version="1.16.8"
abbrev=""
active_mods=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_name=""
campaign_type="multiplayer"
difficulty="NORMAL"
end_credits=yes
end_text=""
end_text_duration=0
era_define=""
era_id="ladder_era"
label="2p — The Walls of Pyrennis"
mod_defines=""
oos_debug=no
random_mode=""
scenario_define=""
version="1.16.8"
[multiplayer]
	experience_modifier=70
	hash="A6DKn5Q4Nr2<s+6dpkgQvMizGd480LRwN-+RC1q>s6jdHvvpQT,cnzyM66j<ITxB31+>35bqy3V7Ur<QoBMi-LeazIbi-HCcu8Snw.GMjacF0e74dW94R1ppN4Q2oMNy"
	mp_campaign=""
	mp_countdown=no
	mp_countdown_action_bonus=13
	mp_countdown_init_time=270
	mp_countdown_reservoir_time=330
	mp_countdown_turn_bonus=60
	mp_era_name="Ladder Era"
	mp_fog=yes
	mp_num_turns=-1
	mp_random_start_time=no
	mp_scenario="multiplayer_The_Walls_of_Pyrennis_Ladder_Random"
	mp_scenario_name="2p — The Walls of Pyrennis"
	mp_shroud=no
	mp_use_map_settings=no
	mp_village_gold=2
	mp_village_support=1
	observer=yes
	private_replay=no
	random_faction_mode="No Mirror"
	savegame=no
	scenario=" ""Ladder Tournament RD3 MYFH vs Dreadnough"
	shuffle_sides=yes
	side_users="id1:Dreadnough,id2:MYFH"
	[options]
		[multiplayer]
			id="Ladder_Competitive_Maps"
			[option]
				id="multiplayer_Basilisk_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Fallenstar_Lake_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Hamlets_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Howling_Ghost_Badlands_Ladder_Random"
				value=no
			[/option]
			[option]
				id="multiplayer_Silverhead_Crossing_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Sullas_Ruins_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Swamp_of_Dread_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_The_Freelands_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_The_Walls_of_Pyrennis_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Tombs_of_Kesorak_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Weldyn_Channel_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_elensefar_courtyard_Ladder_Random"
				value=yes
			[/option]
		[/multiplayer]
	[/options]
	[addon]
		id="Ladder_Era"
		min_version="1.0.1"
		name="Ladder Era"
		require=no
		version="1.0.1"
		[content]
			id="multiplayer_The_Walls_of_Pyrennis_Ladder_Random"
			name="2p — The Walls of Pyrennis"
			type="scenario"
		[/content]
		[content]
			id="ladder_era"
			name="Ladder Era"
			type="era"
		[/content]
	[/addon]
[/multiplayer]
[statistics]
	mid_scenario=yes
	[scenario]
		scenario="Ladder Competitive Maps"
	[/scenario]
	[scenario]
		scenario="2p — The Walls of Pyrennis"
		[team]
			[recruits]
				2="Cavalryman Ladder_1,Horseman,Mage"
				3="Spearman Ladder_1"
				4="Fencer"
				6="Heavy Infantryman Ladder_1"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				2="Shock Trooper Ladder_1"
			[/advances]
			[deaths]
				1="Fencer,Horseman,Spearman Ladder_1"
				2="Mage,Cavalryman Ladder_1"
				3="Heavy Infantryman Ladder_1"
			[/deaths]
			[killed]
				1="Skeleton"
				2="Vampire Bat Ladder_1"
				3="Walking Corpse"
				6="Dark Adept"
				10="Skeleton Archer Ladder_1"
			[/killed]
			[attacks]
				[sequence]
					1="s0000,s001,s0010,s010,s011,s1,s10,s100,s1000,s101,s11"
					2="s01,s00"
					_num=40
				[/sequence]
				[sequence]
					1="s000,s001,s01,s011,s11,s111"
					2="s1,s101"
					_num=50
				[/sequence]
				[sequence]
					1="s001,s011,s1101"
					2="s00,s110"
					3="s111,s1,s10"
					4="s01"
					7="s11"
					_num=60
				[/sequence]
				[sequence]
					1="s011,s1"
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					28="s"
					_num=0
				[/sequence]
				[sequence]
					1="s0,s010"
					_num=40
				[/sequence]
				[sequence]
					1="s,s011,s1"
					_num=50
				[/sequence]
				[sequence]
					1="s,s110"
					2="s0"
					4="s1"
					_num=60
				[/sequence]
				[sequence]
					1="s"
					_num=70
				[/sequence]
			[/defends]
			[attacks_taken]
				[sequence]
					18="s"
					_num=0
				[/sequence]
				[sequence]
					1="s00,s11"
					_num=40
				[/sequence]
				[sequence]
					1="s,s00,s1,s11"
					_num=50
				[/sequence]
				[sequence]
					1="s0,s1,s111"
					3="s00,s01,s"
					4="s11"
					_num=60
				[/sequence]
				[sequence]
					1="s,s0,s01,s111"
					3="s1,s10"
					4="s11"
					_num=70
				[/sequence]
			[/attacks_taken]
			[defends_taken]
				[sequence]
					1="s000"
					_num=30
				[/sequence]
				[sequence]
					1="s100"
					_num=40
				[/sequence]
				[sequence]
					1="s011,s110"
					_num=50
				[/sequence]
				[sequence]
					1="s000,s01,s010,s10,s11,s110"
					2="s100,s011"
					3="s101,s1"
					4="s001"
					_num=60
				[/sequence]
				[sequence]
					1="s010,s1,s110,s111"
					2="s00,s01"
					5="s10,s11"
					_num=70
				[/sequence]
			[/defends_taken]
			[turn_by_cth_inflicted]
				[hitrate_map_entry]
					cth=40
					[stats]
						hits=2
						strikes=2
					[/stats]
				[/hitrate_map_entry]
				[hitrate_map_entry]
					cth=60
					[stats]
						hits=5
						strikes=6
					[/stats]
				[/hitrate_map_entry]
			[/turn_by_cth_inflicted]
			[turn_by_cth_taken]
				[hitrate_map_entry]
					cth=70
					[stats]
						hits=1
						strikes=1
					[/stats]
				[/hitrate_map_entry]
			[/turn_by_cth_taken]
			recruit_cost=342
			recall_cost=0
			damage_inflicted=662
			damage_taken=502
			expected_damage_inflicted=585000
			expected_damage_taken=538700
			turn_damage_inflicted=86
			turn_damage_taken=2
			turn_expected_damage_inflicted=52200
			turn_expected_damage_taken=1400
			save_id="id1"
		[/team]
		[team]
			[recruits]
				1="Skeleton"
				2="Walking Corpse"
				3="Vampire Bat Ladder_1"
				8="Dark Adept"
				11="Skeleton Archer Ladder_1"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				1="Skeleton"
				2="Vampire Bat Ladder_1"
				3="Walking Corpse"
				6="Dark Adept"
				10="Skeleton Archer Ladder_1"
			[/deaths]
			[killed]
				1="Fencer,Horseman,Spearman Ladder_1"
				2="Mage,Cavalryman Ladder_1"
				3="Heavy Infantryman Ladder_1"
			[/killed]
			[attacks]
				[sequence]
					1="s000"
					_num=30
				[/sequence]
				[sequence]
					1="s100"
					_num=40
				[/sequence]
				[sequence]
					1="s011,s110"
					_num=50
				[/sequence]
				[sequence]
					1="s000,s01,s010,s10,s11,s110"
					2="s100,s011"
					3="s101,s1"
					4="s001"
					_num=60
				[/sequence]
				[sequence]
					1="s010,s1,s110,s111"
					2="s00,s01"
					5="s10,s11"
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					18="s"
					_num=0
				[/sequence]
				[sequence]
					1="s00,s11"
					_num=40
				[/sequence]
				[sequence]
					1="s,s00,s1,s11"
					_num=50
				[/sequence]
				[sequence]
					1="s0,s1,s111"
					3="s00,s01,s"
					4="s11"
					_num=60
				[/sequence]
				[sequence]
					1="s,s0,s01,s111"
					3="s1,s10"
					4="s11"
					_num=70
				[/sequence]
			[/defends]
			[attacks_taken]
				[sequence]
					28="s"
					_num=0
				[/sequence]
				[sequence]
					1="s0,s010"
					_num=40
				[/sequence]
				[sequence]
					1="s,s011,s1"
					_num=50
				[/sequence]
				[sequence]
					1="s,s110"
					2="s0"
					4="s1"
					_num=60
				[/sequence]
				[sequence]
					1="s"
					_num=70
				[/sequence]
			[/attacks_taken]
			[defends_taken]
				[sequence]
					1="s0000,s001,s0010,s010,s011,s1,s10,s100,s1000,s101,s11"
					2="s01,s00"
					_num=40
				[/sequence]
				[sequence]
					1="s000,s001,s01,s011,s11,s111"
					2="s1,s101"
					_num=50
				[/sequence]
				[sequence]
					1="s001,s011,s1101"
					2="s00,s110"
					3="s111,s1,s10"
					4="s01"
					7="s11"
					_num=60
				[/sequence]
				[sequence]
					1="s011,s1"
					_num=70
				[/sequence]
			[/defends_taken]
			[turn_by_cth_inflicted]
			[/turn_by_cth_inflicted]
			[turn_by_cth_taken]
			[/turn_by_cth_taken]
			recruit_cost=363
			recall_cost=0
			damage_inflicted=502
			damage_taken=662
			expected_damage_inflicted=538700
			expected_damage_taken=585000
			turn_damage_inflicted=0
			turn_damage_taken=0
			turn_expected_damage_inflicted=0
			turn_expected_damage_taken=0
			save_id="id2"
		[/team]
	[/scenario]
[/statistics]
[carryover_sides]
	next_scenario=""
	next_underlying_unit_id=2
	random_calls=0
	random_seed="0aacca79"
	[variables]
	[/variables]
[/carryover_sides]
[replay_start]
	can_end_turn=yes
	cannot_end_turn_reason=""
	current_time=0
	defeat_music=""
#textdomain wesnoth-multiplayer
	description=_"When the orcish hordes first began arriving in droves on the Great Continent, one intrepid ruler by the name of Iron-King Olgor set about first uniting the bickering orcish tribes. He sought to conquer the whole of the Continent under the rule of orcs, and commanded the construction of the immense fortress of Pyrennis as a monument to his power. But it was this very citadel that was his undoing — his vassals, unwilling to finish building without their destined conquest complete, turned on Olgor and slayed him, scattering the orcish hosts for centuries to come. The walls of Pyrennis have proved astoundingly indestructible both to time and war — that is, what scattered segments of it were actually completed."
	do_healing=no
	experience_modifier=70
	id="multiplayer_The_Walls_of_Pyrennis_Ladder_Random"
	init_side_done=no
	it_is_a_new_turn=yes
	loaded_resources=""
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"
	name=_"2p — The Walls of Pyrennis"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=2
	random_calls=0
	random_seed="0aacca79"
	random_start_time=no
	replay_pos=0
	server_request_number=0
	theme=""
	turn_at=1
	turns=-1
	unit_wml_ids="Bone Shooter,Lieutenant"
	victory_music=""
	[terrain_graphics]
		[tile]
			type="Koa^Xo"
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[next_item_name]
		next_item_name=0
	[/next_item_name]
	[used_items]
	[/used_items]
	[item]
		image="scenery/icepack-1.png"
		name=""
		x=7
		y=16
		[variables]
		[/variables]
	[/item]
	[item]
		image="scenery/icepack-1.png"
		name=""
		x=15
		y=17
		[variables]
		[/variables]
	[/item]
	[item]
		image="scenery/icepack-1.png"
		name=""
		x=23
		y=20
		[variables]
		[/variables]
	[/item]
	[item]
		image="scenery/icepack-1.png"
		name=""
		x=6
		y=22
		[variables]
		[/variables]
	[/item]
	[item]
		image="scenery/icepack-1.png"
		name=""
		x=13
		y=24
		[variables]
		[/variables]
	[/item]
	[item]
		image="scenery/icepack-1.png"
		name=""
		x=1
		y=26
		[variables]
		[/variables]
	[/item]
	[item]
		image="scenery/icepack-1.png"
		name=""
		x=31
		y=1
		[variables]
		[/variables]
	[/item]
	[item]
		image="scenery/icepack-1.png"
		name=""
		x=19
		y=3
		[variables]
		[/variables]
	[/item]
	[item]
		image="scenery/icepack-1.png"
		name=""
		x=26
		y=4
		[variables]
		[/variables]
	[/item]
	[item]
		image="scenery/icepack-1.png"
		name=""
		x=9
		y=7
		[variables]
		[/variables]
	[/item]
	[item]
		image="scenery/icepack-1.png"
		name=""
		x=17
		y=10
		[variables]
		[/variables]
	[/item]
	[item]
		image="scenery/icepack-1.png"
		name=""
		x=23
		y=16
		[variables]
		[/variables]
	[/item]
	[item]
		image="scenery/icepack-1.png"
		name=""
		x=13
		y=10
		[variables]
		[/variables]
	[/item]
	[item]
		image="scenery/icepack-1.png"
		name=""
		x=9
		y=11
		[variables]
		[/variables]
	[/item]
	[item]
		image="scenery/icepack-1.png"
		name=""
		x=28
		y=12
		[variables]
		[/variables]
	[/item]
	[item]
		image="scenery/icepack-1.png"
		name=""
		x=25
		y=11
		[variables]
		[/variables]
	[/item]
	[item]
		image="scenery/icepack-1.png"
		name=""
		x=4
		y=14
		[variables]
		[/variables]
	[/item]
	[item]
		image="scenery/icepack-1.png"
		name=""
		x=19
		y=17
		[variables]
		[/variables]
	[/item]
	[event]
		name="prestart"
		[store_side]
			variable="new_side"
			[has_unit]
				id="id1"
			[/has_unit]
		[/store_side]
		[modify_side]
			color="$old_side1.color"
			side="$new_side.side"
			village_gold="$old_side1.village_gold"
		[/modify_side]
		[set_variable]
			name="side$new_side.side|_faction"
			value="$old_side1.faction"
		[/set_variable]
		[clear_variable]
			name="new_side"
		[/clear_variable]
		[store_side]
			variable="new_side"
			[has_unit]
				id="id2"
			[/has_unit]
		[/store_side]
		[modify_side]
			color="$old_side2.color"
			side="$new_side.side"
			village_gold="$old_side2.village_gold"
		[/modify_side]
		[set_variable]
			name="side$new_side.side|_faction"
			value="$old_side2.faction"
		[/set_variable]
		[clear_variable]
			name="new_side"
		[/clear_variable]
		[clear_variable]
			name="old_side1,old_side2,next_scenario"
		[/clear_variable]
	[/event]
	[event]
		name="prestart"
		[set_variable]
			name="maps"
			[join]
				key="name"
				separator="
"
				variable="map_pool"
			[/join]
		[/set_variable]
		[chat]
			message="Map pool:"
			speaker=""
		[/chat]
		[chat]
			message="$maps"
			speaker=""
		[/chat]
		[chat]
			message="/me ctrl+x to clear"
			speaker="Press"
		[/chat]
		[clear_variable]
			name="map_pool,maps"
		[/clear_variable]
	[/event]
	[event]
		name="prestart"
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[event]
		name="prestart"
		[chat]
			message="/me version 1.0.1"
			speaker=_"Ladder Era"
		[/chat]
	[/event]
	[event]
		name="time_over"
		[lua]
			code=" wesnoth.require(""multiplayer/eras.lua"").turns_over_advantage() "
		[/lua]
	[/event]
	[event]
		name="prestart"
		[lua]
			code=" wesnoth.require(""multiplayer/eras.lua"").quick_4mp_leaders(...) "
			[args]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/args]
		[/lua]
	[/event]
	[event]
		name="prestart"
		[lua]
			code=" wesnoth.require(""~add-ons/Ladder_Era/lua/slow_6mp_leaders.lua"").slow_6mp_leaders(...) "
			[args]
				[trait]
					female_name=_"female^slow"
					help_text=_"<italic>text='Slow'</italic> units have 1 less movement point but 5% more hitpoints." +
						_"

Thick-bodied and clumsy, slow individuals of goblins and other species take a movement penalty but are compensated for it with a slight increase in endurance."
					id="slow"
					male_name=_"slow"
					[effect]
						apply_to="movement"
						increase=-1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="5%"
					[/effect]
				[/trait]
			[/args]
		[/lua]
	[/event]
	[event]
		first_time_only=no
		name="side_turn"
		[modify_unit]
			resting=yes
			[filter]
				side="$side_number"
				status="poisoned"
				trait="hardy"
				[filter_location]
					terrain="!,*^V*,*^Do"
				[/filter_location]
				[not]
					[filter_adjacent]
						ability_type="heals"
						is_enemy=no
					[/filter_adjacent]
				[/not]
			[/filter]
		[/modify_unit]
	[/event]
	[event]
		name="prestart"
		[set_menu_item]
#textdomain wesnoth-multiplayer
			description=_"Ladder Era Summary"
			id="0_summary"
			[command]
				[message]
					image="ladder-icon.png"
					message="Changes comparing to the Default Era.

Leaders
- Leaders with 6 movement points receive slow trait (similar to how 4 mp leaders receive quick trait, which is inherited from the Default Era)
- Pikeman, Red Mage, White Mage, Elvish Sorceress, Trapper and Rogue removed from the leader pools
- Removed leaders from the manual selection pool that are not present in the random selection pool

Drakes
- Drake Fighter: 30% defense in shallow water
- Drake Burner: -50% cold resistance

Knalgan Alliance
- Dwarves have 3 traits, hardy trait (always rest heal if poisoned) is mandatory, healthy trait is removed.
- Footpad: melee blade 5-2
- Poacher: 32 hitpoints
- Ulfserker: 20 gold
- Thunderer: 16 gold
- Guardsman: ranged attack 6-1

Loyalists
- Spearman: ranged attack 5-1
- Bowman: melee attack 5-2
- Cavalryman: 18 gold
- Heavy Infantryman: -10% cold resistance

Northerners
- Orcish Archer: ranged pierce attack 5-3

Rebels
- Elvish Shaman: no dextrous trait, ranged attack 3-2
- Merman Hunter: 32 hitpoints, 60% defense in deep water

Undead
- Vampire bat: no intelligent trait
- Skeleton Archer: 15 gold"
					side_for="$side_number"
					speaker="narrator"
				[/message]
			[/command]
		[/set_menu_item]
	[/event]
	[event]
		name="prestart"
		[set_menu_item]
			description=_"Ladder Era Changelog"
			id="1_changelog"
			[command]
				[message]
					image="ladder-icon.png"
					message="Version 1.0.1
- Created Ladder Test Era

Version 1.0.0
- Release for Wesnoth 1.16
- Ghost and Wose were changed in Default Era of Wesnoth 1.16 and they became the same as in Ladder Era
- Ladder Era DOES NOT include Drake Burner, Heavy Infantryman, Elvish Shaman, Merman Hunter and Poacher changes from Default Era 1.16. Ladder Era versions of those units comparing to Default Era:
    -- Drake Burner: -50% cold resistance
    -- Heavy Infantryman: -10% cold resistance
    -- Elvish Shaman: no dextrous trait, ranged attack 3-2
    -- Merman Hunter: 32 hitpoints, 60% defense in deep water
    -- Poacher: 32 hitpoints

Version 0.1.17
- Created Ladder Test Era with Dwarvish Thunderer 9-2 ranged attack and 17 gold

Version 0.1.16
- Dwarvish Thunderer back to 18-1 ranged attack and 16 gold

Version 0.1.15
- Dwarvish Thunderer removed 18-1 ranged attack, 9-2 is left

Version 0.1.14
- Dwarvish Thunderer cost from 16 to 17

Version 0.1.13
- Fixed changelog displayed for both players

Version 0.1.12
- Added new ranged attack which shot twice to Dwarvish Thunderer line for testing purposes

Version 0.1.11
- Fixed Footpad animation bug

Version 0.1.10
- Made add-on compatible with older versions
- Updated all Footpad sprites

Version 0.1.9
- Added Competitive Map Pack
- Minor map updates to Den of Onis and Fallenstar Lake

Version 0.1.8
- Pikeman and Rogue removed from leader pools
- Removed dextrous trait from Poacher
- Dwarvish Ulfserker cost from 19 to 20
- Dwarvish Thunderer cost from 17 to 16
- Dwarvish Guardsman ranged attack from 5-1 to 6-1
- Dwarvish Steelclad hitpoints from 59 to 57
- Bowman melee attack from 4-2 to 5-2
- Skeleton Archer cost from 14 to 15
- Cavalry reverted movement from 7 to 8, cost changed from 17 to 18 gold
- Footpad sprite update

Version 0.1.7
- Reverted Dwarvish Ulfserker and Berserker arcane resistance back to 10% as in the Default Era

Version 0.1.6
- Fixed map picker Hornshark Island bug. Units on the map should depend on player's faction

Version 0.1.5
- Removed Elvish Sorceress from the leaders pool
- Removed Hornshark Island from the classic map pool

Version 0.1.4
- Updated map pickers: map pool is printed to the chat area

Version 0.1.3
- Improved map pickers code
- Added add-on documentation

Version 0.1.2
- Allowed 2v2 maps to be played with the Ladder Era
- Prevent map pickers to load if less than 2 maps are present in the map pool

Version 0.1.1
- Added feature to the map pickers to configure the pool of maps

Version 0.1.0
- Added modified versions of Den of Onis, Hamlets, Silverhead Crossing and The Freelands maps
- Created map pickers for selecting random map from a pool of approved maps
- Implemented Ladder Era with the next changes comparing to the Default Era:
    -- Leaders
        --- Leaders with 6 movement points receive slow trait (similar to how 4 mp leaders receive quick trait, which is inherited from the Default Era)
        --- Red Mage, White Mage and Trapper removed from the leaders pool
        --- Removed leaders from the manual selection pool that are not present in the random selection pool
    -- Drakes
        --- Drake Fighter: 30% defense in shallow water
    -- Knalgan Alliance
        --- Dwarves have 3 traits, hardy trait (always rest heal if poisoned) is mandatory, healthy trait is removed
        --- Dwarvish Ulfserker: -20% arcane resistance
        --- Poacher: can have dextrous trait
        --- Footpad: melee blade 5-2
    -- Loyalists
        --- Spearman: ranged attack 5-1
        --- Cavalryman: 7 movement points
    -- Northerners
        --- Orcish Archer: ranged pierce attack 5-3
    -- Rebels
        --- Elvish Shaman: no dextrous trait
        --- Wose: 0% cold resistance
        --- Merman Hunter: +2 hitpoints and 60% defense in deep water
    -- Undead
        --- Vampire bat: no intelligent trait
        --- Ghost: 19 gold"
					side_for="$side_number"
					speaker="narrator"
				[/message]
			[/command]
		[/set_menu_item]
	[/event]
	[menu_item]
		description=_"Ladder Era Summary"
		id="0_summary"
		image=""
		synced=yes
		use_hotkey=yes
		[command]
			first_time_only=no
			id="0_summary"
			name="menu item 0_summary"
			[message]
				image="ladder-icon.png"
				message="Changes comparing to the Default Era.

Leaders
- Leaders with 6 movement points receive slow trait (similar to how 4 mp leaders receive quick trait, which is inherited from the Default Era)
- Pikeman, Red Mage, White Mage, Elvish Sorceress, Trapper and Rogue removed from the leader pools
- Removed leaders from the manual selection pool that are not present in the random selection pool

Drakes
- Drake Fighter: 30% defense in shallow water
- Drake Burner: -50% cold resistance

Knalgan Alliance
- Dwarves have 3 traits, hardy trait (always rest heal if poisoned) is mandatory, healthy trait is removed.
- Footpad: melee blade 5-2
- Poacher: 32 hitpoints
- Ulfserker: 20 gold
- Thunderer: 16 gold
- Guardsman: ranged attack 6-1

Loyalists
- Spearman: ranged attack 5-1
- Bowman: melee attack 5-2
- Cavalryman: 18 gold
- Heavy Infantryman: -10% cold resistance

Northerners
- Orcish Archer: ranged pierce attack 5-3

Rebels
- Elvish Shaman: no dextrous trait, ranged attack 3-2
- Merman Hunter: 32 hitpoints, 60% defense in deep water

Undead
- Vampire bat: no intelligent trait
- Skeleton Archer: 15 gold"
				side_for="$side_number"
				speaker="narrator"
			[/message]
		[/command]
	[/menu_item]
	[menu_item]
		description=_"Ladder Era Changelog"
		id="1_changelog"
		image=""
		synced=yes
		use_hotkey=yes
		[command]
			first_time_only=no
			id="1_changelog"
			name="menu item 1_changelog"
			[message]
				image="ladder-icon.png"
				message="Version 1.0.1
- Created Ladder Test Era

Version 1.0.0
- Release for Wesnoth 1.16
- Ghost and Wose were changed in Default Era of Wesnoth 1.16 and they became the same as in Ladder Era
- Ladder Era DOES NOT include Drake Burner, Heavy Infantryman, Elvish Shaman, Merman Hunter and Poacher changes from Default Era 1.16. Ladder Era versions of those units comparing to Default Era:
    -- Drake Burner: -50% cold resistance
    -- Heavy Infantryman: -10% cold resistance
    -- Elvish Shaman: no dextrous trait, ranged attack 3-2
    -- Merman Hunter: 32 hitpoints, 60% defense in deep water
    -- Poacher: 32 hitpoints

Version 0.1.17
- Created Ladder Test Era with Dwarvish Thunderer 9-2 ranged attack and 17 gold

Version 0.1.16
- Dwarvish Thunderer back to 18-1 ranged attack and 16 gold

Version 0.1.15
- Dwarvish Thunderer removed 18-1 ranged attack, 9-2 is left

Version 0.1.14
- Dwarvish Thunderer cost from 16 to 17

Version 0.1.13
- Fixed changelog displayed for both players

Version 0.1.12
- Added new ranged attack which shot twice to Dwarvish Thunderer line for testing purposes

Version 0.1.11
- Fixed Footpad animation bug

Version 0.1.10
- Made add-on compatible with older versions
- Updated all Footpad sprites

Version 0.1.9
- Added Competitive Map Pack
- Minor map updates to Den of Onis and Fallenstar Lake

Version 0.1.8
- Pikeman and Rogue removed from leader pools
- Removed dextrous trait from Poacher
- Dwarvish Ulfserker cost from 19 to 20
- Dwarvish Thunderer cost from 17 to 16
- Dwarvish Guardsman ranged attack from 5-1 to 6-1
- Dwarvish Steelclad hitpoints from 59 to 57
- Bowman melee attack from 4-2 to 5-2
- Skeleton Archer cost from 14 to 15
- Cavalry reverted movement from 7 to 8, cost changed from 17 to 18 gold
- Footpad sprite update

Version 0.1.7
- Reverted Dwarvish Ulfserker and Berserker arcane resistance back to 10% as in the Default Era

Version 0.1.6
- Fixed map picker Hornshark Island bug. Units on the map should depend on player's faction

Version 0.1.5
- Removed Elvish Sorceress from the leaders pool
- Removed Hornshark Island from the classic map pool

Version 0.1.4
- Updated map pickers: map pool is printed to the chat area

Version 0.1.3
- Improved map pickers code
- Added add-on documentation

Version 0.1.2
- Allowed 2v2 maps to be played with the Ladder Era
- Prevent map pickers to load if less than 2 maps are present in the map pool

Version 0.1.1
- Added feature to the map pickers to configure the pool of maps

Version 0.1.0
- Added modified versions of Den of Onis, Hamlets, Silverhead Crossing and The Freelands maps
- Created map pickers for selecting random map from a pool of approved maps
- Implemented Ladder Era with the next changes comparing to the Default Era:
    -- Leaders
        --- Leaders with 6 movement points receive slow trait (similar to how 4 mp leaders receive quick trait, which is inherited from the Default Era)
        --- Red Mage, White Mage and Trapper removed from the leaders pool
        --- Removed leaders from the manual selection pool that are not present in the random selection pool
    -- Drakes
        --- Drake Fighter: 30% defense in shallow water
    -- Knalgan Alliance
        --- Dwarves have 3 traits, hardy trait (always rest heal if poisoned) is mandatory, healthy trait is removed
        --- Dwarvish Ulfserker: -20% arcane resistance
        --- Poacher: can have dextrous trait
        --- Footpad: melee blade 5-2
    -- Loyalists
        --- Spearman: ranged attack 5-1
        --- Cavalryman: 7 movement points
    -- Northerners
        --- Orcish Archer: ranged pierce attack 5-3
    -- Rebels
        --- Elvish Shaman: no dextrous trait
        --- Wose: 0% cold resistance
        --- Merman Hunter: +2 hitpoints and 60% defense in deep water
    -- Undead
        --- Vampire bat: no intelligent trait
        --- Ghost: 19 gold"
				side_for="$side_number"
				speaker="narrator"
			[/message]
		[/command]
	[/menu_item]
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		carryover_add=no
		carryover_bonus=1
		carryover_gold=0
		carryover_percentage=80
		chose_random=no
		color="red"
		controller="human"
		countdown_time=0
		current_player="Dreadnough"
		defeat_condition="no_leader_left"
		disallow_observers=no
		faction="Custom"
#textdomain wesnoth
		faction_name=_"Custom"
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=100
		hidden=no
		id="id1"
		income=0
		lost=no
		no_leader=yes
		objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Bowman Ladder_1,Cavalryman Ladder_1,Fencer,Heavy Infantryman Ladder_1,Horseman,Mage,Merman Fighter,Spearman Ladder_1"
		save_id="id1"
		scroll_to_leader=yes
		share_vision="all"
		shroud=no
		shroud_data=""
		side=1
		side_name=""
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="Team 1"
		user_team_name="Team 1"
		village_gold=1
		village_support=1
		[ai]
#textdomain wesnoth-lib
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			mp_rank=1000
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="retreat_injured"
					location="ai/lua/ca_retreat_injured.lua"
					max_score=192000
					name="ai_default_rca::retreat_injured"
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="spread_poison"
					location="ai/lua/ca_spread_poison.lua"
					max_score=190000
					name="ai_default_rca::spread_poison"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="high_xp_attack"
					location="ai/lua/ca_high_xp_attack.lua"
					max_score=100010
					name="ai_default_rca::high_xp_attack"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="place_healers"
					location="ai/lua/ca_place_healers.lua"
					max_score=96000
					name="ai_default_rca::place_healers"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="move_to_any_enemy"
					location="ai/lua/ca_move_to_any_enemy.lua"
					max_score=1000
					name="ai_default_rca::move_to_any_enemy"
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="retreat_enemy_weight"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="retreat_factor"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=8
				[/facet]
			[/aspect]
		[/ai]
		[unit]
			attacks_left=1
			canrecruit=yes
			cost=34
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=42
			id="id1"
			image="units/human-loyalists/lieutenant.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Lieutenant"
			max_hitpoints=42
			max_moves=5
			moves=5
			name="Dreadnough"
			overlays=""
			race="human"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			type="Lieutenant"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=5
			x=16
			y=22
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^slow"
					help_text=_"<italic>text='Slow'</italic> units have 1 less movement point but 5% more hitpoints." +
						_"

Thick-bodied and clumsy, slow individuals of goblins and other species take a movement penalty but are compensated for it with a slight increase in endurance."
					id="slow"
					male_name=_"slow"
					[effect]
						apply_to="movement"
						increase=-1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="5%"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
		[/unit]
	[/side]
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		carryover_add=no
		carryover_bonus=1
		carryover_gold=0
		carryover_percentage=80
		chose_random=no
		color="blue"
		controller="human"
		countdown_time=0
		current_player="MYFH"
		defeat_condition="no_leader_left"
		disallow_observers=no
		faction="Custom"
#textdomain wesnoth
		faction_name=_"Custom"
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=100
		hidden=no
		id="id2"
		income=0
		lost=no
		no_leader=yes
		objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer Ladder_1,Vampire Bat Ladder_1,Walking Corpse"
		save_id="id2"
		scroll_to_leader=yes
		share_vision="all"
		shroud=no
		shroud_data=""
		side=2
		side_name=""
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="Team 2"
		user_team_name="Team 2"
		village_gold=1
		village_support=1
		[ai]
#textdomain wesnoth-lib
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			mp_rank=1000
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="retreat_injured"
					location="ai/lua/ca_retreat_injured.lua"
					max_score=192000
					name="ai_default_rca::retreat_injured"
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="spread_poison"
					location="ai/lua/ca_spread_poison.lua"
					max_score=190000
					name="ai_default_rca::spread_poison"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="high_xp_attack"
					location="ai/lua/ca_high_xp_attack.lua"
					max_score=100010
					name="ai_default_rca::high_xp_attack"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="place_healers"
					location="ai/lua/ca_place_healers.lua"
					max_score=96000
					name="ai_default_rca::place_healers"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="move_to_any_enemy"
					location="ai/lua/ca_move_to_any_enemy.lua"
					max_score=1000
					name="ai_default_rca::move_to_any_enemy"
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="retreat_enemy_weight"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="retreat_factor"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=8
				[/facet]
			[/aspect]
		[/ai]
		[village]
			x=5
			y=3
		[/village]
		[unit]
			attacks_left=1
			canrecruit=yes
			cost=26
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=42
			id="id2"
			image="units/undead-skeletal/bone-shooter.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Bone Shooter"
			moves=5
			name="MYFH"
			overlays=""
			race="undead"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			type="Bone Shooter"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=16
			y=4
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					help_text=_"<italic>text='Undead'</italic> units are immune to poison, drain, and plague." +
						_"

Undead units generally have undead as their only trait. Since undead units are the bodies of the dead, risen to fight again, poison has no effect upon them. This can make them invaluable in dealing with foes who use poison in conjunction with their attacks."
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-15
		id="dawn"
		image="misc/time-schedules/default/schedule-dawn.png"
		lawful_bonus=0
		name=_"Dawn"
		red=-25
		sound="ambient/morning.ogg"
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/time-schedules/default/schedule-morning.png"
		lawful_bonus=25
		name=_"Morning"
		red=0
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/time-schedules/default/schedule-afternoon.png"
		lawful_bonus=25
		name=_"Afternoon"
		red=0
	[/time]
	[time]
		blue=-35
		green=-20
		id="dusk"
		image="misc/time-schedules/default/schedule-dusk.png"
		lawful_bonus=0
		name=_"Dusk"
		red=10
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-13
		green=-45
		id="first_watch"
		image="misc/time-schedules/default/schedule-firstwatch.png"
		lawful_bonus=-25
		name=_"First Watch"
		red=-75
	[/time]
	[time]
		blue=-13
		green=-45
		id="second_watch"
		image="misc/time-schedules/default/schedule-secondwatch.png"
		lawful_bonus=-25
		name=_"Second Watch"
		red=-75
	[/time]
	[variables]
		next_scenario="multiplayer_The_Walls_of_Pyrennis_Ladder_Random"
		turn_number=1
		x1=0
		x2=0
		y1=0
		y2=0
		[old_side1]
			action_bonus_count=0
			allow_player=yes
			auto_shroud=yes
			base_income=2
			carryover_add=no
			carryover_bonus=1
			carryover_gold=0
			carryover_percentage=80
			chose_random=no
			color="orange"
			controller="human"
			countdown_time=0
			current_player="Dreadnough"
			defeat_condition="no_leader_left"
			disallow_observers=no
			expenses=0
			faction="Ladder Loyalists"
#textdomain wesnoth-multiplayer
			faction_name=_"Loyalists"
			flag=""
			flag_icon=""
			fog=yes
			fog_data=""
			gold=100
			hidden=no
			id="id1"
			income=2
			lost=no
			net_income=2
			no_leader=no
			num_units=1
			num_villages=0
			objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
			objectives_changed=yes
			persistent=yes
			recall_cost=20
			recruit="Bowman Ladder_1,Cavalryman Ladder_1,Fencer,Heavy Infantryman Ladder_1,Horseman,Mage,Merman Fighter,Spearman Ladder_1"
			save_id="id1"
			scroll_to_leader=yes
			share_vision="all"
			shroud=no
			shroud_data=""
			side=2
			side_name=""
			start_gold=100
			suppress_end_turn_confirmation=no
			team_name="team2"
			total_upkeep=0
			user_team_name=_"teamname^1"
			village_gold=2
			village_support=1
			[ai]
#textdomain wesnoth-lib
				description=_"Multiplayer_AI^Default AI (RCA)"
				id="ai_default_rca"
				mp_rank=1000
				[stage]
					id="main_loop"
					name="ai_default_rca::candidate_action_evaluation_loop"
					[candidate_action]
						engine="cpp"
						id="goto"
						max_score=200000
						name="ai_default_rca::goto_phase"
						score=200000
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="retreat_injured"
						location="ai/lua/ca_retreat_injured.lua"
						max_score=192000
						name="ai_default_rca::retreat_injured"
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="spread_poison"
						location="ai/lua/ca_spread_poison.lua"
						max_score=190000
						name="ai_default_rca::spread_poison"
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="recruitment"
						max_score=180000
						name="default_recruitment::recruitment"
						score=180000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_goals"
						max_score=140000
						name="ai_default_rca::move_leader_to_goals_phase"
						score=140000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_keep"
						max_score=120000
						name="ai_default_rca::move_leader_to_keep_phase"
						score=120000
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="high_xp_attack"
						location="ai/lua/ca_high_xp_attack.lua"
						max_score=100010
						name="ai_default_rca::high_xp_attack"
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="combat"
						max_score=100000
						name="ai_default_rca::combat_phase"
						score=100000
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="place_healers"
						location="ai/lua/ca_place_healers.lua"
						max_score=96000
						name="ai_default_rca::place_healers"
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="healing"
						max_score=80000
						name="ai_default_rca::get_healing_phase"
						score=80000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="villages"
						max_score=60000
						name="ai_default_rca::get_villages_phase"
						score=60000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_to_targets"
						max_score=20000
						name="ai_default_rca::move_to_targets_phase"
						score=20000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="leader_shares_keep"
						max_score=10000
						name="ai_default_rca::leader_shares_keep_phase"
						score=10000
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="move_to_any_enemy"
						location="ai/lua/ca_move_to_any_enemy.lua"
						max_score=1000
						name="ai_default_rca::move_to_any_enemy"
					[/candidate_action]
				[/stage]
				[aspect]
					engine="cpp"
					id="advancements"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.4
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="attacks"
					invalidate_on_gamestate_change=yes
					name="composite_aspect"
					[default]
						engine="cpp"
						invalidate_on_gamestate_change=yes
						name="ai_default_rca::aspect_attacks"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="avoid"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[not]
							[/not]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="caution"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.25
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="grouping"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="offensive"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="-4.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_goal"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_ignores_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="3.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader_shares_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_diversity"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="2.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_instructions"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[recruit]
								importance=0
							[/recruit]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_more"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_pattern"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
					[facet]
						engine="cpp"
						name="standard_aspect"
						time_of_day=""
						turns=""
						value="fighter,fighter,fighter,archer,mixed fighter,scout"
					[/facet]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_randomness"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=50
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_save_gold"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							active=0
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="retreat_enemy_weight"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="1.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="retreat_factor"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.25
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="scout_village_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=3
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="simple_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="support_villages"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="village_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="1.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="villages_per_scout"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=4
					[/default]
				[/aspect]
			[/ai]
		[/old_side1]
		[old_side2]
			action_bonus_count=0
			allow_player=yes
			auto_shroud=yes
			base_income=2
			carryover_add=no
			carryover_bonus=1
			carryover_gold=0
			carryover_percentage=80
			chose_random=no
			color="blue"
			controller="human"
			countdown_time=0
			current_player="MYFH"
			defeat_condition="no_leader_left"
			disallow_observers=no
			expenses=0
			faction="Ladder Undead"
#textdomain wesnoth-multiplayer
			faction_name=_"Undead"
			flag=""
			flag_icon=""
			fog=yes
			fog_data=""
			gold=100
			hidden=no
			id="id2"
			income=2
			lost=no
			net_income=2
			no_leader=no
			num_units=1
			num_villages=0
			objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
			objectives_changed=yes
			persistent=yes
			recall_cost=20
			recruit="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer Ladder_1,Vampire Bat Ladder_1,Walking Corpse"
			save_id="id2"
			scroll_to_leader=yes
			share_vision="all"
			shroud=no
			shroud_data=""
			side=1
			side_name=""
			start_gold=100
			suppress_end_turn_confirmation=no
			team_name="team1"
			total_upkeep=0
			user_team_name=_"teamname^2"
			village_gold=2
			village_support=1
			[ai]
#textdomain wesnoth-lib
				description=_"Multiplayer_AI^Default AI (RCA)"
				id="ai_default_rca"
				mp_rank=1000
				[stage]
					id="main_loop"
					name="ai_default_rca::candidate_action_evaluation_loop"
					[candidate_action]
						engine="cpp"
						id="goto"
						max_score=200000
						name="ai_default_rca::goto_phase"
						score=200000
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="retreat_injured"
						location="ai/lua/ca_retreat_injured.lua"
						max_score=192000
						name="ai_default_rca::retreat_injured"
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="spread_poison"
						location="ai/lua/ca_spread_poison.lua"
						max_score=190000
						name="ai_default_rca::spread_poison"
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="recruitment"
						max_score=180000
						name="default_recruitment::recruitment"
						score=180000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_goals"
						max_score=140000
						name="ai_default_rca::move_leader_to_goals_phase"
						score=140000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_keep"
						max_score=120000
						name="ai_default_rca::move_leader_to_keep_phase"
						score=120000
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="high_xp_attack"
						location="ai/lua/ca_high_xp_attack.lua"
						max_score=100010
						name="ai_default_rca::high_xp_attack"
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="combat"
						max_score=100000
						name="ai_default_rca::combat_phase"
						score=100000
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="place_healers"
						location="ai/lua/ca_place_healers.lua"
						max_score=96000
						name="ai_default_rca::place_healers"
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="healing"
						max_score=80000
						name="ai_default_rca::get_healing_phase"
						score=80000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="villages"
						max_score=60000
						name="ai_default_rca::get_villages_phase"
						score=60000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_to_targets"
						max_score=20000
						name="ai_default_rca::move_to_targets_phase"
						score=20000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="leader_shares_keep"
						max_score=10000
						name="ai_default_rca::leader_shares_keep_phase"
						score=10000
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="move_to_any_enemy"
						location="ai/lua/ca_move_to_any_enemy.lua"
						max_score=1000
						name="ai_default_rca::move_to_any_enemy"
					[/candidate_action]
				[/stage]
				[aspect]
					engine="cpp"
					id="advancements"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.4
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="attacks"
					invalidate_on_gamestate_change=yes
					name="composite_aspect"
					[default]
						engine="cpp"
						invalidate_on_gamestate_change=yes
						name="ai_default_rca::aspect_attacks"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="avoid"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[not]
							[/not]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="caution"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.25
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="grouping"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="offensive"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="-4.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_goal"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_ignores_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="3.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader_shares_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_diversity"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="2.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_instructions"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[recruit]
								importance=0
							[/recruit]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_more"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_pattern"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
					[facet]
						engine="cpp"
						name="standard_aspect"
						time_of_day=""
						turns=""
						value="fighter,fighter,archer,fighter,scout,archer"
					[/facet]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_randomness"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=50
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_save_gold"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							active=0
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="retreat_enemy_weight"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="1.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="retreat_factor"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.25
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="scout_village_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=3
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="simple_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="support_villages"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="village_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="1.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="villages_per_scout"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=4
					[/default]
				[/aspect]
			[/ai]
		[/old_side2]
		[map_pool]
			id="multiplayer_Basilisk_Ladder_Random"
			name="Caves of the Basilisk"
		[/map_pool]
		[map_pool]
			id="multiplayer_elensefar_courtyard_Ladder_Random"
			name="Elensefar Courtyard"
		[/map_pool]
		[map_pool]
			id="multiplayer_Fallenstar_Lake_Ladder_Random"
			name="Fallenstar Lake"
		[/map_pool]
		[map_pool]
			id="multiplayer_Hamlets_Ladder_Random"
			name="Hamlets"
		[/map_pool]
		[map_pool]
			id="multiplayer_Silverhead_Crossing_Ladder_Random"
			name="Silverhead Crossing"
		[/map_pool]
		[map_pool]
			id="multiplayer_Sullas_Ruins_Ladder_Random"
			name="Sulla’s Ruins"
		[/map_pool]
		[map_pool]
			id="multiplayer_Swamp_of_Dread_Ladder_Random"
			name="Swamp of Dread"
		[/map_pool]
		[map_pool]
			id="multiplayer_The_Freelands_Ladder_Random"
			name="The Freelands"
		[/map_pool]
		[map_pool]
			id="multiplayer_The_Walls_of_Pyrennis_Ladder_Random"
			name="The Walls of Pyrennis"
		[/map_pool]
		[map_pool]
			id="multiplayer_Tombs_of_Kesorak_Ladder_Random"
			name="Tombs of Kesorak"
		[/map_pool]
		[map_pool]
			id="multiplayer_Weldyn_Channel_Ladder_Random"
			name="Weldyn Channel"
		[/map_pool]
	[/variables]
	[undo_stack]
		committed=no
		side=1
	[/undo_stack]
	[display]
		color_adjust_blue=0
		color_adjust_green=0
		color_adjust_red=0
		view_locked=no
		[location]
			x=16
			y=7
		[/location]
	[/display]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
		shuffle=yes
	[/music]
[/replay_start]
[replay]
	[upload_log]
		[ai_log]
			ai_id1="ai_default_rca"
			ai_id2="ai_default_rca"
			version="1.16.8"
			[turn_info]
				event="TURN_START"
				gold=100
				side=1
				turn=1
				units=1
				units_cost=34
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=100
				side=2
				turn=1
				units=1
				units_cost=26
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=5
				side=1
				turn=2
				units=6
				units_cost=129
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=11
				side=2
				turn=2
				units=7
				units_cost=115
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=1
				turn=3
				units=6
				units_cost=129
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=11
				side=2
				turn=3
				units=7
				units_cost=115
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=16
				side=1
				turn=4
				units=6
				units_cost=129
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=2
				turn=4
				units=9
				units_cost=139
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=13
				side=1
				turn=5
				units=7
				units_cost=148
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=2
				turn=5
				units=10
				units_cost=154
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=1
				turn=6
				units=9
				units_cost=176
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=5
				side=2
				turn=6
				units=11
				units_cost=167
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=7
				units=10
				units_cost=192
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=5
				side=2
				turn=7
				units=12
				units_cost=183
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=14
				side=1
				turn=8
				units=10
				units_cost=192
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=5
				side=2
				turn=8
				units=12
				units_cost=183
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=28
				side=1
				turn=9
				units=10
				units_cost=192
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=5
				side=2
				turn=9
				units=13
				units_cost=198
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=10
				units=12
				units_cost=234
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=3
				side=2
				turn=10
				units=13
				units_cost=198
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=12
				side=1
				turn=11
				units=12
				units_cost=234
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=2
				turn=11
				units=12
				units_cost=183
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=5
				side=1
				turn=12
				units=10
				units_cost=197
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=2
				turn=12
				units=13
				units_cost=198
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=13
				units=7
				units_cost=142
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=2
				turn=13
				units=11
				units_cost=163
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=11
				side=1
				turn=14
				units=6
				units_cost=123
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=3
				side=2
				turn=14
				units=9
				units_cost=142
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=25
				side=1
				turn=15
				units=5
				units_cost=104
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=6
				side=2
				turn=15
				units=8
				units_cost=124
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=11
				side=1
				turn=16
				units=6
				units_cost=116
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=6
				side=2
				turn=16
				units=7
				units_cost=117
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=8
				side=1
				turn=17
				units=7
				units_cost=135
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=6
				side=2
				turn=17
				units=6
				units_cost=102
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=1
				turn=18
				units=8
				units_cost=158
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=7
				side=2
				turn=18
				units=7
				units_cost=117
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=14
				side=1
				turn=19
				units=8
				units_cost=158
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=2
				turn=19
				units=8
				units_cost=125
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=11
				side=1
				turn=20
				units=9
				units_cost=190
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=2
				turn=20
				units=6
				units_cost=94
				villages=7
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=yes
		[start]
		[/start]
		[checkup]
			[result]
				next_unit_id=3
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=3
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="MYFH advances to the next scenario"
			time=1674914400
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="hitandrun advances to the next scenario"
			time=1674914404
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Dreadnough"
			message="have a nice game"
			side=1
			time=1674914403
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Amok has logged into the lobby"
			time=1674914411
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="StonyDrew advances to the next scenario"
			time=1674914414
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="MYFH"
			message="same"
			side=2
			time=1674914414
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="All observers have been muted."
			time=1674914419
		[/speak]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Cavalryman Ladder_1"
			x=15
			y=23
			[from]
				x=16
				y=22
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="<i+.k7c7U><tg2aY8vg4S94h68h>4j.Ifef,+,<+a.<4Q--ik69-7<R>bf9cneZ,gkZYl36X3-e7j922xZZ5WkWFlr<RlbLhDH>0BbBIkBrQw<cavyzNIJAz50ebLMdP"
			[/result]
			[result]
				next_unit_id=4
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="f0ac17fe"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Mage"
			x=16
			y=21
			[from]
				x=16
				y=22
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="R8JacF<I27q-UBVEyTKIKwfuyTkSPmxbQFMDq3tRLvrIPGXmwwrMvLPqFQbpbLx1sqtlfqAJqLQmDCGIrtPP,INxRTYNCq5,>xJyG2mA1<Vxz4m6KPNwxatGHq1MrfOs"
			[/result]
			[result]
				next_unit_id=5
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="534e83cb"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="16,17,18,19,20,21"
			y="22,22,21,21,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=5
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Heavy Infantryman Ladder_1"
			x=20
			y=19
			[from]
				x=21
				y=20
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="pNE2l2HsGIzu70el0ogcdcnh3s0<n37Vrod5cShkw>of-b+yi7Qel4-56a-..-bga7-deoia1ji+eZ,YXj>4l3X7Y.h42i9.1Obsx+<LdQRc0tHr6yHD67gWIDz>RMJM"
			[/result]
			[result]
				next_unit_id=6
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="e7ad6923"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Mage"
			x=22
			y=20
			[from]
				x=21
				y=20
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="R8JadC<I27q-UBVDyTKIKwfuyTkSPmxbQFMDq3tRLvrIPGXmwwrMvLPqFQbpbLx1sqtlfqAJqLQmDCGIrtPO-INxRTYNCq5,>xJyH2mA1<Vxz4m6KPNwxaBGHq1MrfOs"
			[/result]
			[result]
				next_unit_id=7
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="926b324c"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="StonyDrew has logged into the lobby"
			time=1674914489
		[/speak]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Cavalryman Ladder_1"
			x=21
			y=21
			[from]
				x=21
				y=20
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="<i+.k7c7U><tg2aY8vg4S94h68h>4j.Ifef,+,<+a.<4Q--ik69-7<R>bf9cneZ,gkZYl8>X3-e7j922xZZ5WkWFlr<Rl8LhDH>0BbBIaBrQw<cavyzNIJvq50ebLMdP"
			[/result]
			[result]
				next_unit_id=8
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="ulfff has logged into the lobby"
			time=1674914521
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="8c4f67ca"
		[/random_seed]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=8
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=8
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Dark Adept"
			x=17
			y=4
			[from]
				x=16
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="sNA8oMzReKN5Oq9ztvrFoIAO9wyxQTotsJUQRRFflocGrDgV>Htxr6B1M+qyf7,naC+EVKDB1R8ItQnpJ>JnxRva,O6ucwzkOeQ6Nj+Sh8RvIg8j-uoMpcHl9EBn<+9f"
			[/result]
			[result]
				next_unit_id=9
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="fe7dde39"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Calandryl has logged into the lobby"
			time=1674914550
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Vampire Bat Ladder_1"
			x=17
			y=5
			[from]
				x=16
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum=">5lY.f8XNY6QY4j3kzcxp>WGj00n9<ah7+0+-1S3nhI5oioK7xqaG-47dZW>b>f+14,Hcd0>Ihdeb300x6W-MQ<bgROo2FtAKwp<AbJ6woEm..WI0k+Y3dxPg>i53fam"
			[/result]
			[result]
				next_unit_id=10
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="07583fe2"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Skeleton"
			x=16
			y=5
			[from]
				x=16
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="rGswozct3,K0OgqG>bPvTQKYJH+wioWCB9mZ8sTNICDRcHa+>mJJQA1Nryq+mH,DmF219WN7zo.fOFsIvTD72PLYVCLjics2m5NLkwZ1nMzQ8jeCCdnsBj.mhLm8i-0k"
			[/result]
			[result]
				next_unit_id=11
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Skeleton Archer Ladder_1"
			x=15
			y=5
			[from]
				x=16
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="H5P5.ZS9OrzMlE.+i4>Q4qGL>cMfMNl<Y5f<,B2zPSv44.dE8ibjPf2Rev0HEMLYKaxQm-0l56<<zH+6N0fWqrBo>9088c<,ugNP>mJfZ4q3IVezvdyHqBW.6FwXcau4"
			[/result]
			[result]
				next_unit_id=12
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,15,14,13,12,11"
			y="4,5,5,6,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=12
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Skeleton Archer Ladder_1"
			x=12
			y=7
			[from]
				x=11
				y=7
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="H5P5.ZS9OrzMlE.+i4>Q4qGL>cMfMNl<Y5f<,B2zPSv44.dE8ibjPf2Rev0HEMLYKaxQm-0l56<<zH+6N0fWqrBo>9088c<,ugNP>mJfZ4q3IVezvdyHqBW.6FwXcau4"
			[/result]
			[result]
				next_unit_id=13
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Skeleton Archer Ladder_1"
			x=10
			y=6
			[from]
				x=11
				y=7
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="H5P5.ZS9OrzMlE.+i4>Q4qGL>cMfMNl<Y5f<,B2zPSv44.dE8ibjPf2Rev0HEMLYKaxQm-0l56<<zH+6N0fWqrBo>9088c<,ugNP>mJfZ4q3IVezvdyHqBW.6FwXcau4"
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="16,15,15,14,13,12"
			y="21,21,20,19,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Xrom has logged into the lobby"
			time=1674914602
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="15,14,14,13"
			y="23,23,24,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,22,23,24,24,25,26,27"
			y="21,21,22,22,23,24,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,23,24,25,26"
			y="20,20,19,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,20,20,20,21"
			y="19,18,17,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,21,21,21"
			y="20,21,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="StonyDrew has logged into the lobby"
			time=1674914617
		[/speak]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,18,19,20,21,21,22"
			y="5,5,6,5,6,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[auto_shroud]
			active=no
		[/auto_shroud]
		[checkup]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,17,17,18,19,20"
			y="5,6,7,7,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,16,17,18,18,19"
			y="5,4,4,3,2,2"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=2
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="12,12,12,12,11"
			y="7,8,9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="10,9,8,7,6"
			y="6,7,7,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="22,22"
			y="7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="22,23"
			y="8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,17,17,17,17,18"
			y="4,5,6,7,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,11,11,11"
			y="7,6,5,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="13,12,11,10,9,8,8"
			y="25,24,24,23,23,22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="27,27,27,27,27,27,27,27"
			y="24,23,22,21,20,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="StonyDrew has logged into the lobby"
			time=1674914700
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="27,27"
			y="17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="12,11"
			y="18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="11,11"
			y="18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="11,11"
			y="17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,21,21,21"
			y="23,22,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="26,25,24,23,22,21,20"
			y="18,18,17,17,16,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,20,20"
			y="16,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,20"
			y="14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,20"
			y="13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,20"
			y="12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="StonyDrew has logged into the lobby"
			time=1674914776
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="11,10"
			y="16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="10,11"
			y="16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="wildbandit99 has logged into the lobby"
			time=1674914792
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="mik8a-n has logged into the lobby"
			time=1674914794
		[/speak]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,21,22,23,24,24"
			y="8,8,7,7,6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="23,22,21,20"
			y="9,9,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,19,18,17,16"
			y="10,11,10,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,16"
			y="11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,17,16,15,15,15"
			y="8,9,9,10,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,12,12,12,12"
			y="11,11,12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="6,6,6,6,7,8"
			y="8,9,10,11,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,19,19,20,20,21"
			y="2,3,4,4,5,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,11,11,11"
			y="4,5,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Dark Adept"
			x=12
			y=7
			[from]
				x=11
				y=7
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="sNA8oMzRhKN5Oq9ztvrFoIAO9wyxQTotsJUQRRFflocGrDgV>Htxr6B1M+qyf7,naC+EVKDB1R8IsUnpJ>JnxRva,O6ucwzkOeQ6Nj+Sh8RvIg8j-uoMpcHl9EBn<-df"
			[/result]
			[result]
				next_unit_id=15
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="95201d51"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="SunflowerBASARA has logged into the lobby"
			time=1674914874
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Ivan0010 has logged into the lobby"
			time=1674914897
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Walking Corpse"
			x=12
			y=6
			[from]
				x=11
				y=7
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="cfb.B7f-Bc9n7cdkii0q9r670jjgk6H6p8fr3k>paofYiKDV+dM09Df9rJnM-golSlXb8s+30gV0e348UyKU.xu.bL+yt2hMmWRG83ADy8UUJy-uN5pciHAzLU<-gKMO"
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,11,11"
			y="7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="wlad_sidorski has logged into the lobby"
			time=1674914920
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="EXALT has logged into the lobby"
			time=1674914926
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="8,8"
			y="21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="8,8"
			y="20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="8,7"
			y="19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,7"
			y="19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,7"
			y="18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="27,27"
			y="16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="27,27"
			y="15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="27,27"
			y="14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="27,26"
			y="13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Itrelles has logged into the lobby"
			time=1674914965
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="roipoubelle has logged into the lobby"
			time=1674914972
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="26,25"
			y="12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="roipoubelle has logged into the lobby"
			time=1674915006
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,20,19,18,17,16"
			y="20,20,21,21,22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Heavy Infantryman Ladder_1"
			x=16
			y=21
			[from]
				x=16
				y=22
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="pNE2l2VsGIzu70el1ogcdcnh3s0<n37Vrod5cShkw>of-b+yi7Qel4-56a-..-bga7-deoia1ji+eZ,YXj>4l1X7Y.h42i9.1Obsx+<LdQRc0tHr6yHD67g0IDz>RMJM"
			[/result]
			[result]
				next_unit_id=17
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a4911ebe"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="25,24"
			y="12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,23"
			y="12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Sir-Lancelot has logged into the lobby"
			time=1674915071
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,20,20,21"
			y="13,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,19,18,17,17"
			y="15,16,16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="11,12,13,14,15,16"
			y="17,17,18,18,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,7"
			y="17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="MYFH"
			message="hello?"
			side=2
			time=1674915119
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,7"
			y="18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Dreadnough"
			message="hi"
			side=1
			time=1674915123
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="sibalumo has logged into the lobby"
			time=1674915128
		[/speak]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="21,21,21,21,21,22"
			y="6,7,8,9,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="NamelessHatter45 has logged into the lobby"
			time=1674915164
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,16,17,18,19,20"
			y="12,11,11,10,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,21,22,23"
			y="10,10,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Rob_Roy has logged into the lobby"
			time=1674915245
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="24,24,24,25,25,25"
			y="5,6,7,8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="12,12,12,12,12,12,12"
			y="7,8,9,10,11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="8,8,8,9,9"
			y="12,13,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="9,9"
			y="16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="12,11,10,9,8,7"
			y="14,15,15,16,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,14,14,13,12,11"
			y="12,12,13,14,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="12,12,12,12,12"
			y="6,7,8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,11,11"
			y="9,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Skeleton Archer Ladder_1"
			x=12
			y=7
			[from]
				x=11
				y=7
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="H5P5.ZS9OrzMlE.+i4>Q4qGL>cMfMNl<Y5f<,B2zPSv44.dE8ibjPf2Rev0HEMLYKaxQm-0l56<<zH+6N0fWqrBo>9088c<,ugNP>mJfZ4q3IVezvdyHqBW.6FwXcau4"
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="w2404 has logged into the lobby"
			time=1674915259
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="clmates has logged into the lobby"
			time=1674915271
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,23,23"
			y="12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,22"
			y="14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,21"
			y="14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,20"
			y="15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,20,19,18"
			y="15,16,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Leo314 has logged into the lobby"
			time=1674915369
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="16,15,14,13,12"
			y="21,22,21,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="17,16,15,15,15,14,13"
			y="18,18,19,20,21,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Auriebat has logged into the lobby"
			time=1674915452
		[/speak]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Spearman Ladder_1"
			x=16
			y=21
			[from]
				x=16
				y=22
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="aD3akniusq>BOvECKKEEA3NJrnqDAayQMKKqqPVMCuqIiqCAsCIAll4xdFLwjQLMPuvAIRoVKQICwHJE+qNz8HGwORx5IPAIyP<Prn.5xpxEFP411-XAk+OfFeMmfGkz"
			[/result]
			[result]
				next_unit_id=19
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Jojolaffreux has logged into the lobby"
			time=1674915481
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="893e308d"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Spearman Ladder_1"
			x=15
			y=22
			[from]
				x=16
				y=22
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="aD3akniusq>uGvECKKEEA3KJrnqDAayQMKKqqPVMCuqIiqCAsCIAll4xdFLwjQLMPuvAIRoVKQICwHJE+qNz8HGwORq.IPAIyP<Prn.5xpxEFP411-XAk+OfFeMmfQkz"
			[/result]
			[result]
				next_unit_id=20
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="097fa543"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="16,15,15,15,14,13"
			y="18,19,20,21,21,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="16,15,14"
			y="22,22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,7,7,6"
			y="19,20,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="6,6,5,4,3,2"
			y="21,20,20,19,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=2
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="23,23,23,23"
			y="10,11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="23,24,25,26,27,28"
			y="13,13,14,14,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="7,7,7"
			y="17,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="9,8,7,6,5,4"
			y="17,16,17,17,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="12,12,11,10,9,8,7"
			y="13,14,15,15,16,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="12,12"
			y="10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="12,12,12,12,12,13"
			y="7,8,9,10,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="25,25,25,24,24,24"
			y="10,11,12,12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="22,22,23,23,23"
			y="10,11,12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="7,7,6,5"
			y="19,18,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,10,9,8,7,6"
			y="15,15,15,14,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="12,11,10,9"
			y="11,12,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Vampire Bat Ladder_1"
			x=12
			y=7
			[from]
				x=11
				y=7
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum=">5lY,f8XNY6QY4j3kzcxp>WGj00n9<ah7+0+-1S3nhI5oioK7xqaG-47dZW>b>f+14,Hcd0>Hcdeb300x6W-MQ<bgROo2FtAKwp<AbJ6woEm..WI0k+Y3dxPg0n53fam"
			[/result]
			[result]
				next_unit_id=21
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="d44ecfba"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,12,13,14,15,16"
			y="7,6,6,5,5,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Mekala has logged into the lobby"
			time=1674915687
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="18,19"
			y="16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,20"
			y="17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,21"
			y="16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,22,23"
			y="16,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman Ladder_1"
			defender_lvl=1
			defender_type="Skeleton Archer Ladder_1"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=23
				y=15
			[/source]
			[destination]
				x=23
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="7afee545"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,22,23,24,25,26"
			y="17,17,17,17,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="2,3,4,5,6,7,8,8,9"
			y="20,20,19,20,20,21,21,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=19
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="4,5,6,7,8,8,9"
			y="19,20,20,21,21,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="14,15,16"
			y="21,22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Devern has logged into the lobby"
			time=1674915778
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Derrenfer has logged into the lobby"
			time=1674915855
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="13,14,15,16,17,18"
			y="21,21,21,20,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="15,14,13,12,11,10"
			y="22,22,23,22,22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Ayoub has logged into the lobby"
			time=1674915919
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[label]
			category=""
			color="107,140,255"
			immutable=no
			side=2
			team_name="Team 2"
			text="there"
			tooltip=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=28
			y=16
		[/label]
	[/command]
	[command]
		from_side=1
		[move]
			x="16,17,18,19,19,19,19"
			y="21,21,20,20,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Fencer"
			x=15
			y=22
			[from]
				x=16
				y=22
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="ZUEb>5vnN98G8K-9,HDa91sRhc<Q0j+qrN4Baz.<yZ078>DX3-,5plv7>2gSX7uj0R4a-cf-B,2l+lebjJsk74acMnzAIUzWk+IIy5e7WuA,dtxPHikgHL7XCUe.RHtq"
			[/result]
			[result]
				next_unit_id=22
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="afdbb9e1"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="16,15,14"
			y="22,22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="12,11"
			y="21,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="13,12"
			y="22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="iragon094 has logged into the lobby"
			time=1674915951
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="moonrise has logged into the lobby"
			time=1674915956
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Nagasushi has logged into the lobby"
			time=1674915959
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="14,13"
			y="21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="w2404 has logged into the lobby"
			time=1674915984
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="23,23,23,23,23,22"
			y="14,13,12,11,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="24,24,24,23,23,22"
			y="14,13,12,12,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Dark Adept"
			x=16
			y=5
			[from]
				x=16
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="GTDQI6fwdKx<HTIENs,rEooIwo1nFDHU9wMHPxTuvj5L6EHp5s1LCqp1S>p3rt.87naC+EVKDB1R8ItOnpJ>JnxRva,O6ucwzkOeQ6Nj+Sh8RvIg9k-uoMpcHl9EBn<+"
			[/result]
			[result]
				next_unit_id=23
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="59d764ba"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="StonyDrew has logged into the lobby"
			time=1674916023
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,14,15,16,17,18"
			y="12,12,12,11,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,15,14,13,12,11"
			y="4,5,5,6,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="12,12,11,10,10,9,9,8"
			y="7,8,9,9,10,11,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="7,7,7,8,9,9,10"
			y="17,16,15,14,14,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="5,6,6,7,8,9"
			y="17,16,15,15,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="4,5,6,6,7,8"
			y="17,17,16,15,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="6,7,8,8,8,9"
			y="15,15,14,13,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="9,9,9,9,10"
			y="13,12,11,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="8,9,10"
			y="12,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="28,28,28,28,28,28,29"
			y="15,14,13,12,11,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="26,26"
			y="18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="26,26"
			y="17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="26,26"
			y="16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="26,27,27,27,27"
			y="15,15,14,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=13
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="27,27"
			y="13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="27,27"
			y="12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,20,20,20"
			y="17,16,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,20"
			y="14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,20"
			y="13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,21"
			y="12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="18,19,19,19,20,20,20"
			y="19,19,18,17,16,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="15,16,16,16,16,16,16,16"
			y="22,21,20,19,18,17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=17
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="16,16"
			y="17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="16,16"
			y="16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="11,11,11,11,12"
			y="22,21,20,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="9,10,11,11,11,12,13,14,15"
			y="23,22,22,21,20,19,19,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,23,23,23,22"
			y="15,14,13,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman Ladder_1"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=22
				y=11
			[/source]
			[destination]
				x=22
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=14
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="e78d68e7"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="13,14,15,16,17,18"
			y="21,21,22,21,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Raxii has logged into the lobby"
			time=1674916190
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="12,13,14,15,15,15"
			y="21,21,21,21,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Calli has logged into the lobby"
			time=1674916203
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="10,10,10,11"
			y="21,20,19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Zine has logged into the lobby"
			time=1674916237
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Vaultier has logged into the lobby"
			time=1674916266
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="10,11,12,13,14,15"
			y="12,12,11,11,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="9,9,10,11,12,13"
			y="12,11,10,10,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="8,8,9,10,11,11"
			y="14,13,13,12,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,19,20,21"
			y="10,11,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer Ladder_1"
			defender_lvl=1
			defender_type="Heavy Infantryman Ladder_1"
			defender_weapon=-1
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=21
				y=11
			[/source]
			[destination]
				x=22
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c4726668"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="hiukas has logged into the lobby"
			time=1674916459
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Llokey has logged into the lobby"
			time=1674916474
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="22,22,22,23,24,24"
			y="9,8,7,7,6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,17,17,18,19,20"
			y="5,6,7,7,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="22,21,20,20,19,18"
			y="10,10,9,8,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="10,9,8,7,6,5,4,4,3"
			y="11,12,12,13,13,14,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="3,3"
			y="16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="9,9,10,11,12"
			y="14,13,12,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="10,11,12,13"
			y="9,9,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,12,13,14,15,16"
			y="7,6,6,5,5,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Skeleton Archer Ladder_1"
			x=16
			y=5
			[from]
				x=16
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="H5P5.ZS9OrzMlE.+i4>Q4qGL>cMfMNl<Y5f<,B2zPSv44.dE8ibjPf2Rev0HEMLYKaxQm-0l56<<zH+6N0fWqrBo>9088c<,ugNP>mJfZ4q3IVezvdyHqBW.6FwXcau4"
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="29,28,28,28,27,26,25,24,23"
			y="10,9,8,7,7,6,6,6,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman Ladder_1"
			defender_lvl=1
			defender_type="Skeleton Archer Ladder_1"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=22
				y=11
			[/source]
			[destination]
				x=21
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=18
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=18
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=24
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="97cfd254"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Abadoshka has logged into the lobby"
			time=1674916598
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="15,14"
			y="18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="14,13"
			y="18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="11,10,10,9,8,7"
			y="19,18,17,17,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=17
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="9,8,7"
			y="17,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="18,19,20,21"
			y="20,20,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,21,22"
			y="12,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,23"
			y="10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="27,26,26,25"
			y="11,10,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="petteriar has logged into the lobby"
			time=1674916692
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="16,17,18,18,19,20,21,21"
			y="15,15,14,13,13,12,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=13
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="18,19,20,21,21"
			y="13,13,12,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="15,16,16,17,17,17"
			y="19,18,17,17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="howwitty has logged into the lobby"
			time=1674916756
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,20,20,21,22,23"
			y="14,13,12,12,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="13,14,15,15,15,16"
			y="18,18,18,17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="24,24,24,23,23"
			y="5,6,7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,16,17,18,19,20"
			y="10,9,10,10,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,20,21"
			y="8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="23,23,23,22,22"
			y="6,7,8,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,19,20"
			y="7,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,17,18,19,20,21"
			y="5,5,5,6,5,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="12,13,14,15,16,17"
			y="11,12,12,12,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,14,15,16"
			y="9,9,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,14,15,16"
			y="8,8,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Skeleton Archer Ladder_1"
			x=16
			y=5
			[from]
				x=16
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="H5P5.ZS9OrzMlE.+i4>Q4qGL>cMfMNl<Y5f<,B2zPSv44.dE8ibjPf2Rev0HEMLYKaxQm-0l56<<zH+6N0fWqrBo>9088c<,ugNP>mJfZ4q3IVezvdyHqBW.6FwXcau4"
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=-1
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=20
				y=10
			[/source]
			[destination]
				x=21
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="05656aa1"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=-1
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=21
				y=10
			[/source]
			[destination]
				x=21
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c8a0c71c"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer Ladder_1"
			defender_lvl=1
			defender_type="Spearman Ladder_1"
			defender_weapon=1
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=23
				y=9
			[/source]
			[destination]
				x=23
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="3d75f9ef"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="3,3,3,3,3,3,3"
			y="17,18,19,20,21,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="3,4,5"
			y="23,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,17,17,17,18,19"
			y="4,5,6,7,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,21,20,20,20,20,21"
			y="11,12,12,13,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,23,23,23,23,23"
			y="11,12,13,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,23,23,23,23,23,22"
			y="11,12,13,14,15,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,23,22,21,20"
			y="10,11,11,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="17,17"
			y="15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="17,18"
			y="14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="25,25,25,25,24,24,24,23"
			y="9,10,11,12,12,13,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="sibalumo has logged into the lobby"
			time=1674917023
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,20"
			y="12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Horseman"
			x=20
			y=20
			[from]
				x=21
				y=20
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="K9GBEBwGk4-MbG2,Z.Gd.1eM2isY0aa817082p3iA>3l96-l<+Td2rn,a76hL61j>gbfp<5w,06,31bW,qhs3drgjd-<Hlck,,pH9q38E09qh69Zo9JoqOMGzmcp<H+Y"
			[/result]
			[result]
				next_unit_id=26
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="764ed863"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Heavy Infantryman Ladder_1"
			x=20
			y=19
			[from]
				x=21
				y=20
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="pNE2l2GsGIzu70el0ogcdcnh3s0<n37Vrod5cShkw>of-b+yi7Qel4-56a-..-bga7-deoia1ji+eZ,YXj>4l2X7Y.h42i9.1Obsx+>LdQRc0tHr6yHD67gWIDz>RMJM"
			[/result]
			[result]
				next_unit_id=27
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="0c6ff6e7"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Carotops has logged into the lobby"
			time=1674917112
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Megac1 has logged into the lobby"
			time=1674917114
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="16,15,15,15,14,13,12"
			y="15,16,17,18,18,19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[auto_shroud]
			active=no
		[/auto_shroud]
		[checkup]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="sibalumo has logged into the lobby"
			time=1674917127
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Jerwong has logged into the lobby"
			time=1674917133
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="gojeli has logged into the lobby"
			time=1674917173
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,6,5,4,3"
			y="16,16,17,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="3,2"
			y="18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=2
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="12,11,10"
			y="19,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="PhantomsCurse has logged into the lobby"
			time=1674917281
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="21,21,21,21,21,21"
			y="6,7,8,9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="22,22,22,23"
			y="9,10,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="21,21,21,20"
			y="10,11,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Spearman Ladder_1"
			defender_weapon=1
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=20
				y=12
			[/source]
			[destination]
				x=20
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="b0eedc7b"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="23,23,23,23,23,23"
			y="9,10,11,12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer Ladder_1"
			defender_lvl=1
			defender_type="Cavalryman Ladder_1"
			defender_weapon=-1
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=23
				y=14
			[/source]
			[destination]
				x=23
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="972e6829"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,21,22,23,24,25"
			y="10,11,11,12,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,11,10,9,9,8"
			y="11,12,12,13,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,16,15,14,13"
			y="11,11,12,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,16,16,16"
			y="9,10,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,16,15"
			y="8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,19,19,18,17"
			y="8,9,10,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,16,16,16,16,16"
			y="5,6,7,8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="5,4,3"
			y="24,24,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="23,24,25,26,27,28"
			y="12,12,13,12,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,15,16"
			y="10,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,18,17,17,17,16"
			y="8,7,7,6,5,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Dark Adept"
			x=16
			y=5
			[from]
				x=16
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="sNA8oMzRhKN5Oq9ztvrFoIAO9wyxQTotsJUQRRFflocGrDgV>Htxr6B1M+qyf7,naC+EVKDB1R8IsUnpJ>JnxRva,O6ucwzkOeQ6Nj+Sh8RvIg8j-uoMpcHl9EBn<-df"
			[/result]
			[result]
				next_unit_id=28
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="ca383952"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[auto_shroud]
			active=yes
		[/auto_shroud]
		[checkup]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="10,9,8,7"
			y="20,20,20,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=20
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="2,1,1,1,1,2"
			y="18,19,20,21,22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=2
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="8,7,6,6,5"
			y="20,21,21,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,24,25,25,26"
			y="16,16,17,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="EXALT has logged into the lobby"
			time=1674917508
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="peperoni has logged into the lobby"
			time=1674917529
		[/speak]
	[/command]
	[command]
		from_side=1
		[auto_shroud]
			active=no
		[/auto_shroud]
		[checkup]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,20"
			y="13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,20,20,20,20,20,20,20"
			y="20,19,18,17,16,15,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Horseman"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=20
				y=13
			[/source]
			[destination]
				x=20
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=20
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=20
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=28
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="5f6f3a0f"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,20,19,18,18,18"
			y="16,15,15,14,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="18,18"
			y="13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,23,22,21,20,19,18,17,16"
			y="15,16,16,16,16,17,16,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="drshaman has logged into the lobby"
			time=1674917674
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,21,21,21"
			y="16,16,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,20,20,20,21"
			y="19,18,17,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,22"
			y="16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,20,21"
			y="14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Raxii has logged into the lobby"
			time=1674917803
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="3,3"
			y="25,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="8,7,7,7,7,7"
			y="14,15,16,17,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,16,16,16,16"
			y="10,11,12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer Ladder_1"
			defender_lvl=1
			defender_type="Cavalryman Ladder_1"
			defender_weapon=-1
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=16
				y=14
			[/source]
			[destination]
				x=16
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="e29dc7bd"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,12,12,11,11,10"
			y="13,13,14,15,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="21,21,20"
			y="11,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer Ladder_1"
			defender_lvl=1
			defender_type="Horseman"
			defender_weapon=-1
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=20
				y=12
			[/source]
			[destination]
				x=20
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="d43e1583"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Raxii has logged into the lobby"
			time=1674917896
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,16,16,16,16,15,15"
			y="5,6,7,8,9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,16,16,16,17"
			y="11,11,12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=17
				y=14
			[/source]
			[destination]
				x=18
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="95470b26"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,17"
			y="12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=-1
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=17
				y=13
			[/source]
			[destination]
				x=18
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c7870000"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="aeeest has logged into the lobby"
			time=1674917915
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Raxii has logged into the lobby"
			time=1674917922
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,15,14"
			y="11,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Skeleton Archer Ladder_1"
			x=16
			y=5
			[from]
				x=16
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="H5P5.ZS9OrzMlE.+i4>Q4qGL>cMfMNl<Y5f<,B2zPSv44.dE8ibjPf2Rev0HEMLYKaxQm-0l56<<zH+6N0fWqrBo>9088c<,ugNP>mJfZ4q3IVezvdyHqBW.6FwXcau4"
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="23,23,24"
			y="14,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="25,26,27,27,27,26"
			y="12,12,13,14,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="28,28,28,28,28,28"
			y="12,13,14,15,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,16,16,16,16,16"
			y="4,5,6,7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="emppu has logged into the lobby"
			time=1674918003
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Raxii has logged into the lobby"
			time=1674918018
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="hiukas has logged into the lobby"
			time=1674918030
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="KingLeo has logged into the lobby"
			time=1674918054
		[/speak]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Heavy Infantryman Ladder_1"
			x=20
			y=19
			[from]
				x=21
				y=20
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="pNE2l2HsGIzu70el0ogcdcnh3s0<n37Vrod5cShkw>of-b+yi7Qel4-56a-..-bga7-deoia1ji+eZ,YXj>4l3X7Y.h42i9.1Obsx+<LdQRc0tHr6yHD67gWIDz>RMJM"
			[/result]
			[result]
				next_unit_id=30
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="1b29ab8f"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,21,21,22,23,24"
			y="20,19,18,17,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=2
			attacker_type="Lieutenant"
			defender_lvl=1
			defender_type="Skeleton Archer Ladder_1"
			defender_weapon=0
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=24
				y=16
			[/source]
			[destination]
				x=24
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="389681bd"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,22,22,23"
			y="14,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Skeleton Archer Ladder_1"
			defender_weapon=1
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=23
				y=16
			[/source]
			[destination]
				x=24
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="d3f9a242"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="figl569 has logged into the lobby"
			time=1674918100
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="18,19,20,21,22,23"
			y="14,15,15,15,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Skeleton Archer Ladder_1"
			defender_weapon=1
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=23
				y=15
			[/source]
			[destination]
				x=24
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=30
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="0173ae82"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,21,22,23,24,25"
			y="13,14,14,15,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Horseman"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=25
				y=16
			[/source]
			[destination]
				x=26
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="4d0cfb4e"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="18,19,20,21,22,23,24,25"
			y="12,13,13,14,14,14,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Fencer"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=25
				y=15
			[/source]
			[destination]
				x=26
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="bfe46b13"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="26,27"
			y="18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman Ladder_1"
			defender_lvl=0
			defender_type="Vampire Bat Ladder_1"
			defender_weapon=0
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=27
				y=18
			[/source]
			[destination]
				x=28
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="ddbf122e"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,23,24,25,26,27"
			y="16,17,17,17,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman Ladder_1"
			defender_lvl=0
			defender_type="Vampire Bat Ladder_1"
			defender_weapon=0
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=27
				y=17
			[/source]
			[destination]
				x=28
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="3078be9c"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="12,11,10,9,8"
			y="18,19,19,19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman Ladder_1"
			defender_lvl=1
			defender_type="Skeleton Archer Ladder_1"
			defender_weapon=0
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=8
				y=19
			[/source]
			[destination]
				x=7
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="45d69a33"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="5,5,6,6,7"
			y="23,22,21,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman Ladder_1"
			defender_lvl=1
			defender_type="Skeleton Archer Ladder_1"
			defender_weapon=0
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=7
				y=20
			[/source]
			[destination]
				x=7
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=30
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="2747609a"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="mik8a-n has logged into the lobby"
			time=1674918186
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="2,3,4,5,6,7"
			y="22,22,22,22,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="meemitori has logged into the lobby"
			time=1674918237
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="16,15,15,15,14,13,12"
			y="15,16,17,18,18,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,18,19,20,20"
			y="13,13,14,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Spearman Ladder_1"
			defender_weapon=1
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=20
				y=15
			[/source]
			[destination]
				x=21
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="32f56ee4"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Thomasius has logged into the lobby"
			time=1674918316
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,17,17,18,19,20"
			y="14,15,16,16,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer Ladder_1"
			defender_lvl=1
			defender_type="Spearman Ladder_1"
			defender_weapon=1
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=20
				y=16
			[/source]
			[destination]
				x=21
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="2b4daae9"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,18,19,20,21,22"
			y="14,14,15,14,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=0
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=22
				y=14
			[/source]
			[destination]
				x=23
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=30
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="ee1876b7"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="tarotplz has logged into the lobby"
			time=1674918328
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,20,21,22,23"
			y="12,13,14,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer Ladder_1"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=1
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=23
				y=15
			[/source]
			[destination]
				x=23
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=30
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="8f190eca"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=-1
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=26
				y=15
			[/source]
			[destination]
				x=25
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=11
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=30
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="96fd8a7b"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Arpus has logged into the lobby"
			time=1674918383
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Nagasushi has logged into the lobby"
			time=1674918399
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="claudio7 has logged into the lobby"
			time=1674918418
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="moomoomilkcow has logged into the lobby"
			time=1674918481
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Acher has logged into the lobby"
			time=1674918522
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="claudio7 has logged into the lobby"
			time=1674918532
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="28,29,29,28,27,27,26,26,25"
			y="17,17,16,15,15,14,13,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,16,16,17,18,19"
			y="11,11,12,13,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="10,11,12,13,14,15"
			y="16,16,16,16,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,15,16,17,18"
			y="11,12,12,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,15,14,13,12,11"
			y="5,5,5,6,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,16,16,16,16,16"
			y="9,8,7,6,5,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				next_unit_id=30
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Skeleton Archer Ladder_1"
			x=16
			y=5
			[from]
				x=16
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="H5P5.ZS9OrzMlE.+i4>Q4qGL>cMfMNl<Y5f<,B2zPSv44.dE8ibjPf2Rev0HEMLYKaxQm-0l56<<zH+6N0fWqrBo>9088c<,ugNP>mJfZ4q3IVezvdyHqBW.6FwXcau4"
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="3,4"
			y="24,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,23,22,21"
			y="16,17,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,20,20"
			y="19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman Ladder_1"
			defender_lvl=1
			defender_type="Skeleton Archer Ladder_1"
			defender_weapon=0
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=20
				y=17
			[/source]
			[destination]
				x=20
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=14
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="164ff94c"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="25,24,23,22,21"
			y="16,16,17,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Horseman"
			defender_lvl=1
			defender_type="Skeleton Archer Ladder_1"
			defender_weapon=0
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=21
				y=17
			[/source]
			[destination]
				x=20
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="5395f90c"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,21,21"
			y="18,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Heavy Infantryman Ladder_1"
			x=20
			y=19
			[from]
				x=21
				y=20
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="pNE2l2UsGIzu70el1ogcdcnh3s0<n37Vrod5cShkw>of-b+yi7Qel4-56a-..-bga7-deoia1ji+eZ,YXj>4l0X7Y.h42i9.1Obsx+>LdQRc0tHr6yHD67g0IDz>RMJM"
			[/result]
			[result]
				next_unit_id=32
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="269e0c56"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="27,26,25,24,24"
			y="17,17,17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman Ladder_1"
			defender_lvl=1
			defender_type="Skeleton Archer Ladder_1"
			defender_weapon=0
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=24
				y=15
			[/source]
			[destination]
				x=23
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="8685158d"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="27,26,25,24,23"
			y="18,17,17,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman Ladder_1"
			defender_lvl=1
			defender_type="Skeleton Archer Ladder_1"
			defender_weapon=0
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=23
				y=16
			[/source]
			[destination]
				x=23
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="ef42e5e2"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Spearman Ladder_1"
			defender_lvl=1
			defender_type="Skeleton Archer Ladder_1"
			defender_weapon=0
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=21
				y=16
			[/source]
			[destination]
				x=20
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="de0fa0a2"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="12,13,14,15,16,17,17,17,18"
			y="18,18,18,18,17,17,16,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman Ladder_1"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=18
				y=14
			[/source]
			[destination]
				x=19
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Zoom has logged into the lobby"
			time=1674918585
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="2a02a665"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="hiukas has logged into the lobby"
			time=1674918593
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,6,6,6,5"
			y="21,21,22,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Spearman Ladder_1"
			defender_lvl=0
			defender_type="Vampire Bat Ladder_1"
			defender_weapon=0
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=5
				y=24
			[/source]
			[destination]
				x=4
				y=24
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="65b4c2ba"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="8,9,10,11,12"
			y="19,19,18,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,8,9,10,11,12,12,13,14"
			y="20,19,19,18,18,17,16,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman Ladder_1"
			defender_lvl=1
			defender_type="Skeleton Archer Ladder_1"
			defender_weapon=0
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=14
				y=16
			[/source]
			[destination]
				x=15
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="8d13459b"
		[/random_seed]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,20,21"
			y="14,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Spearman Ladder_1"
			defender_weapon=1
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=21
				y=15
			[/source]
			[destination]
				x=21
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=12
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=32
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="aa316ab2"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="23,22,21,21"
			y="15,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer Ladder_1"
			defender_lvl=1
			defender_type="Horseman"
			defender_weapon=-1
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=21
				y=16
			[/source]
			[destination]
				x=21
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=32
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="aa20a0fe"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="26,25"
			y="15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Heavy Infantryman Ladder_1"
			defender_weapon=-1
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=25
				y=16
			[/source]
			[destination]
				x=24
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=14
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="9ab5216f"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,21,22,23"
			y="15,15,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Heavy Infantryman Ladder_1"
			defender_weapon=-1
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=23
				y=15
			[/source]
			[destination]
				x=24
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=14
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=32
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="9c8a2373"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,16,17,18"
			y="16,15,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer Ladder_1"
			defender_lvl=1
			defender_type="Cavalryman Ladder_1"
			defender_weapon=-1
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=18
				y=15
			[/source]
			[destination]
				x=18
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a61a6e81"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,20,20,19"
			y="16,15,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer Ladder_1"
			defender_lvl=1
			defender_type="Cavalryman Ladder_1"
			defender_weapon=-1
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=19
				y=14
			[/source]
			[destination]
				x=18
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="671e7c2f"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="22,21,20,19"
			y="14,15,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Cavalryman Ladder_1"
			defender_weapon=0
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=19
				y=15
			[/source]
			[destination]
				x=18
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="7e696026"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,18"
			y="13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="25,24,23,22,21,20,19,18"
			y="12,12,12,11,12,12,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Vampire Bat Ladder_1"
			defender_lvl=1
			defender_type="Cavalryman Ladder_1"
			defender_weapon=0
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=18
				y=13
			[/source]
			[destination]
				x=18
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="9ccf6939"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,17,17"
			y="12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=32
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Cavalryman Ladder_1"
			defender_weapon=0
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=17
				y=14
			[/source]
			[destination]
				x=18
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=33
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="1b1a1cc7"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Preydator has logged into the lobby"
			time=1674918742
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,16,16,16,16,16"
			y="5,6,7,8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=33
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Dark Adept"
			x=16
			y=5
			[from]
				x=16
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="sNA8oMzRhKN5Oq9ztvrFoIAO9wyxQTotsJUQRRFflocGrDgV>Htxr6B1M+qyf7,naC+EVKDB1R8IsUnpJ>JnxRva,O6ucwzkOeQ6Nj+Sh8RvIg8j-uoMpcHl9EBn<-df"
			[/result]
			[result]
				next_unit_id=34
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="1ffa8b29"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,11,11,11,11,12"
			y="7,8,9,10,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="4,3,3,4,5,6,7,8"
			y="24,24,23,22,22,21,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="5,6,7,8"
			y="24,23,23,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Spearman Ladder_1"
			defender_lvl=0
			defender_type="Vampire Bat Ladder_1"
			defender_weapon=0
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=8
				y=22
			[/source]
			[destination]
				x=8
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="02a089ae"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="12,11,10,9,8"
			y="18,19,19,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman Ladder_1"
			defender_lvl=0
			defender_type="Vampire Bat Ladder_1"
			defender_weapon=0
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=8
				y=20
			[/source]
			[destination]
				x=8
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=14
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=34
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a3f62391"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,20,20,20,20"
			y="20,19,18,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=2
			attacker_type="Lieutenant"
			defender_lvl=1
			defender_type="Skeleton Archer Ladder_1"
			defender_weapon=0
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=20
				y=16
			[/source]
			[destination]
				x=21
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=34
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="34c5fa2c"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,20,20,20,20"
			y="19,18,17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman Ladder_1"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=0
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=20
				y=15
			[/source]
			[destination]
				x=19
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=16
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=34
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="b101e718"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,22,21"
			y="16,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman Ladder_1"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=21
				y=16
			[/source]
			[destination]
				x=21
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=15
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="4d7b5a87"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,21,22,22"
			y="17,17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman Ladder_1"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=22
				y=15
			[/source]
			[destination]
				x=21
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=12
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=34
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=66146210
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Nagasushi has logged into the lobby"
			time=1674918836
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="14,15,16,17,18"
			y="16,17,16,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman Ladder_1"
			defender_lvl=1
			defender_type="Skeleton Archer Ladder_1"
			defender_weapon=0
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=18
				y=16
			[/source]
			[destination]
				x=18
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="f4057e78"
		[/random_seed]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,19"
			y="15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,18,17,16,16,17"
			y="14,14,15,15,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer Ladder_1"
			defender_lvl=1
			defender_type="Cavalryman Ladder_1"
			defender_weapon=-1
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=17
				y=17
			[/source]
			[destination]
				x=18
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="ba740db9"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer Ladder_1"
			defender_lvl=1
			defender_type="Cavalryman Ladder_1"
			defender_weapon=-1
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=19
				y=16
			[/source]
			[destination]
				x=18
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="6aa9f5de"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="23,24,24,23,22"
			y="15,15,16,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Heavy Infantryman Ladder_1"
			defender_weapon=-1
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=22
				y=16
			[/source]
			[destination]
				x=21
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="39962fe2"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,18,19,20,21,21"
			y="14,13,13,13,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Heavy Infantryman Ladder_1"
			defender_weapon=0
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=21
				y=15
			[/source]
			[destination]
				x=21
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=34
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="3428d3ce"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="kedar has logged into the lobby"
			time=1674918926
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="25,24,24,24,23,22,21"
			y="16,16,17,18,19,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,18,17,16,16,16,16,16,17"
			y="13,14,15,15,16,17,18,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,17,16,16,16"
			y="14,15,15,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,16,16,17,17,18"
			y="10,11,12,13,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="12,13,14,15,15,16"
			y="11,12,12,13,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,16,16,16,16,15,15,15"
			y="5,6,7,8,9,10,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=34
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Skeleton Archer Ladder_1"
			x=16
			y=5
			[from]
				x=16
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="H5P5.ZS9OrzMlE.+i4>Q4qGL>cMfMNl<Y5f<,B2zPSv44.dE8ibjPf2Rev0HEMLYKaxQm-0l56<<zH+6N0fWqrBo>9088c<,ugNP>mJfZ4q3IVezvdyHqBW.6FwXcau4"
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="ZarroBorro has logged into the lobby"
			time=1674918964
		[/speak]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman Ladder_1"
			defender_lvl=1
			defender_type="Skeleton Archer Ladder_1"
			defender_weapon=0
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=20
				y=15
			[/source]
			[destination]
				x=19
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=20
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=35
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="fd1b03f2"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,21"
			y="15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman Ladder_1"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=0
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=21
				y=16
			[/source]
			[destination]
				x=21
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=13
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=35
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="53d8acae"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="8,9,10,11,12"
			y="20,20,19,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,20,20,19,19,18"
			y="16,17,18,19,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=2
			attacker_type="Lieutenant"
			defender_lvl=0
			defender_type="Vampire Bat Ladder_1"
			defender_weapon=0
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=18
				y=20
			[/source]
			[destination]
				x=17
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=10
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=35
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="18d45ae7"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="8,8"
			y="22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="kakado has logged into the lobby"
			time=1674918998
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Raxii has logged into the lobby"
			time=1674919011
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="18,19,20,20,21,22,23,23"
			y="16,17,16,15,15,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman Ladder_1"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=23
				y=16
			[/source]
			[destination]
				x=22
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="1a5c0fee"
		[/random_seed]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,15"
			y="11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="21,20,20,20,19,19"
			y="20,19,18,17,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Heavy Infantryman Ladder_1"
			defender_weapon=-1
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=19
				y=16
			[/source]
			[destination]
				x=20
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="bfe1cc41"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="22,22,21,20,20"
			y="16,17,18,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Heavy Infantryman Ladder_1"
			defender_weapon=-1
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=20
				y=16
			[/source]
			[destination]
				x=20
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="0c7eb139"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,19,20,21,21"
			y="14,14,13,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer Ladder_1"
			defender_lvl=1
			defender_type="Heavy Infantryman Ladder_1"
			defender_weapon=-1
			tod="morning"
			turn=14
			weapon=1
			[source]
				x=21
				y=15
			[/source]
			[destination]
				x=20
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="91689e34"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="ZarroBorro has logged into the lobby"
			time=1674919046
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,17,18,19,20"
			y="14,15,14,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer Ladder_1"
			defender_lvl=1
			defender_type="Heavy Infantryman Ladder_1"
			defender_weapon=-1
			tod="morning"
			turn=14
			weapon=1
			[source]
				x=20
				y=14
			[/source]
			[destination]
				x=20
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=35
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="7fa9d0d5"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="noeggs has logged into the lobby"
			time=1674919063
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,16,17,18,19"
			y="12,12,13,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,17,18,18"
			y="17,18,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,17,18"
			y="17,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,16,16,16,16,16"
			y="5,6,7,8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=35
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Vampire Bat Ladder_1"
			x=16
			y=5
			[from]
				x=16
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum=">5lY.f8XNY6QY4j3kzcxp>WGj00n9<ah7+0+-1S3nhI5oioK7xqaG-47dZW>b>f+14,Hcd0>Hadeb300x6W-MQ<bgRRo2FtAKwp<AbJ6woEm..WI0k+Y3dxPg0p53fam"
			[/result]
			[result]
				next_unit_id=36
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="27f5fd96"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,15,14,13,12,11"
			y="4,5,5,6,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer Ladder_1"
			defender_lvl=2
			defender_type="Lieutenant"
			defender_weapon=1
			tod="morning"
			turn=14
			weapon=1
			[source]
				x=18
				y=19
			[/source]
			[destination]
				x=18
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="d359ec16"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="thoriam has logged into the lobby"
			time=1674919102
		[/speak]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="18,19,20,21"
			y="20,21,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=36
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Fencer"
			x=20
			y=19
			[from]
				x=21
				y=20
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="ZVEb>5vnN98G8K-9,HDa91sRhc<Q0j+qrN4Baz.<yZ078>DX3-,5plv7>2gSX7uj0R4a-dg-B,2l+lebjJsk74dcMnzAIUzWk+IIy5e70uA,dtxPHikgHL6YCUe.RHtq"
			[/result]
			[result]
				next_unit_id=37
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="ffda6047"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Spearman Ladder_1"
			x=20
			y=20
			[from]
				x=21
				y=20
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="aD3akniusq>uJvECKKEEA3KJrnqDAayQMKKqqPVMCuqIiqCAsCIAll4xdFLwjQLMPuvAIRoVKQICwHJE+qNz8HGwORq+IPAIyP<Prn.5xpxFFP411-XAk+OfFeMmfGkz"
			[/result]
			[result]
				next_unit_id=38
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="1b2ce654"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,20,19"
			y="20,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=2
			attacker_type="Lieutenant"
			defender_lvl=1
			defender_type="Skeleton Archer Ladder_1"
			defender_weapon=0
			tod="afternoon"
			turn=15
			weapon=0
			[source]
				x=19
				y=20
			[/source]
			[destination]
				x=18
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=38
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="83a2ec24"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="12,13,14,15,16"
			y="18,18,18,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman Ladder_1"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="afternoon"
			turn=15
			weapon=0
			[source]
				x=21
				y=16
			[/source]
			[destination]
				x=20
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=15
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=38
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="733af78a"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,22,21,20,19"
			y="16,16,17,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman Ladder_1"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="afternoon"
			turn=15
			weapon=0
			[source]
				x=19
				y=17
			[/source]
			[destination]
				x=19
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="bced667b"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="8,8,9,10,11,12"
			y="21,20,20,19,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,19,18,18,17,16,16"
			y="16,15,14,13,13,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="21,20,19,18,18"
			y="15,14,15,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer Ladder_1"
			defender_lvl=1
			defender_type="Cavalryman Ladder_1"
			defender_weapon=-1
			tod="afternoon"
			turn=15
			weapon=1
			[source]
				x=18
				y=16
			[/source]
			[destination]
				x=19
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="3a930d8d"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,19,19"
			y="14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer Ladder_1"
			defender_lvl=1
			defender_type="Cavalryman Ladder_1"
			defender_weapon=-1
			tod="afternoon"
			turn=15
			weapon=1
			[source]
				x=19
				y=16
			[/source]
			[destination]
				x=19
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=38
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="716992fe"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Cavalryman Ladder_1"
			defender_weapon=0
			tod="afternoon"
			turn=15
			weapon=0
			[source]
				x=18
				y=17
			[/source]
			[destination]
				x=19
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=39
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="1fe5ab0a"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,16,16,16,16,16"
			y="10,11,12,13,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=39
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,19,20"
			y="14,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=39
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Heavy Infantryman Ladder_1"
			defender_weapon=-1
			tod="afternoon"
			turn=15
			weapon=0
			[source]
				x=20
				y=15
			[/source]
			[destination]
				x=21
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=39
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="582a1877"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,15,14,13,12,11,11,10,9"
			y="5,6,6,7,7,8,9,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=39
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Dark Adept"
			x=12
			y=7
			[from]
				x=11
				y=7
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="sNA8oMzReKN5Oq9ztvrFoIAO9wyxQTotsJUQRRFflocGrDgV>Htxr6B1M+qyf7,naC+EVKDB1R8ItQnpJ>JnxRva,O6ucwzkOeQ6Nj+Sh8RvIg8j-uoMpcHl9EBn<+9f"
			[/result]
			[result]
				next_unit_id=40
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="00c52a85"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,20,21"
			y="20,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,20"
			y="19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=40
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Heavy Infantryman Ladder_1"
			x=20
			y=19
			[from]
				x=21
				y=20
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="pNE2l2GsGIzu70el0ogcdcnh3s0<n37Vrod5cShkw>of-b+yi7Qel4-56a-..-bga7-deoia1ji+eZ,YXj>4l2X7Y.h42i9.1Obsx+>LdQRc0tHr6yHD67g0IDz>RMJM"
			[/result]
			[result]
				next_unit_id=41
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="f29799d7"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,20,19"
			y="20,19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=41
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,20,19,18"
			y="20,19,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=41
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Spearman Ladder_1"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=0
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=18
				y=18
			[/source]
			[destination]
				x=18
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=10
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=41
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="7f43efc2"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Calli has logged into the lobby"
			time=1674919268
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="MYFH"
			message="fuck"
			side=2
			time=1674919273
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,19"
			y="19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=41
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="16,17,18"
			y="17,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=41
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman Ladder_1"
			defender_lvl=1
			defender_type="Skeleton Archer Ladder_1"
			defender_weapon=0
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=18
				y=17
			[/source]
			[destination]
				x=18
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=18
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=18
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=41
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="59972d66"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Leo314 has logged into the lobby"
			time=1674919285
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Dreadnough"
			message="as much as I love seeing different wc, I am glad that he did not level"
			side=1
			time=1674919296
		[/speak]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=2
			attacker_type="Lieutenant"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=-1
			tod="dusk"
			turn=16
			weapon=1
			[source]
				x=19
				y=18
			[/source]
			[destination]
				x=19
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=41
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="9828ebfa"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,21,20"
			y="16,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=41
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman Ladder_1"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=0
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=20
				y=17
			[/source]
			[destination]
				x=19
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=11
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=41
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a86c83cb"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="DanieleMurgioni has logged into the lobby"
			time=1674919354
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="12,13,14,15,16,16"
			y="18,18,18,18,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=41
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Spearman Ladder_1"
			defender_lvl=1
			defender_type="Skeleton Archer Ladder_1"
			defender_weapon=0
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=16
				y=16
			[/source]
			[destination]
				x=16
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=41
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="d93c8c71"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,21,21,21"
			y="18,18,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=41
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Fencer"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=21
				y=16
			[/source]
			[destination]
				x=20
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=41
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="27fac28f"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Caritas has logged into the lobby"
			time=1674919376
		[/speak]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=41
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=41
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Weeddidit has logged into the lobby"
			time=1674919412
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="9,9,9,9,9,9,9,8,7"
			y="10,11,12,13,14,15,16,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=41
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,20,21,22,23,24,25"
			y="15,14,14,14,15,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=41
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,20"
			y="16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=41
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer Ladder_1"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=-1
			tod="dusk"
			turn=16
			weapon=1
			[source]
				x=20
				y=15
			[/source]
			[destination]
				x=21
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=41
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="bd4acc0b"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="dusancic has logged into the lobby"
			time=1674919418
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,17,18"
			y="15,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=41
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,17,18,19,19,20"
			y="11,11,10,10,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=41
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="12,12,12,12,12,13"
			y="7,8,9,10,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=41
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Dark Adept"
			x=12
			y=7
			[from]
				x=11
				y=7
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="sNA8oMzRhKN5Oq9ztvrFoIAO9wyxQTotsJUQRRFflocGrDgV>Htxr6B1M+qyf7,naC+EVKDB1R8IsUnpJ>JnxRva,O6ucwzkOeQ6Nj+Sh8RvIg8j-uoMpcHl9EBn<-df"
			[/result]
			[result]
				next_unit_id=42
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="e5fa3079"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="16,16,15,14,13,12"
			y="16,17,18,18,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[auto_shroud]
			active=yes
		[/auto_shroud]
		[checkup]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,19"
			y="18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,20,19,18,18"
			y="19,18,18,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman Ladder_1"
			defender_lvl=1
			defender_type="Skeleton Archer Ladder_1"
			defender_weapon=0
			tod="first_watch"
			turn=17
			weapon=0
			[source]
				x=18
				y=16
			[/source]
			[destination]
				x=18
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=13
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=13
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="3a37b1da"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="18,19,19"
			y="17,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman Ladder_1"
			defender_lvl=1
			defender_type="Skeleton Archer Ladder_1"
			defender_weapon=0
			tod="first_watch"
			turn=17
			weapon=0
			[source]
				x=19
				y=16
			[/source]
			[destination]
				x=18
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=14
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=42
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="16270c61"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[auto_shroud]
			active=no
		[/auto_shroud]
		[checkup]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="MYFH"
			message="-6%(30) +2%(25) now"
			side=2
			time=1674919536
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="ddarko has logged into the lobby"
			time=1674919548
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,21,22,23,24,25"
			y="17,17,16,16,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="dusancic has logged into the lobby"
			time=1674919553
		[/speak]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman Ladder_1"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="first_watch"
			turn=17
			weapon=0
			[source]
				x=25
				y=16
			[/source]
			[destination]
				x=25
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="6ca0dd21"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="MYFH"
			message="just need a little luck...."
			side=2
			time=1674919555
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,22,23"
			y="16,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="18,19,20,21,21"
			y="18,18,17,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Spearman Ladder_1"
			defender_lvl=1
			defender_type="Skeleton Archer Ladder_1"
			defender_weapon=0
			tod="first_watch"
			turn=17
			weapon=0
			[source]
				x=21
				y=16
			[/source]
			[destination]
				x=20
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="8168357c"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,19,20,20,21"
			y="17,18,18,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=42
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Horseman"
			x=20
			y=20
			[from]
				x=21
				y=20
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="K9GBEBwGk4-MbG2,Z.Gd.1eM2isY0aa817082p3iA>3l96-l<+Td2rn,a76hL61j>gbfp<5w,06,31bW,qhs3drgjd-<Hlck,,pH9q38E09qh69Zo9JoqOMGzmcp<H+Y"
			[/result]
			[result]
				next_unit_id=43
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="3f5510f2"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,24,25"
			y="15,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Fencer"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="first_watch"
			turn=17
			weapon=0
			[source]
				x=25
				y=14
			[/source]
			[destination]
				x=25
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=43
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="82fba452"
		[/random_seed]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=43
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=43
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[speak]
			id="Dreadnough"
			message="you played better than me this game"
			side=1
			time=1674919596
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Dreadnough"
			message="that is for sure"
			side=1
			time=1674919599
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="DanieleMurgioni has logged into the lobby"
			time=1674919635
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,21,22,23,24,24"
			y="8,8,7,7,6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="7,7,7,7,7,8"
			y="17,18,19,20,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,20,20,20,21,21"
			y="15,14,13,12,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,14,15,16,17,18"
			y="12,12,12,11,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="12,13,14,15,16"
			y="7,8,8,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=43
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Skeleton Archer Ladder_1"
			x=12
			y=7
			[from]
				x=11
				y=7
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="H5P5.ZS9OrzMlE.+i4>Q4qGL>cMfMNl<Y5f<,B2zPSv44.dE8ibjPf2Rev0HEMLYKaxQm-0l56<<zH+6N0fWqrBo>9088c<,ugNP>mJfZ4q3IVezvdyHqBW.6FwXcau4"
			[/result]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,12,13,14,15,16"
			y="7,6,6,5,5,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,19,18,17,16,15,14,13,12"
			y="20,21,21,22,22,23,23,24,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Kwashiorkor has logged into the lobby"
			time=1674919659
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="12,11,10,9,8"
			y="18,19,19,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[auto_shroud]
			active=yes
		[/auto_shroud]
		[checkup]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="25,24"
			y="14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,24"
			y="13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,23"
			y="12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,23"
			y="12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,23,23"
			y="11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,21,22,23,24,24"
			y="16,15,14,14,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="25,25,24,24,24,25"
			y="16,15,14,13,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,20,20,20,20"
			y="16,15,14,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="18,18,19,20,20"
			y="16,15,15,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Austin1990 has logged into the lobby"
			time=1674919740
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,21,21,21"
			y="20,21,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="bladerunner1 has logged into the lobby"
			time=1674919766
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="MYFH"
			message="oh, that's heart warming , whether it's true or not, thanx "
			side=2
			time=1674919766
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="MYFH"
			message="=w="
			side=2
			time=1674919771
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Dreadnough"
			message="well I strongly believe it to be true"
			side=1
			time=1674919799
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="8,7,6,5,5,4,4,3"
			y="21,22,21,21,20,19,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="12,13,14,15,16"
			y="7,8,8,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="21,20,19"
			y="11,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,19,19,20"
			y="10,10,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=44
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Walking Corpse"
			x=16
			y=5
			[from]
				x=16
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="cfb.B7f-Bc9n7cdkii0q9r670jjgk6H6p8fr3k>paofYiKDV+dM09Df9rJnM-golSlXb8s+30gV0e348UyKU.xu.bL+yt2hMmWRG83ADy8UUJy-uN5pciHAzLU<-gKMO"
			[/result]
			[result]
				next_unit_id=45
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Skeleton Archer Ladder_1"
			x=17
			y=5
			[from]
				x=16
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="H5P5.ZS9OrzMlE.+i4>Q4qGL>cMfMNl<Y5f<,B2zPSv44.dE8ibjPf2Rev0HEMLYKaxQm-0l56<<zH+6N0fWqrBo>9088c<,ugNP>mJfZ4q3IVezvdyHqBW.6FwXcau4"
			[/result]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,17,18,19"
			y="8,9,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,23"
			y="13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,23"
			y="12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,22"
			y="11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,20,21,21,20"
			y="13,12,12,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman Ladder_1"
			defender_lvl=1
			defender_type="Skeleton Archer Ladder_1"
			defender_weapon=0
			tod="dawn"
			turn=19
			weapon=0
			[source]
				x=20
				y=10
			[/source]
			[destination]
				x=19
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=13
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="cd5c4f77"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,21,21,21,20"
			y="12,12,11,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman Ladder_1"
			defender_lvl=1
			defender_type="Skeleton Archer Ladder_1"
			defender_weapon=0
			tod="dawn"
			turn=19
			weapon=0
			[source]
				x=20
				y=9
			[/source]
			[destination]
				x=19
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=14
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=46
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="0f1b46f9"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		from_side=1
		[move]
			x="25,25,24,23,22,22"
			y="12,11,10,10,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,23,23,23,22,21"
			y="12,12,11,10,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Leo314 has logged into the lobby"
			time=1674919894
		[/speak]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Spearman Ladder_1"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="dawn"
			turn=19
			weapon=0
			[source]
				x=21
				y=9
			[/source]
			[destination]
				x=20
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="7004a431"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,22,22,21"
			y="10,9,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Fencer"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="dawn"
			turn=19
			weapon=0
			[source]
				x=21
				y=8
			[/source]
			[destination]
				x=20
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="d221bec2"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Caritas has logged into the lobby"
			time=1674919913
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="12,12,12,12,11,11,11,11,10"
			y="24,23,22,21,21,20,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="8,8"
			y="20,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,21,21,21"
			y="23,22,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=46
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Fencer"
			x=20
			y=19
			[from]
				x=21
				y=20
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="ZUEb>5vnN98G8K-9,HDa91sRhc<Q0j+qrN4Baz.<yZ078>DX3-,5plv7>2gSX7uj0R4a-dl-B,2l+lebjJsk74acMnzAIUzWk+IIy5e70uA,dtxPHikgHL6.CUe.RHtq"
			[/result]
			[result]
				next_unit_id=47
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="7d2d4673"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Happylucker has logged into the lobby"
			time=1674919964
		[/speak]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=47
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=47
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,19"
			y="8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=47
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,20"
			y="9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=47
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=2
			defender_type="Shock Trooper Ladder_1"
			defender_weapon=-1
			tod="dawn"
			turn=19
			weapon=0
			[source]
				x=20
				y=8
			[/source]
			[destination]
				x=20
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=47
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Snathro has logged into the lobby"
			time=1674919976
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="0d7f6966"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Apathy137 has logged into the lobby"
			time=1674919977
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,17,18,19"
			y="9,10,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=47
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer Ladder_1"
			defender_lvl=2
			defender_type="Shock Trooper Ladder_1"
			defender_weapon=-1
			tod="dawn"
			turn=19
			weapon=1
			[source]
				x=19
				y=10
			[/source]
			[destination]
				x=20
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=47
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="e77b5e97"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,17,17,18,18,19"
			y="5,6,7,7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=47
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer Ladder_1"
			defender_lvl=2
			defender_type="Shock Trooper Ladder_1"
			defender_weapon=-1
			tod="dawn"
			turn=19
			weapon=1
			[source]
				x=19
				y=9
			[/source]
			[destination]
				x=20
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=47
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="aca87096"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="qweasadfeng has logged into the lobby"
			time=1674919992
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,20"
			y="8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=47
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=-1
			tod="dawn"
			turn=19
			weapon=0
			[source]
				x=20
				y=7
			[/source]
			[destination]
				x=21
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=47
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="6a63f970"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Dark Adept"
			x=17
			y=5
			[from]
				x=16
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="sNA8oMzRhKN5Oq9ztvrFoIAO9wyxQTotsJUQRRFflocGrDgV>Htxr6B1M+qyf7,naC+EVKDB1R8ItRnpJ>JnxRva,O6ucwzkOeQ6Nj+Sh8RvIg9k-uoMpcHl9EBn<+8f"
			[/result]
			[result]
				next_unit_id=48
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="9b632466"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="3,3,3,3,3,3,3,3,3"
			y="18,19,20,21,22,23,24,25,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=26
				stopped_early=no
			[/result]
			[result]
				next_unit_id=48
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=48
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=48
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=48
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="8,8,7,6"
			y="21,22,23,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=23
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=48
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[auto_shroud]
			active=no
		[/auto_shroud]
		[checkup]
			[result]
				next_unit_id=48
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="10,10,9,8,7,6,5,4,3"
			y="17,18,19,19,20,20,20,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=48
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="shrekinpoika has logged into the lobby"
			time=1674920037
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,6,6,6"
			y="23,23,24,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=48
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Phoenixz has logged into the lobby"
			time=1674920076
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Arttui has logged into the lobby"
			time=1674920103
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,22,22,21"
			y="9,8,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=48
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Spearman Ladder_1"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="morning"
			turn=20
			weapon=0
			[source]
				x=21
				y=7
			[/source]
			[destination]
				x=20
				y=7
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=48
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="aa38dff8"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Raxii has logged into the lobby"
			time=1674920117
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,22"
			y="8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=48
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,21,22,22,21"
			y="10,10,9,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=48
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman Ladder_1"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="morning"
			turn=20
			weapon=0
			[source]
				x=21
				y=8
			[/source]
			[destination]
				x=20
				y=7
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=14
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=48
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Carados has logged into the lobby"
			time=1674920123
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a6816d83"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=2
			attacker_type="Shock Trooper Ladder_1"
			defender_lvl=1
			defender_type="Skeleton Archer Ladder_1"
			defender_weapon=0
			tod="morning"
			turn=20
			weapon=0
			[source]
				x=20
				y=9
			[/source]
			[destination]
				x=19
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=28
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=28
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=48
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="17f7249a"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Raxii has logged into the lobby"
			time=1674920134
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,21"
			y="8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=48
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman Ladder_1"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="morning"
			turn=20
			weapon=0
			[source]
				x=21
				y=9
			[/source]
			[destination]
				x=20
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=15
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=15
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=48
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Apathy137 has logged into the lobby"
			time=1674920144
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="e42ff683"
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="MYFH"
			message="nahh"
			side=2
			time=1674920151
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="MYFH"
			message="that's the end"
			side=2
			time=1674920157
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Raxii has logged into the lobby"
			time=1674920159
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="MYFH"
			message="shame"
			side=2
			time=1674920161
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="MYFH"
			message="losing undead v royal"
			side=2
			time=1674920168
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Raxii has logged into the lobby"
			time=1674920173
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="hiukas has logged into the lobby"
			time=1674920175
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Dreadnough"
			message="well, I believe that Loyalists are stronger than Undead"
			side=1
			time=1674920178
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Dreadnough"
			message="and P1 helped a lot as well"
			side=1
			time=1674920185
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="MYFH"
			message="XD"
			side=2
			time=1674920188
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="MYFH"
			message="well"
			side=2
			time=1674920191
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,21,20,19"
			y="7,8,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=48
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Khern has logged into the lobby"
			time=1674920202
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,20,20,20,20,20,20,20"
			y="19,18,17,16,15,14,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=48
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Prez1nda has logged into the lobby"
			time=1674920207
		[/speak]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Fencer"
			x=20
			y=19
			[from]
				x=21
				y=20
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="ZVEb>5vnN98G8K-9,HDa91sRhc<Q0j+qrN4Baz.<yZ078>DX3-,5plv7>2gSX7uj0R4a-dj-B,2l+lebjJsk74acMnzAIUzWk+IIy5e7WuA,dtxPHikgHL6-CUe.RHtq"
			[/result]
			[result]
				next_unit_id=49
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="4d45a013"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="MYFH"
			message="i belive undead would be much stranger"
			side=2
			time=1674920213
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,21,21,21"
			y="20,21,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=49
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=49
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=49
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="MYFH"
			message="anyway"
			side=2
			time=1674920222
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="MYFH"
			message="good game, well played"
			side=2
			time=1674920230
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Dreadnough"
			message="the Lieutenant leader counters Undead to hard"
			side=1
			time=1674920231
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Dreadnough"
			message="good game"
			side=1
			time=1674920237
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="MYFH"
			message="hmmmm"
			side=2
			time=1674920244
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="MYFH"
			message="skull archer is powerful to spearman and horses"
			side=2
			time=1674920269
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="MYFH"
			message="if royal use alot cans"
			side=2
			time=1674920287
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="claudio7 has logged into the lobby"
			time=1674920290
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="MYFH"
			message="skull archer should be faster than them"
			side=2
			time=1674920303
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Dreadnough"
			message="well, against a lot of skull archer HI and even Mages work"
			side=1
			time=1674920322
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="MYFH"
			message="and cans are easy to deal with dark mages"
			side=2
			time=1674920327
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="MYFH"
			message="well"
			side=2
			time=1674920336
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Dreadnough"
			message="ah cans = HI?"
			side=1
			time=1674920338
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="MYFH"
			message="just telling you"
			side=2
			time=1674920346
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Dreadnough"
			message="its a brutal matchup"
			side=1
			time=1674920347
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Khern has logged into the lobby"
			time=1674920361
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Dreadnough"
			message="but Loyalists have the higher cost units"
			side=1
			time=1674920361
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Dreadnough"
			message="so the burden to attack is on Undead"
			side=1
			time=1674920368
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Dreadnough"
			message="and than my leader comes into play"
			side=1
			time=1674920377
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="MYFH"
			message="royal mages are very fragile"
			side=2
			time=1674920380
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Dreadnough"
			message="still you should had won this game"
			side=1
			time=1674920383
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Prez1nda has logged into the lobby"
			time=1674920416
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="MYFH"
			message="even the archer's 5-3 counter attacer counte-atttack"
			side=2
			time=1674920445
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Dreadnough"
			message="yes, that hurts the poor mages"
			side=1
			time=1674920460
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Dreadnough"
			message="but if you somehow manage to level a mage"
			side=1
			time=1674920468
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="MYFH"
			message="would be deadly"
			side=2
			time=1674920471
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Dreadnough"
			message="you hit gold"
			side=1
			time=1674920472
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="MYFH"
			message="level a mage? that's too far"
			side=2
			time=1674920490
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Dreadnough"
			message="not in this matchup"
			side=1
			time=1674920495
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="MYFH"
			message="yea"
			side=2
			time=1674920507
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Dreadnough"
			message="getting 30+ kills happens often"
			side=1
			time=1674920507
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Creon has logged into the lobby"
			time=1674920512
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Dreadnough"
			message="against UD it is the easiest to level in general as loyalists in my opinion"
			side=1
			time=1674920527
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="MYFH"
			message="anyway, gg, and Good luck in your next game"
			side=2
			time=1674920552
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Raroh has logged into the lobby"
			time=1674920556
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Prez1nda has logged into the lobby"
			time=1674920560
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Dreadnough"
			message="thanks"
			side=1
			time=1674920564
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Dreadnough"
			message="you too"
			side=1
			time=1674920565
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="MYFH"
			message="too late in China now, good night"
			side=2
			time=1674920567
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Dreadnough"
			message="good night :)"
			side=1
			time=1674920571
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="MYFH becomes an observer."
			time=1674920577
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Dreadnough takes control of side 2."
			time=1674920577
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="MYFH has surrendered."
			time=1674920577
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[surrender]
			side_number=1
		[/surrender]
	[/command]
[/replay]

