version="1.14.15"
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_name=""
campaign_type="multiplayer"
difficulty="NORMAL"
end_credits=yes
end_text=""
end_text_duration=0
era_define=""
label="2p — Swamp of Dread"
mod_defines=""
oos_debug=no
random_mode=""
scenario_define=""
version="1.14.15"
[multiplayer]
	active_mods="Rav_Color_Mod"
	experience_modifier=70
	hash="iAns5QtyOG1RL5ep>,ybK9K2lc7BDOxcI7L4CDRrN,glB1rKA5A-egoxv8+q9u9t3xtF4lT6uHj7lygVxyRi-4BBx0pCKsaeKBwPHJDgLHeDtJeduCsbSkPNKRIfs-DS"
	mp_campaign=""
	mp_countdown=yes
	mp_countdown_action_bonus=0
	mp_countdown_init_time=300
	mp_countdown_reservoir_time=300
	mp_countdown_turn_bonus=300
	mp_era="ladder_era"
	mp_era_name="Ladder Era"
	mp_fog=yes
	mp_num_turns=-1
	mp_random_start_time=no
	mp_scenario="multiplayer_Swamp_of_Dread_Ladder_Random"
	mp_scenario_name="2p — Swamp of Dread"
	mp_shroud=no
	mp_use_map_settings=no
	mp_village_gold=2
	mp_village_support=1
	observer=yes
	private_replay=no
	random_faction_mode="No Mirror"
	registered_users_only=no
	savegame=no
	scenario="ladder"
	shuffle_sides=yes
	side_users="id1:SeaRaider,id2:joes"
	[options]
		[modification]
			id="Rav_Color_Mod"
			[option]
				id="Rav_Color_Blue"
				value="custom"
			[/option]
			[option]
				id="Rav_Color_Cyan"
				value=yes
			[/option]
			[option]
				id="Rav_Color_Pink"
				value=yes
			[/option]
			[option]
				id="Rav_Color_Purple"
				value=yes
			[/option]
			[option]
				id="Rav_Color_Yellow"
				value=yes
			[/option]
		[/modification]
		[multiplayer]
			id="Ladder_Competitive_Maps"
			[option]
				id="multiplayer_Basilisk_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Fallenstar_Lake_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Hamlets_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Howling_Ghost_Badlands_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Silverhead_Crossing_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Sullas_Ruins_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Swamp_of_Dread_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_The_Freelands_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_The_Walls_of_Pyrennis_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Tombs_of_Kesorak_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Weldyn_Channel_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_elensefar_courtyard_Ladder_Random"
				value=yes
			[/option]
		[/multiplayer]
	[/options]
	[addon]
		id="Color_Modification"
		name="Color Changer"
		version="1.2.0"
	[/addon]
	[addon]
		id="Ladder_Era"
		min_version="0.1.3"
		name="Ladder Era"
		version="0.1.15"
	[/addon]
[/multiplayer]
[statistics]
	mid_scenario=yes
	[scenario]
		scenario="2p — Swamp of Dread"
		[team]
			[recruits]
				2="Drake Glider"
				3="Drake Fighter Ladder_0_1"
				4="Saurian Augur,Drake Clasher"
				8="Saurian Skirmisher"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				1="Drake Warrior Ladder_0_1,Saurian Oracle,Saurian Soothsayer"
			[/advances]
			[deaths]
				1="Drake Glider"
				2="Drake Clasher"
				3="Saurian Skirmisher"
			[/deaths]
			[killed]
				1="Cavalryman Ladder_0_2"
				2="Horseman,Merman Fighter"
				4="Bowman Ladder_0_1"
				8="Spearman Ladder_0_1"
			[/killed]
			[attacks]
				[sequence]
					1="s00,s0001,s001,s011,s0111,s10"
					_num=40
				[/sequence]
				[sequence]
					1="s000,s0011,s0111,s1000,s101"
					2="s1010,s1111,s0101,s0001"
					_num=50
				[/sequence]
				[sequence]
					1="s00,s0001,s001,s0010,s0011,s010,s0100,s011,s1000,s1001,s1010,s1101"
					2="s11,s110,s101,s0111,s1,s10,s000"
					4="s111"
					_num=60
				[/sequence]
				[sequence]
					1="s000,s100,s11"
					2="s001,s010,s1"
					4="s111,s101,s011"
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					9="s"
					_num=0
				[/sequence]
				[sequence]
					1="s10,s11"
					2="s00"
					_num=40
				[/sequence]
				[sequence]
					1="s001,s0011,s01,s010,s10,s101"
					2="s0101,s00,s0001"
					_num=50
				[/sequence]
				[sequence]
					1="s,s0,s01,s11,s1101"
					3="s10"
					_num=60
				[/sequence]
			[/defends]
			recruit_cost=343
			recall_cost=0
			damage_inflicted=786
			damage_taken=707
			expected_damage_inflicted=880400
			expected_damage_taken=669500
			turn_damage_inflicted=101
			turn_damage_taken=107
			turn_expected_damage_inflicted=118800
			turn_expected_damage_taken=98500
			save_id="id1"
		[/team]
		[team]
			[recruits]
				1="Cavalryman Ladder_0_2"
				2="Horseman,Merman Fighter"
				8="Bowman Ladder_0_1"
				10="Spearman Ladder_0_1"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				1="Cavalryman Ladder_0_2"
				2="Horseman,Merman Fighter"
				4="Bowman Ladder_0_1"
				8="Spearman Ladder_0_1"
			[/deaths]
			[killed]
				1="Drake Glider"
				2="Drake Clasher"
				3="Saurian Skirmisher"
			[/killed]
			[attacks]
				[sequence]
					1="s1"
					2="s111,s001,s010"
					_num=40
				[/sequence]
				[sequence]
					1="s001,s01,s010,s011,s10,s11"
					2="s110,s100,s101"
					4="s000"
					5="s111"
					_num=60
				[/sequence]
				[sequence]
					1="s001,s010,s011,s100,s110"
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					11="s"
					_num=0
				[/sequence]
				[sequence]
					1="s000,s01,s10,s101,s11,s111"
					2="s1,s0,s00"
					_num=40
				[/sequence]
				[sequence]
					1="s1"
					_num=50
				[/sequence]
				[sequence]
					1="s001,s010,s011,s101"
					2="s01,s,s10"
					3="s110,s111"
					4="s11"
					6="s1"
					7="s0"
					_num=60
				[/sequence]
				[sequence]
					1="s,s01,s1,s101,s111"
					3="s110"
					5="s11"
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=344
			recall_cost=0
			damage_inflicted=707
			damage_taken=786
			expected_damage_inflicted=669500
			expected_damage_taken=880400
			turn_damage_inflicted=0
			turn_damage_taken=0
			turn_expected_damage_inflicted=0
			turn_expected_damage_taken=0
			save_id="id2"
		[/team]
	[/scenario]
[/statistics]
[carryover_sides]
	next_scenario=""
	next_underlying_unit_id=2
	random_calls=0
	random_seed="56f9f056"
	[variables]
	[/variables]
[/carryover_sides]
[snapshot]
	can_end_turn=yes
	current_time=5
	defeat_music=""
	description="North of the Great River lies the Swamp of Dread, a vast, inhospitable mire cursed by foul magic. There exist only a few routes that aren't nearly guaranteed entrapment and death. Nonetheless, they are highly sought after as lucrative bridges between the southern flatlands and the rugged north, and intrepid explorers traverse the perilous bogs in search of profitable places to set up trading posts. The largest of these routes, Areth's Pass, is a long-disputed and well-known crossing since the first ancient wars between elves and dwarves. Despite poor land and limited resources, its great strategic value means it is fiercely contested by all with military aims in the Great Continent's heart."
	experience_modifier=70
	id="multiplayer_Swamp_of_Dread_Ladder_Random"
	init_side_done=yes
	it_is_a_new_turn=no
	map_data="Ss, Ss, Wwg, Wwg, Ss, Ss, Ss, Wwg, Ss, Ss, Ss, Wwg, Wwg, Wwg, Ss, Ss, Rb, Rp, Rp, Rb, Ss, Ss, Wwg, Ss, Ss, Ss, Wog, Ss, Wwg, Wwg, Wwg, Ss, Wwg
Ss, Ss^_fme, Wwg, Ss^_fme, Ss^Fdw, Ss^_fme, Ss^Fdw, Wwg^_fme, Wwg, Ss^_fme, Ss^Uf, Ss^_fme, Wwf, Ss^_fme, Ss^Uf, Rb^_fme, Rp^Efm, Rp^_fme, Rb, Rb^_fme, Ss^Fdw, Ss^_fme, Ss, Wwg^_fme, Wwg, Wwg^_fme, Ss, Wwg^_fme, Ss^Fdw, Ss^_fme, Wog, Wwg^_fme, Ss
Wwg, Wwg, Ss^Uf, Wwg, Wwf, Ss^Uf, Rb^Fdw, Mm, Hh^Fdw, Wwg, Wwf, Hh, Rb^Fdw, Wwf, Rb, Rb, Rp^Efm, Rp^Efm, Rb, Ss, Rb, Ss, Mm, Ss^Fdw, Wwg, Ss, Ss^Vhr, Ss^Fdw, Rb^Fdw, Hh, Rb^Fdw, Ss^Fdw, Wwg
Ss, Ss^Fdw, Rb, Rb, Wwf, Hh^Fdw, Rb, Rb, Wwf, Wwf, Rb, Rb^Vhs, Rb, Wwf, Khs, Rp^Efm, Chr, Rp^Efm, 1 Khs, Rb, Rb, Ss^Uf, Hh^Fdw, Hh^Uf, Rb, Ss^Uf, Rb, Rb, Rb, Rb, Rb, Ss^Uf, Hh^Fdw
Ss^Fdw, Ss, Rb, Wwf, Rb, Wwf, Wwf, Wwf, Rb, Rb, Rb, Rb, Rb, Wwf, Chw, Chr, Khs, Chr, Chw, Rb, Rb^Efm, Re, Re, Rb, Rb, Rb, Rb, Rb, Ss^Uf, Rb, Re, Rb, Rb
Ss^Fdw, Rb, Wwf, Wwf, Hh, Rb, Wwf, Ss^Uf, Rb, Rb, Rb^Fdw, Mm, Hh, Rb, Rb, Wwf, Wwf, Wwf, Rb, Wwf, Wwf, Rb, Re, Re^Vhcr, Re^Efm, Re, Rb, Ss, Hh, Mm, Re^Efm, Re, Rb
Wwg, Wwg, Rb, Hh^Fdw, Rb^Fdw, Wwf, Rb, Ss^Vhr, Rb, Rb, Rb, Ss^Uf, Rb, Rb, Rb, Wwf, Mm^Xm, Rb, Ss, Rb, Rb, Wwf, Hh, Rb, Re, Re, Re, Rb, Rb, Re^Uf, Re, Rb, Ss^Fdw
Wwg, Ss^Uf, Rb, Mm^Xm, Wwf, Wwf, Rb^Fdw, Rb, Rb, Re, Re^Efm, Rb, Re, Rb, Wwf, Wwf, Hh, Mm^Xm, Mm^Xm, Ss^Uf, Hh^Fdw, Wwf, Rb, Mm, Ss^Uf, Re, Re^Vhhr, Re^Fdw, Rb, Re, Rb, Rb, Ss
Ss^Fdw, Wwg, Wog, Wwf, Wog, Hh, Mm, Rb, Re, Re, Re, Re, Rb, Rb, Wwf, Rb, Rb^Fdw, Mm, Mm^Xm, Mm, Rb^Fdw, Ss^Vhs, Wwf, Rb^Fdw, Rb, Rb, Re, Re, Rb, Rb, Rb, Wog, Wwg
Mm^Xm, Mm^Xm, Hh^Fdw, Wwf, Rb, Mm^Xm, Ss^Uf, Hh^Fdw, Rb, Rb, Rb^Vhhr, Rb, Hh, Hh^Fdw, Wwf, Ss^Vhs, Wog, Ss^Fdw, Mm^Xm, Hh, Wwf, Wwf, Rb, Wwf, Rb, Rb, Rb, Rb, Ss, Ss^Uf, Ss^Bw|r, Ss^Fdw, Ss
Wwg, Mm^Xm, Wwf, Wwf, Rb, Ss, Rb, Rb, Rb, Wwf^Uf, Wwf, Wwf, Wwf, Mm^Xm, Wwg, Wog, Wwg, Ss^Uf, Ss, Mm^Xm, Wwf, Rb, Rb, Wwf, Wwf, Rb^Efm, Rb, Rb^Fdw, Hh^Fdw, Mm, Rb, Ss, Ss
Wwg, Wwg, Rb, Wwf, Wwf, Rb^Efm, Rb, Rb, Rb, Wwf, Rb, Rb, Wwf, Mm^Xm, Ss^Uf, Wwf, Wwf, Wwg, Wwg, Mm^Xm, Wog, Hh^Fdw, Ss^Uf, Rb^Fdw, Wwf, Rb, Rb, Rb, Rb, Hh, Rb, Rb, Ss^Fdw
Ss, Rb, Ss^Uf, Rb, Wwf, Rb, Rb^Fdw, Rb, Rb, Rb, Rb, Rb, Rb, Wwg, Wog, Mm^Xm, Ss^Uf, Wwf, Wwg, Wog, Rb^Fdw, Mm, Rb, Rb, Chs, Chw, Wwf, Rb, Rb, Rb, Ss, Rb, Ss^Fdw
Ss^Fdw, Ss^Bw|r, Ss, Rb^Fdw, Rb, Wwf, Wwf, Chs, Chs, Rb, Rb, Rb, Rb^Fdw, Ss^Uf, Wwg, Wog, Ss^Uf, Wog, Wog, Ss^Uf, Rb, Rb, Rb, Rb, Rb, Chs, Rb^Fdw, Wwf, Wwf, Rb^Fdw, Ss^Uf, Ss^Bw|r, Ss
Ss^Fdw, Rb, Rb, Rb, Rb, Rb, Rb, Chw, Wwf, Rb, Ss^Uf, Mm, Wog, Wog, Wwg, Wwf, Wwf, Mm^Xm, Ss^Uf, Wwg, Wwf, Rb, Rb, Rb, Rb, Rb, Rb, Rb, Wwf, Rb, Rb, Rb, Wwg
Ss, Rb, Rb, Hh, Hh^Fdw, Rb, Rb, Rb, Wwf, Rb^Fdw, Rb, Hh^Fdw, Wwf, Mm^Xm, Ss, Wwg, Wwg, Wwf, Wwg, Mm^Xm, Wwf, Rb, Wwf, Wwf, Rb, Rb, Rb, Rb^Efm, Rb, Wwf, Wwf, Wwg, Wwg
Ss, Ss, Ss^Bw|r, Mm, Ss, Rb^Fdw, Rb, Rb^Efm, Rb, Wwf, Rb, Rb, Wwf, Mm^Xm, Mm^Xm, Ss^Uf, Wog, Wog, Wwf, Mm^Xm, Hh, Wwf, Rb^Vhhr, Wwf^Uf, Rb, Rb, Ss^Uf, Ss, Rb, Wwf, Hh, Mm^Xm, Mm^Xm
Wwg, Ss^Fdw, Rb, Ss^Uf, Rb, Rb, Re, Rb, Rb, Wwf, Wwf, Wwf, Rb^Fdw, Hh, Mm^Xm, Ss^Fdw, Rb^Fdw, Ss^Vhs, Wwf, Hh^Fdw, Rb, Rb, Re, Rb, Re, Hh^Fdw, Mm, Mm^Xm, Wog, Wwf, Wog, Mm^Xm, Ss^Fdw
Ss, Wog, Rb, Rb, Rb, Re, Re^Vhhr, Rb, Ss^Uf, Rb^Fdw, Rb, Ss^Vhs, Hh^Fdw, Mm, Mm^Xm, Mm, Hh, Rb, Wwf, Rb, Re, Re, Re^Efm, Re, Rb, Rb, Rb^Fdw, Hh, Wwf, Wwf, Rb, Wwg, Wwg
Ss^Fdw, Rb, Re, Re, Rb, Re^Fdw, Re, Re, Re, Mm, Hh, Wwf, Rb, Ss^Uf, Ss, Mm^Xm, Mm^Xm, Wwf, Rb, Rb, Rb, Rb, Rb, Re, Rb, Rb, Rb, Wwf, Rb^Fdw, Mm^Xm, Rb, Ss^Uf, Wwg
Rb, Rb, Re^Efm, Re^Uf, Hh, Rb, Rb, Re, Re^Efm, Rb, Re, Wwf, Wwf, Rb, Rb, Rb, Wwf, Wwf, Rb, Rb, Hh, Ss^Uf, Rb^Fdw, Rb, Rb, Ss^Vhr, Wwf, Wwf, Hh, Hh^Fdw, Wwf, Wwg, Ss^Fdw
Rb, Re, Re, Mm, Ss^Uf, Ss, Rb, Re, Rb, Re^Vhcr, Re, Rb, Rb^Efm, Wwf, Chw, Wwf, 2 Khs, Wwf, Chw, Rb, Rb, Mm, Rb, Rb, Rb, Ss^Uf, Wwf, Rb, Rb, Wwf, Rb, Rb, Ss^Fdw
Hh^Fdw, Rb, Rb, Rb, Rb, Rb, Rb, Rb, Rb, Rb, Hh^Fdw, Re, Rb, Rb, Khs, Chr, Chr, Chr, Khs, Wwf, Rb, Rb, Rb, Rb, Wwf, Wwf, Rb, Wwf, Wwf, Wwf, Rb, Ss, Ss
Wwg, Ss^Uf, Rb^Fdw, Rb, Rb^Fdw, Rb, Ss^Vhr, Ss^Uf, Wwg, Ss^Uf, Mm, Hh^Uf, Rb, Rb, Rb, Rp^Efm, Rp^Efm, Rp^Efm, Rb, Wwf, Rb^Fdw, Rb^Vhs, Wwf, Wwf, Hh^Fdw, Rb, Rb^Fdw, Hh^Fdw, Wwf, Rb, Ss^Uf, Ss^Fdw, Wwg
Ss, Ss^Fdw, Wog, Hh, Ss^Fdw, Ss^Fdw, Ss, Ss, Wwg, Ss^Fdw, Ss, Ss, Ss^Fdw, Ss, Rb, Rp^Efm, Rp^Efm, Rb, Ss^Uf, Wwf, Wwf, Hh, Ss^Uf, Wwg, Wwg, Mm, Ss^Fdw, Ss^Uf, Ss^Fdw, Wwg, Wwg, Wwg, Ss
Wwg, Wwg, Wwg, Ss, Wwg, Wwg, Wog, Wwg, Ss, Wwg, Wwg, Ss, Ss, Rb, Rp, Rp, Rb, Rb, Ss, Ss, Wwg, Ss, Ss, Ss, Ss, Wwg, Ss, Ss, Ss, Ss, Wwg, Ss, Ss
"
	name="2p — Swamp of Dread"
	next_player_number=3
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=46
	playing_team=1
	random_calls=0
	random_seed="56f9f056"
	random_start_time=no
	replay_pos=887
	server_request_number=147
	theme=""
	turn_at=18
	turns=-1
	unit_wml_ids="Bowman Ladder_0_1,Cavalryman Ladder_0_2,Drake Clasher,Drake Fighter Ladder_0_1,Drake Flare,Drake Glider,Drake Warrior Ladder_0_1,Horseman,Merman Fighter,Saurian Augur,Saurian Oracle,Saurian Skirmisher,Saurian Soothsayer,Spearman Ladder_0_1,Swordsman"
	victory_music=""
	[used_items]
	[/used_items]
	[next_item_name]
		next_item_name=0
	[/next_item_name]
	[event]
		first_time_only=no
		name="prestart"
		[switch]
			variable="Rav_Color_Blue"
			[case]
				value="custom"
				[set_variable]
					name="Rav_Color_custom_Blue"
					value=yes
				[/set_variable]
			[/case]
			[case]
				value="core"
				[set_variable]
					name="Rav_Color_Light_Blue"
					value=yes
				[/set_variable]
			[/case]
		[/switch]
		[lua]
			code="

local Rav_Color_Yellow = wesnoth.get_variable ""Rav_Color_Yellow""
local Rav_Color_Blue = wesnoth.get_variable ""Rav_Color_custom_Blue""
local Rav_Color_Light_Blue = wesnoth.get_variable ""Rav_Color_Light_Blue""
local Rav_Color_Purple = wesnoth.get_variable ""Rav_Color_Purple""
local Rav_Color_Cyan = wesnoth.get_variable ""Rav_Color_Cyan""
local Rav_Color_Pink = wesnoth.get_variable ""Rav_Color_Pink""

-- Not unsetting those variables, so that I can see them from ageless unsynced menu
-- wesnoth.set_variable ""Rav_Color_Yellow""
-- NOTE the WML ""Rav_Color_Blue"" is now not required for this Lua script
-- And Rav_Color_custom_Blue is not needed for ageless, and info of Rav_Color_Light_Blue can be seen from Rav_Color_Blue now
wesnoth.set_variable ""Rav_Color_custom_Blue""
wesnoth.set_variable ""Rav_Color_Light_Blue""
-- wesnoth.set_variable ""Rav_Color_Purple""
-- wesnoth.set_variable ""Rav_Color_Cyan""
-- wesnoth.set_variable ""Rav_Color_Pink""

-- https://wiki.wesnoth.org/LuaWML/Sides#wesnoth.set_side_id
for i,v in ipairs(wesnoth.sides) do
	if(v.color == ""brown"" or v.color == ""6"") then
		if(Rav_Color_Yellow) then
			wesnoth.set_side_id(i,"""",""Rav_yellow"")
		else
			wesnoth.set_side_id(i,"""",""gold"")
		end
	end
	if(v.color == ""blue"" or v.color == ""2"") then
		if(Rav_Color_Blue) then
			wesnoth.set_side_id(i,"""",""Rav_blue_light"")
		elseif(Rav_Color_Light_Blue) then
			wesnoth.set_side_id(i,"""",""lightblue"")
		end
	end
	if(v.color == ""teal"" or v.color == ""9"") then
		if(Rav_Color_Cyan) then
			wesnoth.set_side_id(i,"""",""Rav_cyan"")
		end
	end
	if(v.color == ""purple"" or v.color == ""4"") then
		if(Rav_Color_Purple) then
			wesnoth.set_side_id(i,"""",""Rav_purple_light"")
		end
	end
	if(v.color == ""black"" or v.color == ""5"") then
		if(Rav_Color_Pink) then
			wesnoth.set_side_id(i,"""",""Rav_pink"")
		end
	end	
end
			"
		[/lua]
	[/event]
	[event]
		name="time_over"
		[lua]
			code=" wesnoth.require(""multiplayer/eras.lua"").turns_over_advantage() "
		[/lua]
	[/event]
	[event]
		first_time_only=no
		name="side_turn"
		[modify_unit]
			resting=yes
			[filter]
				side="$side_number"
				status="poisoned"
				trait="hardy"
				[filter_location]
					terrain="!,*^V*,*^Do"
				[/filter_location]
				[not]
					[filter_adjacent]
						ability_type="heals"
						is_enemy=no
					[/filter_adjacent]
				[/not]
			[/filter]
		[/modify_unit]
	[/event]
	[menu_item]
		description="Ladder Era Changelog"
		id="changelog"
		image=""
		synced=yes
		use_hotkey=yes
		[command]
			first_time_only=no
			id="changelog"
			name="menu item changelog"
			[message]
				image="ladder-icon.png"
				message="Version 0.1.15
- Dwarvish Thunderer removed 18-1 ranged attack, 9-2 is left

Version 0.1.14
- Dwarvish Thunderer cost from 16 to 17

Version 0.1.13
- Fixed changelog displayed for both players

Version 0.1.12
- Added new ranged attack which shot twice to Dwarvish Thunderer line for testing purposes

Version 0.1.11
- Fixed Footpad animation bug

Version 0.1.10
- Made add-on compatible with older versions
- Updated all Footpad sprites

Version 0.1.9
- Added Competitive Map Pack
- Minor map updates to Den of Onis and Fallenstar Lake

Version 0.1.8
- Pikeman and Rogue removed from leader pools
- Removed dextrous trait from Poacher
- Dwarvish Ulfserker cost from 19 to 20
- Dwarvish Thunderer cost from 17 to 16
- Dwarvish Guardsman ranged attack from 5-1 to 6-1
- Dwarvish Steelclad hitpoints from 59 to 57
- Bowman melee attack from 4-2 to 5-2
- Skeleton Archer cost from 14 to 15
- Cavalry reverted movement from 7 to 8, cost changed from 17 to 18 gold
- Footpad sprite update

Version 0.1.7
- Reverted Dwarvish Ulfserker and Berserker arcane resistance back to 10% as in the Default Era

Version 0.1.6
- Fixed map picker Hornshark Island bug. Units on the map should depend on player's faction

Version 0.1.5
- Removed Elvish Sorceress from the leaders pool
- Removed Hornshark Island from the classic map pool

Version 0.1.4
- Updated map pickers: map pool is printed to the chat area

Version 0.1.3
- Improved map pickers code
- Added add-on documentation

Version 0.1.2
- Allowed 2v2 maps to be played with the Ladder Era
- Prevent map pickers to load if less than 2 maps are present in the map pool

Version 0.1.1
- Added feature to the map pickers to configure the pool of maps

Version 0.1.0
- Added modified versions of Den of Onis, Hamlets, Silverhead Crossing and The Freelands maps
- Created map pickers for selecting random map from a pool of approved maps
- Implemented Ladder Era with the next changes comparing to the Default Era:
    -- Leaders
        --- Leaders with 6 movement points receive slow trait (similar to how 4 mp leaders receive quick trait, which is inherited from the Default Era)
        --- Red Mage, White Mage and Trapper removed from the leaders pool
        --- Removed leaders from the manual selection pool that are not present in the random selection pool
    -- Drakes
        --- Drake Fighter: 30% defense in shallow water
    -- Knalgan Alliance
        --- Dwarves have 3 traits, hardy trait (always rest heal if poisoned) is mandatory, healthy trait is removed
        --- Dwarvish Ulfserker: -20% arcane resistance
        --- Poacher: can have dextrous trait
        --- Footpad: melee blade 5-2
    -- Loyalists
        --- Spearman: ranged attack 5-1
        --- Cavalryman: 7 movement points
    -- Northerners
        --- Orcish Archer: ranged pierce attack 5-3
    -- Rebels
        --- Elvish Shaman: no dextrous trait
        --- Wose: 0% cold resistance
        --- Merman Hunter: +2 hitpoints and 60% defense in deep water
    -- Undead
        --- Vampire bat: no intelligent trait
        --- Ghost: 19 gold"
				side_for="$side_number"
				speaker="narrator"
			[/message]
		[/command]
	[/menu_item]
	[side]
		action_bonus_count=14
		allow_player=yes
		auto_shroud=yes
		carryover_add=no
		carryover_bonus=1
		carryover_gold=0
		carryover_percentage=80
		chose_random=no
		color="red"
		controller="human"
		countdown_time=300000
		current_player="SeaRaider"
		defeat_condition="no_leader_left"
		disallow_observers=no
		faction="Custom"
		faction_name="Custom"
		flag=""
		flag_icon=""
		fog=yes
		fog_data="|00000000000111111111111111
|00000000000111111111111111
|00000000001111111111111111
|00000000001111111111111111
|00000000011111111111111111
|00000000011111111111111111
|01111111011111111111111111
|01111111111111111111111111
|11111111111111111111111111
|01111111111111111111111111
|11111111111111111111111111
|01111111111111111111111111
|11111111111111111111111111
|01111111111111111111111111
|11111111111111111111111110
|01111111111111111111111111
|11111111111111111111111111
|01111111111001111111111111
|11111111110001111111111111
|01111111111001111111111111
|11111111111011111111111111
|01111111111101111111111111
|11111111111001111111111111
|01111111111000111111111111
|01111111110000111111111111
|00111111100000011111111111
|00111111000000001111111110
|00000000000000000011111110
|00000000000000000000000000
|00000000000000000000000000
|0000000000000000000000000
|0000000000000000000000000
|00000000000000000000000000
"
		gold=0
		hidden=no
		id="id1"
		income=0
		lost=no
		no_leader=yes
		objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Drake Burner,Drake Clasher,Drake Fighter Ladder_0_1,Drake Glider,Saurian Augur,Saurian Skirmisher"
		save_id="id1"
		scroll_to_leader=yes
		share_vision="all"
		shroud=no
		shroud_data=""
		side=1
		side_name=""
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="Team 1"
		user_team_name="Team 1"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			mp_rank=1000
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="high_xp_attack"
					location="ai/lua/ca_high_xp_attack.lua"
					max_score=100010
					name="ai_default_rca::high_xp_attack"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=8
				[/facet]
			[/aspect]
		[/ai]
		[village]
			x=6
			y=18
		[/village]
		[village]
			x=6
			y=23
		[/village]
		[village]
			x=7
			y=6
		[/village]
		[village]
			x=10
			y=9
		[/village]
		[village]
			x=11
			y=3
		[/village]
		[village]
			x=11
			y=18
		[/village]
		[village]
			x=15
			y=9
		[/village]
		[village]
			x=21
			y=8
		[/village]
		[village]
			x=22
			y=16
		[/village]
		[village]
			x=23
			y=5
		[/village]
		[village]
			x=25
			y=20
		[/village]
		[village]
			x=26
			y=2
		[/village]
		[village]
			x=26
			y=7
		[/village]
		[unit]
			advances_to="Drake Flameheart"
			alignment="lawful"
			attacks_left=1
			canrecruit=yes
			cost=35
			experience=8
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=55
			id="id1"
			image="units/drakes/flare.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Drake Flare"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=55
			max_moves=5
			moves=5
			name="SeaRaider"
			overlays=""
			profile="portraits/drakes/flameheart.png"
			race="drake"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=1
			small_profile=""
			type="Drake Flare"
			undead_variation="drake"
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			vision=-1
			x=16
			y=4
			zoc=yes
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=8
				defense_weight=1
				description="war blade"
				icon="attacks/warblade-red.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="war blade"
				number=3
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description="fire breath"
				icon="attacks/fire-breath-drake.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="fire breath"
				number=4
				parry=0
				range="ranged"
				type="fire"
				[specials]
				[/specials]
			[/attack]
			[abilities]
				[leadership]
					affect_self=no
					cumulative=no
					description="This unit can lead your own units that are next to it, making them fight better.

Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
					female_name="female^leadership"
					id="leadership"
					name="leadership"
					value="(25 * (level - other.level))"
					[affect_adjacent]
						[filter]
							formula="level < other.level"
						[/filter]
					[/affect_adjacent]
				[/leadership]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Sky Drake"
			alignment="lawful"
			attacks_left=1
			cost=16
			experience=11
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=8
			id="Drake Glider-5"
			image="units/drakes/glider.png"
			image_icon=""
			jamming=0
			language_name=_"Drake Glider"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=31
			max_moves=9
			moves=2
			name="Gekon Ihn"
			overlays=""
			profile="portraits/drakes/glider.png"
			race="drake"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			small_profile=""
			type="Drake Glider"
			undead_variation="drake"
			underlying_id=5
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=6
			y=18
			zoc=yes
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=70
				deep_water=60
				flat=60
				forest=60
				frozen=60
				fungus=60
				hills=60
				mountains=60
				reef=60
				sand=60
				shallow_water=60
				swamp_water=60
				unwalkable=60
				village=60
			[/defense]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=7
				defense_weight=1
				description=_"slam"
				icon="attacks/slam-drake.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="slam"
				number=2
				parry=0
				range="melee"
				type="impact"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=3
				defense_weight=1
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="fire breath"
				number=3
				parry=0
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative=yes
#textdomain wesnoth-help
						description=_"When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_"marksman"
						value=60
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Drake Thrasher,Drake Arbiter"
			alignment="lawful"
			attacks_left=0
			cost=19
			experience=8
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=11
			id="Drake Clasher-6"
			image="units/drakes/clasher.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Drake Clasher"
			level=1
			max_attacks=1
			max_experience=32
			max_hitpoints=49
			max_moves=5
			moves=0
			name="Ka’ka"
			overlays=""
			profile="portraits/drakes/clasher.png"
			race="drake"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			small_profile=""
			type="Drake Clasher"
			undead_variation="drake"
			underlying_id=6
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=11
			y=19
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=70
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[resistance]
				arcane=130
				blade=80
				cold=150
				fire=50
				impact=70
				pierce=100
			[/resistance]
			[status]
				uncovered=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description=_"war talon"
				icon="attacks/scimitar.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="war talon"
				number=4
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=7
				defense_weight=1
				description=_"spear"
				icon="attacks/spear.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="spear"
				number=4
				parry=0
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"first strike"
					[/firststrike]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Drake Blademaster Ladder_0_1"
			alignment="lawful"
			attacks_left=0
			cost=30
			experience=7
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=20
			id="Drake Fighter Ladder_0_1-7"
			image="units/drakes/warrior.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Drake Warrior" +
				_" (ladder)"
			level=2
			max_attacks=1
			max_experience=49
			max_hitpoints=58
			max_moves=7
			moves=0
			name="Dirushi Ohm"
			overlays=""
			profile="portraits/drakes/fighter.png"
			race="drake"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			small_profile=""
			type="Drake Warrior Ladder_0_1"
			undead_variation="drake"
			underlying_id=7
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=11
			y=18
			zoc=yes
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=70
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[status]
				uncovered=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=12
				defense_weight=1
				description=_"war blade"
				icon="attacks/warblade.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="war blade"
				number=3
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=5
				defense_weight=1
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="fire breath"
				number=3
				parry=0
				range="ranged"
				type="fire"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Drake Thrasher,Drake Arbiter"
			alignment="lawful"
			attacks_left=0
			cost=19
			experience=27
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=16
			id="Drake Clasher-16"
			image="units/drakes/clasher.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Drake Clasher"
			level=1
			max_attacks=1
			max_experience=32
			max_hitpoints=42
			max_moves=6
			moves=0
			name="Gashinar"
			overlays=""
			profile="portraits/drakes/clasher.png"
			race="drake"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			small_profile=""
			type="Drake Clasher"
			undead_variation="drake"
			underlying_id=16
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=17
			y=18
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=70
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[resistance]
				arcane=130
				blade=80
				cold=150
				fire=50
				impact=70
				pierce=100
			[/resistance]
			[status]
				uncovered=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description=_"war talon"
				icon="attacks/scimitar.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="war talon"
				number=4
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=7
				defense_weight=1
				description=_"spear"
				icon="attacks/spear.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="spear"
				number=4
				parry=0
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"first strike"
					[/firststrike]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Saurian Ambusher"
			alignment="chaotic"
			attacks_left=1
			cost=15
			experience=6
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=27
			id="Saurian Skirmisher-18"
			image="units/saurians/skirmisher/skirmisher.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Saurian Skirmisher"
			level=1
			max_attacks=1
			max_experience=18
			max_hitpoints=27
			max_moves=6
			moves=0
			name="Kerizzil"
			overlays=""
			profile="portraits/saurians/skirmisher.png"
			race="lizard"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			small_profile=""
			type="Saurian Skirmisher"
			undead_variation="saurian"
			underlying_id=18
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=6
			y=23
			zoc=yes
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=5
				defense_weight=1
				description=_"spear"
				icon="attacks/spear.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="spear"
				number=4
				parry=0
				range="melee"
				type="pierce"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=4
				defense_weight=1
				description=_"spear"
				icon="attacks/spear.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="spear"
				number=2
				parry=0
				range="ranged"
				type="pierce"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					help_text=_"Intelligent units require 20% less experience than usual to advance." +
						_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
			[abilities]
				[skirmisher]
					affect_self=yes
					description=_"This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
		[/unit]
		[unit]
			advances_to="Saurian Oracle,Saurian Soothsayer"
			alignment="chaotic"
			attacks_left=0
			cost=16
			experience=14
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=15
			id="Saurian Augur-25"
			image="units/saurians/augur/augur.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Saurian Augur"
			level=1
			max_attacks=1
			max_experience=15
			max_hitpoints=27
			max_moves=6
			moves=0
			name="Kernix"
			overlays=""
			profile="portraits/saurians/augur.png"
			race="lizard"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			small_profile=""
			type="Saurian Augur"
			undead_variation="saurian"
			underlying_id=25
			unrenamable=no
			upkeep="full"
			usage="healer"
			variation=""
			vision=-1
			x=18
			y=17
			zoc=yes
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[status]
				uncovered=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=4
				defense_weight=1
				description=_"staff"
				icon="attacks/staff-magic.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="staff"
				number=2
				parry=0
				range="melee"
				type="impact"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=5
				defense_weight=1
				description=_"curse"
				icon="attacks/curse.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="curse"
				number=3
				parry=0
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^intelligent"
					help_text=_"Intelligent units require 20% less experience than usual to advance." +
						_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
			[abilities]
				[heals]
					affect_allies=yes
					affect_self=no
					description=_"Allows the unit to heal adjacent allied units at the beginning of our turn.

A unit cared for by this healer may heal up to 4 HP per turn, or stop poison from taking effect for that turn.
This ability will not cure an affected unit of poison, however, only delay its effect."
					female_name=_"female^heals +4"
					id="healing"
					name=_"heals +4"
					poison="slowed"
					value=4
					[affect_adjacent]
					[/affect_adjacent]
				[/heals]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			advances_to=""
			alignment="chaotic"
			attacks_left=0
			cost=27
			experience=16
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=12
			id="Saurian Augur-26"
			image="units/saurians/soothsayer/soothsayer.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Saurian Soothsayer"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=30
			max_moves=6
			moves=0
			name="Sailx"
			overlays=""
			profile="portraits/saurians/augur.png"
			race="lizard"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			small_profile=""
			type="Saurian Soothsayer"
			undead_variation="saurian"
			underlying_id=26
			unrenamable=no
			upkeep="full"
			usage="healer"
			variation=""
			vision=-1
			x=18
			y=16
			zoc=yes
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[status]
				uncovered=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description=_"staff"
				icon="attacks/staff-magic.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="staff"
				number=2
				parry=0
				range="melee"
				type="impact"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description=_"curse"
				icon="attacks/curse.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="curse"
				number=3
				parry=0
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					help_text=_"Intelligent units require 20% less experience than usual to advance." +
						_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
			[abilities]
				[heals]
					affect_allies=yes
					affect_self=no
					description=_"A curer can cure a unit of poison, although that unit will receive no additional healing on the turn it is cured of the poison."
					female_name=_"female^cures"
					id="curing"
					name=_"cures"
					poison="cured"
					[affect_adjacent]
					[/affect_adjacent]
				[/heals]
				[heals]
					affect_allies=yes
					affect_self=no
					description=_"This unit combines herbal remedies with magic to heal units more quickly than is normally possible on the battlefield.

A unit cared for by this healer may heal up to 8 HP per turn, or stop poison from taking effect for that turn.
This ability will not cure an affected unit of poison, however, only delay its effect."
					female_name=_"female^heals +8"
					id="healing"
					name=_"heals +8"
					poison="slowed"
					value=8
					[affect_adjacent]
					[/affect_adjacent]
				[/heals]
			[/abilities]
			[advancement]
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="icons/amla-default.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			advances_to=""
			alignment="chaotic"
			attacks_left=0
			cost=27
			experience=3
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=24
			id="Saurian Augur-30"
			image="units/saurians/oracle/oracle.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Saurian Oracle"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=30
			max_moves=6
			moves=0
			name="Ssizler"
			overlays=""
			profile="portraits/saurians/augur.png"
			race="lizard"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			small_profile=""
			type="Saurian Oracle"
			undead_variation="saurian"
			underlying_id=30
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=12
			y=17
			zoc=yes
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[status]
				uncovered=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=5
				defense_weight=1
				description=_"staff"
				icon="attacks/staff-magic.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="staff"
				number=3
				parry=0
				range="melee"
				type="impact"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=8
				defense_weight=1
				description=_"curse"
				icon="attacks/curse.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="curse"
				number=3
				parry=0
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^intelligent"
					help_text=_"Intelligent units require 20% less experience than usual to advance." +
						_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
			[abilities]
				[heals]
					affect_allies=yes
					affect_self=no
					description=_"Allows the unit to heal adjacent allied units at the beginning of our turn.

A unit cared for by this healer may heal up to 4 HP per turn, or stop poison from taking effect for that turn.
This ability will not cure an affected unit of poison, however, only delay its effect."
					female_name=_"female^heals +4"
					id="healing"
					name=_"heals +4"
					poison="slowed"
					value=4
					[affect_adjacent]
					[/affect_adjacent]
				[/heals]
			[/abilities]
			[advancement]
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="icons/amla-default.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			advances_to="Drake Warrior Ladder_0_1"
			alignment="lawful"
			attacks_left=1
			cost=17
			experience=1
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=44
			id="Drake Fighter Ladder_0_1-31"
			image="units/drakes/fighter.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Drake Fighter" +
				_" (ladder)"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=44
			max_moves=6
			moves=1
			name="Gaditt"
			overlays=""
			profile="portraits/drakes/fighter.png"
			race="drake"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			small_profile=""
			type="Drake Fighter Ladder_0_1"
			undead_variation="drake"
			underlying_id=31
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=20
			y=20
			zoc=yes
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=70
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=7
				defense_weight=1
				description=_"war blade"
				icon="attacks/warblade.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="war blade"
				number=3
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=3
				defense_weight=1
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="fire breath"
				number=3
				parry=0
				range="ranged"
				type="fire"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					help_text=_"Intelligent units require 20% less experience than usual to advance." +
						_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Saurian Ambusher"
			alignment="chaotic"
			attacks_left=0
			cost=15
			experience=10
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=10
			id="Saurian Skirmisher-36"
			image="units/saurians/skirmisher/skirmisher.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Saurian Skirmisher"
			level=1
			max_attacks=1
			max_experience=18
			max_hitpoints=25
			max_moves=7
			moves=0
			name="Kaliezz"
			overlays=""
			profile="portraits/saurians/skirmisher.png"
			race="lizard"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			small_profile=""
			type="Saurian Skirmisher"
			undead_variation="saurian"
			underlying_id=36
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=10
			y=18
			zoc=yes
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[status]
				uncovered=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=4
				defense_weight=1
				description=_"spear"
				icon="attacks/spear.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="spear"
				number=4
				parry=0
				range="melee"
				type="pierce"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=4
				defense_weight=1
				description=_"spear"
				icon="attacks/spear.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="spear"
				number=2
				parry=0
				range="ranged"
				type="pierce"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					help_text=_"Intelligent units require 20% less experience than usual to advance." +
						_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
			[abilities]
				[skirmisher]
					affect_self=yes
					description=_"This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			advances_to="Saurian Oracle,Saurian Soothsayer"
			alignment="chaotic"
			attacks_left=0
			cost=16
			experience=9
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=22
			id="Saurian Augur-37"
			image="units/saurians/augur/augur.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Saurian Augur"
			level=1
			max_attacks=1
			max_experience=20
			max_hitpoints=28
			max_moves=6
			moves=0
			name="Skesizzalik"
			overlays=""
			profile="portraits/saurians/augur.png"
			race="lizard"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			small_profile=""
			type="Saurian Augur"
			undead_variation="saurian"
			underlying_id=37
			unrenamable=no
			upkeep="full"
			usage="healer"
			variation=""
			vision=-1
			x=11
			y=17
			zoc=yes
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[status]
				uncovered=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=5
				defense_weight=1
				description=_"staff"
				icon="attacks/staff-magic.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="staff"
				number=2
				parry=0
				range="melee"
				type="impact"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=5
				defense_weight=1
				description=_"curse"
				icon="attacks/curse.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="curse"
				number=3
				parry=0
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
			[abilities]
				[heals]
					affect_allies=yes
					affect_self=no
					description=_"Allows the unit to heal adjacent allied units at the beginning of our turn.

A unit cared for by this healer may heal up to 4 HP per turn, or stop poison from taking effect for that turn.
This ability will not cure an affected unit of poison, however, only delay its effect."
					female_name=_"female^heals +4"
					id="healing"
					name=_"heals +4"
					poison="slowed"
					value=4
					[affect_adjacent]
					[/affect_adjacent]
				[/heals]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			advances_to="Saurian Ambusher"
			alignment="chaotic"
			attacks_left=0
			cost=15
			experience=1
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=22
			id="Saurian Skirmisher-39"
			image="units/saurians/skirmisher/skirmisher.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Saurian Skirmisher"
			level=1
			max_attacks=1
			max_experience=22
			max_hitpoints=26
			max_moves=7
			moves=0
			name="Trenexix"
			overlays=""
			profile="portraits/saurians/skirmisher.png"
			race="lizard"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			small_profile=""
			type="Saurian Skirmisher"
			undead_variation="saurian"
			underlying_id=39
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=16
			y=18
			zoc=yes
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[status]
				uncovered=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=5
				defense_weight=1
				description=_"spear"
				icon="attacks/spear.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="spear"
				number=4
				parry=0
				range="melee"
				type="pierce"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=4
				defense_weight=1
				description=_"spear"
				icon="attacks/spear.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="spear"
				number=2
				parry=0
				range="ranged"
				type="pierce"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
			[abilities]
				[skirmisher]
					affect_self=yes
					description=_"This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			advances_to="Saurian Ambusher"
			alignment="chaotic"
			attacks_left=1
			cost=15
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=29
			id="Saurian Skirmisher-41"
			image="units/saurians/skirmisher/skirmisher.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Saurian Skirmisher"
			level=1
			max_attacks=1
			max_experience=22
			max_hitpoints=29
			max_moves=7
			moves=0
			name="Xaffezzlerx"
			overlays=""
			profile="portraits/saurians/skirmisher.png"
			race="lizard"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			small_profile=""
			type="Saurian Skirmisher"
			undead_variation="saurian"
			underlying_id=41
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=10
			y=16
			zoc=yes
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=4
				defense_weight=1
				description=_"spear"
				icon="attacks/spear.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="spear"
				number=4
				parry=0
				range="melee"
				type="pierce"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=4
				defense_weight=1
				description=_"spear"
				icon="attacks/spear.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="spear"
				number=2
				parry=0
				range="ranged"
				type="pierce"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
			[abilities]
				[skirmisher]
					affect_self=yes
					description=_"This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
		[/unit]
		[unit]
			advances_to="Drake Warrior Ladder_0_1"
			alignment="lawful"
			attacks_left=0
			cost=17
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=37
			id="Drake Fighter Ladder_0_1-45"
			image="units/drakes/fighter.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Drake Fighter" +
				_" (ladder)"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=37
			max_moves=7
			moves=0
			name="Mor’li"
			overlays=""
			profile="portraits/drakes/fighter.png"
			race="drake"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			small_profile=""
			type="Drake Fighter Ladder_0_1"
			undead_variation="drake"
			underlying_id=45
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=14
			y=4
			zoc=yes
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=70
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=7
				defense_weight=1
				description=_"war blade"
				icon="attacks/warblade.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="war blade"
				number=3
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=3
				defense_weight=1
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="fire breath"
				number=3
				parry=0
				range="ranged"
				type="fire"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					help_text=_"Intelligent units require 20% less experience than usual to advance." +
						_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Saurian Ambusher"
			alignment="chaotic"
			attacks_left=0
			cost=15
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=25
			id="Saurian Skirmisher-46"
			image="units/saurians/skirmisher/skirmisher.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Saurian Skirmisher"
			level=1
			max_attacks=1
			max_experience=18
			max_hitpoints=25
			max_moves=7
			moves=0
			name="Sapris"
			overlays=""
			profile="portraits/saurians/skirmisher.png"
			race="lizard"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			small_profile=""
			type="Saurian Skirmisher"
			undead_variation="saurian"
			underlying_id=46
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=18
			y=4
			zoc=yes
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=4
				defense_weight=1
				description=_"spear"
				icon="attacks/spear.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="spear"
				number=4
				parry=0
				range="melee"
				type="pierce"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=4
				defense_weight=1
				description=_"spear"
				icon="attacks/spear.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="spear"
				number=2
				parry=0
				range="ranged"
				type="pierce"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					help_text=_"Intelligent units require 20% less experience than usual to advance." +
						_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
			[abilities]
				[skirmisher]
					affect_self=yes
					description=_"This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
		[/unit]
	[/side]
	[side]
		action_bonus_count=4
		allow_player=yes
		auto_shroud=yes
		carryover_add=no
		carryover_bonus=1
		carryover_gold=0
		carryover_percentage=80
		chose_random=no
		color="Rav_blue_light"
		controller="human"
		countdown_time=131203
		current_player="SeaRaider"
		defeat_condition="no_leader_left"
		disallow_observers=no
		faction="Custom"
		faction_name="Custom"
		flag=""
		flag_icon=""
		fog=yes
		fog_data="|00000000000000000000000000
|0000000000000000000000000
|0000000000000000000000000
|00000000000000000111101100
|0000000000000000111111110
|00000000000000011111111110
|00000000000000111111111110
|00000000000000111111111110
|0000000000000111111111111
|00000000000000111111111110
|0000000000000111111111110
|00000000000000111111111110
|00000000000000111111111110
|00000000000000011111111111
|00000000000000011111111111
|00000000000000111111111111
|00000000000001111111111111
|00000000000000111111111111
|00000000000001111111111111
|00000000000000111111111111
|00000000000000111111111111
|00000000000000111111111111
|00000000000000111111111111
|00000000000000011111111111
|0000000000000000111111111
|00000000000000000001111110
|0000000000000000000111110
|0000000000000000000001110
|0000000000000000000000000
|0000000000000000000000000
|000000000000000000000000
|000000000000000000000000
|0000000000000000000000
"
		gold=5
		hidden=no
		id="id2"
		income=0
		lost=no
		no_leader=yes
		objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
		objectives_changed=no
		persistent=yes
		recall_cost=20
		recruit="Bowman Ladder_0_1,Cavalryman Ladder_0_2,Fencer,Heavy Infantryman,Horseman,Mage,Merman Fighter,Spearman Ladder_0_1"
		save_id="id2"
		scroll_to_leader=yes
		share_vision="all"
		shroud=no
		shroud_data=""
		side=2
		side_name=""
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="Team 2"
		user_team_name="Team 2"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			mp_rank=1000
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="high_xp_attack"
					location="ai/lua/ca_high_xp_attack.lua"
					max_score=100010
					name="ai_default_rca::high_xp_attack"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=8
				[/facet]
			[/aspect]
		[/ai]
		[village]
			x=9
			y=21
		[/village]
		[village]
			x=17
			y=17
		[/village]
		[village]
			x=21
			y=23
		[/village]
		[unit]
			advances_to="Royal Guard"
			alignment="lawful"
			attacks_left=1
			canrecruit=yes
			cost=25
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=55
			id="id2"
			image="units/human-loyalists/swordsman.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Swordsman"
			level=2
			max_attacks=1
			max_experience=42
			max_hitpoints=55
			max_moves=5
			moves=5
			name="SeaRaider"
			overlays=""
			profile="portraits/humans/swordsman.png"
			race="human"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=2
			small_profile=""
			type="Swordsman"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=21
			y=23
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=80
				cold=100
				fire=100
				impact=80
				pierce=100
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=8
				defense_weight=1
				description="sword"
				icon="attacks/sword-human.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="sword"
				number=4
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[modifications]
			[/modifications]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Longbowman"
			alignment="lawful"
			attacks_left=0
			cost=14
			experience=5
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=39
			id="Bowman Ladder_0_1-13"
			image="units/human-loyalists/bowman.png"
			image_icon=""
			jamming=0
			language_name=_"Bowman" +
				_" (ladder)"
			level=1
			max_attacks=1
			max_experience=27
			max_hitpoints=39
			max_moves=5
			moves=0
			name="Vaevan"
			overlays=""
			profile="portraits/humans/bowman.png"
			race="human"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile=""
			type="Bowman Ladder_0_1"
			undead_variation=""
			underlying_id=13
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=10
			y=19
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[status]
				uncovered=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description=_"short sword"
				icon="attacks/sword-human-short.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="short sword"
				number=2
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description=_"bow"
				icon="attacks/bow.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="bow"
				number=3
				parry=0
				range="ranged"
				type="pierce"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			alignment="lawful"
			attacks_left=0
			cost=14
			experience=5
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=4
			id="Spearman Ladder_0_1-35"
			image="units/human-loyalists/spearman.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Spearman" +
				_" (ladder)"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=34
			max_moves=6
			moves=0
			name="Lylyr"
			overlays=""
			profile="portraits/humans/spearman.png"
			race="human"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile=""
			type="Spearman Ladder_0_1"
			undead_variation=""
			underlying_id=35
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=12
			y=18
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[status]
				uncovered=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=7
				defense_weight=1
				description=_"spear"
				icon="attacks/spear.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="spear"
				number=3
				parry=0
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"first strike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=5
				defense_weight=1
#textdomain wesnoth-units
				description=_"javelin"
				icon="attacks/javelin-human.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="javelin"
				number=1
				parry=0
				range="ranged"
				type="pierce"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					help_text=_"Intelligent units require 20% less experience than usual to advance." +
						_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Longbowman"
			alignment="lawful"
			attacks_left=0
			cost=14
			experience=5
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=13
			id="Bowman Ladder_0_1-40"
			image="units/human-loyalists/bowman.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Bowman" +
				_" (ladder)"
			level=1
			max_attacks=1
			max_experience=27
			max_hitpoints=32
			max_moves=6
			moves=0
			name="Rhuran"
			overlays=""
			profile="portraits/humans/bowman.png"
			race="human"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile=""
			type="Bowman Ladder_0_1"
			undead_variation=""
			underlying_id=40
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=17
			y=17
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[status]
				uncovered=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description=_"short sword"
				icon="attacks/sword-human-short.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="short sword"
				number=2
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description=_"bow"
				icon="attacks/bow.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="bow"
				number=3
				parry=0
				range="ranged"
				type="pierce"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Longbowman"
			alignment="lawful"
			attacks_left=0
			cost=14
			experience=2
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=19
			id="Bowman Ladder_0_1-42"
			image="units/human-loyalists/bowman.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Bowman" +
				_" (ladder)"
			level=1
			max_attacks=1
			max_experience=22
			max_hitpoints=31
			max_moves=6
			moves=0
			name="Gumreddyn"
			overlays=""
			profile="portraits/humans/bowman.png"
			race="human"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile=""
			type="Bowman Ladder_0_1"
			undead_variation=""
			underlying_id=42
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=16
			y=17
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[status]
				uncovered=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=5
				defense_weight=1
				description=_"short sword"
				icon="attacks/sword-human-short.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="short sword"
				number=2
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description=_"bow"
				icon="attacks/bow.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="bow"
				number=3
				parry=0
				range="ranged"
				type="pierce"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					help_text=_"Intelligent units require 20% less experience than usual to advance." +
						_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			alignment="lawful"
			attacks_left=1
			cost=14
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=35
			id="Spearman Ladder_0_1-43"
			image="units/human-loyalists/spearman.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Spearman" +
				_" (ladder)"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=35
			max_moves=6
			moves=6
			name="Eller"
			overlays=""
			profile="portraits/humans/spearman.png"
			race="human"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=2
			small_profile=""
			type="Spearman Ladder_0_1"
			undead_variation=""
			underlying_id=43
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=18
			y=21
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=8
				defense_weight=1
				description=_"spear"
				icon="attacks/spear.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="spear"
				number=3
				parry=0
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"first strike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=5
				defense_weight=1
#textdomain wesnoth-units
				description=_"javelin"
				icon="attacks/javelin-human.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="javelin"
				number=1
				parry=0
				range="ranged"
				type="pierce"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
		[unit]
			advances_to="Longbowman"
			alignment="lawful"
			attacks_left=1
			cost=14
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=39
			id="Bowman Ladder_0_1-44"
			image="units/human-loyalists/bowman.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Bowman" +
				_" (ladder)"
			level=1
			max_attacks=1
			max_experience=27
			max_hitpoints=39
			max_moves=5
			moves=5
			name="Lyraery"
			overlays=""
			profile="portraits/humans/bowman.png"
			race="human"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=2
			small_profile=""
			type="Bowman Ladder_0_1"
			undead_variation=""
			underlying_id=44
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=14
			y=21
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description=_"short sword"
				icon="attacks/sword-human-short.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="short sword"
				number=2
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description=_"bow"
				icon="attacks/bow.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="bow"
				number=3
				parry=0
				range="ranged"
				type="pierce"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[abilities]
			[/abilities]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-15
		id="dawn"
		image="misc/time-schedules/default/schedule-dawn.png"
		lawful_bonus=0
		name="Dawn"
		red=-25
		sound="ambient/morning.ogg"
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/time-schedules/default/schedule-morning.png"
		lawful_bonus=25
		name="Morning"
		red=0
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/time-schedules/default/schedule-afternoon.png"
		lawful_bonus=25
		name="Afternoon"
		red=0
	[/time]
	[time]
		blue=-35
		green=-20
		id="dusk"
		image="misc/time-schedules/default/schedule-dusk.png"
		lawful_bonus=0
		name="Dusk"
		red=10
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-13
		green=-45
		id="first_watch"
		image="misc/time-schedules/default/schedule-firstwatch.png"
		lawful_bonus=-25
		name="First Watch"
		red=-75
	[/time]
	[time]
		blue=-13
		green=-45
		id="second_watch"
		image="misc/time-schedules/default/schedule-secondwatch.png"
		lawful_bonus=-25
		name="Second Watch"
		red=-75
	[/time]
	[variables]
		Rav_Color_Blue="custom"
		Rav_Color_Cyan=yes
		Rav_Color_Pink=yes
		Rav_Color_Purple=yes
		Rav_Color_Yellow=yes
		side1_faction="Ladder Drakes"
		side2_faction="Ladder Loyalists"
		side_number=2
		turn_number=18
		x1=0
		x2=0
		y1=0
		y2=0
	[/variables]
	[undo_stack]
		committed=yes
		side=2
	[/undo_stack]
	[display]
		color_adjust_blue=0
		color_adjust_green=0
		color_adjust_red=0
		view_locked=no
		[location]
			x=10
			y=17
		[/location]
	[/display]
	[label]
		category=""
		color="107,140,255"
		immutable=no
		side=2
		team_name="Team 2"
		text="war"
		tooltip=""
		visible_in_fog=yes
		visible_in_shroud=no
		x=6
		y=11
	[/label]
	[label]
		category=""
		color="107,140,255"
		immutable=no
		side=2
		team_name="Team 2"
		text="saurs"
		tooltip=""
		visible_in_fog=yes
		visible_in_shroud=no
		x=8
		y=8
	[/label]
	[label]
		category=""
		color="107,140,255"
		immutable=no
		side=2
		team_name="Team 2"
		text="fi"
		tooltip=""
		visible_in_fog=yes
		visible_in_shroud=no
		x=10
		y=9
	[/label]
	[label]
		category=""
		color="107,140,255"
		immutable=no
		side=2
		team_name="Team 2"
		text="hea"
		tooltip=""
		visible_in_fog=yes
		visible_in_shroud=no
		x=12
		y=9
	[/label]
	[label]
		category=""
		color="107,140,255"
		immutable=no
		side=2
		team_name="Team 2"
		text="mage for saur?"
		tooltip=""
		visible_in_fog=yes
		visible_in_shroud=no
		x=14
		y=23
	[/label]
	[label]
		category=""
		color="107,140,255"
		immutable=no
		side=2
		team_name="Team 2"
		text="spear for day"
		tooltip=""
		visible_in_fog=yes
		visible_in_shroud=no
		x=16
		y=20
	[/label]
	[label]
		category=""
		color="107,140,255"
		immutable=no
		side=2
		team_name="Team 2"
		text="horse for night"
		tooltip=""
		visible_in_fog=yes
		visible_in_shroud=no
		x=16
		y=21
	[/label]
	[label]
		category=""
		color="107,140,255"
		immutable=no
		side=2
		team_name="Team 2"
		text="trap and spam"
		tooltip=""
		visible_in_fog=yes
		visible_in_shroud=no
		x=16
		y=23
	[/label]
	[label]
		category=""
		color="107,140,255"
		immutable=no
		side=2
		team_name="Team 2"
		text="clash"
		tooltip=""
		visible_in_fog=yes
		visible_in_shroud=no
		x=20
		y=8
	[/label]
	[label]
		category=""
		color="107,140,255"
		immutable=no
		side=2
		team_name="Team 2"
		text="clash fi"
		tooltip=""
		visible_in_fog=yes
		visible_in_shroud=no
		x=21
		y=7
	[/label]
	[label]
		category=""
		color="107,140,255"
		immutable=no
		side=2
		team_name="Team 2"
		text="heas"
		tooltip=""
		visible_in_fog=yes
		visible_in_shroud=no
		x=21
		y=8
	[/label]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
		shuffle=yes
	[/music]
[/snapshot]
[replay_start]
	can_end_turn=yes
	current_time=0
	defeat_music=""
	description="North of the Great River lies the Swamp of Dread, a vast, inhospitable mire cursed by foul magic. There exist only a few routes that aren't nearly guaranteed entrapment and death. Nonetheless, they are highly sought after as lucrative bridges between the southern flatlands and the rugged north, and intrepid explorers traverse the perilous bogs in search of profitable places to set up trading posts. The largest of these routes, Areth's Pass, is a long-disputed and well-known crossing since the first ancient wars between elves and dwarves. Despite poor land and limited resources, its great strategic value means it is fiercely contested by all with military aims in the Great Continent's heart."
	experience_modifier=70
	id="multiplayer_Swamp_of_Dread_Ladder_Random"
	init_side_done=no
	it_is_a_new_turn=yes
	map_data="Ss, Ss, Wwg, Wwg, Ss, Ss, Ss, Wwg, Ss, Ss, Ss, Wwg, Wwg, Wwg, Ss, Ss, Rb, Rp, Rp, Rb, Ss, Ss, Wwg, Ss, Ss, Ss, Wog, Ss, Wwg, Wwg, Wwg, Ss, Wwg
Ss, Ss^_fme, Wwg, Ss^_fme, Ss^Fdw, Ss^_fme, Ss^Fdw, Wwg^_fme, Wwg, Ss^_fme, Ss^Uf, Ss^_fme, Wwf, Ss^_fme, Ss^Uf, Rb^_fme, Rp^Efm, Rp^_fme, Rb, Rb^_fme, Ss^Fdw, Ss^_fme, Ss, Wwg^_fme, Wwg, Wwg^_fme, Ss, Wwg^_fme, Ss^Fdw, Ss^_fme, Wog, Wwg^_fme, Ss
Wwg, Wwg, Ss^Uf, Wwg, Wwf, Ss^Uf, Rb^Fdw, Mm, Hh^Fdw, Wwg, Wwf, Hh, Rb^Fdw, Wwf, Rb, Rb, Rp^Efm, Rp^Efm, Rb, Ss, Rb, Ss, Mm, Ss^Fdw, Wwg, Ss, Ss^Vhr, Ss^Fdw, Rb^Fdw, Hh, Rb^Fdw, Ss^Fdw, Wwg
Ss, Ss^Fdw, Rb, Rb, Wwf, Hh^Fdw, Rb, Rb, Wwf, Wwf, Rb, Rb^Vhs, Rb, Wwf, Khs, Rp^Efm, Chr, Rp^Efm, 1 Khs, Rb, Rb, Ss^Uf, Hh^Fdw, Hh^Uf, Rb, Ss^Uf, Rb, Rb, Rb, Rb, Rb, Ss^Uf, Hh^Fdw
Ss^Fdw, Ss, Rb, Wwf, Rb, Wwf, Wwf, Wwf, Rb, Rb, Rb, Rb, Rb, Wwf, Chw, Chr, Khs, Chr, Chw, Rb, Rb^Efm, Re, Re, Rb, Rb, Rb, Rb, Rb, Ss^Uf, Rb, Re, Rb, Rb
Ss^Fdw, Rb, Wwf, Wwf, Hh, Rb, Wwf, Ss^Uf, Rb, Rb, Rb^Fdw, Mm, Hh, Rb, Rb, Wwf, Wwf, Wwf, Rb, Wwf, Wwf, Rb, Re, Re^Vhcr, Re^Efm, Re, Rb, Ss, Hh, Mm, Re^Efm, Re, Rb
Wwg, Wwg, Rb, Hh^Fdw, Rb^Fdw, Wwf, Rb, Ss^Vhr, Rb, Rb, Rb, Ss^Uf, Rb, Rb, Rb, Wwf, Mm^Xm, Rb, Ss, Rb, Rb, Wwf, Hh, Rb, Re, Re, Re, Rb, Rb, Re^Uf, Re, Rb, Ss^Fdw
Wwg, Ss^Uf, Rb, Mm^Xm, Wwf, Wwf, Rb^Fdw, Rb, Rb, Re, Re^Efm, Rb, Re, Rb, Wwf, Wwf, Hh, Mm^Xm, Mm^Xm, Ss^Uf, Hh^Fdw, Wwf, Rb, Mm, Ss^Uf, Re, Re^Vhhr, Re^Fdw, Rb, Re, Rb, Rb, Ss
Ss^Fdw, Wwg, Wog, Wwf, Wog, Hh, Mm, Rb, Re, Re, Re, Re, Rb, Rb, Wwf, Rb, Rb^Fdw, Mm, Mm^Xm, Mm, Rb^Fdw, Ss^Vhs, Wwf, Rb^Fdw, Rb, Rb, Re, Re, Rb, Rb, Rb, Wog, Wwg
Mm^Xm, Mm^Xm, Hh^Fdw, Wwf, Rb, Mm^Xm, Ss^Uf, Hh^Fdw, Rb, Rb, Rb^Vhhr, Rb, Hh, Hh^Fdw, Wwf, Ss^Vhs, Wog, Ss^Fdw, Mm^Xm, Hh, Wwf, Wwf, Rb, Wwf, Rb, Rb, Rb, Rb, Ss, Ss^Uf, Ss^Bw|r, Ss^Fdw, Ss
Wwg, Mm^Xm, Wwf, Wwf, Rb, Ss, Rb, Rb, Rb, Wwf^Uf, Wwf, Wwf, Wwf, Mm^Xm, Wwg, Wog, Wwg, Ss^Uf, Ss, Mm^Xm, Wwf, Rb, Rb, Wwf, Wwf, Rb^Efm, Rb, Rb^Fdw, Hh^Fdw, Mm, Rb, Ss, Ss
Wwg, Wwg, Rb, Wwf, Wwf, Rb^Efm, Rb, Rb, Rb, Wwf, Rb, Rb, Wwf, Mm^Xm, Ss^Uf, Wwf, Wwf, Wwg, Wwg, Mm^Xm, Wog, Hh^Fdw, Ss^Uf, Rb^Fdw, Wwf, Rb, Rb, Rb, Rb, Hh, Rb, Rb, Ss^Fdw
Ss, Rb, Ss^Uf, Rb, Wwf, Rb, Rb^Fdw, Rb, Rb, Rb, Rb, Rb, Rb, Wwg, Wog, Mm^Xm, Ss^Uf, Wwf, Wwg, Wog, Rb^Fdw, Mm, Rb, Rb, Chs, Chw, Wwf, Rb, Rb, Rb, Ss, Rb, Ss^Fdw
Ss^Fdw, Ss^Bw|r, Ss, Rb^Fdw, Rb, Wwf, Wwf, Chs, Chs, Rb, Rb, Rb, Rb^Fdw, Ss^Uf, Wwg, Wog, Ss^Uf, Wog, Wog, Ss^Uf, Rb, Rb, Rb, Rb, Rb, Chs, Rb^Fdw, Wwf, Wwf, Rb^Fdw, Ss^Uf, Ss^Bw|r, Ss
Ss^Fdw, Rb, Rb, Rb, Rb, Rb, Rb, Chw, Wwf, Rb, Ss^Uf, Mm, Wog, Wog, Wwg, Wwf, Wwf, Mm^Xm, Ss^Uf, Wwg, Wwf, Rb, Rb, Rb, Rb, Rb, Rb, Rb, Wwf, Rb, Rb, Rb, Wwg
Ss, Rb, Rb, Hh, Hh^Fdw, Rb, Rb, Rb, Wwf, Rb^Fdw, Rb, Hh^Fdw, Wwf, Mm^Xm, Ss, Wwg, Wwg, Wwf, Wwg, Mm^Xm, Wwf, Rb, Wwf, Wwf, Rb, Rb, Rb, Rb^Efm, Rb, Wwf, Wwf, Wwg, Wwg
Ss, Ss, Ss^Bw|r, Mm, Ss, Rb^Fdw, Rb, Rb^Efm, Rb, Wwf, Rb, Rb, Wwf, Mm^Xm, Mm^Xm, Ss^Uf, Wog, Wog, Wwf, Mm^Xm, Hh, Wwf, Rb^Vhhr, Wwf^Uf, Rb, Rb, Ss^Uf, Ss, Rb, Wwf, Hh, Mm^Xm, Mm^Xm
Wwg, Ss^Fdw, Rb, Ss^Uf, Rb, Rb, Re, Rb, Rb, Wwf, Wwf, Wwf, Rb^Fdw, Hh, Mm^Xm, Ss^Fdw, Rb^Fdw, Ss^Vhs, Wwf, Hh^Fdw, Rb, Rb, Re, Rb, Re, Hh^Fdw, Mm, Mm^Xm, Wog, Wwf, Wog, Mm^Xm, Ss^Fdw
Ss, Wog, Rb, Rb, Rb, Re, Re^Vhhr, Rb, Ss^Uf, Rb^Fdw, Rb, Ss^Vhs, Hh^Fdw, Mm, Mm^Xm, Mm, Hh, Rb, Wwf, Rb, Re, Re, Re^Efm, Re, Rb, Rb, Rb^Fdw, Hh, Wwf, Wwf, Rb, Wwg, Wwg
Ss^Fdw, Rb, Re, Re, Rb, Re^Fdw, Re, Re, Re, Mm, Hh, Wwf, Rb, Ss^Uf, Ss, Mm^Xm, Mm^Xm, Wwf, Rb, Rb, Rb, Rb, Rb, Re, Rb, Rb, Rb, Wwf, Rb^Fdw, Mm^Xm, Rb, Ss^Uf, Wwg
Rb, Rb, Re^Efm, Re^Uf, Hh, Rb, Rb, Re, Re^Efm, Rb, Re, Wwf, Wwf, Rb, Rb, Rb, Wwf, Wwf, Rb, Rb, Hh, Ss^Uf, Rb^Fdw, Rb, Rb, Ss^Vhr, Wwf, Wwf, Hh, Hh^Fdw, Wwf, Wwg, Ss^Fdw
Rb, Re, Re, Mm, Ss^Uf, Ss, Rb, Re, Rb, Re^Vhcr, Re, Rb, Rb^Efm, Wwf, Chw, Wwf, 2 Khs, Wwf, Chw, Rb, Rb, Mm, Rb, Rb, Rb, Ss^Uf, Wwf, Rb, Rb, Wwf, Rb, Rb, Ss^Fdw
Hh^Fdw, Rb, Rb, Rb, Rb, Rb, Rb, Rb, Rb, Rb, Hh^Fdw, Re, Rb, Rb, Khs, Chr, Chr, Chr, Khs, Wwf, Rb, Rb, Rb, Rb, Wwf, Wwf, Rb, Wwf, Wwf, Wwf, Rb, Ss, Ss
Wwg, Ss^Uf, Rb^Fdw, Rb, Rb^Fdw, Rb, Ss^Vhr, Ss^Uf, Wwg, Ss^Uf, Mm, Hh^Uf, Rb, Rb, Rb, Rp^Efm, Rp^Efm, Rp^Efm, Rb, Wwf, Rb^Fdw, Rb^Vhs, Wwf, Wwf, Hh^Fdw, Rb, Rb^Fdw, Hh^Fdw, Wwf, Rb, Ss^Uf, Ss^Fdw, Wwg
Ss, Ss^Fdw, Wog, Hh, Ss^Fdw, Ss^Fdw, Ss, Ss, Wwg, Ss^Fdw, Ss, Ss, Ss^Fdw, Ss, Rb, Rp^Efm, Rp^Efm, Rb, Ss^Uf, Wwf, Wwf, Hh, Ss^Uf, Wwg, Wwg, Mm, Ss^Fdw, Ss^Uf, Ss^Fdw, Wwg, Wwg, Wwg, Ss
Wwg, Wwg, Wwg, Ss, Wwg, Wwg, Wog, Wwg, Ss, Wwg, Wwg, Ss, Ss, Rb, Rp, Rp, Rb, Rb, Ss, Ss, Wwg, Ss, Ss, Ss, Ss, Wwg, Ss, Ss, Ss, Ss, Wwg, Ss, Ss
"
	name="2p — Swamp of Dread"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=2
	random_calls=0
	random_seed="56f9f056"
	random_start_time=no
	replay_pos=0
	server_request_number=0
	theme=""
	turn_at=1
	turns=-1
	unit_wml_ids="Drake Flare,Swordsman"
	victory_music=""
	[used_items]
	[/used_items]
	[next_item_name]
		next_item_name=0
	[/next_item_name]
	[event]
		name="prestart"
		[store_side]
			variable="new_side"
			[has_unit]
				id="id1"
			[/has_unit]
		[/store_side]
		[modify_side]
			color="$old_side1.color"
			side="$new_side.side"
			village_gold="$old_side1.village_gold"
		[/modify_side]
		[set_variable]
			name="side$new_side.side|_faction"
			value="$old_side1.faction"
		[/set_variable]
		[clear_variable]
			name="new_side"
		[/clear_variable]
		[store_side]
			variable="new_side"
			[has_unit]
				id="id2"
			[/has_unit]
		[/store_side]
		[modify_side]
			color="$old_side2.color"
			side="$new_side.side"
			village_gold="$old_side2.village_gold"
		[/modify_side]
		[set_variable]
			name="side$new_side.side|_faction"
			value="$old_side2.faction"
		[/set_variable]
		[clear_variable]
			name="new_side"
		[/clear_variable]
		[clear_variable]
			name="old_side1,old_side2,next_scenario"
		[/clear_variable]
	[/event]
	[event]
		name="prestart"
		[set_variable]
			name="maps"
			[join]
				key="name"
				separator="
"
				variable="map_pool"
			[/join]
		[/set_variable]
		[chat]
			message="Map pool:"
			speaker=""
		[/chat]
		[chat]
			message="$maps"
			speaker=""
		[/chat]
		[chat]
			message="/me ctrl+x to clear"
			speaker="Press"
		[/chat]
		[clear_variable]
			name="map_pool,maps"
		[/clear_variable]
	[/event]
	[event]
		name="prestart"
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[event]
		first_time_only=no
		name="prestart"
		[switch]
			variable="Rav_Color_Blue"
			[case]
				value="custom"
				[set_variable]
					name="Rav_Color_custom_Blue"
					value=yes
				[/set_variable]
			[/case]
			[case]
				value="core"
				[set_variable]
					name="Rav_Color_Light_Blue"
					value=yes
				[/set_variable]
			[/case]
		[/switch]
		[lua]
			code="

local Rav_Color_Yellow = wesnoth.get_variable ""Rav_Color_Yellow""
local Rav_Color_Blue = wesnoth.get_variable ""Rav_Color_custom_Blue""
local Rav_Color_Light_Blue = wesnoth.get_variable ""Rav_Color_Light_Blue""
local Rav_Color_Purple = wesnoth.get_variable ""Rav_Color_Purple""
local Rav_Color_Cyan = wesnoth.get_variable ""Rav_Color_Cyan""
local Rav_Color_Pink = wesnoth.get_variable ""Rav_Color_Pink""

-- Not unsetting those variables, so that I can see them from ageless unsynced menu
-- wesnoth.set_variable ""Rav_Color_Yellow""
-- NOTE the WML ""Rav_Color_Blue"" is now not required for this Lua script
-- And Rav_Color_custom_Blue is not needed for ageless, and info of Rav_Color_Light_Blue can be seen from Rav_Color_Blue now
wesnoth.set_variable ""Rav_Color_custom_Blue""
wesnoth.set_variable ""Rav_Color_Light_Blue""
-- wesnoth.set_variable ""Rav_Color_Purple""
-- wesnoth.set_variable ""Rav_Color_Cyan""
-- wesnoth.set_variable ""Rav_Color_Pink""

-- https://wiki.wesnoth.org/LuaWML/Sides#wesnoth.set_side_id
for i,v in ipairs(wesnoth.sides) do
	if(v.color == ""brown"" or v.color == ""6"") then
		if(Rav_Color_Yellow) then
			wesnoth.set_side_id(i,"""",""Rav_yellow"")
		else
			wesnoth.set_side_id(i,"""",""gold"")
		end
	end
	if(v.color == ""blue"" or v.color == ""2"") then
		if(Rav_Color_Blue) then
			wesnoth.set_side_id(i,"""",""Rav_blue_light"")
		elseif(Rav_Color_Light_Blue) then
			wesnoth.set_side_id(i,"""",""lightblue"")
		end
	end
	if(v.color == ""teal"" or v.color == ""9"") then
		if(Rav_Color_Cyan) then
			wesnoth.set_side_id(i,"""",""Rav_cyan"")
		end
	end
	if(v.color == ""purple"" or v.color == ""4"") then
		if(Rav_Color_Purple) then
			wesnoth.set_side_id(i,"""",""Rav_purple_light"")
		end
	end
	if(v.color == ""black"" or v.color == ""5"") then
		if(Rav_Color_Pink) then
			wesnoth.set_side_id(i,"""",""Rav_pink"")
		end
	end	
end
			"
		[/lua]
	[/event]
	[event]
		name="time_over"
		[lua]
			code=" wesnoth.require(""multiplayer/eras.lua"").turns_over_advantage() "
		[/lua]
	[/event]
	[event]
		name="prestart"
		[lua]
			code=" wesnoth.require(""multiplayer/eras.lua"").quick_4mp_leaders(...) "
			[args]
				[trait]
					female_name="female^quick"
					help_text="<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name="quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/args]
		[/lua]
	[/event]
	[event]
		name="prestart"
		[lua]
			code=" wesnoth.require(""~add-ons/Ladder_Era/lua/slow_6mp_leaders.lua"").slow_6mp_leaders(...) "
			[args]
				[trait]
					female_name="female^slow"
					help_text="<italic>text='Slow'</italic> units have 1 less movement point but 5% more hitpoints." +
						_"

Thick-bodied and clumsy, slow individuals of goblins and other species take a movement penalty but are compensated for it with a slight increase in endurance."
					id="slow"
					male_name="slow"
					[effect]
						apply_to="movement"
						increase=-1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="5%"
					[/effect]
				[/trait]
			[/args]
		[/lua]
	[/event]
	[event]
		first_time_only=no
		name="side_turn"
		[modify_unit]
			resting=yes
			[filter]
				side="$side_number"
				status="poisoned"
				trait="hardy"
				[filter_location]
					terrain="!,*^V*,*^Do"
				[/filter_location]
				[not]
					[filter_adjacent]
						ability_type="heals"
						is_enemy=no
					[/filter_adjacent]
				[/not]
			[/filter]
		[/modify_unit]
	[/event]
	[event]
		name="prestart"
		[chat]
			message="/me version 0.1.15"
			speaker="Ladder Era"
		[/chat]
	[/event]
	[event]
		name="prestart"
		[set_menu_item]
			description="Ladder Era Changelog"
			id="changelog"
			[command]
				[message]
					image="ladder-icon.png"
					message="Version 0.1.15
- Dwarvish Thunderer removed 18-1 ranged attack, 9-2 is left

Version 0.1.14
- Dwarvish Thunderer cost from 16 to 17

Version 0.1.13
- Fixed changelog displayed for both players

Version 0.1.12
- Added new ranged attack which shot twice to Dwarvish Thunderer line for testing purposes

Version 0.1.11
- Fixed Footpad animation bug

Version 0.1.10
- Made add-on compatible with older versions
- Updated all Footpad sprites

Version 0.1.9
- Added Competitive Map Pack
- Minor map updates to Den of Onis and Fallenstar Lake

Version 0.1.8
- Pikeman and Rogue removed from leader pools
- Removed dextrous trait from Poacher
- Dwarvish Ulfserker cost from 19 to 20
- Dwarvish Thunderer cost from 17 to 16
- Dwarvish Guardsman ranged attack from 5-1 to 6-1
- Dwarvish Steelclad hitpoints from 59 to 57
- Bowman melee attack from 4-2 to 5-2
- Skeleton Archer cost from 14 to 15
- Cavalry reverted movement from 7 to 8, cost changed from 17 to 18 gold
- Footpad sprite update

Version 0.1.7
- Reverted Dwarvish Ulfserker and Berserker arcane resistance back to 10% as in the Default Era

Version 0.1.6
- Fixed map picker Hornshark Island bug. Units on the map should depend on player's faction

Version 0.1.5
- Removed Elvish Sorceress from the leaders pool
- Removed Hornshark Island from the classic map pool

Version 0.1.4
- Updated map pickers: map pool is printed to the chat area

Version 0.1.3
- Improved map pickers code
- Added add-on documentation

Version 0.1.2
- Allowed 2v2 maps to be played with the Ladder Era
- Prevent map pickers to load if less than 2 maps are present in the map pool

Version 0.1.1
- Added feature to the map pickers to configure the pool of maps

Version 0.1.0
- Added modified versions of Den of Onis, Hamlets, Silverhead Crossing and The Freelands maps
- Created map pickers for selecting random map from a pool of approved maps
- Implemented Ladder Era with the next changes comparing to the Default Era:
    -- Leaders
        --- Leaders with 6 movement points receive slow trait (similar to how 4 mp leaders receive quick trait, which is inherited from the Default Era)
        --- Red Mage, White Mage and Trapper removed from the leaders pool
        --- Removed leaders from the manual selection pool that are not present in the random selection pool
    -- Drakes
        --- Drake Fighter: 30% defense in shallow water
    -- Knalgan Alliance
        --- Dwarves have 3 traits, hardy trait (always rest heal if poisoned) is mandatory, healthy trait is removed
        --- Dwarvish Ulfserker: -20% arcane resistance
        --- Poacher: can have dextrous trait
        --- Footpad: melee blade 5-2
    -- Loyalists
        --- Spearman: ranged attack 5-1
        --- Cavalryman: 7 movement points
    -- Northerners
        --- Orcish Archer: ranged pierce attack 5-3
    -- Rebels
        --- Elvish Shaman: no dextrous trait
        --- Wose: 0% cold resistance
        --- Merman Hunter: +2 hitpoints and 60% defense in deep water
    -- Undead
        --- Vampire bat: no intelligent trait
        --- Ghost: 19 gold"
					side_for="$side_number"
					speaker="narrator"
				[/message]
			[/command]
		[/set_menu_item]
	[/event]
	[menu_item]
		description="Ladder Era Changelog"
		id="changelog"
		image=""
		synced=yes
		use_hotkey=yes
		[command]
			first_time_only=no
			id="changelog"
			name="menu item changelog"
			[message]
				image="ladder-icon.png"
				message="Version 0.1.15
- Dwarvish Thunderer removed 18-1 ranged attack, 9-2 is left

Version 0.1.14
- Dwarvish Thunderer cost from 16 to 17

Version 0.1.13
- Fixed changelog displayed for both players

Version 0.1.12
- Added new ranged attack which shot twice to Dwarvish Thunderer line for testing purposes

Version 0.1.11
- Fixed Footpad animation bug

Version 0.1.10
- Made add-on compatible with older versions
- Updated all Footpad sprites

Version 0.1.9
- Added Competitive Map Pack
- Minor map updates to Den of Onis and Fallenstar Lake

Version 0.1.8
- Pikeman and Rogue removed from leader pools
- Removed dextrous trait from Poacher
- Dwarvish Ulfserker cost from 19 to 20
- Dwarvish Thunderer cost from 17 to 16
- Dwarvish Guardsman ranged attack from 5-1 to 6-1
- Dwarvish Steelclad hitpoints from 59 to 57
- Bowman melee attack from 4-2 to 5-2
- Skeleton Archer cost from 14 to 15
- Cavalry reverted movement from 7 to 8, cost changed from 17 to 18 gold
- Footpad sprite update

Version 0.1.7
- Reverted Dwarvish Ulfserker and Berserker arcane resistance back to 10% as in the Default Era

Version 0.1.6
- Fixed map picker Hornshark Island bug. Units on the map should depend on player's faction

Version 0.1.5
- Removed Elvish Sorceress from the leaders pool
- Removed Hornshark Island from the classic map pool

Version 0.1.4
- Updated map pickers: map pool is printed to the chat area

Version 0.1.3
- Improved map pickers code
- Added add-on documentation

Version 0.1.2
- Allowed 2v2 maps to be played with the Ladder Era
- Prevent map pickers to load if less than 2 maps are present in the map pool

Version 0.1.1
- Added feature to the map pickers to configure the pool of maps

Version 0.1.0
- Added modified versions of Den of Onis, Hamlets, Silverhead Crossing and The Freelands maps
- Created map pickers for selecting random map from a pool of approved maps
- Implemented Ladder Era with the next changes comparing to the Default Era:
    -- Leaders
        --- Leaders with 6 movement points receive slow trait (similar to how 4 mp leaders receive quick trait, which is inherited from the Default Era)
        --- Red Mage, White Mage and Trapper removed from the leaders pool
        --- Removed leaders from the manual selection pool that are not present in the random selection pool
    -- Drakes
        --- Drake Fighter: 30% defense in shallow water
    -- Knalgan Alliance
        --- Dwarves have 3 traits, hardy trait (always rest heal if poisoned) is mandatory, healthy trait is removed
        --- Dwarvish Ulfserker: -20% arcane resistance
        --- Poacher: can have dextrous trait
        --- Footpad: melee blade 5-2
    -- Loyalists
        --- Spearman: ranged attack 5-1
        --- Cavalryman: 7 movement points
    -- Northerners
        --- Orcish Archer: ranged pierce attack 5-3
    -- Rebels
        --- Elvish Shaman: no dextrous trait
        --- Wose: 0% cold resistance
        --- Merman Hunter: +2 hitpoints and 60% defense in deep water
    -- Undead
        --- Vampire bat: no intelligent trait
        --- Ghost: 19 gold"
				side_for="$side_number"
				speaker="narrator"
			[/message]
		[/command]
	[/menu_item]
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		carryover_add=no
		carryover_bonus=1
		carryover_gold=0
		carryover_percentage=80
		chose_random=no
		color="red"
		controller="human"
		countdown_time=0
		current_player="SeaRaider"
		defeat_condition="no_leader_left"
		disallow_observers=no
		faction="Custom"
		faction_name="Custom"
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=100
		hidden=no
		id="id1"
		income=0
		lost=no
		no_leader=yes
		objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Drake Burner,Drake Clasher,Drake Fighter Ladder_0_1,Drake Glider,Saurian Augur,Saurian Skirmisher"
		save_id="id1"
		scroll_to_leader=yes
		share_vision="all"
		shroud=no
		shroud_data=""
		side=1
		side_name=""
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="Team 1"
		user_team_name="Team 1"
		village_gold=1
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			mp_rank=1000
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="high_xp_attack"
					location="ai/lua/ca_high_xp_attack.lua"
					max_score=100010
					name="ai_default_rca::high_xp_attack"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=8
				[/facet]
			[/aspect]
		[/ai]
		[unit]
			advances_to="Drake Flameheart"
			alignment="lawful"
			attacks_left=1
			canrecruit=yes
			cost=35
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=55
			id="id1"
			image="units/drakes/flare.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Drake Flare"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=55
			max_moves=5
			moves=5
			name="SeaRaider"
			overlays=""
			profile="portraits/drakes/flameheart.png"
			race="drake"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			small_profile=""
			type="Drake Flare"
			undead_variation="drake"
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			vision=-1
			x=18
			y=3
			zoc=yes
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=8
				defense_weight=1
				description="war blade"
				icon="attacks/warblade-red.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="war blade"
				number=3
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description="fire breath"
				icon="attacks/fire-breath-drake.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="fire breath"
				number=4
				parry=0
				range="ranged"
				type="fire"
				[specials]
				[/specials]
			[/attack]
			[abilities]
				[leadership]
					affect_self=no
					cumulative=no
					description="This unit can lead your own units that are next to it, making them fight better.

Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
					female_name="female^leadership"
					id="leadership"
					name="leadership"
					value="(25 * (level - other.level))"
					[affect_adjacent]
						[filter]
							formula="level < other.level"
						[/filter]
					[/affect_adjacent]
				[/leadership]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		carryover_add=no
		carryover_bonus=1
		carryover_gold=0
		carryover_percentage=80
		chose_random=no
		color="blue"
		controller="human"
		countdown_time=0
		current_player="joes"
		defeat_condition="no_leader_left"
		disallow_observers=no
		faction="Custom"
		faction_name="Custom"
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=100
		hidden=no
		id="id2"
		income=0
		lost=no
		no_leader=yes
		objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Bowman Ladder_0_1,Cavalryman Ladder_0_2,Fencer,Heavy Infantryman,Horseman,Mage,Merman Fighter,Spearman Ladder_0_1"
		save_id="id2"
		scroll_to_leader=yes
		share_vision="all"
		shroud=no
		shroud_data=""
		side=2
		side_name=""
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="Team 2"
		user_team_name="Team 2"
		village_gold=1
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			mp_rank=1000
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="high_xp_attack"
					location="ai/lua/ca_high_xp_attack.lua"
					max_score=100010
					name="ai_default_rca::high_xp_attack"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=8
				[/facet]
			[/aspect]
		[/ai]
		[village]
			x=6
			y=23
		[/village]
		[unit]
			advances_to="Royal Guard"
			alignment="lawful"
			attacks_left=1
			canrecruit=yes
			cost=25
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=55
			id="id2"
			image="units/human-loyalists/swordsman.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Swordsman"
			level=2
			max_attacks=1
			max_experience=42
			max_hitpoints=55
			max_moves=5
			moves=5
			name="joes"
			overlays=""
			profile="portraits/humans/swordsman.png"
			race="human"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile=""
			type="Swordsman"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=16
			y=21
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=80
				cold=100
				fire=100
				impact=80
				pierce=100
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=8
				defense_weight=1
				description="sword"
				icon="attacks/sword-human.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="sword"
				number=4
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[modifications]
			[/modifications]
			[abilities]
			[/abilities]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-15
		id="dawn"
		image="misc/time-schedules/default/schedule-dawn.png"
		lawful_bonus=0
		name="Dawn"
		red=-25
		sound="ambient/morning.ogg"
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/time-schedules/default/schedule-morning.png"
		lawful_bonus=25
		name="Morning"
		red=0
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/time-schedules/default/schedule-afternoon.png"
		lawful_bonus=25
		name="Afternoon"
		red=0
	[/time]
	[time]
		blue=-35
		green=-20
		id="dusk"
		image="misc/time-schedules/default/schedule-dusk.png"
		lawful_bonus=0
		name="Dusk"
		red=10
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-13
		green=-45
		id="first_watch"
		image="misc/time-schedules/default/schedule-firstwatch.png"
		lawful_bonus=-25
		name="First Watch"
		red=-75
	[/time]
	[time]
		blue=-13
		green=-45
		id="second_watch"
		image="misc/time-schedules/default/schedule-secondwatch.png"
		lawful_bonus=-25
		name="Second Watch"
		red=-75
	[/time]
	[variables]
		Rav_Color_Blue="custom"
		Rav_Color_Cyan=yes
		Rav_Color_Pink=yes
		Rav_Color_Purple=yes
		Rav_Color_Yellow=yes
		next_scenario="multiplayer_Swamp_of_Dread_Ladder_Random"
		turn_number=1
		x1=0
		x2=0
		y1=0
		y2=0
		[old_side1]
			action_bonus_count=0
			allow_player=yes
			auto_shroud=yes
			base_income=2
			carryover_add=no
			carryover_bonus=1
			carryover_gold=0
			carryover_percentage=80
			chose_random=yes
			color="red"
			controller="human"
			countdown_time=0
			current_player="SeaRaider"
			defeat_condition="no_leader_left"
			disallow_observers=no
			expenses=0
			faction="Ladder Drakes"
			faction_name="Drakes"
			flag=""
			flag_icon=""
			fog=yes
			fog_data=""
			gold=100
			hidden=no
			id="id1"
			income=2
			lost=no
			net_income=2
			no_leader=no
			num_units=1
			num_villages=0
			objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
			objectives_changed=yes
			persistent=yes
			recall_cost=20
			recruit="Drake Burner,Drake Clasher,Drake Fighter Ladder_0_1,Drake Glider,Saurian Augur,Saurian Skirmisher"
			save_id="id1"
			scroll_to_leader=yes
			share_vision="all"
			shroud=no
			shroud_data=""
			side=2
			side_name=""
			start_gold=100
			suppress_end_turn_confirmation=no
			team_name="team2"
			total_upkeep=0
			user_team_name="teamname^1"
			village_gold=2
			village_support=1
			[ai]
				description="Multiplayer_AI^Default AI (RCA)"
				id="ai_default_rca"
				mp_rank=1000
				[stage]
					id="main_loop"
					name="ai_default_rca::candidate_action_evaluation_loop"
					[candidate_action]
						engine="cpp"
						id="goto"
						max_score=200000
						name="ai_default_rca::goto_phase"
						score=200000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="recruitment"
						max_score=180000
						name="default_recruitment::recruitment"
						score=180000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_goals"
						max_score=140000
						name="ai_default_rca::move_leader_to_goals_phase"
						score=140000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_keep"
						max_score=120000
						name="ai_default_rca::move_leader_to_keep_phase"
						score=120000
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="high_xp_attack"
						location="ai/lua/ca_high_xp_attack.lua"
						max_score=100010
						name="ai_default_rca::high_xp_attack"
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="combat"
						max_score=100000
						name="ai_default_rca::combat_phase"
						score=100000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="healing"
						max_score=80000
						name="ai_default_rca::get_healing_phase"
						score=80000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="villages"
						max_score=60000
						name="ai_default_rca::get_villages_phase"
						score=60000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="retreat"
						max_score=40000
						name="ai_default_rca::retreat_phase"
						score=40000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_to_targets"
						max_score=20000
						name="ai_default_rca::move_to_targets_phase"
						score=20000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="leader_shares_keep"
						max_score=10000
						name="ai_default_rca::leader_shares_keep_phase"
						score=10000
					[/candidate_action]
				[/stage]
				[aspect]
					engine="cpp"
					id="advancements"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.4
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="attack_depth"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=5
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="attacks"
					invalidate_on_gamestate_change=yes
					name="composite_aspect"
					[default]
						engine="cpp"
						invalidate_on_gamestate_change=yes
						name="ai_default_rca::aspect_attacks"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="avoid"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[not]
							[/not]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="caution"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.25
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="grouping"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="offensive"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="-4.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_goal"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_ignores_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="3.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader_shares_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_diversity"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="2.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_instructions"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[recruit]
								importance=0
							[/recruit]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_more"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_pattern"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
					[facet]
						engine="cpp"
						name="standard_aspect"
						time_of_day=""
						turns=""
						value="fighter,fighter,archer,healer,scout,scout"
					[/facet]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_randomness"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=50
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_save_gold"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							active=0
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="scout_village_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=3
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="simple_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="support_villages"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="village_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="1.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="villages_per_scout"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=4
					[/default]
				[/aspect]
			[/ai]
		[/old_side1]
		[old_side2]
			action_bonus_count=0
			allow_player=yes
			auto_shroud=yes
			base_income=2
			carryover_add=no
			carryover_bonus=1
			carryover_gold=0
			carryover_percentage=80
			chose_random=yes
			color="blue"
			controller="human"
			countdown_time=0
			current_player="joes"
			defeat_condition="no_leader_left"
			disallow_observers=no
			expenses=0
			faction="Ladder Loyalists"
			faction_name="Loyalists"
			flag=""
			flag_icon=""
			fog=yes
			fog_data=""
			gold=100
			hidden=no
			id="id2"
			income=2
			lost=no
			net_income=2
			no_leader=no
			num_units=1
			num_villages=0
			objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
			objectives_changed=yes
			persistent=yes
			recall_cost=20
			recruit="Bowman Ladder_0_1,Cavalryman Ladder_0_2,Fencer,Heavy Infantryman,Horseman,Mage,Merman Fighter,Spearman Ladder_0_1"
			save_id="id2"
			scroll_to_leader=yes
			share_vision="all"
			shroud=no
			shroud_data=""
			side=1
			side_name=""
			start_gold=100
			suppress_end_turn_confirmation=no
			team_name="team1"
			total_upkeep=0
			user_team_name="teamname^2"
			village_gold=2
			village_support=1
			[ai]
				description="Multiplayer_AI^Default AI (RCA)"
				id="ai_default_rca"
				mp_rank=1000
				[stage]
					id="main_loop"
					name="ai_default_rca::candidate_action_evaluation_loop"
					[candidate_action]
						engine="cpp"
						id="goto"
						max_score=200000
						name="ai_default_rca::goto_phase"
						score=200000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="recruitment"
						max_score=180000
						name="default_recruitment::recruitment"
						score=180000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_goals"
						max_score=140000
						name="ai_default_rca::move_leader_to_goals_phase"
						score=140000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_keep"
						max_score=120000
						name="ai_default_rca::move_leader_to_keep_phase"
						score=120000
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="high_xp_attack"
						location="ai/lua/ca_high_xp_attack.lua"
						max_score=100010
						name="ai_default_rca::high_xp_attack"
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="combat"
						max_score=100000
						name="ai_default_rca::combat_phase"
						score=100000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="healing"
						max_score=80000
						name="ai_default_rca::get_healing_phase"
						score=80000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="villages"
						max_score=60000
						name="ai_default_rca::get_villages_phase"
						score=60000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="retreat"
						max_score=40000
						name="ai_default_rca::retreat_phase"
						score=40000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_to_targets"
						max_score=20000
						name="ai_default_rca::move_to_targets_phase"
						score=20000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="leader_shares_keep"
						max_score=10000
						name="ai_default_rca::leader_shares_keep_phase"
						score=10000
					[/candidate_action]
				[/stage]
				[aspect]
					engine="cpp"
					id="advancements"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.4
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="attack_depth"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=5
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="attacks"
					invalidate_on_gamestate_change=yes
					name="composite_aspect"
					[default]
						engine="cpp"
						invalidate_on_gamestate_change=yes
						name="ai_default_rca::aspect_attacks"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="avoid"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[not]
							[/not]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="caution"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.25
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="grouping"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="offensive"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="-4.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_goal"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_ignores_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="3.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader_shares_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_diversity"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="2.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_instructions"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[recruit]
								importance=0
							[/recruit]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_more"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_pattern"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
					[facet]
						engine="cpp"
						name="standard_aspect"
						time_of_day=""
						turns=""
						value="fighter,fighter,fighter,archer,mixed fighter,scout"
					[/facet]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_randomness"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=50
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_save_gold"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							active=0
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="scout_village_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=3
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="simple_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="support_villages"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="village_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="1.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="villages_per_scout"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=4
					[/default]
				[/aspect]
			[/ai]
		[/old_side2]
		[map_pool]
			id="multiplayer_Basilisk_Ladder_Random"
			name="Caves of the Basilisk"
		[/map_pool]
		[map_pool]
			id="multiplayer_elensefar_courtyard_Ladder_Random"
			name="Elensefar Courtyard"
		[/map_pool]
		[map_pool]
			id="multiplayer_Fallenstar_Lake_Ladder_Random"
			name="Fallenstar Lake"
		[/map_pool]
		[map_pool]
			id="multiplayer_Hamlets_Ladder_Random"
			name="Hamlets"
		[/map_pool]
		[map_pool]
			id="multiplayer_Howling_Ghost_Badlands_Ladder_Random"
			name="Howling Ghost Badlands"
		[/map_pool]
		[map_pool]
			id="multiplayer_Silverhead_Crossing_Ladder_Random"
			name="Silverhead Crossing"
		[/map_pool]
		[map_pool]
			id="multiplayer_Sullas_Ruins_Ladder_Random"
			name="Sulla’s Ruins"
		[/map_pool]
		[map_pool]
			id="multiplayer_Swamp_of_Dread_Ladder_Random"
			name="Swamp of Dread"
		[/map_pool]
		[map_pool]
			id="multiplayer_The_Freelands_Ladder_Random"
			name="The Freelands"
		[/map_pool]
		[map_pool]
			id="multiplayer_The_Walls_of_Pyrennis_Ladder_Random"
			name="The Walls of Pyrennis"
		[/map_pool]
		[map_pool]
			id="multiplayer_Tombs_of_Kesorak_Ladder_Random"
			name="Tombs of Kesorak"
		[/map_pool]
		[map_pool]
			id="multiplayer_Weldyn_Channel_Ladder_Random"
			name="Weldyn Channel"
		[/map_pool]
	[/variables]
	[undo_stack]
		committed=no
		side=1
	[/undo_stack]
	[display]
		color_adjust_blue=0
		color_adjust_green=0
		color_adjust_red=0
		view_locked=no
		[location]
			x=10
			y=5
		[/location]
	[/display]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
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	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
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	[/music]
	[music]
		append=yes
		ms_after=0
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		name="underground.ogg"
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	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
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	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
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	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
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	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
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	[/music]
	[music]
		append=yes
		ms_after=0
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		name="suspense.ogg"
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	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
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	[/music]
	[music]
		append=yes
		ms_after=0
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		name="casualties_of_war.ogg"
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	[/music]
	[music]
		append=yes
		ms_after=0
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		name="silvan_sanctuary.ogg"
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	[/music]
	[music]
		append=yes
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		name="battle-epic.ogg"
		shuffle=yes
	[/music]
[/replay_start]
[replay]
	[upload_log]
		[ai_log]
			ai_id1="ai_default_rca"
			ai_id2="ai_default_rca"
			version="1.14.15"
			[turn_info]
				event="TURN_START"
				gold=100
				side=1
				turn=1
				units=1
				units_cost=35
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=100
				side=2
				turn=1
				units=1
				units_cost=25
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=13
				side=1
				turn=2
				units=6
				units_cost=122
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=17
				side=2
				turn=2
				units=6
				units_cost=108
				villages=2
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=13
				side=1
				turn=3
				units=6
				units_cost=122
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=6
				side=2
				turn=3
				units=7
				units_cost=122
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=29
				side=1
				turn=4
				units=6
				units_cost=122
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=6
				side=2
				turn=4
				units=8
				units_cost=136
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=9
				side=1
				turn=5
				units=8
				units_cost=160
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=10
				side=2
				turn=5
				units=9
				units_cost=150
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=12
				side=1
				turn=6
				units=9
				units_cost=175
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=14
				side=2
				turn=6
				units=10
				units_cost=164
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=7
				units=11
				units_cost=205
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=17
				side=2
				turn=7
				units=10
				units_cost=164
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=16
				side=1
				turn=8
				units=11
				units_cost=205
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=6
				side=2
				turn=8
				units=11
				units_cost=178
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=9
				units=13
				units_cost=237
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=8
				side=2
				turn=9
				units=12
				units_cost=192
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=14
				side=1
				turn=10
				units=13
				units_cost=237
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=2
				turn=10
				units=12
				units_cost=201
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=13
				side=1
				turn=11
				units=13
				units_cost=237
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=15
				side=2
				turn=11
				units=12
				units_cost=201
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=11
				side=1
				turn=12
				units=13
				units_cost=237
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=30
				side=2
				turn=12
				units=8
				units_cost=132
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=8
				side=1
				turn=13
				units=13
				units_cost=246
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=6
				side=2
				turn=13
				units=7
				units_cost=109
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=21
				side=1
				turn=14
				units=12
				units_cost=244
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=10
				side=2
				turn=14
				units=8
				units_cost=123
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=3
				side=1
				turn=15
				units=13
				units_cost=256
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=12
				side=2
				turn=15
				units=8
				units_cost=123
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=3
				side=1
				turn=16
				units=13
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				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=14
				side=2
				turn=16
				units=7
				units_cost=109
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=17
				units=14
				units_cost=282
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=16
				side=2
				turn=17
				units=6
				units_cost=95
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=13
				side=1
				turn=18
				units=14
				units_cost=282
				villages=11
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=2
				turn=18
				units=7
				units_cost=109
				villages=3
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=yes
		[start]
		[/start]
		[checkup]
			[result]
				next_unit_id=3
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	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
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		[checkup]
			[result]
				next_unit_id=3
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="joes"
			message="gl hf"
			side=2
			time=1621156346
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Drake Glider"
			x=17
			y=4
			[from]
				x=18
				y=3
			[/from]
		[/recruit]
		[checkup]
			[result]
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			[/result]
			[result]
				next_unit_id=4
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="031d2778"
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	[command]
		sent=yes
		undo=no
		[speak]
			id="SeaRaider"
			message="hf gl"
			side=1
			time=1621156366
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Drake Clasher"
			x=18
			y=4
			[from]
				x=18
				y=3
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		[/recruit]
		[checkup]
			[result]
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			[/result]
			[result]
				next_unit_id=5
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="5d8bd419"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Drake Glider"
			x=15
			y=4
			[from]
				x=18
				y=3
			[/from]
		[/recruit]
		[checkup]
			[result]
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			[/result]
			[result]
				next_unit_id=6
				random_calls=22
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		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="7f9d0bc3"
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	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Drake Clasher"
			x=16
			y=4
			[from]
				x=18
				y=3
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		[/recruit]
		[checkup]
			[result]
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			[/result]
			[result]
				next_unit_id=7
				random_calls=22
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		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="d83dc69b"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Drake Fighter Ladder_0_1"
			x=14
			y=4
			[from]
				x=18
				y=3
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		[/recruit]
		[checkup]
			[result]
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			[/result]
			[result]
				next_unit_id=8
				random_calls=22
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		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="1ea44d90"
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	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="18,19,20,21,22,23"
			y="3,4,4,5,4,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=8
				random_calls=0
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		[/checkup]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
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	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=8
				random_calls=0
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	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
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		[checkup]
			[result]
				next_unit_id=8
				random_calls=0
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	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Horseman"
			x=18
			y=21
			[from]
				x=16
				y=21
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		[checkup]
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			[/result]
			[result]
				next_unit_id=9
				random_calls=22
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		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="78da8a75"
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	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Cavalryman Ladder_0_2"
			x=14
			y=21
			[from]
				x=16
				y=21
			[/from]
		[/recruit]
		[checkup]
			[result]
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			[/result]
			[result]
				next_unit_id=10
				random_calls=22
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	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="0c7eb816"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Merman Fighter"
			x=17
			y=22
			[from]
				x=16
				y=21
			[/from]
		[/recruit]
		[checkup]
			[result]
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			[/result]
			[result]
				next_unit_id=11
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="d7bdd480"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Spearman Ladder_0_1"
			x=14
			y=22
			[from]
				x=16
				y=21
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="XNeExniw5D<<9QbcKKEEA3NJrnqDAayQMKKqqPVMCuqIiIqURCupNYkOZSMQCFrtVRwZsQJyNQq-ruJPtFHRtxuOCBQBuKxsUBzPM6lGXGF-F0LIO-+PyrOFlnR6ikjm"
			[/result]
			[result]
				next_unit_id=12
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="8b1cea9d"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Bowman Ladder_0_1"
			x=18
			y=22
			[from]
				x=16
				y=21
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="-PxIFHwA0qrdynGBAysI8SRTOveAOotCKVxo,qpmwsCFPRptMpQsBGxsOjPKBrRFztRNKqCJsMKuNQoJHrwN4d6d6d6hgbLqMqkExHQfyCA.3C56yo0RHrbTd-WItlHc"
			[/result]
			[result]
				next_unit_id=13
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="e16346b1"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,17,18,19,20,21"
			y="21,22,22,23,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=13
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=13
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=13
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=13
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="23,24,25,26,26"
			y="5,4,4,3,2"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=2
				stopped_early=no
			[/result]
			[result]
				next_unit_id=13
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="18,19,20,20,21,21"
			y="4,5,5,6,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=13
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="17,18,19,20,21,22,23,24,25,26"
			y="4,4,5,4,5,5,6,6,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=13
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="16,16,15,15,15,15"
			y="4,5,6,7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=13
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="15,14,13,12,11,10,9,8,7"
			y="4,3,4,3,4,4,5,5,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=13
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="14,13,12,11"
			y="4,4,3,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				next_unit_id=13
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=13
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=13
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="21,20,19,18,17,16"
			y="23,22,22,21,22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=13
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,17,17,17,17,17"
			y="22,21,20,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=13
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,13,12,11,10,9,8,7,6"
			y="21,21,20,20,20,20,19,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=13
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,18,19,20,20,21,21,22"
			y="21,20,20,19,18,18,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=13
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,14,13,13,12,11,11"
			y="22,21,21,20,19,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=13
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,19,20,21,22,23,24"
			y="22,22,21,22,21,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=13
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Bowman Ladder_0_1"
			x=14
			y=21
			[from]
				x=16
				y=21
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="-PxICHwA0qrdynGBAysI8SRTOveAOotCKVxo,qpmwsCFPRptMpQsBGxsOjPKBrRFztRNKqCJsUKuNQoJHrwN4d6d6c6hgbLqMqkExHQfyCAY3C56yo0RHrbTd-<ItlHc"
			[/result]
			[result]
				next_unit_id=14
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a871e24d"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="26,26,25,24,23,22"
			y="2,3,4,4,5,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="26,26"
			y="7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="26,26"
			y="8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="26,26"
			y="9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="26,26"
			y="10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="26,27"
			y="11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="27,28,29,30,31"
			y="12,12,13,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="21,21,21"
			y="8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="11,11,11,10,10,10,10,10"
			y="3,4,5,5,6,7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="7,7,7,7,7,7"
			y="6,7,8,9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=9
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="7,7"
			y="9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="7,7"
			y="10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="7,7"
			y="11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="15,14,13,12,12"
			y="9,8,9,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="7,6"
			y="12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="6,7"
			y="11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="7,7"
			y="12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,13,12,11,10,9"
			y="21,21,20,21,20,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[auto_shroud]
			active=no
		[/auto_shroud]
		[checkup]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[auto_shroud]
			active=yes
		[/auto_shroud]
		[checkup]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,11,11,11"
			y="18,17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="6,6,6,6,5,4,3"
			y="18,17,16,15,15,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,16,16,15"
			y="17,16,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="24,24,24"
			y="20,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Bowman Ladder_0_1"
			x=14
			y=21
			[from]
				x=16
				y=21
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="-PxICHwA0qrdynGBAysI8SRTOveAOotCKVxo,qpmwsCFPRptMpQsBGxsOjPKBrRFztRNKqCJsJKuNQoJHrwN4d6d6c6hgbLqMqkExHQfyCA.3C56yo0RHrbTd--ItlHc"
			[/result]
			[result]
				next_unit_id=15
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="b04c5f1d"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,15,14,13,13"
			y="21,21,20,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="22,22"
			y="16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="24,23,23,22"
			y="18,18,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="22,22,23,23,24,24,25"
			y="15,16,17,18,18,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=17
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="23,23,24,24,25"
			y="17,18,18,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,15"
			y="15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="22,21,20,19,18"
			y="5,5,4,4,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Drake Clasher"
			x=18
			y=4
			[from]
				x=18
				y=3
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="LRcODsIWMdgtQSZl>82hemCMOH5NPxnBiuRnPrkwCvV2Trnyr<yBr-EIvozcFkVRumysUKoxZrAdxRwnVPqRsuGONBOOQTEyNLSGV7VGCFybF<KD.61PV3zk+27HCupe"
			[/result]
			[result]
				next_unit_id=16
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="6eec7e38"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Drake Clasher"
			x=14
			y=4
			[from]
				x=18
				y=3
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="LRcODsIWMdgtPSZl>82hemCMOH5NPxnBiuRnPrkwCvV2Trnyr<yBr-EIvozcFkVRumysUKoxZrAdxRwnVPqRsuGONBORQTEyNLSGV7VGCFybF<KD-61PV3zk+27HDBpe"
			[/result]
			[result]
				next_unit_id=17
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="44d72adf"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="7,7"
			y="11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="7,7"
			y="12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="7,7"
			y="13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="7,7"
			y="14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="7,6,5,4,3"
			y="15,14,14,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Cavalryman Ladder_0_2"
			defender_weapon=-1
			tod="dusk"
			turn=4
			weapon=1
			[source]
				x=3
				y=14
			[/source]
			[destination]
				x=3
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="cbc1fb57"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="31,30,29,28,27,26,25,24,23,22"
			y="13,12,12,12,12,11,11,10,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[label]
			category=""
			color="107,140,255"
			immutable=no
			side=2
			team_name="Team 2"
			text="clash"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=23
			y=10
		[/label]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="21,21,21"
			y="10,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="10,9,8,7,6,5"
			y="9,10,10,11,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="12,11,10"
			y="10,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="10,10"
			y="10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="joes"
			message="no attack in west?"
			side=2
			time=1621157036
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="SeaRaider"
			message="i cant attack with 2 units lol"
			side=1
			time=1621157070
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="joes"
			message="I was sure the spear guy was doomed"
			side=2
			time=1621157072
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="3,2,2,2,3,4,5,6"
			y="15,15,16,17,18,18,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="SeaRaider"
			message="nah"
			side=1
			time=1621157108
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="SeaRaider"
			message="he was fine"
			side=1
			time=1621157118
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[auto_shroud]
			active=no
		[/auto_shroud]
		[checkup]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,13,13,12,11,11"
			y="21,21,20,19,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[auto_shroud]
			active=yes
		[/auto_shroud]
		[checkup]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,16,17"
			y="14,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="22,22,22,21,20,20"
			y="16,15,14,14,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Bowman Ladder_0_1"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			tod="dusk"
			turn=4
			weapon=1
			[source]
				x=20
				y=12
			[/source]
			[destination]
				x=21
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="9fe39ed1"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,18,19,20"
			y="13,12,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Merman Fighter"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=1
			tod="dusk"
			turn=4
			weapon=0
			[source]
				x=20
				y=11
			[/source]
			[destination]
				x=21
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="8991c8c7"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="25,24,24,23,23,22"
			y="20,19,18,18,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,13,13,14,14"
			y="19,20,21,21,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Spearman Ladder_0_1"
			x=18
			y=21
			[from]
				x=14
				y=22
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="XNeExniw5D<<6QbcKKEEA3KJrnqDAayQMKKqqPVMCuqIiIqURCupNYkOZSMQCFrtVRwZsQJyNQq-ruJPtFHRtxuOCBQyuKxsUBzPM6lGXGFwF0LIO-+PyrOFlnR6ikjm"
			[/result]
			[result]
				next_unit_id=18
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="abf6dda5"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="9,9,9"
			y="21,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,12,12,13"
			y="15,15,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="21,22,22,22,22"
			y="12,11,10,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="18,19,20,20,21,21,21"
			y="4,5,5,6,7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="22,22"
			y="10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="22,23"
			y="9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[label]
			category=""
			color="107,140,255"
			immutable=no
			side=2
			team_name="Team 2"
			text="clashers glid"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=21
			y=8
		[/label]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Saurian Skirmisher"
			x=18
			y=4
			[from]
				x=18
				y=3
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="EfzoM22<KC6NqMrpGOKlPUPRzzSP>BwNuDGEHCszPeSgVvQOMTCWv4NATpBwGESs>2QsMGJEDHAHOvroPKwGOVoBHR>RODKCOM1kkeK3pb.<X,4ioi692o485-lk<0ED"
			[/result]
			[result]
				next_unit_id=19
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="b1c4424d"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[label]
			category=""
			color="107,140,255"
			immutable=no
			side=2
			team_name="Team 2"
			text="clash"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=10
			y=9
		[/label]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="18,18,18,19"
			y="3,4,5,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="14,13,12,12,12,12,12"
			y="4,5,5,6,7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="3,4,5,6"
			y="14,14,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="6,7,8,9,10,11,12"
			y="14,14,13,13,12,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[label]
			category=""
			color="107,140,255"
			immutable=no
			side=2
			team_name="Team 2"
			text="spear for day"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=16
			y=20
		[/label]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="5,6,7,8,9,10,11"
			y="12,12,13,13,13,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="11,12"
			y="13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,12,11,10,10"
			y="17,16,16,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=15
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="10,10"
			y="15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,18,18,18,18,17"
			y="21,20,19,18,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[label]
			category=""
			color="107,140,255"
			immutable=no
			side=2
			team_name="Team 2"
			text="lead"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=20
			y=10
		[/label]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="22,22,23,24"
			y="16,15,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,11,11,11"
			y="18,17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Spearman Ladder_0_1"
			x=14
			y=21
			[from]
				x=14
				y=22
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="XNeExniw5D<54QbcKKEEA3KJrnqDAayQMKKqqPVMCuqIiIqURCupNYkOZSMQCFrtVRwZsQJyNQq-ruJPtFHRtxuOCBLwuKxsUBzPM6lGXGF-F0LIO-+PyrOFlnR6ikjm"
			[/result]
			[result]
				next_unit_id=20
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="06914c4b"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[auto_shroud]
			active=no
		[/auto_shroud]
		[checkup]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,19,18,17"
			y="11,12,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,14,13,12,12,11"
			y="22,21,21,20,19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="9,10,11,11,11"
			y="19,18,18,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="6,6,6,6,5,4,3"
			y="18,17,16,15,15,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,20,20,21,21,22"
			y="12,13,14,15,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="24,25,26,27"
			y="14,14,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="SeaRaider"
			message="watch the timer"
			side=1
			time=1621157726
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="joes"
			message=":P"
			side=2
			time=1621157720
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="22,22,22,23,23"
			y="8,7,6,6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="21,22,23,24,25,26"
			y="9,8,9,8,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="19,18,17,16"
			y="6,5,5,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="18,17,16,15,14,13,12"
			y="4,5,5,6,6,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="10,9,8,7"
			y="9,9,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="12,11,10"
			y="9,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="23,22,21,20,20,19,18"
			y="9,9,10,10,11,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=-1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=18
				y=12
			[/source]
			[destination]
				x=17
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a5791c69"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="12,13,14,15,16"
			y="13,13,13,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=-1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=16
				y=12
			[/source]
			[destination]
				x=17
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c36af295"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="12,13,14,15,16"
			y="12,13,13,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter Ladder_0_1"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=16
				y=13
			[/source]
			[destination]
				x=17
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="eb77cdf3"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Saurian Skirmisher"
			x=14
			y=4
			[from]
				x=16
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="EfzoM22<KC6NqMrpGOKlPUPRzzSP>BwNuDGEHCszPeSgVvQOMTCWv4NATpBwGESs>2QsMGJEDHAHOvroPKwGOVoBHR>RODKCOM1kkeK3pb.<X,4ioi692o485-lk<0ED"
			[/result]
			[result]
				next_unit_id=21
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="5f731c30"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Saurian Skirmisher"
			x=18
			y=4
			[from]
				x=16
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="EezoM22<KC6MqMrpGOKlPUPRzzSP>BwNuDGEHCszPeSgVvQOMTCWv4NATpBwGESs>2QsMGJEDHAHOvroOKwGOVoBHR>RODKCOM1kkeK3pb.<X,4iol092o485-lk<0ED"
			[/result]
			[result]
				next_unit_id=22
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="28d2be82"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="SeaRaider"
			message="dc again?"
			side=1
			time=1621158043
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="joes has disconnected."
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="SeaRaider takes control of side 2."
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="joes takes control of side 2."
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="22,21,21,20,20,19"
			y="16,16,15,14,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Bowman Ladder_0_1"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=19
				y=13
			[/source]
			[destination]
				x=18
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="81e1f9bd"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[label]
			category=""
			color="107,140,255"
			immutable=no
			side=2
			team_name="Team 2"
			text="2glid"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=17
			y=12
		[/label]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,13,13,12,11,11"
			y="21,21,20,19,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,17"
			y="13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,12,12,13,14,14"
			y="19,19,20,21,21,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Spearman Ladder_0_1"
			x=18
			y=21
			[from]
				x=14
				y=22
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="XNeExniw5D<54QbcKKEEA3KJrnqDAayQMKKqqPVMCuqIiIqURCupNYkOZSMQCFrtVRwZsQJyNQq-ruJPtFHRtxuOCBLwuKxsUBzPM6lGXGF-F0LIO-+PyrOFlnR6ikjm"
			[/result]
			[result]
				next_unit_id=23
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="866e9602"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="SeaRaider"
			message="...."
			side=1
			time=1621158430
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="joes has disconnected."
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="SeaRaider takes control of side 2."
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="joes"
			message="why is my system so unstable? :-("
			time=1621158495
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="SeaRaider"
			message="idk"
			side=1
			time=1621158519
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="joes takes control of side 2."
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="SeaRaider"
			message="fix your pc"
			side=1
			time=1621158533
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="10,11"
			y="14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="SeaRaider"
			message="what version of wesnoth are you using?"
			side=1
			time=1621158553
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="joes"
			message=1.14
			side=2
			time=1621158555
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="amir has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="3,4,5,6,7"
			y="15,14,14,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="11,10,9,8,7"
			y="16,15,15,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="11,10"
			y="15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="27,26,25,24,23,22,21"
			y="14,14,14,13,13,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="18,18"
			y="12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=-1
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=18
				y=11
			[/source]
			[destination]
				x=17
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="631dc92e"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="16,15,14,14,15,16,17"
			y="12,13,12,11,11,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=13
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="15,14"
			y="13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="14,14"
			y="12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="14,15,16,17"
			y="11,11,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=-1
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=17
				y=11
			[/source]
			[destination]
				x=17
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="6bc7b3bf"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="16,16"
			y="13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter Ladder_0_1"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=16
				y=12
			[/source]
			[destination]
				x=17
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=8
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=23
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="72e49947"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="18,19,20,21,21,21"
			y="4,5,5,6,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[speak]
			id="joes"
			message="it's my hardware"
			side=2
			time=1621158703
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="7,8,9,10,11,12"
			y="9,9,9,9,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="12,11,10,9,8,7"
			y="7,8,8,8,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="14,13,12,11,10,9,8"
			y="4,5,5,6,6,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[label]
			category=""
			color="107,140,255"
			immutable=no
			side=2
			team_name="Team 2"
			text="2glid"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=17
			y=11
		[/label]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[label]
			category=""
			color="107,140,255"
			immutable=no
			side=2
			team_name="Team 2"
			text="horse for night"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=16
			y=21
		[/label]
	[/command]
	[command]
		from_side=2
		[move]
			x="11,11,11,10"
			y="18,17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="hay207 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="10,10,10,10,11,11"
			y="14,13,12,11,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Bowman Ladder_0_1"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=11
				y=10
			[/source]
			[destination]
				x=10
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="1f362956"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="7,8,8,9,9,10"
			y="14,13,12,12,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Bowman Ladder_0_1"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=10
				y=10
			[/source]
			[destination]
				x=10
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="107f7117"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="11,11,11,10,9,9"
			y="14,13,12,11,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Spearman Ladder_0_1"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=1
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=9
				y=10
			[/source]
			[destination]
				x=10
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="f329e2a8"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="10,11"
			y="15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="18,18,18,18,17"
			y="21,20,19,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="19,20,21"
			y="13,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="21,22,23,24,25,26,27,28,29"
			y="13,13,14,14,14,14,14,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="17,18,19,20,21,22"
			y="17,17,18,17,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="17,17"
			y="18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="7,8,9,10,11,12"
			y="13,12,13,12,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Spearman Ladder_0_1"
			x=14
			y=21
			[from]
				x=14
				y=22
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="XNeExniw5D<54QbcKKEEA3KJrnqDAayQMKKqqPVMCuqIiIqURCupNYkOZSMQCFrtVRwZsQJyNQq-ruJPtFHRtxuOCBLwuKxsUBzPM6lGXGF-F0LIO-+PyrOFlnR6ikjm"
			[/result]
			[result]
				next_unit_id=24
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="9da4b4e6"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Bowman Ladder_0_1"
			x=18
			y=21
			[from]
				x=14
				y=22
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="-PxIFHwA0qrdynGBAysI8SRTOveAOotCKVxo,qpmwsCFPRptMpQsBGxsOjPKBrRFztRNKqCJsMKuNQoJHrwN4d6d6d6hgbLqMqkExHQfyCA.3C56yo0RHrbTd-WItlHc"
			[/result]
			[result]
				next_unit_id=25
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="154109fc"
		[/random_seed]
	[/command]
	[command]
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="10,10"
			y="9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="12,12,11,10,10"
			y="9,8,8,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Bowman Ladder_0_1"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=10
				y=9
			[/source]
			[destination]
				x=11
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="3ea01506"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="player01 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="10,11"
			y="8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Bowman Ladder_0_1"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=11
				y=9
			[/source]
			[destination]
				x=11
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a8c4feba"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="16,16,15,14,14,13,12"
			y="12,11,11,10,9,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter Ladder_0_1"
			defender_lvl=1
			defender_type="Bowman Ladder_0_1"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=12
				y=9
			[/source]
			[destination]
				x=11
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=10
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=25
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=22765529
		[/random_seed]
	[/command]
	[command]
		undo=no
		[label]
			category=""
			color="107,140,255"
			immutable=no
			side=2
			team_name="Team 2"
			text="fi"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=12
			y=9
		[/label]
	[/command]
	[command]
		undo=no
		[label]
			category=""
			color="107,140,255"
			immutable=no
			side=2
			team_name="Team 2"
			text="clash"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=26
			y=7
		[/label]
	[/command]
	[command]
		undo=no
		[label]
			category=""
			color="107,140,255"
			immutable=no
			side=2
			team_name="Team 2"
			text="saur"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=21
			y=8
		[/label]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="17,16,15,14,13,12,11"
			y="11,10,10,9,9,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="18,17,16,15,15"
			y="11,11,10,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="21,20,19,18,17,16,15"
			y="8,7,7,6,6,5,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="23,23,22,21,21"
			y="5,6,6,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Saurian Augur"
			x=14
			y=4
			[from]
				x=16
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="CpxcyZjSp-ka<646c9<AwwDJe.2D10sVIU9JrB-yU9Puu-VGpPG3wtdtFj,TNmKgtE3RBv4NATpBwGESs>2QsMGJEDHAHOvroPKwGOVoBHR>RODKCOMrbt+3jtBkwN0F"
			[/result]
			[result]
				next_unit_id=26
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c96ef596"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Saurian Augur"
			x=15
			y=4
			[from]
				x=16
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="CpxcyZjSp-ka<646c9+AwwDJe.2D10sVIU9JrB-yU9Puu-VGpPG3wtdtFj,TNmKgtE3RBv4NATpBwGESs>2QsMGJEDHAHOvroTKwGOVoBHR>RODKCOMrbt+3jqBkwN0F"
			[/result]
			[result]
				next_unit_id=27
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c1f5053e"
		[/random_seed]
	[/command]
	[command]
		undo=no
		[label]
			category=""
			color="107,140,255"
			immutable=no
			side=2
			team_name="Team 2"
			text="mage for saur?"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=14
			y=23
		[/label]
	[/command]
	[command]
		undo=no
		[label]
			category=""
			color="107,140,255"
			immutable=no
			side=2
			team_name="Team 2"
			text="trap and spam"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=16
			y=23
		[/label]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="16,15,14,13,12,11"
			y="4,5,5,6,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="8,8,9"
			y="7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="9,9,9,8,8,7"
			y="10,11,12,12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="14,13,13,12,11,11"
			y="21,21,20,19,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="11,10,9,8"
			y="15,14,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="12,11,10,9,8,7"
			y="12,13,12,13,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="18,18,18,18,17"
			y="21,20,19,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="29,28,27,26,25"
			y="14,13,13,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[auto_shroud]
			active=yes
		[/auto_shroud]
		[checkup]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[label]
			category=""
			color="107,140,255"
			immutable=no
			side=2
			team_name="Team 2"
			text="glid"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=15
			y=9
		[/label]
	[/command]
	[command]
		from_side=2
		[move]
			x="22,22,22,23,23,24"
			y="16,15,14,14,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="25,25"
			y="13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="21,22,23,24,25"
			y="12,12,13,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[auto_shroud]
			active=no
		[/auto_shroud]
		[checkup]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="10,9,8,7,6"
			y="10,11,11,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="17,18,19,20,21,22"
			y="17,17,18,17,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[auto_shroud]
			active=yes
		[/auto_shroud]
		[checkup]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="17,17"
			y="18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Merman Fighter"
			x=16
			y=21
			[from]
				x=14
				y=22
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="73.NLbK,DKjB3ijY7csj1Z0d>m4Zg7l11Xbii2pJm<X68We7-Dhw8,d64<c0i65e5g0h>mX>li+ia,p<kc76-lbxbcZgYcez.DnmriTlRE5dywt4>,6gLC5<<2NtosCs"
			[/result]
			[result]
				next_unit_id=28
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="2969ce3d"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="14,14,14,13,13"
			y="22,21,20,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[label]
			category=""
			color="107,140,255"
			immutable=no
			side=2
			team_name="Team 2"
			text="saur clash"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=21
			y=8
		[/label]
	[/command]
	[command]
		undo=no
		[label]
			category=""
			color="107,140,255"
			immutable=no
			side=2
			team_name="Team 2"
			text="clashers"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=10
			y=9
		[/label]
	[/command]
	[command]
		undo=no
		[label]
			category=""
			color="107,140,255"
			immutable=no
			side=2
			team_name="Team 2"
			text="saurs"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=8
			y=8
		[/label]
	[/command]
	[command]
		undo=no
		[label]
			category=""
			color="107,140,255"
			immutable=no
			side=2
			team_name="Team 2"
			text="glid"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=11
			y=10
		[/label]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="21,20"
			y="8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="15,16,17,18,19,20,21"
			y="6,5,6,6,7,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="26,25,24,23,23"
			y="7,7,6,6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[label]
			category=""
			color="107,140,255"
			immutable=no
			side=2
			team_name="Team 2"
			text="smth"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=18
			y=6
		[/label]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="15,16,17,18,19,20,21"
			y="4,4,4,4,5,5,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[label]
			category=""
			color="107,140,255"
			immutable=no
			side=2
			team_name="Team 2"
			text="hea"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=21
			y=6
		[/label]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="11,12,13,14,15,16"
			y="7,6,6,5,5,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="11,10,9,8,7,7"
			y="9,8,8,7,7,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[label]
			category=""
			color="107,140,255"
			immutable=no
			side=2
			team_name="Team 2"
			text="clash"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=23
			y=5
		[/label]
	[/command]
	[command]
		undo=no
		[label]
			category=""
			color="107,140,255"
			immutable=no
			side=2
			team_name="Team 2"
			text="ded clash"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=7
			y=6
		[/label]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="14,15,16,17,18,19,20"
			y="4,5,5,6,6,7,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="15,15,15,15,16,17,18,19,20"
			y="9,8,7,6,5,6,6,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[label]
			category=""
			color="107,140,255"
			immutable=no
			side=2
			team_name="Team 2"
			text="glid"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=20
			y=7
		[/label]
	[/command]
	[command]
		undo=no
		[label]
			category=""
			color="107,140,255"
			immutable=no
			side=2
			team_name="Team 2"
			text="clash"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=20
			y=8
		[/label]
	[/command]
	[command]
		undo=no
		[label]
			category=""
			color="107,140,255"
			immutable=no
			side=2
			team_name="Team 2"
			text="saur"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=21
			y=8
		[/label]
	[/command]
	[command]
		undo=no
		[label]
			category=""
			color="107,140,255"
			immutable=no
			side=2
			team_name="Team 2"
			text="hea"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=20
			y=6
		[/label]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="12,13,14,15"
			y="9,9,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="9,10,11,12"
			y="9,9,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="11,11,12,12,13,14,15,16,17,18"
			y="10,9,8,7,7,6,6,5,5,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[label]
			category=""
			color="107,140,255"
			immutable=no
			side=2
			team_name="Team 2"
			text="fi"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=15
			y=9
		[/label]
	[/command]
	[command]
		from_side=2
		[move]
			x="13,13,13,14,14"
			y="19,20,21,21,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="16,16,17,17,17"
			y="21,20,20,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="17,18,19,20,21"
			y="17,17,18,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="17,17"
			y="18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="17,17"
			y="17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="22,22,23,23,24"
			y="16,15,15,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="7,7,7,7,7,6"
			y="14,15,16,17,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="11,11,11,10"
			y="18,17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="6,6,6,6"
			y="12,11,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Bowman Ladder_0_1"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=1
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=6
				y=9
			[/source]
			[destination]
				x=7
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="7547f02a"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="7,7,6,5,4,4,3,3,4"
			y="13,12,11,11,10,9,9,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=12
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="10,9"
			y="15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="24,23,22,21"
			y="12,12,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="LordGinseng has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="25,24,23,22,21"
			y="13,12,12,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="24,24"
			y="13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="21,21,21"
			y="17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Horseman"
			x=14
			y=21
			[from]
				x=14
				y=22
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="-EDmuUwAp..J<0ks+fKb7abB8gNk1Zuj.j77Aileaad4d.95dn<e2..+>84kL26f5fi<pk0,po.8fnbj<7-9aaNppdm,m<4,fiOyEl448ZQf.fh+.mufx6bb237ZmWpY"
			[/result]
			[result]
				next_unit_id=29
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="175a998a"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="7,6,5,4,4,3,3,4"
			y="12,11,11,10,9,9,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="8,7"
			y="13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[label]
			category=""
			color="107,140,255"
			immutable=no
			side=2
			team_name="Team 2"
			text="saur"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=12
			y=9
		[/label]
	[/command]
	[command]
		undo=no
		[label]
			category=""
			color="107,140,255"
			immutable=no
			side=2
			team_name="Team 2"
			text="clash"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=10
			y=9
		[/label]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="7,6,5,5,4"
			y="9,8,8,7,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Cavalryman Ladder_0_2"
			defender_weapon=-1
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=4
				y=6
			[/source]
			[destination]
				x=4
				y=7
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="73146f6d"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="10,9,8,7,6"
			y="9,9,8,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Bowman Ladder_0_1"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=6
				y=8
			[/source]
			[destination]
				x=6
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="907d7f22"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="12,11,10,9,8,7"
			y="9,10,9,10,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Bowman Ladder_0_1"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=7
				y=9
			[/source]
			[destination]
				x=6
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="73a36d5d"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="18,17,16,15,14,13,12,11,10,10"
			y="5,6,5,6,6,7,7,8,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="15,14,13,12,11,10,9,8"
			y="9,8,9,9,9,8,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Saurian Skirmisher"
			x=14
			y=4
			[from]
				x=16
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="FdzoM22<KC6NqMrpGOKlPUPRzzSP>BwNuDGEHCszPeSgVvQOMTCWv4NATpBwGESs>2QsMGJEDHAHOvrpVKwGOVoBHR>RODKCOM1kkeK3mb.<X,4ioi692o485-lk<0ED"
			[/result]
			[result]
				next_unit_id=30
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="3ef537e4"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="20,21,21,21,20,20"
			y="6,7,8,9,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Spearman Ladder_0_1"
			defender_weapon=1
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=20
				y=10
			[/source]
			[destination]
				x=21
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="5aedfb5d"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="21,21,21,22,22"
			y="8,9,10,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Spearman Ladder_0_1"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=22
				y=11
			[/source]
			[destination]
				x=21
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="68b3664c"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="23,23,23,22,22,22,22"
			y="5,6,7,7,8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Spearman Ladder_0_1"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=22
				y=10
			[/source]
			[destination]
				x=21
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="fb39969e"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Borysso has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="21,21,21,21,21"
			y="6,7,8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Spearman Ladder_0_1"
			defender_weapon=1
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=21
				y=10
			[/source]
			[destination]
				x=21
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=30
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="6c310702"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="20,20,20,21"
			y="8,9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Bowman Ladder_0_1"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=21
				y=11
			[/source]
			[destination]
				x=21
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="cd18a4b2"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Szefo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="20,21,22,23,24,25"
			y="7,8,8,9,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="16,17,18,19,20,21"
			y="4,5,5,6,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="9,9,9,9,9,10"
			y="15,14,13,12,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Spearman Ladder_0_1"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=10
				y=10
			[/source]
			[destination]
				x=10
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a831b420"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="7,7,8,8,9"
			y="13,12,11,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Spearman Ladder_0_1"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=9
				y=10
			[/source]
			[destination]
				x=10
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c78f6ed8"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="6,6,6,6,6,7"
			y="18,17,16,15,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="17,17,18,18"
			y="16,15,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Anthrok has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="25,26,26"
			y="12,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Horseman"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=26
				y=10
			[/source]
			[destination]
				x=25
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=20
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="14c9ca36"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="21,21"
			y="12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="drajen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="21,21,21,21"
			y="15,14,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Bowman Ladder_0_1"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=1
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=21
				y=12
			[/source]
			[destination]
				x=22
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="b84a4d6b"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="24,24,23"
			y="12,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Spearman Ladder_0_1"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=23
				y=11
			[/source]
			[destination]
				x=22
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=30
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="e7bd4fa8"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="21,21,21,21,22"
			y="13,14,15,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="6,6,6,7,7,8"
			y="9,10,11,12,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="7,7"
			y="14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="4,3,3,4,4,5,6,7,8"
			y="7,8,9,9,10,11,11,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Lacomas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="10,11"
			y="9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="7,8,9,9,10,10"
			y="6,6,7,8,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Spearman Ladder_0_1"
			defender_weapon=0
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=10
				y=9
			[/source]
			[destination]
				x=9
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=96121714
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="7,8,9"
			y="9,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Spearman Ladder_0_1"
			defender_weapon=0
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=9
				y=9
			[/source]
			[destination]
				x=9
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="7452e2b0"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="4,5,6,7,8,8"
			y="6,7,7,8,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Spearman Ladder_0_1"
			defender_weapon=0
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=8
				y=9
			[/source]
			[destination]
				x=9
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="3c665fc9"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="marcinms24 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="6,6,7,8"
			y="8,9,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Spearman Ladder_0_1"
			defender_weapon=0
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=8
				y=10
			[/source]
			[destination]
				x=9
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="f6c488f0"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="11,12,13,14,15"
			y="9,9,9,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="14,13,12,12,12,12,12"
			y="4,5,5,6,7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="8,9,10,11,11"
			y="7,8,8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="22,22,23,24,25,26"
			y="10,9,9,9,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Horseman"
			defender_weapon=0
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=26
				y=9
			[/source]
			[destination]
				x=26
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="fb80fbcc"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="25,25"
			y="10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="21,21,22,23,24,25"
			y="11,10,9,9,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Horseman"
			defender_weapon=0
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=25
				y=10
			[/source]
			[destination]
				x=26
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="aa010aa3"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="25,26,27,28,28,27"
			y="9,8,9,9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Horseman"
			defender_weapon=-1
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=27
				y=11
			[/source]
			[destination]
				x=26
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="7467585c"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="20,21,22"
			y="10,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Spearman Ladder_0_1"
			defender_weapon=1
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=22
				y=10
			[/source]
			[destination]
				x=23
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="ae99eb69"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="21,22,23"
			y="10,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Spearman Ladder_0_1"
			defender_weapon=1
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=23
				y=10
			[/source]
			[destination]
				x=23
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="7fd036ef"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="21,20,19,18,17,16"
			y="7,6,6,5,5,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Saurian Augur"
			x=14
			y=4
			[from]
				x=16
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="CpxcyZjSp-ka<646c9+AwwDJe.2D10sVIU9JrB-yU9Puu-VGpPG3wtdtFj,TNmKgtE3RBv4NATpBwGESs>2QsMGJEDHAHOvroTKwGOVoBHR>RODKCOMrbt+3jqBkwN0F"
			[/result]
			[result]
				next_unit_id=31
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="514c34c4"
		[/random_seed]
	[/command]
	[command]
		undo=no
		[label]
			category=""
			color="107,140,255"
			immutable=no
			side=2
			team_name="Team 2"
			text="heas"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=22
			y=9
		[/label]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="14,13,13,12,11,11,10,10,9"
			y="21,21,20,19,19,18,17,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="18,18,17,17,16"
			y="13,12,12,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Horseman"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=0
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=26
				y=10
			[/source]
			[destination]
				x=27
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=15
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=31
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="29e019ca"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="zen-cat has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="22,22,22,22"
			y="16,15,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Caritas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="23,23,23,23,23,22"
			y="11,12,13,14,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="22,22,22"
			y="13,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="pIayer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="tillanz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[auto_shroud]
			active=no
		[/auto_shroud]
		[checkup]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[auto_shroud]
			active=yes
		[/auto_shroud]
		[checkup]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="21,22,23,24,25"
			y="12,12,12,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Bowman Ladder_0_1"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=25
				y=11
			[/source]
			[destination]
				x=25
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="f58cef8c"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Spearman Ladder_0_1"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=0
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=10
				y=10
			[/source]
			[destination]
				x=10
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="b16adbe5"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Spearman Ladder_0_1"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=0
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=9
				y=10
			[/source]
			[destination]
				x=10
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=31
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="7cda72f4"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="8,7,7,7,7,7"
			y="13,14,15,16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="23,24,25,26,27,27"
			y="10,9,9,8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Horseman"
			defender_weapon=-1
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=27
				y=10
			[/source]
			[destination]
				x=26
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=31
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="08363fd1"
		[/random_seed]
	[/command]
	[command]
		undo=no
		[speak]
			id="joes"
			message="timer is tough"
			side=2
			time=1621160579
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[choose]
			value=1
		[/choose]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="25,24,23,22,21"
			y="10,9,9,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="26,26,26"
			y="9,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="26,25,24,23,23"
			y="7,7,6,6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="22,23,24,24,25,26"
			y="10,10,9,8,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="10,10"
			y="9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="11,10"
			y="10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter Ladder_0_1"
			defender_lvl=1
			defender_type="Spearman Ladder_0_1"
			defender_weapon=0
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=10
				y=9
			[/source]
			[destination]
				x=10
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=31
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="e9fc15e6"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="8,9,9,9,9,8"
			y="9,10,11,12,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=12
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="9,9,8"
			y="12,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Cavalryman Ladder_0_2"
			defender_weapon=0
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=8
				y=13
			[/source]
			[destination]
				x=8
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="3ab3bcf4"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="8,7,7"
			y="10,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Cavalryman Ladder_0_2"
			defender_weapon=0
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=7
				y=12
			[/source]
			[destination]
				x=8
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="965babf8"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="12,11,10,9,9,9"
			y="9,10,10,11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Cavalryman Ladder_0_2"
			defender_weapon=0
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=9
				y=13
			[/source]
			[destination]
				x=8
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=31
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a69054ed"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="9,9,8,7,6,6"
			y="9,10,10,11,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Spearman Ladder_0_1"
			defender_weapon=1
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=6
				y=12
			[/source]
			[destination]
				x=7
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a7d29a9a"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="15,14,13,12,12,11,10,9,8"
			y="9,9,9,9,10,11,11,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Spearman Ladder_0_1"
			defender_weapon=1
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=8
				y=12
			[/source]
			[destination]
				x=7
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="21dabdf3"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="10,11,12,13,14,15"
			y="8,8,7,8,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="14,13,12,12,12,12,12"
			y="4,5,5,6,7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Drake Fighter Ladder_0_1"
			x=18
			y=4
			[from]
				x=16
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="bNzb4uMQC1yKwokkjsrLiDprO1PmvqI7G,.sDSnMMGMpIBAoA7ANLnwBkvDrvHQLToAb9sC-TwFoRHOFowRVQvBqKBUBmxvCQ.vLIFA8HMjxpFgkmKC7SKt,NIpK+.mK"
			[/result]
			[result]
				next_unit_id=32
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="961cbccf"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="16,17,18,19,20,21"
			y="4,5,5,6,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="7,7,8,8,9"
			y="18,19,19,20,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="SeaRaider"
			message="thats wesnoth sorry"
			side=1
			time=1621160746
		[/speak]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Spearman Ladder_0_1"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=0
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=7
				y=13
			[/source]
			[destination]
				x=8
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="492385bd"
		[/random_seed]
	[/command]
	[command]
		undo=no
		[speak]
			id="joes"
			message="I'm not complaining"
			side=2
			time=1621160770
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="22,22"
			y="15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="16,16"
			y="10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Merman Fighter"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=0
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=16
				y=9
			[/source]
			[destination]
				x=15
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="51f689dd"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="22,22,21,20,20"
			y="11,10,10,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Bowman Ladder_0_1"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=20
				y=8
			[/source]
			[destination]
				x=21
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="7ec9cfc3"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="25,24,24,23,23,22"
			y="11,10,9,9,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Bowman Ladder_0_1"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=22
				y=7
			[/source]
			[destination]
				x=21
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=32
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="3f71fda6"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Spearman Ladder_0_1"
			x=18
			y=21
			[from]
				x=14
				y=22
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="XNeExniw5D<<6QbcKKEEA3KJrnqDAayQMKKqqPVMCuqIiIqURCupNYkOZSMQCFrtVRwZsQJyNQq-ruJPtFHRtxuOCBQyuKxsUBzPM6lGXGFwF0LIO-+PyrOFlnR6ikjm"
			[/result]
			[result]
				next_unit_id=33
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="96d76c6f"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Spearman Ladder_0_1"
			x=14
			y=21
			[from]
				x=14
				y=22
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="XNeExniw5D<54QbcKKEEA3KJrnqDAayQMKKqqPVMCuqIiIqURCupNYkOZSMQCFrtVRwZsQJyNQq-ruJPtFHRtxuOCBLwuKxsUBzPM6lGXGF-F0LIO-+PyrOFlnR6ikjm"
			[/result]
			[result]
				next_unit_id=34
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="040a5604"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="9,8,7,7"
			y="16,15,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="hero_shima has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Bowman Ladder_0_1"
			x=15
			y=22
			[from]
				x=14
				y=22
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="-PxIFHwA0qrdynGBAysI8SRTOveAOotCKVxo,qpmwsCFPRptMpQsBGxsOjPKBrRFztRNKqCJsLKuNQoJHrwN4d6d6c6hgbLqMqkExHQfyCAY3C56yo0RHrbTd-ZItlHc"
			[/result]
			[result]
				next_unit_id=35
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Dolg has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="7b0ca1b3"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="14,14,13,13,12"
			y="22,21,21,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="18,19,20,21,22"
			y="4,5,5,6,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter Ladder_0_1"
			defender_lvl=1
			defender_type="Bowman Ladder_0_1"
			defender_weapon=0
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=22
				y=6
			[/source]
			[destination]
				x=22
				y=7
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="370a33d3"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="21,20"
			y="7,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="23,22,21,21"
			y="5,5,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Bowman Ladder_0_1"
			defender_weapon=0
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=21
				y=7
			[/source]
			[destination]
				x=22
				y=7
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=35
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="5e507399"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="27,26,25,24,23,22,21"
			y="10,9,10,10,10,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=10
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="24,23,22,21"
			y="10,10,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Saurian Soothsayer"
			defender_lvl=1
			defender_type="Bowman Ladder_0_1"
			defender_weapon=1
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=21
				y=9
			[/source]
			[destination]
				x=20
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="4f2a7286"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="26,25,24,23,22,21"
			y="7,8,7,7,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Bowman Ladder_0_1"
			defender_weapon=1
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=21
				y=8
			[/source]
			[destination]
				x=20
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="9a4290e4"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="20,20"
			y="6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Drake Flare"
			defender_lvl=1
			defender_type="Bowman Ladder_0_1"
			defender_weapon=1
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=20
				y=7
			[/source]
			[destination]
				x=20
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=35
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="9bccde0e"
		[/random_seed]
	[/command]
	[command]
		undo=no
		[label]
			category=""
			color="107,140,255"
			immutable=no
			side=2
			team_name="Team 2"
			text="heas"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=21
			y=8
		[/label]
	[/command]
	[command]
		undo=no
		[label]
			category=""
			color="107,140,255"
			immutable=no
			side=2
			team_name="Team 2"
			text="clash fi"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=21
			y=7
		[/label]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="8,9,9,9,9,9,9,9,8,8"
			y="12,13,14,15,16,17,18,19,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=14
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[label]
			category=""
			color="107,140,255"
			immutable=no
			side=2
			team_name="Team 2"
			text="fi"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=10
			y=9
		[/label]
	[/command]
	[command]
		undo=no
		[label]
			category=""
			color="107,140,255"
			immutable=no
			side=2
			team_name="Team 2"
			text="hea"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=12
			y=9
		[/label]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="8,8"
			y="13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="7,8,9,9,8"
			y="12,11,12,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Horseman"
			defender_weapon=0
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=8
				y=13
			[/source]
			[destination]
				x=7
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="cc164aca"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="12,11,10,10,9,8"
			y="9,10,10,11,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Spearman Ladder_0_1"
			defender_weapon=1
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=8
				y=12
			[/source]
			[destination]
				x=7
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=35
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=87971717
		[/random_seed]
	[/command]
	[command]
		undo=no
		[label]
			category=""
			color="107,140,255"
			immutable=no
			side=2
			team_name="Team 2"
			text="3sau"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=7
			y=13
		[/label]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="9,9,8,7,6,6"
			y="14,13,12,12,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Horseman"
			defender_weapon=-1
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=6
				y=13
			[/source]
			[destination]
				x=7
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="faeb2b50"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="6,7"
			y="12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Horseman"
			defender_weapon=0
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=7
				y=13
			[/source]
			[destination]
				x=7
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=8
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=35
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="fb3e0db8"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="9,8,7"
			y="13,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Horseman"
			defender_weapon=0
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=7
				y=13
			[/source]
			[destination]
				x=7
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="98ce8e8e"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="tillanz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="8,7,6"
			y="14,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Horseman"
			defender_weapon=-1
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=6
				y=14
			[/source]
			[destination]
				x=7
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="7bed2434"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="10,10,10,10,9,9,8"
			y="9,10,11,12,13,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter Ladder_0_1"
			defender_lvl=1
			defender_type="Horseman"
			defender_weapon=0
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=8
				y=14
			[/source]
			[destination]
				x=7
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=35
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a537a2a6"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="warcece has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="miko has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="12,12,13,14,14"
			y="19,20,21,21,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="14,13,13,12,11,11"
			y="21,21,20,19,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=19
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="11,11"
			y="19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Sapphiron has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Merman Fighter"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=1
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=16
				y=9
			[/source]
			[destination]
				x=15
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="7125872d"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="18,17,16,15,14,13"
			y="21,22,21,21,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="15,14,13,12,12,12"
			y="22,21,21,20,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="9,8,7,6,6"
			y="21,21,22,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Spearman Ladder_0_1"
			x=14
			y=21
			[from]
				x=14
				y=22
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="XNeExniw5D<<9QbcKKEEA3NJrnqDAayQMKKqqPVMCuqIiIqURCupNYkOZSMQCFrtVRwZsQJyNQq-ruJPtFHRtxuOCBQBuKxsUBzPM6lGXGF-F0LIO-+PyrOFlnR6ikjm"
			[/result]
			[result]
				next_unit_id=36
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="e0d27ee8"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="14,13"
			y="22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="onepi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="joes"
			message="this is easier"
			side=2
			time=1621161139
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="8,8,7,7,6,6"
			y="14,15,16,17,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=17
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="7,6,6"
			y="17,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="7,7,7,7,7,7,8"
			y="13,14,15,16,17,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="6,7,8,9,9,9"
			y="14,15,15,16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="8,9,9,9,10,10"
			y="13,13,12,11,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="6,6,6,7,7,7,7,7,7"
			y="13,12,11,11,10,9,8,7,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="8,8,7"
			y="12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="20,20,19,18,17,16"
			y="7,6,6,5,5,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="21,21,21,21,21,21"
			y="7,8,9,10,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=11
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="22,22,21,21,21,21,21"
			y="6,7,8,9,10,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="21,21,22,22"
			y="9,10,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="21,21,21,22"
			y="8,9,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Saurian Skirmisher"
			x=14
			y=4
			[from]
				x=16
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="EhzoM22<KC6MqMrpGOKlPUPRzzSP>BwNuDGEHCszPeSgVvQOMTCWv4NATpBwGESs>2QsMGJEDHAHOvroRKwGOVoBHR>RODKCOM1kkeK3mb.<X,4ioi692o485-lk<0ED"
			[/result]
			[result]
				next_unit_id=37
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c6c0de55"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Saurian Augur"
			x=15
			y=4
			[from]
				x=16
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="Cpu9yZjSp-ka<646c95AwwDJe.2D10sVIU9JrB-yU9Puu-VGpPG3wtdtFj,TNmKgtE3RBv4NATpBwGESs>2QsMGJEDHAHOvroMKwGOVoBHR>RODKCOMrbt+3jqBkwN0F"
			[/result]
			[result]
				next_unit_id=38
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="eadc375b"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="demarIO has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="16,16,17,18,19,20"
			y="9,10,11,11,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=10
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="16,17,18,19,20"
			y="10,11,11,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Merman Fighter"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=1
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=20
				y=11
			[/source]
			[destination]
				x=21
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=38
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="15c19d6f"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="22,22,22,22,22"
			y="16,15,14,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Urdian has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Spearman Ladder_0_1"
			defender_lvl=2
			defender_type="Saurian Soothsayer"
			defender_weapon=0
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=22
				y=12
			[/source]
			[destination]
				x=22
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="fd2cc436"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="13,14"
			y="22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="miko has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="12,11,10,9"
			y="18,19,19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Bowman Ladder_0_1"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=1
			tod="morning"
			turn=14
			weapon=1
			[source]
				x=9
				y=19
			[/source]
			[destination]
				x=9
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="d75da18e"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="14,13,12,11,10,9"
			y="21,21,20,21,20,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="13,12,11,10"
			y="20,19,19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Spearman Ladder_0_1"
			x=14
			y=21
			[from]
				x=14
				y=22
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="XNeExniw5D<54QbcKKEEA3KJrnqDAayQMKKqqPVMCuqIiIqURCupNYkOZSMQCFrtVRwZsQJyNQq-ruJPtFHRtxuOCBLwuKxsUBzPM6lGXGF-F0LIO-+PyrOFlnR6ikjm"
			[/result]
			[result]
				next_unit_id=39
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="1bc77e65"
		[/random_seed]
	[/command]
	[command]
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=39
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=39
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=39
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="22,23"
			y="11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=39
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="22,22"
			y="10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=39
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Spearman Ladder_0_1"
			defender_weapon=1
			tod="afternoon"
			turn=15
			weapon=1
			[source]
				x=22
				y=11
			[/source]
			[destination]
				x=22
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=39
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="01cfb5ea"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="23,22,21"
			y="11,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=39
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Saurian Soothsayer"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=-1
			tod="afternoon"
			turn=15
			weapon=1
			[source]
				x=21
				y=11
			[/source]
			[destination]
				x=20
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=39
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="72b8a5d7"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Coffee has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="15,14,14,15,16"
			y="9,9,10,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=39
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="14,13,12,12,12,12,12,12"
			y="4,5,5,6,7,8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=39
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="15,14,13,12,12,12,12"
			y="4,4,5,5,6,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=39
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Saurian Skirmisher"
			x=18
			y=4
			[from]
				x=16
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="EezoM22<KC6MqMrpGOKlPUPRzzSP>BwNuDGEHCszPeSgVvQOMTCWv4NATpBwGESs>2QsMGJEDHAHOvroOKwGOVoBHR>RODKCOM1kkeK3pb.<X,4iol092o485-lk<0ED"
			[/result]
			[result]
				next_unit_id=40
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="f29671b0"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Huckleberry007 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="6,6,6,6,6,6,6,6"
			y="18,17,16,15,14,13,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="9,9,9,8,8,8,8"
			y="18,17,16,15,14,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="7,7"
			y="14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="8,8,8,7,7,7"
			y="18,17,16,16,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="6,6,6,6,6,6"
			y="23,22,21,20,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Dreadnough has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="22,22,22,22,22"
			y="12,13,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="9,9,9,8,8,7"
			y="19,18,17,16,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=18
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="9,9,8,8,7"
			y="18,17,16,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=17
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="9,8,8,7"
			y="17,16,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=15
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			skip_sighted="all"
			x="8,7"
			y="15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Bowman Ladder_0_1"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=1
			tod="afternoon"
			turn=15
			weapon=1
			[source]
				x=7
				y=15
			[/source]
			[destination]
				x=7
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="58ed29f9"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="11,10,10,9,8,8"
			y="18,17,16,16,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Spearman Ladder_0_1"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			tod="afternoon"
			turn=15
			weapon=0
			[source]
				x=8
				y=14
			[/source]
			[destination]
				x=7
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=40
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="8f2785f6"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="10,10,10,9,9,8"
			y="19,18,17,17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="9,9,8,7,7,7,7"
			y="21,20,19,19,18,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="14,15,16,17,18,19"
			y="21,21,20,20,19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Bowman Ladder_0_1"
			x=18
			y=21
			[from]
				x=14
				y=22
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="-PxIFHwA0qrdynGBAysI8SRTOveAOotCKVxo,qpmwsCFPRptMpQsBGxsOjPKBrRFztRNKqCJsLKuNQoJHrwN4d6d6c6hgbLqMqkExHQfyCAY3C56yo0RHrbTd-ZItlHc"
			[/result]
			[result]
				next_unit_id=41
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="1630d4a8"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="dev has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="14,15,16,17,18"
			y="22,22,22,22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=41
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=41
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=41
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=41
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="21,22,22,23,23,23,23"
			y="11,11,12,13,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=14
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=41
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="23,23,22"
			y="14,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=41
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Saurian Soothsayer"
			defender_lvl=1
			defender_type="Spearman Ladder_0_1"
			defender_weapon=1
			tod="dusk"
			turn=16
			weapon=1
			[source]
				x=22
				y=15
			[/source]
			[destination]
				x=22
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=41
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="76412cae"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="22,22,22,23,23,23"
			y="11,12,13,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=41
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Spearman Ladder_0_1"
			defender_weapon=1
			tod="dusk"
			turn=16
			weapon=1
			[source]
				x=23
				y=16
			[/source]
			[destination]
				x=22
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=41
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="e9d40e22"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="21,21,21,21,21"
			y="12,13,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=41
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="21,22"
			y="16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=41
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="16,17,18,19"
			y="11,12,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=41
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="18,19,20,21,21,21,21,21"
			y="4,5,5,6,7,8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=41
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[label]
			category=""
			color="107,140,255"
			immutable=no
			side=2
			team_name="Team 2"
			text="war"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=6
			y=11
		[/label]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Saurian Skirmisher"
			x=14
			y=4
			[from]
				x=16
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="ElzoM22<KC6MqMrpGOKlPUPRzzSP>BwNuDGEHCszPeSgVvQOMTCWv4NATpBwGESs>2QsMGJEDHAHOvroNKwGOVoBHR>RODKCOM1kkeK3mb.<X,4iol092o485-lk<0ED"
			[/result]
			[result]
				next_unit_id=42
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="748b2e23"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="6,6,6,6"
			y="11,12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Drake Warrior Ladder_0_1"
			defender_lvl=1
			defender_type="Bowman Ladder_0_1"
			defender_weapon=0
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=6
				y=14
			[/source]
			[destination]
				x=7
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="bcdcb56c"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="12,11,10,10,9,8,7"
			y="10,11,11,12,13,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Bowman Ladder_0_1"
			defender_weapon=0
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=7
				y=14
			[/source]
			[destination]
				x=7
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=71225769
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="7,6,5,5,6"
			y="13,13,14,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Bowman Ladder_0_1"
			defender_weapon=1
			tod="dusk"
			turn=16
			weapon=1
			[source]
				x=6
				y=15
			[/source]
			[destination]
				x=7
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=42
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="feba1557"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="10,10,9,9,9,8"
			y="9,10,11,12,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="8,7,7,7"
			y="12,13,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="12,11,10,9,8,8,8"
			y="8,9,9,10,10,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="7,7,7,7,7,7,7,7"
			y="6,7,8,9,10,11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="19,19,20,20,21"
			y="19,18,17,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=17
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			skip_sighted="all"
			x="20,20,21"
			y="17,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Spearman Ladder_0_1"
			defender_lvl=2
			defender_type="Saurian Soothsayer"
			defender_weapon=0
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=21
				y=16
			[/source]
			[destination]
				x=22
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="46b5d63e"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="18,18,18,18,18,17"
			y="21,20,19,18,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Sergeant has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="8,9,10,10,11"
			y="15,16,16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Dolg has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="7,7,7,7,8,8,9"
			y="16,17,18,19,19,20,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="6,6,6,6,6,6"
			y="18,19,20,21,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="jairwuilloud has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="8,9,10,10,11"
			y="14,15,15,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Figuar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Bowman Ladder_0_1"
			x=18
			y=21
			[from]
				x=18
				y=22
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="-PxIFHwA0qrdynGBAysI8SRTOveAOotCKVxo,qpmwsCFPRptMpQsBGxsOjPKBrRFztRNKqCJsMKuNQoJHrwN4d6d6d6hgbLqMqkExHQfyCA.3C56yo0RHrbTd-WItlHc"
			[/result]
			[result]
				next_unit_id=43
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a691a63a"
		[/random_seed]
	[/command]
	[command]
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=43
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=43
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=43
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="22,22"
			y="16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="22,22"
			y="15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Saurian Soothsayer"
			defender_lvl=1
			defender_type="Spearman Ladder_0_1"
			defender_weapon=1
			tod="first_watch"
			turn=17
			weapon=1
			[source]
				x=22
				y=16
			[/source]
			[destination]
				x=21
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a23b9e6a"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="22,23,24,25,25"
			y="17,18,18,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="23,22"
			y="16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Spearman Ladder_0_1"
			defender_weapon=1
			tod="first_watch"
			turn=17
			weapon=1
			[source]
				x=22
				y=15
			[/source]
			[destination]
				x=21
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="e3e1e6ce"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="19,20,20,21"
			y="13,13,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Spearman Ladder_0_1"
			defender_weapon=0
			tod="first_watch"
			turn=17
			weapon=1
			[source]
				x=21
				y=15
			[/source]
			[destination]
				x=21
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=43
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="5a4b647e"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="21,22,22,22,22,22,21,21"
			y="10,10,11,12,13,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="NeoPhysix has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="14,13,12,12,12,12,12,12"
			y="4,5,5,6,7,8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="6,7,8,9,10"
			y="14,15,15,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Drake Warrior Ladder_0_1"
			defender_lvl=1
			defender_type="Spearman Ladder_0_1"
			defender_weapon=0
			tod="first_watch"
			turn=17
			weapon=0
			[source]
				x=10
				y=16
			[/source]
			[destination]
				x=11
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="fb2e9767"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="6,7,8,9,10,11"
			y="15,16,16,16,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Saurian Oracle"
			defender_lvl=1
			defender_type="Spearman Ladder_0_1"
			defender_weapon=1
			tod="first_watch"
			turn=17
			weapon=1
			[source]
				x=11
				y=16
			[/source]
			[destination]
				x=11
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="fb236f81"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="8,8,8,8,8,9,10"
			y="12,13,14,15,16,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Spearman Ladder_0_1"
			defender_weapon=1
			tod="first_watch"
			turn=17
			weapon=1
			[source]
				x=10
				y=17
			[/source]
			[destination]
				x=11
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=43
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="fcf42bb5"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="7,7,7,7,6"
			y="15,16,17,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=17
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=43
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="7,6,6"
			y="17,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="7,7,8,9,10,11,12,12"
			y="13,14,14,15,15,16,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="7,7,8,9,9,10,10"
			y="14,15,15,16,17,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Spearman Ladder_0_1"
			defender_weapon=1
			tod="first_watch"
			turn=17
			weapon=1
			[source]
				x=12
				y=17
			[/source]
			[destination]
				x=11
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="0a63d091"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="8,8,8,9,10,11"
			y="13,14,15,16,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Spearman Ladder_0_1"
			defender_weapon=1
			tod="first_watch"
			turn=17
			weapon=1
			[source]
				x=10
				y=18
			[/source]
			[destination]
				x=11
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="876f264b"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=43
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=43
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Spearman Ladder_0_1"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=0
			tod="first_watch"
			turn=17
			weapon=0
			[source]
				x=11
				y=18
			[/source]
			[destination]
				x=12
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="879345ec"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="6,6,7,8"
			y="23,22,22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Der_Totmacher has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[move]
			x="9,10,11,12,12"
			y="21,20,20,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Spearman Ladder_0_1"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=0
			tod="first_watch"
			turn=17
			weapon=0
			[source]
				x=12
				y=18
			[/source]
			[destination]
				x=12
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="b5c235f3"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="8,9"
			y="21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="18,18,18,17,17,16"
			y="21,20,19,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Don_Carlos has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Spearman Ladder_0_1"
			x=18
			y=21
			[from]
				x=18
				y=22
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="XNeExniw5D<<8QbcKKEEA3NJrnqDAayQMKKqqPVMCuqIiIqURCupNYkOZSMQCFrtVRwZsQJyNQq-ruJPtFHRtxuOCBQAuKxsUBzPM6lGXGFwF0LIO-+PyrOFlnR6i9jm"
			[/result]
			[result]
				next_unit_id=44
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="1a7dcef6"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[recruit]
			type="Bowman Ladder_0_1"
			x=14
			y=21
			[from]
				x=18
				y=22
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="-PxICHwA0qrdynGBAysI8SRTOveAOotCKVxo,qpmwsCFPRptMpQsBGxsOjPKBrRFztRNKqCJsUKuNQoJHrwN4d6d6c6hgbLqMqkExHQfyCAY3C56yo0RHrbTd-<ItlHc"
			[/result]
			[result]
				next_unit_id=45
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="dd2db267"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="18,19,20,21"
			y="22,23,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=45
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=45
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=45
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=45
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Drake Fighter Ladder_0_1"
			x=14
			y=4
			[from]
				x=16
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="bNzb4uMTF1yKwokkjsqLiDprO1PmvqI7G,.sDSnMMGMpIBAoA7ANLnwBkvDrvHQLToAb9sC-TwFoRHOFowRVQvCtKBUBmxvCQ.vLIFA8HMjxpFgkmKC7SKt,NIpK+.mK"
			[/result]
			[result]
				next_unit_id=46
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="40d2b596"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[recruit]
			type="Saurian Skirmisher"
			x=18
			y=4
			[from]
				x=16
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="EhzoM22<KC6MqMrpGOKlPUPRzzSP>BwNuDGEHCszPeSgVvQOMTCWv4NATpBwGESs>2QsMGJEDHAHOvroRKwGOVoBHR>RODKCOM1kkeK3mb.<X,4ioi692o485-lk<0ED"
			[/result]
			[result]
				next_unit_id=47
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="f6640f78"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="12,12"
			y="17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=47
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="11,12,12"
			y="16,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=47
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Saurian Oracle"
			defender_lvl=1
			defender_type="Spearman Ladder_0_1"
			defender_weapon=1
			tod="second_watch"
			turn=18
			weapon=1
			[source]
				x=12
				y=17
			[/source]
			[destination]
				x=11
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=47
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="6f5e4e87"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="11,11"
			y="17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=47
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="10,11"
			y="17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=47
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Spearman Ladder_0_1"
			defender_weapon=1
			tod="second_watch"
			turn=18
			weapon=1
			[source]
				x=11
				y=17
			[/source]
			[destination]
				x=11
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=47
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a0b213ef"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Spearman Ladder_0_1"
			defender_weapon=0
			tod="second_watch"
			turn=18
			weapon=0
			[source]
				x=10
				y=18
			[/source]
			[destination]
				x=11
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=47
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="cc4c9004"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="10,10,11"
			y="16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=47
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Drake Warrior Ladder_0_1"
			defender_lvl=1
			defender_type="Spearman Ladder_0_1"
			defender_weapon=0
			tod="second_watch"
			turn=18
			weapon=0
			[source]
				x=11
				y=18
			[/source]
			[destination]
				x=12
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=47
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="322722f5"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="11,10,10,10,11"
			y="16,16,17,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=47
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="6,6,6,6,6,6"
			y="18,19,20,21,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=47
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Spearman Ladder_0_1"
			defender_weapon=0
			tod="second_watch"
			turn=18
			weapon=0
			[source]
				x=11
				y=19
			[/source]
			[destination]
				x=12
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=47
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c1f1b6bb"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="12,12,11,10,10,10,10,10"
			y="10,11,12,12,13,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=47
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="12,11,10,9,8,7,6"
			y="16,16,16,17,17,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=47
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="22,21,20,19,18"
			y="16,17,16,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=47
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Saurian Soothsayer"
			defender_lvl=1
			defender_type="Bowman Ladder_0_1"
			defender_weapon=1
			tod="second_watch"
			turn=18
			weapon=1
			[source]
				x=18
				y=16
			[/source]
			[destination]
				x=17
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=47
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="b4278e1d"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="22,21,20,19,18"
			y="15,16,16,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=47
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Bowman Ladder_0_1"
			defender_weapon=1
			tod="second_watch"
			turn=18
			weapon=1
			[source]
				x=18
				y=17
			[/source]
			[destination]
				x=17
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=47
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="2ceaa318"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="21,20,20,20,19,18,17"
			y="15,15,16,17,18,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=47
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Bowman Ladder_0_1"
			defender_weapon=0
			tod="second_watch"
			turn=18
			weapon=0
			[source]
				x=17
				y=18
			[/source]
			[destination]
				x=17
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=47
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="7c06c711"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Zangetsu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="21,20,19,18,17,16"
			y="16,16,17,17,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=47
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Bowman Ladder_0_1"
			defender_weapon=0
			tod="second_watch"
			turn=18
			weapon=0
			[source]
				x=16
				y=18
			[/source]
			[destination]
				x=16
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=47
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="4f03d7c9"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		sent=yes
		[move]
			x="25,24,23,22,21,20"
			y="20,20,20,20,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=47
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=47
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=47
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Spearman Ladder_0_1"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=0
			tod="second_watch"
			turn=18
			weapon=0
			[source]
				x=12
				y=18
			[/source]
			[destination]
				x=11
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=47
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="397378a4"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[move]
			x="9,9,10"
			y="21,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=47
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Bowman Ladder_0_1"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			tod="second_watch"
			turn=18
			weapon=1
			[source]
				x=10
				y=19
			[/source]
			[destination]
				x=11
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=47
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="aa0f1303"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Bowman Ladder_0_1"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			tod="second_watch"
			turn=18
			weapon=1
			[source]
				x=17
				y=17
			[/source]
			[destination]
				x=17
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=47
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=70663129
		[/random_seed]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="Bowman Ladder_0_1"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			tod="second_watch"
			turn=18
			weapon=1
			[source]
				x=16
				y=17
			[/source]
			[destination]
				x=17
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=47
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c385817f"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="zen-cat has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="joes"
			message="well gg"
			side=2
			time=1621162356
		[/speak]
	[/command]
	[command]
		undo=no
		[surrender]
			side_number=1
		[/surrender]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="SeaRaider"
			message="gg"
			side=1
			time=1621162379
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="joes becomes an observer."
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="SeaRaider takes control of side 2."
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="joes has surrendered."
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="SeaRaider ended the game."
		[/speak]
	[/command]
[/replay]

