version="1.14.15"
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_name=""
campaign_type="multiplayer"
difficulty="NORMAL"
end_credits=yes
end_text=""
end_text_duration=0
era_define=""
label="2и — Наводнение"
mod_defines=""
oos_debug=no
random_mode=""
scenario_define=""
version="1.14.15"
[multiplayer]
	active_mods=""
	experience_modifier=70
	hash=">VI1wLGq4jCBuaTWzH<P0xEW,x2CddjozAdG>HgXPpMjZQGzq,Ie4JKQn<..d6dK5n7ajmymU<kLdK2dItH6,BgwM1+dujx+qc5hbYu8b.1xZalzl1PeYW+y7g0FopJf"
	mp_campaign=""
	mp_countdown=no
	mp_countdown_action_bonus=13
	mp_countdown_init_time=270
	mp_countdown_reservoir_time=330
	mp_countdown_turn_bonus=60
	mp_era="era_default"
	mp_era_name="По умолчанию"
	mp_fog=yes
	mp_num_turns=-1
	mp_random_start_time=no
	mp_scenario="multiplayer_Clearing_Gushes_Ladder_Random"
	mp_scenario_name="2и — Наводнение"
	mp_shroud=no
	mp_use_map_settings=no
	mp_village_gold=2
	mp_village_support=1
	observer=yes
	private_replay=no
	random_faction_mode="No Mirror"
	registered_users_only=no
	savegame=no
	scenario="Ladder game"
	shuffle_sides=yes
	side_users="id1:MasterBao,id2:craken"
	[options]
		[multiplayer]
			id="Ladder_All_Maps"
			[option]
				id="multiplayer_Aethermaw_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Arcanclave_Citadel_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Basilisk_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Clearing_Gushes_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Den_of_Onis_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Fallenstar_Lake_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Hamlets_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Hellhole_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Hornshark_Island_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Howling_Ghost_Badlands_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Ruined_Passage_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Ruphus_Isle_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Sablestone_Delta_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Silverhead_Crossing_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Sullas_Ruins_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Swamp_of_Dread_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_The_Freelands_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_The_Walls_of_Pyrennis_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Tombs_of_Kesorak_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Weldyn_Channel_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_elensefar_courtyard_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_thousand_stings_garrison_Ladder_Random"
				value=yes
			[/option]
		[/multiplayer]
	[/options]
[/multiplayer]
[statistics]
	mid_scenario=yes
	[scenario]
		scenario="World Conquest II 2p - Start"
		[team]
			[recruits]
				1="Cavalryman,Ghoul,Spearman"
				2="Heavy Infantryman,Fencer,Skeleton"
				3="Skeleton Archer,Mage"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				1="Swordsman"
				2="Bowman,Fencer,Ghost,Pikeman,Skeleton"
				3="Ghoul,Heavy Infantryman,Spearman"
				5="Skeleton Archer"
				6="Mage"
				7="Cavalryman"
			[/deaths]
			[killed]
				1="Dune Herbalist,Elvish Fighter,Ghoul,Walking Corpse"
				2="Skeleton,Skeleton Archer,Vampire Bat"
				3="Spearman"
			[/killed]
			[attacks]
				[sequence]
					1="s0000,s01,s1,s100,s110"
					_num=40
				[/sequence]
				[sequence]
					1="s11"
					_num=42
				[/sequence]
				[sequence]
					1="s100,s101"
					2="s000"
					_num=44
				[/sequence]
				[sequence]
					1="s10,s110"
					2="s00,s000,s001,s011"
					3="s101"
					4="s100"
					_num=50
				[/sequence]
				[sequence]
					1="s00,s000,s01,s0111,s100"
					2="s1,s011,s111"
					3="s101,s11,s010,s001"
					4="s110"
					_num=60
				[/sequence]
				[sequence]
					1="s010"
					_num=64
				[/sequence]
				[sequence]
					1="s101"
					2="s11,s111,s011"
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					54="s"
					_num=0
				[/sequence]
				[sequence]
					2="s0"
					_num=22
				[/sequence]
				[sequence]
					1="s0"
					_num=30
				[/sequence]
				[sequence]
					1="s000,s0000,s0100,s1,s11"
					_num=40
				[/sequence]
				[sequence]
					1="s01"
					_num=42
				[/sequence]
				[sequence]
					1="s,s10"
					3="s1"
					5="s0"
					_num=50
				[/sequence]
				[sequence]
					1="s01,s10,s101,s110"
					2="s011"
					3="s010,s,s00"
					5="s0"
					8="s1"
					_num=60
				[/sequence]
				[sequence]
					1="s11"
					_num=62
				[/sequence]
				[sequence]
					1="s"
					2="s1"
					_num=70
				[/sequence]
				[sequence]
					1="s001,s10"
					2="s11"
					_num=80
				[/sequence]
			[/defends]
			recruit_cost=249
			recall_cost=0
			damage_inflicted=707
			damage_taken=1334
			expected_damage_inflicted=759040
			expected_damage_taken=1388000
			turn_damage_inflicted=2
			turn_damage_taken=17
			turn_expected_damage_inflicted=14400
			turn_expected_damage_taken=19000
			save_id=4
		[/team]
		[team]
			[recruits]
				1="Dark Adept,Elvish Archer,Elvish Scout,Ghost,Mermaid Initiate,Skeleton,Skeleton Archer,Walking Corpse"
				2="Ghoul,Elvish Shaman,Elvish Fighter"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				1="Elvish Sorceress,Wraith"
			[/advances]
			[deaths]
				1="Elvish Fighter,Ghoul,Skeleton,Vampire Bat"
			[/deaths]
			[killed]
				1="Ghoul,Pikeman,Skeleton,Spearman,Swordsman"
				2="Heavy Infantryman,Bowman,Ghost"
				3="Skeleton Archer,Mage"
				4="Cavalryman"
			[/killed]
			[attacks]
				[sequence]
					1="s000,s0010,s011,s10"
					3="s110"
					_num=40
				[/sequence]
				[sequence]
					1="s11"
					_num=50
				[/sequence]
				[sequence]
					1="s00,s0001,s0011,s010,s011,s1010,s1101,s111,s1111"
					2="s11,s0101,s000,s10,s100"
					3="s101"
					4="s001"
					5="s01"
					6="s1"
					_num=60
				[/sequence]
				[sequence]
					1="s001"
					2="s10,s111"
					3="s101,s01"
					4="s1"
					6="s11"
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					8="s"
					_num=0
				[/sequence]
				[sequence]
					1="s00"
					_num=40
				[/sequence]
				[sequence]
					1="s000,s01,s010,s10"
					_num=50
				[/sequence]
				[sequence]
					1="s0,s00,s01,s010,s0101,s10,s110"
					2="s001"
					_num=60
				[/sequence]
				[sequence]
					1="s0,s1111"
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=217
			recall_cost=0
			damage_inflicted=691
			damage_taken=300
			expected_damage_inflicted=722400
			expected_damage_taken=350300
			turn_damage_inflicted=17
			turn_damage_taken=2
			turn_expected_damage_inflicted=14200
			turn_expected_damage_taken=3200
			save_id="wct_leader_1"
		[/team]
		[team]
			[recruits]
				1="Skeleton"
				3="Spearman"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				1="Dark Sorcerer,Orcish Crossbowman"
			[/advances]
			[deaths]
				1="Dune Herbalist,Skeleton,Vampire Bat,Walking Corpse"
				2="Skeleton Archer"
				3="Spearman"
			[/deaths]
			[killed]
				1="Heavy Infantryman,Pikeman,Skeleton"
				2="Skeleton Archer,Spearman,Fencer,Ghoul"
				3="Mage,Cavalryman"
			[/killed]
			[attacks]
				[sequence]
					1="s001"
					_num=40
				[/sequence]
				[sequence]
					1="s000,s010,s1"
					_num=50
				[/sequence]
				[sequence]
					1="s00,s000,s110"
					2="s010,s1,s10,s100,s101,s11"
					3="s001,s01"
					_num=60
				[/sequence]
				[sequence]
					1="s011,s111"
					2="s1,s101"
					3="s110"
					4="s01"
					5="s11"
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					11="s"
					_num=0
				[/sequence]
				[sequence]
					1="s"
					_num=30
				[/sequence]
				[sequence]
					1="s101,s11"
					_num=40
				[/sequence]
				[sequence]
					1="s000,s110"
					_num=50
				[/sequence]
				[sequence]
					1="s,s0,s000,s1,s100,s111"
					3="s101,s01"
					4="s10"
					5="s11"
					_num=60
				[/sequence]
				[sequence]
					1="s100"
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=57
			recall_cost=0
			damage_inflicted=643
			damage_taken=407
			expected_damage_inflicted=665600
			expected_damage_taken=408740
			turn_damage_inflicted=1
			turn_damage_taken=0
			turn_expected_damage_inflicted=1800
			turn_expected_damage_taken=0
			save_id="wct_leader_2"
		[/team]
	[/scenario]
	[scenario]
		scenario="WC II 2p - Scenario 2 - Clayey"
		[team]
			[recruits]
				4="Ghoul"
				5="Ghost"
				6="Skeleton Archer"
				10="Skeleton,Dark Adept"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				1="Ghast"
				2="Revenant"
				4="Ghoul"
				5="Ghost"
				6="Skeleton Archer"
				10="Skeleton,Dark Adept"
			[/deaths]
			[killed]
				1="Dark Adept,Ghost,Spearman,Vampire Bat,Walking Corpse"
			[/killed]
			[attacks]
				[sequence]
					1="s000,s111"
					_num=22
				[/sequence]
				[sequence]
					1="s000"
					_num=30
				[/sequence]
				[sequence]
					1="s001,s01,s011"
					3="s000"
					_num=40
				[/sequence]
				[sequence]
					1="s001,s011,s100,s11"
					2="s101,s010"
					_num=50
				[/sequence]
				[sequence]
					1="s011,s0110,s101"
					2="s110,s010"
					3="s111"
					_num=60
				[/sequence]
				[sequence]
					1="s1"
					2="s01"
					3="s10"
					4="s11"
					_num=70
				[/sequence]
				[sequence]
					1="s011"
					_num=80
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					56="s"
					_num=0
				[/sequence]
				[sequence]
					1="s00"
					_num=22
				[/sequence]
				[sequence]
					1="s,s11"
					_num=40
				[/sequence]
				[sequence]
					1="s00,s1"
					_num=42
				[/sequence]
				[sequence]
					1="s100"
					_num=44
				[/sequence]
				[sequence]
					1="s0,s00,s000,s010,s10,s11,s110"
					2="s101,s"
					_num=50
				[/sequence]
				[sequence]
					1="s0,s00,s001,s010,s1"
					2="s011,s"
					_num=60
				[/sequence]
				[sequence]
					3="s"
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=558
			recall_cost=0
			damage_inflicted=433
			damage_taken=1229
			expected_damage_inflicted=451320
			expected_damage_taken=1220000
			turn_damage_inflicted=0
			turn_damage_taken=0
			turn_expected_damage_inflicted=0
			turn_expected_damage_taken=0
			save_id=4
		[/team]
		[team]
			[recruits]
				5="Drake Fighter"
				7="Saurian Augur,Saurian Skirmisher"
				8="Drake Clasher"
				9="Drake Glider"
				16="Drake Burner"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				1="Drake Arbiter"
			[/advances]
			[deaths]
				1="Drake Thrasher,Saurian Flanker"
				2="Drake Arbiter"
				5="Drake Fighter"
				7="Saurian Skirmisher,Saurian Augur,Drake Clasher"
				9="Drake Glider"
				16="Drake Burner"
			[/deaths]
			[killed]
				1="Ghost,Mage,Skeleton Archer"
				2="Dark Adept,Vampire Bat"
				3="Spearman"
				4="Walking Corpse"
			[/killed]
			[attacks]
				[sequence]
					1="s00,s011,s10,s1100"
					_num=30
				[/sequence]
				[sequence]
					1="s00,s000,s0011,s010,s0101,s011,s0110,s1000,s1010,s1011,s111"
					2="s11,s1101"
					3="s10,s01,s0000"
					_num=40
				[/sequence]
				[sequence]
					1="s00,s0010,s1000"
					_num=42
				[/sequence]
				[sequence]
					1="s001,s0110,s1010"
					_num=43
				[/sequence]
				[sequence]
					1="s0000,s0001,s001,s01,s0110,s0111,s10,s1000,s101,s1011,s1100,s1101"
					3="s0101"
					_num=50
				[/sequence]
				[sequence]
					1="s0000,s0001,s0010,s010,s0100,s100,s10011,s1011,s1101,s111"
					2="s1111,s101,s0101,s01,s1"
					3="s011,s00"
					_num=60
				[/sequence]
				[sequence]
					1="s001,s010,s1,s1001,s11,s1110"
					2="s110,s111,s011"
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					21="s"
					_num=0
				[/sequence]
				[sequence]
					1="s,s0,s00,s000,s100,s1001"
					2="s010"
					_num=30
				[/sequence]
				[sequence]
					1="s00"
					_num=32
				[/sequence]
				[sequence]
					1="s,s000,s0001,s010,s1011,s1100,s1111"
					2="s11,s0"
					5="s01,s00"
					_num=40
				[/sequence]
				[sequence]
					1="s00,s11,s1100"
					3="s1,s"
					_num=42
				[/sequence]
				[sequence]
					1="s00,s11"
					_num=43
				[/sequence]
				[sequence]
					1="s001,s010,s011,s1001"
					2="s11,s1,s10,s"
					3="s01,s0"
					4="s00"
					_num=50
				[/sequence]
				[sequence]
					1="s0,s00,s011,s1011,s111"
					2="s1111,s01,s0101"
					3="s10"
					4="s1"
					9="s"
					10="s11"
					_num=60
				[/sequence]
				[sequence]
					1="s01,s011,s1,s111"
					2="s11,s0111"
					3="s"
					_num=70
				[/sequence]
				[sequence]
					1="s1101"
					_num=80
				[/sequence]
			[/defends]
			recruit_cost=934
			recall_cost=0
			damage_inflicted=1273
			damage_taken=2142
			expected_damage_inflicted=1249590
			expected_damage_taken=2298200
			turn_damage_inflicted=75
			turn_damage_taken=95
			turn_expected_damage_inflicted=58600
			turn_expected_damage_taken=111400
			save_id=5
		[/team]
		[team]
			[recruits]
				1="Elvish Shaman,Mage,Vampire Bat"
				2="Mermaid Initiate,Ghost,Elvish Fighter"
				3="Dark Adept"
			[/recruits]
			[recalls]
				1="Elvish Archer,Elvish Shaman,Elvish Sorceress,Ghoul,Mage,Skeleton,Wraith"
			[/recalls]
			[advances]
				1="Dark Sorcerer,Drake Warrior,Revenant,White Mage"
				2="Elvish Druid"
			[/advances]
			[deaths]
				1="Dark Adept"
				2="Ghost"
			[/deaths]
			[killed]
				1="Ghast,Revenant,Saurian Flanker"
				2="Drake Arbiter,Ghoul"
				3="Saurian Augur,Drake Clasher,Skeleton"
				4="Ghost,Drake Fighter,Drake Glider"
				5="Skeleton Archer"
				6="Saurian Skirmisher,Dark Adept"
				9="Drake Burner"
			[/killed]
			[attacks]
				[sequence]
					1="s0001,s001,s0100,s0101,s1100"
					2="s1,s1000,s0010,s01,s000,s0000"
					3="s101"
					_num=40
				[/sequence]
				[sequence]
					1="s1001,s1011"
					2="s1"
					_num=50
				[/sequence]
				[sequence]
					1="s00,s000,s0000,s0001,s001,s01,s0101,s011,s0111,s1000,s1001,s1011,s1110,s1111"
					2="s101,s1010,s0110,s010,s0100,s110,s1100"
					3="s111,s11"
					8="s1"
					_num=60
				[/sequence]
				[sequence]
					1="s0001,s0010,s010,s0111,s10,s100,s1101"
					2="s000,s1100,s1111"
					3="s101"
					4="s011,s001,s110"
					5="s111,s00"
					6="s01"
					9="s1"
					14="s11"
					_num=70
				[/sequence]
				[sequence]
					1="s11"
					_num=90
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					18="s"
					_num=0
				[/sequence]
				[sequence]
					1="s,s000,s1,s10,s100,s1000,s11"
					3="s00"
					_num=40
				[/sequence]
				[sequence]
					1="s00,s000,s001,s0011,s011,s10,s101,s110"
					_num=50
				[/sequence]
				[sequence]
					1="s0,s00,s000,s001,s0100,s011,s1,s10,s100,s1000,s101,s1011,s110,s1100"
					2="s111"
					_num=60
				[/sequence]
				[sequence]
					1="s011"
					2="s11,s1111"
					3="s111"
					_num=70
				[/sequence]
				[sequence]
					1="s11"
					_num=80
				[/sequence]
				[sequence]
					1="s111"
					_num=90
				[/sequence]
			[/defends]
			recruit_cost=202
			recall_cost=155
			damage_inflicted=1965
			damage_taken=885
			expected_damage_inflicted=2093900
			expected_damage_taken=909960
			turn_damage_inflicted=88
			turn_damage_taken=66
			turn_expected_damage_inflicted=107200
			turn_expected_damage_taken=51800
			save_id="wct_leader_1"
		[/team]
		[team]
			[recruits]
				1="Ghoul,Skeleton Archer"
				3="Vampire Bat"
				4="Mage,Dark Adept"
				7="Spearman"
			[/recruits]
			[recalls]
				1="Dark Adept,Dark Sorcerer,Spearman"
			[/recalls]
			[advances]
				1="Dark Sorcerer,Swordsman"
			[/advances]
			[deaths]
				1="Mage,Skeleton Archer"
				2="Dark Adept"
				3="Vampire Bat"
				4="Spearman"
				5="Walking Corpse"
			[/deaths]
			[killed]
				1="Drake Fighter,Drake Thrasher,Ghost,Revenant,Saurian Skirmisher,Skeleton Archer"
				2="Ghoul"
				4="Saurian Augur,Dark Adept,Drake Clasher"
				5="Drake Glider"
				7="Skeleton,Drake Burner"
			[/killed]
			[attacks]
				[sequence]
					1="s1"
					_num=40
				[/sequence]
				[sequence]
					1="s000"
					_num=50
				[/sequence]
				[sequence]
					1="s001,s010,s100"
					2="s011,s01"
					3="s101"
					4="s111"
					5="s1"
					_num=60
				[/sequence]
				[sequence]
					1="s000,s0001,s001,s0011"
					3="s010,s011,s110"
					5="s111,s00,s10,s101"
					6="s01"
					11="s11"
					13="s1"
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					23="s"
					_num=0
				[/sequence]
				[sequence]
					1="s0,s00,s0000,s01"
					2="s10"
					_num=40
				[/sequence]
				[sequence]
					1="s0,s01,s1,s101,s110"
					_num=50
				[/sequence]
				[sequence]
					1="s000,s0000,s001,s01,s010,s0101,s1110"
					2="s110"
					3="s1111"
					8="s1"
					_num=60
				[/sequence]
				[sequence]
					1="s,s0,s01,s1,s100,s11,s110"
					2="s111"
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=311
			recall_cost=62
			damage_inflicted=1406
			damage_taken=821
			expected_damage_inflicted=1424300
			expected_damage_taken=790950
			turn_damage_inflicted=0
			turn_damage_taken=0
			turn_expected_damage_inflicted=0
			turn_expected_damage_taken=0
			save_id="wct_leader_2"
		[/team]
	[/scenario]
	[scenario]
		scenario="WC II 2p - Scenario 3 - Sulfurous"
		[team]
			[recruits]
				3="Orcish Grunt"
				8="Wolf Rider"
				9="Troll Whelp"
				10="Orcish Archer,Orcish Assassin"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				1="Great Troll,Orcish Ruler,Orcish Slayer"
				2="Troll"
				3="Orcish Grunt"
				6="Wolf Rider"
				8="Troll Whelp"
				9="Orcish Assassin"
				10="Orcish Archer"
			[/deaths]
			[killed]
				1="Dark Adept,Walking Corpse"
			[/killed]
			[attacks]
				[sequence]
					1="s00,s10"
					2="s100,s000"
					_num=40
				[/sequence]
				[sequence]
					1="s01,s100"
					4="s00"
					_num=42
				[/sequence]
				[sequence]
					1="s00,s001,s010,s10,s100"
					2="s11,s000"
					_num=50
				[/sequence]
				[sequence]
					1="s011,s10,s11,s110"
					2="s100,s001,s01"
					3="s111,s1,s010,s00"
					_num=60
				[/sequence]
				[sequence]
					1="s1"
					_num=62
				[/sequence]
				[sequence]
					1="s101,s111"
					_num=70
				[/sequence]
				[sequence]
					1="s011,s111"
					_num=80
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					39="s"
					_num=0
				[/sequence]
				[sequence]
					1="s011"
					_num=30
				[/sequence]
				[sequence]
					1="s,s001,s010,s1"
					_num=40
				[/sequence]
				[sequence]
					1="s0"
					2="s01,s10"
					_num=42
				[/sequence]
				[sequence]
					1="s001,s01"
					2="s11,s0"
					3="s"
					_num=50
				[/sequence]
				[sequence]
					1="s101,s110,s111"
					2="s0,s1"
					3="s01,s"
					4="s11,s10"
					_num=60
				[/sequence]
				[sequence]
					1="s,s011,s101"
					_num=62
				[/sequence]
				[sequence]
					1="s0,s110"
					_num=70
				[/sequence]
				[sequence]
					1="s010,s011,s1"
					_num=80
				[/sequence]
			[/defends]
			recruit_cost=599
			recall_cost=0
			damage_inflicted=435
			damage_taken=1662
			expected_damage_inflicted=548640
			expected_damage_taken=1607600
			turn_damage_inflicted=0
			turn_damage_taken=0
			turn_expected_damage_inflicted=0
			turn_expected_damage_taken=0
			save_id=4
		[/team]
		[team]
			[recruits]
				2="Cavalryman"
				3="Bowman,Horseman"
				4="Mage,Spearman"
				5="Fencer"
				8="Heavy Infantryman"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				1="Duelist,Knight,Lieutenant,White Mage"
				2="Heavy Infantryman,Spearman"
				3="Mage,Horseman,Bowman"
				5="Fencer"
			[/deaths]
			[killed]
				1="Elvish Druid,Necromancer"
				2="Dark Sorcerer,Vampire Bat"
				3="Skeleton Archer,Spearman"
				5="Walking Corpse"
			[/killed]
			[attacks]
				[sequence]
					1="s0010,s0011,s01,s0110,s10,s10001,s110"
					2="s11,s000"
					3="s00"
					_num=40
				[/sequence]
				[sequence]
					1="s00,s0000,s0001,s001,s01,s0111,s1,s101,s110,s1101"
					2="s10,s100"
					3="s000"
					_num=42
				[/sequence]
				[sequence]
					1="s110"
					_num=43
				[/sequence]
				[sequence]
					1="s010,s11"
					_num=44
				[/sequence]
				[sequence]
					1="s000,s0001,s0010,s0101,s1,s100,s101"
					2="s01"
					3="s11"
					_num=50
				[/sequence]
				[sequence]
					1="s0011,s010,s1001,s101,s11,s110,s1101"
					2="s1,s100"
					3="s00"
					_num=60
				[/sequence]
				[sequence]
					1="s001,s010,s011,s1,s11,s111,s1111"
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					22="s"
					_num=0
				[/sequence]
				[sequence]
					1="s000"
					_num=30
				[/sequence]
				[sequence]
					1="s0,s10"
					3="s1"
					_num=40
				[/sequence]
				[sequence]
					1="s0"
					2="s"
					_num=42
				[/sequence]
				[sequence]
					1="s1"
					_num=44
				[/sequence]
				[sequence]
					2="s0"
					3="s1"
					_num=50
				[/sequence]
				[sequence]
					1="s,s0,s000,s1"
					2="s01"
					_num=60
				[/sequence]
				[sequence]
					1="s111"
					_num=62
				[/sequence]
				[sequence]
					1="s1"
					_num=70
				[/sequence]
				[sequence]
					1="s"
					_num=72
				[/sequence]
				[sequence]
					1="s1"
					_num=80
				[/sequence]
			[/defends]
			recruit_cost=513
			recall_cost=0
			damage_inflicted=734
			damage_taken=1025
			expected_damage_inflicted=741680
			expected_damage_taken=1047400
			turn_damage_inflicted=79
			turn_damage_taken=28
			turn_expected_damage_inflicted=65800
			turn_expected_damage_taken=36900
			save_id=5
		[/team]
		[team]
			[recruits]
				1="Drake Burner,Drake Fighter"
				2="Drake Glider,Fencer"
				3="Mage,Saurian Augur"
				4="Bowman"
				5="Spearman,Drake Clasher"
				6="Cavalryman"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				1="Javelineer"
			[/advances]
			[deaths]
				1="Drake Fighter,Drake Thrasher,Inferno Drake,Javelineer,Saurian Flanker,Saurian Oracle"
				2="Sky Drake,Spearman,Fencer,Drake Glider"
				3="Drake Clasher,Saurian Augur"
				4="Mage,Cavalryman"
			[/deaths]
			[killed]
				1="Elvish Scout,Ghost,Mage,Mermaid Priestess,Skeleton Archer"
				2="Walking Corpse,Dark Adept"
			[/killed]
			[attacks]
				[sequence]
					1="s010,s100"
					_num=22
				[/sequence]
				[sequence]
					1="s0,s01,s010000,s1000"
					_num=30
				[/sequence]
				[sequence]
					1="s000,s010,s10,s11,s110,s111,s11111"
					_num=40
				[/sequence]
				[sequence]
					1="s00,s0011,s011,s1,s101,s11"
					2="s10,s001"
					3="s0000"
					_num=42
				[/sequence]
				[sequence]
					1="s100"
					_num=43
				[/sequence]
				[sequence]
					1="s001,s010,s0100,s011,s10,s101,s10100"
					2="s0110,s00"
					_num=50
				[/sequence]
				[sequence]
					1="s0,s00,s001,s110"
					2="s011"
					3="s1"
					_num=60
				[/sequence]
				[sequence]
					1="s1,s101"
					_num=62
				[/sequence]
				[sequence]
					1="s001,s01,s10,s111,s1110"
					2="s010"
					_num=70
				[/sequence]
				[sequence]
					1="s111"
					_num=80
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					21="s"
					_num=0
				[/sequence]
				[sequence]
					1="s0"
					_num=22
				[/sequence]
				[sequence]
					1="s101"
					_num=30
				[/sequence]
				[sequence]
					1="s001,s11"
					2="s0,s00"
					_num=40
				[/sequence]
				[sequence]
					1="s,s00,s000,s111"
					_num=42
				[/sequence]
				[sequence]
					1="s0"
					_num=43
				[/sequence]
				[sequence]
					1="s,s00,s000,s01,s1,s101,s110,s111"
					2="s0"
					_num=50
				[/sequence]
				[sequence]
					1="s0,s001,s011"
					4="s1"
					_num=60
				[/sequence]
				[sequence]
					1="s001,s1"
					_num=62
				[/sequence]
				[sequence]
					1="s011,s1,s101,s110"
					3="s111"
					6="s"
					_num=70
				[/sequence]
				[sequence]
					1="s0,s010"
					2="s1"
					_num=80
				[/sequence]
			[/defends]
			recruit_cost=533
			recall_cost=0
			damage_inflicted=569
			damage_taken=1125
			expected_damage_inflicted=624970
			expected_damage_taken=1345500
			turn_damage_inflicted=18
			turn_damage_taken=20
			turn_expected_damage_inflicted=23800
			turn_expected_damage_taken=12000
			save_id=6
		[/team]
		[team]
			[recruits]
				1="Elvish Archer,Elvish Scout,Ghost,Skeleton Archer,Wose"
				2="Dark Adept"
			[/recruits]
			[recalls]
				1="Dark Adept,Dark Sorcerer,Elvish Archer,Elvish Sorceress,Ghoul,Mage,Mermaid Initiate,Revenant,Vampire Bat,White Mage,Wraith"
				2="Elvish Druid"
			[/recalls]
			[advances]
				1="Dark Sorcerer,Drake Blademaster,Elvish Enchantress,Elvish Marksman,Mermaid Priestess,Necrophage,White Mage"
			[/advances]
			[deaths]
				1="Elvish Druid,Elvish Scout,Ghost,Mermaid Priestess"
			[/deaths]
			[killed]
				1="Bowman,Duelist,Horseman,Inferno Drake,Lieutenant,Orcish Ruler,Orcish Slayer,Saurian Flanker,Saurian Oracle,Troll,White Mage"
				2="Sky Drake,Spearman,Saurian Augur,Cavalryman,Drake Clasher,Orcish Grunt"
				3="Fencer"
				4="Wolf Rider,Orcish Archer"
				5="Mage"
				7="Troll Whelp"
			[/killed]
			[attacks]
				[sequence]
					1="s0100"
					_num=30
				[/sequence]
				[sequence]
					1="s000,s0001,s01,s010,s0101,s1,s1000,s1100"
					_num=40
				[/sequence]
				[sequence]
					1="s0001,s0011,s01,s10,s11,s1110"
					2="s001,s000"
					3="s1,s00"
					4="s0000"
					_num=50
				[/sequence]
				[sequence]
					1="s001,s0010,s0011,s0101,s0110,s111"
					2="s01,s100,s1001,s101,s11,s1101"
					4="s1"
					_num=60
				[/sequence]
				[sequence]
					1="s0011,s010,s011,s100,s1000,s101,s1011,s110,s1100,s1101,s1111"
					2="s111,s1110,s0111,s10"
					3="s01,s001,s0010"
					4="s00"
					8="s11"
					14="s1"
					_num=70
				[/sequence]
				[sequence]
					1="s0011"
					2="s111"
					_num=80
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					8="s"
					_num=0
				[/sequence]
				[sequence]
					1="s000,s001"
					_num=30
				[/sequence]
				[sequence]
					1="s0,s000,s010,s011,s100"
					2="s111,s10,s001"
					_num=40
				[/sequence]
				[sequence]
					1="s00,s0101,s0111,s1,s101,s11,s110,s111"
					2="s010,s100"
					3="s10,s011"
					_num=50
				[/sequence]
				[sequence]
					1="s0000,s1,s100,s111"
					2="s101,s10,s011,s00,s110"
					3="s11"
					_num=60
				[/sequence]
				[sequence]
					1="s01,s1101"
					2="s111,s101"
					_num=70
				[/sequence]
				[sequence]
					1="s011"
					_num=80
				[/sequence]
			[/defends]
			recruit_cost=121
			recall_cost=341
			damage_inflicted=1923
			damage_taken=736
			expected_damage_inflicted=2138000
			expected_damage_taken=831020
			turn_damage_inflicted=152
			turn_damage_taken=95
			turn_expected_damage_inflicted=157400
			turn_expected_damage_taken=75120
			save_id="wct_leader_1"
		[/team]
		[team]
			[recruits]
				1="Mage"
				2="Vampire Bat"
				3="Dark Adept,Spearman"
				5="Skeleton Archer"
			[/recruits]
			[recalls]
				1="Dark Adept,Ghoul,Mage,Swordsman"
				2="Dark Sorcerer"
			[/recalls]
			[advances]
				1="Dark Sorcerer,Necromancer,Necrophage,Orcish Slurbow,Royal Guard,White Mage"
			[/advances]
			[deaths]
				1="Mage,Necromancer"
				2="Dark Sorcerer,Vampire Bat"
				3="Dark Adept,Spearman"
				4="Skeleton Archer"
				8="Walking Corpse"
			[/deaths]
			[killed]
				1="Drake Clasher,Drake Fighter,Drake Thrasher,Great Troll,Javelineer,Knight,Orcish Grunt,Saurian Augur,Troll,Troll Whelp"
				2="Wolf Rider,Spearman,Mage,Heavy Infantryman,Horseman,Drake Glider,Bowman,Cavalryman"
				4="Fencer"
				6="Orcish Archer"
				9="Orcish Assassin"
			[/killed]
			[attacks]
				[sequence]
					1="s001,s011,s1"
					_num=30
				[/sequence]
				[sequence]
					1="s00,s110"
					2="s1"
					3="s101,s000"
					_num=40
				[/sequence]
				[sequence]
					1="s001,s01,s1,s11,s111"
					_num=50
				[/sequence]
				[sequence]
					1="s00,s01,s100,s11"
					2="s110,s001,s011"
					3="s111,s1"
					4="s010"
					_num=60
				[/sequence]
				[sequence]
					1="s0001,s001,s010,s0101,s100,s1000,s1001,s101"
					2="s00"
					3="s110"
					5="s1"
					6="s111,s10,s011,s01"
					15="s11"
					_num=70
				[/sequence]
				[sequence]
					1="s111"
					_num=80
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					16="s"
					_num=0
				[/sequence]
				[sequence]
					1="s001,s10"
					_num=30
				[/sequence]
				[sequence]
					1="s,s1,s10,s100"
					2="s11,s0,s001,s01"
					6="s00"
					_num=40
				[/sequence]
				[sequence]
					1="s0,s010,s011,s1,s100,s11"
					2="s01"
					4="s10"
					_num=50
				[/sequence]
				[sequence]
					1="s,s000,s10,s100,s110,s111,s1111"
					2="s01"
					3="s1,s001,s0"
					10="s11"
					_num=60
				[/sequence]
				[sequence]
					1="s0,s010,s011,s100,s1011,s110"
					2="s1,s00"
					3="s10"
					5="s111"
					9="s11"
					_num=70
				[/sequence]
				[sequence]
					1="s1"
					2="s"
					3="s11"
					_num=80
				[/sequence]
			[/defends]
			recruit_cost=206
			recall_cost=141
			damage_inflicted=1889
			damage_taken=1002
			expected_damage_inflicted=1862500
			expected_damage_taken=1084270
			turn_damage_inflicted=0
			turn_damage_taken=0
			turn_expected_damage_inflicted=0
			turn_expected_damage_taken=0
			save_id="wct_leader_2"
		[/team]
	[/scenario]
	[scenario]
		scenario="Ladder All Maps"
	[/scenario]
	[scenario]
		scenario="2и — Эфирный пузырь"
		[team]
			[recruits]
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
			[/deaths]
			[killed]
			[/killed]
			[attacks]
			[/attacks]
			[defends]
			[/defends]
			recruit_cost=0
			recall_cost=0
			damage_inflicted=0
			damage_taken=0
			expected_damage_inflicted=0
			expected_damage_taken=0
			turn_damage_inflicted=0
			turn_damage_taken=0
			turn_expected_damage_inflicted=0
			turn_expected_damage_taken=0
			save_id="id2"
		[/team]
	[/scenario]
	[scenario]
		scenario="Ladder All Maps"
	[/scenario]
	[scenario]
		scenario="2и — Наводнение"
		[team]
			[recruits]
				1="Drake Glider"
				3="Saurian Skirmisher,Drake Burner"
				4="Drake Fighter"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
			[/deaths]
			[killed]
				2="Dark Adept,Vampire Bat"
			[/killed]
			[attacks]
				[sequence]
					1="s001,s0011,s01,s110"
					_num=40
				[/sequence]
				[sequence]
					1="s00,s0000,s011,s1101"
					_num=50
				[/sequence]
				[sequence]
					1="s101,s11,s110"
					_num=60
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					1="s000,s010"
					2="s110"
					_num=50
				[/sequence]
				[sequence]
					1="s011,s1111"
					2="s110"
					_num=60
				[/sequence]
			[/defends]
			recruit_cost=192
			recall_cost=0
			damage_inflicted=148
			damage_taken=68
			expected_damage_inflicted=149800
			expected_damage_taken=107200
			turn_damage_inflicted=44
			turn_damage_taken=38
			turn_expected_damage_inflicted=67200
			turn_expected_damage_taken=61700
			save_id="id1"
		[/team]
		[team]
			[recruits]
				1="Ghost"
				2="Skeleton,Skeleton Archer,Vampire Bat"
				6="Dark Adept"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				2="Dark Adept,Vampire Bat"
			[/deaths]
			[killed]
			[/killed]
			[attacks]
				[sequence]
					1="s0001"
					_num=40
				[/sequence]
				[sequence]
					1="s000,s001,s010"
					_num=60
				[/sequence]
				[sequence]
					1="s01,s10"
					2="s110"
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					7="s"
					_num=0
				[/sequence]
				[sequence]
					2="s00"
					_num=40
				[/sequence]
				[sequence]
					1="s10"
					_num=60
				[/sequence]
				[sequence]
					1="s10"
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=200
			recall_cost=0
			damage_inflicted=68
			damage_taken=148
			expected_damage_inflicted=107200
			expected_damage_taken=149800
			turn_damage_inflicted=0
			turn_damage_taken=0
			turn_expected_damage_inflicted=0
			turn_expected_damage_taken=0
			save_id="id2"
		[/team]
	[/scenario]
[/statistics]
[carryover_sides]
	next_scenario=""
	next_underlying_unit_id=2
	random_calls=0
	random_seed="d7fc3b39"
	[variables]
	[/variables]
[/carryover_sides]
[snapshot]
	can_end_turn=yes
	current_time=1
	defeat_music=""
#textdomain wesnoth-multiplayer
	description=_"The banks of the Great River make for some of the most fertile land in all the known world. The spring and summer bring floods all along its length, making the soil rich and providing bountiful harvests each autumn. The Kingdom of Wesnoth has turned this land into the engine of their wealth and prosperity — making it the target of countless raids and attacks. The rigorous discipline and organization of Wesnoth's armies are in no small part driven by a constant need to patrol and defend these prosperous lands."
	experience_modifier=70
	id="multiplayer_Clearing_Gushes_Ladder_Random"
	init_side_done=yes
	it_is_a_new_turn=no
	map_data="Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Wwf, Wwf, Gll^Fdf, Gs, Rr, Ss, Wwf, Ww^Ewl, Ww, Wo, Wo, Wo, Wo
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Wwf, Wwg, Wwf, Gs, Rr, Rr, Gs, Gs, Wwf, Ww^Ewl, Wo, Wo, Wo, Wo, Wo
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Md, Hhd^Fmf, Ss, Wwf, Wwf, Gs, Rr, Gs, Chs, Ss, Wwf, Ww, Wo, Wo, Wo, Wo, Wo
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Md, Hhd^Dr, Ss, Ss, Gll^Fdf, Hhd^Dr, Rr, Wwf^Bsb/, Wwf, Gll^Fdf, Hhd^Dr, Ss^Bw\r, Wwf^Bw\r, Ww, Wo, Wo, Wo, Wo, Wo
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Mm^Xm, Mm^Xm, Chs, Hhd^Dr, Ss, Gll^Fdf, Gs, Gs^Es, Rr, Rr, Rr, Wwf, Wwf, Wwf, Wo, Wo^Bw\r, Ww, Wo, Wo, Wo, Wo
Xv, Xv, Xv, Xv, Xv, Xv, Gll^Fdf, Gll^Fdf, Hhd^Dr, Hhd^Dr, Ss, Chs, Gs, Gs, Rr, Rr, Rb^Eff, Rb, Rb^Vh, Rr, Rr, Wwf^Fdf, Wo, Wwf^Bw|, Wwf, Ww, Mm^Xm, Wo, Wo
Xv, Xv, Xv, Xv, Ss, Hhd^Dr, Rb^Gvs, Gll^Fdf, Gll^Fdf, Ss, Gll^Vl, Hhd^Fmf, Rr, Rr, Rb^Eff, Rb^Eff, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Eff, Rb^Eff, Chw, Chw, Rr, Wwf, Gll^Fdf, Hhd^Dr, Mm^Xm, Mm^Xm
Xv, Xv, Hhd^Dr, Gll^Fdf, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Gll^Fdf, Ss, Ce, Ce, Rb^Eff, Rb^Eff, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Eff, Wwf^Es, Hhd^Dr, Wwf, Gs, Gll^Es, Mm, Mm^Xm
Mm^Xm, Hhd^Dr, Gll^Fdf, Rb^Gvs, Rb^Gvs, Rb^Vct, Rb^Eff, Rb^Eff, Ce, Ce, Rb^Eff, Re^Fdf, Hhd^Dr, Rb^Eff, Gll^Fdf, Rb^Gvs, Rb^Gvs, Hhd^Fmf, Hhd^Uf, Rb^Gvs, Ss, Wwf, Wwf, Wwf, Wwf, Gs, Gll^Es, Hhd^Dr, Md
Mm^Eff, Mm, Rb^Gvs, Rb^Gvs, Rb^Eff, Rb, Rr, Ket, Hhd^Eff, Rb^Eff, Rb^Gvs, Rb^Eff, Rb^Eff, Ss, Ss, Rb^Eff, Rb^Eff, Mm^Xm, Md, Gll^Fdf, Wwf, Wwf, Wwf, Wwr, Wwf, Gll^Fdf, Gll^Fmf, Hhd^Dr, Md
Gll^Fdf, Rb^Eff, Rb^Vhr, Rb^Eff, Wwf, Rr, Wwf, Rb, Mm^Xm, Hhd^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Eff, Rp, Gs, Gs^Es, Mm^Xm, Mm^Xm, Hhd^Uf, Wwf, Gs, Gll^Fdf, Rr, Rr, Wwf, Wwf, Hhd^Dr, Md
Ss, Gll, Gs, Gs, Gs, Wwf, Ce, Wwf, Wwf, Rb^Eff, Rb^Eff, Rb^Gvs, Md, Hhd^Fmf, Hhd^Vhh, Rp, Rp, Hhd^Dr, Mm^Xm, Hhd^Dr, Wwf, Gs, Gll, Gll^Uf, Hhd^Dr, Rr, Wwf, Hhd^Fmf, Hhd^Fmf
Hhd^Fmf, Hhd^Fmf, Rb^Eff, Rb^Eff, 2 Ket^Eff, Ce, Gs, Gs, Gll^Fdf, Wwf^Es, Hhd^Dr, Hhd^Uf, Rp^Em, Rp, Wwf, Wwf, Wwf, Chr, Ww^Bw\r, Ww, Ww, Gs, Gs, Gll^Es, Gll^Es, Rr, Wwf, Wwf, Wwf
Hhd^Eff, Rb^Eff, Rb^Gvs, Rb^Gvs, Ce, Rb^Eff, Rb^Eff, Gll^Uf, Gll^Fdf, Wwf, Wwf, Mm^Xm, Wog, Wog^Bw|r, Ww, Gs, Gs, Wwf, Wwf, Hh^Fdf, Wwf, Gs, Wwf, Gs, Gs, Rp^Vhc, Wwf, Wwf, Wwf
Gll^Fdf, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Mm^Xm, Hhd^Dr, Wwf, Wwf, Wog, Wwf^Uf, Wog^Bw|r, Wwf, Gs, Gs, Ww, Wwf, Wwr, Wwr, Wwf, Md, Wwf, Wwf, Wwf, Gs, Wwf, Ww
Hhd^Dr, Hhd^Gvs, Rb^Vct, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Eff, Ss^Vhs, Wwf, Wwf, Gll^Uf, Gs, Gs, Mm^Xm, Wwf, Wwf, Gs, Wwf, Mm^Xm, Wwr, Mm^Xm, Hh^Fdf, Rb^Eff, Rb^Eff, Rb^Eff, Gll^Fdf, Ss
Gll^Fdf, Gll^Fdf, Rb^Gvs, Rb^Gvs, Rb^Gvs, Hhd^Gvs, Ce, Rb^Eff, Gll^Fdf, Wwf, Wwf, Gs^Em, Hhd^Dr, Gll^Fmf, Wwf, Wwr, Hhd^Dr, Gs^Es, Wwf, Chw, Gll^Fdf, Gs, Ce, Rb^Eff, Rb^Gvs, Rb^Gvs, Rb^Gvs, Hhd^Eff, Gll^Fdf
Ss, Hhd^Eff, Rb^Eff, Rb^Gvs, Rb^Eff, Rb^Eff, Mm^Xm, Gs, Mm^Xm, Chw, Gs, Gs^Es, Wwf, Wwr, Gs, Gll^Fmf, Gll^Uf, Gs, Wwf, Wwf, Rb^Eff, Rb^Eff, Rb^Gvs, Hhd^Gvs, Rb^Gvs, Rb^Gvs, Rb^Vct, Gll^Fdf, Hhd^Dr
Ww, Gll^Fdf, Gs, Rb^Eff, Wwf, Hhd^Fmf, Md, Wwr, Wwr, Wwf, Wwf, Wwf, Gs, Mm^Xm, Wwf, Gs^Em, Wwf^Uf, Wwf, Wwf, Ss^Vhs, Hhd^Dr, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Hhd^Gvs, Gs^Fdf
Wwf, Wwf, Wwf, Wwf, Gs, Wwf, Wwf, Wwf, Wwf, Wwr, Wwf, Ww, Gs, Gs, Ww, Wog^Bw|r, Wog, Wog, Wwf, Wwf, Gll^Fdf, Mm^Xm, Rb^Eff, Rb^Gvs, Ce, Rb^Gvs, Rb^Gvs, Rb^Gvs, Hhd^Eff
Wwf, Wwf, Wwf, Rp^Vhc, Gll, Gs, Gs, Gs, Ww, Hhd^Fmf, Ww^Bw\, Wwf, Wwf, Gs, Wwf, Wog^Bw|, Rp^Em, Mm^Xm, Hhd^Dr, Wwf, Gll^Fdf, Gll^Uf, Gs, Rb^Eff, 1 Ket^Eff, Rb^Gvs, Rb^Eff, Rb^Eff, Gll^Fdf
Hhd^Fmf, Wwf, Wwf, Rr, Hhd^Dr, Gll^Es, Gll, Gs, Wwf, Ww, Mm^Xm, Chr, Rp, Wwf, Hhd^Vhh, Rp, Mm, Hhd^Uf, Rb^Eff, Wwf^Es, Wwf, Gs, Ce, Ce, Gs, Rb^Eff, Gs, Hhd^Fmf, Ss
Mm, Hhd^Fmf, Wwf, Rr, Rr, Gll^Uf, Re^Fdf, Gs, Wwf, Hhd^Dr, Mm^Xm, Hhd^Dr, Gs^Es, Rp, Rp, Hhd^Fmf, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Eff, Mm^Xm, Wwf, Wwf, Wwf, Wwf, Gs, Rb^Vhr, Gll, Gll^Fdf
Mm, Hhd^Dr, Gll^Fdf, Wwf, Wwf, Rr, Rr, Gs, Wwf, Hhd^Uf, Md, Mm^Xm, Rb^Eff, Gs, Ss, Rb^Eff, Rb^Eff, Rb^Gvs, Rb^Gvs, Hhd^Gvs, Hhd^Eff, Rb, Rr, Rr, Rb^Eff, Rb^Eff, Rb^Gvs, Rb^Eff, Mm^Eff
Mm^Xm, Hhd^Dr, Gll^Es, Gll^Fdf, Wwf, Wwr, Wwf, Wwf, Ss, Gd^Fdf, Hhd^Uf, Mm^Xm, Rb^Gvs, Rb^Eff, Gll^Fdf, Ss, Hhd^Dr, Rb^Eff, Rb, Rb^Eff, Ce, Ket, Rb^Eff, Rb, Rb^Gvs, Rb^Gvs, Gll^Fdf, Md, Mm^Xm
Mm^Xm, Hhd^Dr, Gll^Es, Gs, Wwf, Wwf, Wwf^Es, Wwf, Rb^Gvs, Rb^Gvs, Rb^Gvs, Hhd^Fmf, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Eff, Rb^Eff, Gll^Fdf, Ce, Ce, Gll^Fdf, Rb^Eff, Rb^Gvs, Rb^Vct, Rb^Gvs, Rb^Gvs, Hhd^Dr, Hhd^Dr, Xv
Mm^Xm, Md, Hhd^Dr, Gs, Wwf, Hhd^Dr, Chw, Rb^Eff, Rb^Eff, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb, Rb^Eff, Rr, Ce, Gll^Vl, Ss, Gll^Fdf, Rb^Gvs, Rb^Gvs, Rb^Gvs, Ss, Gd^Fdf, Xv, Xv, Xv
Wo, Mm^Xm, Mm^Xm, Gll^Fdf, Wwf, Rr, Wo, Chw, Rr, Rb^Eff, Rb^Vh, Rb^Gvs, Rb^Eff, Rb^Eff, Rr, Rr, Gs, Hhd^Fmf, Ss, Ss, Hhd^Dr, Gll^Fdf, Gll^Fdf, Hhd^Dr, Xv, Xv, Xv, Xv, Xv
Wo, Wo, Wo, Chw, Ww, Wwf^Bw|r, Wo, Wwf^Fdf, Wwf, Rr, Rr, Rb, Rr, Rr, Gs, Gs, Ss, Chs, Chs, Hhd^Dr, Mm^Xm, Gll^Fdf, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Wo, Wo, Wo, Wo, Wo, Wo^Bw|r, Wwf^Bw\, Wwf, Hhd^Dr, Wwf, Wwf, Rr, Rr, Gs^Es, Gll^Fdf, Gll^Fdf, Ss, Hhd^Dr, Mm^Xm, Mm^Xm, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Wo, Wo, Wo, Wo, Wo, Ww, Wwf, Ss^Bw\, Chs, Gll^Fdf, Rr, Wwf^Bsb/, Wwf, Hhd^Dr, Ss, Ss, Md, Hhd^Dr, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Wo, Wo, Wo, Wo, Wo, Ww^Ewl, Wwf, Ss, Gs, Gs, Rr, Gs, Wwf, Wwf, Wwf, Hhd^Fmf, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Wo, Wo, Wo, Wo, Wo, Ww^Ewl, Wwf, Gs, Rr, Rr, Gll^Fdf, Gs, Wwf, Wwg, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
"
	name=_"2p — Clearing Gushes"
	next_player_number=3
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=26
	playing_team=1
	random_calls=0
	random_seed="d7fc3b39"
	random_start_time=no
	replay_pos=336
	server_request_number=38
	theme=""
	turn_at=8
	turns=-1
	unit_wml_ids="Dark Adept,Drake Burner,Drake Fighter,Drake Flare,Drake Glider,Ghost,Revenant,Saurian Skirmisher,Skeleton,Skeleton Archer,Vampire Bat"
	victory_music=""
	[next_item_name]
		next_item_name=0
	[/next_item_name]
	[used_items]
	[/used_items]
	[event]
		name="time_over"
		[lua]
			code=" wesnoth.require(""multiplayer/eras.lua"").turns_over_advantage() "
		[/lua]
	[/event]
	[side]
		action_bonus_count=33
		allow_player=yes
		auto_shroud=yes
		carryover_add=no
		carryover_bonus=1
		carryover_gold=0
		carryover_percentage=80
		chose_random=no
		color="teal"
		controller="human"
		countdown_time=0
		current_player="MasterBao"
		defeat_condition="no_leader_left"
		disallow_observers=no
		faction="Custom"
#textdomain wesnoth
		faction_name=_"Custom"
		flag=""
		flag_icon=""
		fog=yes
		fog_data="|000000000000000000000000000000
|0000000000000000000000000000000
|00000000000000000001111111100000
|000000111111111000011111111100000
|000001111111111110111111111100000
|000001111111111111111111111110000
|000011111111111111111111111110000
|000011111111111111111111111111000
|000011111111111111111111111111000
|000111111111111111111111111111100
|001111111111111111111111111111000
|001111111111111111111111111111000
|011111111111111111111111111111000
|011111111111111111111111111111100
|111111111111111111111111111111100
|111111111111111111111111111111110
|11111111111111111111111111111111
|01111111111111111111111111111111
|0111111111111111111111111111111
|001111111111111111111111111111
|00111111111111111111111111111
|000111111111111111111111111111
|00011111111111111111111111111
|00000011111001111111111111111
|0000000000000111111111111111
|0000000000000001111111111111
|000000000000000000001111111
|000000000000000000000111111
|00000000000000000000000000
"
		gold=8
		hidden=no
		id="id1"
		income=0
		lost=no
		no_leader=yes
		objectives="<big>Победа:</big>
<span color='#00ff00'>• Убейте лидера(ов) противника</span>"
		objectives_changed=no
		persistent=yes
		recall_cost=20
		recruit="Drake Burner,Drake Clasher,Drake Fighter,Drake Glider,Saurian Augur,Saurian Skirmisher"
		save_id="id1"
		scroll_to_leader=yes
		share_vision="all"
		shroud=no
		shroud_data=""
		side=1
		side_name=""
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="Team 1"
		user_team_name="Команда 1"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			mp_rank=1000
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="high_xp_attack"
					location="ai/lua/ca_high_xp_attack.lua"
					max_score=100010
					name="ai_default_rca::high_xp_attack"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=8
				[/facet]
			[/aspect]
		[/ai]
		[village]
			x=10
			y=27
		[/village]
		[village]
			x=14
			y=11
		[/village]
		[village]
			x=14
			y=21
		[/village]
		[village]
			x=18
			y=26
		[/village]
		[village]
			x=19
			y=18
		[/village]
		[village]
			x=23
			y=25
		[/village]
		[village]
			x=25
			y=13
		[/village]
		[village]
			x=26
			y=17
		[/village]
		[village]
			x=26
			y=22
		[/village]
		[unit]
			advances_to="Drake Flameheart"
			alignment="lawful"
			attacks_left=1
			canrecruit=yes
			cost=35
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=55
			id="id1"
			image="units/drakes/flare.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Drake Flare"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=55
			max_moves=5
			moves=0
			name="MasterBao"
			overlays=""
			profile="portraits/drakes/flameheart.png"
			race="drake"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			small_profile=""
			type="Drake Flare"
			undead_variation="drake"
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			vision=-1
			x=21
			y=24
			zoc=yes
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=8
				defense_weight=1
				description=_"war blade"
				icon="attacks/warblade-red.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="war blade"
				number=3
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="fire breath"
				number=4
				parry=0
				range="ranged"
				type="fire"
				[specials]
				[/specials]
			[/attack]
			[abilities]
				[leadership]
					affect_self=no
					cumulative=no
#textdomain wesnoth-help
					description=_"This unit can lead your own units that are next to it, making them fight better.

Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
					female_name=_"female^leadership"
					id="leadership"
					name=_"leadership"
					value="(25 * (level - other.level))"
					[affect_adjacent]
						[filter]
							formula="level < other.level"
						[/filter]
					[/affect_adjacent]
				[/leadership]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Drake Warrior"
			alignment="lawful"
			attacks_left=1
			cost=17
			experience=8
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=37
			id="Drake Fighter-3"
			image="units/drakes/fighter.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Drake Fighter"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=37
			max_moves=7
			moves=5
			name="Ка’слар"
			overlays=""
			profile="portraits/drakes/fighter.png"
			race="drake"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			small_profile=""
			type="Drake Fighter"
			undead_variation="drake"
			underlying_id=3
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=13
			y=11
			zoc=yes
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=7
				defense_weight=1
				description=_"war blade"
				icon="attacks/warblade.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="war blade"
				number=3
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=3
				defense_weight=1
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="fire breath"
				number=3
				parry=0
				range="ranged"
				type="fire"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					help_text=_"Intelligent units require 20% less experience than usual to advance." +
						_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Drake Warrior"
			alignment="lawful"
			attacks_left=0
			cost=17
			experience=2
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=38
			id="Drake Fighter-4"
			image="units/drakes/fighter.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Drake Fighter"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=40
			max_moves=6
			moves=0
			name="Кланир Эгар"
			overlays=""
			profile="portraits/drakes/fighter.png"
			race="drake"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			small_profile=""
			type="Drake Fighter"
			undead_variation="drake"
			underlying_id=4
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=15
			y=9
			zoc=yes
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[status]
				uncovered=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=8
				defense_weight=1
				description=_"war blade"
				icon="attacks/warblade.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="war blade"
				number=3
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=3
				defense_weight=1
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="fire breath"
				number=3
				parry=0
				range="ranged"
				type="fire"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					help_text=_"Intelligent units require 20% less experience than usual to advance." +
						_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Saurian Ambusher"
			alignment="chaotic"
			attacks_left=1
			cost=15
			experience=6
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=19
			id="Saurian Skirmisher-5"
			image="units/saurians/skirmisher/skirmisher.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Saurian Skirmisher"
			level=1
			max_attacks=1
			max_experience=22
			max_hitpoints=26
			max_moves=7
			moves=0
			name="Фрикс"
			overlays=""
			profile="portraits/saurians/skirmisher.png"
			race="lizard"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			small_profile=""
			type="Saurian Skirmisher"
			undead_variation="saurian"
			underlying_id=5
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=11
			y=12
			zoc=yes
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=5
				defense_weight=1
				description=_"spear"
				icon="attacks/spear.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="spear"
				number=4
				parry=0
				range="melee"
				type="pierce"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=4
				defense_weight=1
				description=_"spear"
				icon="attacks/spear.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="spear"
				number=2
				parry=0
				range="ranged"
				type="pierce"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
			[abilities]
				[skirmisher]
					affect_self=yes
					description=_"This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
		[/unit]
		[unit]
			advances_to="Drake Warrior"
			alignment="lawful"
			attacks_left=1
			cost=17
			experience=10
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=40
			id="Drake Fighter-6"
			image="units/drakes/fighter.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Drake Fighter"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=44
			max_moves=6
			moves=0
			name="Гриаш"
			overlays=""
			profile="portraits/drakes/fighter.png"
			race="drake"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			small_profile=""
			type="Drake Fighter"
			undead_variation="drake"
			underlying_id=6
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=9
			y=23
			zoc=yes
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=7
				defense_weight=1
				description=_"war blade"
				icon="attacks/warblade.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="war blade"
				number=3
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=3
				defense_weight=1
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="fire breath"
				number=3
				parry=0
				range="ranged"
				type="fire"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					help_text=_"Intelligent units require 20% less experience than usual to advance." +
						_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Sky Drake"
			alignment="lawful"
			attacks_left=0
			cost=16
			experience=9
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=6
			id="Drake Glider-7"
			image="units/drakes/glider.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Drake Glider"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=35
			max_moves=9
			moves=0
			name="Коли Грает"
			overlays=""
			profile="portraits/drakes/glider.png"
			race="drake"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			small_profile=""
			type="Drake Glider"
			undead_variation="drake"
			underlying_id=7
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=13
			y=9
			zoc=yes
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=70
				deep_water=60
				flat=60
				forest=60
				frozen=60
				fungus=60
				hills=60
				mountains=60
				reef=60
				sand=60
				shallow_water=60
				swamp_water=60
				unwalkable=60
				village=60
			[/defense]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[status]
				uncovered=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description=_"slam"
				icon="attacks/slam-drake.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="slam"
				number=2
				parry=0
				range="melee"
				type="impact"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=3
				defense_weight=1
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="fire breath"
				number=3
				parry=0
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative=yes
#textdomain wesnoth-help
						description=_"When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_"marksman"
						value=60
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Drake Warrior"
			alignment="lawful"
			attacks_left=1
			cost=17
			experience=2
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=38
			id="Drake Fighter-8"
			image="units/drakes/fighter.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Drake Fighter"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=38
			max_moves=7
			moves=0
			name="Мор’аш"
			overlays=""
			profile="portraits/drakes/fighter.png"
			race="drake"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			small_profile=""
			type="Drake Fighter"
			undead_variation="drake"
			underlying_id=8
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=14
			y=21
			zoc=yes
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=8
				defense_weight=1
				description=_"war blade"
				icon="attacks/warblade.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="war blade"
				number=3
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=3
				defense_weight=1
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="fire breath"
				number=3
				parry=0
				range="ranged"
				type="fire"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Saurian Ambusher"
			alignment="chaotic"
			attacks_left=1
			cost=15
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=32
			id="Saurian Skirmisher-16"
			image="units/saurians/skirmisher/skirmisher.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Saurian Skirmisher"
			level=1
			max_attacks=1
			max_experience=22
			max_hitpoints=32
			max_moves=6
			moves=0
			name="Ксасз"
			overlays=""
			profile="portraits/saurians/skirmisher.png"
			race="lizard"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			small_profile=""
			type="Saurian Skirmisher"
			undead_variation="saurian"
			underlying_id=16
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=14
			y=11
			zoc=yes
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=5
				defense_weight=1
				description=_"spear"
				icon="attacks/spear.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="spear"
				number=4
				parry=0
				range="melee"
				type="pierce"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=4
				defense_weight=1
				description=_"spear"
				icon="attacks/spear.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="spear"
				number=2
				parry=0
				range="ranged"
				type="pierce"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
			[abilities]
				[skirmisher]
					affect_self=yes
					description=_"This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
		[/unit]
		[unit]
			advances_to="Saurian Ambusher"
			alignment="chaotic"
			attacks_left=1
			cost=15
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=27
			id="Saurian Skirmisher-18"
			image="units/saurians/skirmisher/skirmisher.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Saurian Skirmisher"
			level=1
			max_attacks=1
			max_experience=18
			max_hitpoints=27
			max_moves=6
			moves=0
			name="Накс"
			overlays=""
			profile="portraits/saurians/skirmisher.png"
			race="lizard"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			small_profile=""
			type="Saurian Skirmisher"
			undead_variation="saurian"
			underlying_id=18
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=15
			y=13
			zoc=yes
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=5
				defense_weight=1
				description=_"spear"
				icon="attacks/spear.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="spear"
				number=4
				parry=0
				range="melee"
				type="pierce"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=4
				defense_weight=1
				description=_"spear"
				icon="attacks/spear.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="spear"
				number=2
				parry=0
				range="ranged"
				type="pierce"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					help_text=_"Intelligent units require 20% less experience than usual to advance." +
						_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
			[abilities]
				[skirmisher]
					affect_self=yes
					description=_"This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
		[/unit]
		[unit]
			advances_to="Fire Drake,Drake Flare"
			alignment="lawful"
			attacks_left=0
			cost=21
			experience=2
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=41
			id="Drake Burner-19"
			image="units/drakes/burner.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Drake Burner"
			level=1
			max_attacks=1
			max_experience=30
			max_hitpoints=41
			max_moves=6
			moves=0
			name="Гаолл Охм"
			overlays=""
			profile="portraits/drakes/burner.png"
			race="drake"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			small_profile=""
			type="Drake Burner"
			undead_variation="drake"
			underlying_id=19
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=16
			y=8
			zoc=yes
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[status]
				uncovered=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=8
				defense_weight=1
				description=_"claws"
				icon="attacks/claws-drake.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="claws"
				number=2
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="fire breath"
				number=4
				parry=0
				range="ranged"
				type="fire"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Fire Drake,Drake Flare"
			alignment="lawful"
			attacks_left=1
			cost=21
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=47
			id="Drake Burner-23"
			image="units/drakes/burner.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Drake Burner"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=47
			max_moves=5
			moves=0
			name="Грикон"
			overlays=""
			profile="portraits/drakes/burner.png"
			race="drake"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			small_profile=""
			type="Drake Burner"
			undead_variation="drake"
			underlying_id=23
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=19
			y=17
			zoc=yes
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=7
				defense_weight=1
				description=_"claws"
				icon="attacks/claws-drake.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="claws"
				number=2
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="fire breath"
				number=4
				parry=0
				range="ranged"
				type="fire"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					help_text=_"Intelligent units require 20% less experience than usual to advance." +
						_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Fire Drake,Drake Flare"
			alignment="lawful"
			attacks_left=0
			cost=21
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=47
			id="Drake Burner-25"
			image="units/drakes/burner.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Drake Burner"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=47
			max_moves=5
			moves=0
			name="Мермэд Охн"
			overlays=""
			profile="portraits/drakes/burner.png"
			race="drake"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			small_profile=""
			type="Drake Burner"
			undead_variation="drake"
			underlying_id=25
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=17
			y=26
			zoc=yes
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=7
				defense_weight=1
				description=_"claws"
				icon="attacks/claws-drake.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="claws"
				number=2
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="fire breath"
				number=4
				parry=0
				range="ranged"
				type="fire"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					help_text=_"Intelligent units require 20% less experience than usual to advance." +
						_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
	[/side]
	[side]
		action_bonus_count=9
		allow_player=yes
		auto_shroud=yes
		carryover_add=no
		carryover_bonus=1
		carryover_gold=0
		carryover_percentage=80
		chose_random=no
		color="orange"
		controller="human"
		countdown_time=0
		current_player="MasterBao"
		defeat_condition="no_leader_left"
		disallow_observers=no
		faction="Custom"
#textdomain wesnoth
		faction_name=_"Custom"
		flag=""
		flag_icon=""
		fog=yes
		fog_data="|000000000111111111111111000000
|0000000011111111111111111000000
|0000001111111111111111111000000
|00000011111111111111111111000000
|00000111111111111111111111000000
|000001111111111111111111110000000
|000011111111111111111111100000000
|000011111111111111111111100000000
|00001111111111111111111100000000
|00011111111111111111111100000000
|0011111111111111111111000000000
|00111111111111111111111000000000
|00111111111111111111110000000000
|00011111111111111111110000000000
|00111111111111111111100000000000
|00011111111111111111000000000000
|0011111111111111111000000000000
|0011111111111111111000000000000
|001111111111111100000000000000
|000111111110111100000000000000
|00011111111011000000000000000
|00001111111000000000000000000
|0000011111000000000000000000
|0000001111000000000000000000
|000000000000000000000000000
|0000000000000000000000000
|000000000000000000000000
|00000000000000000000000
|0000000000000000000000
"
		gold=0
		hidden=no
		id="id2"
		income=0
		lost=no
		no_leader=yes
		objectives="<big>Победа:</big>
<span color='#00ff00'>• Убейте лидера(ов) противника</span>"
		objectives_changed=no
		persistent=yes
		recall_cost=20
		recruit="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
		save_id="id2"
		scroll_to_leader=yes
		share_vision="all"
		shroud=no
		shroud_data=""
		side=2
		side_name=""
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="Team 2"
		user_team_name="Команда 2"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			mp_rank=1000
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="high_xp_attack"
					location="ai/lua/ca_high_xp_attack.lua"
					max_score=100010
					name="ai_default_rca::high_xp_attack"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=8
				[/facet]
			[/aspect]
		[/ai]
		[village]
			x=2
			y=10
		[/village]
		[village]
			x=2
			y=15
		[/village]
		[village]
			x=3
			y=20
		[/village]
		[village]
			x=5
			y=8
		[/village]
		[village]
			x=9
			y=15
		[/village]
		[village]
			x=10
			y=6
		[/village]
		[village]
			x=18
			y=5
		[/village]
		[unit]
			advances_to="Draug"
			alignment="chaotic"
			attacks_left=0
			canrecruit=yes
			cost=28
			experience=1
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=39
			id="id2"
			image="units/undead-skeletal/revenant/revenant.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Revenant"
			level=2
			max_attacks=1
			max_experience=60
			max_hitpoints=47
			max_moves=5
			moves=0
			name="MasterBao"
			overlays=""
			profile="portraits/undead/revenant.png"
			race="undead"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile=""
			type="Revenant"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=11
			y=11
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[status]
				not_living=yes
				uncovered=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=8
				defense_weight=1
				description=_"axe"
				icon="attacks/axe-undead.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="axe"
				number=4
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					help_text=_"<italic>text='Undead'</italic> units are immune to poison, drain, and plague." +
						_"

Undead units generally have undead as their only trait. Since undead units are the bodies of the dead, risen to fight again, poison has no effect upon them. This can make them invaluable in dealing with foes who use poison in conjunction with their attacks."
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
			[abilities]
				[hides]
					affect_self=yes
					description=_"This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^submerge"
					id="submerge"
					name=_"submerge"
					[filter]
						[filter_location]
							terrain="Wo*^*"
						[/filter_location]
					[/filter]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			advances_to="Revenant,Deathblade"
			alignment="chaotic"
			attacks_left=1
			cost=15
			experience=2
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=26
			id="Skeleton-9"
			image="units/undead-skeletal/skeleton/skeleton.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Skeleton"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=34
			max_moves=5
			moves=5
			name=""
			overlays=""
			profile="portraits/undead/skeleton.png"
			race="undead"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=2
			small_profile=""
			type="Skeleton"
			undead_variation=""
			underlying_id=9
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=3
			y=20
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=7
				defense_weight=1
				description=_"axe"
				icon="attacks/axe-undead.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="axe"
				number=3
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					help_text=_"<italic>text='Undead'</italic> units are immune to poison, drain, and plague." +
						_"

Undead units generally have undead as their only trait. Since undead units are the bodies of the dead, risen to fight again, poison has no effect upon them. This can make them invaluable in dealing with foes who use poison in conjunction with their attacks."
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
			[abilities]
				[hides]
					affect_self=yes
					description=_"This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^submerge"
					id="submerge"
					name=_"submerge"
					[filter]
						[filter_location]
							terrain="Wo*^*"
						[/filter_location]
					[/filter]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			alignment="chaotic"
			attacks_left=1
			cost=16
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=27
			id="Dark Adept-12"
			image="units/undead-necromancers/adept+female.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"female^Dark Adept"
			level=1
			max_attacks=1
			max_experience=27
			max_hitpoints=27
			max_moves=6
			moves=1
			name="Цаенивиан"
			overlays=""
			profile="portraits/humans/dark-adept+female.png"
			race="human"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=2
			small_profile=""
			type="Dark Adept"
			undead_variation=""
			underlying_id=12
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=6
			y=11
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=10
				defense_weight=1
				description=_"chill wave"
				icon="attacks/iceball.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="chill wave"
				number=2
				parry=0
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=7
				defense_weight=1
#textdomain wesnoth-units
				description=_"shadow wave"
				icon="attacks/dark-missile.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="shadow wave"
				number=2
				parry=0
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^intelligent"
					help_text=_"Intelligent units require 20% less experience than usual to advance." +
						_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Revenant,Deathblade"
			alignment="chaotic"
			attacks_left=1
			cost=15
			experience=1
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=34
			id="Skeleton-14"
			image="units/undead-skeletal/skeleton/skeleton.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Skeleton"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=34
			max_moves=5
			moves=5
			name=""
			overlays=""
			profile="portraits/undead/skeleton.png"
			race="undead"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=2
			small_profile=""
			type="Skeleton"
			undead_variation=""
			underlying_id=14
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=17
			y=8
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=7
				defense_weight=1
				description=_"axe"
				icon="attacks/axe-undead.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="axe"
				number=3
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					help_text=_"<italic>text='Undead'</italic> units are immune to poison, drain, and plague." +
						_"

Undead units generally have undead as their only trait. Since undead units are the bodies of the dead, risen to fight again, poison has no effect upon them. This can make them invaluable in dealing with foes who use poison in conjunction with their attacks."
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
			[abilities]
				[hides]
					affect_self=yes
					description=_"This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^submerge"
					id="submerge"
					name=_"submerge"
					[filter]
						[filter_location]
							terrain="Wo*^*"
						[/filter_location]
					[/filter]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			advances_to="Wraith,Shadow"
			alignment="chaotic"
			attacks_left=1
			cost=20
			experience=1
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=yes
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=18
			id="Ghost-15"
			image="units/undead/ghost-s-2.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Ghost"
			level=1
			max_attacks=1
			max_experience=21
			max_hitpoints=18
			max_moves=7
			moves=0
			name=""
			overlays=""
			profile="portraits/undead/ghost.png"
			race="undead"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=2
			small_profile=""
			type="Ghost"
			undead_variation=""
			underlying_id=15
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=12
			y=10
			zoc=yes
			[movement_costs]
				castle=1
				cave=1
				deep_water=2
				flat=1
				forest=1
				frozen=1
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=2
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=50
				cave=50
				deep_water=50
				flat=50
				forest=50
				frozen=50
				fungus=50
				hills=50
				mountains=50
				reef=50
				sand=50
				shallow_water=50
				swamp_water=50
				unwalkable=50
				village=50
			[/defense]
			[resistance]
				arcane=110
				blade=50
				cold=30
				fire=90
				impact=50
				pierce=50
			[/resistance]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=4
				defense_weight=1
				description=_"touch"
				icon="attacks/touch-undead.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="touch"
				number=3
				parry=0
				range="melee"
				type="arcane"
				[specials]
					[drains]
#textdomain wesnoth-help
						description=_"This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_"drains"
					[/drains]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=3
				defense_weight=1
#textdomain wesnoth-units
				description=_"wail"
				icon="attacks/wail.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="wail"
				number=3
				parry=0
				range="ranged"
				type="cold"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					help_text=_"<italic>text='Undead'</italic> units are immune to poison, drain, and plague." +
						_"

Undead units generally have undead as their only trait. Since undead units are the bodies of the dead, risen to fight again, poison has no effect upon them. This can make them invaluable in dealing with foes who use poison in conjunction with their attacks."
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			alignment="chaotic"
			attacks_left=0
			cost=16
			experience=1
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=23
			id="Dark Adept-17"
			image="units/undead-necromancers/adept+female.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"female^Dark Adept"
			level=1
			max_attacks=1
			max_experience=34
			max_hitpoints=31
			max_moves=6
			moves=0
			name="Ера"
			overlays=""
			profile="portraits/humans/dark-adept+female.png"
			race="human"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile=""
			type="Dark Adept"
			undead_variation=""
			underlying_id=17
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=12
			y=9
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[status]
				uncovered=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=10
				defense_weight=1
				description=_"chill wave"
				icon="attacks/iceball.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="chill wave"
				number=2
				parry=0
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=7
				defense_weight=1
#textdomain wesnoth-units
				description=_"shadow wave"
				icon="attacks/dark-missile.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="shadow wave"
				number=2
				parry=0
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Bone Shooter"
			alignment="chaotic"
			attacks_left=0
			cost=14
			experience=1
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=31
			id="Skeleton Archer-21"
			image="units/undead-skeletal/archer/archer.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Skeleton Archer"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=31
			max_moves=5
			moves=0
			name=""
			overlays=""
			profile="portraits/undead/archer.png"
			race="undead"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile=""
			type="Skeleton Archer"
			undead_variation=""
			underlying_id=21
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=14
			y=8
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[status]
				not_living=yes
				uncovered=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=3
				defense_weight=1
				description=_"fist"
				icon="attacks/fist-skeletal.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="fist"
				number=2
				parry=0
				range="melee"
				type="impact"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description=_"bow"
				icon="attacks/bow-orcish.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="bow"
				number=3
				parry=0
				range="ranged"
				type="pierce"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					help_text=_"<italic>text='Undead'</italic> units are immune to poison, drain, and plague." +
						_"

Undead units generally have undead as their only trait. Since undead units are the bodies of the dead, risen to fight again, poison has no effect upon them. This can make them invaluable in dealing with foes who use poison in conjunction with their attacks."
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
			[abilities]
				[hides]
					affect_self=yes
					description=_"This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^submerge"
					id="submerge"
					name=_"submerge"
					[filter]
						[filter_location]
							terrain="Wo*^*"
						[/filter_location]
					[/filter]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			advances_to="Bone Shooter"
			alignment="chaotic"
			attacks_left=0
			cost=14
			experience=3
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=11
			id="Skeleton Archer-22"
			image="units/undead-skeletal/archer/archer.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Skeleton Archer"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=31
			max_moves=5
			moves=0
			name=""
			overlays=""
			profile="portraits/undead/archer.png"
			race="undead"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile=""
			type="Skeleton Archer"
			undead_variation=""
			underlying_id=22
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=12
			y=8
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[status]
				not_living=yes
				uncovered=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=3
				defense_weight=1
				description=_"fist"
				icon="attacks/fist-skeletal.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="fist"
				number=2
				parry=0
				range="melee"
				type="impact"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description=_"bow"
				icon="attacks/bow-orcish.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="bow"
				number=3
				parry=0
				range="ranged"
				type="pierce"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					help_text=_"<italic>text='Undead'</italic> units are immune to poison, drain, and plague." +
						_"

Undead units generally have undead as their only trait. Since undead units are the bodies of the dead, risen to fight again, poison has no effect upon them. This can make them invaluable in dealing with foes who use poison in conjunction with their attacks."
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
			[abilities]
				[hides]
					affect_self=yes
					description=_"This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^submerge"
					id="submerge"
					name=_"submerge"
					[filter]
						[filter_location]
							terrain="Wo*^*"
						[/filter_location]
					[/filter]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			alignment="chaotic"
			attacks_left=0
			cost=16
			experience=1
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=23
			id="Dark Adept-24"
			image="units/undead-necromancers/adept.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Dark Adept"
			level=1
			max_attacks=1
			max_experience=34
			max_hitpoints=31
			max_moves=6
			moves=0
			name="Сюннин"
			overlays=""
			profile="portraits/humans/dark-adept.png"
			race="human"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile=""
			type="Dark Adept"
			undead_variation=""
			underlying_id=24
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=13
			y=8
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[status]
				uncovered=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=10
				defense_weight=1
				description=_"chill wave"
				icon="attacks/iceball.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="chill wave"
				number=2
				parry=0
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=7
				defense_weight=1
#textdomain wesnoth-units
				description=_"shadow wave"
				icon="attacks/dark-missile.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="shadow wave"
				number=2
				parry=0
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			alignment="chaotic"
			attacks_left=0
			cost=16
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=32
			id="Dark Adept-26"
			image="units/undead-necromancers/adept+female.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"female^Dark Adept"
			level=1
			max_attacks=1
			max_experience=34
			max_hitpoints=32
			max_moves=6
			moves=0
			name="Ненавин"
			overlays=""
			profile="portraits/humans/dark-adept+female.png"
			race="human"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile=""
			type="Dark Adept"
			undead_variation=""
			underlying_id=26
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=9
			y=8
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=10
				defense_weight=1
				description=_"chill wave"
				icon="attacks/iceball.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="chill wave"
				number=2
				parry=0
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=7
				defense_weight=1
#textdomain wesnoth-units
				description=_"shadow wave"
				icon="attacks/dark-missile.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="shadow wave"
				number=2
				parry=0
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-15
		id="dawn"
		image="misc/time-schedules/default/schedule-dawn.png"
		lawful_bonus=0
		name=_"Dawn"
		red=-25
		sound="ambient/morning.ogg"
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/time-schedules/default/schedule-morning.png"
		lawful_bonus=25
		name=_"Morning"
		red=0
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/time-schedules/default/schedule-afternoon.png"
		lawful_bonus=25
		name=_"Afternoon"
		red=0
	[/time]
	[time]
		blue=-35
		green=-20
		id="dusk"
		image="misc/time-schedules/default/schedule-dusk.png"
		lawful_bonus=0
		name=_"Dusk"
		red=10
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-13
		green=-45
		id="first_watch"
		image="misc/time-schedules/default/schedule-firstwatch.png"
		lawful_bonus=-25
		name=_"First Watch"
		red=-75
	[/time]
	[time]
		blue=-13
		green=-45
		id="second_watch"
		image="misc/time-schedules/default/schedule-secondwatch.png"
		lawful_bonus=-25
		name=_"Second Watch"
		red=-75
	[/time]
	[variables]
		side1_faction="Drakes"
		side2_faction="Undead"
		side_number=2
		turn_number=8
		x1=0
		x2=0
		y1=0
		y2=0
	[/variables]
	[undo_stack]
		committed=yes
		side=2
	[/undo_stack]
	[display]
		color_adjust_blue=0
		color_adjust_green=0
		color_adjust_red=0
		view_locked=no
		[location]
			x=12
			y=13
		[/location]
	[/display]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
		shuffle=yes
	[/music]
[/snapshot]
[replay_start]
	can_end_turn=yes
	current_time=0
	defeat_music=""
#textdomain wesnoth-multiplayer
	description=_"The banks of the Great River make for some of the most fertile land in all the known world. The spring and summer bring floods all along its length, making the soil rich and providing bountiful harvests each autumn. The Kingdom of Wesnoth has turned this land into the engine of their wealth and prosperity — making it the target of countless raids and attacks. The rigorous discipline and organization of Wesnoth's armies are in no small part driven by a constant need to patrol and defend these prosperous lands."
	experience_modifier=70
	id="multiplayer_Clearing_Gushes_Ladder_Random"
	init_side_done=no
	it_is_a_new_turn=yes
	map_data="Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Wwf, Wwf, Gll^Fdf, Gs, Rr, Ss, Wwf, Ww^Ewl, Ww, Wo, Wo, Wo, Wo
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Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Md, Hhd^Dr, Ss, Ss, Gll^Fdf, Hhd^Dr, Rr, Wwf^Bsb/, Wwf, Gll^Fdf, Hhd^Dr, Ss^Bw\r, Wwf^Bw\r, Ww, Wo, Wo, Wo, Wo, Wo
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Xv, Xv, Xv, Xv, Ss, Hhd^Dr, Rb^Gvs, Gll^Fdf, Gll^Fdf, Ss, Gll^Vl, Hhd^Fmf, Rr, Rr, Rb^Eff, Rb^Eff, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Eff, Rb^Eff, Chw, Chw, Rr, Wwf, Gll^Fdf, Hhd^Dr, Mm^Xm, Mm^Xm
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Gll^Fdf, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Mm^Xm, Hhd^Dr, Wwf, Wwf, Wog, Wwf^Uf, Wog^Bw|r, Wwf, Gs, Gs, Ww, Wwf, Wwr, Wwr, Wwf, Md, Wwf, Wwf, Wwf, Gs, Wwf, Ww
Hhd^Dr, Hhd^Gvs, Rb^Vct, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Eff, Ss^Vhs, Wwf, Wwf, Gll^Uf, Gs, Gs, Mm^Xm, Wwf, Wwf, Gs, Wwf, Mm^Xm, Wwr, Mm^Xm, Hh^Fdf, Rb^Eff, Rb^Eff, Rb^Eff, Gll^Fdf, Ss
Gll^Fdf, Gll^Fdf, Rb^Gvs, Rb^Gvs, Rb^Gvs, Hhd^Gvs, Ce, Rb^Eff, Gll^Fdf, Wwf, Wwf, Gs^Em, Hhd^Dr, Gll^Fmf, Wwf, Wwr, Hhd^Dr, Gs^Es, Wwf, Chw, Gll^Fdf, Gs, Ce, Rb^Eff, Rb^Gvs, Rb^Gvs, Rb^Gvs, Hhd^Eff, Gll^Fdf
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Mm^Xm, Hhd^Dr, Gll^Es, Gll^Fdf, Wwf, Wwr, Wwf, Wwf, Ss, Gd^Fdf, Hhd^Uf, Mm^Xm, Rb^Gvs, Rb^Eff, Gll^Fdf, Ss, Hhd^Dr, Rb^Eff, Rb, Rb^Eff, Ce, Ket, Rb^Eff, Rb, Rb^Gvs, Rb^Gvs, Gll^Fdf, Md, Mm^Xm
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Wo, Wo, Wo, Chw, Ww, Wwf^Bw|r, Wo, Wwf^Fdf, Wwf, Rr, Rr, Rb, Rr, Rr, Gs, Gs, Ss, Chs, Chs, Hhd^Dr, Mm^Xm, Gll^Fdf, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Wo, Wo, Wo, Wo, Wo, Wo^Bw|r, Wwf^Bw\, Wwf, Hhd^Dr, Wwf, Wwf, Rr, Rr, Gs^Es, Gll^Fdf, Gll^Fdf, Ss, Hhd^Dr, Mm^Xm, Mm^Xm, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Wo, Wo, Wo, Wo, Wo, Ww, Wwf, Ss^Bw\, Chs, Gll^Fdf, Rr, Wwf^Bsb/, Wwf, Hhd^Dr, Ss, Ss, Md, Hhd^Dr, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Wo, Wo, Wo, Wo, Wo, Ww^Ewl, Wwf, Ss, Gs, Gs, Rr, Gs, Wwf, Wwf, Wwf, Hhd^Fmf, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Wo, Wo, Wo, Wo, Wo, Ww^Ewl, Wwf, Gs, Rr, Rr, Gll^Fdf, Gs, Wwf, Wwg, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
"
	name=_"2p — Clearing Gushes"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=2
	random_calls=0
	random_seed="d7fc3b39"
	random_start_time=no
	replay_pos=0
	server_request_number=0
	theme=""
	turn_at=1
	turns=-1
	unit_wml_ids="Drake Flare,Revenant"
	victory_music=""
	[next_item_name]
		next_item_name=0
	[/next_item_name]
	[used_items]
	[/used_items]
	[event]
		name="prestart"
		[store_side]
			variable="new_side"
			[has_unit]
				id="id1"
			[/has_unit]
		[/store_side]
		[modify_side]
			color="$old_side1.color"
			side="$new_side.side"
			village_gold="$old_side1.village_gold"
		[/modify_side]
		[set_variable]
			name="side$new_side.side|_faction"
			value="$old_side1.faction"
		[/set_variable]
		[clear_variable]
			name="new_side"
		[/clear_variable]
		[store_side]
			variable="new_side"
			[has_unit]
				id="id2"
			[/has_unit]
		[/store_side]
		[modify_side]
			color="$old_side2.color"
			side="$new_side.side"
			village_gold="$old_side2.village_gold"
		[/modify_side]
		[set_variable]
			name="side$new_side.side|_faction"
			value="$old_side2.faction"
		[/set_variable]
		[clear_variable]
			name="new_side"
		[/clear_variable]
		[clear_variable]
			name="old_side1,old_side2,next_scenario"
		[/clear_variable]
	[/event]
	[event]
		name="prestart"
		[set_variable]
			name="maps"
			[join]
				key="name"
				separator="
"
				variable="map_pool"
			[/join]
		[/set_variable]
		[chat]
			message="Map pool:"
			speaker=""
		[/chat]
		[chat]
			message="$maps"
			speaker=""
		[/chat]
		[chat]
			message="/me ctrl+x to clear"
			speaker="Press"
		[/chat]
		[clear_variable]
			name="map_pool,maps"
		[/clear_variable]
	[/event]
	[event]
		name="prestart"
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[event]
		name="prestart"
		[lua]
			code=" wesnoth.require(""multiplayer/eras.lua"").quick_4mp_leaders(...) "
			[args]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/args]
		[/lua]
	[/event]
	[event]
		name="time_over"
		[lua]
			code=" wesnoth.require(""multiplayer/eras.lua"").turns_over_advantage() "
		[/lua]
	[/event]
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		carryover_add=no
		carryover_bonus=1
		carryover_gold=0
		carryover_percentage=80
		chose_random=no
		color="red"
		controller="human"
		countdown_time=0
		current_player="MasterBao"
		defeat_condition="no_leader_left"
		disallow_observers=no
		faction="Custom"
#textdomain wesnoth
		faction_name=_"Custom"
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=100
		hidden=no
		id="id1"
		income=0
		lost=no
		no_leader=yes
		objectives="<big>Победа:</big>
<span color='#00ff00'>• Убейте лидера(ов) противника</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Drake Burner,Drake Clasher,Drake Fighter,Drake Glider,Saurian Augur,Saurian Skirmisher"
		save_id="id1"
		scroll_to_leader=yes
		share_vision="all"
		shroud=no
		shroud_data=""
		side=1
		side_name=""
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="Team 1"
		user_team_name="Команда 1"
		village_gold=1
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			mp_rank=1000
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="high_xp_attack"
					location="ai/lua/ca_high_xp_attack.lua"
					max_score=100010
					name="ai_default_rca::high_xp_attack"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=8
				[/facet]
			[/aspect]
		[/ai]
		[unit]
			advances_to="Drake Flameheart"
			alignment="lawful"
			attacks_left=1
			canrecruit=yes
			cost=35
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=55
			id="id1"
			image="units/drakes/flare.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Drake Flare"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=55
			max_moves=5
			moves=5
			name="MasterBao"
			overlays=""
			profile="portraits/drakes/flameheart.png"
			race="drake"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			small_profile=""
			type="Drake Flare"
			undead_variation="drake"
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			vision=-1
			x=24
			y=20
			zoc=yes
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=8
				defense_weight=1
				description=_"war blade"
				icon="attacks/warblade-red.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="war blade"
				number=3
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="fire breath"
				number=4
				parry=0
				range="ranged"
				type="fire"
				[specials]
				[/specials]
			[/attack]
			[abilities]
				[leadership]
					affect_self=no
					cumulative=no
#textdomain wesnoth-help
					description=_"This unit can lead your own units that are next to it, making them fight better.

Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
					female_name=_"female^leadership"
					id="leadership"
					name=_"leadership"
					value="(25 * (level - other.level))"
					[affect_adjacent]
						[filter]
							formula="level < other.level"
						[/filter]
					[/affect_adjacent]
				[/leadership]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		carryover_add=no
		carryover_bonus=1
		carryover_gold=0
		carryover_percentage=80
		chose_random=no
		color="blue"
		controller="human"
		countdown_time=0
		current_player="craken"
		defeat_condition="no_leader_left"
		disallow_observers=no
		faction="Custom"
#textdomain wesnoth
		faction_name=_"Custom"
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=100
		hidden=no
		id="id2"
		income=0
		lost=no
		no_leader=yes
		objectives="<big>Победа:</big>
<span color='#00ff00'>• Убейте лидера(ов) противника</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
		save_id="id2"
		scroll_to_leader=yes
		share_vision="all"
		shroud=no
		shroud_data=""
		side=2
		side_name=""
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="Team 2"
		user_team_name="Команда 2"
		village_gold=1
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			mp_rank=1000
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="high_xp_attack"
					location="ai/lua/ca_high_xp_attack.lua"
					max_score=100010
					name="ai_default_rca::high_xp_attack"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=8
				[/facet]
			[/aspect]
		[/ai]
		[village]
			x=2
			y=10
		[/village]
		[unit]
			advances_to="Draug"
			alignment="chaotic"
			attacks_left=1
			canrecruit=yes
			cost=28
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=47
			id="id2"
			image="units/undead-skeletal/revenant/revenant.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Revenant"
			level=2
			max_attacks=1
			max_experience=60
			max_hitpoints=47
			max_moves=5
			moves=5
			name="craken"
			overlays=""
			profile="portraits/undead/revenant.png"
			race="undead"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile=""
			type="Revenant"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=4
			y=12
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=8
				defense_weight=1
				description=_"axe"
				icon="attacks/axe-undead.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="axe"
				number=4
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					help_text=_"<italic>text='Undead'</italic> units are immune to poison, drain, and plague." +
						_"

Undead units generally have undead as their only trait. Since undead units are the bodies of the dead, risen to fight again, poison has no effect upon them. This can make them invaluable in dealing with foes who use poison in conjunction with their attacks."
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
			[abilities]
				[hides]
					affect_self=yes
					description=_"This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^submerge"
					id="submerge"
					name=_"submerge"
					[filter]
						[filter_location]
							terrain="Wo*^*"
						[/filter_location]
					[/filter]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-15
		id="dawn"
		image="misc/time-schedules/default/schedule-dawn.png"
		lawful_bonus=0
		name=_"Dawn"
		red=-25
		sound="ambient/morning.ogg"
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/time-schedules/default/schedule-morning.png"
		lawful_bonus=25
		name=_"Morning"
		red=0
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/time-schedules/default/schedule-afternoon.png"
		lawful_bonus=25
		name=_"Afternoon"
		red=0
	[/time]
	[time]
		blue=-35
		green=-20
		id="dusk"
		image="misc/time-schedules/default/schedule-dusk.png"
		lawful_bonus=0
		name=_"Dusk"
		red=10
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-13
		green=-45
		id="first_watch"
		image="misc/time-schedules/default/schedule-firstwatch.png"
		lawful_bonus=-25
		name=_"First Watch"
		red=-75
	[/time]
	[time]
		blue=-13
		green=-45
		id="second_watch"
		image="misc/time-schedules/default/schedule-secondwatch.png"
		lawful_bonus=-25
		name=_"Second Watch"
		red=-75
	[/time]
	[variables]
		next_scenario="multiplayer_Clearing_Gushes_Ladder_Random"
		turn_number=1
		x1=0
		x2=0
		y1=0
		y2=0
		[old_side1]
			action_bonus_count=0
			allow_player=yes
			auto_shroud=yes
			base_income=2
			carryover_add=no
			carryover_bonus=1
			carryover_gold=0
			carryover_percentage=80
			chose_random=yes
			color="teal"
			controller="human"
			countdown_time=0
			current_player="MasterBao"
			defeat_condition="no_leader_left"
			disallow_observers=no
			expenses=0
			faction="Drakes"
#textdomain wesnoth-multiplayer
			faction_name=_"Drakes"
			flag=""
			flag_icon=""
			fog=yes
			fog_data=""
			gold=100
			hidden=no
			id="id1"
			income=2
			lost=no
			net_income=2
			no_leader=no
			num_units=1
			num_villages=0
			objectives="<big>Победа:</big>
<span color='#00ff00'>• Убейте лидера(ов) противника</span>"
			objectives_changed=yes
			persistent=yes
			recall_cost=20
			recruit="Drake Burner,Drake Clasher,Drake Fighter,Drake Glider,Saurian Augur,Saurian Skirmisher"
			save_id="id1"
			scroll_to_leader=yes
			share_vision="all"
			shroud=no
			shroud_data=""
			side=2
			side_name=""
			start_gold=100
			suppress_end_turn_confirmation=no
			team_name="team2"
			total_upkeep=0
			user_team_name=_"teamname^1"
			village_gold=2
			village_support=1
			[ai]
#textdomain wesnoth-ai
				description=_"Multiplayer_AI^Default AI (RCA)"
				id="ai_default_rca"
				mp_rank=1000
				[stage]
					id="main_loop"
					name="ai_default_rca::candidate_action_evaluation_loop"
					[candidate_action]
						engine="cpp"
						id="goto"
						max_score=200000
						name="ai_default_rca::goto_phase"
						score=200000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="recruitment"
						max_score=180000
						name="default_recruitment::recruitment"
						score=180000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_goals"
						max_score=140000
						name="ai_default_rca::move_leader_to_goals_phase"
						score=140000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_keep"
						max_score=120000
						name="ai_default_rca::move_leader_to_keep_phase"
						score=120000
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="high_xp_attack"
						location="ai/lua/ca_high_xp_attack.lua"
						max_score=100010
						name="ai_default_rca::high_xp_attack"
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="combat"
						max_score=100000
						name="ai_default_rca::combat_phase"
						score=100000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="healing"
						max_score=80000
						name="ai_default_rca::get_healing_phase"
						score=80000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="villages"
						max_score=60000
						name="ai_default_rca::get_villages_phase"
						score=60000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="retreat"
						max_score=40000
						name="ai_default_rca::retreat_phase"
						score=40000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_to_targets"
						max_score=20000
						name="ai_default_rca::move_to_targets_phase"
						score=20000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="leader_shares_keep"
						max_score=10000
						name="ai_default_rca::leader_shares_keep_phase"
						score=10000
					[/candidate_action]
				[/stage]
				[aspect]
					engine="cpp"
					id="advancements"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.4
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="attack_depth"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=5
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="attacks"
					invalidate_on_gamestate_change=yes
					name="composite_aspect"
					[default]
						engine="cpp"
						invalidate_on_gamestate_change=yes
						name="ai_default_rca::aspect_attacks"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="avoid"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[not]
							[/not]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="caution"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.25
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="grouping"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="offensive"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="-4.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_goal"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_ignores_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="3.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader_shares_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_diversity"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="2.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_instructions"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[recruit]
								importance=0
							[/recruit]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_more"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_pattern"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
					[facet]
						engine="cpp"
						name="standard_aspect"
						time_of_day=""
						turns=""
						value="fighter,fighter,archer,healer,scout,scout"
					[/facet]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_randomness"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=50
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_save_gold"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							active=0
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="scout_village_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=3
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="simple_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="support_villages"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="village_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="1.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="villages_per_scout"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=4
					[/default]
				[/aspect]
			[/ai]
		[/old_side1]
		[old_side2]
			action_bonus_count=0
			allow_player=yes
			auto_shroud=yes
			base_income=2
			carryover_add=no
			carryover_bonus=1
			carryover_gold=0
			carryover_percentage=80
			chose_random=yes
			color="orange"
			controller="human"
			countdown_time=0
			current_player="craken"
			defeat_condition="no_leader_left"
			disallow_observers=no
			expenses=0
			faction="Undead"
#textdomain wesnoth-multiplayer
			faction_name=_"Undead"
			flag=""
			flag_icon=""
			fog=yes
			fog_data=""
			gold=100
			hidden=no
			id="id2"
			income=2
			lost=no
			net_income=2
			no_leader=no
			num_units=1
			num_villages=0
			objectives="<big>Победа:</big>
<span color='#00ff00'>• Убейте лидера(ов) противника</span>"
			objectives_changed=yes
			persistent=yes
			recall_cost=20
			recruit="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
			save_id="id2"
			scroll_to_leader=yes
			share_vision="all"
			shroud=no
			shroud_data=""
			side=1
			side_name=""
			start_gold=100
			suppress_end_turn_confirmation=no
			team_name="team1"
			total_upkeep=0
			user_team_name=_"teamname^2"
			village_gold=2
			village_support=1
			[ai]
#textdomain wesnoth-ai
				description=_"Multiplayer_AI^Default AI (RCA)"
				id="ai_default_rca"
				mp_rank=1000
				[stage]
					id="main_loop"
					name="ai_default_rca::candidate_action_evaluation_loop"
					[candidate_action]
						engine="cpp"
						id="goto"
						max_score=200000
						name="ai_default_rca::goto_phase"
						score=200000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="recruitment"
						max_score=180000
						name="default_recruitment::recruitment"
						score=180000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_goals"
						max_score=140000
						name="ai_default_rca::move_leader_to_goals_phase"
						score=140000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_keep"
						max_score=120000
						name="ai_default_rca::move_leader_to_keep_phase"
						score=120000
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="high_xp_attack"
						location="ai/lua/ca_high_xp_attack.lua"
						max_score=100010
						name="ai_default_rca::high_xp_attack"
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="combat"
						max_score=100000
						name="ai_default_rca::combat_phase"
						score=100000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="healing"
						max_score=80000
						name="ai_default_rca::get_healing_phase"
						score=80000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="villages"
						max_score=60000
						name="ai_default_rca::get_villages_phase"
						score=60000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="retreat"
						max_score=40000
						name="ai_default_rca::retreat_phase"
						score=40000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_to_targets"
						max_score=20000
						name="ai_default_rca::move_to_targets_phase"
						score=20000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="leader_shares_keep"
						max_score=10000
						name="ai_default_rca::leader_shares_keep_phase"
						score=10000
					[/candidate_action]
				[/stage]
				[aspect]
					engine="cpp"
					id="advancements"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.4
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="attack_depth"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=5
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="attacks"
					invalidate_on_gamestate_change=yes
					name="composite_aspect"
					[default]
						engine="cpp"
						invalidate_on_gamestate_change=yes
						name="ai_default_rca::aspect_attacks"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="avoid"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[not]
							[/not]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="caution"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.25
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="grouping"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="offensive"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="-4.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_goal"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_ignores_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="3.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader_shares_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_diversity"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="2.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_instructions"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[recruit]
								importance=0
							[/recruit]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_more"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_pattern"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
					[facet]
						engine="cpp"
						name="standard_aspect"
						time_of_day=""
						turns=""
						value="fighter,fighter,archer,fighter,scout,archer"
					[/facet]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_randomness"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=50
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_save_gold"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							active=0
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="scout_village_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=3
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="simple_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="support_villages"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="village_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="1.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="villages_per_scout"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=4
					[/default]
				[/aspect]
			[/ai]
		[/old_side2]
		[map_pool]
			id="multiplayer_Aethermaw_Ladder_Random"
			name="Aethermaw"
		[/map_pool]
		[map_pool]
			id="multiplayer_Arcanclave_Citadel_Ladder_Random"
			name="Arcanclave Citadel"
		[/map_pool]
		[map_pool]
			id="multiplayer_Basilisk_Ladder_Random"
			name="Caves of the Basilisk"
		[/map_pool]
		[map_pool]
			id="multiplayer_Clearing_Gushes_Ladder_Random"
			name="Clearing Gushes"
		[/map_pool]
		[map_pool]
			id="multiplayer_Den_of_Onis_Ladder_Random"
			name="Den of Onis"
		[/map_pool]
		[map_pool]
			id="multiplayer_elensefar_courtyard_Ladder_Random"
			name="Elensefar Courtyard"
		[/map_pool]
		[map_pool]
			id="multiplayer_Fallenstar_Lake_Ladder_Random"
			name="Fallenstar Lake"
		[/map_pool]
		[map_pool]
			id="multiplayer_Hamlets_Ladder_Random"
			name="Hamlets"
		[/map_pool]
		[map_pool]
			id="multiplayer_Hellhole_Ladder_Random"
			name="Hellhole"
		[/map_pool]
		[map_pool]
			id="multiplayer_Hornshark_Island_Ladder_Random"
			name="Hornshark Island"
		[/map_pool]
		[map_pool]
			id="multiplayer_Howling_Ghost_Badlands_Ladder_Random"
			name="Howling Ghost Badlands"
		[/map_pool]
		[map_pool]
			id="multiplayer_Ruined_Passage_Ladder_Random"
			name="Ruined Passage"
		[/map_pool]
		[map_pool]
			id="multiplayer_Ruphus_Isle_Ladder_Random"
			name="Ruphus Isle"
		[/map_pool]
		[map_pool]
			id="multiplayer_Sablestone_Delta_Ladder_Random"
			name="Sablestone Delta"
		[/map_pool]
		[map_pool]
			id="multiplayer_Silverhead_Crossing_Ladder_Random"
			name="Silverhead Crossing"
		[/map_pool]
		[map_pool]
			id="multiplayer_Sullas_Ruins_Ladder_Random"
			name="Sulla’s Ruins"
		[/map_pool]
		[map_pool]
			id="multiplayer_Swamp_of_Dread_Ladder_Random"
			name="Swamp of Dread"
		[/map_pool]
		[map_pool]
			id="multiplayer_The_Freelands_Ladder_Random"
			name="The Freelands"
		[/map_pool]
		[map_pool]
			id="multiplayer_The_Walls_of_Pyrennis_Ladder_Random"
			name="The Walls of Pyrennis"
		[/map_pool]
		[map_pool]
			id="multiplayer_thousand_stings_garrison_Ladder_Random"
			name="Thousand Stings Garrison"
		[/map_pool]
		[map_pool]
			id="multiplayer_Tombs_of_Kesorak_Ladder_Random"
			name="Tombs of Kesorak"
		[/map_pool]
		[map_pool]
			id="multiplayer_Weldyn_Channel_Ladder_Random"
			name="Weldyn Channel"
		[/map_pool]
	[/variables]
	[undo_stack]
		committed=no
		side=1
	[/undo_stack]
	[display]
		color_adjust_blue=0
		color_adjust_green=0
		color_adjust_red=0
		view_locked=no
		[location]
			x=12
			y=5
		[/location]
	[/display]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
		shuffle=yes
	[/music]
[/replay_start]
[replay]
	[upload_log]
		[ai_log]
			ai_id1="ai_default_rca"
			ai_id2="ai_default_rca"
			version="1.14.15"
			[turn_info]
				event="TURN_START"
				gold=100
				side=1
				turn=1
				units=1
				units_cost=35
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=100
				side=2
				turn=1
				units=1
				units_cost=28
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=1
				turn=2
				units=7
				units_cost=134
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=12
				side=2
				turn=2
				units=7
				units_cost=116
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=-3
				side=1
				turn=3
				units=7
				units_cost=134
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=13
				side=2
				turn=3
				units=7
				units_cost=116
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=13
				side=1
				turn=4
				units=7
				units_cost=134
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=11
				side=2
				turn=4
				units=7
				units_cost=120
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=16
				side=1
				turn=5
				units=8
				units_cost=149
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=11
				side=2
				turn=5
				units=8
				units_cost=136
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=6
				units=10
				units_cost=185
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=11
				side=2
				turn=6
				units=7
				units_cost=126
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=14
				side=1
				turn=7
				units=10
				units_cost=185
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=2
				turn=7
				units=8
				units_cost=138
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=10
				side=1
				turn=8
				units=11
				units_cost=206
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=2
				turn=8
				units=9
				units_cost=154
				villages=7
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=yes
		[start]
		[/start]
		[checkup]
			[result]
				next_unit_id=3
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=3
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="craken advances to the next scenario"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="craken"
			message="ok"
			side=2
			time=1611669610
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="craken"
			message="glhf"
			side=2
			time=1611669613
		[/speak]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Drake Fighter"
			x=24
			y=19
			[from]
				x=24
				y=20
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="bG3aboaIioJ<rLyTugmIqvI<sDSnMMGMpIBAoA7ANLnwBkvDrvHQLToAb9sC-TBFoRHOFowRVQvCtKBUBmxvCQ.vLIFA8HMjxpFgkmKC7SKt,NIpK+.mKKplKq5p4CV."
			[/result]
			[result]
				next_unit_id=4
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="77416d8c"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Drake Fighter"
			x=23
			y=21
			[from]
				x=24
				y=20
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="bG3aboaJioJ<rLyTugmIqvI<sDSnMMGMpIBAoA7ANLnwBkvDrvHQLToAb9sC-TBFoRHOFowRVQvBuKBUBmxvCQ.vLIFA8HMjxoFgkmKC7SKt,NIpK+.mKKplKq5p>BV."
			[/result]
			[result]
				next_unit_id=5
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="72d555a9"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Saurian Skirmisher"
			x=22
			y=21
			[from]
				x=24
				y=20
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="EezoM22<KC6MqMrpGOKlPUPRzzSP>BwNuDGEHCszPeSgVvQOMTCWv4NATpBwGESs>2QsMGJEDHAHOvroOKwGOVoBHR>RODKCOM1kkeK3pb.<X,4iol092o485-lk<0ED"
			[/result]
			[result]
				next_unit_id=6
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="f4022740"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,23,22,22,21,21"
			y="20,21,21,22,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=6
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Drake Fighter"
			x=17
			y=26
			[from]
				x=21
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="bG3aboaJioJ<rLyTugmIqvI<sDSnMMGMpIBAoA7ANLnwBkvDrvHQLToAb9sC-TBFoRHOFowRVQvBqKBUBmxvCQ.vLIFA8HMjxpFgkmKC7SKt,NIpK+.mKKplKq5p>FV."
			[/result]
			[result]
				next_unit_id=7
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="7ec2c79e"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Drake Glider"
			x=18
			y=25
			[from]
				x=21
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="bNe2ikkD7pK4pWz-ySxpxNGmzPpBzTJBAA-qxSsyR7FAFqKCIHrm++yB9OyPJuTzQYMtpsLJPuJoJSNLCslLvAF-ZcxQ<B61PVlw7MDLLgs6oeHuQJHYRCyn9nEmEy.M"
			[/result]
			[result]
				next_unit_id=8
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="5ba2bfc3"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Drake Fighter"
			x=19
			y=25
			[from]
				x=21
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="bG3aboaIioJ<rLyTugmIqvI<sDSnMMGMpIBAoA7ANLnwBkvDrvHQLToAb9sC-TBFoRHOFowRVQvCCKBUBmxvCQ.vLIFA8HMjxoFgkmKC7SKt,NVpK+.mKKplKq5p4tV."
			[/result]
			[result]
				next_unit_id=9
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="2751ee63"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="realroots has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=9
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=9
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Skeleton"
			x=5
			y=12
			[from]
				x=4
				y=12
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="rGswozct3,K0OgqGfjYeu49h,>5a<b0Oc-p>Xl19373>h>z0Ma1Z-d7<ij6KL2,f9.-+E75jpe4p.-l3dW>h-+Y9-a<chwlNnw<I3GHZ,LsD8yP1NCcsBj.mhLm8i-0k"
			[/result]
			[result]
				next_unit_id=10
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Vampire Bat"
			x=4
			y=13
			[from]
				x=4
				y=12
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum=">5lY,f8XNY6QY4j32L0Mpl36<ob3f5jh20t<9aB<3eheni<jkIqZnie2Ub>dbiG>15gedk8cm5d>Y3jm4leuNnUMX0O0lciHg1mXHpB92oEm..WI0k+Y3dxPg0n53fam"
			[/result]
			[result]
				next_unit_id=11
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="20af4b03"
		[/random_seed]
	[/command]
	[command]
		undo=no
		[speak]
			id="MasterBao"
			message=" gl and hf carken, my friend"
			side=1
			time=1611669697
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="craken"
			message="u2 bro:)"
			side=2
			time=1611669699
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Dark Adept"
			x=6
			y=11
			[from]
				x=4
				y=12
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="tH<OTsLbOqm9rSJL+qrFoIAO9wyxQTotsJUQRRFojCYLJPMsPRptMpQsBGxsOjPKBrRFztRNKqCJtGKuNQoJHrwN4d6d6ou443gC1Xmcc71g+l3e<5kw7aa+1mbph+e,"
			[/result]
			[result]
				next_unit_id=12
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="b9b0fcab"
		[/random_seed]
	[/command]
	[command]
		undo=no
		[speak]
			id="MasterBao"
			message=" I will play for you"
			side=1
			time=1611669716
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="4,5,6,7,7,7"
			y="12,12,11,11,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=12
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Dark Adept"
			x=9
			y=8
			[from]
				x=7
				y=9
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="PsCCmQMI9g2aAPBA5MruEooIwo1nFDHU9wMHPxTuvc3x+RtJBNRFGmGevqQPwzEkEKBrRFztRNKqCJtGKuNQoJHrwN4d6d6ou443gC1Xmcc71g+l3e<5kw7aa+1mbph+"
			[/result]
			[result]
				next_unit_id=13
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="9c7ccda7"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Vampire Bat"
			x=10
			y=7
			[from]
				x=7
				y=9
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum=">5lY,f8XNY6QY4j32L0Mpl36<ob3f5jh20t<9aB<3eheni<jkIqZnie2Ub>dbiG>15gedk8cm5d>Y3jm4leuNnUMX0O0lciHg1mXHpB92oEm..WI0k+Y3dxPg0n53fam"
			[/result]
			[result]
				next_unit_id=14
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="7aff425b"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="phinnaeus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Skeleton"
			x=11
			y=7
			[from]
				x=7
				y=9
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="rGswozct3,K0OgqGfjYeu49h,>5a<b0Oc-p>Xl19373>h>z0Ma1Z-d7<ij6KL2,f9.-+E75jpe4p.-l3dW>h-+Y9-a<chwlNnw<I3GHZ,LsD8yP1NCcsBj.mhLm8i-0k"
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,24,24,24,24,24,25,25"
			y="19,18,17,16,15,14,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,22,23"
			y="24,24,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="craken"
			message="when?"
			side=2
			time=1611669784
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,22,21,20,20,19"
			y="21,20,20,19,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="craken"
			message="in tournament?"
			side=2
			time=1611669790
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,23,24,24,24,25,26"
			y="21,21,20,19,18,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="17,17,16,16,16,15,14"
			y="26,25,24,23,22,22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="18,17,16,15,14,13,12,11,10"
			y="25,26,25,25,25,26,26,27,27"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=27
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,18,18"
			y="25,25,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=26
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="jiraichan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="4,4,4,4,4,4,4,4"
			y="13,14,15,16,17,18,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=17
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="4,4,4"
			y="17,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="4,4"
			y="19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="4,3"
			y="20,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="3,3"
			y="21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="6,7,8,9,9,9"
			y="11,12,12,13,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="phinnaeus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="5,4,4,3,2,2"
			y="12,12,13,14,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=2
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="10,11,12,13,14,15,16,17,18"
			y="7,8,7,7,6,6,5,6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="9,10,11,12,13,14,14"
			y="8,8,9,9,10,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="hxzswwnyxzt has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="MasterBao"
			message="...I wanted to write the deep meaning ""I will pray for you"" but wrote this...:)"
			side=1
			time=1611669873
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,10"
			y="7,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="7,6,5"
			y="9,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="10,10,11,12,12,12,12,12,12,12"
			y="27,26,26,25,24,23,22,21,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=26
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="jurasohn has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="18,17,17,16,15,14,13,12"
			y="26,26,25,24,24,23,23,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="craken"
			message="hehexd"
			side=2
			time=1611669901
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="10,9,8,7,7,7"
			y="26,26,25,25,24,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=24
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,7"
			y="24,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,6"
			y="23,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="6,7,8"
			y="22,23,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Bongi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="14,13,12,11,10,9,8"
			y="21,21,21,21,20,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,24,25,26,26"
			y="25,24,24,23,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="25,24,23,22,22,21"
			y="13,12,12,11,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=11
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,21"
			y="11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,21,21,21"
			y="11,12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,19,19,19,20,20,21"
			y="18,17,16,15,14,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="26,25,24,23,22,21,20,19"
			y="17,18,17,17,16,17,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[speak]
			id="MasterBao"
			message=" not easy matchup for me"
			side=1
			time=1611669984
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="craken"
			message="is big map all posible"
			side=2
			time=1611669995
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="craken"
			message="not easy on basylisk map but here all is open"
			side=2
			time=1611670016
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,18"
			y="5,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,18,19,19,19,19,19"
			y="6,7,8,9,10,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=9
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="3,4"
			y="20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="4,5"
			y="20,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="5,6"
			y="21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="6,6"
			y="21,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Feillin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="zhoujilijie has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="2,3,3,3,4,5"
			y="15,16,17,18,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,14,13,13,13,12"
			y="11,12,13,14,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="KhorneflakesBA has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="5,5,5,5,5,4"
			y="8,9,10,11,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="9,9,9,9,8,7"
			y="15,16,17,18,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Ghost"
			x=4
			y=13
			[from]
				x=4
				y=12
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum=".3tnxFGR8KAdAETQIH<FtqOCV9vEyIIuROHsUIAIgP3pHDMmQRxEt.,NLAqJPQ4wqI6KvDsAywCvvASFoGEHSOw3.i7JK9xGZqNL<JUAOCfK.3rfAIqoYKsOI9vwQNAF"
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="10,11,12,13,14"
			y="6,7,7,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,18,17,16,15"
			y="9,8,8,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="lil_milxan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="6,6,6,7,8,8"
			y="22,21,20,20,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="craken"
			message="brb"
			side=2
			time=1611670250
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="dwarftough has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="crowen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="8,8,7"
			y="23,22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="12,11,11,10,9,8,7"
			y="22,22,21,20,20,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="dusk"
			turn=4
			weapon=0
			[source]
				x=7
				y=20
			[/source]
			[destination]
				x=7
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="f05af854"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="8,7,6,6"
			y="21,21,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="dusk"
			turn=4
			weapon=0
			[source]
				x=6
				y=19
			[/source]
			[destination]
				x=7
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=16
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="bae47caf"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,6,5,4,3"
			y="22,21,21,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=21
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="6,5,4,3"
			y="21,21,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,18,18,18,17,16,15,14"
			y="18,18,19,20,21,20,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="26,25,24,23,22,21"
			y="22,23,23,24,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Obicad has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Saurian Skirmisher"
			x=17
			y=26
			[from]
				x=21
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="FazoM22<KC6NqMrpGOKlPUPRzzSP>BwNuDGEHCszPeSgVvQOMTCWv4NATpBwGESs>2QsMGJEDHAHOvrpSKwGOVoBHR>RODKCOM1kkeK3pb.<X,4iol092o485-lk<0ED"
			[/result]
			[result]
				next_unit_id=17
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="3051751a"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,20,19"
			y="13,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,21,22,22,22,22,22,23"
			y="14,13,12,11,10,9,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,20,21,22,22"
			y="13,12,12,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,15,15,15"
			y="8,9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,15"
			y="11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,15"
			y="12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,15"
			y="13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,16"
			y="14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,16,17"
			y="14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,15,16,17,18,18"
			y="8,8,7,7,6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="4,4"
			y="13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Dark Adept"
			x=4
			y=13
			[from]
				x=4
				y=12
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="VsCCmQMI9g2aAPBA5MruEooIwo1nFDHU9wMHPxTuvc3x+RtJBNRFGmGevqQPwzEkEKBrRFztRNKqCJsMKuNQoJHrwN4d6d6ou443gC1Xmcc71g+l2h<5kw7aa+1mbph-"
			[/result]
			[result]
				next_unit_id=18
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="f169cb1f"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="KhorneflakesBA has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="12,11,10,9"
			y="15,16,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="5,5"
			y="19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="8,9,9,9,8,7,6,6"
			y="18,19,20,21,21,22,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=20
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="9,9,8,7,6,6"
			y="20,21,21,22,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="4,4,4,5,5,6"
			y="14,15,16,17,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Drake Fighter"
			defender_weapon=0
			tod="dusk"
			turn=4
			weapon=0
			[source]
				x=6
				y=18
			[/source]
			[destination]
				x=6
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="8ccba453"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="general-felix-V has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Drake Fighter"
			defender_weapon=0
			tod="dusk"
			turn=4
			weapon=0
			[source]
				x=5
				y=20
			[/source]
			[destination]
				x=6
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="6726c7da"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="4,5,6"
			y="12,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="TheOldBaobab has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Fontebranda has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="craken"
			message="if dc i bb"
			side=2
			time=1611670715
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="ArthurMitchell has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="6,7,7,7,8,8,9"
			y="19,20,21,22,22,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="rank1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="3,3,4,4,5,6,7"
			y="20,21,21,22,23,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,7,8,9,9"
			y="20,21,21,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="17,16,15,14,13,12,11"
			y="26,26,27,27,27,26,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=26
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Saurian Skirmisher"
			x=17
			y=26
			[from]
				x=21
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="EfzoM22<KC6NqMrpGOKlPUPRzzSP>BwNuDGEHCszPeSgVvQOMTCWv4NATpBwGESs>2QsMGJEDHAHOvroPKwGOVoBHR>RODKCOM1kkeK3pb.<X,4ioi692o485-lk<0ED"
			[/result]
			[result]
				next_unit_id=19
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="46f5d386"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,22,22,22,23,24"
			y="24,23,22,21,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="general-felix-V has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Drake Burner"
			x=24
			y=19
			[from]
				x=24
				y=20
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="b>hwvdIviG,A9+7D-N5FvRiHPBurYUnFdsDSnMMGMpIBAoA7ANLnvDkvDrvHQLToAb9sC-TBFoRHOFowRVQvBvKBUBmxvCQ.vLIFA8HMjxnFgkm0nWH-T0zRMzRzA4cO"
			[/result]
			[result]
				next_unit_id=20
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="4c9dedd9"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,22,21,21,20,19,19,19"
			y="8,8,9,10,10,11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Lord_bold has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,21,20,19,18,17,16"
			y="10,11,11,12,12,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="14,14,15,15,16,16,16"
			y="21,20,20,19,18,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=0
			defender_type="Vampire Bat"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=16
				y=16
			[/source]
			[destination]
				x=17
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="30ece407"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,7"
			y="24,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,7"
			y="25,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="GingaroDiMerda has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="5,6,7,8,9"
			y="20,20,21,21,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Drake Fighter"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=9
				y=22
			[/source]
			[destination]
				x=9
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="1acd1c4d"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="6,7,8,9,10,11,12,13,14"
			y="20,21,21,21,20,21,21,22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=21
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="9,10,11,12,13,14"
			y="21,20,21,21,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="6,5,4,3"
			y="18,19,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,18,18,17,16,15,14,13,12"
			y="16,16,17,18,18,19,19,19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="9,9,10,10,11,11"
			y="17,18,18,19,20,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="4,5,6,7,8,9,9"
			y="13,14,14,15,15,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="6,6,6,6,6,7"
			y="13,12,11,10,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Dark Adept"
			x=9
			y=8
			[from]
				x=7
				y=9
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="PsCCmQMI9g2aAPBA5MruEooIwo1nFDHU9wMHPxTuvc3x+RtJBNRFGmGevqQPwzEkEKBrRFztRNKqCJtGKuNQoJHrwN4d6d6ou443gC1Xmcc71g+l3e<5kw7aa+1mbph+"
			[/result]
			[result]
				next_unit_id=21
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="7ddf0cf4"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,18,17,16,16,16"
			y="5,6,7,7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="16,16,16,15,15,15,15"
			y="16,17,18,19,20,21,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=0
			defender_type="Vampire Bat"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=15
				y=22
			[/source]
			[destination]
				x=14
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=21
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a16c2492"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="11,12,12,13,14,14,14"
			y="26,25,24,24,23,22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="17,16,16,15,14"
			y="26,25,24,24,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,19,19,19,18,18,17"
			y="13,14,15,16,16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="16,15"
			y="13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="15,15"
			y="13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="15,15,16,16,16"
			y="12,13,13,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,23,22,21,21,20,19"
			y="19,19,18,18,17,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,23,22,22,21,21"
			y="20,21,21,22,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Pagawan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="9,9,10,10,10"
			y="24,25,25,26,27"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=27
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="9,9,9,9,10,10,11"
			y="23,24,25,26,26,27,28"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=28
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,7,7,7,8,9,10,11,12,13"
			y="24,23,22,21,20,20,19,19,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=0
			defender_type="Vampire Bat"
			defender_weapon=-1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=13
				y=19
			[/source]
			[destination]
				x=12
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=21
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="96943e72"
		[/random_seed]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,16,16,17,18,18"
			y="9,8,7,7,6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="9,10,11,12,13,14,14"
			y="8,8,9,9,10,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[speak]
			id="MasterBao"
			message=" my luck, sorry"
			side=1
			time=1611671253
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="crowen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Skeleton Archer"
			x=9
			y=8
			[from]
				x=7
				y=9
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="H5P5.ZS9OHr3sNJB3RPHKSNV-BOwSKsEMGuGSoSaFZzUNOAKDrqv76HRmwQOP1KIqgnJwQOsGALSBOPNMOzTBEppQEtD--kCCHKIkm,Gu-hYIVezvdyHqBW.6FwXcau4"
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,10,9,8,7,6"
			y="21,20,20,19,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="9,8,7,6,5,4"
			y="22,21,21,20,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="9,9,9"
			y="17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="3,4,5,6,7,7,8"
			y="20,19,19,18,18,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Skeleton Archer"
			x=10
			y=7
			[from]
				x=7
				y=9
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="H5P5.ZS9OHr3sNJB3RPHKSNV-BOwSKsEMGuGSoSaFZzUNOAKDrqv76HRmwQOP1KIqgnJwQOsGALSBOPNMOzTBEppQEtD--kCCHKIkm,Gu-hYIVezvdyHqBW.6FwXcau4"
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="9,9,9,10"
			y="15,14,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="7,6,6,6,5,4"
			y="9,9,10,11,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="craken"
			message="ya np"
			side=2
			time=1611671293
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="putaWINRAR has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="craken"
			message="shit happen xd"
			side=2
			time=1611671300
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="crowen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="16,16,16,16,16,15"
			y="15,14,13,12,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=11
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="16,15"
			y="11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="DuncanIdaho has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=15
				y=11
			[/source]
			[destination]
				x=14
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="ff3635d8"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="general-felix-V has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,18,17,16,15,15,14"
			y="16,15,15,14,14,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=14
				y=12
			[/source]
			[destination]
				x=14
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="86609e4c"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="17,17,16,16,16,16,16,15"
			y="18,17,16,15,14,13,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=15
				y=12
			[/source]
			[destination]
				x=14
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=23
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="307c74c3"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="13,14,14,14,14,14,14,14,14"
			y="19,18,17,16,15,14,13,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="general-felix-V has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="14,14,13,12,12,12,12"
			y="21,20,20,19,18,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="15,15,15,15,15,15"
			y="22,21,20,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="14,14,14,15,15,15,14"
			y="23,22,21,21,20,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="11,12,13,14,15,16,17,18"
			y="28,27,27,26,26,25,26,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=26
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="noga has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,22,22,22,23,24"
			y="24,23,22,21,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Drake Burner"
			x=24
			y=19
			[from]
				x=24
				y=20
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="b>hwvdCviG,A9+7D,N5FvRiHPBurYUnFdsDSnMMGMpIBAoA7ANLnvDkvDrvHQLToAb9sC-TBFoRHOFowRVQvBtKBUBmxvCQ.vLIFA8HMjxmFgkm0nWH-T0yVMzRzA4cO"
			[/result]
			[result]
				next_unit_id=24
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="285af49e"
		[/random_seed]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Bar_di_Mattia has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,18,18,17"
			y="5,6,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="10,11,12,13,14"
			y="7,7,7,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="4,3"
			y="19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="anakayub has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="vasili has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="MasterBao"
			message=" here?"
			side=1
			time=1611671679
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="craken"
			message="y"
			side=2
			time=1611671677
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="craken"
			message="not so much i can do"
			side=2
			time=1611671685
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="6,6,5,4,4,4,4"
			y="20,19,19,18,17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="9,10,11,12"
			y="8,8,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="4,5,6,7,7,7"
			y="12,12,11,11,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Dark Adept"
			x=9
			y=8
			[from]
				x=7
				y=9
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="tH<OTsLbOqm9rSJL+qrFoIAO9wyxQTotsJUQRRFojCYLJPMsPRptMpQsBGxsOjPKBrRFztRNKqCJsMKuNQoJHrwN4d6d6ou443gC1Xmcc71g+l2h<5kw7aa+1mbph-k,"
			[/result]
			[result]
				next_unit_id=25
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="gilbertbb has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="8dcd0e28"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="pedru has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="8,8,9"
			y="16,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[speak]
			id="MasterBao"
			message=" yep"
			side=1
			time=1611671757
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="10,9,8"
			y="12,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="8,7"
			y="12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="7,7"
			y="12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[speak]
			id="MasterBao"
			message=" dont want to be you:)"
			side=1
			time=1611671780
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="MasterBao"
			message=" (in this game:)"
			side=1
			time=1611671792
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="14,14,14,15,16,16"
			y="12,11,10,10,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=16
				y=8
			[/source]
			[destination]
				x=17
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="619f2228"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="salomee has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="15,15,15"
			y="11,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Skeleton Archer"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=15
				y=9
			[/source]
			[destination]
				x=14
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="feceaeab"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="14,14,13,13"
			y="11,10,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Skeleton Archer"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=13
				y=9
			[/source]
			[destination]
				x=14
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a14d489c"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Anthrok has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="15,14,13"
			y="12,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="14,14,14,14,14,15,15"
			y="18,17,16,15,14,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="gilbertbb has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="12,12,12,13,13,14,14"
			y="16,15,14,14,13,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="15,14,14,14,13,13,12,11"
			y="17,16,15,14,14,13,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,23,22,21,20,19"
			y="19,19,18,18,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="18,18,17,16,16,16,15,14"
			y="26,25,25,24,23,22,22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="pimpa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="10,10,9,9,9,8,8"
			y="27,26,26,25,24,23,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=24
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="9,9"
			y="24,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,23,22,22,21,21"
			y="20,21,21,22,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Drake Burner"
			x=17
			y=26
			[from]
				x=21
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="b>hwvdCviG,A9+7D,N5FvRiHPBurYUnFdsDSnMMGMpIBAoA7ANLnvDkvDrvHQLToAb9sC-TBFoRHOFowRVQvBtKBUBmxvCQ.vLIFA8HMjxmFgkm0nWH-T0yVMzRzA4cO"
			[/result]
			[result]
				next_unit_id=26
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="917727ba"
		[/random_seed]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="7,8,9,10,11,12"
			y="11,11,11,10,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=1
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=12
				y=9
			[/source]
			[destination]
				x=13
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="8ba86079"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="12,12"
			y="8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,14,13,12,12"
			y="8,7,7,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=1
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=12
				y=8
			[/source]
			[destination]
				x=13
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c9f178dc"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="9,10,11,12,13"
			y="8,7,7,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=1
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=13
				y=8
			[/source]
			[destination]
				x=13
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="23899e86"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="12,13,14,14"
			y="7,7,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=1
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=14
				y=8
			[/source]
			[destination]
				x=13
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="6b12f3b0"
		[/random_seed]
	[/command]
	[command]
		undo=no
		[speak]
			id="MasterBao"
			message=" sorry again"
			side=1
			time=1611671995
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="crowen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Dark Adept"
			x=9
			y=8
			[from]
				x=7
				y=9
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="SsCCmQMI9g2aAPBA5MruEooIwo1nFDHU9wMHPxTuvc3x+RtJBNRFGmGevqQPwzEkEKBrRFztRNKqCJsLKuNQoJHrwN4d6d6ou443gC1Xmcc71g+l2h<5kw7aa+1mbph-"
			[/result]
			[result]
				next_unit_id=27
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="9fb4607e"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="7,8,9,10,11,11"
			y="9,8,9,9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Revenant"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=11
				y=11
			[/source]
			[destination]
				x=11
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=8
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="238a802a"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="craken"
			message="nah enough"
			side=2
			time=1611672034
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="craken"
			message="ggwp:)"
			side=2
			time=1611672039
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="4,4,4,4,5,6"
			y="15,14,13,12,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="9,9,9,9,9,10,11,12"
			y="15,14,13,12,11,10,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="To_OX has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="craken becomes an observer."
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="MasterBao takes control of side 2."
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="craken has surrendered."
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[surrender]
			side_number=1
		[/surrender]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="MJBurk06 has logged into the lobby"
		[/speak]
	[/command]
[/replay]

