expected_damage_taken=35300
			save_id="id1"
		[/team]
		[team]
			[recruits]
				1="Dwarvish Ulfserker"
				2="Poacher,Thief"
				3="Footpad,Dwarvish Fighter"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				1="Footpad,Thief"
			[/deaths]
			[killed]
				2="Skeleton,Vampire Bat"
			[/killed]
			[attacks]
				[sequence]
					1="s00"
					_num=40
				[/sequence]
				[sequence]
					1="s00,s1,s10,s1010"
					2="s0"
					3="s11"
					_num=50
				[/sequence]
				[sequence]
					1="s1,s1111"
					2="s01"
					_num=60
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					3="s"
					_num=0
				[/sequence]
				[sequence]
					1="s10,s101,s11"
					_num=50
				[/sequence]
				[sequence]
					1="s00,s001,s01,s10,s1101001"
					_num=60
				[/sequence]
			[/defends]
			recruit_cost=163
			recall_cost=0
			damage_inflicted=129
			damage_taken=145
			expected_damage_inflicted=134800
			expected_damage_taken=177600
			turn_damage_inflicted=10
			turn_damage_taken=15
			turn_expected_damage_inflicted=14000
			turn_expected_damage_taken=17100
			save_id="id2"
		[/team]
	[/scenario]
[/statistics]
[carryover_sides]
	next_scenario=""
	next_underlying_unit_id=2
	random_calls=0
	random_seed="1c965652"
	[variables]
	[/variables]
[/carryover_sides]
[replay_start]
	can_end_turn=yes
	current_time=0
	defeat_music=""
	description="These caves were once the lair of Chak’kso Ney’yks, a legendary Elder Basilisk. The petrified forms of his victims remain as monuments to his savage power."
	experience_modifier=70
	id="multiplayer_Basilisk_Ladder_Random"
	init_side_done=no
	it_is_a_new_turn=yes
	map_data="_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, Mm^Xm, Mm^Xm, Mm^Xm, Gs^Fp, Mm^Xm, Gs^Fp, Hh, Gs^Fms, Ww, Ww, Ww, Gs^Fp, Gs^Fms, Mm^Xm, Mm^Xm, Mm^Xm, Mm^Xm, Mm^Xm, Mm, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, Gs^Fp, Mm, Hh^Fms, Mm, Gs^Fp, Mm^Xm, Gs^Fms, Gg^Ve, Gg, Hh, Mm, Ww, Gs^Fp, Hh, Gs, Hh, Rr^Vd, Hh^Fms, Hh, Mm, Hh, Gs^Fp, Gg, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, Hh, Gg, Gs, Hh, Gs, Hh, Hh^Fds, Mm, Gg, Gg, Ch, Gg, Ch, 1 Kh, Ch, Gg, Ch, Gs, Gs, Hh^Uf, Gs, Gs, Gg, Gg, Mm, Wwf, Wwf, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, Wwf, Wwf, Gg, Gg, Gs, Gs, Gg, Gg^Ve, Gg, Gg, Gg, Gg, Kh, Ch, Gg, Wwf, Gg, Ch, Kh, Gg, Gg, Gs, Gg, Gs, Gg, Hh, Hh^Fms, Gs^Fds, Wwf, Xu, Xu, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, Xu, Xu, Wwf, Gg, Ss, Hh^Fms, Hh, Gg, Gg, Gg, Re, Gg, Re, Gg, Gg, Gg, Gg, Wwf, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gs, Gs^Uf, Gg, Rr, Gg, Gg, Wwf, Xu, Xu, Xu, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, Xu, Xu, Wwf, Wwf, Gg, Gg, Gs, Gs^Fp, Gg, Gg, Gg, Gg, Re, Re, Xu, Re, Re^Uf, Gg, Re, Wwf, Gg, Gs^Fms, Gg, Re, Re, Re, Xu, Gs, Gs, Chr, Rr^Vd, Rr, Re, Wwf, Wwf, Xu, Uh, Xu, Xu, _off^_usr, _off^_usr
_off^_usr, _off^_usr, Xu, Xu, Wwf, Gg, Gs, Gs^Fp, Mm, Gs, Gg, Gg, Re, Re, Ww, Xu, Uh, Uu^Vud, Xu, Re, Wwf, Wwf, Re, Gg, Re, Re, Wwf, Xu, Xu, Uh, Gs, Rr, Rr, Hh^Fds, Gs, Re, Wwf, Xu, Wwf, Uu, Uu^Uf, _off^_usr, _off^_usr
_off^_usr, _off^_usr, Xu, Wwf, Gs^Fp, Hh, Gs, Hh, Gs^Fp, Hh, Gg, Ss^Vhs, Re, Ww, Wo, Ww, Wwf, Wwf, Uh, Uu^Uf, Wwf, Ww, Ss^Vhs, Re, Xu, Wwf, Ur, Ur, Re, Gs^Fp, Gg, Gs, Gs, Gs, Gs, Re, Re^Uf, Wwf, Wwf, Uu, Xu, _off^_usr, _off^_usr
_off^_usr, _off^_usr, Wwf, Wwf, Gs, Gg, Gs, Re^Uf, Gs, Gs, Gg, Re, Re, Ww, Ww, Ww, Xu, Uh, Xu, Ur, Ww, Ww, Ww, Xu, Ww, Uu^Vu, Ur, Re, Gg, Gg, Gg, Gg, Re^Uf, Gs, Gs^Fp, Gs, Re, Gs^Fp, Wwf, Xu, Xu, _off^_usr, _off^_usr
_off^_usr, _off^_usr, Gs^Fms, Gs^Fp, Re^Uf, Re, Gg, Gs, Gs, Gs, Gg, Gg, Gg, Re, Wwf, Uh, Xu, Ur, Xu, Wwf, Ww, Wo, Uu, Uh, Uh, Xu, Xu, Re, Re, Gg, Hh, Hh, Mm, Hh^Uf, Hh, Gs, Gs, Re, Re, Wwf, Xu, _off^_usr, _off^_usr
_off^_usr, _off^_usr, Mm, Hh, Re, Re, Gg, Gs, Hh, Gs, Ss, Gg, Hh, Re, Wwf, Xu, Xu, Ur, Wwf, Wwf, Ww, Uu^Uf, Ww, Ww, Wwf, Uu^Uf, Xu, Uh, Wwf, Re, Hh, Gs^Fms, Ss, Gs^Fp, Hh, Gs^Fms, Gs, Re, Re, Wwf, Wwf, _off^_usr, _off^_usr
_off^_usr, _off^_usr, Wwf, Re^Uf, Re, Gg, Gg, Gs^Fp, Hh, Gs^Fms, Mm, Gs^Fp, Hh, Re, Re, Uh, Xu, Uu^Uf, Uh, Ww, Uu, Uu^Uf, Ww, Wwf, Xu, Ur, Xu, Xu, Wwf, Re, Gg, Gg, Gg, Gs, Gs, Gs, Gs, Gg, Gg, Re^Uf, Mm, _off^_usr, _off^_usr
_off^_usr, _off^_usr, Xu, Wwf, Re, Gg, Gg, Gg, Gs^Fp, Hh^Uf, Re^Uf, Hh, Gs, Gg, Gg, Re, Ur, Xu, Ww, Uh, Ww, Wo, Ww, Wwf, Xu, Ur, Xu, Uh, Ww, Re, Re, Gg, Gg, Gg, Gg, Gs, Gg, Gg, Hh, Hh, Gs^Fp, _off^_usr, _off^_usr
_off^_usr, _off^_usr, Xu, Wwf, Wwf, Gs^Fms, Gg^Uf, Gg, Gg, Gs, Gs, Gs, Gs, Gg, Re, Re, Ur, Uu^Vu, Xu, Xu, Ss^Vhs, Ww, Wwf, Ur, Uh, Uh, Wwf, Ww, Wo, Ww, Re, Re, Gg, Gg, Gs^Fms, Gs, Gs, Gg, Gg, Gs^Fp, Wwf, _off^_usr, _off^_usr
_off^_usr, _off^_usr, Xu, Xu, Wwf, Re, Re, Gg, Gg, Gg, Rr, Gs, Gg, Gs^Fp, Xu, Ur, Wwf, Wwf, Re, Re, Re, Ww, Wwf, Uu^Uf, Xu, Wwf, Uh, Ww, Ww, Ww, Re, Ss^Vhs, Gg, Hh, Mm, Hh, Re^Uf, Gg, Gg, Wwf, Xu, _off^_usr, _off^_usr
_off^_usr, _off^_usr, Uu^Uf, Uu, Wwf, Wwf, Wwf, Re, Gg, Hh^Fds, Rr^Vd, Rr, Gg, Uh, Xu, Xu, Re, Re, Gg, Gg, Gg, Wwf, Re, Re, Re^Uf, Uu^Vud, Xu, Xu, Re, Re, Gg, Gg, Gg, Gs, Gs, Gs^Fp, Gg, Gg, Wwf, Wwf, Xu, _off^_usr, _off^_usr
_off^_usr, _off^_usr, Xu, Wwf, Uh, Xu, Wwf, Re, Re, Rr, Rr, Chr, Gg^Uf, Gg, Gg, Re, Gg, Re, Gg, Gs^Fp, Gg, Wwf, Gg, Gg, Gg, Re, Re, Re, Re, Gg, Gg, Gg, Hh, Gs^Fp, Ss, Gg, Wwf, Wwf, Xu, Xu, Xu, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, Xu, Xu, Xu, Xu, Wwf, Gg, Gg, Hh^Fms, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Kh, Gg, Gg, Wwf, Gg, Gg, Kh, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gs, Hh^Fms, Gs, Gg, Wwf, Xu, Xu, Xu, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, Xu, Xu, Wwf, Wwf, Gs^Fds, Mm, Hh, Gs, Gg, Gs, Gs, Gg, Gg, Ch, Ch, Ch, Wwf, Ch, Ch, Ch, Gg, Gg, Gg, Hh^Fds, Gg^Ve, Gs, Gs, Gs, Gs, Gg, Wwf, Xu, Xu, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, Xu, Wwf, Gg, Gg, Gs^Fp, Gs, Gs, Hh, Hh^Uf, Rr^Vd, Gg, Gg, Hh, Mm, 2 Kh, Gs^Fp, Gg, Gg, Gg, Gs^Fp, Mm, Hh, Hh, Hh^Fms, Hh, Gs^Fms, Gg, Wwf, Wwf, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, Wwf, Gg, Gg, Gs, Gs^Fp, Mm, Hh^Fms, Mm^Xm, Hh, Gs^Fms, Gg^Fet, Hh, Ww, Hh, Hh, Gs^Fms, Gg^Ve, Hh, Hh, Mm^Xm, Mm, Mm, Hh, Hh^Fms, Mm, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, Mm, Hh, Mm, Mm^Xm, Mm^Xm, Mm^Xm, Mm^Xm, Mm^Xm, Mm, Mm^Xm, Ww, Ww, Mm, Mm^Xm, Mm^Xm, Mm^Xm, Mm^Xm, Mm, Mm^Xm, Mm, Hh, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, Mm^Xm, _off^_usr, Mm, _off^_usr, Gs^Fp, _off^_usr, Mm^Xm, _off^_usr, Ww, _off^_usr, Gs^Fp, _off^_usr, Hh, _off^_usr, Gs^Fp, _off^_usr, Mm^Xm, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr
_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr
"
	name="2p — Caves of the Basilisk"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=17
	random_calls=100
	random_seed="1c965652"
	random_start_time=no
	replay_pos=0
	server_request_number=0
	theme=""
	turn_at=1
	turns=-1
	unit_wml_ids="Armageddon Drake,Dark Sorcerer,Direwolf Rider,Dwarvish Thunderguard,Elder Wose,Elvish Marksman,Giant Spider,Grand Knight,Grand Marshal,Highwayman,Iron Mauler,Mermaid Siren,Naga Myrmidon,Saurian Flanker,Saurian Oracle,Sea Serpent,Sky Drake"
	victory_music=""
	[used_items]
	[/used_items]
	[next_item_name]
		next_item_name=0
	[/next_item_name]
	[event]
		name="prestart"
		[modify_side]
			color="$side1.color"
			village_gold="$side1.village_gold"
			[filter_side]
				[has_unit]
					id="id1"
				[/has_unit]
			[/filter_side]
		[/modify_side]
		[modify_side]
			color="$side2.color"
			village_gold="$side2.village_gold"
			[filter_side]
				[has_unit]
					id="id2"
				[/has_unit]
			[/filter_side]
		[/modify_side]
		[clear_variable]
			name="side1,side2,next_scenario"
		[/clear_variable]
	[/event]
	[event]
		name="prestart"
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[event]
		name="prestart"
		[lua]
			code=" wesnoth.require(""multiplayer/eras.lua"").quick_4mp_leaders(...) "
			[args]
				[trait]
					female_name="female^quick"
					help_text="<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name="quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/args]
		[/lua]
	[/event]
	[event]
		name="time_over"
		[lua]
			code=" wesnoth.require(""multiplayer/eras.lua"").turns_over_advantage() "
		[/lua]
	[/event]
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		carryover_add=no
		carryover_bonus=1
		carryover_gold=0
		carryover_percentage=80
		chose_random=no
		color="blue"
		controller="human"
		countdown_time=0
		current_player="Cookie"
		defeat_condition="no_leader_left"
		disallow_observers=no
		faction="Custom"
		faction_name="Custom"
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=100
		hidden=no
		id="id2"
		income=0
		lost=no
		no_leader=yes
		objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Dwarvish Fighter,Dwarvish Guardsman,Dwarvish Thunderer,Dwarvish Ulfserker,Footpad,Gryphon Rider,Poacher,Thief"
		save_id="id2"
		scroll_to_leader=yes
		share_vision="all"
		shroud=no
		shroud_data=""
		side=1
		side_name=""
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="Team 1"
		user_team_name="Team 1"
		village_gold=1
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			mp_rank=1000
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="high_xp_attack"
					location="ai/lua/ca_high_xp_attack.lua"
					max_score=100010
					name="ai_default_rca::high_xp_attack"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=8
				[/facet]
			[/aspect]
		[/ai]
		[unit]
			advances_to="Dwarvish Dragonguard"
			alignment="neutral"
			attacks_left=1
			canrecruit=yes
			cost=30
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=42
			id="id2"
			image="units/dwarves/thunderguard/thunderguard.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Dwarvish Thunderguard"
			level=2
			max_attacks=1
			max_experience=67
			max_hitpoints=42
			max_moves=5
			moves=5
			name="Cookie"
			overlays=""
			profile="portraits/dwarves/thunderer.png"
			race="dwarf"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			small_profile=""
			type="Dwarvish Thunderguard"
			undead_variation="dwarf"
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			vision=-1
			x=21
			y=4
			zoc=yes
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=1
				frozen=2
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=50
				flat=70
				forest=70
				frozen=70
				fungus=60
				hills=40
				mountains=30
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=50
			[/defense]
			[resistance]
				arcane=90
				blade=80
				cold=90
				fire=90
				impact=80
				pierce=80
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description="dagger"
				icon="attacks/dagger-human.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="dagger"
				number=3
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=28
				defense_weight=1
				description="thunderstick"
				icon="attacks/thunderstick.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="thunderstick"
				number=1
				parry=0
				range="ranged"
				type="pierce"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name="female^quick"
					help_text="<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
#textdomain wesnoth
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name="quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
	[/side]
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		carryover_add=no
		carryover_bonus=1
		carryover_gold=0
		carryover_percentage=80
		chose_random=no
		color="red"
		controller="human"
		countdown_time=0
		current_player="matto"
		defeat_condition="no_leader_left"
		disallow_observers=no
		faction="Custom"
		faction_name="Custom"
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=100
		hidden=no
		id="id1"
		income=0
		lost=no
		no_leader=yes
		objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
		save_id="id1"
		scroll_to_leader=yes
		share_vision="all"
		shroud=no
		shroud_data=""
		side=2
		side_name=""
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="Team 2"
		user_team_name="Team 2"
		village_gold=1
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			mp_rank=1000
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="high_xp_attack"
					location="ai/lua/ca_high_xp_attack.lua"
					max_score=100010
					name="ai_default_rca::high_xp_attack"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=8
				[/facet]
			[/aspect]
		[/ai]
		[village]
			x=16
			y=21
		[/village]
		[unit]
			advances_to="Lich,Necromancer"
			alignment="chaotic"
			attacks_left=1
			canrecruit=yes
			cost=32
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=48
			id="id1"
			image="units/undead-necromancers/dark-sorcerer.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Dark Sorcerer"
			level=2
			max_attacks=1
			max_experience=63
			max_hitpoints=48
			max_moves=5
			moves=5
			name="matto"
			overlays=""
			profile="portraits/humans/necromancer.png"
			race="human"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile=""
			type="Dark Sorcerer"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			vision=-1
			x=21
			y=21
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=4
				defense_weight=1
				description="staff"
				icon="attacks/staff-necromantic.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="staff"
				number=3
				parry=0
				range="melee"
				type="impact"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=13
				defense_weight=1
				description="chill wave"
				icon="attacks/iceball.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="chill wave"
				number=2
				parry=0
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
						description="This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name="magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=9
				defense_weight=1
				description="shadow wave"
				icon="attacks/dark-missile.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="shadow wave"
				number=2
				parry=0
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
						description="This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name="magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[modifications]
			[/modifications]
			[abilities]
			[/abilities]
		[/unit]
	[/side]
	[side]
		action_bonus_count=0
		allow_player=no
		auto_shroud=yes
		carryover_add=no
		carryover_bonus=1
		carryover_gold=0
		carryover_percentage=80
		chose_random=yes
		color="black"
		controller="null"
		countdown_time=0
		current_player=""
		defeat_condition="no_leader_left"
		disallow_observers=yes
		faction="Northerners"
		faction_name="Northerners"
		flag=""
		flag_icon=""
		fog=no
		fog_data=""
		gold=100
		hidden=yes
		id=""
		income=0
		lost=no
		no_leader=yes
		objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
		objectives_changed=yes
		persistent=no
		recall_cost=20
		recruit="Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Troll Whelp,Wolf Rider"
		save_id=""
		scroll_to_leader=yes
		share_vision="all"
		shroud=no
		shroud_data=""
		side=3
		side_name=""
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="Team 3"
		user_team_name="Team 3"
		village_gold=1
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			mp_rank=1000
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="high_xp_attack"
					location="ai/lua/ca_high_xp_attack.lua"
					max_score=100010
					name="ai_default_rca::high_xp_attack"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value="fighter,fighter,fighter,mixed fighter,archer,scout"
				[/facet]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[unit]
			advances_to="Hurricane Drake"
			alignment="lawful"
			attacks_left=1
			cost=30
			description="The winds of the dark sky blew so cold,
The moon was high, the night was old,
Brave was the drake that dared forsake
His home to steal the Basilisk’s gold.

On that dark night, the skies so churned,
He disregarded what he had learned,
Foolish but brave, to the Basilisk’s cave,
He flew, and the fire within him burned.

Alas, that fire burns no more,
For the Basilisk, with one mighty roar,
Chilled him to the bone, and he turned to stone,
And so he stays forevermore.

The winds of the sky blow so cold,
The years pass by, the days are old,
Here stands that drake, who dared forsake
His home to steal the Basilisk’s gold.
(inscribed by Flametrooper)"
			ellipse="none"
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Sky Drake-3"
			image="units/drakes/sky.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Sky Drake"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=1
			max_moves=0
			moves=0
			name="Vel’ash"
			overlays=""
			profile="portraits/drakes/hurricane.png"
			race="drake"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			small_profile=""
			type="Sky Drake"
			undead_variation="drake"
			underlying_id=3
			unrenamable=yes
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=27
			y=14
			zoc=yes
			[movement_costs]
				castle=1
				cave=3
				deep_water=1
				flat=1
				forest=1
				frozen=1
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=50
				cave=70
				deep_water=50
				flat=50
				forest=50
				frozen=50
				fungus=60
				hills=50
				mountains=50
				reef=50
				sand=50
				shallow_water=50
				swamp_water=50
				unwalkable=50
				village=50
			[/defense]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[status]
				petrified=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description=_"slam"
				icon="attacks/slam-drake.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="slam"
				number=3
				parry=0
				range="melee"
				type="impact"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=5
				defense_weight=1
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="fire breath"
				number=3
				parry=0
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative=yes
#textdomain wesnoth-help
						description=_"When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_"marksman"
						value=60
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
					[effect]
						apply_to="ellipse"
						ellipse="none"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to=""
			alignment="chaotic"
			attacks_left=1
			cost=46
			description="Xikkrisx of Syrsszk was a powerful Saurian warrior, sent to this region by the Elders of the Rysssrylosszkk Clan (translation: “The Hunts-Foes-In-Boiling-Rivers Clan”). The Elders were preparing to make war on a human outpost, and were in great need of the powerful magics of Oxsrrsk, a Saurian Mystic who had last been seen heading in the direction of Ruaskkolin Lake. Xikkrisx found the petrified body of Oxsrrsk, along with a carefully bound scroll that had apparently been dropped into a small crevice in the cave floor. He opened the scroll and read a brief passage from the middle of the text: “After he was bound and cast from the Upper World, Chak’kso’s enraged spirit sought release, and was able to exert a corrupting influence on certain regions of the Upper World, channeled through ‘pathways of stone’ that extend from the surface into the depths of the Under Reaches. This rage altered the eggs of great lizards, shaping their bodies and spirits into implements of Chak’kso’s hatred.” Confused, Xikkrisx fixed his attention on the task at hand. Thinking that perhaps the Elders could find some way to restore Oxsrrsk, he began the long and strenuous task of hauling the statue back to the domain of the Rysssrylosszkk Clan. Exhausted, and not having traveled far from the lake, Xikkrisx set the statue down inside of a small cave, and lay down to rest. He was awoken by a bone-chilling roar."
			ellipse="none"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Saurian Flanker-4"
			image="units/saurians/flanker/flanker.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Saurian Flanker"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
			name="Xikkrisx"
			overlays=""
			profile="portraits/saurians/skirmisher.png"
			race="lizard"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			small_profile=""
			type="Saurian Flanker"
			undead_variation="saurian"
			underlying_id=4
			unrenamable=yes
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=40
			y=8
			zoc=yes
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[status]
				petrified=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=8
				defense_weight=1
				description=_"spear"
				icon="attacks/spear.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="spear"
				number=4
				parry=0
				range="melee"
				type="pierce"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=7
				defense_weight=1
				description=_"spear"
				icon="attacks/spear.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="spear"
				number=2
				parry=0
				range="ranged"
				type="pierce"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
					[effect]
						apply_to="ellipse"
						ellipse="none"
					[/effect]
				[/trait]
			[/modifications]
			[abilities]
				[skirmisher]
					affect_self=yes
#textdomain wesnoth-help
					description=_"This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[advancement]
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="icons/amla-default.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			advances_to=""
			alignment="chaotic"
			attacks_left=1
			cost=27
			description="Oxsrrsk was a powerful Saurian Oracle, who had, in a raid against the rival Xraxss Clan, acquired (from the vaults of the now-dead Oracle Hesx-Rzzak) a most fascinating scroll. The scroll was entitled “Ney’yks of the Granite Gaze,” and told of a creature known as the “Chak’kso Ney’yks,” a name which, in an ancient saurian tongue, meant “Eldest Child of Chak’kso.” Chak’kso was believed to have been a powerful demigod of the Under Reaches, described as a ‘great demon of the earth’ in the Elvish Histories. According to these histories, Chak’kso had once sought to transform all life on the planet to stone; so great was his hatred for creatures of flesh. He was ultimately defeated and bound by powerful magics, but in the centuries following his banishment (to a realm far below the surface of the world) a new breed of creature began appearing in the Histories, a breed with the ability to turn any being of flesh into stone. There was a period when these Basilisks (as they came to be known) wreaked havoc on the world of the living, turning thousands to stone. One by one, and at great cost, the Basilisks were defeated. All, it would seem, but one; the Basilisk known as “The Ney’yks,” or “The Eldest Child,” in the modern tongue. Supremely convinced of his ability to locate and bind this powerful creature into his service, Oxsrrsk set out on his journey..."
			ellipse="none"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Saurian Oracle-5"
			image="units/saurians/oracle/oracle.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Saurian Oracle"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=1
			max_moves=0
			moves=0
			name="Oxsrrsk"
			overlays=""
			profile="portraits/saurians/augur.png"
			race="lizard"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			small_profile=""
			type="Saurian Oracle"
			undead_variation="saurian"
			underlying_id=5
			unrenamable=yes
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=39
			y=8
			zoc=yes
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[status]
				petrified=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=4
				defense_weight=1
				description=_"staff"
				icon="attacks/staff-magic.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="staff"
				number=3
				parry=0
				range="melee"
				type="impact"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=8
				defense_weight=1
				description=_"curse"
				icon="attacks/curse.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="curse"
				number=3
				parry=0
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
					[effect]
						apply_to="ellipse"
						ellipse="none"
					[/effect]
				[/trait]
			[/modifications]
			[abilities]
				[heals]
					affect_allies=yes
					affect_self=no
					description=_"Allows the unit to heal adjacent allied units at the beginning of our turn.

A unit cared for by this healer may heal up to 4 HP per turn, or stop poison from taking effect for that turn.
This ability will not cure an affected unit of poison, however, only delay its effect."
					female_name=_"female^heals +4"
					id="healing"
					name=_"heals +4"
					poison="slowed"
					value=4
					[affect_adjacent]
					[/affect_adjacent]
				[/heals]
			[/abilities]
			[advancement]
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="icons/amla-default.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			advances_to="Elvish Sharpshooter"
			alignment="neutral"
			attacks_left=1
			cost=37
			description="Slim of Stature, dexterous Hands
— Seven Stones and Eleven
Left his Foes so slim a Chance
— Seven Stones and Eleven
Marksman known as Dragonbane
’mongst the Statues here was slain
— Seven Stones — and the Elven
(inscribed by Gauteamus)"
			ellipse="none"
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Elvish Marksman-6"
			image="units/elves-wood/marksman.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Elvish Marksman"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=1
			max_moves=0
			moves=0
			name="Pyrë-manas"
			overlays=""
			profile="portraits/elves/marksman.png"
			race="elf"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			small_profile="portraits/elves/marksman.png~CROP(30,30,370,370)~FL()"
			type="Elvish Marksman"
			undead_variation=""
			underlying_id=6
			unrenamable=yes
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=2
			y=11
			zoc=yes
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=70
				flat=60
				forest=30
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[status]
				petrified=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description=_"sword"
				icon="attacks/sword-elven.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="sword"
				number=2
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=9
				defense_weight=1
				description=_"longbow"
				icon="attacks/bow-elven-magic.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="longbow"
				number=4
				parry=0
				range="ranged"
				type="pierce"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative=yes
#textdomain wesnoth-help
						description=_"When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_"marksman"
						value=60
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
					[effect]
						apply_to="ellipse"
						ellipse="none"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to=""
			alignment="chaotic"
			attacks_left=1
			cost=44
			description="Blum Duk was renowned among his goblin clan for having tamed one of the Dire Wolves of the mountains, and he had the courage to match. His leadership and skills alone were what kept the area’s goblins alive despite human and elvish menaces. Rumor had it that his wolf had slain fifty men and a hundred Elves.

Thus, when he heard of the awful monster that was inhabiting the area, it was only natural that he ride out alone to face it. All the other goblins expected him to slay the creature easily and drag back its carcass to feast on.

He was in for quite a shock. As soon as he saw the Basilisk, Blum Duk cowered in fright. He tried to wheel his wolf around to run away, but it wouldn’t move. As the creature stalked towards him, he screamed his last words: Good Gog, dog, are yer legs made of stone?!
(inscribed by Elvish Pillager)"
			ellipse="none"
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Direwolf Rider-7"
			image="units/goblins/direwolver.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Direwolf Rider"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
			name="Blum Duk"
			overlays=""
			profile="portraits/goblins/direwolver.png"
			race="wolf"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			small_profile="portraits/goblins/direwolver.png~CROP(60,0,390,390)"
			type="Direwolf Rider"
			undead_variation="wolf"
			underlying_id=7
			unrenamable=yes
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=8
			y=18
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[status]
				petrified=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=9
				defense_weight=1
				description=_"fangs"
				icon="attacks/fangs-animal.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="fangs"
				number=4
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=4
				defense_weight=1
				description=_"claws"
				icon="attacks/claws-animal.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="claws"
				number=4
				parry=0
				range="melee"
				type="blade"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison cannot, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
					[effect]
						apply_to="ellipse"
						ellipse="none"
					[/effect]
				[/trait]
			[/modifications]
			[advancement]
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="icons/amla-default.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to=""
			alignment="lawful"
			attacks_left=1
			cost=85
			description="Rah Ihn Mar, Champion of the Burning Hills, made his way to the Ruaskkolin Lake region in pursuit of the Elvish Hero Terowydlithrol, known among Elves as ‘The Dragonbane’. It was said that Terowydlithrol had killed a Dragon of Fire that threatened an Elvish village, and initiated a ‘counterattack’ in which some 37 Drakes, camping in a nearby ravine and believed to be in allegiance with the Dragon, were slaughtered. Knowing that these Drakes were innocent, Rah Ihn Mar came to Ruaskkolin Lake to hunt down and slay Terowydlithrol, who had been seen entering the region but a day ago. Burning for vengeance, Rah Ihn Mar began the hunt..."
			ellipse="none"
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Armageddon Drake-8"
			image="units/drakes/armageddon.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Armageddon Drake"
			level=4
			max_attacks=1
			max_experience=140
			max_hitpoints=1
			max_moves=0
			moves=0
			name="Rah Ihn Mar"
			overlays=""
			profile="portraits/drakes/inferno.png"
			race="drake"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			small_profile=""
			type="Armageddon Drake"
			undead_variation="drake"
			underlying_id=8
			unrenamable=yes
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=8
			y=13
			zoc=yes
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=0
				impact=80
				pierce=110
			[/resistance]
			[status]
				petrified=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=15
				defense_weight=1
				description=_"battle claws"
				icon="attacks/claws-drake.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="battle claws"
				number=2
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=12
				defense_weight=1
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="fire breath"
				number=6
				parry=0
				range="ranged"
				type="fire"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
					[effect]
						apply_to="ellipse"
						ellipse="none"
					[/effect]
				[/trait]
			[/modifications]
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="icons/amla-default.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to=""
			alignment="chaotic"
			attacks_left=1
			cost=40
			description="He had lived there for ages upon ages, in the depths of the water, preying upon the various fish and frogs and merfolk that entered his domain. It was his lake, no other’s, and though it was not large, he was its master. Then, the Basilisk came, and looked into the Serpent’s eyes. And the Serpent had not died, but it was no longer alive. Thus the new lord of the lake had arrived.
(inscribed by Turin)"
			ellipse="none"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Sea Serpent-9"
			image="units/monsters/seaserpent.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Sea Serpent"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
			name="Turin's Monster of the Lake"
			overlays=""
			profile="portraits/monsters/sea-serpent.png"
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			small_profile=""
			type="Sea Serpent"
			undead_variation="swimmer"
			underlying_id=9
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=22
			y=12
			zoc=yes
			[movement_costs]
				castle=1
				cave=3
				deep_water=1
				flat=4
				forest=5
				frozen=2
				fungus=3
				hills=5
				reef=2
				sand=4
				shallow_water=2
				swamp_water=2
				village=2
			[/movement_costs]
			[defense]
				castle=70
				cave=80
				deep_water=40
				flat=70
				forest=70
				frozen=70
				fungus=80
				hills=70
				reef=50
				sand=70
				shallow_water=50
				swamp_water=60
				village=70
			[/defense]
			[resistance]
				arcane=100
				blade=80
				cold=40
				fire=100
				impact=70
				pierce=100
			[/resistance]
			[status]
				petrified=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=18
				defense_weight=1
				description=_"fangs"
				icon="attacks/fangs-snake.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="fangs"
				number=2
				parry=0
				range="melee"
				type="pierce"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
					[effect]
						apply_to="ellipse"
						ellipse="none"
					[/effect]
				[/trait]
			[/modifications]
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="icons/amla-default.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to=""
			alignment="chaotic"
			attacks_left=1
			cost=55
			description="It would seem that no one knows the tale of this brave spider.
(inscribed by WinnerA)"
			ellipse="none"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Spider-10"
			image="units/monsters/spider.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Spider"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
			name="The Spider"
			overlays=""
			profile="portraits/monsters/giant-spider.png"
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/giant-spider.png~CROP(0,58,400,342)"
			type="Giant Spider"
			undead_variation=""
			underlying_id=10
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=37
			y=17
			zoc=yes
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=50
				flat=70
				forest=70
				frozen=70
				fungus=60
				hills=40
				mountains=30
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=50
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[status]
				petrified=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=18
				defense_weight=1
				description=_"fangs"
				icon="attacks/fangs-spider.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="fangs"
				number=2
				parry=0
				range="melee"
				type="blade"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison cannot, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=8
				defense_weight=1
#textdomain wesnoth-units
				description=_"web"
				icon="attacks/web.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="web"
				number=3
				parry=0
				range="ranged"
				type="impact"
				[specials]
					[slow]
#textdomain wesnoth-help
						description=_"This attack slows the target until it ends a turn. Slow halves the damage caused by attacks and the movement cost for a slowed unit is doubled. A unit that is slowed will feature a snail icon in its sidebar information when it is selected."
						id="slow"
						name=_"slows"
					[/slow]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
					[effect]
						apply_to="ellipse"
						ellipse="none"
					[/effect]
				[/trait]
			[/modifications]
			[advancement]
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="icons/amla-default.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to=""
			alignment="chaotic"
			attacks_left=1
			cost=46
			description="The tale of this unlucky highwayman is yet to be told.
(inscribed by WinnerB)"
			ellipse="none"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Highwayman-11"
			image="units/human-outlaws/highwayman.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Highwayman"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
			name="Aeryn"
			overlays=""
			profile="portraits/humans/bandit.png"
			race="human"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			small_profile=""
			type="Highwayman"
			undead_variation=""
			underlying_id=11
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=5
			y=8
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[status]
				petrified=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=11
				defense_weight=1
				description=_"morning star"
				icon="attacks/mace-spiked.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="mace-spiked"
				number=4
				parry=0
				range="melee"
				type="impact"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
					[effect]
						apply_to="ellipse"
						ellipse="none"
					[/effect]
				[/trait]
			[/modifications]
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="icons/amla-default.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to=""
			alignment="lawful"
			attacks_left=1
			cost=58
			description="A brave hero of Wesnoth’s Golden Age, this great rider and commander of men came to this evil place while on a raid against the orcs. Caught unaware by the foul creatures, many of his fellows were killed, but he fought valiantly, slaying many a foe. But alas! The foul Basilisk turned him to stone even as he slew the last orc. Now all that is left is a stark reminder of his once great bearing and strength.
(inscribed by Fynmiir)"
			ellipse="none"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Grand Knight-12"
			image="units/human-loyalists/grand-knight/grand-knight.png"
			image_icon="units/human-loyalists/grand-knight/grand-knight.png~CROP(5,10,72,72)"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Grand Knight"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
			name="Innaent"
			overlays=""
			profile="portraits/humans/grand-knight.png"
			race="human"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			small_profile=""
			type="Grand Knight"
			undead_variation="mounted"
			underlying_id=12
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=25
			y=14
			zoc=yes
			[movement_costs]
				castle=1
				cave=4
				flat=1
				forest=3
				frozen=2
				fungus=4
				hills=2
				reef=3
				sand=2
				shallow_water=4
				swamp_water=4
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=80
				flat=60
				forest=-70
				frozen=70
				fungus=80
				hills=60
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[resistance]
				arcane=80
				blade=80
				cold=100
				fire=100
				impact=70
				pierce=120
			[/resistance]
			[status]
				petrified=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=12
				defense_weight=1
				description=_"longsword"
				icon="attacks/greatsword-human.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="sword"
				number=4
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=17
				defense_weight=1
				description=_"lance"
				icon="attacks/lance.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="lance"
				number=2
				parry=0
				range="melee"
				type="pierce"
				[specials]
					[damage]
						active_on="offense"
						apply_to="both"
#textdomain wesnoth-help
						description=_"When used offensively, this attack deals double damage to the target. It also causes this unit to take double damage from the target’s counterattack."
						id="charge"
						multiply=2
						name=_"charge"
					[/damage]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
					[effect]
						apply_to="ellipse"
						ellipse="none"
					[/effect]
				[/trait]
			[/modifications]
			[advancement]
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="icons/amla-default.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Ancient Wose"
			alignment="lawful"
			attacks_left=1
			cost=31
			description="Bramwythl the Wose was always considered a slow, taciturn fellow, even by other Woses. More than any other Wose, he enjoyed simply standing alone in the sun, arms upraised, admiring the beauty of the empty sky. Once, even, he confided in a fellow that his greatest wish was to be able to bask forever in the sun’s glory.

However, not long after, the local wose community heard of the approach of a horrible monster, powerful enough to easily destroy the few woses that lived in the area. They quickly moved off (quickly for Woses, anyway), but Bramwythl was left behind — in their haste, no one had remembered to find him and tell him of the danger.

He was taken quite unawares by the Basilisk, and turned to stone before he even recognized the beast. His petrified form still stands there today, warmed by the sun’s rays, under an open sky. His greatest wish has been granted.
(inscribed by Elvish Pillager)"
			ellipse="none"
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Elder Wose-13"
			image="units/woses/wose-elder.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Elder Wose"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=1
			max_moves=0
			moves=0
			name="Bramwythl"
			overlays=""
			profile="portraits/woses/wose.png"
			race="wose"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			small_profile="portraits/woses/wose.png~CROP(0,35,435,435)"
			type="Elder Wose"
			undead_variation="wose"
			underlying_id=13
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=34
			y=6
			zoc=yes
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=80
				cave=80
				flat=80
				forest=60
				frozen=80
				fungus=70
				hills=70
				mountains=70
				reef=80
				sand=80
				shallow_water=80
				swamp_water=70
				village=80
			[/defense]
			[resistance]
				arcane=130
				blade=100
				cold=90
				fire=150
				impact=60
				pierce=40
			[/resistance]
			[status]
				petrified=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=19
				defense_weight=1
				description=_"crush"
				icon="attacks/crush-wose.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="crush"
				number=2
				parry=0
				range="melee"
				type="impact"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
					[effect]
						apply_to="ellipse"
						ellipse="none"
					[/effect]
				[/trait]
			[/modifications]
			[abilities]
				[hides]
					affect_self=yes
#textdomain wesnoth-help
					description=_"This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^ambush"
					id="ambush"
					name=_"ambush"
					[filter]
						[filter_location]
							terrain="*^F*"
						[/filter_location]
					[/filter]
				[/hides]
				[regenerate]
					affect_self=yes
					description=_"The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_"female^regenerates"
					id="regenerates"
					name=_"regenerates"
					poison="cured"
					value=8
				[/regenerate]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			advances_to=""
			alignment="lawful"
			attacks_left=1
			cost=50
			description="General Talael Ryndoc came to this place to fight a duel with the Grand Marshal Aethec Corryn, but the two men never found one another."
			ellipse="none"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Iron Mauler-14"
			image="units/human-loyalists/siegetrooper.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Iron Mauler"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
			name="Talael Ryndoc"
			overlays=""
			profile="portraits/humans/iron-mauler.png~RIGHT()"
			race="human"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			small_profile=""
			type="Iron Mauler"
			undead_variation=""
			underlying_id=14
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=34
			y=11
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=4
				fungus=2
				hills=3
				reef=3
				sand=2
				shallow_water=4
				swamp_water=4
				village=1
			[/movement_costs]
			[defense]
				castle=50
				cave=60
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				reef=80
				sand=80
				shallow_water=90
				swamp_water=90
				village=60
			[/defense]
			[resistance]
				arcane=80
				blade=50
				cold=110
				fire=110
				impact=90
				pierce=60
			[/resistance]
			[status]
				petrified=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=25
				defense_weight=1
				description=_"flail"
				icon="attacks/morning-star.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="flail"
				number=2
				parry=0
				range="melee"
				type="impact"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
					[effect]
						apply_to="ellipse"
						ellipse="none"
					[/effect]
				[/trait]
			[/modifications]
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="icons/amla-default.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to=""
			alignment="lawful"
			attacks_left=1
			cost=66
			description="The last words spoken by Grand Marshal Aethec Corryn: “Talael Ryndoc! I am through searching for you! I shall make my way back to Haldric’s Hall, and inform the court that you were too much of a coward to attend our duel! Your disgrace shall be more agonizing than the death I’d have given you!”

Perhaps he should not have shouted quite so loudly..."
			ellipse="none"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Grand Marshal-15"
			image="units/human-loyalists/marshal.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Grand Marshal"
			level=4
			max_attacks=1
			max_experience=140
			max_hitpoints=1
			max_moves=0
			moves=0
			name="Aethec Corryn"
			overlays=""
			profile="portraits/humans/marshal.png"
			race="human"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			small_profile=""
			type="Grand Marshal"
			undead_variation=""
			underlying_id=15
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=15
			y=11
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=80
				cold=100
				fire=100
				impact=80
				pierce=80
			[/resistance]
			[status]
				petrified=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=10
				defense_weight=1
				description=_"longsword"
				icon="attacks/greatsword-human.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="sword"
				number=4
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=8
				defense_weight=1
				description=_"crossbow"
				icon="attacks/crossbow-human.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="crossbow"
				number=3
				parry=0
				range="ranged"
				type="pierce"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
					[effect]
						apply_to="ellipse"
						ellipse="none"
					[/effect]
				[/trait]
			[/modifications]
			[abilities]
				[leadership]
					affect_self=no
					cumulative=no
#textdomain wesnoth-help
					description=_"This unit can lead your own units that are next to it, making them fight better.

Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
					female_name=_"female^leadership"
					id="leadership"
					name=_"leadership"
					value="(25 * (level - other.level))"
					[affect_adjacent]
						[filter]
							formula="level < other.level"
						[/filter]
					[/affect_adjacent]
				[/leadership]
			[/abilities]
			[advancement]
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="icons/amla-default.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			attacks_left=1
			cost=48
			description="This brave warrior, known as Rilhon among the Naga, heard tell of a fabulous treasure that had been lost in these watery caves— a spear whose head was said to have been fashioned from the tooth of Chak’kso Ney’yks, an Elder Basilisk slain long ago by the Elvish hero, Eloralduil. According to the legend, the weapon rested somewhere on the bottom of this very lake (Ruaskkolin Lake, named for a well-known Sea Serpent who made it his home). Having prepared himself for battle with the Serpent, Rilhon met with two rather large surprises. The first was the petrified form of Ruaskkolin the Serpent. The second was the very-much-alive Chak’kso Ney’yks, who was, oddly enough, in possession of all of his teeth.
(inscribed by Paterson)"
			ellipse="none"
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Naga Myrmidon-16"
			image="units/nagas/myrmidon.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Naga Myrmidon"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
			name="Rilhon"
			overlays=""
			profile="portraits/nagas/myrmidon.png"
			race="naga"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			small_profile=""
			type="Naga Myrmidon"
			undead_variation="swimmer"
			underlying_id=16
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=20
			y=12
			zoc=yes
			[movement_costs]
				castle=2
				cave=2
				deep_water=1
				flat=2
				forest=3
				frozen=2
				fungus=2
				hills=3
				mountains=5
				reef=2
				sand=1
				shallow_water=1
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=50
				cave=60
				deep_water=50
				flat=50
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=30
				sand=40
				shallow_water=40
				swamp_water=40
				village=60
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[status]
				petrified=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=9
				defense_weight=1
				description=_"sword"
				icon="attacks/sword-orcish.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="sword"
				number=5
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
					[effect]
						apply_to="ellipse"
						ellipse="none"
					[/effect]
				[/trait]
			[/modifications]
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="icons/amla-default.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to=""
			alignment="lawful"
			attacks_left=1
			cost=52
			description="Through waves and rocky channels
blue and white
she pulled and pushed the tides
and taught the fishes how to speak to planets
silver green
with magic
running from her spirit into skins of kelp and shells of snails
a twisting of her tail and hands
she sent her songs to run on pin-tipped legs about the sands
and now
and now the strangest pause
for years and years
she hasn’t moved her eyes

(inscribed by MJQ)"
			ellipse="none"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="female"
			generate_name=no
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Mermaid Siren-17"
			image="units/merfolk/siren.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Mermaid Siren"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
			name="Vemarmo"
			overlays=""
			profile="portraits/merfolk/enchantress.png"
			race="merman"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			small_profile=""
			type="Mermaid Siren"
			undead_variation="swimmer"
			underlying_id=17
			unrenamable=yes
			upkeep="full"
			usage="mixed fighter"
			variation=""
			vision=-1
			x=17
			y=11
			zoc=yes
			[movement_costs]
				castle=1
				cave=3
				deep_water=1
				flat=2
				forest=5
				frozen=2
				fungus=3
				hills=5
				reef=2
				sand=2
				shallow_water=1
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=80
				deep_water=50
				flat=70
				forest=70
				frozen=70
				fungus=80
				hills=70
				reef=30
				sand=70
				shallow_water=40
				swamp_water=40
				village=60
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=80
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[status]
				petrified=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=12
				defense_weight=1
				description=_"naia touch"
				icon="attacks/touch-faerie.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="naia touch"
				number=1
				parry=0
				range="melee"
				type="impact"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=15
				defense_weight=1
#textdomain wesnoth-units
				description=_"water spray"
				icon="attacks/waterspray.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="water spray"
				number=3
				parry=0
				range="ranged"
				type="impact"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
					[effect]
						apply_to="ellipse"
						ellipse="none"
					[/effect]
				[/trait]
			[/modifications]
			[advancement]
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="icons/amla-default.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[abilities]
			[/abilities]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-15
		id="dawn"
		image="misc/time-schedules/default/schedule-dawn.png"
		lawful_bonus=0
		name="Dawn"
		red=-25
		sound="ambient/morning.ogg"
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/time-schedules/default/schedule-morning.png"
		lawful_bonus=25
		name="Morning"
		red=0
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/time-schedules/default/schedule-afternoon.png"
		lawful_bonus=25
		name="Afternoon"
		red=0
	[/time]
	[time]
		blue=-35
		green=-20
		id="dusk"
		image="misc/time-schedules/default/schedule-dusk.png"
		lawful_bonus=0
		name="Dusk"
		red=10
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-13
		green=-45
		id="first_watch"
		image="misc/time-schedules/default/schedule-firstwatch.png"
		lawful_bonus=-25
		name="First Watch"
		red=-75
	[/time]
	[time]
		blue=-13
		green=-45
		id="second_watch"
		image="misc/time-schedules/default/schedule-secondwatch.png"
		lawful_bonus=-25
		name="Second Watch"
		red=-75
	[/time]
	[variables]
		next_scenario="multiplayer_Basilisk_Ladder_Random"
		turn_number=1
		x1=0
		x2=0
		y1=0
		y2=0
		[side1]
			action_bonus_count=0
			allow_player=yes
			auto_shroud=yes
			base_income=2
			carryover_add=no
			carryover_bonus=1
			carryover_gold=0
			carryover_percentage=80
			chose_random=yes
			color="red"
			controller="human"
			countdown_time=0
			current_player="matto"
			defeat_condition="no_leader_left"
			disallow_observers=no
			expenses=0
			faction="Undead"
			faction_name="Undead"
			flag=""
			flag_icon=""
			fog=yes
			fog_data=""
			gold=100
			hidden=no
			id="id1"
			income=2
			lost=no
			net_income=2
			no_leader=no
			num_units=1
			num_villages=0
			objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
			objectives_changed=yes
			persistent=yes
			recall_cost=20
			recruit="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
			save_id="id1"
			scroll_to_leader=yes
			share_vision="all"
			shroud=no
			shroud_data=""
			side=1
			side_name=""
			start_gold=100
			suppress_end_turn_confirmation=no
			team_name="team1"
			total_upkeep=0
			user_team_name="teamname^1"
			village_gold=2
			village_support=1
			[ai]
				description="Multiplayer_AI^Default AI (RCA)"
				id="ai_default_rca"
				mp_rank=1000
				[stage]
					id="main_loop"
					name="ai_default_rca::candidate_action_evaluation_loop"
					[candidate_action]
						engine="cpp"
						id="goto"
						max_score=200000
						name="ai_default_rca::goto_phase"
						score=200000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="recruitment"
						max_score=180000
						name="default_recruitment::recruitment"
						score=180000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_goals"
						max_score=140000
						name="ai_default_rca::move_leader_to_goals_phase"
						score=140000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_keep"
						max_score=120000
						name="ai_default_rca::move_leader_to_keep_phase"
						score=120000
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="high_xp_attack"
						location="ai/lua/ca_high_xp_attack.lua"
						max_score=100010
						name="ai_default_rca::high_xp_attack"
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="combat"
						max_score=100000
						name="ai_default_rca::combat_phase"
						score=100000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="healing"
						max_score=80000
						name="ai_default_rca::get_healing_phase"
						score=80000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="villages"
						max_score=60000
						name="ai_default_rca::get_villages_phase"
						score=60000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="retreat"
						max_score=40000
						name="ai_default_rca::retreat_phase"
						score=40000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_to_targets"
						max_score=20000
						name="ai_default_rca::move_to_targets_phase"
						score=20000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="leader_shares_keep"
						max_score=10000
						name="ai_default_rca::leader_shares_keep_phase"
						score=10000
					[/candidate_action]
				[/stage]
				[aspect]
					engine="cpp"
					id="advancements"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.4
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="attack_depth"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=5
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="attacks"
					invalidate_on_gamestate_change=yes
					name="composite_aspect"
					[default]
						engine="cpp"
						invalidate_on_gamestate_change=yes
						name="ai_default_rca::aspect_attacks"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="avoid"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[not]
							[/not]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="caution"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.25
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="grouping"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="offensive"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="-4.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_goal"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_ignores_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="3.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader_shares_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_diversity"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="2.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_instructions"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[recruit]
								importance=0
							[/recruit]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_more"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_pattern"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
					[facet]
						engine="cpp"
						name="standard_aspect"
						time_of_day=""
						turns=""
						value="fighter,fighter,archer,fighter,scout,archer"
					[/facet]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_randomness"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=50
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_save_gold"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							active=0
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="scout_village_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=3
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="simple_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="support_villages"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="village_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="1.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="villages_per_scout"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=4
					[/default]
				[/aspect]
			[/ai]
		[/side1]
		[side2]
			action_bonus_count=0
			allow_player=yes
			auto_shroud=yes
			base_income=2
			carryover_add=no
			carryover_bonus=1
			carryover_gold=0
			carryover_percentage=80
			chose_random=yes
			color="blue"
			controller="human"
			countdown_time=0
			current_player="Cookie"
			defeat_condition="no_leader_left"
			disallow_observers=no
			expenses=0
			faction="Knalgan Alliance"
			faction_name="Knalgan Alliance"
			flag=""
			flag_icon=""
			fog=yes
			fog_data=""
			gold=100
			hidden=no
			id="id2"
			income=2
			lost=no
			net_income=2
			no_leader=no
			num_units=1
			num_villages=0
			objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
			objectives_changed=yes
			persistent=yes
			recall_cost=20
			recruit="Dwarvish Fighter,Dwarvish Guardsman,Dwarvish Thunderer,Dwarvish Ulfserker,Footpad,Gryphon Rider,Poacher,Thief"
			save_id="id2"
			scroll_to_leader=yes
			share_vision="all"
			shroud=no
			shroud_data=""
			side=2
			side_name=""
			start_gold=100
			suppress_end_turn_confirmation=no
			team_name="team2"
			total_upkeep=0
			user_team_name="teamname^2"
			village_gold=2
			village_support=1
			[ai]
				description="Multiplayer_AI^Default AI (RCA)"
				id="ai_default_rca"
				mp_rank=1000
				[stage]
					id="main_loop"
					name="ai_default_rca::candidate_action_evaluation_loop"
					[candidate_action]
						engine="cpp"
						id="goto"
						max_score=200000
						name="ai_default_rca::goto_phase"
						score=200000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="recruitment"
						max_score=180000
						name="default_recruitment::recruitment"
						score=180000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_goals"
						max_score=140000
						name="ai_default_rca::move_leader_to_goals_phase"
						score=140000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_keep"
						max_score=120000
						name="ai_default_rca::move_leader_to_keep_phase"
						score=120000
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="high_xp_attack"
						location="ai/lua/ca_high_xp_attack.lua"
						max_score=100010
						name="ai_default_rca::high_xp_attack"
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="combat"
						max_score=100000
						name="ai_default_rca::combat_phase"
						score=100000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="healing"
						max_score=80000
						name="ai_default_rca::get_healing_phase"
						score=80000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="villages"
						max_score=60000
						name="ai_default_rca::get_villages_phase"
						score=60000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="retreat"
						max_score=40000
						name="ai_default_rca::retreat_phase"
						score=40000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_to_targets"
						max_score=20000
						name="ai_default_rca::move_to_targets_phase"
						score=20000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="leader_shares_keep"
						max_score=10000
						name="ai_default_rca::leader_shares_keep_phase"
						score=10000
					[/candidate_action]
				[/stage]
				[aspect]
					engine="cpp"
					id="advancements"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.4
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="attack_depth"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=5
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="attacks"
					invalidate_on_gamestate_change=yes
					name="composite_aspect"
					[default]
						engine="cpp"
						invalidate_on_gamestate_change=yes
						name="ai_default_rca::aspect_attacks"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="avoid"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[not]
							[/not]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="caution"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.25
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="grouping"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="offensive"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="-4.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_goal"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_ignores_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="3.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader_shares_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_diversity"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="2.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_instructions"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[recruit]
								importance=0
							[/recruit]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_more"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_pattern"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
					[facet]
						engine="cpp"
						name="standard_aspect"
						time_of_day=""
						turns=""
						value="fighter,fighter,fighter,mixed fighter,archer,scout"
					[/facet]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_randomness"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=50
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_save_gold"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							active=0
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="scout_village_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=3
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="simple_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="support_villages"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="village_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="1.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="villages_per_scout"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=4
					[/default]
				[/aspect]
			[/ai]
		[/side2]
	[/variables]
	[undo_stack]
		committed=no
		side=1
	[/undo_stack]
	[display]
		color_adjust_blue=0
		color_adjust_green=0
		color_adjust_red=0
		view_locked=no
		[location]
			x=11
			y=6
		[/location]
	[/display]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
		shuffle=yes
	[/music]
[/replay_start]
[replay]
	[upload_log]
		[ai_log]
			ai_id1="ai_default_rca"
			ai_id2="ai_default_rca"
			ai_id3="ai_default_rca"
			version="1.14.8"
			[turn_info]
				event="TURN_START"
				gold=100
				side=1
				turn=1
				units=1
				units_cost=30
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=100
				side=2
				turn=1
				units=1
				units_cost=32
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=2
				units=8
				units_cost=130
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=4
				side=2
				turn=2
				units=8
				units_cost=128
				villages=2
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=-2
				side=1
				turn=3
				units=8
				units_cost=130
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=8
				side=2
				turn=3
				units=8
				units_cost=128
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=11
				side=1
				turn=4
				units=8
				units_cost=130
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=4
				side=2
				turn=4
				units=8
				units_cost=135
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=8
				side=1
				turn=5
				units=9
				units_cost=149
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=2
				turn=5
				units=8
				units_cost=142
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=12
				side=1
				turn=6
				units=9
				units_cost=150
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=14
				side=2
				turn=6
				units=7
				units_cost=127
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=7
				units=10
				units_cost=166
				villages=8
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=yes
		[start]
		[/start]
		[checkup]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="JagenderSenf has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[auto_shroud]
			active=no
		[/auto_shroud]
		[checkup]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Footpad"
			x=24
			y=5
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="IrmANQHT+JmisHJwujJMJHwmosHpCnDRb,qpmwsEFORptMpQsBGxqOjPKBrRFNtRNKqCJsMKuNQoJHrwN4d6d666hgbMSoX,KGo4P<hiCp6,3S2cPM,xU-qCz32>hic9"
			[/result]
			[result]
				next_unit_id=19
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="enjoy"
			side=2
			time=1571040408
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="9a60f842"
		[/random_seed]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cookie"
			message="^.^ "
			side=1
			time=1571040411
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cookie"
			message="cant believe this is happening"
			side=1
			time=1571040416
		[/speak]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Poacher"
			x=24
			y=4
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="IFuJnQSxbByhnyDFArjHMJHwmrsHpCmDRb,qpmwsCFORptMpQsBGxnOjPKBrRFztRNKqCJsKKuNQoJHrwN4d6d6c6hgb4foXtq0NOEx4GOIMEFhaiPH+xpd6OQ3lEhim"
			[/result]
			[result]
				next_unit_id=20
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="dd69005d"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Thief"
			x=23
			y=5
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="2l27Hac<VYYqc8>1Uba5-fxt4,9f0-7s,2J6a0<Aa<,1dF53877eer42iY1dlWfn>bhX50m3.S6f,<3g,wcEsMqhThmEu<bDS<Ib55Q2,.6tmRsA.zbLBHDULMiyQCKP"
			[/result]
			[result]
				next_unit_id=21
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="e185d922"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Dwarvish Fighter"
			x=18
			y=5
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="bj8.951,5bikdHxurEuJiSHBMNwBu2JqzPMVnEAVmCpvjEALUH>F,ptKSGQouUNpPI5NtMTprOtQKDnUGqrsnEGxvmyp7pyCF.+6fh8.OZ.+xki,wIooLDtc<CNgeiX1"
			[/result]
			[result]
				next_unit_id=22
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="03e933ce"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Footpad"
			x=18
			y=4
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="FNnuKySA5QG2MtRmywVbOPPQv7BMJqPtQHncRjqUARIQFGmGevqQPwBEkEKBrRFNtRNKqCJsHKuNQoJHrwN4d6d666hgbMSoX,KGo4P<hiHp6,3S2cPM,xU-qJz32>hi"
			[/result]
			[result]
				next_unit_id=23
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="d010edeb"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Dwarvish Fighter"
			x=22
			y=4
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="bj8,951,5bikdGxurEuJiSHBMNwBu2JqzPMVnEAVmCpvjEALUH>F,ptKSGQouUNpPI5NtMTprOtQKDnUGqqsnEGxvmyp7pyCF.+6fh8.OZ.+xki,wIooVDtc<CNgeiX1"
			[/result]
			[result]
				next_unit_id=24
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="63610c76"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Thief"
			x=19
			y=5
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="2l27Hac<VYYqc8>1Uba5-fxt4,9f0-7s,2J6a0<Aa<,1dF53877eer42iY1dlWfn>bhX50m3.S6f,<3g,wcEsMqhThmEu<bDS<Ib55Q2,.6tmRsA.zbLBHDULMiyQCKP"
			[/result]
			[result]
				next_unit_id=25
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="6e14d7ee"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,22,23,24,25,26"
			y="4,4,5,4,4,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Skeleton"
			x=18
			y=19
			[from]
				x=21
				y=21
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="rGswozct3,K0OgqGfjYeu49h,>5a<b0Oc-p>Xl19373>h>z0Ma1Z-d7<ij6KL2,f9.-+E75jpe4p.-l3dW>h-+Y9-a<chwlNnw<I3GHZ,LsD8yP1NCcsBj.mhLm8i-0k"
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Dark Adept"
			x=19
			y=20
			[from]
				x=21
				y=21
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="TsCCmQMI9g5aAPBA5MruEooIwo1nFDHU9wMHPxTuvc3x+RtJBNRFGmGevqQPwzEkEKBrRFztRNKqCJsKKuNQoJHrwN4d6d6ou443gC1Xmcc71g+l3e<5kw7aa+1mbph-"
			[/result]
			[result]
				next_unit_id=27
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="8e28c614"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Dark Adept"
			x=20
			y=20
			[from]
				x=21
				y=21
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="tH<OTsLbRqm9rSJL+qrFoIAO9wyxQTotsJUQRRFojCYLJPMsPRptMpQsBGxsOjPKBrRFztRNKqCJsKKuNQoJHrwN4d6d6ou443gC1Xmcc71g+l3e<5kw7aa+1mbph-i,"
			[/result]
			[result]
				next_unit_id=28
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="e6fd44a9"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Skeleton"
			x=24
			y=20
			[from]
				x=21
				y=21
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="rGswozct3,K0OgqGfjYeu49h,>5a<b0Oc-p>Xl19373>h>z0Ma1Z-d7<ij6KL2,f9.-+E75jpe4p.-l3dW>h-+Y9-a<chwlNnw<I3GHZ,LsD8yP1NCcsBj.mhLm8i-0k"
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Vampire Bat"
			x=24
			y=19
			[from]
				x=21
				y=21
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum=">5lY.f8XNY6QY4j32L0Mpl36<ob3f5jh20t<9aB<3eheni<jkIqZnie2Ub>dbiG>15gedk8cm3d>Y3jm4leuNnUMX0R0lciHg1mXHpB92oEm..WI0k+Y3dxPg0p53fam"
			[/result]
			[result]
				next_unit_id=30
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="e010bd73"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Vampire Bat"
			x=18
			y=20
			[from]
				x=21
				y=21
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum=">5lY.f8XNY6QY4j32L0Mpl36<ob3f5jh20t<9aB<3eheni<jkIqZnie2Ub>dbiG>15gedk8cp0d>Y3jm4leuNnUMX0O0lciHg1mXHpB92oEm..WI0k+Y3dxPg>i53fam"
			[/result]
			[result]
				next_unit_id=31
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="9f3a82c0"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Walking Corpse"
			x=22
			y=20
			[from]
				x=21
				y=21
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="l+p2b<l4qc5U7l3a+<7z943+9q+gZc08mgGuj2b41n-YbbOV-Zlb1+46Lo3R9ab1b7Xm.1336,cach45dygl+-<.<kZfkMjb7Lay7mjGn5-5oGgkg5poP4i<Ee8-eOmm"
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="21,22,23,24,25"
			y="21,20,21,21,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,25,26,27,28,29"
			y="4,5,5,6,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,22,22,22,22,22"
			y="4,5,6,7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="maybe i will recover my shape for this game :)"
			side=2
			time=1571040493
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,24,24,24,24,25,25"
			y="5,5,6,7,8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,25,26,27,28,29,30,31"
			y="5,6,6,7,6,7,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="26,25,24,23,22,21"
			y="3,4,4,5,4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="18,18,18,17"
			y="5,6,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="18,18,17"
			y="4,3,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,18,17,16,15,14,13"
			y="5,4,5,4,5,5,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="24,25,26,27,28,29,30"
			y="19,19,18,18,17,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=17
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="28,29,30"
			y="17,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="30,31"
			y="16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="24,25,26,27,28,29"
			y="20,20,19,19,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="25,25,25,25,25,25"
			y="22,21,20,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,18,18,18,18,19"
			y="20,19,18,17,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=16
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,19"
			y="16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,20,20"
			y="16,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cookie"
			message="if you mean shape as in waistline, this game will not help"
			side=1
			time=1571040543
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="imyass has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,20"
			y="14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,18,18,17,17,17"
			y="19,18,17,17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="22,22,21,20,20"
			y="20,19,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,19,18,18,18,18"
			y="20,20,19,18,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,18,17,16,16,16"
			y="20,19,19,18,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="29,30,31,32"
			y="7,7,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=32
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="31,31,31"
			y="7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="31,31,31"
			y="9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="13,13,13,12,12,11"
			y="5,6,7,7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="17,17,16,15,14,13,12,11"
			y="3,4,4,5,5,5,5,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="25,26,27,28,29,30"
			y="10,10,11,11,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,23,24,25,25,26"
			y="9,9,8,9,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="17,17,16,15,14"
			y="8,7,6,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,16,15,14,13,13"
			y="15,14,14,13,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=13
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,14,13"
			y="13,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,17,17,16,15,14"
			y="16,16,15,14,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,15,14,13,13,13"
			y="16,16,15,15,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,20,20,19,19,20,21,21,22"
			y="15,14,13,13,12,11,11,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=12
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,19,20"
			y="12,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,21,22"
			y="10,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="31,30,29,28,27,26,25,24"
			y="16,15,15,15,15,15,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="29,29,30,31,31,31,31"
			y="20,19,18,18,17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="24,23"
			y="15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="25,25,25,24"
			y="17,18,19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Ghost"
			x=18
			y=19
			[from]
				x=24
				y=19
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum=".3tnxFGR8KAdAETQIH<FtqOCV9vEyIIuROHsUIAIgP3pHDMmQRxEt.,NLAqJPQ4wqI6KvDsAywCvvASFoGEHSOw3.i7JK9xGZqNL<JUAOCfK.3rfAIqoYKsOI9vwQNAF"
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,19,18,17,16"
			y="17,17,17,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Dwarvish Ulfserker"
			x=18
			y=5
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="VsbPyqBjlEB0GFjjHtvpoLZ4kl-e1Lfmg15kaYj4CkhkD+h<caBgt0,nfbl17h8MidA8,pe0+j,l7<-hbYY.<hb8W>30K03fge6m-70PHd5a9WX><2W62d70w+Erhpfk"
			[/result]
			[result]
				next_unit_id=34
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="59aecf3f"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,22,22,22,22,22"
			y="4,4,5,6,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=2
			attacker_type="Dwarvish Thunderguard"
			defender_lvl=0
			defender_type="Vampire Bat"
			defender_weapon=-1
			tod="dusk"
			turn=4
			weapon=1
			[source]
				x=22
				y=8
			[/source]
			[destination]
				x=22
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=28
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=34
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="3f75c18d"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="nah shape as skill "
			side=2
			time=1571040741
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Cookie"
			message="thats how the cookie crumbles, my friend"
			side=1
			time=1571040747
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="and thats okay"
			side=2
			time=1571040763
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message=":)"
			side=2
			time=1571040768
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Cookie"
			message="ooooooooo, tough guy act"
			side=1
			time=1571040773
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="i am not tough guy"
			side=2
			time=1571040787
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Cookie"
			message="just like em big sticks?"
			side=1
			time=1571040793
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Cookie"
			message="nothing wrong with that :D"
			side=1
			time=1571040800
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="31,31,31"
			y="11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="31,31"
			y="13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="EXALT has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="26,25,25,24,23,22"
			y="10,10,9,8,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="32,32,32,31,31"
			y="7,8,9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="EXALT"
			message="srsly, boom sticks are cool but not cool enough"
			time=1571040884
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="31,32,32"
			y="14,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=32
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			tod="dusk"
			turn=4
			weapon=1
			[source]
				x=32
				y=15
			[/source]
			[destination]
				x=31
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="78a24aab"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="30,30"
			y="11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="EXALT"
			message="dragon breath rnds AA12 rules.gif"
			time=1571040921
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="11,10,9,8"
			y="9,9,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="8,7"
			y="10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,6"
			y="11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="6,6"
			y="11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Cookie"
			message="ooooooo interestinnggg amigo "
			side=1
			time=1571040989
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="6,6"
			y="12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="11,11,11,11"
			y="6,7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="14,13,12,11,10"
			y="7,7,6,6,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="EXALT"
			message="though, we need muskets first"
			time=1571041016
		[/speak]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="31,31"
			y="16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cookie"
			message="matto: is your alias online?"
			side=1
			time=1571041034
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="oh nice"
			side=2
			time=1571041037
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="first missclick"
			side=2
			time=1571041045
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="EXALT"
			message="boomsticks are basically sawed off shotguns"
			time=1571041051
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="i guess you can already report"
			side=2
			time=1571041052
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cookie"
			message="just give it up to me bbbbbbb"
			side=1
			time=1571041050
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="i will XD"
			side=2
			time=1571041060
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="23,24,25,26,27,28,29,30,31"
			y="15,15,16,16,16,16,16,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			tod="dusk"
			turn=4
			weapon=0
			[source]
				x=31
				y=15
			[/source]
			[destination]
				x=32
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="b2a30040"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="EXALT"
			message="*whispers* does anyone want to mentor a noob"
			time=1571041074
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Vampire Bat"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			tod="dusk"
			turn=4
			weapon=0
			[source]
				x=31
				y=16
			[/source]
			[destination]
				x=32
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="2bc61be9"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,12,11"
			y="13,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,13,12"
			y="13,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,12"
			y="12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,15,14,13,12"
			y="18,18,18,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,18,18,18,19,20,20"
			y="19,18,17,16,16,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Ghost"
			x=24
			y=20
			[from]
				x=24
				y=19
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum=".3tnxFGR8KAdAETQIH<FtqOCV9vEyIIuROHsUIAIgP3pHDMmQRxEt.,NLAqJPQ4wqI6KvDsAywCvvASFoGEHSOw3.i7JK9xGZqNL<JUAOCfK.3rfAIqoYKsOI9vwQNAF"
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="24,25,26,27,28,29"
			y="19,20,19,19,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="EXALT"
			message="you know, I'm so noob that I can't get obessed into the tatical showdown and still gotta spam in chat"
			time=1571041138
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,22,23,23,24"
			y="8,7,7,6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Footpad"
			x=23
			y=5
			[from]
				x=24
				y=5
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="FNnBKySA5QG2MtRmywVbOPPQv7BMJqPtQHncRjqUARIQFGmGevqQPwBEkEKBrRFNtRNKqCJsKKuNQoJHrwN4d6d696hgbMSoX,KGo4P<hiHp6,3S2cPM,xU-qEz32>hi"
			[/result]
			[result]
				next_unit_id=36
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="fe305803"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,24"
			y="5,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="30,30,29,29,29,30"
			y="12,13,14,15,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Thief"
			defender_lvl=0
			defender_type="Vampire Bat"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=30
				y=16
			[/source]
			[destination]
				x=31
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=10
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=36
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c17e272c"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="32,31"
			y="15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=31
				y=16
			[/source]
			[destination]
				x=31
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="6582effb"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="31,31,31,31"
			y="11,12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Poacher"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=31
				y=14
			[/source]
			[destination]
				x=31
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="d5608889"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,23,24,25,25,26"
			y="9,9,8,9,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="EXALT"
			message="man, 4/4"
			time=1571041253
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Player_Unknown has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Cookie"
			message="matto "
			side=1
			time=1571041261
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Cookie"
			message="do us a favour"
			side=1
			time=1571041266
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="EXALT"
			message="uh oh, I'm gonna get kicked"
			time=1571041283
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="i dont ban or kick"
			side=2
			time=1571041295
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="dont worry exalt"
			side=2
			time=1571041301
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="EXALT"
			message="lolol"
			time=1571041304
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Cookie"
			message="no i was going to say"
			side=1
			time=1571041310
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Cookie"
			message="miss your 2/2 king"
			side=1
			time=1571041316
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Cookie"
			message="pls per favore"
			side=1
			time=1571041320
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="EXALT"
			message="oh"
			time=1571041324
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="EXALT"
			message="lol"
			time=1571041328
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="per favore un cazzo"
			side=2
			time=1571041330
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="just end turn XDD"
			side=2
			time=1571041337
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="EXALT"
			message="he be like:no since you 4/4 I can 2/2 on it as well"
			time=1571041353
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Cookie"
			message="im still thinking"
			side=1
			time=1571041365
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="11,11,11,10,10,11"
			y="9,10,11,11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=11
				y=13
			[/source]
			[destination]
				x=11
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="e2ce17f1"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="6,7,7,8,9,10,10"
			y="13,14,15,15,16,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="10,10,10,11"
			y="6,7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="18,17,16,15,14,13"
			y="5,6,6,7,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,20,21,21,22,22,22"
			y="14,13,13,12,11,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=13
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,21,21,22,22,22"
			y="13,13,12,11,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=12
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="21,22,22,22"
			y="12,11,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=11
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="22,22,22"
			y="11,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="29,29,30,31,31"
			y="20,19,18,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Dark Sorcerer"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=1
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=31
				y=17
			[/source]
			[destination]
				x=31
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c56d2627"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="there you go :)"
			side=2
			time=1571041405
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cookie"
			message=":D"
			side=1
			time=1571041404
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="DeepHead has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,11,10,9,9"
			y="14,15,15,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=-1
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=9
				y=17
			[/source]
			[destination]
				x=10
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="2bd5aa6b"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="EXALT"
			message="lolol"
			time=1571041411
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="12,12,12,12,12,11"
			y="13,14,15,16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=-1
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=11
				y=18
			[/source]
			[destination]
				x=10
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=12
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=36
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="bbc74acf"
		[/random_seed]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cookie"
			message="awww"
			side=1
			time=1571041415
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cookie"
			message="that was unfortunate"
			side=1
			time=1571041423
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="EXALT"
			message="that's an return favour"
			time=1571041426
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="now i can surrender ?:)"
			side=2
			time=1571041436
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="and we do a casual? XD"
			side=2
			time=1571041444
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cookie"
			message="but its not lost"
			side=1
			time=1571041447
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="bc i am not really in shape "
			side=2
			time=1571041451
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="it is"
			side=2
			time=1571041453
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cookie"
			message="youre winning"
			side=1
			time=1571041452
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="shut up XDDD"
			side=2
			time=1571041460
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="12,11,10"
			y="17,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="31,30"
			y="15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=30
				y=15
			[/source]
			[destination]
				x=30
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="892cabf4"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="24,25,26,27,28,29,30"
			y="20,20,19,19,18,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=-1
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=30
				y=17
			[/source]
			[destination]
				x=30
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="8e755568"
		[/random_seed]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cookie"
			message="seeeee"
			side=1
			time=1571041469
		[/speak]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,24"
			y="6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="EXALT"
			message="Oh man"
			time=1571041478
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="yeee i see :)"
			side=2
			time=1571041479
		[/speak]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Poacher"
			x=22
			y=4
			[from]
				x=24
				y=5
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="IFuJnQSxbByhnyDFArjHMJHwmrsHpCmDRb,qpmwsCFORptMpQsBGxnOjPKBrRFztRNKqCJsVKuNQoJHrwN4d6d6c6hgb4foXtq0NOEx4JMIMEFhaiPH+xpd6JQ3lEhim"
			[/result]
			[result]
				next_unit_id=37
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="777db6da"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Dwarvish Fighter"
			x=18
			y=5
			[from]
				x=24
				y=5
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="bj8+951,5bikdHxurEuJiSHBMNwBu2JqzPMVnEAVmCpvjEALUH>F,ptKSGQouUNpPI5NtMTprOtQKDnUGqssnEGxvmyp7pyCF.+6fh8.OZ.+xki,wIooLDtc<CNgeiX1"
			[/result]
			[result]
				next_unit_id=38
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="ebb1720e"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="EXALT"
			message="that's some epic miss party again"
			time=1571041490
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,24,23,23,22"
			y="5,6,7,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=2
			attacker_type="Dwarvish Thunderguard"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=22
				y=8
			[/source]
			[destination]
				x=22
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="781a55d0"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="the curse is having it's effect"
			side=2
			time=1571041496
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="26,27,27,28,28,29"
			y="10,11,12,12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="EXALT"
			message="what curse"
			time=1571041505
		[/speak]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=31
				y=16
			[/source]
			[destination]
				x=30
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="fa0700c4"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="long story"
			side=2
			time=1571041513
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="31,31"
			y="14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Poacher"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=31
				y=15
			[/source]
			[destination]
				x=30
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=38
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="382642c1"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="30,30,30,30,30"
			y="16,15,14,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,23,22,22,21,20,20,21"
			y="5,6,6,7,8,8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="EXALT"
			message="you've one stealed a match with a 2/2 horseman run?"
			time=1571041557
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="fucking tiboloid and caritas XD just play a fucking ladder dont watch my games always :((( "
			side=2
			time=1571041560
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="i want to obs too sometimes"
			side=2
			time=1571041573
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="EXALT"
			message="oh man, pros, super pros"
			time=1571041579
		[/speak]
	[/command]
	[command]
		from_side=1
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Caritas"
			message="i just asked him to play :D"
			time=1571041592
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="good"
			side=2
			time=1571041596
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Cookie"
			message="he has dinner"
			side=1
			time=1571041595
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="you have dinner"
			side=2
			time=1571041603
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="XD"
			side=2
			time=1571041603
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Cookie"
			message="unless he chokes on pasta"
			side=1
			time=1571041601
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="EXALT"
			message="I feel honored to sit inbetween the mighty warlords of Wesnoth"
			time=1571041607
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Cookie"
			message="well i had an early dinner"
			side=1
			time=1571041609
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="then is breakfast :P"
			side=2
			time=1571041621
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="XD"
			side=2
			time=1571041622
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Cookie"
			message="EXALT: flattery will get you no where"
			side=1
			time=1571041625
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="EXALT"
			message="or maybe fish bones"
			time=1571041632
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Cookie"
			message="if you get the bones of thefish "
			side=1
			time=1571041653
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Caritas"
			message="games like this makes me wonder why dwarfs players are actually recruiting dwarfs"
			time=1571041657
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Cookie"
			message="maybe "
			side=1
			time=1571041655
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Cookie"
			message="but normal fish bones - im not interested"
			side=1
			time=1571041665
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="EXALT"
			message="for the hammer?"
			time=1571041668
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="no tempo"
			side=2
			time=1571041675
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="11,11,12,13,14,14,13"
			y="13,14,14,14,13,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="footpad > dwarf"
			side=2
			time=1571041686
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="11,11,11,11"
			y="9,10,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="footpad kill skely kill ghost kill adept kill ghoul"
			side=2
			time=1571041703
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="13,12,12,12,13,14"
			y="8,8,9,10,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="kill bat"
			side=2
			time=1571041704
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="kill everything"
			side=2
			time=1571041707
		[/speak]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=13
				y=12
			[/source]
			[destination]
				x=12
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="EXALT"
			message="lmao."
			time=1571041711
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=28936780
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=11
				y=12
			[/source]
			[destination]
				x=12
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="best scout"
			side=2
			time=1571041721
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="35b0dc4b"
		[/random_seed]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cookie"
			message="just my luck"
			side=1
			time=1571041724
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="np"
			side=2
			time=1571041732
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="EXALT"
			message="skin of his bones"
			time=1571041748
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="30,30"
			y="12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="EXALT"
			message="yeah it's looking abit ugly here on the left"
			time=1571041781
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="it looks bad everywhere :)"
			side=2
			time=1571041794
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Cookie"
			message="aww but matto is a cutie "
			side=1
			time=1571041807
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="u2"
			side=2
			time=1571041816
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Cookie"
			message="he cant look ugly anywhere"
			side=1
			time=1571041816
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="EXALT"
			message="maybe you can have 2 superadepts"
			time=1571041829
		[/speak]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="yeah they survive ulf"
			side=2
			time=1571041840
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cookie"
			message="now im scared"
			side=1
			time=1571041839
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="12,12,13,14,14"
			y="12,13,14,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Dwarvish Ulfserker"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=14
				y=12
			[/source]
			[destination]
				x=14
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=38
				random_calls=13
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="ae8160ce"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Caritas"
			message="superadept can kill ulf in melee"
			time=1571041846
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cookie"
			message="really?"
			side=1
			time=1571041847
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="10,11,12,12,13"
			y="17,17,16,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,12"
			y="18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cookie"
			message="mattooooo whyyyy"
			side=1
			time=1571041854
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="EXALT"
			message="adept: we know kong fu suprise ****"
			time=1571041872
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="9,10"
			y="17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Dark Sorcerer"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=31
				y=17
			[/source]
			[destination]
				x=31
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=16
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="6f6b4e54"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="30,30"
			y="17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=30
				y=16
			[/source]
			[destination]
				x=31
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=4
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=38
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a580a2e6"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=2
			defender_type="Dwarvish Thunderguard"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=22
				y=9
			[/source]
			[destination]
				x=22
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="43dffbf1"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="18,17,16,15,14"
			y="5,6,6,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="EXALT"
			message="jk for balance reasons they can't know kongfu"
			time=1571041918
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,23"
			y="8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=2
			attacker_type="Dwarvish Thunderguard"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=23
				y=9
			[/source]
			[destination]
				x=22
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="f2e10046"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,22"
			y="10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=22
				y=10
			[/source]
			[destination]
				x=22
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c4bbc760"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,22,22,22,22"
			y="4,5,6,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Poacher"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=22
				y=8
			[/source]
			[destination]
				x=22
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="928bf6ca"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Caritas"
			message="they know jew jitsu"
			time=1571041935
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Caritas"
			message="its a saving gold skill"
			time=1571041956
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="EXALT"
			message="whatsthat"
			time=1571041956
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[label]
			category=""
			color="255,0,0"
			immutable=no
			side=2
			team_name=""
			text="dwarf"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=13
			y=14
		[/label]
	[/command]
	[command]
		sent=yes
		undo=no
		[label]
			category=""
			color="255,0,0"
			immutable=no
			side=2
			team_name=""
			text="footpad"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=13
			y=16
		[/label]
	[/command]
	[command]
		sent=yes
		undo=no
		[label]
			category=""
			color="255,0,0"
			immutable=no
			side=2
			team_name=""
			text="ufl"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=17
			y=15
		[/label]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Caritas"
			message="you borrow gold to your opponent"
			time=1571041968
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[label]
			category=""
			color="255,0,0"
			immutable=no
			side=2
			team_name=""
			text="ulf"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=17
			y=15
		[/label]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Caritas"
			message="and they give twice the ammoount next turn"
			time=1571041975
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cookie"
			message="no dont confirm what im thinking"
			side=1
			time=1571041973
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[label]
			category=""
			color="255,0,0"
			immutable=no
			side=2
			team_name=""
			text="dwarf"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=31
			y=16
		[/label]
	[/command]
	[command]
		sent=yes
		undo=no
		[label]
			category=""
			color="255,0,0"
			immutable=no
			side=2
			team_name=""
			text="kill maybe"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=30
			y=16
		[/label]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="EXALT"
			message="lmao."
			time=1571041982
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cookie"
			message="this is my game"
			side=1
			time=1571041981
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[label]
			category=""
			color="255,0,0"
			immutable=no
			side=2
			team_name=""
			text="or injure"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=31
			y=17
		[/label]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cookie"
			message="outrageous"
			side=1
			time=1571041986
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[label]
			category=""
			color="255,0,0"
			immutable=no
			side=2
			team_name=""
			text="poacher"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=30
			y=15
		[/label]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="come on XD"
			side=2
			time=1571041993
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="at least make me lose fast"
			side=2
			time=1571041998
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="EXALT"
			message="PROVE HIM WRONG.gif"
			time=1571042000
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="so we can play 1v1 but casual :P"
			side=2
			time=1571042007
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cookie"
			message="we can call it here then"
			side=1
			time=1571042007
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="okay :)"
			side=2
			time=1571042015
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="gf"
			side=2
			time=1571042016
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cookie"
			message="gf :)"
			side=1
			time=1571042017
		[/speak]
	[/command]
[/replay]

