version="1.14.4"
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_name=""
campaign_type="multiplayer"
difficulty="NORMAL"
end_credits=yes
end_text=""
end_text_duration=0
era_define=""
label="2p — Den of Onis"
mod_defines=""
oos_debug=no
random_mode=""
scenario_define=""
version="1.14.4"
[multiplayer]
	active_mods="Rav_XP_Mod"
	experience_modifier=70
	hash="wuRwPf,fh-OP7rsKRwVk1om0K-EB5BMMjA+ku0.rAwGZrzQLBFnYgso89OHiBNuY7M9t>FooJBR6nRF>CfLsY-i4kXIS2<VbPk,,sehAK<EFM7CimSlZB3rLLK5zKxJL"
	mp_campaign=""
	mp_countdown=no
	mp_countdown_action_bonus=13
	mp_countdown_init_time=270
	mp_countdown_reservoir_time=330
	mp_countdown_turn_bonus=60
	mp_era="era_default"
	mp_era_name="Domyślna"
	mp_fog=yes
	mp_num_turns=-1
	mp_random_start_time=no
	mp_scenario="multiplayer_Den_of_Onis_Ladder_Random"
	mp_scenario_name="2p — Den of Onis"
	mp_shroud=no
	mp_use_map_settings=no
	mp_village_gold=2
	mp_village_support=1
	observer=yes
	random_faction_mode="No Mirror"
	registered_users_only=no
	savegame=yes
	scenario="Ladder"
	shuffle_sides=yes
	side_users="id1:Legendary20Miner,id2:GaretJax1"
	[options]
		[modification]
			id="Rav_XP_Mod"
			[option]
				id="Rav_XP_damage_cost"
				value=16
			[/option]
			[option]
				id="Rav_XP_damage_enabled"
				value=no
			[/option]
			[option]
				id="Rav_XP_drainer_penalty"
				value=50
			[/option]
			[option]
				id="Rav_XP_hp_cost"
				value=6
			[/option]
			[option]
				id="Rav_XP_hp_enabled"
				value=no
			[/option]
			[option]
				id="Rav_XP_move_cost"
				value=10
			[/option]
			[option]
				id="Rav_XP_move_enabled"
				value=no
			[/option]
			[option]
				id="Rav_XP_strike_cost"
				value=56
			[/option]
			[option]
				id="Rav_XP_strike_enabled"
				value=no
			[/option]
		[/modification]
		[multiplayer]
			id="Ladder_All_Maps"
			[option]
				id="multiplayer_Aethermaw_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Arcanclave_Citadel_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Basilisk_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Clearing_Gushes_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Den_of_Onis_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Fallenstar_Lake_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Hamlets_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Hellhole_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Hornshark_Island_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Howling_Ghost_Badlands_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Ruined_Passage_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Ruphus_Isle_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Sablestone_Delta_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Silverhead_Crossing_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Sullas_Ruins_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Swamp_of_Dread_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_The_Freelands_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_The_Walls_of_Pyrennis_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Tombs_of_Kesorak_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Weldyn_Channel_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_elensefar_courtyard_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_thousand_stings_garrison_Ladder_Random"
				value=yes
			[/option]
		[/multiplayer]
	[/options]
[/multiplayer]
[statistics]
	mid_scenario=yes
	[scenario]
		scenario="2p — Den of Onis"
		[team]
			[recruits]
				1="Dwarvish Ulfserker"
				2="Footpad,Thief"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				1="Dwarvish Fighter,Dwarvish Ulfserker,Footpad,Thief"
			[/deaths]
			[killed]
				1="Ghost,Walking Corpse"
				2="Dark Adept"
				3="Ghoul"
			[/killed]
			[attacks]
				[sequence]
					1="s00100100010001001"
					2="s000"
					_num=40
				[/sequence]
				[sequence]
					1="s10,s1111"
					_num=50
				[/sequence]
				[sequence]
					1="s000,s001110010100111,s01,s1,s110,s111"
					2="s00,s11"
					3="s10"
					_num=60
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					5="s"
					_num=0
				[/sequence]
				[sequence]
					1="s,s0,s00,s01,s011,s1,s100,s101,s111,s111111100001"
					_num=60
				[/sequence]
			[/defends]
			recruit_cost=73
			recall_cost=0
			damage_inflicted=222
			damage_taken=221
			expected_damage_inflicted=245900
			expected_damage_taken=184300
			turn_damage_inflicted=36
			turn_damage_taken=18
			turn_expected_damage_inflicted=32300
			turn_expected_damage_taken=13800
			save_id="id1"
		[/team]
		[team]
			[recruits]
				1="Dark Adept,Skeleton"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				1="Ghost,Walking Corpse"
				2="Dark Adept"
				3="Ghoul"
			[/deaths]
			[killed]
				1="Dwarvish Fighter,Dwarvish Ulfserker,Footpad,Thief"
			[/killed]
			[attacks]
				[sequence]
					1="s000,s010,s111"
					_num=30
				[/sequence]
				[sequence]
					1="s00,s01,s1,s101"
					_num=40
				[/sequence]
				[sequence]
					1="s1110111001"
					2="s01,s011"
					3="s11"
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					9="s"
					_num=0
				[/sequence]
				[sequence]
					1="s110"
					_num=30
				[/sequence]
				[sequence]
					1="s0,s11"
					_num=40
				[/sequence]
				[sequence]
					1="s111"
					_num=60
				[/sequence]
				[sequence]
					1="s,s011,s1,s11,s111110111010"
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=31
			recall_cost=0
			damage_inflicted=221
			damage_taken=222
			expected_damage_inflicted=184300
			expected_damage_taken=245900
			turn_damage_inflicted=60
			turn_damage_taken=48
			turn_expected_damage_inflicted=54600
			turn_expected_damage_taken=55700
			save_id="id2"
		[/team]
	[/scenario]
[/statistics]
[carryover_sides]
	next_scenario=""
	next_underlying_unit_id=2
	random_calls=0
	random_seed="5fe1dc66"
	[variables]
	[/variables]
[/carryover_sides]
[replay_start]
	can_end_turn=yes
	current_time=0
	defeat_music=""
	description="This most unusual of caves was once known as the Chamber of Laughing Devils, and was the inner citadel of the Kah Ruuk Oni. The Kah Ruuk were a wicked and cunning race of man-eating demons, who terrorized the people of the Eastern Lands for nearly four hundred years, before vanishing from Irdya without a trace. Since that time, many factions have vied for dominion over the Den of Onis, hoping to unlock the strange and mysterious magics of its creators."
	experience_modifier=70
	id="multiplayer_Den_of_Onis_Ladder_Random"
	init_side_done=no
	it_is_a_new_turn=yes
	map_data="Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Ql, Ql, Ql, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Ql, Ql, Ql, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Ur, 2 Kud, Uu, Ql, Ql, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Uh^Emf, Wwf, Wwf, Rd, Rd, Cud, Ur, Uu^Uf, Ur^Emf, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Ur, Uu^Vu, Wwf, Wwf, Rd, Cud, Cud, Ur, Ur, Hh, Ss, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Xu, Xu, Xu, Xu, Rd, Xu, Wwf, Rd, Rd, Ur, Ur, Wwf, Wwf, Rd, Rd, Cud, Rp, Gs^Fp, Ss^Vhs, Ss, Rp, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Xu, Xu, Ur, Ur, Ur, Rd, Rd, Wwf, Rd, Mm, Ur, Ur, Ur^Fp, Ur^Fp, Uh, Rd, Rd, Rp, Wwf, Rp, Hh, Rp, Uu^Vu, Xu, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Xu, Ql, Uu^Uf, Xu, Ur, Ur, Xu, Wwf, Wwf, Rd, Ql, Ql, Ur, Uu^Uf, Ur, Rd, Rd, Hh, Gs^Fp, Rp, Xu, Rp, Wwf, Xu, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Xu, Xu, Rd, Gs^Fp, Rd, Ur, Xu, Ww, Ww, Xu, Xu, Xu, Uu^Vu, Ur, Rd, Rd, Rd, Rd, Rd, Rd, Xu, Xu, Rp, Xu, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Gs^Fms, Rd, Rd, Uu^Vu, Xu, Rd, Xu, Ww, Wwf, Uh, Rd, Rd, Rd, Uh, Gs^Fms, Rd, Rp, Mm, Wwf, Ss^Vhs, Rp, Rp, Gs^Fp, Xu, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Rp, Rp, Xu, Xu, Uh, Gs^Fp, Xu, Wwf, Mm, Wwf, Rd^Uf, Hh^Fp, Hh, Rd, Rd, Rd, Rp, Hh, Wwf, Rp, Xu, Xu, Uh, Xu, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Wwf, Wwf, Gs^Fp, Rd, Rd, Uu^Uf, Xu, Wwf, Wwf, Wwf, Ww, Ww, Hh, Rp, Rd, Rd, Rr^Uf, Gs^Fp, Hh, Wwf, Uh, Rp, Rd, Uu^Uf, Xu, Xu, Xu, Xu, Xu
Xu, Rp, Wwf, Rp, Rp, Rd, Xu, Ur, Xu, Wwf, Rr, Ww, Rp, Gs^Fp, Rp, Rp, Rd, Rd, Rd, Gs^Fp, Rp, Wwf, Uh, Gs^Fp, Rd, Rd, Uh, Xu, Wo, Xu, Xu
Xu, Xu, Wo, Ww, Uh, Uh, Rd, Xu, Uh, Wwf, Rp, Rp, Rd, Rp, Rd, Rd, Rp, Rp, Rp, Rp, Rr, Wwf, Xu, Xu, Xu, Uh, Rp, Ww, Wwf, Xu, Xu
Xu, Xu, Xu, Xu, Xu, Rd, Rd, Gs^Fp, Uh, Wwf, Hh, Gs^Fp, Rr^Uf, Rd, Rd, Rp, Hh, Gs^Fp, Ww, Ww, Wwf, Wwf, Xu, Rd, Rd, Rd, Gs^Fp, Rp, Wwf, Rp, Xu
Xu, Xu, Xu, Xu, Xu, Uu^Uf, Uh, Rp, Xu, Wwf, Wwf, Gs^Fp, Rp, Rd, Rd, Rp, Hh, Ww, Rd^Uf, Wwf, Mm, Wwf, Xu, Uu^Uf, Uh, Rd, Xu, Wwf, Rp, Xu, Xu
Xu, Xu, Xu, Xu, Xu, Xu, Gs^Fp, Xu, Rp, Rp, Wwf, Hh, Rp, Rd, Gs^Fms, Rd, Rd, Hh^Fp, Rd, Wwf, Wwf, Wwf, Xu, Gs^Fp, Xu, Xu, Rd, Rp, Gs^Fms, Xu, Xu
Xu, Xu, Xu, Xu, Xu, Xu, Rp, Rp, Xu, Ss^Vhs, Rd, Mm, Rd, Rd, Rd, Uh, Uu^Vu, Rd, Xu, Uh, Ww, Ww, Xu, Rd, Rd, Uu^Vu, Rd, Rd, Xu, Xu, Xu
Xu, Xu, Xu, Xu, Xu, Xu, Wwf, Xu, Xu, Rd, Rd^Fp, Rd, Rd, Rd, Ur, Ur, Ur, Xu, Ql, Xu, Wwf, Ww, Xu, Ur, Ur, Gs^Fp, Uu^Uf, Xu, Xu, Xu, Xu
Xu, Xu, Xu, Xu, Xu, Xu, Uu^Vu, Rp, Hh, Rp, Wwf, Hh, Rd, Rd, Uh, Uu^Uf, Ur^Fp, Ql, Ur, Rd, Rd, Wwf, Rd, Ur, Ur, Xu, Ur, Ql, Xu, Xu, Xu
Xu, Xu, Xu, Xu, Xu, Xu, Xu, Rp, Rp, Rp, Ss^Vhs, Rp, Rp, Rd, Rd, Ur^Fp, Wwf, Ur, Ur, Mm, Rd, Wwf, Wwf, Rd, Rd, Ur, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Ss, Ss, Gs^Fp, Ur, Cud, Cud, Rd, Rd, Wwf, Wwf, Ur, Ur, Rd, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Hh, Ur^Emf, Ur, Ur, Cud, Rd, Wwf, Wwf, Uu^Vu, Uh^Emf, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Ql, Uu^Uf, Uu, Cud, Ur, Rd, Xu, Wwf, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Ql, Ql, 1 Kud, Ql, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Ql, Ql, Ql, Ql, Ql, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu
"
	name="2p — Den of Onis"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=2
	random_calls=0
	random_seed="5fe1dc66"
	random_start_time=no
	replay_pos=0
	server_request_number=0
	theme=""
	turn_at=1
	turns=-1
	unit_wml_ids="Bone Shooter,Trapper"
	victory_music=""
	[item]
		image="items/burial.png"
		x=26
		y=16
	[/item]
	[item]
		image="items/burial.png"
		x=15
		y=13
	[/item]
	[item]
		image="items/burial.png"
		x=4
		y=9
	[/item]
	[used_items]
	[/used_items]
	[next_item_name]
		next_item_name=0
	[/next_item_name]
	[event]
		name="prestart"
		[modify_side]
			color="$side1.color"
			village_gold="$side1.village_gold"
			[filter_side]
				[has_unit]
					id="id1"
				[/has_unit]
			[/filter_side]
		[/modify_side]
		[modify_side]
			color="$side2.color"
			village_gold="$side2.village_gold"
			[filter_side]
				[has_unit]
					id="id2"
				[/has_unit]
			[/filter_side]
		[/modify_side]
		[clear_variable]
			name="side1,side2,next_scenario"
		[/clear_variable]
	[/event]
	[event]
		name="prestart"
		[set_variable]
			name="maps"
			[join]
				key="name"
				separator="
"
				variable="map_pool"
			[/join]
		[/set_variable]
		[chat]
			message="Map pool:"
			speaker=""
		[/chat]
		[chat]
			message="$maps"
			speaker=""
		[/chat]
		[chat]
			message="/me ctrl+x to clear"
			speaker="Press"
		[/chat]
		[clear_variable]
			name="map_pool,maps"
		[/clear_variable]
	[/event]
	[event]
		name="prestart"
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[event]
		first_time_only=no
		name="preload"
		[lua]
			code="
helper = wesnoth.require ""lua/helper.lua""
T = helper.set_wml_tag_metatable {}

function wesnoth.wml_actions.xp_mod(cfg)

	local event_context = wesnoth.current.event_context
	local unit = wesnoth.get_unit(event_context.x1, event_context.y1)

	wesnoth.play_sound(""fanfare-short.wav"")

	unit:add_modification(""object"", {
		T.effect (helper.get_child(cfg, ""effect""))
	})
	unit.experience = unit.experience - cfg.cost

	local speaker = string.format(""%s the %s"", tostring(unit.name),  tostring(wesnoth.unit_types[unit.type].name))
	local message = string.format(""I spent %s xp for %s!"", cfg.cost,  tostring(cfg.desc))
	wesnoth.message(speaker, message)

	local floating_message = string.format(""<span color='#BCB088'>%s</span>"",  tostring(cfg.desc))
	wesnoth.float_label(unit.x, unit.y, floating_message)
end
"
		[/lua]
	[/event]
	[event]
		name="turn_1"
		[set_variable]
			name="Rav_XP_hp_amount"
			value=4
		[/set_variable]
		[set_variable]
			name="Rav_XP_move_amount"
			value=1
		[/set_variable]
		[set_variable]
			name="Rav_XP_damage_amount"
			value=1
		[/set_variable]
		[set_variable]
			name="Rav_XP_strike_amount"
			value=1
		[/set_variable]
		[if]
			[variable]
				equals="$empty"
				name="Rav_XP_hp_cost"
			[/variable]
			[then]
				[chat]
					message="WARNING

Settings not found. Expected cause is bug #23512. Fix is enabling Advanced Settings->Level options in campaign menu.

Default settings assumed."
					speaker="XP Modification"
				[/chat]
				[set_variable]
					name="Rav_XP_hp_cost"
					value=8
				[/set_variable]
				[set_variable]
					name="Rav_XP_move_cost"
					value=8
				[/set_variable]
				[set_variable]
					name="Rav_XP_damage_cost"
					value=16
				[/set_variable]
				[set_variable]
					name="Rav_XP_strike_cost"
					value=56
				[/set_variable]
				[set_variable]
					name="Rav_XP_hp_enabled"
					value=true
				[/set_variable]
				[set_variable]
					name="Rav_XP_move_enabled"
					value=true
				[/set_variable]
				[set_variable]
					name="Rav_XP_damage_enabled"
					value=true
				[/set_variable]
				[set_variable]
					name="Rav_XP_strike_enabled"
					value=true
				[/set_variable]
			[/then]
		[/if]
		[set_variable]
			name="Rav_XP_hp_cost_drainer"
			value="$($Rav_XP_hp_cost * ($Rav_XP_drainer_penalty + 100) / 100)"
		[/set_variable]
		[set_variable]
			name="Rav_XP_move_cost_drainer"
			value="$($Rav_XP_move_cost * ($Rav_XP_drainer_penalty + 100) / 100)"
		[/set_variable]
		[set_variable]
			name="Rav_XP_damage_cost_drainer"
			value="$($Rav_XP_damage_cost * ($Rav_XP_drainer_penalty + 100) / 100)"
		[/set_variable]
		[set_variable]
			name="Rav_XP_strike_cost_drainer"
			value="$($Rav_XP_strike_cost * ($Rav_XP_drainer_penalty + 100) / 100)"
		[/set_variable]
		[set_menu_item]
			description="+$Rav_XP_hp_amount hp: $Rav_XP_hp_cost xp"
			id="xp_mod_a"
			[show_if]
				[have_unit]
					formula="experience >= $Rav_XP_hp_cost"
					side="$side_number"
					x="$x1"
					y="$y1"
					[and]
						[not]
							[filter_wml]
								[attack]
									[specials]
										[drains]
											id="drains"
										[/drains]
									[/specials]
								[/attack]
							[/filter_wml]
						[/not]
					[/and]
				[/have_unit]
			[/show_if]
			[command]
				[xp_mod]
					cost="$Rav_XP_hp_cost"
					desc="+$Rav_XP_hp_amount hp"
					[effect]
						apply_to="hitpoints"
						increase_total="$Rav_XP_hp_amount"
					[/effect]
				[/xp_mod]
			[/command]
		[/set_menu_item]
		[set_menu_item]
			description="+$Rav_XP_hp_amount hp: $Rav_XP_hp_cost_drainer xp"
			id="xp_mod_b"
			[show_if]
				[have_unit]
					formula="experience >= $Rav_XP_hp_cost_drainer"
					side="$side_number"
					x="$x1"
					y="$y1"
					[and]
						[filter_wml]
							[attack]
								[specials]
									[drains]
										id="drains"
									[/drains]
								[/specials]
							[/attack]
						[/filter_wml]
					[/and]
				[/have_unit]
			[/show_if]
			[command]
				[xp_mod]
					cost="$Rav_XP_hp_cost_drainer"
					desc="+$Rav_XP_hp_amount hp"
					[effect]
						apply_to="hitpoints"
						increase_total="$Rav_XP_hp_amount"
					[/effect]
				[/xp_mod]
			[/command]
		[/set_menu_item]
		[set_menu_item]
			description="+$Rav_XP_move_amount movement: $Rav_XP_move_cost xp"
			id="xp_mod_c"
			[show_if]
				[have_unit]
					formula="experience >= $Rav_XP_move_cost"
					side="$side_number"
					x="$x1"
					y="$y1"
					[and]
						[not]
							[filter_wml]
								[attack]
									[specials]
										[drains]
											id="drains"
										[/drains]
									[/specials]
								[/attack]
							[/filter_wml]
						[/not]
					[/and]
				[/have_unit]
			[/show_if]
			[command]
				[xp_mod]
					cost="$Rav_XP_move_cost"
					desc="+$Rav_XP_move_amount movement"
					[effect]
						apply_to="movement"
						increase="$Rav_XP_move_amount"
					[/effect]
				[/xp_mod]
			[/command]
		[/set_menu_item]
		[set_menu_item]
			description="+$Rav_XP_move_amount movement: $Rav_XP_move_cost_drainer xp"
			id="xp_mod_d"
			[show_if]
				[have_unit]
					formula="experience >= $Rav_XP_move_cost_drainer"
					side="$side_number"
					x="$x1"
					y="$y1"
					[and]
						[filter_wml]
							[attack]
								[specials]
									[drains]
										id="drains"
									[/drains]
								[/specials]
							[/attack]
						[/filter_wml]
					[/and]
				[/have_unit]
			[/show_if]
			[command]
				[xp_mod]
					cost="$Rav_XP_move_cost_drainer"
					desc="+$Rav_XP_move_amount movement"
					[effect]
						apply_to="movement"
						increase="$Rav_XP_move_amount"
					[/effect]
				[/xp_mod]
			[/command]
		[/set_menu_item]
		[set_menu_item]
			description="+$Rav_XP_damage_amount damage: $Rav_XP_damage_cost xp"
			id="xp_mod_e"
			[show_if]
				[have_unit]
					formula="experience >= $Rav_XP_damage_cost"
					side="$side_number"
					x="$x1"
					y="$y1"
					[and]
						[not]
							[filter_wml]
								[attack]
									[specials]
										[drains]
											id="drains"
										[/drains]
									[/specials]
								[/attack]
							[/filter_wml]
						[/not]
					[/and]
				[/have_unit]
			[/show_if]
			[command]
				[xp_mod]
					cost="$Rav_XP_damage_cost"
					desc="+$Rav_XP_damage_amount damage"
					[effect]
						apply_to="attack"
						increase_damage="$Rav_XP_damage_amount"
					[/effect]
				[/xp_mod]
			[/command]
		[/set_menu_item]
		[set_menu_item]
			description="+$Rav_XP_damage_amount damage: $Rav_XP_damage_cost_drainer xp"
			id="xp_mod_f"
			[show_if]
				[have_unit]
					formula="experience >= $Rav_XP_damage_cost_drainer"
					side="$side_number"
					x="$x1"
					y="$y1"
					[and]
						[filter_wml]
							[attack]
								[specials]
									[drains]
										id="drains"
									[/drains]
								[/specials]
							[/attack]
						[/filter_wml]
					[/and]
				[/have_unit]
			[/show_if]
			[command]
				[xp_mod]
					cost="$Rav_XP_damage_cost_drainer"
					desc="+$Rav_XP_damage_amount damage"
					[effect]
						apply_to="attack"
						increase_damage="$Rav_XP_damage_amount"
					[/effect]
				[/xp_mod]
			[/command]
		[/set_menu_item]
		[set_menu_item]
			description="+$Rav_XP_strike_amount strike: $Rav_XP_strike_cost xp"
			id="xp_mod_g"
			[show_if]
				[have_unit]
					formula="experience >= $Rav_XP_strike_cost"
					side="$side_number"
					x="$x1"
					y="$y1"
					[and]
						[not]
							[filter_wml]
								[attack]
									[specials]
										[drains]
											id="drains"
										[/drains]
									[/specials]
								[/attack]
							[/filter_wml]
						[/not]
					[/and]
				[/have_unit]
			[/show_if]
			[command]
				[xp_mod]
					cost="$Rav_XP_strike_cost"
					desc="+$Rav_XP_strike_amount strike"
					[effect]
						apply_to="attack"
						increase_attacks="$Rav_XP_strike_amount"
					[/effect]
				[/xp_mod]
			[/command]
		[/set_menu_item]
		[set_menu_item]
			description="+$Rav_XP_strike_amount strike: $Rav_XP_strike_cost_drainer xp"
			id="xp_mod_h"
			[show_if]
				[have_unit]
					formula="experience >= $Rav_XP_strike_cost_drainer"
					side="$side_number"
					x="$x1"
					y="$y1"
					[and]
						[filter_wml]
							[attack]
								[specials]
									[drains]
										id="drains"
									[/drains]
								[/specials]
							[/attack]
						[/filter_wml]
					[/and]
				[/have_unit]
			[/show_if]
			[command]
				[xp_mod]
					cost="$Rav_XP_strike_cost_drainer"
					desc="+$Rav_XP_strike_amount strike"
					[effect]
						apply_to="attack"
						increase_attacks="$Rav_XP_strike_amount"
					[/effect]
				[/xp_mod]
			[/command]
		[/set_menu_item]
		[if]
			[variable]
				equals=no
				name="Rav_XP_hp_enabled"
			[/variable]
			[then]
				[clear_menu_item]
					id="xp_mod_a,xp_mod_b"
				[/clear_menu_item]
				[clear_variable]
					name="Rav_XP_hp_cost,Rav_XP_hp_cost_drainer"
				[/clear_variable]
			[/then]
		[/if]
		[if]
			[variable]
				equals=no
				name="Rav_XP_move_enabled"
			[/variable]
			[then]
				[clear_menu_item]
					id="xp_mod_c,xp_mod_d"
				[/clear_menu_item]
				[clear_variable]
					name="Rav_XP_move_cost,Rav_XP_move_cost_drainer"
				[/clear_variable]
			[/then]
		[/if]
		[if]
			[variable]
				equals=no
				name="Rav_XP_damage_enabled"
			[/variable]
			[then]
				[clear_menu_item]
					id="xp_mod_e,xp_mod_f"
				[/clear_menu_item]
				[clear_variable]
					name="Rav_XP_damage_cost,Rav_XP_damage_cost_drainer"
				[/clear_variable]
			[/then]
		[/if]
		[if]
			[variable]
				equals=no
				name="Rav_XP_strike_enabled"
			[/variable]
			[then]
				[clear_menu_item]
					id="xp_mod_g,xp_mod_h"
				[/clear_menu_item]
				[clear_variable]
					name="Rav_XP_strike_cost,Rav_XP_strike_cost_drainer"
				[/clear_variable]
			[/then]
		[/if]
		[lua]
			code="
			local hp = wesnoth.get_variable ""Rav_XP_hp_enabled""
			local mp = wesnoth.get_variable ""Rav_XP_move_enabled""
			local dmg = wesnoth.get_variable ""Rav_XP_damage_enabled""
			local str = wesnoth.get_variable ""Rav_XP_strike_enabled""
			local settings = """"
			if hp then settings = settings .. ""Hitpoints cost: "" .. wesnoth.get_variable ""Rav_XP_hp_cost"" .. "" | "" else end
			if mp then settings = settings .. ""Movement cost: "" .. wesnoth.get_variable ""Rav_XP_move_cost"" .. "" | "" else end
			if dmg then settings = settings .. ""Damage cost: "" .. wesnoth.get_variable ""Rav_XP_damage_cost"" .. "" | "" else end
			if str then settings = settings .. ""Strikes cost: "" .. wesnoth.get_variable ""Rav_XP_strike_cost"" .. "" | "" else end
			if settings == """" then else wesnoth.message(""XP Mod version 2.3.0"",settings) end
			"
		[/lua]
		[clear_variable]
			name="Rav_XP_strike_enabled,Rav_XP_damage_enabled,Rav_XP_move_enabled,Rav_XP_hp_enabled,Rav_XP_drainer_penalty"
		[/clear_variable]
	[/event]
	[event]
		name="prestart"
		[lua]
			code=" wesnoth.require(""multiplayer/eras.lua"").quick_4mp_leaders(...) "
			[args]
				[trait]
					female_name="female^quick"
					help_text="<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
#textdomain wesnoth-help
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name="quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/args]
		[/lua]
	[/event]
	[event]
		name="time_over"
		[lua]
			code=" wesnoth.require(""multiplayer/eras.lua"").turns_over_advantage() "
		[/lua]
	[/event]
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		carryover_add=no
		carryover_bonus=1
		carryover_gold=0
		carryover_percentage=80
		chose_random=no
		color="blue"
		controller="human"
		countdown_time=0
		current_player="GaretJax1"
		defeat_condition="no_leader_left"
		disallow_observers=no
		faction="Custom"
		faction_name="Custom"
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=100
		hidden=no
		id="id2"
		income=0
		lost=no
		no_leader=yes
		objectives="<big>Zwycięstwo:</big>
<span color='#00ff00'>• Pokonaj przywódców wroga</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
		save_id="id2"
		scroll_to_leader=yes
		share_vision="all"
		shroud=no
		shroud_data=""
		side=1
		side_name=""
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="Team 1"
		user_team_name="Drużyna 1"
		village_gold=1
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			mp_rank=1000
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="high_xp_attack"
					location="ai/lua/ca_high_xp_attack.lua"
					max_score=100010
					name="ai_default_rca::high_xp_attack"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=8
				[/facet]
			[/aspect]
		[/ai]
		[unit]
			advances_to="Banebow"
			alignment="chaotic"
			attacks_left=1
			canrecruit=yes
			cost=26
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=40
			id="id2"
			image="units/undead-skeletal/bone-shooter.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Bone Shooter"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=40
			max_moves=5
			moves=5
			name="GaretJax1"
			overlays=""
			profile="portraits/undead/bone-shooter.png"
			race="undead"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			small_profile=""
			type="Bone Shooter"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=15
			y=24
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description="dagger"
				icon="attacks/dagger-undead.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="dagger"
				number=2
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=10
				defense_weight=1
				description="bow"
				icon="attacks/bow-orcish.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="bow"
				number=3
				parry=0
				range="ranged"
				type="pierce"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description="Immune to drain, poison, and plague"
					female_name="female^undead"
					help_text="<italic>text='Undead'</italic> units are immune to poison, drain, and plague." +
#textdomain wesnoth
						_"

Undead units generally have undead as their only trait. Since undead units are the bodies of the dead, risen to fight again, poison has no effect upon them. This can make them invaluable in dealing with foes who use poison in conjunction with their attacks."
					id="undead"
					male_name="undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
			[abilities]
				[hides]
					affect_self=yes
					description="This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name="female^submerge"
					id="submerge"
					name="submerge"
					[filter]
						[filter_location]
							terrain="Wo*^*"
						[/filter_location]
					[/filter]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
	[/side]
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		carryover_add=no
		carryover_bonus=1
		carryover_gold=0
		carryover_percentage=80
		chose_random=no
		color="red"
		controller="human"
		countdown_time=0
		current_player="Legendary20Miner"
		defeat_condition="no_leader_left"
		disallow_observers=no
		faction="Custom"
		faction_name="Custom"
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=100
		hidden=no
		id="id1"
		income=0
		lost=no
		no_leader=yes
		objectives="<big>Zwycięstwo:</big>
<span color='#00ff00'>• Pokonaj przywódców wroga</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Dwarvish Fighter,Dwarvish Guardsman,Dwarvish Thunderer,Dwarvish Ulfserker,Footpad,Gryphon Rider,Poacher,Thief"
		save_id="id1"
		scroll_to_leader=yes
		share_vision="all"
		shroud=no
		shroud_data=""
		side=2
		side_name=""
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="Team 2"
		user_team_name="Drużyna 2"
		village_gold=1
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			mp_rank=1000
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="high_xp_attack"
					location="ai/lua/ca_high_xp_attack.lua"
					max_score=100010
					name="ai_default_rca::high_xp_attack"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=8
				[/facet]
			[/aspect]
		[/ai]
		[village]
			x=24
			y=6
		[/village]
		[unit]
			advances_to="Huntsman,Ranger"
			alignment="chaotic"
			attacks_left=1
			canrecruit=yes
			cost=27
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=45
			id="id1"
			image="units/human-outlaws/trapper.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Trapper"
			level=2
			max_attacks=1
			max_experience=46
			max_hitpoints=45
			max_moves=5
			moves=5
			name="Legendary20Miner"
			overlays=""
			profile="portraits/humans/trapper.png"
			race="human"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile=""
			type="Trapper"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=15
			y=2
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=40
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=50
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=4
				defense_weight=1
				description="dagger"
				icon="attacks/dagger-human.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="dagger"
				number=4
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description="bow"
				icon="attacks/bow.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="bow"
				number=4
				parry=0
				range="ranged"
				type="pierce"
				[specials]
				[/specials]
			[/attack]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[modifications]
			[/modifications]
			[abilities]
			[/abilities]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-15
		id="dawn"
		image="misc/time-schedules/default/schedule-dawn.png"
		lawful_bonus=0
		name="Dawn"
		red=-25
		sound="ambient/morning.ogg"
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/time-schedules/default/schedule-morning.png"
		lawful_bonus=25
		name="Morning"
		red=0
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/time-schedules/default/schedule-afternoon.png"
		lawful_bonus=25
		name="Afternoon"
		red=0
	[/time]
	[time]
		blue=-35
		green=-20
		id="dusk"
		image="misc/time-schedules/default/schedule-dusk.png"
		lawful_bonus=0
		name="Dusk"
		red=10
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-13
		green=-45
		id="first_watch"
		image="misc/time-schedules/default/schedule-firstwatch.png"
		lawful_bonus=-25
		name="First Watch"
		red=-75
	[/time]
	[time]
		blue=-13
		green=-45
		id="second_watch"
		image="misc/time-schedules/default/schedule-secondwatch.png"
		lawful_bonus=-25
		name="Second Watch"
		red=-75
	[/time]
	[variables]
		Rav_XP_damage_cost=16
		Rav_XP_damage_enabled=no
		Rav_XP_drainer_penalty=50
		Rav_XP_hp_cost=6
		Rav_XP_hp_enabled=no
		Rav_XP_move_cost=10
		Rav_XP_move_enabled=no
		Rav_XP_strike_cost=56
		Rav_XP_strike_enabled=no
		next_scenario="multiplayer_Den_of_Onis_Ladder_Random"
		turn_number=1
		x1=0
		x2=0
		y1=0
		y2=0
		[side1]
			action_bonus_count=0
			allow_player=yes
			auto_shroud=yes
			base_income=2
			carryover_add=no
			carryover_bonus=1
			carryover_gold=0
			carryover_percentage=80
			chose_random=no
			color="red"
			controller="human"
			countdown_time=0
			current_player="Legendary20Miner"
			defeat_condition="no_leader_left"
			disallow_observers=no
			expenses=0
			faction="Knalgan Alliance"
			faction_name="Knalgan Alliance"
			flag=""
			flag_icon=""
			fog=yes
			fog_data=""
			gold=100
			hidden=no
			id="id1"
			income=2
			lost=no
			net_income=2
			no_leader=no
			num_units=1
			num_villages=0
			objectives="<big>Zwycięstwo:</big>
<span color='#00ff00'>• Pokonaj przywódców wroga</span>"
			objectives_changed=yes
			persistent=yes
			recall_cost=20
			recruit="Dwarvish Fighter,Dwarvish Guardsman,Dwarvish Thunderer,Dwarvish Ulfserker,Footpad,Gryphon Rider,Poacher,Thief"
			save_id="id1"
			scroll_to_leader=yes
			share_vision="all"
			shroud=no
			shroud_data=""
			side=2
			side_name=""
			start_gold=100
			suppress_end_turn_confirmation=no
			team_name="team2"
			total_upkeep=0
			user_team_name="teamname^1"
			village_gold=2
			village_support=1
			[ai]
				description="Multiplayer_AI^Default AI (RCA)"
				id="ai_default_rca"
				[stage]
					id="main_loop"
					name="ai_default_rca::candidate_action_evaluation_loop"
					[candidate_action]
						engine="cpp"
						id="goto"
						max_score=200000
						name="ai_default_rca::goto_phase"
						score=200000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="recruitment"
						max_score=180000
						name="default_recruitment::recruitment"
						score=180000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_goals"
						max_score=140000
						name="ai_default_rca::move_leader_to_goals_phase"
						score=140000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_keep"
						max_score=120000
						name="ai_default_rca::move_leader_to_keep_phase"
						score=120000
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="high_xp_attack"
						location="ai/lua/ca_high_xp_attack.lua"
						max_score=100010
						name="ai_default_rca::high_xp_attack"
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="combat"
						max_score=100000
						name="ai_default_rca::combat_phase"
						score=100000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="healing"
						max_score=80000
						name="ai_default_rca::get_healing_phase"
						score=80000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="villages"
						max_score=60000
						name="ai_default_rca::get_villages_phase"
						score=60000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="retreat"
						max_score=40000
						name="ai_default_rca::retreat_phase"
						score=40000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_to_targets"
						max_score=20000
						name="ai_default_rca::move_to_targets_phase"
						score=20000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="leader_shares_keep"
						max_score=10000
						name="ai_default_rca::leader_shares_keep_phase"
						score=10000
					[/candidate_action]
				[/stage]
				[aspect]
					engine="cpp"
					id="advancements"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.4
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="attack_depth"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=5
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="attacks"
					invalidate_on_gamestate_change=yes
					name="composite_aspect"
					[default]
						engine="cpp"
						invalidate_on_gamestate_change=yes
						name="ai_default_rca::aspect_attacks"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="avoid"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[not]
							[/not]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="caution"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.25
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="grouping"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="offensive"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="-4.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_goal"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_ignores_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="3.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader_shares_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_diversity"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="2.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_instructions"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[recruit]
								importance=0
							[/recruit]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_more"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_pattern"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
					[facet]
						engine="cpp"
						name="standard_aspect"
						time_of_day=""
						turns=""
						value="fighter,fighter,fighter,mixed fighter,archer,scout"
					[/facet]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_randomness"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=50
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_save_gold"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							active=0
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="scout_village_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=3
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="simple_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="support_villages"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="village_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="1.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="villages_per_scout"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=4
					[/default]
				[/aspect]
			[/ai]
		[/side1]
		[side2]
			action_bonus_count=0
			allow_player=yes
			auto_shroud=yes
			base_income=2
			carryover_add=no
			carryover_bonus=1
			carryover_gold=0
			carryover_percentage=80
			chose_random=yes
			color="blue"
			controller="human"
			countdown_time=0
			current_player="GaretJax1"
			defeat_condition="no_leader_left"
			disallow_observers=no
			expenses=0
			faction="Undead"
			faction_name="Undead"
			flag=""
			flag_icon=""
			fog=yes
			fog_data=""
			gold=100
			hidden=no
			id="id2"
			income=2
			lost=no
			net_income=2
			no_leader=no
			num_units=1
			num_villages=0
			objectives="<big>Zwycięstwo:</big>
<span color='#00ff00'>• Pokonaj przywódców wroga</span>"
			objectives_changed=yes
			persistent=yes
			recall_cost=20
			recruit="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
			save_id="id2"
			scroll_to_leader=yes
			share_vision="all"
			shroud=no
			shroud_data=""
			side=1
			side_name=""
			start_gold=100
			suppress_end_turn_confirmation=no
			team_name="team1"
			total_upkeep=0
			user_team_name="teamname^2"
			village_gold=2
			village_support=1
			[ai]
				description="Multiplayer_AI^Default AI (RCA)"
				id="ai_default_rca"
				[stage]
					id="main_loop"
					name="ai_default_rca::candidate_action_evaluation_loop"
					[candidate_action]
						engine="cpp"
						id="goto"
						max_score=200000
						name="ai_default_rca::goto_phase"
						score=200000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="recruitment"
						max_score=180000
						name="default_recruitment::recruitment"
						score=180000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_goals"
						max_score=140000
						name="ai_default_rca::move_leader_to_goals_phase"
						score=140000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_keep"
						max_score=120000
						name="ai_default_rca::move_leader_to_keep_phase"
						score=120000
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="high_xp_attack"
						location="ai/lua/ca_high_xp_attack.lua"
						max_score=100010
						name="ai_default_rca::high_xp_attack"
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="combat"
						max_score=100000
						name="ai_default_rca::combat_phase"
						score=100000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="healing"
						max_score=80000
						name="ai_default_rca::get_healing_phase"
						score=80000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="villages"
						max_score=60000
						name="ai_default_rca::get_villages_phase"
						score=60000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="retreat"
						max_score=40000
						name="ai_default_rca::retreat_phase"
						score=40000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_to_targets"
						max_score=20000
						name="ai_default_rca::move_to_targets_phase"
						score=20000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="leader_shares_keep"
						max_score=10000
						name="ai_default_rca::leader_shares_keep_phase"
						score=10000
					[/candidate_action]
				[/stage]
				[aspect]
					engine="cpp"
					id="advancements"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.4
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="attack_depth"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=5
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="attacks"
					invalidate_on_gamestate_change=yes
					name="composite_aspect"
					[default]
						engine="cpp"
						invalidate_on_gamestate_change=yes
						name="ai_default_rca::aspect_attacks"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="avoid"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[not]
							[/not]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="caution"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.25
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="grouping"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="offensive"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="-4.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_goal"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_ignores_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="3.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader_shares_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_diversity"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="2.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_instructions"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[recruit]
								importance=0
							[/recruit]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_more"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_pattern"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
					[facet]
						engine="cpp"
						name="standard_aspect"
						time_of_day=""
						turns=""
						value="fighter,fighter,archer,fighter,scout,archer"
					[/facet]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_randomness"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=50
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_save_gold"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							active=0
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="scout_village_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=3
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="simple_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="support_villages"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="village_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="1.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="villages_per_scout"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=4
					[/default]
				[/aspect]
			[/ai]
		[/side2]
		[map_pool]
			id="multiplayer_Aethermaw_Ladder_Random"
			name="Aethermaw"
		[/map_pool]
		[map_pool]
			id="multiplayer_Arcanclave_Citadel_Ladder_Random"
			name="Arcanclave Citadel"
		[/map_pool]
		[map_pool]
			id="multiplayer_Basilisk_Ladder_Random"
			name="Caves of the Basilisk"
		[/map_pool]
		[map_pool]
			id="multiplayer_Clearing_Gushes_Ladder_Random"
			name="Clearing Gushes"
		[/map_pool]
		[map_pool]
			id="multiplayer_Den_of_Onis_Ladder_Random"
			name="Den of Onis"
		[/map_pool]
		[map_pool]
			id="multiplayer_elensefar_courtyard_Ladder_Random"
			name="Elensefar Courtyard"
		[/map_pool]
		[map_pool]
			id="multiplayer_Fallenstar_Lake_Ladder_Random"
			name="Fallenstar Lake"
		[/map_pool]
		[map_pool]
			id="multiplayer_Hamlets_Ladder_Random"
			name="Hamlets"
		[/map_pool]
		[map_pool]
			id="multiplayer_Hellhole_Ladder_Random"
			name="Hellhole"
		[/map_pool]
		[map_pool]
			id="multiplayer_Hornshark_Island_Ladder_Random"
			name="Hornshark Island"
		[/map_pool]
		[map_pool]
			id="multiplayer_Howling_Ghost_Badlands_Ladder_Random"
			name="Howling Ghost Badlands"
		[/map_pool]
		[map_pool]
			id="multiplayer_Ruined_Passage_Ladder_Random"
			name="Ruined Passage"
		[/map_pool]
		[map_pool]
			id="multiplayer_Ruphus_Isle_Ladder_Random"
			name="Ruphus Isle"
		[/map_pool]
		[map_pool]
			id="multiplayer_Sablestone_Delta_Ladder_Random"
			name="Sablestone Delta"
		[/map_pool]
		[map_pool]
			id="multiplayer_Silverhead_Crossing_Ladder_Random"
			name="Silverhead Crossing"
		[/map_pool]
		[map_pool]
			id="multiplayer_Sullas_Ruins_Ladder_Random"
			name="Sulla’s Ruins"
		[/map_pool]
		[map_pool]
			id="multiplayer_Swamp_of_Dread_Ladder_Random"
			name="Swamp of Dread"
		[/map_pool]
		[map_pool]
			id="multiplayer_The_Freelands_Ladder_Random"
			name="The Freelands"
		[/map_pool]
		[map_pool]
			id="multiplayer_The_Walls_of_Pyrennis_Ladder_Random"
			name="The Walls of Pyrennis"
		[/map_pool]
		[map_pool]
			id="multiplayer_thousand_stings_garrison_Ladder_Random"
			name="Thousand Stings Garrison"
		[/map_pool]
		[map_pool]
			id="multiplayer_Tombs_of_Kesorak_Ladder_Random"
			name="Tombs of Kesorak"
		[/map_pool]
		[map_pool]
			id="multiplayer_Weldyn_Channel_Ladder_Random"
			name="Weldyn Channel"
		[/map_pool]
	[/variables]
	[undo_stack]
		committed=no
		side=1
	[/undo_stack]
	[display]
		color_adjust_blue=0
		color_adjust_green=0
		color_adjust_red=0
		view_locked=no
		[location]
			x=14
			y=6
		[/location]
	[/display]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
		shuffle=yes
	[/music]
[/replay_start]
[replay]
	[upload_log]
		[ai_log]
			ai_id1=""
			ai_id2=""
			version="1.14.4"
			[turn_info]
				event="TURN_START"
				gold=100
				side=1
				turn=1
				units=1
				units_cost=26
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=100
				side=2
				turn=1
				units=1
				units_cost=27
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=35
				side=1
				turn=2
				units=5
				units_cost=91
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=43
				side=2
				turn=2
				units=5
				units_cost=84
				villages=2
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=6
				side=1
				turn=3
				units=7
				units_cost=122
				villages=3
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=12
				side=2
				turn=3
				units=7
				units_cost=119
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=4
				side=1
				turn=4
				units=8
				units_cost=130
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=4
				side=2
				turn=4
				units=8
				units_cost=138
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=1
				turn=5
				units=9
				units_cost=146
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=2
				turn=5
				units=9
				units_cost=154
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=8
				side=1
				turn=6
				units=10
				units_cost=154
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=2
				turn=6
				units=10
				units_cost=167
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=6
				side=1
				turn=7
				units=11
				units_cost=170
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=22
				side=2
				turn=7
				units=9
				units_cost=153
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=34
				side=2
				turn=7
				units=9
				units_cost=153
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=8
				units=11
				units_cost=170
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=2
				turn=8
				units=11
				units_cost=186
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=10
				side=1
				turn=9
				units=11
				units_cost=170
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=2
				turn=9
				units=12
				units_cost=200
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=5
				side=1
				turn=10
				units=10
				units_cost=153
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=12
				side=2
				turn=10
				units=10
				units_cost=168
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=11
				units=10
				units_cost=153
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=2
				turn=11
				units=10
				units_cost=164
				villages=6
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=yes
		[start]
		[/start]
		[checkup]
			[result]
				next_unit_id=3
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=3
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="matto advances to the next scenario"
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="GaretJax1"
			message="fair warning, i think ive played about 5 games in 5 years ;)"
			side=1
			time=1609810030
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Legendary20Miner"
			message="gl"
			side=2
			time=1609810075
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Legendary20Miner"
			message="i saw"
			side=2
			time=1609810081
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="GaretJax1"
			message="u2 -- need to remember what to buy XD"
			side=1
			time=1609810097
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="int8 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Legendary20Miner"
			message="take your time"
			side=2
			time=1609810097
		[/speak]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Dark Adept"
			x=14
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="SsCCmQMI9g2aAPBA5MruEooIwo1nFDHU9wMHPxTuvc3x+RtJBNRFGmGevqQPwzEkEKBrRFztRNKqCJsLKuNQoJHrwN4d6d6ou443gC1Xmcc71g+l2h<5kw7aa+1mbph-"
			[/result]
			[result]
				next_unit_id=4
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="619ccf0c"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Vampire Bat"
			x=15
			y=23
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum=">5lY.f8XNY6QY4j32L0Mpl36<ob3f5jh20t<9aB<3eheni<jkIqZnie2Ub>dbiG>15gedk8cm2d>Y3jm4leuNnUMX0O0lciHg1mXHpB92oEk..WI0k+Y3dxPg0o53fam"
			[/result]
			[result]
				next_unit_id=5
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="988ed36c"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Ghoul"
			x=13
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="7gg8X.+0rfdz5fYhl+>j5dL7bld1Ekel9.obaGxnPW28aY<7n8eJfcjd>6iFZjZ391fY>iklc8.8eo7cg4mjyg5lf.6NllciP<YebfY+1,XHki+5za7kg5dJti.XaZ1d"
			[/result]
			[result]
				next_unit_id=6
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Ghost"
			x=15
			y=22
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum=".3tnxFGR8KAdAETQIH<FtqOCV9vEyIIuROHsUIAIgP3pHDMmQRxEt.,NLAqJPQ4wqI6KvDsAywCvvASFoGEHSOw3.i7JK9xGZqNL<JUAOCfK.3rfAIqoYKsOI9vwQNAF"
			[/result]
			[result]
				next_unit_id=7
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="15,16,17,18,19"
			y="24,23,23,22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=7
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=7
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=7
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="1600 games wow"
			time=1609810135
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Thief"
			x=15
			y=4
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="jjpoa9Q+y.9qYf26j8Mkh-4gMEg+222ghEcdD1+3jFc+f27Ke5he69,sn2iY1dlWfn>bhX50m3.S6f,<3g,wcEsMqhThmEu<bDS<Ib55Q2,.6tmRsA.zbLBHDULMiyQC"
			[/result]
			[result]
				next_unit_id=8
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c491dc96"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Footpad"
			x=15
			y=3
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="IrmANQHT+JmisHJwujJMJHwmosHpCnDRb,qpmwsEFORptMpQsBGxqOjPKBrRFNtRNKqCJsHKuNQoJHrwN4d6d666hgbMSoX,KGo4P<hiHp6,3S2cPM,xU-qJz32>hic9"
			[/result]
			[result]
				next_unit_id=9
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="18cada0f"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Dwarvish Fighter"
			x=16
			y=4
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="bj8+951,5bikdHxurEuJiSHBMNwBu2JqzPMVnEAVmCpvjEALUH>F,ptKSGQouUNpPI5NtMTprOtQKDnUGqssnEGxvmyp7pyCF.+6fh8.OZ.+xki,wIooLDtc<CNgeiX1"
			[/result]
			[result]
				next_unit_id=10
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="b43d14a3"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Footpad"
			x=17
			y=5
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="IEmANQHT+JmisHJwujJMJHwmosHpCnDRb,qpmwsEFORptMpQsBGxqOjPKBrRFNtRNKqCJsKKuNQoJHrwN4d6d696hgbMSoX,KGo4P<hiHp6,3S2cPM,xU-qEz32>hic9"
			[/result]
			[result]
				next_unit_id=11
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="9c46b9a6"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,14,13,12,11"
			y="2,2,3,3,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				next_unit_id=11
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=11
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=11
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=11
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[speak]
			id="GaretJax1"
			message="im an OG.  i used to play a LOT in like 2008-2012"
			side=1
			time=1609810152
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Legendary20Miner"
			message="is there any account that has more games than you?"
			side=2
			time=1609810145
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Legendary20Miner"
			message="i couldnt find any"
			side=2
			time=1609810148
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="GaretJax1"
			message="oh yea"
			side=1
			time=1609810163
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="GaretJax1"
			message="cackfiend?"
			side=1
			time=1609810169
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="GaretJax1"
			message="dauntless?"
			side=1
			time=1609810174
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Legendary20Miner"
			message=no
			side=2
			time=1609810169
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Legendary20Miner"
			message="cack has 530"
			side=2
			time=1609810171
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="only 500 "
			time=1609810184
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Legendary20Miner"
			message="dauntless has 1080"
			side=2
			time=1609810180
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="GaretJax1"
			message="they had a lot more on the old ladder then"
			side=1
			time=1609810195
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="GaretJax1"
			message="both are way better than me"
			side=1
			time=1609810200
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Legendary20Miner"
			message="im not adding from all supposed or confirmed multiaccounts"
			side=2
			time=1609810199
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="thefish has 1674"
			time=1609810220
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="MalCor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="you 1647"
			time=1609810227
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="GaretJax1"
			message="i fucked up oops"
			side=1
			time=1609810239
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="13,13,13,14,15,16"
			y="21,20,19,18,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=11
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="15,16,17,18,19,20,21,22,23"
			y="23,22,22,21,21,20,20,19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=11
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="15,14,13,12,11,10"
			y="22,22,22,21,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=11
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="14,13,13,13,13,12"
			y="21,21,20,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=11
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,18,17,16,15"
			y="22,22,23,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=11
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Skeleton"
			x=13
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="rGswozct3,K0OgqGfjYeu49h,>5a<b0Oc-p>Xl19373>h>z0Ma1Z-d7<ij6KL2,f9.-+E75jpe4p.-l3dW>h-+Y9-a<chwlNnw<I3GHZ,LsD8yP1NCcsBj.mhLm8i-0k"
			[/result]
			[result]
				next_unit_id=12
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Dark Adept"
			x=14
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="tH<OTsLbOqm9rSJL+qrFoIAO9wyxQTotsJUQRRFojCYLJPMsPRptMpQsBGxsOjPKBrRFztRNKqCJtGKuNQoJHrwN4d6d6ou443gC1Xmcc71g+l3e<5kw7aa+1mbph+e,"
			[/result]
			[result]
				next_unit_id=13
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="86a1ed46"
		[/random_seed]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=13
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Legendary20Miner"
			message="ok thats a bit more"
			side=2
			time=1609810234
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="GaretJax1"
			message="awww the fish, i miss that guy"
			side=1
			time=1609810247
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=13
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[speak]
			id="GaretJax1"
			message="a couple dudes had multiple accounts"
			side=1
			time=1609810256
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="GaretJax1"
			message="is Hodor ever on anymore?"
			side=1
			time=1609810263
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,12,13,14,15"
			y="4,3,3,2,2"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=2
				stopped_early=no
			[/result]
			[result]
				next_unit_id=13
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,14,13,12,11,10,9,8"
			y="3,3,4,4,5,5,6,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=13
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,15,14,14,14,14"
			y="4,5,5,6,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=13
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,17,18,19,20"
			y="4,5,5,6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=13
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,18,19,20,21,21,21,21"
			y="5,5,6,6,7,8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=13
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="21,21"
			y="10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=13
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="eh was back"
			time=1609810270
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="he*"
			time=1609810272
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="GaretJax1"
			message="he was an alternate account for a few people (Kira1, Dauntless ... another one)"
			side=1
			time=1609810282
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Dwarvish Ulfserker"
			x=16
			y=4
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="VsbOyqBjlEB0GFjjHtvpoLZ4kl-e1Lfmg15kaYj4CkhkD+h<caBgt0,nfbl17h8MidA8,pe0+j,l7<-hbYZ.<hb8W>30K03fge6m-70QHd5a9WX><2W6Xd70w+Erhpfk"
			[/result]
			[result]
				next_unit_id=14
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a8396fe9"
		[/random_seed]
	[/command]
	[command]
		undo=no
		[speak]
			id="GaretJax1"
			message="and the whole deal was spamming just outlaws and rushing"
			side=1
			time=1609810294
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Dwarvish Fighter"
			x=17
			y=5
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="bj34951,5bikdHxurEuJiSHBMNwBu2JqzPMVnEAVmCpvjEALUH>F,ptKSGQouUNpPI5NtMTprOtQKDnUGxysnEGxvmyp7pyCF.+6fh8-OZ.+xki,wIooLDtc<CNgeiX1"
			[/result]
			[result]
				next_unit_id=15
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="b1da10b2"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Legendary20Miner"
			message="he was playing"
			side=2
			time=1609810288
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="GaretJax1"
			message="every game, no matter what matchup"
			side=1
			time=1609810303
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Legendary20Miner"
			message="like... half a year ago"
			side=2
			time=1609810293
		[/speak]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Legendary20Miner"
			message="really? are you sure of that? i havent heard anyone say it was a few people"
			side=2
			time=1609810330
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="GaretJax1"
			message="it was at one point, not sure about now, that was a long time ago"
			side=1
			time=1609810355
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="GaretJax1"
			message="it was a meme thing at first"
			side=1
			time=1609810365
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="GaretJax1"
			message="play outlaw and only say 'HODOR!'"
			side=1
			time=1609810375
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="GaretJax1"
			message="and win like 90% of the time"
			side=1
			time=1609810382
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="xD"
			time=1609810385
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,23,23,23,24"
			y="19,18,17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="matto"
			message="when footpad was still strong"
			time=1609810391
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="GaretJax1"
			message="oh right you pickedd knalgans, im an idiot"
			side=1
			time=1609810406
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,23,23,24,25"
			y="15,16,17,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="12,11,10,9"
			y="17,18,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="10,9,8,7,6"
			y="20,20,19,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="13,13,13,13,13,13"
			y="21,20,19,18,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="14,13,13,13,13,13,12"
			y="21,21,20,19,18,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Legendary20Miner"
			message="well"
			side=2
			time=1609810412
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Legendary20Miner"
			message="yeah"
			side=2
			time=1609810414
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Legendary20Miner"
			message="XD"
			side=2
			time=1609810415
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="16,16,15,15,14"
			y="17,16,16,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Legendary20Miner"
			message="i always pick knalgans"
			side=2
			time=1609810421
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="nuvellon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Walking Corpse"
			x=13
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="l+p2b<l4qc5U7l3a+<7z943+9q+gZc08mgGuj2b41n-YbbOV-Zlb1+46Lo3R9ab1b7Xm.1336,cach45dygl+-<.<kZfkMjb7Lay7mjGn5-5oGgkg5poP4i<Ee8-eOmm"
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="MalCor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="8,7,6,6,5,4"
			y="6,7,7,8,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="4,5"
			y="9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="GaretJax1"
			message="they're pretty good.  i always liked loyals best."
			side=1
			time=1609810454
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,14,15,15"
			y="8,9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=9
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,15,15"
			y="9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=10
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,15"
			y="10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[speak]
			id="GaretJax1"
			message="and using calvary to just keep switching sides of attack"
			side=1
			time=1609810470
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="21,21,21,22,23,24"
			y="9,10,11,11,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=12
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="23,24"
			y="12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,17,18,19,19,19"
			y="4,5,5,6,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,17,17,17,17"
			y="5,6,7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,19,19,18,18"
			y="5,6,7,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,16"
			y="11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,16,16"
			y="11,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Dwarvish Guardsman"
			x=17
			y=5
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="znpa9NrvgJSuLQzJZeEGpwGn.wK9UQVvVre>KDdggOrCx.fum0h9.xBoTOPHsyngE.ALOROOr6oSGJmMBAzwLRmExtugutNKe1KiDh2ue13r5ygL1FlG.0vfeJvi<EzL"
			[/result]
			[result]
				next_unit_id=17
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="786f07f2"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,15,15,16,17,17"
			y="2,3,4,4,5,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="25,26,27,27,26"
			y="17,16,16,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="14,15"
			y="14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="15,15"
			y="14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="6,6,6,6,6"
			y="19,18,17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="6,6,5"
			y="15,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=14
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="6,7,8"
			y="14,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Ghoul"
			x=15
			y=22
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="7gg8X.+0rfdz5fYhl+>j5dL7bld1Ekel9.obaGxnPW28aY<7n8eJfcjd>6iFZjZ391fY>iklc8.8eo7cg4mjyg5lf.6NllciP<YebfY+1,XHki+5za7kg5dJti.XaZ1d"
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="13,13,13,13,13"
			y="21,20,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="13,13,13,13,13"
			y="16,15,14,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="12,12,13,13"
			y="16,15,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="15,16"
			y="13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="16,15"
			y="12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="13,13,14"
			y="14,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="9,10,11,12,13,13"
			y="17,16,16,15,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="26,27,27,26,25"
			y="14,15,16,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,17,16,15,15,15"
			y="6,5,4,4,3,2"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=2
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="5,4,3,3,3,4,5"
			y="9,9,10,11,12,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=11
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="3,3,4,5"
			y="11,12,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,17,16,15,15,15"
			y="5,6,6,7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,17,16,15,14"
			y="8,8,8,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,17"
			y="9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,18,17"
			y="8,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="24,25,26,27,27,27,26"
			y="12,13,13,14,15,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,17,18,19,20,21,22"
			y="9,9,8,8,8,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Dwarvish Fighter"
			x=17
			y=5
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="bj8.951,5bikdHxurEuJiSHBMNwBu2JqzPMVnEAVmCpvjEALUH>F,ptKSGQouUNpPI5NtMTprOtQKDnUGqrsnEGxvmyp7pyCF.+6fh8.OZ.+xki,wIooLDtc<CNgeiX1"
			[/result]
			[result]
				next_unit_id=19
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="8b7ef707"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="26,26"
			y="16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=0
			defender_type="Vampire Bat"
			defender_weapon=-1
			tod="dusk"
			turn=4
			weapon=1
			[source]
				x=26
				y=17
			[/source]
			[destination]
				x=25
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="7c3e4273"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="14,15,16"
			y="12,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Unbesiegbart has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="15,16,17,18,19,20"
			y="22,21,21,20,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="8,7,7,6"
			y="13,14,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="15,15,16"
			y="13,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="16,16,16,15,15"
			y="11,12,13,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="13,13,14"
			y="12,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="13,13,14,15,16,16,16"
			y="14,15,15,16,16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="13,12,11,10,9"
			y="17,17,18,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="14,13"
			y="13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Walking Corpse"
			x=13
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="l+p2b<l4qc5U7l3a+<7z943+9q+gZc08mgGuj2b41n-YbbOV-Zlb1+46Lo3R9ab1b7Xm.1336,cach45dygl+-<.<kZfkMjb7Lay7mjGn5-5oGgkg5poP4i<Ee8-eOmm"
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="22,23,24,24,24,24"
			y="9,9,9,10,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="26,25"
			y="17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="25,24"
			y="18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="24,23"
			y="18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="23,23"
			y="19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="23,23,23,24"
			y="20,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=0
			defender_type="Vampire Bat"
			defender_weapon=-1
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=24
				y=17
			[/source]
			[destination]
				x=25
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=51825336
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,14,14,14"
			y="8,9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="duuuuuude has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,15,15,16,17"
			y="9,10,11,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,17,18,18,18"
			y="8,9,9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,17,17,17,17"
			y="5,6,7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,18,18,19,19,20"
			y="7,7,8,9,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Thief"
			x=17
			y=5
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="3l27Hac<VYYqc8>1Uba5-fxt4,9f0-7s,2J6a0<Aa<,1dF53877eer42iY1dlWfn>bhX56m3.S6f,<3g,wcEsMqhThmEu<bDS<Ib55Q2,.6tmRsA.zbLBHNULMiyQCKP"
			[/result]
			[result]
				next_unit_id=21
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="bf211055"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="5,6"
			y="13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="6,5"
			y="13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,21,22,23,24"
			y="20,20,19,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=24
				y=18
			[/source]
			[destination]
				x=24
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="855acb09"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="16,16,17,18,19,20"
			y="18,19,20,20,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="AndHoshi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="GaretJax1"
			message="mistake,"
			side=1
			time=1609811131
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="25,26,27,27,26,25,24,23,23"
			y="17,16,16,15,14,15,15,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=16
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="27,27,26,25,24,23,23"
			y="16,15,14,15,15,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="13,13,13,13"
			y="21,20,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="15,15,15,15,15"
			y="15,16,17,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="13,13,13,14"
			y="14,15,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="16,16,16,16"
			y="14,15,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Ghoul"
			x=13
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="7gg8X.+0rfdz5fYhl+>j5dL7bld1Ekel9.obaGxnPW28aY<7n8eJfcjd>6iFZjZ391fY>iklc8.8eo7cg4mjyg5lf.6NllciP<YebfY+1,XHki+5za7kg5dJti.XaZ1d"
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="6,7,7,6"
			y="15,15,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="9,8,7,6"
			y="17,16,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="15,16,17,18,19,20"
			y="24,23,23,22,22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="13,12"
			y="18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=6
				y=13
			[/source]
			[destination]
				x=5
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="f15ad3b6"
		[/random_seed]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="NanoKnight has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="cheeseyboy21 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="ghost77 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Legendary20Miner"
			message="test"
			side=2
			time=1609811396
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="GaretJax1"
			message="?"
			side=1
			time=1609811415
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Stone has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Legendary20Miner has left the game."
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="GaretJax1 has been chosen as the new host."
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="GaretJax1 takes control of side 2."
		[/speak]
	[/command]
	[command]
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Drakula takes control of side 2."
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Removing illegal command 'init_side' from: GaretJax1. Current player is: Drakula (1/2)."
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Legendary20Miner has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="GaretJax1"
			message=":"
			side=1
			time=1609811456
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Legendary20Miner"
			message="dc"
			time=1609811446
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Drakula becomes an observer."
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Legendary20Miner takes control of side 2."
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Legendary20Miner"
			message="thx"
			side=2
			time=1609811457
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="24,25"
			y="17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Souq_Madiq has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="24,25,25,26"
			y="12,13,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,21,22,23,24,25"
			y="10,11,11,12,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="5,5"
			y="14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=5
				y=13
			[/source]
			[destination]
				x=6
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="37e47d89"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Foxington has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,18,19,20,21,22"
			y="12,11,12,11,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,17,17,17,17,17"
			y="5,6,7,8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,18,17,17"
			y="11,12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,16"
			y="14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Poison has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,14,14"
			y="11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,17"
			y="10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,17,17,17,17"
			y="9,10,11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="6,7,8"
			y="13,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,21,22,23,23,24"
			y="20,20,19,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=1
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=24
				y=17
			[/source]
			[destination]
				x=25
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=22
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c7a84543"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,24,25"
			y="18,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,19,18,17,16,15"
			y="21,22,22,23,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="14,14,14"
			y="16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="12,11,10,9"
			y="17,18,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="13,12,11,10,10"
			y="21,20,20,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Dark Adept"
			x=13
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="SsCCmQMI9g2aAPBA5MruEooIwo1nFDHU9wMHPxTuvc3x+RtJBNRFGmGevqQPwzEkEKBrRFztRNKqCJsLKuNQoJHrwN4d6d6ou443gC1Xmcc71g+l2h<5kw7aa+1mbph-"
			[/result]
			[result]
				next_unit_id=23
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Legendary20Miner reports out of sync errors."
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="3b1e653a"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="MalCor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="GaretJax1"
			message="hmmm do u not have this patch i wonder?"
			side=1
			time=1609811644
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="GaretJax1"
			message="wait no you hosted"
			side=1
			time=1609811652
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="GaretJax1"
			message="weird"
			side=1
			time=1609811653
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="15,16"
			y="19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Legendary20Miner reports out of sync errors."
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Legendary20Miner"
			message="dammit ok wait"
			side=2
			time=1609811677
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Legendary20Miner"
			message="i will rejoin"
			side=2
			time=1609811680
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Legendary20Miner has left the game."
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="GaretJax1 takes control of side 2."
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Drakula takes control of side 2."
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Legendary20Miner has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Drakula becomes an observer."
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Legendary20Miner takes control of side 2."
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Legendary20Miner"
			message="hm"
			side=2
			time=1609811713
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Legendary20Miner"
			message="fuck"
			side=2
			time=1609811722
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="GaretJax1"
			message="goodd?"
			side=1
			time=1609811784
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Legendary20Miner"
			message=yes
			side=2
			time=1609811778
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="GaretJax1"
			message="k"
			side=1
			time=1609811793
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Legendary20Miner"
			message="the error was that for me the adept survived"
			side=2
			time=1609811787
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="25,26,27,27,27,26"
			y="13,13,14,15,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Ulfserker"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=26
				y=16
			[/source]
			[destination]
				x=25
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=23
				random_calls=29
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="7b36d2ef"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="26,27,27,26,25"
			y="14,15,16,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="22,23,24,25,25,26"
			y="12,12,12,13,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Thief"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=25
				y=17
			[/source]
			[destination]
				x=24
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="d04e7dab"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="5,4,3,3,3,4,5"
			y="13,12,12,11,10,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="14,13,12,11"
			y="13,14,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=14
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Dwarvish Ulfserker"
			x=17
			y=5
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="VsbEyqBjlEB0GFjjHtvpoLZ4kl-e1Lfmg15kaYj4CkhkD+h<caBgt0,nfbl17h8MidA8,pe0+j,l7<-hbY3.<hb8W>30K03fge6m-70PHd5a9WX><2W62d70w+Erhpfk"
			[/result]
			[result]
				next_unit_id=24
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="66a96621"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="leadfox has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="17,18,19,20,21"
			y="13,12,12,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="16,17,18,19,20"
			y="14,14,13,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="12,12,13"
			y="14,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="17,16,15,14,13,12"
			y="11,11,12,12,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Footpad"
			x=16
			y=4
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="FNnBKySA5QG2MtRmywVbOPPQv7BMJqPtQHncRjqUARIQFGmGevqQPwBEkEKBrRFNtRNKqCJsKKuNQoJHrwN4d6d696hgbMSoX,KGo4P<hiHp6,3S2cPM,xU-qEz32>hi"
			[/result]
			[result]
				next_unit_id=25
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="f5e63312"
		[/random_seed]
	[/command]
	[command]
		undo=no
		[speak]
			id="Legendary20Miner"
			message="i mean pad"
			side=2
			time=1609811889
		[/speak]
	[/command]
	[command]
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="8,9,10"
			y="14,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Krogen"
			message="survived here aswell"
			time=1609811933
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="kiwee has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="nuvellon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="24,23,23,22,21,20"
			y="17,18,19,19,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="23,23,24,24,25,26,26"
			y="17,18,18,19,20,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="10,10,10,11,12"
			y="13,12,11,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="6,7,8,9,9"
			y="16,17,16,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="9,9,9,9,10"
			y="17,16,15,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="10,10,10,10,10"
			y="18,17,16,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="14,14,13,13,13,13"
			y="18,17,17,16,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="16,16,15,15,15,14"
			y="17,16,16,15,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=14
				y=13
			[/source]
			[destination]
				x=13
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="ee0baf17"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=-1
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=12
				y=11
			[/source]
			[destination]
				x=12
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="eaa9e390"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="16,16,15,14,13,13"
			y="19,18,18,17,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="13,13,13,13,13,12,12"
			y="21,20,19,18,17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="gerope3 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="26,27,27,26,25,25"
			y="14,15,16,16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Guardsman"
			defender_lvl=0
			defender_type="Vampire Bat"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=25
				y=18
			[/source]
			[destination]
				x=26
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="6ee9b2b4"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="26,27,27"
			y="16,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="21,22,23,24,25"
			y="12,11,12,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="13,14"
			y="13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=14
				y=12
			[/source]
			[destination]
				x=14
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="39717b68"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="5,4,3,3,3,4,5"
			y="9,9,10,11,12,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="HappyHeroin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="20,19,18,17,16"
			y="12,13,13,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="bengrf has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="12,13"
			y="12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="16,16,16,16,15,14,13,12"
			y="4,5,6,7,8,8,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="17,16,16,15,14,14"
			y="5,5,6,7,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Footpad"
			x=17
			y=5
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="IrmANQHT+JmisHJwujJMJHwmosHpCnDRb,qpmwsEFORptMpQsBGxqOjPKBrRFNtRNKqCJsIKuNQoJHrwN4d6d696hgbMSoX,KGo4P<hiCp6,3S2cPM,xU-qGz32>hic9"
			[/result]
			[result]
				next_unit_id=26
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="57a5de10"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="25,26"
			y="17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Thief"
			defender_lvl=0
			defender_type="Vampire Bat"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=26
				y=17
			[/source]
			[destination]
				x=26
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="1b088cb9"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="27,26"
			y="15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="ands has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="12,12,12,13"
			y="15,14,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=-1
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=13
				y=13
			[/source]
			[destination]
				x=14
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="85253c55"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="14,14"
			y="13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="13,13,13,14"
			y="16,15,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=-1
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=14
				y=13
			[/source]
			[destination]
				x=14
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="de3c7551"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="10,11,12,12"
			y="14,14,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="12,13"
			y="11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=0
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=12
				y=12
			[/source]
			[destination]
				x=13
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="e25cf975"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=-1
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=13
				y=11
			[/source]
			[destination]
				x=13
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="6fc0b41f"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Computer_player has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="26,26,25,24,23,22,21,21,21"
			y="18,19,20,19,19,19,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="13,14,15"
			y="14,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="14,14,15,16,16"
			y="14,15,16,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="10,11,12,13,14"
			y="13,13,13,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Skeleton"
			x=15
			y=22
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="rGswozct3,K0OgqGfjYeu49h,>5a<b0Oc-p>Xl19373>h>z0Ma1Z-d7<ij6KL2,f9.-+E75jpe4p.-l3dW>h-+Y9-a<chwlNnw<I3GHZ,LsD8yP1NCcsBj.mhLm8i-0k"
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="9,9,8,7"
			y="15,16,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="7,6"
			y="17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="20,19,18,17,16,16"
			y="20,21,20,20,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Ellifain has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="25,25"
			y="18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="25,24,23,22,21"
			y="13,12,12,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="26,26,27,27,27,26,25"
			y="17,16,16,15,14,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="14,15"
			y="12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="14,15,15,15,15,14"
			y="8,9,10,11,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Ulfserker"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=14
				y=12
			[/source]
			[destination]
				x=13
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=27
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=49661215
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="16,17,17,16,15"
			y="14,14,13,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="17,17,17,16,15,14,14"
			y="5,6,7,7,8,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="12,13,14,15,15,14"
			y="9,9,9,10,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="15,15,15,15"
			y="12,11,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="13,13"
			y="12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Thief"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=13
				y=13
			[/source]
			[destination]
				x=14
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="887e622e"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=15
				y=13
			[/source]
			[destination]
				x=14
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=27
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="5f698c65"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=14
				y=11
			[/source]
			[destination]
				x=13
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="b92a8ad6"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="26,26"
			y="14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="5,5,6,6"
			y="13,14,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="6,6"
			y="15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=-1
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=6
				y=16
			[/source]
			[destination]
				x=6
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="5afe0838"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="gerope3 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="TheSmartGobo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="FusionFox has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="14,13"
			y="14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=13
				y=14
			[/source]
			[destination]
				x=13
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="e41868b6"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Fidget has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="16,16,15,15,14,14"
			y="17,16,16,15,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=14
				y=13
			[/source]
			[destination]
				x=13
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=27
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="33efcbeb"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="15,14,13,13"
			y="14,14,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Dwarvish Ulfserker"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=13
				y=13
			[/source]
			[destination]
				x=14
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=27
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="47ed5d45"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="16,16,16,15,15,15"
			y="18,17,16,16,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=-1
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=15
				y=14
			[/source]
			[destination]
				x=15
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c3aaf76b"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="12,13,14"
			y="12,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=14
				y=12
			[/source]
			[destination]
				x=15
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="febb1a48"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="texasjoshua has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Dark Adept"
			x=13
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="tH<OTsLbOqm9rSJL+qrFoIAO9wyxQTotsJUQRRFojCYLJPMsPRptMpQsBGxsOjPKBrRFztRNKqCJsLKuNQoJHrwN4d6d6ou443gC1Xmcc71g+l2h<5kw7aa+1mbph-j,"
			[/result]
			[result]
				next_unit_id=28
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="f61475a8"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="15,15,15,14,13,13"
			y="24,23,22,21,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="15,14,13,13,13,13"
			y="22,21,21,20,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="21,20,20,19"
			y="17,16,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="13,14"
			y="11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="25,24"
			y="17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="24,24,23"
			y="17,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="26,26,27,27,26,25"
			y="13,14,15,16,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="25,24"
			y="13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="42iseverywhere has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="gerope3 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="6,7"
			y="16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="7,6"
			y="17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="14,15,16,16,16,15"
			y="9,9,9,10,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=15
				y=12
			[/source]
			[destination]
				x=14
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="5ef83f0f"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=14
				y=11
			[/source]
			[destination]
				x=14
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="19d5d95b"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=15
				y=13
			[/source]
			[destination]
				x=14
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=28
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="18fa9467"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="21,20,19,18,17"
			y="12,11,11,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="24,23,22,21,20"
			y="12,12,11,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Thief"
			x=17
			y=5
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="jjooa9Q+y.9qYf26j8Mkh-4gMEg+222ghEcdD1+3jFc+f27Ke5he69,sn2iY1dlWfn>bhX4>m3.S6f,<3g,wcEsLqhThmEu<bDS<Ib55P7,.6tmRsA.zbLBGEULMiyQC"
			[/result]
			[result]
				next_unit_id=29
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c3827f58"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Thief"
			x=16
			y=4
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="3l27Hac<VYYqc8>1Uba5-fxt4,9f0-7s,2J6a0<Aa<,1dF53877eer42iY1dlWfn>bhX56m3.S6f,<3g,wcEsMqhThmEu<bDS<Ib55Q2,.6tmRsA.zbLBHNULMiyQCKP"
			[/result]
			[result]
				next_unit_id=30
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a818c354"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="15,15,15,16"
			y="9,8,7,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="15,15,15,16,17,17"
			y="2,3,4,4,5,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=-1
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=6
				y=16
			[/source]
			[destination]
				x=6
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="589499d1"
		[/random_seed]
	[/command]
	[command]
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="19,20,21,21,22,23,24,25,25"
			y="15,14,14,13,12,12,12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=12
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="22,23,24,25,25"
			y="12,12,12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="15,15"
			y="14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="13,13,13,14,14,15"
			y="18,17,16,15,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=1
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=15
				y=14
			[/source]
			[destination]
				x=15
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=30
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="6f484abe"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="gerope3 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="15,15,15"
			y="15,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=1
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=15
				y=13
			[/source]
			[destination]
				x=15
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="30fa64c4"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="13,14"
			y="13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=14
				y=12
			[/source]
			[destination]
				x=15
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=11
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=30
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="59c496eb"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="14,15,15"
			y="13,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=15
				y=12
			[/source]
			[destination]
				x=14
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="8d4a9953"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="13,14,15,16"
			y="14,13,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="14,14,14"
			y="10,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="13,14,15,16,17,18,19"
			y="21,21,22,21,21,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="13,13,14,15,15,15"
			y="20,21,21,22,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="17,16,15,15"
			y="6,6,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=2
			attacker_type="Trapper"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=15
				y=8
			[/source]
			[destination]
				x=14
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=30
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="02034277"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="16,15,14,14,14,14"
			y="4,5,5,6,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="GaretJax1"
			message="........"
			side=1
			time=1609812943
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Legendary20Miner"
			message="unlucky"
			side=2
			time=1609812936
		[/speak]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=0
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=17
				y=12
			[/source]
			[destination]
				x=16
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=30
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="de255535"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="GaretJax1"
			message="its ok i fucked up from the beginning"
			side=1
			time=1609812959
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="20,19,18,17,16"
			y="10,11,11,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Thief"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=0
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=16
				y=12
			[/source]
			[destination]
				x=15
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=30
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="dfd11843"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=14
				y=11
			[/source]
			[destination]
				x=14
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="284fb99d"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="GaretJax1"
			message="gg :)  "
			side=1
			time=1609812973
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="6,7,8"
			y="16,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="8,9"
			y="16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="GaretJax1"
			message="its over, this was just for fun"
			side=1
			time=1609812978
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Legendary20Miner"
			message="gg"
			side=2
			time=1609812966
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="KornelMK has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="GaretJax1"
			message="thanx for game"
			side=1
			time=1609812985
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Legendary20Miner"
			message="thx u2"
			side=2
			time=1609812975
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="GaretJax1 has left the game."
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Legendary20Miner has been chosen as the new host."
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Legendary20Miner takes control of side 1."
		[/speak]
	[/command]
[/replay]

