version="1.14.9"
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_name=""
campaign_type="multiplayer"
difficulty="NORMAL"
end_credits=yes
end_text=""
end_text_duration=0
era_define=""
label="2 jug. — Ciudadela de Arcanclave"
mod_defines=""
oos_debug=no
random_mode=""
scenario_define=""
version="1.14.9"
[multiplayer]
	active_mods=""
	experience_modifier=70
	hash="jnFNsf1,HN86JL.m3zHNwuQbo8XyAHaxFjcpMAQdAMqKZ19wpCd5PUEhGxh6b6Lyu<8D4LQh2prF,DKMH4DFOr.IzE1n>4SnA5cDwx.7HPK5O1ZZt>m18MELNsSk>8Yz"
	mp_campaign=""
	mp_countdown=no
	mp_countdown_action_bonus=13
	mp_countdown_init_time=270
	mp_countdown_reservoir_time=330
	mp_countdown_turn_bonus=60
	mp_era="ladder_era"
	mp_era_name="Ladder Era"
	mp_fog=yes
	mp_num_turns=-1
	mp_random_start_time=no
	mp_scenario="multiplayer_Arcanclave_Citadel_Ladder_Random"
	mp_scenario_name="2 jug. — Ciudadela de Arcanclave"
	mp_shroud=no
	mp_use_map_settings=no
	mp_village_gold=2
	mp_village_support=1
	observer=yes
	random_faction_mode="No Mirror"
	registered_users_only=no
	savegame=no
	scenario="Ladder"
	shuffle_sides=no
	side_users="id1:Les_Grossman,id2:Masukhi"
	[options]
		[multiplayer]
			id="Ladder_All_Maps"
			[option]
				id="multiplayer_Aethermaw_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Arcanclave_Citadel_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Basilisk_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Clearing_Gushes_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Den_of_Onis_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Fallenstar_Lake_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Hamlets_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Hellhole_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Hornshark_Island_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Howling_Ghost_Badlands_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Ruined_Passage_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Ruphus_Isle_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Sablestone_Delta_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Silverhead_Crossing_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Sullas_Ruins_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Swamp_of_Dread_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_The_Freelands_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_The_Walls_of_Pyrennis_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Tombs_of_Kesorak_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Weldyn_Channel_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_elensefar_courtyard_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_thousand_stings_garrison_Ladder_Random"
				value=yes
			[/option]
		[/multiplayer]
	[/options]
	[addon]
		id="Ladder_Era"
		min_version="0.1.3"
		name="Ladder Era"
		version="0.1.3"
	[/addon]
[/multiplayer]
[statistics]
	mid_scenario=yes
	[scenario]
		scenario="Ladder All Maps"
	[/scenario]
	[scenario]
		scenario="2 jug. — Ciudadela de Arcanclave"
		[team]
			[recruits]
				1="Dwarvish Guardsman Ladder_0_1,Dwarvish Thunderer Ladder_0_1,Thief"
				3="Dwarvish Ulfserker Ladder_0_1,Poacher Ladder_0_1"
				6="Footpad Ladder_0_1"
				8="Dwarvish Fighter Ladder_0_1"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				1="Dwarvish Ulfserker Ladder_0_1,Footpad Ladder_0_1,Thief"
				2="Poacher Ladder_0_1,Dwarvish Fighter Ladder_0_1"
			[/deaths]
			[killed]
				1="Heavy Infantryman"
				3="Spearman Ladder_0_1,Bowman,Fencer"
			[/killed]
			[attacks]
				[sequence]
					1="s00,s000,s001000010000100101,s0100,s1,s1100"
					2="s10,s01,s001"
					_num=30
				[/sequence]
				[sequence]
					1="s000,s0001,s001,s01,s010,s011,s1,s1001,s101000001010001010"
					_num=40
				[/sequence]
				[sequence]
					1="s001,s10,s100,s11,s111"
					_num=50
				[/sequence]
				[sequence]
					1="s0,s01,s0110,s1,s1000"
					3="s010"
					_num=60
				[/sequence]
				[sequence]
					1="s10,s11"
					2="s01,s1"
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					6="s"
					_num=0
				[/sequence]
				[sequence]
					1="s00,s10"
					_num=30
				[/sequence]
				[sequence]
					1="s110"
					2="s111,s00,s01"
					_num=40
				[/sequence]
				[sequence]
					1="s1,s10,s101"
					_num=50
				[/sequence]
				[sequence]
					1="s0,s011,s11"
					2="s1,s10,s00"
					_num=60
				[/sequence]
				[sequence]
					1="s10"
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=360
			recall_cost=0
			damage_inflicted=463
			damage_taken=457
			expected_damage_inflicted=459500
			expected_damage_taken=412200
			turn_damage_inflicted=73
			turn_damage_taken=76
			turn_expected_damage_inflicted=42200
			turn_expected_damage_taken=52200
			save_id="id1"
		[/team]
		[team]
			[recruits]
				1="Heavy Infantryman,Mage"
				6="Spearman Ladder_0_1,Bowman,Fencer"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				1="Heavy Infantryman"
				3="Spearman Ladder_0_1,Bowman,Fencer"
			[/deaths]
			[killed]
				1="Dwarvish Ulfserker Ladder_0_1,Footpad Ladder_0_1,Thief"
				2="Poacher Ladder_0_1,Dwarvish Fighter Ladder_0_1"
			[/killed]
			[attacks]
				[sequence]
					1="s001,s01"
					_num=30
				[/sequence]
				[sequence]
					1="s000,s0000,s110,s111,s1110"
					2="s0,s010"
					3="s001"
					_num=40
				[/sequence]
				[sequence]
					1="s000,s0101,s1,s11"
					2="s011"
					_num=50
				[/sequence]
				[sequence]
					1="s001,s010,s0110"
					2="s011"
					_num=60
				[/sequence]
				[sequence]
					1="s0,s11,s111"
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					13="s"
					_num=0
				[/sequence]
				[sequence]
					1="s0010"
					_num=30
				[/sequence]
				[sequence]
					1="s,s0,s000,s0010,s010,s110"
					3="s10"
					4="s1"
					_num=40
				[/sequence]
				[sequence]
					4="s1"
					_num=60
				[/sequence]
				[sequence]
					1="s,s0011011111,s010,s10,s11,s11110110111111001"
					3="s111"
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=303
			recall_cost=0
			damage_inflicted=457
			damage_taken=463
			expected_damage_inflicted=412200
			expected_damage_taken=459500
			turn_damage_inflicted=76
			turn_damage_taken=68
			turn_expected_damage_inflicted=52200
			turn_expected_damage_taken=39200
			save_id="id2"
		[/team]
	[/scenario]
[/statistics]
[carryover_sides]
	next_scenario=""
	next_underlying_unit_id=2
	random_calls=0
	random_seed="d7a16da5"
	[variables]
	[/variables]
[/carryover_sides]
[replay_start]
	can_end_turn=yes
	current_time=0
	defeat_music=""
#textdomain wesnoth-multiplayer
	description=_"Long ago, countless centuries before the time of Haldric, and far beyond the easternmost reaches of Lintanir Forest, great and terrible wars were fought. The records tell of a powerful battle-mage, a brilliant tactician and practitioner of the arcane arts, who had been given the title of Dauntless by his followers. At the battle of Arcanclave, Dauntless and his armies did battle with a savage race of sorcerer-demons known as the Kah Ruuk. Surrounded by tens of thousands of Kah Ruuk, Dauntless used his magic to summon a powerful earth elemental (who, for unknown reasons, owed Dauntless a debt of gratitude). The elemental raised great stones from deep within the earth, forming them, in mere moments, into the walls and battlements of a massive fortress. Thousands of Kah Ruuk perished in their attempt to overrun Arcanclave Citadel, and Dauntless and his men were victorious that day. More than one thousand years later, the Warrior-Queen Cynsaun the First drove a clan of necromancers from the ruins of Arcanclave Citadel, and, in the years that followed, converted the region into a military stronghold. It is rumored that several powerful artifacts, remnants from the reign of the Great Mage Dauntless, may yet remain hidden, lost somewhere within the granite and obsidian walls of Arcanclave Citadel. Designed by Doc Paterson."
	experience_modifier=70
	id="multiplayer_Arcanclave_Citadel_Ladder_Random"
	init_side_done=no
	it_is_a_new_turn=yes
	map_data="Rr, Gg, Gg, Hh, Hh, Hh^Fds, Hh^Fms, Rr, Rr, Wwf, Wwf, Ww, Wwf, Ww, Ww, Ww, Ww, Ww, Ww, Wwf, Gg, Gg, Gs^Fms, Gs^Fp, Hh^Fds, Hh^Fms, Mm, Hh^Fms, Gg^Fp, Gg, Rr, Rr, Hh^Fp, Hh, Wwf, Wwf, Ww, Wo, Wo, Wo, Ww, Wwf, Wwf, Gg, Hh, Mm, Hh, Gg, Gg
Hh, Rr, Rr, Gg, Gs^Fds, Mm, Mm, Mm, Gg^Fms, Rr, Rr, Wwf, Gg, Wwf, Wwf, Ww, Wwf, Ww, Wwf, Wwf, Gs^Fms, Gg^Fp, Hh, Mm, Hh, Gs^Fds, Gg, Gg, Rr, Rr, Gg, Hh, Gg, Mm, Wwf, Ww, Wo, Wo, Wo, Wo, Ww, Wwf, Gg, Gs^Fms, Gs, Hh^Fp, Gs, Gs^Fds, Gs^Fds
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Mm, Gg^Fp, Hh^Fds, Rr, Rr, Gg, Gg, Gg, Gg, Gg, Rr, Gg^Fms, Hh, Gg^Efm, Gg, Gs^Uf, Gs^Fp, Hh, Hh, Gg^Fet, Gg, Gg^Uf, Rr, Rr, Gg, Rr, Gg^Fet, Mm, Hh, Hh, Hh^Uf, Wwf, Ww, Ww, Wo, Wo, Wo, Ww, Wwf, Wwf, Mm, Mm, Mm, Gs^Fp, Hh, Hh, Gg^Fet, Gg, Gg
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Gs, Gs^Fp, Gg^Fet, Gg^Uf, Rr, Gg, Hh, Mm, Gs^Fp, Gg, Gg, Gg, Rr, Gg, Gg, Gg, Gg, Hh, Gg, Gg, Rr, Gg, Hh, Mm, Hh, Gs, Gg, Gg, Gg, Gg^Vc, Wwf, Wwf, Wwf, Ww, Wwf, Wwf, Wwf, Wwf, Hh, Gg^Uf, Gs^Efm, Hh, Gs^Fds, Hh, Rr, Gg, Rr, Rr, Gg
Gg, Gs^Fds, Gg, Rr, Gg, Gg, Gg, Hh, Gs, Gs, Gg, Gg^Uf, Gg, Rp^Vhc, Rr, Rr, Rr, Gg, Rr, Rr, Gg, Gg, Gg, Gs^Fp, Gs, Gg^Efm, Gg, Gg, Gg, Gg, Wwf, Wwf, Gg, Wwf, Mm, Hh, Gg, Gg^Fet, Gg, Gs^Fp, Gg, Gg, Rr, Rr, Gg, Rr, Gg^Fet, Gg, Wwf
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Gg^Fet, Hh, Mm, Gs^Fp, Rr, Cud, Cud, Gg, Gg, Gg, Gg, Gs^Fds, Gs, Gg, Gg, Gg, Kud, Cud, Xos, Cud, Kud, Xos, Xos, Gg, Cud, Gg, Cud, Wwf, Cud, Wwf, Cud, Gg, Kud, Gg, Cud, Rr, Kud, Gg, Gg, Gg, Gg, Hh, Gg^Efm, Gs^Fp, Wwf, Wwf, Gg, Gg, Gg
Gg, Gg^Fet, Gg^Uf, Gg, Rr, Cud, Gg, Cud, Cud, Gg, Gg, Gg, Gg, Gg, Cud, Cud, Xos, Xos, Ur, Ur, Xos, Cud, Xos, Cud, Xos, Cud, Xos, Cud, Wwf, Cud, Uu^Vud, Cud, Xos, Cud, Xos, Cud, Xos, Cud, Cud, Gg, Gg, Gg, Gg, Gg, Wwf, Gg, Gs, Gg, Gg
Rr, Rr, Rr, Rr, Gg, Gg, Gg, Gg, Gg, Cud, Cud, Gg, Cud, Cud, Rr, Xos, Ur^Uf, Ur, Ur, Ur, Ur^Dr, Xos, Ur, Xos, Ur, Xos, Wwf, Gs^Fp, Wwf, Rr, Ur, Xos, Ur, Xos, Ur^Dr, Xos, Ur^Uf, Ur, Cud, Cud, Cud, Gg, Wwf, Wwf, Gg, Gg^Efm, Gs^Fds, Gs, Gg
Gg^Uf, Gg, Gg, Rr, Rr, Gg^Uf, Gs^Fds, Gg, Gg, Gg, Gg, Kud, Xos, Rr, Ur, Uu^Vud, Ur, Ur, Xos, Ur, Ur, Ur, Ur, Ur, Ur, Ur, Gs^Fp, Wwf, Rr, Rr, Ur, Ur, Ur, Ur, Ur, Uu^Vud, Ur, Ur, Cud, Cud, Kud, Wwf, Cud, Gg, Gg, Gs^Fp, Mm, Mm, Gg
Gs, Gs, Mm, Gg, Rr, Gg, Gg^Efm, Gg^Efm, Gg, Gg, Gg, Cud, Xos, Xos, Ur, Ur, Ur, Xos, Ur, Ur, Ur, Ur, Ur, Xos, Ur, Ur, Xos, Wwf, Rr, Ur, Xos, Ur^Dr, Xos, Ur, Ur, Ur, Xos, Ur, Wwf, Wwf, Cud, Cud, Cud, Gg, Gg, Gs, Hh, Hh, Gg
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Gg^Fet, Gg, 2 Kud, Gg, Cud, Gg, Kud, Cud, Cud, Cud, Kud, Cud, Cud, Cud, Kud, Cud, Cud, Ww, Gg, Gg, Gg, Gs^Fp, Mm, Hh^Uf, Wwf, Hh^Uf, Hh, Gs^Fp, Gg, Gg, Gg, Kud, Wo, Cud, Ur, Cud, Xos, Cud, Xos, Cud, Rr, Cud, Gg, Gg, Gg, Gg, Gg, Gg, Rr
Gg^Uf, Gg, Gg, Cud, Gg, Cud, Gg, Cud, Rr, Cud, Xos, Cud, Xos, Cud, Ur, Cud, Rr, Kud, Gg, Gg, Gg, Hh, Wwf, Wwf, Gg^Uf, Gs^Fp, Gg, Gg, Gg^Vc, Gg, Hh, Gs^Fp, Xos, Ur, Ur, Ur, Ur, Ur, Ur, Ur, Rr, Cud, Gg, Gg^Vc, Gg, Gg, Rr, Rr, Gg
Gg, Gg, Gg, Gg, Gg, Gg, Gg, Cud, Rr, Rr, Ur, Xos, Xos, Ur, Ur, Ur, Xos, Gs^Fp, Gg^Vc, Gg, Gg, Gg, Wwf, Wwf, Gg, Gg, Gg, Gg, Gg, Gg, Rr, Xos, Ur^Dr, Xos, Ur, Ur, Xos, Xos, Ur, Xos, Xos, Cud, Gg, Gg^Efm, Mm, Gg, Rr, Gg^Uf, Gg
Gg, Gg, Gs^Fp, Gg, Gg, Gg, Gg, Cud, Rr, Rr, Xos, Ur, Xos, Ur, Ur^Uf, Ur, Xos, Rr, Rr, Gg, Xos, Gs^Fds, Ww, Wwf, Hh, Gg, Gg, Gg, Rr, Xos, Xos, Ur, Ur, Ur, Ur, Ur, Ur, Ur, Xos, Ur, Xos, Cud, Gg, Hh, Gs^Fms, Gg^Fp, Rr, Gg, Gg
Mm, Mm, Hh, Gg^Efm, Gs^Fp, Hh, Gg, Cud, Rr, Xos, Ur, Ur, Ur, Uu^Vud, Ur, Xos, Xos, Xos, Ur, Rr, Xos, Xos, Wo, Gg^Uf, Gs^Fms, Hh^Fp, Rr, Xos, Xos, Ur, Ur^Uf, Xos, Xos, Xos, Ur, Uu^Vud, Xos, Xos, Ur, Ur, Cud, Kud, Gg, Gs, Gg, Rr, Gg^Fet, Gg, Mm
Gg^Fet, Hh, Gs^Fp, Gs, Gs, Mm, Gg, Kud, Rr, Ur, Ur, Ur, Xos, Xos, Xos, Ur, Xos, Ur, Gs^Fp, Xos, Wwf, Wwf, Wwf, Wwf, Xos, Uh, Xos, Ur, Ur, Xos, Xos, Xos, Ur, Ur, Xos, Ur, Ur, Ur, Xos, Ur, Cud, Gg, Gg, Gg, Gg, Rr, Gg, Gg, Hh^Fms
Gg^Efm, Gg^Uf, Gg, Gg, Gg, Gg, Wwf, Cud, Rr, Xos, Ur, Ur, Xos, Ur^Dr, Ur, Ur, Wwf, Wwf, Wwf, Wwf, Wwf, Xos, Xos, Wwf, Cud, Cud, Cud, Xos, Xos, Ur, Ur, Ur, Xos, Uh, Ur, Ur, Xos, Xos, Cud, Cud, Gg, Gg, Rr, Rr, Rr, Rr, Gg, Gg, Gg
Wwf, Gg, Wwf, Wwf, Wwf, Wwf, Cud, Cud, Wwf, Xos, Xos, Ur, Ur, Ur, Xos, Gs^Fp, Wwf, Xos, Rr, Xos, Wwf, Xos, Ur, Ur, Xos, Xos, Ur^Dr, Kud, Xos, Ur, Xos, Xos, Ur, Ur, Xos, Xos, Ur, Kud, Gg, Gg, Gg, Rr, Mm, Hh, Gg^Fp, Gg, Gs^Fds, Gg, Gg
Gg, Wwf, Gg^Fet, Gg, Gg, Gg, Cud, Kud, Cud, Wwf, Wwf, Xos, Ur, Gs^Fp, Wwf, Wwf, Ur, Xos, Rr, Xos, Wwf, Xos, Ur, Ur, Ur^Dr, Xos, Ur, Ur, Ur, Ur, Ur, Ur, Xos, Ur, Xos, Ur, Ur, Cud, Gg, Gg, Gg^Uf, Rr, Gg^Fms, Hh, Gg, Gg, Gg, Gg^Efm, Gg
Gg, Gg, Mm, Gs^Fp, Gg, Hh, Gs^Fds, Hh, Mm, Cud, Cud, Wwf, Wwf, Wwf, Ur, Xos, Ur^Dr, Ur, Ur, Rr, Rp^Vhc, Wwf, Ur, Xos, Xos, Uh, Ur, Xos, Ur, Xos, Ur, Xos, Xos, Ur, Ur, Ur, Xos, Cud, Gg, Gg, Gg, Rr, Rr, Gg, Gg, Gg, Gg^Efm, Gg^Fp, Gg^Fet
Gg, Gs, Gg^Efm, Hh, Gg, Gs^Fp, Cud, Hh^Uf, Cud, Cud, Wwf, Wwf, Xos, Xos, Ur, Xos, Xos, Xos, Xos, Ur, Rr, Wwf, Xos, Xos, Ur, Ur, Ur, Ur, Ur, Xos, Ur, Ur, Ur, Ur, Ur, Ur^Dr, Xos, Cud, Gg, Gg, Gg, Gg, Hh, Rr, Gg, Gs^Fp, Mm, Gg^Fp, Gg^Uf
Hh, Hh, Gs^Fp, Gg, Gg, Gg, Cud, Cud, Kud, Wwf, Cud, Ur, Ur, Ur, Ur, Ur, Ur, Ur^Dr, Ur, Ur, Rr, Wwf, Gs^Fp, Ur, Ur, Xos, Ur, Ur, Ur, Ur, Xos, Xos, Ur, Ur, Ur, Xos, Xos, Cud, Gg, Gg, Gg^Uf, Mm, Gg^Fp, Rr, Gg, Hh, Hh, Hh, Gg
Gs^Fp, Mm, Gg, Gg, Gg, Gg, Wwf, Wwf, Cud, Cud, Cud, Ur, Ur^Uf, Uu^Vud, Ur^Dr, Ur, Ur, Ur, Ur, Rr, Wwf, Wwf, Wwf, Ur, Ur, Ur, Ur, Ur, Ur^Dr, Ur, Ur, Ur, Ur^Uf, Uu^Vud, Rr, Rr, Cud, Kud, Cud, Gg, Gg, Gs^Fds, Gg, Rr, Rr, Gs^Fp, Gg, Gg^Efm, Gg^Fms
Gs, Gs^Fp, Gg, Gg, Wwf, Wwf, Gg, Gg, Gg, Cud, Cud, Ur, Xos, Xos, Xos, Xos, Xos, Xos, Uu^Vud, Rr, Wwf, Gs^Fp, Xos, Xos, Xos, Xos, Xos, Xos, Xos, Ur, Ur, Ur, Xos, Xos, Cud, Cud, Gg, Gg, Gg, Cud, Cud, Gg, Gg, Gg, Gg, Rr, Gg^Uf, Gg^Fp, Gs^Fms
Gs, Gs, Gg, Gg^Uf, Wwf, Gg^Efm, Gg^Fms, Gs, Gg, Gg, Gg, Cud, Kud, Cud, Cud, Cud, Kud, Cud, Cud, Cud, Cud, Cud, Cud, Cud, Cud, Cud, Xos, Cud, Kud, Ur, Xos, Xos, Kud, Cud, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Cud, Cud, Cud, Rr, Rr, Mm, Gs^Fms, Hh^Fp
Gg^Fet, Gg, Gg, Wwf, Gg, Gs^Fp, Mm, Hh, Gg, Gg, Rr, Gg, Rr, Rr, Gg, Gg, Gg, Gg, Gg, Wwf, Wwf, Wwf, Gg, Gg, Gg, Gg, Gg, Xos, Gg^Uf, Cud, Cud, Cud, Gg, Gg, Gg, Gg, Gg^Fms, Gg^Fp, Gg^Fms, Gg, Gg, Gg, Kud, Cud, Rr, Gg^Fds, Hh, Hh, Mm
Gg, Gg, Wwf, Wwf, Gg, Hh, Gg, Gg, Rr, Rr, Gg, Rr, Gg, Gs^Fds, Gs, Gg, Gg, Gg, Gg, Wwf, Wwf, Gg, Hh, Gs^Fp, Gs, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg^Uf, Gg^Efm, Mm, Hh, Gs, Gg, Gg, Gg, Gg, Gg, Rr, Rr, Gg^Fms, Mm
Wwf, Wwf, Gg, Gg^Fds, Gg, Gg, Rr, Rp^Vhc, Gg, Gg, Gs, Gg, Gg, Gs, Mm, Gg, Gg, Gg, Wwf, Wwf, Gg, Gg, Gs, Hh, Gg^Efm, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gs, Gs, Gs, Gs, Gg, Gg, Gg, Gg^Efm, Rr, Rr
Gg, Gg, Rr, Gg, Rr, Rr, Gg^Fms, Gg, Gg^Efm, Gg^Fp, Hh, Gg^Fms, Wwf, Hh, Wwf, Wwf, Wwf, Wwf, Wwf, Gg, Gg, Gg, Gg, Gs, Hh, Gg^Fms, Hh, Gg, Rr, Rr, Rr, Rr, Rr, Gg, Rr, Rp^Vhc, Rr, Gg^Uf, Rr, Gg, Gg^Fms, Hh, Hh, Gs, Gg, Gg, Gg^Fms, Gg^Fds, Rr
Rr, Rr, Gg, Rr, Gg^Efm, Hh, Gs^Fp, Hh, Gs^Fds, Gg^Uf, Wwf, Wwf, Ww, Wwf, Ww, Ww, Ww, Wwf, Gg, Gg^Vc, Gs, Gg, Gg, Gs, Gg^Fp, Mm, Gg^Uf, Rr, Gg, Gg, Gg^Fms, Hh, Gg^Fp, Rr, Gg, Gg, Gg, Rr, Gg, Rr, Gg^Uf, Mm, Gg^Fp, Gs, Gg, Gg^Uf, Mm, Gg^Fet, Mm
Gg, Gg, Gs^Fp, Gg^Fms, Hh, Gg^Uf, Mm, Mm, Mm, Hh, Wwf, Ww, Wo, Ww, Wo, Ww, Ww, Wwf, Hh^Uf, Gs, Hh, Gg^Fms, Gg^Fp, Gg, Gg, Gg^Efm, Rr, Rr, Gg, Gg^Efm, Hh, Mm, Gg^Fet, Gg^Efm, Gg, Gg, Hh, Gg, Gg, Rr, Rr, Gg^Efm, Rr, Gg^Vc, Gg, Gg^Efm, Hh^Fp, Hh, Hh
Gg, Gs, Gs, Hh, Gg^Efm, Gs^Fms, Hh^Fms, Mm, Wwf, Wwf, Ww, Ww, Wo, Wo, Ww, Ww, Wwf, Wwf, Gg^Fp, Hh, Hh^Uf, Mm, Rr, Gg, Rr, Rr, Gg, Gg^Uf, Gg, Gg^Fms, Wwf, Hh, Mm, Gg^Uf, Gg, Gg, Hh^Fms, Gg^Fms, Gs, Gg, Gg, Rr, Gg, Rr, Rr, Gg, Gg, Gs^Fms, Gs
Hh, Gg, Gg, Gg, Gg, Gg^Efm, Gg, Wwf, Ww, Ww, Wo, Wo, Wo, Ww, Wwf, Wwf, Gg, Gg, Gg, Gg, Rr, Rr, Gg, Rr, Hh, Hh^Fms, Hh, Gg, Gg^Fp, Wwf, Ww, Wwf, Wwf, Wwf, Wwf, Gg, Gg, Gs, Gg, Gs, Gg^Fp, Hh^Fms, Mm, Hh, Gg^Fms, Rr, Gg, Gs, Gg
Gs^Fp, Hh, Mm, Hh^Fds, Gs^Fp, Hh, Wwf, Wwf, Ww, Wo, Wo, Wo, Wo, Ww, Wwf, Mm, Hh^Fms, Hh, Rr, Rr, Hh^Fds, Mm, Hh^Fds, Gg^Fms, Gg^Fet, Mm, Gg^Uf, Gg^Fms, Wwf, Wwf, Ww, Ww, Ww, Ww, Ww, Wwf, Wwf, Wwf, Wwf, Gg, Gg^Fms, Mm, Mm, Mm, Gg^Uf, Rr, Uu^Uf, Gg^Efm, Gg^Fet
"
	name=_"2p — Arcanclave Citadel"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=2
	random_calls=0
	random_seed="d7a16da5"
	random_start_time=no
	replay_pos=0
	server_request_number=0
	theme=""
	turn_at=1
	turns=-1
	unit_wml_ids="Longbowman,Rogue"
	victory_music=""
	[next_item_name]
		next_item_name=0
	[/next_item_name]
	[used_items]
	[/used_items]
	[event]
		name="prestart"
		[modify_side]
			color="$side1.color"
			village_gold="$side1.village_gold"
			[filter_side]
				[has_unit]
					id="id1"
				[/has_unit]
			[/filter_side]
		[/modify_side]
		[modify_side]
			color="$side2.color"
			village_gold="$side2.village_gold"
			[filter_side]
				[has_unit]
					id="id2"
				[/has_unit]
			[/filter_side]
		[/modify_side]
		[clear_variable]
			name="side1,side2,next_scenario"
		[/clear_variable]
	[/event]
	[event]
		name="prestart"
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[event]
		name="time_over"
		[lua]
			code=" wesnoth.require(""multiplayer/eras.lua"").turns_over_advantage() "
		[/lua]
	[/event]
	[event]
		name="prestart"
		[lua]
			code=" wesnoth.require(""multiplayer/eras.lua"").quick_4mp_leaders(...) "
			[args]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/args]
		[/lua]
	[/event]
	[event]
		name="prestart"
		[lua]
			code=" wesnoth.require(""~add-ons/Ladder_Era/lua/slow_6mp_leaders.lua"").slow_6mp_leaders(...) "
			[args]
				[trait]
					female_name=_"female^slow"
					help_text=_"<italic>text='Slow'</italic> units have 1 less movement point but 5% more hitpoints." +
						_"

Thick-bodied and clumsy, slow individuals of goblins and other species take a movement penalty but are compensated for it with a slight increase in endurance."
					id="slow"
					male_name=_"slow"
					[effect]
						apply_to="movement"
						increase=-1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="5%"
					[/effect]
				[/trait]
			[/args]
		[/lua]
	[/event]
	[event]
		first_time_only=no
		name="side_turn"
		[modify_unit]
			resting=yes
			[filter]
				side="$side_number"
				status="poisoned"
				trait="hardy"
				[filter_location]
					terrain="!,*^V*,*^Do"
				[/filter_location]
				[not]
					[filter_adjacent]
						ability_type="heals"
						is_enemy=no
					[/filter_adjacent]
				[/not]
			[/filter]
		[/modify_unit]
	[/event]
	[event]
		name="prestart"
		[chat]
			message="/me version 0.1.3"
			speaker="Ladder Era"
		[/chat]
	[/event]
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		carryover_add=no
		carryover_bonus=1
		carryover_gold=0
		carryover_percentage=80
		chose_random=no
		color="red"
		controller="human"
		countdown_time=0
		current_player="Les_Grossman"
		defeat_condition="no_leader_left"
		disallow_observers=no
		faction="Custom"
#textdomain wesnoth
		faction_name=_"Custom"
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=175
		hidden=no
		id="id1"
		income=0
		lost=no
		no_leader=yes
		objectives="<big>Victoria:</big>
<span color='#00ff00'>• Derrotar a los líderes enemigos</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Dwarvish Fighter Ladder_0_1,Dwarvish Guardsman Ladder_0_1,Dwarvish Thunderer Ladder_0_1,Dwarvish Ulfserker Ladder_0_1,Footpad Ladder_0_1,Gryphon Rider,Poacher Ladder_0_1,Thief"
		save_id="id1"
		scroll_to_leader=yes
		share_vision="all"
		shroud=no
		shroud_data=""
		side=1
		side_name=""
		start_gold=175
		suppress_end_turn_confirmation=no
		team_name="Team 1"
		user_team_name="Equipo 1"
		village_gold=1
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			mp_rank=1000
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="high_xp_attack"
					location="ai/lua/ca_high_xp_attack.lua"
					max_score=100010
					name="ai_default_rca::high_xp_attack"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=12
				[/facet]
			[/aspect]
		[/ai]
		[unit]
			advances_to="Assassin"
			alignment="chaotic"
			attacks_left=1
			canrecruit=yes
			cost=24
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=42
			id="id1"
			image="units/human-outlaws/rogue.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Rogue"
			level=2
			max_attacks=1
			max_experience=49
			max_hitpoints=42
			max_moves=5
			moves=5
			name="Les_Grossman"
			overlays=""
			profile="portraits/humans/thief.png"
			race="human"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			small_profile=""
			type="Rogue"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=46
			y=23
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[resistance]
				arcane=80
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description=_"dagger"
				icon="attacks/dagger-human.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="dagger"
				number=3
				parry=0
				range="melee"
				type="blade"
				[specials]
					[damage]
						active_on="offense"
#textdomain wesnoth-help
						description=_"When used offensively, this attack deals double damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralyzed)."
						id="backstab"
						multiply=2
						name=_"backstab"
						[filter_opponent]
							formula="
                enemy_of(self, flanker) and not flanker.petrified
            where
                flanker = unit_at(direction_from(loc, other.facing))
            "
						[/filter_opponent]
					[/damage]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=4
				defense_weight=1
#textdomain wesnoth-units
				description=_"throwing knives"
				icon="attacks/dagger-thrown-human.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="throwing knives"
				number=3
				parry=0
				range="ranged"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^slow"
					help_text=_"<italic>text='Slow'</italic> units have 1 less movement point but 5% more hitpoints." +
						_"

Thick-bodied and clumsy, slow individuals of goblins and other species take a movement penalty but are compensated for it with a slight increase in endurance."
					id="slow"
					male_name=_"slow"
					[effect]
						apply_to="movement"
						increase=-1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="5%"
					[/effect]
				[/trait]
			[/modifications]
			[abilities]
				[skirmisher]
					affect_self=yes
					description=_"This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
		[/unit]
	[/side]
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		carryover_add=no
		carryover_bonus=1
		carryover_gold=0
		carryover_percentage=80
		chose_random=no
		color="blue"
		controller="human"
		countdown_time=0
		current_player="Masukhi"
		defeat_condition="no_leader_left"
		disallow_observers=no
		faction="Custom"
#textdomain wesnoth
		faction_name=_"Custom"
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=175
		hidden=no
		id="id2"
		income=0
		lost=no
		no_leader=yes
		objectives="<big>Victoria:</big>
<span color='#00ff00'>• Derrotar a los líderes enemigos</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Bowman,Cavalryman Ladder_0_1,Fencer,Heavy Infantryman,Horseman,Mage,Merman Fighter,Spearman Ladder_0_1"
		save_id="id2"
		scroll_to_leader=yes
		share_vision="all"
		shroud=no
		shroud_data=""
		side=2
		side_name=""
		start_gold=175
		suppress_end_turn_confirmation=no
		team_name="Team 2"
		user_team_name="Equipo 2"
		village_gold=1
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			mp_rank=1000
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="high_xp_attack"
					location="ai/lua/ca_high_xp_attack.lua"
					max_score=100010
					name="ai_default_rca::high_xp_attack"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=12
				[/facet]
			[/aspect]
		[/ai]
		[village]
			x=5
			y=4
		[/village]
		[village]
			x=7
			y=41
		[/village]
		[unit]
			advances_to="Master Bowman"
			alignment="lawful"
			attacks_left=1
			canrecruit=yes
			cost=26
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=51
			id="id2"
			image="units/human-loyalists/longbowman.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Longbowman"
			level=2
			max_attacks=1
			max_experience=48
			max_hitpoints=51
			max_moves=5
			moves=5
			name="Masukhi"
			overlays=""
			profile="portraits/humans/longbowman.png"
			race="human"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile=""
			type="Longbowman"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=2
			y=24
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=8
				defense_weight=1
				description=_"sword"
				icon="attacks/sword-human.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="sword"
				number=2
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=10
				defense_weight=1
				description=_"longbow"
				icon="attacks/bow.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="bow"
				number=3
				parry=0
				range="ranged"
				type="pierce"
				[specials]
				[/specials]
			[/attack]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[modifications]
			[/modifications]
			[abilities]
			[/abilities]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-15
		id="dawn"
		image="misc/time-schedules/default/schedule-dawn.png"
		lawful_bonus=0
#textdomain wesnoth-help
		name=_"Dawn"
		red=-25
		sound="ambient/morning.ogg"
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/time-schedules/default/schedule-morning.png"
		lawful_bonus=25
		name=_"Morning"
		red=0
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/time-schedules/default/schedule-afternoon.png"
		lawful_bonus=25
		name=_"Afternoon"
		red=0
	[/time]
	[time]
		blue=-35
		green=-20
		id="dusk"
		image="misc/time-schedules/default/schedule-dusk.png"
		lawful_bonus=0
		name=_"Dusk"
		red=10
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-13
		green=-45
		id="first_watch"
		image="misc/time-schedules/default/schedule-firstwatch.png"
		lawful_bonus=-25
		name=_"First Watch"
		red=-75
	[/time]
	[time]
		blue=-13
		green=-45
		id="second_watch"
		image="misc/time-schedules/default/schedule-secondwatch.png"
		lawful_bonus=-25
		name=_"Second Watch"
		red=-75
	[/time]
	[variables]
		next_scenario="multiplayer_Arcanclave_Citadel_Ladder_Random"
		turn_number=1
		x1=0
		x2=0
		y1=0
		y2=0
		[side1]
			action_bonus_count=0
			allow_player=yes
			auto_shroud=yes
			base_income=2
			carryover_add=no
			carryover_bonus=1
			carryover_gold=0
			carryover_percentage=80
			chose_random=yes
			color="red"
			controller="human"
			countdown_time=0
			current_player="Les_Grossman"
			defeat_condition="no_leader_left"
			disallow_observers=no
			expenses=0
			faction="Ladder Knalgan Alliance"
#textdomain wesnoth-multiplayer
			faction_name=_"Knalgan Alliance"
			flag=""
			flag_icon=""
			fog=yes
			fog_data=""
			gold=100
			hidden=no
			id="id1"
			income=2
			lost=no
			net_income=2
			no_leader=no
			num_units=1
			num_villages=0
			objectives="<big>Victoria:</big>
<span color='#00ff00'>• Derrotar a los líderes enemigos</span>"
			objectives_changed=yes
			persistent=yes
			recall_cost=20
			recruit="Dwarvish Fighter Ladder_0_1,Dwarvish Guardsman Ladder_0_1,Dwarvish Thunderer Ladder_0_1,Dwarvish Ulfserker Ladder_0_1,Footpad Ladder_0_1,Gryphon Rider,Poacher Ladder_0_1,Thief"
			save_id="id1"
			scroll_to_leader=yes
			share_vision="all"
			shroud=no
			shroud_data=""
			side=1
			side_name=""
			start_gold=100
			suppress_end_turn_confirmation=no
			team_name="team1"
			total_upkeep=0
			user_team_name=_"teamname^1"
			village_gold=2
			village_support=1
			[ai]
#textdomain wesnoth-ai
				description=_"Multiplayer_AI^Default AI (RCA)"
				id="ai_default_rca"
				mp_rank=1000
				[stage]
					id="main_loop"
					name="ai_default_rca::candidate_action_evaluation_loop"
					[candidate_action]
						engine="cpp"
						id="goto"
						max_score=200000
						name="ai_default_rca::goto_phase"
						score=200000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="recruitment"
						max_score=180000
						name="default_recruitment::recruitment"
						score=180000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_goals"
						max_score=140000
						name="ai_default_rca::move_leader_to_goals_phase"
						score=140000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_keep"
						max_score=120000
						name="ai_default_rca::move_leader_to_keep_phase"
						score=120000
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="high_xp_attack"
						location="ai/lua/ca_high_xp_attack.lua"
						max_score=100010
						name="ai_default_rca::high_xp_attack"
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="combat"
						max_score=100000
						name="ai_default_rca::combat_phase"
						score=100000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="healing"
						max_score=80000
						name="ai_default_rca::get_healing_phase"
						score=80000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="villages"
						max_score=60000
						name="ai_default_rca::get_villages_phase"
						score=60000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="retreat"
						max_score=40000
						name="ai_default_rca::retreat_phase"
						score=40000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_to_targets"
						max_score=20000
						name="ai_default_rca::move_to_targets_phase"
						score=20000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="leader_shares_keep"
						max_score=10000
						name="ai_default_rca::leader_shares_keep_phase"
						score=10000
					[/candidate_action]
				[/stage]
				[aspect]
					engine="cpp"
					id="advancements"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.4
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="attack_depth"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=5
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="attacks"
					invalidate_on_gamestate_change=yes
					name="composite_aspect"
					[default]
						engine="cpp"
						invalidate_on_gamestate_change=yes
						name="ai_default_rca::aspect_attacks"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="avoid"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[not]
							[/not]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="caution"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.25
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="grouping"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="offensive"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="-4.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_goal"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_ignores_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="3.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader_shares_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_diversity"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="2.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_instructions"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[recruit]
								importance=0
							[/recruit]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_more"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_pattern"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
					[facet]
						engine="cpp"
						name="standard_aspect"
						time_of_day=""
						turns=""
						value="fighter,fighter,fighter,mixed fighter,archer,scout"
					[/facet]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_randomness"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=50
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_save_gold"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							active=0
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="scout_village_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=3
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="simple_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="support_villages"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="village_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="1.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="villages_per_scout"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=4
					[/default]
				[/aspect]
			[/ai]
		[/side1]
		[side2]
			action_bonus_count=0
			allow_player=yes
			auto_shroud=yes
			base_income=2
			carryover_add=no
			carryover_bonus=1
			carryover_gold=0
			carryover_percentage=80
			chose_random=yes
			color="blue"
			controller="human"
			countdown_time=0
			current_player="Masukhi"
			defeat_condition="no_leader_left"
			disallow_observers=no
			expenses=0
			faction="Ladder Loyalists"
#textdomain wesnoth-multiplayer
			faction_name=_"Loyalists"
			flag=""
			flag_icon=""
			fog=yes
			fog_data=""
			gold=100
			hidden=no
			id="id2"
			income=2
			lost=no
			net_income=2
			no_leader=no
			num_units=1
			num_villages=0
			objectives="<big>Victoria:</big>
<span color='#00ff00'>• Derrotar a los líderes enemigos</span>"
			objectives_changed=yes
			persistent=yes
			recall_cost=20
			recruit="Bowman,Cavalryman Ladder_0_1,Fencer,Heavy Infantryman,Horseman,Mage,Merman Fighter,Spearman Ladder_0_1"
			save_id="id2"
			scroll_to_leader=yes
			share_vision="all"
			shroud=no
			shroud_data=""
			side=2
			side_name=""
			start_gold=100
			suppress_end_turn_confirmation=no
			team_name="team2"
			total_upkeep=0
			user_team_name=_"teamname^2"
			village_gold=2
			village_support=1
			[ai]
#textdomain wesnoth-ai
				description=_"Multiplayer_AI^Default AI (RCA)"
				id="ai_default_rca"
				mp_rank=1000
				[stage]
					id="main_loop"
					name="ai_default_rca::candidate_action_evaluation_loop"
					[candidate_action]
						engine="cpp"
						id="goto"
						max_score=200000
						name="ai_default_rca::goto_phase"
						score=200000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="recruitment"
						max_score=180000
						name="default_recruitment::recruitment"
						score=180000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_goals"
						max_score=140000
						name="ai_default_rca::move_leader_to_goals_phase"
						score=140000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_keep"
						max_score=120000
						name="ai_default_rca::move_leader_to_keep_phase"
						score=120000
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="high_xp_attack"
						location="ai/lua/ca_high_xp_attack.lua"
						max_score=100010
						name="ai_default_rca::high_xp_attack"
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="combat"
						max_score=100000
						name="ai_default_rca::combat_phase"
						score=100000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="healing"
						max_score=80000
						name="ai_default_rca::get_healing_phase"
						score=80000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="villages"
						max_score=60000
						name="ai_default_rca::get_villages_phase"
						score=60000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="retreat"
						max_score=40000
						name="ai_default_rca::retreat_phase"
						score=40000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_to_targets"
						max_score=20000
						name="ai_default_rca::move_to_targets_phase"
						score=20000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="leader_shares_keep"
						max_score=10000
						name="ai_default_rca::leader_shares_keep_phase"
						score=10000
					[/candidate_action]
				[/stage]
				[aspect]
					engine="cpp"
					id="advancements"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.4
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="attack_depth"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=5
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="attacks"
					invalidate_on_gamestate_change=yes
					name="composite_aspect"
					[default]
						engine="cpp"
						invalidate_on_gamestate_change=yes
						name="ai_default_rca::aspect_attacks"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="avoid"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[not]
							[/not]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="caution"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.25
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="grouping"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="offensive"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="-4.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_goal"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_ignores_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="3.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader_shares_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_diversity"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="2.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_instructions"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[recruit]
								importance=0
							[/recruit]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_more"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_pattern"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
					[facet]
						engine="cpp"
						name="standard_aspect"
						time_of_day=""
						turns=""
						value="fighter,fighter,fighter,archer,mixed fighter,scout"
					[/facet]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_randomness"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=50
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_save_gold"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							active=0
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="scout_village_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=3
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="simple_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="support_villages"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="village_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="1.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="villages_per_scout"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=4
					[/default]
				[/aspect]
			[/ai]
		[/side2]
	[/variables]
	[undo_stack]
		committed=no
		side=1
	[/undo_stack]
	[display]
		color_adjust_blue=0
		color_adjust_green=0
		color_adjust_red=0
		view_locked=no
		[location]
			x=11
			y=6
		[/location]
	[/display]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
		shuffle=yes
	[/music]
[/replay_start]
[replay]
	[upload_log]
		[ai_log]
			ai_id1="ai_default_rca"
			ai_id2="ai_default_rca"
			version="1.14.9"
			[turn_info]
				event="TURN_START"
				gold=175
				side=1
				turn=1
				units=1
				units_cost=24
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=175
				side=2
				turn=1
				units=1
				units_cost=26
				villages=2
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=9
				side=1
				turn=2
				units=12
				units_cost=190
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=13
				side=2
				turn=2
				units=12
				units_cost=188
				villages=3
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=3
				side=1
				turn=3
				units=12
				units_cost=190
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=13
				side=2
				turn=3
				units=12
				units_cost=188
				villages=11
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=10
				side=1
				turn=4
				units=13
				units_cost=204
				villages=12
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=2
				turn=4
				units=14
				units_cost=223
				villages=13
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=3
				side=1
				turn=5
				units=15
				units_cost=237
				villages=12
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=2
				turn=5
				units=14
				units_cost=219
				villages=12
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=11
				side=1
				turn=6
				units=16
				units_cost=253
				villages=14
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=13
				side=2
				turn=6
				units=13
				units_cost=203
				villages=12
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=7
				side=1
				turn=7
				units=17
				units_cost=273
				villages=14
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=3
				side=2
				turn=7
				units=14
				units_cost=225
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=8
				units=17
				units_cost=278
				villages=15
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=5
				side=2
				turn=8
				units=12
				units_cost=192
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=1
				turn=9
				units=16
				units_cost=259
				villages=15
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=9
				side=2
				turn=9
				units=12
				units_cost=192
				villages=10
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=yes
		[start]
		[/start]
		[checkup]
			[result]
				next_unit_id=3
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=3
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Masukhi advances to the next scenario"
		[/speak]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Dwarvish Fighter Ladder_0_1"
			x=35
			y=24
			[from]
				x=46
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="a.qrYaFt.LuC4ojh-jjGM.R-SMUzrylACGBy.M7T2JqzPMVnEAVmCpvjEALUH>F,ptKSGQouUNpPI5NtMTprOtQKDnUGxysnEGxvmyp7pyCF.+6fh8-OZ.+xki,wIooL"
			[/result]
			[result]
				next_unit_id=4
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="bbc4e97a"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="TCO has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Footpad Ladder_0_1"
			x=31
			y=24
			[from]
				x=46
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="4BP2axmy.sSeVopOEG,MtxInkBaojJMJHwmosHpCnDRb,qpmwsEFORptMpQsBGxqOjPKBrRFNtRNKqCJtVKuNQoJHrwN4d6d666hgbY0ebrgvdDL+0Nxn<k0R2BMnxsT"
			[/result]
			[result]
				next_unit_id=5
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c7ed890d"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Dwarvish Guardsman Ladder_0_1"
			x=32
			y=23
			[from]
				x=46
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="t7pHj,PRDjg<8+.1TFEvex3pCQFk.cDyMK.BRbgUQVvVre>KDdggOrCx.fum0h9.xBoTOPHsyngE.ALOROOr6oSGJmMBszwLRmExtugutNKe1KiDh3ue13r5ygL1FkK."
			[/result]
			[result]
				next_unit_id=6
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="4676b8c0"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Masukhi"
			message="gl hf u 2"
			side=2
			time=1576623224
		[/speak]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Dwarvish Fighter Ladder_0_1"
			x=35
			y=23
			[from]
				x=46
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="a.qrYaFt.LuC4ogh-jjGM.R-TMUzrylACGBy.M7T2JqzPMVnEAVmCpvjEALUH>F,ptKSGQouUNpPI5NtMTprOtQKDnUGxxsnEGxvmyp7pyCF.+6fh8.OZ.+xki,wIooL"
			[/result]
			[result]
				next_unit_id=7
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="683ff773"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Thief"
			x=40
			y=29
			[from]
				x=46
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="jjpoa9Q+y.9qYf26j8Mkh-4gMEg+222ghEcdD1+3jFc+f27Ke5he69,sn2iY1dlWfn>bhX50m3.S6f,<3g,wcEsMqhThmEu<bDS<Ib55Q2,.6tmRsA.zbLBHDULMiyQC"
			[/result]
			[result]
				next_unit_id=8
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="ba507c9a"
		[/random_seed]
	[/command]
	[command]
		undo=no
		[speak]
			id="Les_Grossman"
			message="u2"
			side=1
			time=1576623247
		[/speak]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Footpad Ladder_0_1"
			x=38
			y=10
			[from]
				x=46
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="1ffxA4lNgFJjwpwJKLfLARsP2tkAwVbOPPQv7BMJqPtQHncRjqUARIQFGmGevqQPwBEkEKBrRFNtRNKqCJsKKuNQoJHrwN4d6d666hgbY0ebrgvdDL+0NAn<k0R2BMnx"
			[/result]
			[result]
				next_unit_id=9
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="af429a7c"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Dwarvish Fighter Ladder_0_1"
			x=27
			y=10
			[from]
				x=46
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="a.qrYaFt.LuC4jeh-jjGM.R-SMUzrylACGBy.M7T2JqzPMVnEAVmCpvjEALUH>F,ptKSGQouUNpPI5NtMTprOtQKDnUGqvsnEGxvmyp7pyCF.+6fh8-OZ.+xki,wIooV"
			[/result]
			[result]
				next_unit_id=10
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="e8af39a4"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Dwarvish Fighter Ladder_0_1"
			x=29
			y=10
			[from]
				x=46
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="a.qrYaFt.LuC4ojh-jjGM.R-SMUzrylACGBy.M7T2JqzPMVnEAVmCpvjEALUH>F,ptKSGQouUNpPI5NtMTprOtQKDnUGxysnEGxvmyp7pyCF.+6fh8-OZ.+xki,wIooL"
			[/result]
			[result]
				next_unit_id=11
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="81b5fd5d"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Footpad Ladder_0_1"
			x=30
			y=9
			[from]
				x=46
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="4AI2axmy.sSeVopOEG,MtxInkBaojJMJHwmosHpCnDRb,qpmwsEFORptMpQsBGxqOjPKBrRFNtRNKqCJsKKuNQoJHrwN4d6d666hgbY0ebrgvdDL+0NAn<k0R2BMnxsT"
			[/result]
			[result]
				next_unit_id=12
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="6a728757"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Poacher Ladder_0_1"
			x=28
			y=9
			[from]
				x=46
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="QJMgawQ-<yF1rRsRSBG,MtxIRkBaojHMJHwmrsHpCmDRb,qpmwsCFORptMpQsBGxnOjPKBrRFztRNKqCJsVKuNQoJHrwN4d6d6c6hgb4foXtq0NOEx4JMIMEFhaiPH+x"
			[/result]
			[result]
				next_unit_id=13
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="204dde12"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Footpad Ladder_0_1"
			x=34
			y=37
			[from]
				x=46
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="4BO2axmy.sSeVopOEG,MtxInkBaojJMJHwmosHpCnDRb,qpmwsEFORptMpQsBGxqOjPKBrRFNtRNKqCJtUKuNQoJHrwN4d6d676hgbY0ebrgvdDL+0NAn<k0R2BMnxsT"
			[/result]
			[result]
				next_unit_id=14
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="48ddc5c3"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="46,45,44,43"
			y="23,24,24,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=43
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Fencer"
			x=7
			y=29
			[from]
				x=2
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="-5l-49l9Aj8P24j64w6b9c1M1c63Yh7>Cy4D8<4WXcb73eDa2-k>4cJdg-5bXf3bfg4oj2eg0fa6jl5<jdmfRKNO8GUlLqM3V-vLhhb6-wzshEvdO801zQsjCLAfAsEp"
			[/result]
			[result]
				next_unit_id=15
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="478a7a2c"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Fencer"
			x=6
			y=8
			[from]
				x=2
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="-5l-49l9Aj8P24j64w6b9c1M1c63Yh7>Cy4D8<4WXcb73eDa2-k>4cJdg-5bXf3bfg4oj2hg0fa6jl5<jdmfRKNO8GUlLqM3V-vLhhb6-wzshEvdO801zQskCLAfAsEp"
			[/result]
			[result]
				next_unit_id=16
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="39ee21a6"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="DragonWraithZ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Fencer"
			x=25
			y=38
			[from]
				x=2
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="-4l-49l9Aj8P24j64w6b9c1M1c63Yh7>Cy4D8<4WXcb73eDa2-k>4cJdg-5bXf3bfg4oj2jg0fa6jl5<jdmfRKKO8GUlLqM3V-vLhhb6-wzshEvdO801zQsmCLAfAsEp"
			[/result]
			[result]
				next_unit_id=17
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c027e7e9"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Bowman"
			x=19
			y=38
			[from]
				x=2
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="-PxIFHwA0qrdynGBAysI8SRTOveAOotCKVxo,qpmwsCFPRptMpQsBGxsOjPKBrRFztRNKqCJsHKuNQoJHrwN4d6d6a6hgbLqMqkExHQfyCAY3C56yo0RHrbTd-.ItlHc"
			[/result]
			[result]
				next_unit_id=18
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="b8e2eee4"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Spearman Ladder_0_1"
			x=10
			y=36
			[from]
				x=2
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="XNeExniw5D<<8QbcKKEEA3NJrnqDAayQMKKqqPVMCuqIiIqURCupNYkOZSMQCFrtVRwZsQJyNQq-ruJPtFHRtxuOCBQAuKxsUBzPM6lGXGFwF0LIO-+PyrOFlnR6i9jm"
			[/result]
			[result]
				next_unit_id=19
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="2aa2167d"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="YoloMcSwagger42069 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Bowman"
			x=11
			y=38
			[from]
				x=2
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="-PxICHwA0qrdynGBAysI8SRTOveAOotCKVxo,qpmwsCFPRptMpQsBGxsOjPKBrRFztRNKqCJsJKuNQoJHrwN4d6d6d6hgbLqMqkExHQfyCA.3C56yo0RHrbTd--ItlHc"
			[/result]
			[result]
				next_unit_id=20
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="ed96db71"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Fencer"
			x=16
			y=24
			[from]
				x=2
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="-5l-49l9Aj8P24j64w6b9c1M1c63Yh7>Cy4D8<4WXcb73eDa2-k>4cJdg-5bXf3bfg4oj2hg0fa6jl5<jdmfRKNO8GUlLqM3V-vLhhb6-wzshEvdO801zQskCLAfAsEp"
			[/result]
			[result]
				next_unit_id=21
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="e66327ac"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Avirot has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Spearman Ladder_0_1"
			x=17
			y=25
			[from]
				x=2
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="XNeExniw5D<<8QbcKKEEA3NJrnqDAayQMKKqqPVMCuqIiIqURCupNYkOZSMQCFrtVRwZsQJyNQq-ruJPtFHRtxuOCBQAuKxsUBzPM6lGXGFwF0LIO-+PyrOFlnR6i9jm"
			[/result]
			[result]
				next_unit_id=22
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="d8f86753"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="beargit has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Bowman"
			x=13
			y=24
			[from]
				x=2
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="-PxICHwA0qrdynGBAysI8SRTOveAOotCKVxo,qpmwsCFPRptMpQsBGxsOjPKBrRFztRNKqCJsJKuNQoJHrwN4d6d6d6hgbLqMqkExHQfyCA.3C56yo0RHrbTd--ItlHc"
			[/result]
			[result]
				next_unit_id=23
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="78f778e8"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Spearman Ladder_0_1"
			x=14
			y=10
			[from]
				x=2
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="XNeExniw5D<<6QbcKKEEA3KJrnqDAayQMKKqqPVMCuqIiIqURCupNYkOZSMQCFrtVRwZsQJyNQq-ruJPtFHRtxuOCBQyuKxsUBzPM6lGXGFwF0LIO-+PyrOFlnR6ikjm"
			[/result]
			[result]
				next_unit_id=24
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="9fc9fcb7"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Bowman"
			x=17
			y=9
			[from]
				x=2
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="-PxIFHwA0qrdynGBAysI8SRTOveAOotCKVxo,qpmwsCFPRptMpQsBGxsOjPKBrRFztRNKqCJsMKuNQoJHrwN4d6d6a6hgbLqMqkExHQfyCA.3C56yo0RHrbTd-WItlHc"
			[/result]
			[result]
				next_unit_id=25
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="4824a062"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="2,3,4,5"
			y="24,24,23,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[speak]
			id="Les_Grossman"
			message=" "
			side=1
			time=1576623617
		[/speak]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[speak]
			id="Les_Grossman"
			message="complicated map eh?"
			side=1
			time=1576623624
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="34,34,34,34,35,35"
			y="37,38,39,40,41,42"
		[/move]
		[checkup]
			[result]
				final_hex_x=35
				final_hex_y=42
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="40,39,38,37,36,35,35"
			y="29,29,28,29,29,29,28"
		[/move]
		[checkup]
			[result]
				final_hex_x=35
				final_hex_y=28
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="38,39,39,40,41,41"
			y="10,10,9,8,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=41
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="silvercrow09 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="28,28,28,28,28,28"
			y="9,10,11,12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="29,30"
			y="10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="27,28,28,28,28"
			y="10,9,8,7,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="30,30,30,31,32,33,34,35"
			y="9,10,11,12,12,12,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=35
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="35,34,33,32,31,30"
			y="23,23,23,22,22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="35,35,35,35,35"
			y="24,23,22,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=35
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="32,31,30,29,28"
			y="23,24,24,25,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="31,30,29,28,27,26,25"
			y="24,24,25,25,26,25,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=25
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="26,25"
			y="25,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=26
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="PapaSmurfReloaded has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="25,24"
			y="26,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=26
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Masukhi"
			message="yep man,i lose yesterday a nice game here xD"
			side=2
			time=1576623649
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,25"
			y="26,27"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=27
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="43,42,41,41,41,40"
			y="25,25,26,27,28,28"
		[/move]
		[checkup]
			[result]
				final_hex_x=40
				final_hex_y=28
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,17,18,19,20"
			y="24,24,23,23,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=24
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,18,19,20"
			y="24,23,23,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,18,18"
			y="25,25,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=26
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,13,13,13,13"
			y="24,23,22,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="5,5,6,7,7,7"
			y="23,24,24,25,26,27"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=27
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="7,8,9,10,11,12,13"
			y="29,28,29,28,28,28,28"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=28
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="6,7,8,9,10,11,12,13"
			y="8,8,7,7,6,7,6,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,14,15"
			y="10,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,18,19,20"
			y="9,8,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="RayonDeSoleil has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="HerraHermanni has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="10,11,12,13"
			y="36,36,35,36"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=36
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,11,12,13,14"
			y="38,37,36,36,35"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=35
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,19,19,19,19,20"
			y="38,37,36,35,34,33"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=33
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="25,25,26,27"
			y="38,39,39,40"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=40
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="27,28,28,29"
			y="40,40,41,42"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=40
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="silvercrow09 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="28,29,29"
			y="40,40,39"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=39
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,21,22"
			y="8,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=8
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="21,20"
			y="8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="bhagat has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="HighElf has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="41,40,39,38,37,36,35,34,33"
			y="7,7,8,8,9,9,9,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=33
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="28,28,29"
			y="6,5,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="30,29,28,27,26"
			y="10,10,9,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="35,34,33,32,31,30,29,28,27"
			y="12,12,12,11,12,11,12,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=11
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="28,27"
			y="11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="YoloMcSwagger42069 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="30,29,28,27,26,25"
			y="21,22,22,23,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="25,24,23"
			y="27,26,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=26
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,22"
			y="26,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,22,23,23"
			y="25,26,27,28"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=27
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="28,27,26,25,24"
			y="25,26,26,27,27"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=27
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,23"
			y="27,28"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=28
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Babysickles has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="35,34,33,33,32"
			y="20,20,21,22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=32
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="silvercrow09 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="28,27,26,26,25,24"
			y="14,15,15,16,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="35,34,33,32,31,30,29,28"
			y="28,27,27,27,27,26,26,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="zRedwind has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="35,36,37,38,39,40,41,42,43"
			y="42,42,43,43,44,44,44,44,44"
		[/move]
		[checkup]
			[result]
				final_hex_x=43
				final_hex_y=44
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="40,40,39,38,37"
			y="28,29,30,30,31"
		[/move]
		[checkup]
			[result]
				final_hex_x=37
				final_hex_y=31
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Poacher Ladder_0_1"
			x=30
			y=39
			[from]
				x=37
				y=31
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="QJMnawQ-<yF1rRsRSBG,MtxIRkBaojHMJHwmrsHpCmDRb,qpmwsCFORptMpQsBGxnOjPKBrRFztRNKqCJsKKuNQoJHrwN4d6d6b6hgb4foXtq0NOEx4JMIMEFhaiPH+x"
			[/result]
			[result]
				next_unit_id=26
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="7f81402a"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="37,36"
			y="31,31"
		[/move]
		[checkup]
			[result]
				final_hex_x=36
				final_hex_y=31
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Akiro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="GT77 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,15,16,17,18,18"
			y="35,36,36,36,36,37"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=37
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,14,15,16,17,18,19"
			y="36,35,36,36,36,36,37"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=37
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="29,29,30,31,32,33"
			y="39,38,37,37,36,36"
		[/move]
		[checkup]
			[result]
				final_hex_x=32
				final_hex_y=36
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="32,33"
			y="36,36"
		[/move]
		[checkup]
			[result]
				final_hex_x=33
				final_hex_y=36
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="7,7,7,7,7,7"
			y="27,28,29,30,31,32"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=32
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Fencer"
			x=22
			y=38
			[from]
				x=7
				y=32
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="-5l-49l9Aj8P24j64w6b9c1M1c63Yh7>Cy4D8<4WXcb73eDa2-k>4cJdg-5bXf3bfg4oj2hg0fa6jl5<jdmfRKNO8GUlLqM3V-vLhhb6-wzshEvdO801zQskCLAfAsEp"
			[/result]
			[result]
				next_unit_id=27
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="d7149ada"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,20"
			y="7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,20"
			y="8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,14,15,16,17,18"
			y="20,20,21,20,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,13,14,15,16,17"
			y="28,27,26,26,25,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Heavy Infantryman"
			x=25
			y=38
			[from]
				x=7
				y=32
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="ps3e1efivacx4h004Rcw.9>ood5cShkw>of-b+yi7Qel4-56a-..-bga7-deoia1ji+eZ,YXj>4m7X7Y.h42i9.1Obsx+>LdQRc0tHr6yHD67g0IDz>RMJM,p<vHy6fB"
			[/result]
			[result]
				next_unit_id=28
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="94b67ed7"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,14,15,16,17,18"
			y="6,5,5,5,5,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="43,42,41,40,39,38,37,36,35"
			y="44,44,44,44,44,43,43,42,42"
		[/move]
		[checkup]
			[result]
				final_hex_x=35
				final_hex_y=42
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="33,32,31,30,29,28,27,26,25"
			y="8,7,7,6,6,5,6,5,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=6
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="27,26,25"
			y="6,5,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="27,26,25,24,23"
			y="12,11,12,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=11
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,23,22"
			y="11,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,21,21,20"
			y="12,13,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,23,22"
			y="28,27,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=26
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,21,20"
			y="26,26,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,23,23,23"
			y="17,18,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="gal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,23,23,22,21"
			y="27,27,26,25,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="25,24,23,22"
			y="24,23,24,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Akiro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,19"
			y="25,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="welshire has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Akiro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="bernardo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="28,27,26,25,24,23"
			y="25,25,25,25,24,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,18"
			y="25,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Footpad Ladder_0_1"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=-1
			tod="dusk"
			turn=4
			weapon=1
			[source]
				x=18
				y=24
			[/source]
			[destination]
				x=17
				y=25
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="57dc88b7"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="32,31,30,29,28"
			y="22,23,22,23,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="36,37,37,37,37,37"
			y="31,32,33,34,35,36"
		[/move]
		[checkup]
			[result]
				final_hex_x=37
				final_hex_y=36
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Akiro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Footpad Ladder_0_1"
			x=29
			y=39
			[from]
				x=37
				y=36
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="4AK2axmy.sSeGopOEG,MtxInkBaojJMJHwmosHpCnDRb,qpmwsEFORptMpQsBGxqOjPKBrRFNtRNKqCJsIKuNQoJHrwN4d6d666hgbY0ebrgvdDL+0Nxn<k0R2BMnxsT"
			[/result]
			[result]
				next_unit_id=29
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="5ae92767"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Akiro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="30,29,29,30,31,31"
			y="39,39,38,37,37,36"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=36
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="29,28,27,26,25"
			y="5,5,6,5,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="26,25,25,24,23"
			y="9,9,8,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Dwarvish Ulfserker Ladder_0_1"
			x=23
			y=10
			[from]
				x=37
				y=36
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="qJFjE<8D+LSnVYRrMJgu2VDzGjWTsr9TKbm>Ego2Lfmg15kaYj4CkhkD+h<caBgt0,nfbl17h8MidA8,pe0+j,l7<-hbY,.<hb8W>30K03fge6m-70wV4c<kYla9m5>h"
			[/result]
			[result]
				next_unit_id=30
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="bdeb6a23"
		[/random_seed]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Akiro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Fencer"
			defender_lvl=1
			defender_type="Footpad Ladder_0_1"
			defender_weapon=0
			tod="dusk"
			turn=4
			weapon=0
			[source]
				x=17
				y=25
			[/source]
			[destination]
				x=18
				y=24
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="84f9471d"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="22,22,21,21,20,20,19"
			y="38,39,40,41,41,42,43"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=43
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="7,8,9,9,8,8"
			y="32,32,33,34,34,35"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=35
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,21,21,22"
			y="33,34,35,35"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=35
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,20,21,22,23,24,25"
			y="37,36,36,36,36,36,36"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=36
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,19,20,21,22,23"
			y="37,37,36,36,36,36"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=36
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Bowman"
			x=24
			y=38
			[from]
				x=8
				y=35
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="-PxIFHwA0qrdynGBAysI8SRTOveAOotCKVxo,qpmwsCFPRptMpQsBGxsOjPKBrRFztRNKqCJsMKuNQoJHrwN4d6d6a6hgbLqMqkExHQfyCA.3C56yo0RHrbTd-WItlHc"
			[/result]
			[result]
				next_unit_id=31
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="85748c8d"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Spearman Ladder_0_1"
			x=16
			y=24
			[from]
				x=8
				y=35
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="XNeExniw5D<54QbcKKEEA3KJrnqDAayQMKKqqPVMCuqIiIqURCupNYkOZSMQCFrtVRwZsQJyNQq-ruJPtFHRtxuOCBLwuKxsUBzPM6lGXGF-F0LIO-+PyrOFlnR6ikjm"
			[/result]
			[result]
				next_unit_id=32
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="118f3baa"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,17,16,15,14,13"
			y="21,21,20,21,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,17,16,15,14,13"
			y="4,5,5,6,5,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,19,18,17,16,15,14"
			y="9,9,8,9,9,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="25,24,23,22,21,20"
			y="6,6,7,6,6,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=6
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,21,20"
			y="6,6,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,22,21,20,19"
			y="7,7,8,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="25,24,23,22,21"
			y="5,5,5,5,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Old_Time_Pro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,19"
			y="6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,18"
			y="7,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="18,17"
			y="6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,23,22,21,20,19"
			y="10,9,8,8,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,19"
			y="8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,22,21,20"
			y="20,20,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Poacher Ladder_0_1"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=-1
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=20
				y=21
			[/source]
			[destination]
				x=20
				y=22
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="8271d68f"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="18,18,18,19"
			y="24,23,22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Footpad Ladder_0_1"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=-1
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=19
				y=22
			[/source]
			[destination]
				x=20
				y=22
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="eed576af"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,22,21"
			y="24,23,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Thief"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=21
				y=23
			[/source]
			[destination]
				x=20
				y=22
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=13
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=32
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="f8895be7"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="28,27,26,25,24"
			y="23,23,23,24,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="bhagat has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,20,19,18,17"
			y="14,13,13,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Cheva1ier has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,22,21,20,20,19"
			y="23,24,25,25,26,27"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=27
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,21,20,20"
			y="25,24,23,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="31,32"
			y="36,35"
		[/move]
		[checkup]
			[result]
				final_hex_x=32
				final_hex_y=35
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Poacher Ladder_0_1"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=-1
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=32
				y=35
			[/source]
			[destination]
				x=33
				y=36
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="78fe1755"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Dwarvish Fighter Ladder_0_1"
			x=28
			y=38
			[from]
				x=37
				y=36
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="a.qrYaFt.LuC4jbh-jjGM.R-TMUzrylACGBy.M7T2JqzPMVnEAVmCpvjEALUH>F,ptKSGQouUNpPI5NtMTprOtQKDnUGqqsnEGxvmyp7pyCF.+6fh8.OZ.+xki,wIooV"
			[/result]
			[result]
				next_unit_id=33
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="46aff854"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="37,36,35,34"
			y="36,36,37,36"
		[/move]
		[checkup]
			[result]
				final_hex_x=34
				final_hex_y=36
				stopped_early=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=2
			attacker_type="Rogue"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=34
				y=36
			[/source]
			[destination]
				x=33
				y=36
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=19
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="9664cf80"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="35,35,35,35,35,35,35,34"
			y="42,41,40,39,38,37,36,35"
		[/move]
		[checkup]
			[result]
				final_hex_x=34
				final_hex_y=35
				stopped_early=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Footpad Ladder_0_1"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=34
				y=35
			[/source]
			[destination]
				x=33
				y=36
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=10
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=33
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="12a4eeba"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="29,29,30,31,32,33"
			y="39,38,37,37,36,36"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=38
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="29,29"
			y="38,37"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=37
				stopped_early=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="29,30,31,32,33"
			y="37,36,36,35,36"
		[/move]
		[checkup]
			[result]
				final_hex_x=33
				final_hex_y=36
				stopped_early=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="17,18,18"
			y="14,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,20,21,22,23,24,25"
			y="43,42,42,42,42,41,42"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=42
				stopped_early=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Beowulftom has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="8,8,9,9,8,7"
			y="35,34,34,33,32,32"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=32
				stopped_early=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Jogu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="simeon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,14,15,16"
			y="10,11,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,17,18,18,18"
			y="24,25,24,23,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,16,15,14,13,13"
			y="25,25,26,26,27,28"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=28
				stopped_early=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="jbp82 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Spearman Ladder_0_1"
			x=17
			y=25
			[from]
				x=7
				y=32
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="XNeExniw5D<<8QbcKKEEA3NJrnqDAayQMKKqqPVMCuqIiIqURCupNYkOZSMQCFrtVRwZsQJyNQq-ruJPtFHRtxuOCBQAuKxsUBzPM6lGXGFwF0LIO-+PyrOFlnR6i9jm"
			[/result]
			[result]
				next_unit_id=34
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="930973c8"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman Ladder_0_1"
			defender_lvl=1
			defender_type="Dwarvish Fighter Ladder_0_1"
			defender_weapon=-1
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=18
				y=26
			[/source]
			[destination]
				x=19
				y=27
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="2dbdbd43"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="misko2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="24,25,26,27,28"
			y="38,39,39,40,39"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=39
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Bowman"
			defender_lvl=1
			defender_type="Dwarvish Fighter Ladder_0_1"
			defender_weapon=-1
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=28
				y=39
			[/source]
			[destination]
				x=28
				y=38
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="74900f35"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="25,25,26,27,28"
			y="38,39,39,40,40"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=40
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="25,26,27,28"
			y="36,36,36,36"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=36
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="27,28"
			y="36,36"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=36
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="PapaSmurfReloaded has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="23,24,24,25,26,26"
			y="36,35,34,34,33,32"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=32
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="22,23,24,25,26"
			y="35,36,36,36,36"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=36
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="17,16,15,14"
			y="7,7,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="14,13,12,12"
			y="7,8,7,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Footpad Ladder_0_1"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=-1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=12
				y=6
			[/source]
			[destination]
				x=13
				y=6
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="2019ffa6"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,18,17,16,15,14,13"
			y="7,6,6,5,5,4,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Ulfserker Ladder_0_1"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=13
				y=5
			[/source]
			[destination]
				x=13
				y=6
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=34
				random_calls=35
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="857b407f"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,20,19,18,17"
			y="5,5,5,5,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,19,18,17"
			y="9,10,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter Ladder_0_1"
			defender_lvl=1
			defender_type="Bowman"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=17
				y=11
			[/source]
			[destination]
				x=16
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="73465a94"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="18,18,17,16,16"
			y="15,14,14,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Footpad Ladder_0_1"
			defender_lvl=1
			defender_type="Bowman"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=16
				y=12
			[/source]
			[destination]
				x=16
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=34
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=53022054
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,23,22,21"
			y="24,24,24,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,18"
			y="27,27"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=27
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,20,20,19,19,19"
			y="21,22,23,24,25,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=26
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Poacher Ladder_0_1"
			defender_lvl=1
			defender_type="Spearman Ladder_0_1"
			defender_weapon=1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=19
				y=26
			[/source]
			[destination]
				x=18
				y=26
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="9ef89317"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter Ladder_0_1"
			defender_lvl=1
			defender_type="Spearman Ladder_0_1"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=18
				y=27
			[/source]
			[destination]
				x=18
				y=26
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c575fa31"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="HerraHermanni has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,20,20,20,20,20,19"
			y="22,22,23,24,25,26,27"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=27
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Footpad Ladder_0_1"
			defender_lvl=1
			defender_type="Spearman Ladder_0_1"
			defender_weapon=1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=19
				y=27
			[/source]
			[destination]
				x=18
				y=26
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="2ce4c13b"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,20,19,19,18"
			y="23,23,24,25,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Thief"
			defender_lvl=1
			defender_type="Spearman Ladder_0_1"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=18
				y=25
			[/source]
			[destination]
				x=18
				y=26
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="9c597406"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="33,34,34,33,32,31,30,29"
			y="36,36,37,38,38,39,39,40"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=40
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Footpad Ladder_0_1"
			defender_lvl=1
			defender_type="Heavy Infantryman"
			defender_weapon=-1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=29
				y=40
			[/source]
			[destination]
				x=28
				y=40
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="d5823539"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="34,34,34,33,32,31,30,30,29"
			y="35,36,37,38,38,39,39,40,41"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=41
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Footpad Ladder_0_1"
			defender_lvl=1
			defender_type="Heavy Infantryman"
			defender_weapon=-1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=29
				y=41
			[/source]
			[destination]
				x=28
				y=40
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="8726eb5b"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="32,33"
			y="35,36"
		[/move]
		[checkup]
			[result]
				final_hex_x=33
				final_hex_y=36
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter Ladder_0_1"
			defender_lvl=1
			defender_type="Bowman"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=28
				y=38
			[/source]
			[destination]
				x=28
				y=39
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="2d99eae9"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Ritter_Runkel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="34,35,36,37"
			y="36,37,36,36"
		[/move]
		[checkup]
			[result]
				final_hex_x=37
				final_hex_y=36
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Dwarvish Thunderer Ladder_0_1"
			x=31
			y=39
			[from]
				x=37
				y=36
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="Erj7A7Q+8oIpb2e.Ag<CMYScF0biseKB>pqCGBy.M7T2JqzPMVnEAVmCpvjEALUH<F,ptKSGQouUNpPI5NtMTprOtQKDnUGxusnEGxvmyp7pyCF.+6fh8iiyDi7o-R>n"
			[/result]
			[result]
				next_unit_id=35
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c8f83fb1"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Dwarvish Fighter Ladder_0_1"
			x=29
			y=39
			[from]
				x=37
				y=36
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="a.qrYaFt.LuC4ogh-jjGM.R-TMUzrylACGBy.M7T2JqzPMVnEAVmCpvjEALUH>F,ptKSGQouUNpPI5NtMTprOtQKDnUGxxsnEGxvmyp7pyCF.+6fh8.OZ.+xki,wIooL"
			[/result]
			[result]
				next_unit_id=36
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="f9b3ce4b"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="37,38,39,40"
			y="36,36,37,37"
		[/move]
		[checkup]
			[result]
				final_hex_x=39
				final_hex_y=37
				stopped_early=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman Ladder_0_1"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=17
				y=25
			[/source]
			[destination]
				x=18
				y=25
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="9750e7b1"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman Ladder_0_1"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=18
				y=26
			[/source]
			[destination]
				x=18
				y=25
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=36
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="ac23e48d"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,13,13,14,15,15"
			y="20,19,18,17,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman Ladder_0_1"
			defender_lvl=1
			defender_type="Footpad Ladder_0_1"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=15
				y=12
			[/source]
			[destination]
				x=16
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="f191eccd"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Fencer"
			x=15
			y=10
			[from]
				x=7
				y=32
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="-5l-49l9Aj8P24j64w6b9c1M1c63Yh7>Cy4D8<4WXcb73eDa2-k>4cJdg-5bXf3bfg4oj2eg0fa6jl5<jdmfRKNO8GUlLqM3V-vLhhb6-wzshEvdO801zQsjCLAfAsEp"
			[/result]
			[result]
				next_unit_id=37
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="9a7a5eda"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="26,26,27,28,28,29"
			y="32,33,34,34,35,36"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=36
				stopped_early=no
			[/result]
			[result]
				next_unit_id=37
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="25,26,27,28,29,30,31"
			y="42,41,42,42,43,42,43"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=43
				stopped_early=no
			[/result]
			[result]
				next_unit_id=37
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="28,29,29"
			y="36,37,38"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=38
				stopped_early=no
			[/result]
			[result]
				next_unit_id=37
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Bowman"
			defender_lvl=1
			defender_type="Dwarvish Fighter Ladder_0_1"
			defender_weapon=-1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=28
				y=39
			[/source]
			[destination]
				x=29
				y=39
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=37
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="0885f30f"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="djongo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman Ladder_0_1"
			defender_lvl=1
			defender_type="Dwarvish Fighter Ladder_0_1"
			defender_weapon=-1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=29
				y=38
			[/source]
			[destination]
				x=29
				y=39
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=37
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="4d4d9101"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="xach810 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Mage"
			x=25
			y=38
			[from]
				x=7
				y=32
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="mGjJKIF+XxLeFvIIPoPIKwfuyTkSPmxbQFMDq3tRLvAGqobiw,KoIrAtFySy<LOsrMHE,EuJPtFHRtxuOCBRpuKxsUBzPM6lGXGF-F0LI5VlAxQ5FPn-kjABEq9ErNQ9"
			[/result]
			[result]
				next_unit_id=38
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="bef50c70"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="7,7,7,7,7,7"
			y="32,31,30,29,28,27"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=27
				stopped_early=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="39,40"
			y="37,37"
		[/move]
		[checkup]
			[result]
				final_hex_x=40
				final_hex_y=37
				stopped_early=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="12,12,11,10,9,8,7,6,5"
			y="6,5,5,4,4,3,4,3,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="13,12,11,10,9,8,7"
			y="5,4,4,3,3,2,2"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=2
				stopped_early=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="17,16,15,14,13"
			y="6,6,7,6,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="29,29"
			y="41,42"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=42
				stopped_early=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="29,30,30,29,28,27,27"
			y="40,40,41,42,42,42,41"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=41
				stopped_early=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Footpad Ladder_0_1"
			defender_lvl=1
			defender_type="Heavy Infantryman"
			defender_weapon=-1
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=27
				y=41
			[/source]
			[destination]
				x=28
				y=40
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="6e74dd79"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="33,32,31,30"
			y="36,36,37,37"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=37
				stopped_early=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Poacher Ladder_0_1"
			defender_lvl=1
			defender_type="Spearman Ladder_0_1"
			defender_weapon=1
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=30
				y=37
			[/source]
			[destination]
				x=29
				y=38
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="4a08a732"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="isaac85 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="40,39,38,37"
			y="37,37,36,36"
		[/move]
		[checkup]
			[result]
				final_hex_x=37
				final_hex_y=36
				stopped_early=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Dwarvish Ulfserker Ladder_0_1"
			x=36
			y=36
			[from]
				x=37
				y=36
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="qJFjE<8D+LSnVYSrMJgu2VDzJjWTsr9TKbm>Ego2Lfmg15kaYj4CkhkD+h<caBgt0,nfbl17h8MidA8,pe0+j,l7<-hbYX.<hb8W>30K03fge6m-70vV4c<kYla9m5>h"
			[/result]
			[result]
				next_unit_id=39
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Masukhi"
			message="sigh"
			side=2
			time=1576626231
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="47b024ba"
		[/random_seed]
	[/command]
	[command]
		undo=no
		[speak]
			id="Les_Grossman"
			message="what?"
			side=1
			time=1576626234
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="31,30,30,29"
			y="39,39,40,41"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=41
				stopped_early=no
			[/result]
			[result]
				next_unit_id=39
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Thunderer Ladder_0_1"
			defender_lvl=1
			defender_type="Heavy Infantryman"
			defender_weapon=-1
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=29
				y=41
			[/source]
			[destination]
				x=28
				y=40
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=39
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="3b6c39f5"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Masukhi"
			message="just suffering"
			side=2
			time=1576626249
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="29,28"
			y="42,41"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=41
				stopped_early=no
			[/result]
			[result]
				next_unit_id=39
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Footpad Ladder_0_1"
			defender_lvl=1
			defender_type="Heavy Infantryman"
			defender_weapon=-1
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=28
				y=41
			[/source]
			[destination]
				x=28
				y=40
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=39
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="7f64739e"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Dwarvish Fighter Ladder_0_1"
			x=32
			y=38
			[from]
				x=37
				y=36
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="a.qrYaFt.LuC4ohh-jjGM.R-TMUzrylACGBy.M7T2JqzPMVnEAVmCpvjEALUH>F,ptKSGQouUNpPI5NtMTprOtQKDnUGxwsnEGxvmyp7pyCF.+6fh8-OZ.+xki,wIooV"
			[/result]
			[result]
				next_unit_id=40
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="6ce1169a"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter Ladder_0_1"
			defender_lvl=1
			defender_type="Spearman Ladder_0_1"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=28
				y=38
			[/source]
			[destination]
				x=29
				y=38
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="8a313a84"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter Ladder_0_1"
			defender_lvl=1
			defender_type="Spearman Ladder_0_1"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=29
				y=39
			[/source]
			[destination]
				x=29
				y=38
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="e49ff4a6"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Poacher Ladder_0_1"
			defender_lvl=1
			defender_type="Spearman Ladder_0_1"
			defender_weapon=1
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=19
				y=26
			[/source]
			[destination]
				x=18
				y=26
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="b50a4f82"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="18,17"
			y="27,27"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=27
				stopped_early=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter Ladder_0_1"
			defender_lvl=1
			defender_type="Spearman Ladder_0_1"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=17
				y=27
			[/source]
			[destination]
				x=18
				y=26
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="5459907a"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,19"
			y="27,28"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=28
				stopped_early=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,20,20,19"
			y="25,25,26,27"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=27
				stopped_early=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter Ladder_0_1"
			defender_lvl=1
			defender_type="Spearman Ladder_0_1"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=19
				y=27
			[/source]
			[destination]
				x=18
				y=26
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=8
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=40
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="e26e35db"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,18,18"
			y="28,27,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=26
				stopped_early=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="16,16,15,14,13,12,11,11,10"
			y="12,13,14,14,15,15,16,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="17,18,19,19,18"
			y="11,10,10,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Masukhi"
			message="wtf"
			side=2
			time=1576626345
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Les_Grossman"
			message="?"
			side=1
			time=1576626348
		[/speak]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Masukhi"
			message="just dont understand i can lose evrything in two turns xD"
			side=2
			time=1576626384
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="7,7,8,9,10"
			y="27,26,25,25,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Bowman"
			defender_lvl=1
			defender_type="Dwarvish Fighter Ladder_0_1"
			defender_weapon=-1
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=28
				y=39
			[/source]
			[destination]
				x=28
				y=38
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a5ee42eb"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="31,32,33,34,35"
			y="43,42,42,42,42"
		[/move]
		[checkup]
			[result]
				final_hex_x=32
				final_hex_y=42
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="32,33,34,35"
			y="42,42,42,42"
		[/move]
		[checkup]
			[result]
				final_hex_x=33
				final_hex_y=42
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="33,34,35"
			y="42,42,42"
		[/move]
		[checkup]
			[result]
				final_hex_x=35
				final_hex_y=42
				stopped_early=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Duhin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman Ladder_0_1"
			defender_lvl=1
			defender_type="Poacher Ladder_0_1"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=29
				y=38
			[/source]
			[destination]
				x=30
				y=37
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=68320652
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="26,27,28,29"
			y="36,36,36,37"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=37
				stopped_early=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Bowman"
			defender_lvl=1
			defender_type="Poacher Ladder_0_1"
			defender_weapon=1
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=29
				y=37
			[/source]
			[destination]
				x=30
				y=37
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=40
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c61166ac"
		[/random_seed]
	[/command]
	[command]
		undo=no
		[speak]
			id="Les_Grossman"
			message="that is the beauty of wesnoth"
			side=1
			time=1576626474
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="29,30,31,32,33"
			y="36,36,36,35,36"
		[/move]
		[checkup]
			[result]
				final_hex_x=33
				final_hex_y=36
				stopped_early=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="keima has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,18,18,17,17"
			y="22,23,24,25,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=26
				stopped_early=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman Ladder_0_1"
			defender_lvl=1
			defender_type="Dwarvish Fighter Ladder_0_1"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=17
				y=26
			[/source]
			[destination]
				x=17
				y=27
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=40
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="e060d372"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,18,19"
			y="25,24,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman Ladder_0_1"
			defender_lvl=1
			defender_type="Poacher Ladder_0_1"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=19
				y=25
			[/source]
			[destination]
				x=19
				y=26
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Old_Time_Pro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="b13f2e1e"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,13,14,15,16,17,18"
			y="28,27,26,26,25,25,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Fencer"
			defender_lvl=1
			defender_type="Poacher Ladder_0_1"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=18
				y=25
			[/source]
			[destination]
				x=19
				y=26
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="af1129ce"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman"
			defender_lvl=1
			defender_type="Dwarvish Thunderer Ladder_0_1"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=28
				y=40
			[/source]
			[destination]
				x=29
				y=41
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="8ed7c8d0"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="exets has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="25,24,23,22,21,20,19"
			y="38,38,38,38,38,37,37"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=37
				stopped_early=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,14,13,12,11,10,9,8"
			y="10,10,11,10,10,9,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=11
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,12,11,10,9,8"
			y="11,10,10,9,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=9
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="10,11"
			y="9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,16,17,18,19,20"
			y="16,16,16,15,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Bowman"
			x=17
			y=25
			[from]
				x=10
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="-PxIFHwA0qrdynGBAysI8SRTOveAOotCKVxo,qpmwsCFPRptMpQsBGxsOjPKBrRFztRNKqCJsHKuNQoJHrwN4d6d6a6hgbLqMqkExHQfyCAY3C56yo0RHrbTd-.ItlHc"
			[/result]
			[result]
				next_unit_id=41
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="436c95fc"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=41
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=41
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=41
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="28,27,26,26,27"
			y="41,42,41,40,40"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=40
				stopped_early=no
			[/result]
			[result]
				next_unit_id=41
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Footpad Ladder_0_1"
			defender_lvl=1
			defender_type="Heavy Infantryman"
			defender_weapon=-1
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=27
				y=40
			[/source]
			[destination]
				x=28
				y=40
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=41
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="b7f46357"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="36,35,34"
			y="36,37,36"
		[/move]
		[checkup]
			[result]
				final_hex_x=34
				final_hex_y=36
				stopped_early=no
			[/result]
			[result]
				next_unit_id=41
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Ulfserker Ladder_0_1"
			defender_lvl=1
			defender_type="Bowman"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=34
				y=36
			[/source]
			[destination]
				x=33
				y=36
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=41
				random_calls=28
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="60d0502f"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="32,33,34,34"
			y="38,38,37,36"
		[/move]
		[checkup]
			[result]
				final_hex_x=34
				final_hex_y=36
				stopped_early=no
			[/result]
			[result]
				next_unit_id=41
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter Ladder_0_1"
			defender_lvl=1
			defender_type="Bowman"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=34
				y=36
			[/source]
			[destination]
				x=33
				y=36
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=8
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=41
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a6ae0a71"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="29,30"
			y="39,39"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=39
				stopped_early=no
			[/result]
			[result]
				next_unit_id=41
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="29,30,30,29"
			y="41,40,39,39"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=39
				stopped_early=no
			[/result]
			[result]
				next_unit_id=41
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Thunderer Ladder_0_1"
			defender_lvl=1
			defender_type="Spearman Ladder_0_1"
			defender_weapon=1
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=29
				y=39
			[/source]
			[destination]
				x=29
				y=38
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=41
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="bc731409"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter Ladder_0_1"
			defender_lvl=1
			defender_type="Spearman Ladder_0_1"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=28
				y=38
			[/source]
			[destination]
				x=29
				y=38
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=41
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="f131dcaa"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="30,29"
			y="39,40"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=40
				stopped_early=no
			[/result]
			[result]
				next_unit_id=41
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter Ladder_0_1"
			defender_lvl=1
			defender_type="Bowman"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=29
				y=40
			[/source]
			[destination]
				x=28
				y=39
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=41
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="778c4c5e"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="27,28"
			y="41,40"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=40
				stopped_early=no
			[/result]
			[result]
				next_unit_id=41
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Footpad Ladder_0_1"
			defender_lvl=1
			defender_type="Bowman"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=28
				y=40
			[/source]
			[destination]
				x=28
				y=39
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=41
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="d1855a2a"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="10,9,9,10,11,12,13,13"
			y="17,18,19,19,19,18,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=19
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=41
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="11,12,13,13"
			y="19,18,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=41
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Poacher Ladder_0_1"
			x=27
			y=10
			[from]
				x=37
				y=36
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="QJMlawQ-<yF1rOsRSBG,MtxIRkBaojHMJHwmrsHpCmDRb,qpmwsCFORptMpQsBGxnOjPKBrRFztRNKqCJsIKuNQoJHrwN4d6d6d6hgb4foXtq0NOEx4JMIMEFhaiPH+x"
			[/result]
			[result]
				next_unit_id=42
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="084ac55c"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Masukhi"
			message="aaarrgh"
			side=2
			time=1576626802
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,20,21,21,20"
			y="26,26,26,25,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Poacher Ladder_0_1"
			defender_lvl=1
			defender_type="Spearman Ladder_0_1"
			defender_weapon=1
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=20
				y=24
			[/source]
			[destination]
				x=19
				y=25
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="7421e499"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="18,19"
			y="26,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=26
				stopped_early=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Footpad Ladder_0_1"
			defender_lvl=1
			defender_type="Spearman Ladder_0_1"
			defender_weapon=1
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=19
				y=26
			[/source]
			[destination]
				x=19
				y=25
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="f90beb6f"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,18"
			y="27,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=26
				stopped_early=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,19,18,18"
			y="22,23,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Guardsman Ladder_0_1"
			defender_lvl=1
			defender_type="Spearman Ladder_0_1"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=18
				y=24
			[/source]
			[destination]
				x=19
				y=25
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="ad97ad46"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="5,5,5,6,7,8,9,10"
			y="4,5,6,6,7,7,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Footpad Ladder_0_1"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=-1
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=10
				y=8
			[/source]
			[destination]
				x=11
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=62249154
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="13,12,12,11"
			y="6,6,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter Ladder_0_1"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=11
				y=8
			[/source]
			[destination]
				x=11
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="6305c314"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="18,17,16,15"
			y="8,9,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,6,6,5"
			y="2,2,3,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Dwarvish Fighter Ladder_0_1"
			x=30
			y=39
			[from]
				x=37
				y=36
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="a.qrYaFt.LuC4ohh-jjGM.R-TMUzrylACGBy.M7T2JqzPMVnEAVmCpvjEALUH>F,ptKSGQouUNpPI5NtMTprOtQKDnUGxwsnEGxvmyp7pyCF.+6fh8-OZ.+xki,wIooV"
			[/result]
			[result]
				next_unit_id=43
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="b169173b"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="37,36,35,34,33"
			y="36,36,37,36,36"
		[/move]
		[checkup]
			[result]
				final_hex_x=33
				final_hex_y=36
				stopped_early=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="misko2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=43
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=43
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,19,19,18,17,16"
			y="15,16,17,17,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,12,12,12,13"
			y="9,8,7,6,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=6
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=43
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="12,13"
			y="6,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman Ladder_0_1"
			defender_lvl=1
			defender_type="Dwarvish Fighter Ladder_0_1"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=17
				y=26
			[/source]
			[destination]
				x=18
				y=26
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="0f849f2b"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman Ladder_0_1"
			defender_lvl=1
			defender_type="Poacher Ladder_0_1"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=19
				y=25
			[/source]
			[destination]
				x=20
				y=24
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=10
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=43
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="4001aeb4"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,17,17"
			y="25,26,27"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=27
				stopped_early=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,18"
			y="25,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Bowman"
			defender_lvl=1
			defender_type="Dwarvish Fighter Ladder_0_1"
			defender_weapon=-1
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=18
				y=25
			[/source]
			[destination]
				x=18
				y=26
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=43
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="ef1199b7"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,18"
			y="27,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=26
				stopped_early=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Fencer"
			defender_lvl=1
			defender_type="Footpad Ladder_0_1"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=18
				y=26
			[/source]
			[destination]
				x=19
				y=26
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="03b2043e"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="29,28,27,26,25,24"
			y="37,36,36,36,36,36"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=36
				stopped_early=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Bowman"
			defender_lvl=1
			defender_type="Dwarvish Thunderer Ladder_0_1"
			defender_weapon=1
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=28
				y=39
			[/source]
			[destination]
				x=29
				y=39
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=18
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=43
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="3d7ab970"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,18"
			y="37,37"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=37
				stopped_early=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Spearman Ladder_0_1"
			x=22
			y=38
			[from]
				x=10
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="XNeExniw5D<54QbcKKEEA3KJrnqDAayQMKKqqPVMCuqIiIqURCupNYkOZSMQCFrtVRwZsQJyNQq-ruJPtFHRtxuOCBLwuKxsUBzPM6lGXGF-F0LIO-+PyrOFlnR6ikjm"
			[/result]
			[result]
				next_unit_id=44
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c460ae6f"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="10,11,11,12,13,13"
			y="24,24,23,22,22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Longbowman"
			defender_lvl=1
			defender_type="Footpad Ladder_0_1"
			defender_weapon=1
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=13
				y=21
			[/source]
			[destination]
				x=13
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=15
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="f966fc14"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="10,11,12,13"
			y="8,8,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Footpad Ladder_0_1"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=-1
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=13
				y=7
			[/source]
			[destination]
				x=13
				y=6
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c553b124"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="5,6,7,8,9,10,11"
			y="4,4,5,4,5,5,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="15,14,13"
			y="10,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="27,28,28"
			y="10,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="28,28"
			y="11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="28,27"
			y="12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="27,27"
			y="13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="27,28"
			y="14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="18,18,19,20"
			y="24,23,23,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,20,21,22,23,24,25,26,27"
			y="26,26,26,25,26,26,26,25,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="27,26,25,24,23,22,21,20,19"
			y="40,40,41,41,42,42,43,43,43"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=43
				stopped_early=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="28,27,26,25,24,23,22"
			y="40,40,39,39,39,40,39"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=39
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,23,22"
			y="39,40,39"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=39
				stopped_early=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="29,28,27,26,25"
			y="39,39,40,39,39"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=39
				stopped_early=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="29,28,27,26,25,24"
			y="40,39,40,39,40,39"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=39
				stopped_early=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="28,28,27,26,25,24"
			y="38,39,40,39,39,38"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=38
				stopped_early=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="30,29,28,27,26,25"
			y="39,39,39,40,39,40"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=40
				stopped_early=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="34,34,33,32,31,30"
			y="36,37,38,38,39,39"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=39
				stopped_early=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="33,34,34,33,32"
			y="36,36,37,38,38"
		[/move]
		[checkup]
			[result]
				final_hex_x=32
				final_hex_y=38
				stopped_early=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Dwarvish Ulfserker Ladder_0_1"
			x=31
			y=39
			[from]
				x=32
				y=38
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="qJFjE<8D+LSnVYRrMJgu2VDzGjWTsr9TKbm>Ego2Lfmg15kaYj4CkhkD+h<caBgt0,nfbl17h8MidA8,pe0+j,l7<-hbY,.<hb8W>30K03fge6m-70wV4c<kYla9m5>h"
			[/result]
			[result]
				next_unit_id=45
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="dc086993"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Footpad Ladder_0_1"
			x=31
			y=24
			[from]
				x=32
				y=38
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="4AI2axmy.sSeVopOEG,MtxInkBaojJMJHwmosHpCnDRb,qpmwsEFORptMpQsBGxqOjPKBrRFNtRNKqCJsKKuNQoJHrwN4d6d666hgbY0ebrgvdDL+0NAn<k0R2BMnxsT"
			[/result]
			[result]
				next_unit_id=46
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="8e84b7ba"
		[/random_seed]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,18,18,19"
			y="25,24,23,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Bowman"
			defender_lvl=1
			defender_type="Dwarvish Guardsman Ladder_0_1"
			defender_weapon=1
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=19
				y=23
			[/source]
			[destination]
				x=20
				y=22
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="7a05c1fa"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,17,18,19,20"
			y="26,25,24,24,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman Ladder_0_1"
			defender_lvl=1
			defender_type="Dwarvish Guardsman Ladder_0_1"
			defender_weapon=0
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=20
				y=23
			[/source]
			[destination]
				x=20
				y=22
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="11705f8b"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,18,18,18,19,19"
			y="26,25,24,23,23,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Fencer"
			defender_lvl=1
			defender_type="Dwarvish Guardsman Ladder_0_1"
			defender_weapon=0
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=19
				y=22
			[/source]
			[destination]
				x=20
				y=22
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="eb13683a"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="0_Useless_0 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="DGMT has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,20,21,21"
			y="25,24,24,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman Ladder_0_1"
			defender_lvl=1
			defender_type="Dwarvish Guardsman Ladder_0_1"
			defender_weapon=0
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=21
				y=23
			[/source]
			[destination]
				x=20
				y=22
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=46
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="bcb57dba"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Longbowman"
			defender_lvl=1
			defender_type="Footpad Ladder_0_1"
			defender_weapon=1
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=13
				y=21
			[/source]
			[destination]
				x=13
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=15
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=46
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="6fd2f343"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,15,14,13"
			y="18,19,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="22,23"
			y="38,38"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=38
				stopped_early=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman Ladder_0_1"
			defender_lvl=1
			defender_type="Dwarvish Fighter Ladder_0_1"
			defender_weapon=0
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=23
				y=38
			[/source]
			[destination]
				x=24
				y=38
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="af8a6246"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="24,23,22,21,21,22"
			y="36,36,36,37,38,38"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=38
				stopped_early=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Bowman"
			defender_lvl=1
			defender_type="Footpad Ladder_0_1"
			defender_weapon=1
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=22
				y=38
			[/source]
			[destination]
				x=22
				y=39
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="673a10ac"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="35,35,34,34,34,34,34,33"
			y="42,41,40,39,38,37,36,36"
		[/move]
		[checkup]
			[result]
				final_hex_x=33
				final_hex_y=36
				stopped_early=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Bann has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,19,20,20,21,21,22"
			y="37,37,36,35,35,34,33"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=33
				stopped_early=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Masukhi"
			message="shit"
			side=2
			time=1576627637
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Masukhi"
			message="ove"
			side=2
			time=1576627643
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Bann has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Masukhi"
			message="wrong move gg"
			side=2
			time=1576627654
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Les_Grossman"
			message="gg"
			side=1
			time=1576627656
		[/speak]
	[/command]
[/replay]

