version="1.18.4"
abbrev=""
active_mods="plan_unit_advance,Rav_Color_Mod"
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_name=""
campaign_type="multiplayer"
core="default"
difficulty="NORMAL"
end_credits=yes
end_text=""
end_text_duration=0
era_define=""
era_id="ladder_test_era"
label="2p — Clearing Gushes"
mod_defines=""
oos_debug=no
random_mode=""
scenario_define=""
version="1.18.4"
[multiplayer]
	experience_modifier=70
	hash="Mfa0p5GGfgo1kaqguqB5fHGnzGj8S.2bffKAxoPKAQAL.L0KL3qrQyy0nL18UmFIcIdTDDFQWF.gYabwkGumHgCr9<A8y3xHg3rNYmBL6wlpHUM1h+d33lxiULq5iokC"
	mp_campaign=""
	mp_countdown=no
	mp_countdown_action_bonus=30
	mp_countdown_init_time=480
	mp_countdown_reservoir_time=480
	mp_countdown_turn_bonus=300
	mp_era_name="Ladder Test Era"
	mp_fog=yes
	mp_num_turns=-1
	mp_random_start_time=no
	mp_scenario="multiplayer_Clearing_Gushes_Ladder_Random"
	mp_scenario_name="2p — Clearing Gushes"
	mp_shroud=no
	mp_use_map_settings=no
	mp_village_gold=2
	mp_village_support=1
	observer=yes
	private_replay=no
	random_faction_mode="No Mirror"
	savegame=no
	scenario="ladder"
	shuffle_sides=yes
	side_users="id1:StonyDrew,id2:Cremember"
	[options]
		[modification]
			id="plan_unit_advance"
			[option]
				id="pickadvance_force_choice"
				value=no
			[/option]
		[/modification]
		[modification]
			id="Rav_Color_Mod"
			[option]
				id="Rav_Color_Blue"
				value="custom"
			[/option]
			[option]
				id="Rav_Color_Cyan"
				value=yes
			[/option]
			[option]
				id="Rav_Color_Pink"
				value=yes
			[/option]
			[option]
				id="Rav_Color_Purple"
				value=yes
			[/option]
			[option]
				id="Rav_Color_Yellow"
				value=yes
			[/option]
		[/modification]
		[multiplayer]
			id="Ladder_All_Maps"
			[option]
				id="multiplayer_Aethermaw_Ladder_Random"
				value=no
			[/option]
			[option]
				id="multiplayer_Arcanclave_Citadel_Ladder_Random"
				value=no
			[/option]
			[option]
				id="multiplayer_Basilisk_Ladder_Random"
				value=no
			[/option]
			[option]
				id="multiplayer_Clearing_Gushes_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Den_of_Onis_Ladder_Random"
				value=no
			[/option]
			[option]
				id="multiplayer_Fallenstar_Lake_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Hamlets_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Hellhole_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Hornshark_Island_Ladder_Random"
				value=no
			[/option]
			[option]
				id="multiplayer_Howling_Ghost_Badlands_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Ruined_Passage_Ladder_Random"
				value=no
			[/option]
			[option]
				id="multiplayer_Ruphus_Isle_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Sablestone_Delta_Ladder_Random"
				value=no
			[/option]
			[option]
				id="multiplayer_Silverhead_Crossing_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Sullas_Ruins_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Swamp_of_Dread_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_The_Freelands_Ladder_Random"
				value=no
			[/option]
			[option]
				id="multiplayer_The_Walls_of_Pyrennis_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Tombs_of_Kesorak_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Weldyn_Channel_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_elensefar_courtyard_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_thousand_stings_garrison_Ladder_Random"
				value=no
			[/option]
		[/multiplayer]
	[/options]
	[addon]
		id="Color_Modification"
		min_version="1.0.0"
		name="Color Changer"
		required=yes
		version="1.2.4"
		[content]
			id="Rav_Color_Mod"
			name="Color Changer"
			type="modification"
		[/content]
	[/addon]
	[addon]
		id="Ladder_Era"
		min_version="1.0.6"
		name="Ladder Era"
		required=yes
		version="1.0.6"
		[content]
			id="multiplayer_Clearing_Gushes_Ladder_Random"
			name="2p — Clearing Gushes"
			type="scenario"
		[/content]
		[content]
			id="ladder_test_era"
			name="Ladder Era"
			type="era"
		[/content]
	[/addon]
	[addon]
		id="mainline"
		name="mainline"
		required=no
		version="1.18.5"
		[content]
			id="plan_unit_advance"
			name="Plan Unit Advance"
			type="modification"
		[/content]
	[/addon]
[/multiplayer]
[statistics]
	[scenario]
		scenario="Ladder All Maps"
	[/scenario]
	[scenario]
		scenario="2p — Clearing Gushes"
		[team]
			[recruits]
				2="L_Drake Clasher,L_Drake Glider"
				3="L_Saurian Skirmisher"
				4="L_Saurian Augur"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				1="L_Saurian Soothsayer"
			[/advances]
			[deaths]
				1="L_Drake Glider,L_Saurian Augur,L_Saurian Soothsayer"
				2="L_Saurian Skirmisher,L_Drake Clasher"
			[/deaths]
			[killed]
				1="L_Dwarvish Fighter Ladder_4,L_Thief"
				3="L_Footpad Ladder_1"
			[/killed]
			[attacks]
				[sequence]
					1="s00,s01,s0100"
					_num=30
				[/sequence]
				[sequence]
					1="s0000,s1010,s11"
					2="s0010,s00"
					_num=40
				[/sequence]
				[sequence]
					1="s100,s101,s11,s1111"
					_num=60
				[/sequence]
				[sequence]
					1="s000,s001"
					2="s011,s101,s110"
					3="s11"
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					4="s"
					_num=0
				[/sequence]
				[sequence]
					1="s01"
					_num=30
				[/sequence]
				[sequence]
					1="s0,s000,s0000,s01,s11"
					2="s10,s00"
					_num=40
				[/sequence]
				[sequence]
					1="s01,s101,s1110"
					_num=50
				[/sequence]
				[sequence]
					1="s00,s10"
					2="s"
					_num=70
				[/sequence]
			[/defends]
			[attacks_taken]
				[sequence]
					6="s"
					_num=0
				[/sequence]
				[sequence]
					1="s01"
					_num=40
				[/sequence]
				[sequence]
					1="s0,s0000,s1101"
					2="s00,s1,s10,s11"
					4="s01"
					_num=60
				[/sequence]
				[sequence]
					1="s01,s11,s111"
					_num=70
				[/sequence]
			[/attacks_taken]
			[defends_taken]
				[sequence]
					1="s1"
					_num=50
				[/sequence]
				[sequence]
					1="s0011,s0100,s1"
					2="s10,s101,s11,s111,s010"
					3="s01"
					_num=60
				[/sequence]
				[sequence]
					1="s0000,s01,s1001,s1011"
					_num=70
				[/sequence]
			[/defends_taken]
			[turn_by_cth_inflicted]
				[hitrate_map_entry]
					cth=30
					[stats]
						hits=1
						strikes=2
					[/stats]
				[/hitrate_map_entry]
				[hitrate_map_entry]
					cth=40
					[stats]
						hits=0
						strikes=2
					[/stats]
				[/hitrate_map_entry]
				[hitrate_map_entry]
					cth=50
					[stats]
						hits=1
						strikes=2
					[/stats]
				[/hitrate_map_entry]
				[hitrate_map_entry]
					cth=70
					[stats]
						hits=6
						strikes=8
					[/stats]
				[/hitrate_map_entry]
			[/turn_by_cth_inflicted]
			[turn_by_cth_taken]
				[hitrate_map_entry]
					cth=60
					[stats]
						hits=7
						strikes=14
					[/stats]
				[/hitrate_map_entry]
				[hitrate_map_entry]
					cth=70
					[stats]
						hits=3
						strikes=6
					[/stats]
				[/hitrate_map_entry]
			[/turn_by_cth_taken]
			recruit_cost=179
			recall_cost=0
			damage_inflicted=257
			damage_taken=303
			expected_damage_inflicted=270000
			expected_damage_taken=305300
			turn_damage_inflicted=54
			turn_damage_taken=48
			turn_expected_damage_inflicted=50300
			turn_expected_damage_taken=46400
			save_id="id1"
		[/team]
		[team]
			[recruits]
				1="L_Dwarvish Fighter Ladder_4,L_Gryphon Rider"
				3="L_Footpad Ladder_1"
				4="L_Poacher Ladder_1"
				5="L_Thief"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				1="L_Trapper"
			[/advances]
			[deaths]
				1="L_Dwarvish Fighter Ladder_4,L_Thief"
				3="L_Footpad Ladder_1"
			[/deaths]
			[killed]
				1="L_Drake Glider,L_Saurian Augur,L_Saurian Soothsayer"
				2="L_Saurian Skirmisher,L_Drake Clasher"
			[/killed]
			[attacks]
				[sequence]
					1="s1"
					_num=50
				[/sequence]
				[sequence]
					1="s0011,s0100,s1"
					2="s10,s101,s11,s111,s010"
					3="s01"
					_num=60
				[/sequence]
				[sequence]
					1="s0000,s01,s1001,s1011"
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					6="s"
					_num=0
				[/sequence]
				[sequence]
					1="s01"
					_num=40
				[/sequence]
				[sequence]
					1="s0,s0000,s1101"
					2="s00,s1,s10,s11"
					4="s01"
					_num=60
				[/sequence]
				[sequence]
					1="s01,s11,s111"
					_num=70
				[/sequence]
			[/defends]
			[attacks_taken]
				[sequence]
					4="s"
					_num=0
				[/sequence]
				[sequence]
					1="s01"
					_num=30
				[/sequence]
				[sequence]
					1="s0,s000,s0000,s01,s11"
					2="s10,s00"
					_num=40
				[/sequence]
				[sequence]
					1="s01,s101,s1110"
					_num=50
				[/sequence]
				[sequence]
					1="s00,s10"
					2="s"
					_num=70
				[/sequence]
			[/attacks_taken]
			[defends_taken]
				[sequence]
					1="s00,s01,s0100"
					_num=30
				[/sequence]
				[sequence]
					1="s0000,s1010,s11"
					2="s0010,s00"
					_num=40
				[/sequence]
				[sequence]
					1="s100,s101,s11,s1111"
					_num=60
				[/sequence]
				[sequence]
					1="s000,s001"
					2="s011,s101,s110"
					3="s11"
					_num=70
				[/sequence]
			[/defends_taken]
			[turn_by_cth_inflicted]
				[hitrate_map_entry]
					cth=60
					[stats]
						hits=3
						strikes=3
					[/stats]
				[/hitrate_map_entry]
				[hitrate_map_entry]
					cth=70
					[stats]
						hits=2
						strikes=4
					[/stats]
				[/hitrate_map_entry]
			[/turn_by_cth_inflicted]
			[turn_by_cth_taken]
				[hitrate_map_entry]
					cth=50
					[stats]
						hits=1
						strikes=2
					[/stats]
				[/hitrate_map_entry]
			[/turn_by_cth_taken]
			recruit_cost=203
			recall_cost=0
			damage_inflicted=303
			damage_taken=257
			expected_damage_inflicted=305300
			expected_damage_taken=270000
			turn_damage_inflicted=36
			turn_damage_taken=5
			turn_expected_damage_inflicted=26400
			turn_expected_damage_taken=5000
			save_id="id2"
		[/team]
	[/scenario]
[/statistics]
[carryover_sides]
	next_scenario=""
	next_underlying_unit_id=2
	random_calls=0
	random_seed="1f6b7076"
	[variables]
	[/variables]
[/carryover_sides]
[snapshot]
	can_end_turn=yes
	cannot_end_turn_reason=""
	current_time=2
	defeat_music=""
	description="The banks of the Great River make for some of the most fertile land in all the known world. The spring and summer bring floods all along its length, making the soil rich and providing bountiful harvests each autumn. The Kingdom of Wesnoth has turned this land into the engine of their wealth and prosperity — making it the target of countless raids and attacks. The rigorous discipline and organization of Wesnoth's armies are in no small part driven by a constant need to patrol and defend these prosperous lands."
	do_healing=yes
	experience_modifier=70
	id="multiplayer_Clearing_Gushes_Ladder_Random"
	init_side_done=yes
	it_is_a_new_turn=no
	loaded_resources=""
	map_data="Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Wwf, Wwf, Gll^Fdf, Gs, Rr, Ss, Wwf, Ww^Ewl, Ww, Wo, Wo, Wo, Wo
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Wwf, Wwg, Wwf, Gs, Rr, Rr, Gs, Gs, Wwf, Ww^Ewl, Wo, Wo, Wo, Wo, Wo
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Md, Hhd^Fmf, Ss, Wwf, Wwf, Gs, Rr, Gs, Chs, Ss, Wwf, Ww, Wo, Wo, Wo, Wo, Wo
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Md, Hhd^Dr, Ss, Ss, Gll^Fdf, Hhd^Dr, Rr, Wwf^Bsb/, Wwf, Gll^Fdf, Hhd^Dr, Ss^Bw\r, Wwf^Bw\r, Ww, Wo, Wo, Wo, Wo, Wo
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Mm^Xm, Mm^Xm, Chs, Hhd^Dr, Ss, Gll^Fdf, Gs, Gs^Es, Rr, Rr, Rr, Wwf, Wwf, Wwf, Wo, Wo^Bw\r, Ww, Wo, Wo, Wo, Wo
Xv, Xv, Xv, Xv, Xv, Xv, Gll^Fdf, Gll^Fdf, Hhd^Dr, Hhd^Dr, Ss, Chs, Gs, Gs, Rr, Rr, Rb^Eff, Rb, Rb^Vh, Rr, Rr, Wwf^Fdf, Wo, Wwf^Bw|, Wwf, Ww, Mm^Xm, Wo, Wo
Xv, Xv, Xv, Xv, Ss, Hhd^Dr, Rb^Gvs, Gll^Fdf, Gll^Fdf, Ss, Gll^Vl, Hhd^Fmf, Rr, Rr, Rb^Eff, Rb^Eff, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Eff, Rb^Eff, Chw, Chw, Rr, Wwf, Gll^Fdf, Hhd^Dr, Mm^Xm, Mm^Xm
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Mm^Xm, Hhd^Dr, Gll^Fdf, Rb^Gvs, Rb^Gvs, Rb^Vct, Rb^Eff, Rb^Eff, Ce, Ce, Rb^Eff, Re^Fdf, Hhd^Dr, Rb^Eff, Gll^Fdf, Rb^Gvs, Rb^Gvs, Hhd^Fmf, Tb^Tf, Rb^Gvs, Ss, Wwf, Wwf, Wwf, Wwf, Gs, Gll^Es, Hhd^Dr, Md
Mm^Eff, Mm, Rb^Gvs, Rb^Gvs, Rb^Eff, Rb, Rr, Ket, Hhd^Eff, Rb^Eff, Rb^Gvs, Rb^Eff, Rb^Eff, Ss, Ss, Rb^Eff, Rb^Eff, Mm^Xm, Md, Gll^Fdf, Wwf, Wwf, Wwf, Wwr, Wwf, Gll^Fdf, Gll^Fmf, Hhd^Dr, Md
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Gll^Fdf, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Mm^Xm, Hhd^Dr, Wwf, Wwf, Wog, Tb^Tf, Wog^Bw|r, Wwf, Gs, Gs, Ww, Wwf, Wwr, Wwr, Wwf, Md, Wwf, Wwf, Wwf, Gs, Wwf, Ww
Hhd^Dr, Hhd^Gvs, Rb^Vct, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Eff, Ss^Vhs, Wwf, Wwf, Gll^Tf, Gs, Gs, Mm^Xm, Wwf, Wwf, Gs, Wwf, Mm^Xm, Wwr, Mm^Xm, Hh^Fdf, Rb^Eff, Rb^Eff, Rb^Eff, Gll^Fdf, Ss
Gll^Fdf, Gll^Fdf, Rb^Gvs, Rb^Gvs, Rb^Gvs, Hhd^Gvs, Ce, Rb^Eff, Gll^Fdf, Wwf, Wwf, Gs^Em, Hhd^Dr, Gll^Fmf, Wwf, Wwr, Hhd^Dr, Gs^Es, Wwf, Chw, Gll^Fdf, Gs, Ce, Rb^Eff, Rb^Gvs, Rb^Gvs, Rb^Gvs, Hhd^Eff, Gll^Fdf
Ss, Hhd^Eff, Rb^Eff, Rb^Gvs, Rb^Eff, Rb^Eff, Mm^Xm, Gs, Mm^Xm, Chw, Gs, Gs^Es, Wwf, Wwr, Gs, Gll^Fmf, Gll^Tf, Gs, Wwf, Wwf, Rb^Eff, Rb^Eff, Rb^Gvs, Hhd^Gvs, Rb^Gvs, Rb^Gvs, Rb^Vct, Gll^Fdf, Hhd^Dr
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Wwf, Wwf, Wwf, Wwf, Gs, Wwf, Wwf, Wwf, Wwf, Wwr, Wwf, Ww, Gs, Gs, Ww, Wog^Bw|r, Wog, Wog, Wwf, Wwf, Gll^Fdf, Mm^Xm, Rb^Eff, Rb^Gvs, Ce, Rb^Gvs, Rb^Gvs, Rb^Gvs, Hhd^Eff
Wwf, Wwf, Wwf, Rp^Vhc, Gll, Gs, Gs, Gs, Ww, Hhd^Fmf, Ww^Bw\, Wwf, Wwf, Gs, Wwf, Wog^Bw|, Rp^Em, Mm^Xm, Hhd^Dr, Wwf, Gll^Fdf, Gll^Tf, Gs, Rb^Eff, 1 Ket^Eff, Rb^Gvs, Rb^Eff, Rb^Eff, Gll^Fdf
Hhd^Fmf, Wwf, Wwf, Rr, Hhd^Dr, Gll^Es, Gll, Gs, Wwf, Ww, Mm^Xm, Chr, Rp, Wwf, Hhd^Vhh, Rp, Mm, Tb^Tf, Rb^Eff, Wwf^Es, Wwf, Gs, Ce, Ce, Gs, Rb^Eff, Gs, Hhd^Fmf, Ss
Mm, Hhd^Fmf, Wwf, Rr, Rr, Gll^Tf, Re^Fdf, Gs, Wwf, Hhd^Dr, Mm^Xm, Hhd^Dr, Gs^Es, Rp, Rp, Hhd^Fmf, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Eff, Mm^Xm, Wwf, Wwf, Wwf, Wwf, Gs, Rb^Vhr, Gll, Gll^Fdf
Mm, Hhd^Dr, Gll^Fdf, Wwf, Wwf, Rr, Rr, Gs, Wwf, Tb^Tf, Md, Mm^Xm, Rb^Eff, Gs, Ss, Rb^Eff, Rb^Eff, Rb^Gvs, Rb^Gvs, Hhd^Gvs, Hhd^Eff, Rb, Rr, Rr, Rb^Eff, Rb^Eff, Rb^Gvs, Rb^Eff, Mm^Eff
Mm^Xm, Hhd^Dr, Gll^Es, Gll^Fdf, Wwf, Wwr, Wwf, Wwf, Ss, Gd^Fdf, Tb^Tf, Mm^Xm, Rb^Gvs, Rb^Eff, Gll^Fdf, Ss, Hhd^Dr, Rb^Eff, Rb, Rb^Eff, Ce, Ket, Rb^Eff, Rb, Rb^Gvs, Rb^Gvs, Gll^Fdf, Md, Mm^Xm
Mm^Xm, Hhd^Dr, Gll^Es, Gs, Wwf, Wwf, Wwf^Es, Wwf, Rb^Gvs, Rb^Gvs, Rb^Gvs, Hhd^Fmf, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Eff, Rb^Eff, Gll^Fdf, Ce, Ce, Gll^Fdf, Rb^Eff, Rb^Gvs, Rb^Vct, Rb^Gvs, Rb^Gvs, Hhd^Dr, Hhd^Dr, Xv
Mm^Xm, Md, Hhd^Dr, Gs, Wwf, Hhd^Dr, Chw, Rb^Eff, Rb^Eff, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb, Rb^Eff, Rr, Ce, Gll^Vl, Ss, Gll^Fdf, Rb^Gvs, Rb^Gvs, Rb^Gvs, Ss, Gd^Fdf, Xv, Xv, Xv
Wo, Mm^Xm, Mm^Xm, Gll^Fdf, Wwf, Rr, Wo, Chw, Rr, Rb^Eff, Rb^Vh, Rb^Gvs, Rb^Eff, Rb^Eff, Rr, Rr, Gs, Hhd^Fmf, Ss, Ss, Hhd^Dr, Gll^Fdf, Gll^Fdf, Hhd^Dr, Xv, Xv, Xv, Xv, Xv
Wo, Wo, Wo, Chw, Ww, Wwf^Bw|r, Wo, Wwf^Fdf, Wwf, Rr, Rr, Rb, Rr, Rr, Gs, Gs, Ss, Chs, Chs, Hhd^Dr, Mm^Xm, Gll^Fdf, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Wo, Wo, Wo, Wo, Wo, Wo^Bw|r, Wwf^Bw\, Wwf, Hhd^Dr, Wwf, Wwf, Rr, Rr, Gs^Es, Gll^Fdf, Gll^Fdf, Ss, Hhd^Dr, Mm^Xm, Mm^Xm, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Wo, Wo, Wo, Wo, Wo, Ww, Wwf, Ss^Bw\, Chs, Gll^Fdf, Rr, Wwf^Bsb/, Wwf, Hhd^Dr, Ss, Ss, Md, Hhd^Dr, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Wo, Wo, Wo, Wo, Wo, Ww^Ewl, Wwf, Ss, Gs, Gs, Rr, Gs, Wwf, Wwf, Wwf, Hhd^Fmf, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Wo, Wo, Wo, Wo, Wo, Ww^Ewl, Wwf, Gs, Rr, Rr, Gll^Fdf, Gs, Wwf, Wwg, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
"
	name="2p — Clearing Gushes"
	next_player_number=2
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=27
	playing_team=0
	random_calls=0
	random_seed="1f6b7076"
	random_start_time=no
	replay_pos=367
	server_request_number=71
	theme=""
	turn_at=9
	turns=-1
	unit_wml_ids="L_Drake Arbiter,L_Drake Clasher,L_Drake Glider,L_Dwarvish Fighter Ladder_4,L_Dwarvish Stalwart Ladder_1,L_Footpad Ladder_1,L_Gryphon Rider,L_Poacher Ladder_1,L_Saurian Augur,L_Saurian Skirmisher,L_Saurian Soothsayer,L_Thief,L_Trapper"
	victory_music=""
	[used_items]
	[/used_items]
	[next_item_name]
		next_item_name=0
	[/next_item_name]
	[event]
		first_time_only=no
		name="preload"
		priority=0
		[lua]
			code="-- pickadvance_dialog

pickadvance = {}
local T = wml.tag
local _ = wesnoth.textdomain ""wesnoth""

function pickadvance.show_dialog_unsynchronized(advance_info, unit)
-- dialog exit codes --
	local cancel_code = -2
	local single_unit_code = -1
--
	local unit_type_options = advance_info.type_advances
	local options = {}
	for _, ut in ipairs(unit_type_options) do
		options[#options + 1] = wesnoth.unit_types[ut]
	end

	local unit_override_one = (advance_info.unit_override or {})[2] == nil
		and (advance_info.unit_override or {})[1] or nil
	local game_override_one = (advance_info.game_override or {})[2] == nil
		and (advance_info.game_override or {})[1] or nil

	local pick_advance_dialog = wml.load ""modifications/pick_advance/gui/pick_advance.cfg""
	local dialog_wml = wml.get_child(pick_advance_dialog, 'resolution')

-- dialog preshow function
	local function preshow(window)
		window.apply_to_all.visible = not unit.canrecruit

		local selection = 0

		local empty_icon_unit = ""misc/blank-hex.png""

		local null_row = window.the_list[1]
		null_row.the_icon.label = empty_icon_unit
		null_row.the_label.label = _ ""No planned advancement""
		null_row.global_icon.visible = false

		for i, advance_type in ipairs(options) do
			local n = i + 1
			local text = advance_type.name
			if advance_type.id == game_override_one or advance_type.id == unit_override_one then
				selection = n
			end
			local this_row = window.the_list[n]
			this_row.the_label.label = text
			local img = advance_type.__cfg.image
			if img then
				img = (""%s~TC(%d,%s)""):format(img, unit.side, advance_type.__cfg.flag_rgb or ""magenta"")
			else
				img = empty_icon_unit
			end
			this_row.the_icon.label = img
			this_row.global_icon.visible = not not (advance_type.id == game_override_one) or ""hidden""
		end

		window.the_list:focus()
		if selection > 0 then
			window.the_list.selected_index = selection
		end
	end

-- dialog postshow function
	local item_result
	local apply_to_all
	local function postshow(window)
		item_result = window.the_list.selected_index - 1
		apply_to_all = window.apply_to_all.selected
	end

	local dialog_exit_code = gui.show_dialog(dialog_wml, preshow, postshow)

	if dialog_exit_code == cancel_code then
		return { ignore = true }
	end

-- determine the choice made
	local is_reset = item_result == 0
	return {
		ignore = false,
		is_unit_override = not apply_to_all,
		unit_override = not is_reset and options[item_result].id or table.concat(unit_type_options, "",""),

		is_game_override = apply_to_all,
		game_override = apply_to_all and (not is_reset and options[item_result].id) or nil,
	}
end

-- "
		[/lua]
		[lua]
			code="-- pick_advance/main.lua

local on_event = wesnoth.require ""on_event""
local F = wesnoth.require ""functional""
local T = wml.tag
local _ = wesnoth.textdomain ""wesnoth""

wesnoth.wml_actions.set_menu_item {
	id = ""pickadvance"",
	description = _ ""Plan Advancement"",
	T.show_if {
		T.lua {
			code = ""return pickadvance.menu_available()""
		},
	},
	T.command {
		T.lua {
			code = ""pickadvance.pick_advance()""
		}
	}
}

-- replace any non-alphanumeric characters with an underscore
local function clean_type_func(unit_type)
	return string.gsub(unit_type, ""[^a-zA-Z0-9]"", ""_"")
end

-- splits a comma delimited string of unit types
-- returns a table of unit types that aren't blank, ""null"", and that exist
local function split_comma_units(string_to_split)
	return F.filter(
		stringx.split(string_to_split or """"),
		function(s) return s ~= """" and s ~= ""null"" and wesnoth.unit_types[s] end
	)
end

-- returns a table of the original unit types
--         a comma delimited string containing the same values
local function original_advances(unit)
	local clean_type = clean_type_func(unit.type)
	local variable = unit.variables[""pickadvance_orig_"" .. clean_type] or """"
	return split_comma_units(variable), clean_type_func(variable)
end

-- replace the unit's current advancements with the new set of units via object/effect
local function set_advances(unit, array)
	unit:add_modification(""object"", {
		pickadvance = true,
		take_only_once = false,
		T.effect {
			apply_to = ""new_advancement"",
			replace = true,
			types = array
		}
	})
end

-- for table ""arr"" containing sets of [index,unit_type]
-- return table containing sets of [unit_type,true]
local function array_to_set(arr)
	local result = {}
	for _, v in ipairs(arr) do
		result[v] = true
	end
	return result
end

-- works as anti-cheat and fixes tricky bugs in [male]/[female]/undead variation overrides
local function filter_overrides(unit, overrides)
	local possible_advances_array = original_advances(unit)
	local possible_advances = array_to_set(possible_advances_array)
	local filtered = F.filter(overrides, function(e) return possible_advances[e] end)
	return #filtered > 0 and filtered or possible_advances_array
end

-- returns a table with the unit's original advancements
--         the unit's currently overridden advancement or nil if not set
--         the unit's currently overridden advancement or nil if not set, but set by some other mechanism from the current game
local function get_advance_info(unit)
	local type_advances, orig_options_sanitized = original_advances(unit)
	local game_override_key = ""pickadvance_side"" .. unit.side .. ""_"" .. orig_options_sanitized
	local game_override = wml.variables[game_override_key]
	local function correct(override)
		return override and #override > 0 and #override < #type_advances and override or nil
	end

	return {
		type_advances = type_advances,
		unit_override = correct(unit.advances_to),
		game_override = correct(split_comma_units(game_override)),
	}
end

-- true if there's a unit at the selected hex
--      the unit has advancements
--      the unit is on a local human controlled side
--      the unit has multiple options in either its original set of advancements or current set of advancements
function pickadvance.menu_available()
	local unit = wesnoth.units.get(wml.variables.x1, wml.variables.y1)
	return unit and
		#unit.advances_to > 0
		and wesnoth.sides[unit.side].is_local and wesnoth.sides[unit.side].controller == ""human""
		and (#original_advances(unit) > 1 or #unit.advances_to > 1)
end

-- if the unit doesn't have a set of original advancements present, remove any existing ""pickadvance"" object
-- set the unit's original advancements in its variables
-- and then set the unit's advancement to either a game-provided override or its default advancements
local function initialize_unit(unit)
	local clean_type = clean_type_func(unit.type)
	if unit.variables[""pickadvance_orig_"" .. clean_type] == nil then
		unit:remove_modifications{
			pickadvance = true
		}
		unit.variables[""pickadvance_orig_"" .. clean_type] = table.concat(unit.advances_to, "","")
		local advance_info = get_advance_info(unit)
		local desired = advance_info.game_override or unit.advances_to
		desired = filter_overrides(unit, desired)
		set_advances(unit, desired)
	end
end

-- let the player select the unit's advancement via dialog
function pickadvance.pick_advance(unit)
	unit = unit or wesnoth.units.get(wml.variables.x1, wml.variables.y1)
	initialize_unit(unit)
	local _, orig_options_sanitized = original_advances(unit)
	local dialog_result = wesnoth.sync.evaluate_single(function()
		local local_result = pickadvance.show_dialog_unsynchronized(get_advance_info(unit), unit)
		return local_result
	end, function() return { is_ai = true } end)
	if dialog_result.ignore or dialog_result.is_ai then
		return
	end
	dialog_result.unit_override = split_comma_units(dialog_result.unit_override)
	dialog_result.game_override = split_comma_units(dialog_result.game_override)
	dialog_result.unit_override = filter_overrides(unit, dialog_result.unit_override)
	dialog_result.game_override = filter_overrides(unit, dialog_result.game_override)
	if dialog_result.is_unit_override then
		set_advances(unit, dialog_result.unit_override)
	end
	if dialog_result.is_game_override then
		local key = ""pickadvance_side"" .. unit.side .. ""_"" .. orig_options_sanitized
		wml.variables[key] = table.concat(dialog_result.game_override, "","")
		for _, u in ipairs(wesnoth.units.find_on_map{side=unit.side, type=unit.type}) do
			set_advances(u, dialog_result.unit_override)
		end
	end
end

-- make unit advancement tree viewable in the ingame help
local known_units = {}
local function make_unit_known(unit)  -- can be both unit or unit type
	local type = unit.type or unit.id
	if known_units[type] then return end
	known_units[type] = true
	wesnoth.add_known_unit(type)
	for _, advance in ipairs(unit.advances_to) do
		make_unit_known(wesnoth.unit_types[advance])
	end
end

-- initialize a unit for picking an advancement
-- make its advancements viewable
-- force picking an advancement if it has multiple and the force option was specified
local function initialize_unit_x1y1()
	local ctx = wesnoth.current.event_context
	local unit = wesnoth.units.get(ctx.x1, ctx.y1)
	if not wesnoth.sides[unit.side].__cfg.allow_player then return end
	initialize_unit(unit)
	make_unit_known(unit)
	if #unit.advances_to > 1 and wml.variables.pickadvance_force_choice and unit.side == wesnoth.current.side then
		pickadvance.pick_advance(unit)
	end
end

-- return true if the side can be played and has either a recruit list set or non-leader units
local function humans_can_recruit()
	for _, side in ipairs(wesnoth.sides) do
		local units = wesnoth.units.find_on_map { side = side.side, canrecruit = false }
		if side.__cfg.allow_player and (#side.recruit ~= 0 or #units > 0) then
			return true
		end
	end
end
-- return true if any keeps exist
local function map_has_keeps()
	for x, y in wesnoth.current.map:iter() do
		local terr = wesnoth.current.map[{x, y}]
		local info = wesnoth.terrain_types[terr]
		if info.keep then
			return true
		end
	end
end

-- on start determine whether choosing an advancement is force for each unit
on_event(""start"", function()
	local map_has_recruits = humans_can_recruit() and map_has_keeps()
	wml.variables.pickadvance_force_choice = wml.variables.pickadvance_force_choice or not map_has_recruits
end)

-- set ""fresh_turn"" for the moveto event at the start of each side turn
on_event(""turn refresh"", function()
	wml.variables.pa_fresh_turn = true
end)

-- the first time a unit moves at the start of each side's turn, check if there are any new units that need to be forced to make an advancement choice
on_event(""moveto"", function()
	if wml.variables.pa_fresh_turn then
		wml.variables.pa_fresh_turn = nil
		if not wesnoth.sides[wesnoth.current.side].__cfg.allow_player then return end
		for _, unit in ipairs(wesnoth.units.find_on_map { side = wesnoth.current.side }) do
			if #unit.advances_to > 1 and wml.variables.pickadvance_force_choice and wesnoth.current.turn > 1 then
				pickadvance.pick_advance(unit)
				if #unit.advances_to > 1 then
					local len = #unit.advances_to
					local rand = mathx.random(len)
					unit.advances_to = { unit.advances_to[rand] }
				end
			else
				initialize_unit(unit)
			end
		end
		wesnoth.allow_undo(false)
	end
end)

-- initialize units on recruit and after advancing, forcing another advancement choice if required
on_event(""recruit"", initialize_unit_x1y1)
on_event(""post advance"", initialize_unit_x1y1)


-- "
		[/lua]
	[/event]
	[event]
		first_time_only=yes
		name="time over"
		priority=0
		[lua]
			code=" wesnoth.require(""multiplayer/eras.lua"").turns_over_advantage() "
		[/lua]
	[/event]
	[event]
		first_time_only=no
		name="side_turn"
		priority=0
		[modify_unit]
			resting=yes
			[filter]
				side="$side_number"
				status="poisoned"
				trait="hardy"
				[filter_location]
					terrain="!,*^V*,*^Do"
				[/filter_location]
				[not]
					[filter_adjacent]
						ability_type="heals"
						is_enemy=no
					[/filter_adjacent]
				[/not]
			[/filter]
		[/modify_unit]
	[/event]
	[menu_item]
		description="Ladder Era Summary"
		id="0_summary"
		image=""
		synced=yes
		use_hotkey=yes
		[command]
			first_time_only=no
			id="0_summary"
			name="menu item 0_summary"
			priority=0
			[message]
				image="ladder-icon.png"
				message="Changes comparing to the Default Era.

Leaders
- Leaders with 6 movement points receive slow trait (similar to how 4 mp leaders receive quick trait, which is inherited from the Default Era)
- Pikeman, Red Mage, White Mage, Elvish Sorceress, Trapper and Rogue removed from the leader pools
- Removed leaders from the manual selection pool that are not present in the random selection pool

Ladder Test Era
- Dwarvish Fighter: 37 hitpoints 9x2 hammer
- Dwarvish Thunderer: 33 hitpoints 16 gold
- Orcish Grunt: 37 hitpoints
- Orcish Archer: 13 gold
- Ghost: 20 gold
- Ghoul: 15 gold

Drakes
- Drake Fighter: 30% defense in shallow water
- Drake Burner: -50% cold resistance

Knalgan Alliance
- Dwarves have 3 traits, hardy trait (always rest heal if poisoned) is mandatory, healthy trait is removed.
- Footpad: melee blade 5-2
- Poacher: 32 hitpoints
- Ulfserker: 20 gold
- Thunderer: 16 gold
- Guardsman: ranged attack 6-1

Loyalists
- Spearman: ranged attack 5-1
- Bowman: melee attack 5-2
- Cavalryman: 18 gold
- Heavy Infantryman: -10% cold resistance

Northerners
- Orcish Archer: ranged pierce attack 5-3

Rebels
- Elvish Shaman: no dextrous trait, ranged attack 3-2
- Merman Hunter: 32 hitpoints, 60% defense in deep water

Undead
- Vampire bat: no intelligent trait
- Skeleton Archer: 15 gold"
				side_for="$side_number"
				speaker="narrator"
			[/message]
		[/command]
	[/menu_item]
	[menu_item]
		description="Ladder Era Changelog"
		id="1_changelog"
		image=""
		synced=yes
		use_hotkey=yes
		[command]
			first_time_only=no
			id="1_changelog"
			name="menu item 1_changelog"
			priority=0
			[message]
				image="ladder-icon.png"
				message="Version 1.0.6
- added notherners_test faction and implemented it in the test era
- for balance change to test era:
	-- Dwarvish Thundere: -1 hp -> 33 hitpoints, still 16 gold
	-- Dwarvish Fighter: -1 hp instead of -2 hp -> 37 hitpoints, still 9x2 hammer test
	-- Orcish Grunt: -1 hp -> 37 hitpoints
	-- Orcish Archer: -1 gold -> 13 gold

Version 1.0.2
- Updated Ladder Test Era

Version 1.0.1
- Created Ladder Test Era

Version 1.0.0
- Release for Wesnoth 1.16
- Ghost and Wose were changed in Default Era of Wesnoth 1.16 and they became the same as in Ladder Era
- Ladder Era DOES NOT include Drake Burner, Heavy Infantryman, Elvish Shaman, Merman Hunter and Poacher changes from Default Era 1.16. Ladder Era versions of those units comparing to Default Era:
    -- Drake Burner: -50% cold resistance
    -- Heavy Infantryman: -10% cold resistance
    -- Elvish Shaman: no dextrous trait, ranged attack 3-2
    -- Merman Hunter: 32 hitpoints, 60% defense in deep water
    -- Poacher: 32 hitpoints

Version 0.1.17
- Created Ladder Test Era with Dwarvish Thunderer 9-2 ranged attack and 17 gold

Version 0.1.16
- Dwarvish Thunderer back to 18-1 ranged attack and 16 gold

Version 0.1.15
- Dwarvish Thunderer removed 18-1 ranged attack, 9-2 is left

Version 0.1.14
- Dwarvish Thunderer cost from 16 to 17

Version 0.1.13
- Fixed changelog displayed for both players

Version 0.1.12
- Added new ranged attack which shot twice to Dwarvish Thunderer line for testing purposes

Version 0.1.11
- Fixed Footpad animation bug

Version 0.1.10
- Made add-on compatible with older versions
- Updated all Footpad sprites

Version 0.1.9
- Added Competitive Map Pack
- Minor map updates to Den of Onis and Fallenstar Lake

Version 0.1.8
- Pikeman and Rogue removed from leader pools
- Removed dextrous trait from Poacher
- Dwarvish Ulfserker cost from 19 to 20
- Dwarvish Thunderer cost from 17 to 16
- Dwarvish Guardsman ranged attack from 5-1 to 6-1
- Dwarvish Steelclad hitpoints from 59 to 57
- Bowman melee attack from 4-2 to 5-2
- Skeleton Archer cost from 14 to 15
- Cavalry reverted movement from 7 to 8, cost changed from 17 to 18 gold
- Footpad sprite update

Version 0.1.7
- Reverted Dwarvish Ulfserker and Berserker arcane resistance back to 10% as in the Default Era

Version 0.1.6
- Fixed map picker Hornshark Island bug. Units on the map should depend on player's faction

Version 0.1.5
- Removed Elvish Sorceress from the leaders pool
- Removed Hornshark Island from the classic map pool

Version 0.1.4
- Updated map pickers: map pool is printed to the chat area

Version 0.1.3
- Improved map pickers code
- Added add-on documentation

Version 0.1.2
- Allowed 2v2 maps to be played with the Ladder Era
- Prevent map pickers to load if less than 2 maps are present in the map pool

Version 0.1.1
- Added feature to the map pickers to configure the pool of maps

Version 0.1.0
- Added modified versions of Den of Onis, Hamlets, Silverhead Crossing and The Freelands maps
- Created map pickers for selecting random map from a pool of approved maps
- Implemented Ladder Era with the next changes comparing to the Default Era:
    -- Leaders
        --- Leaders with 6 movement points receive slow trait (similar to how 4 mp leaders receive quick trait, which is inherited from the Default Era)
        --- Red Mage, White Mage and Trapper removed from the leaders pool
        --- Removed leaders from the manual selection pool that are not present in the random selection pool
    -- Drakes
        --- Drake Fighter: 30% defense in shallow water
    -- Knalgan Alliance
        --- Dwarves have 3 traits, hardy trait (always rest heal if poisoned) is mandatory, healthy trait is removed
        --- Dwarvish Ulfserker: -20% arcane resistance
        --- Poacher: can have dextrous trait
        --- Footpad: melee blade 5-2
    -- Loyalists
        --- Spearman: ranged attack 5-1
        --- Cavalryman: 7 movement points
    -- Northerners
        --- Orcish Archer: ranged pierce attack 5-3
    -- Rebels
        --- Elvish Shaman: no dextrous trait
        --- Wose: 0% cold resistance
        --- Merman Hunter: +2 hitpoints and 60% defense in deep water
    -- Undead
        --- Vampire bat: no intelligent trait
        --- Ghost: 19 gold"
				side_for="$side_number"
				speaker="narrator"
			[/message]
		[/command]
	[/menu_item]
	[menu_item]
		description=_"Plan Advancement"
		id="pickadvance"
		image=""
		synced=yes
		use_hotkey=yes
		[show_if]
			[lua]
				code="return pickadvance.menu_available()"
			[/lua]
		[/show_if]
		[command]
			first_time_only=no
			id="pickadvance"
			name="menu item pickadvance"
			priority=0
			[lua]
				code="pickadvance.pick_advance()"
			[/lua]
		[/command]
	[/menu_item]
	[side]
		action_bonus_count=48
		allow_player=yes
		auto_shroud=yes
		carryover_add=no
		carryover_bonus=1
		carryover_gold=0
		carryover_percentage=80
		chose_random=no
		color="Rav_cyan"
		controller="human"
		countdown_time=0
		current_player="Cremember"
		defeat_condition="no_leader_left"
		disallow_observers=no
		faction="Custom"
		faction_name="Custom"
		flag=""
		flag_icon=""
		fog=yes
		fog_data="|000000000000000011111111000
|0000000001111111111111111000
|00000001111111111111111110000
|000000011111111111111111111000
|00000011111111111111111111100000
|000000111111111111111111111100000
|000011111111111111111111111100000
|000011111111111111111111111110000
|000011111111111111111111111100000
|000111111111111111111111111100000
|001111111111111111111111111000000
|001111111111111111111111100000000
|011111111111111111111111100000000
|011111111111111111111111100000000
|111111111111111111111111000000000
|111111111111111111111111111100000
|11111111111111111111111111110000
|11111111111111111111111111111000
|1111111111111111111111111111100
|111111111111111111111111111111
|11111111111111111111111111111
|111111111111111111111111111111
|11111111111111111111111111111
|11111111111111111111111111111
|1111111111111111111111111111
|1111111111111111111111111111
|111111111111111111111111111
|111111111111111111111111111
|11111111111111111111111100
"
		gold=32
		hidden=no
		id="id2"
		income=0
		lost=no
		no_leader=yes
		objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
		objectives_changed=no
		persistent=yes
		recall_cost=20
		recruit="L_Dwarvish Fighter Ladder_4,L_Dwarvish Guardsman Ladder_1,L_Dwarvish Thunderer Ladder_2,L_Dwarvish Ulfserker Ladder_1,L_Footpad Ladder_1,L_Gryphon Rider,L_Poacher Ladder_1,L_Thief"
		save_id="id2"
		scroll_to_leader=yes
		share_vision="all"
		shroud=no
		shroud_data=""
		side=1
		side_name=""
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="Team 1"
		user_team_name="Team 1"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-lib
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			mp_rank=1000
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="retreat_injured"
					location="ai/lua/ca_retreat_injured.lua"
					max_score=192000
					name="ai_default_rca::retreat_injured"
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="spread_poison"
					location="ai/lua/ca_spread_poison.lua"
					max_score=190000
					name="ai_default_rca::spread_poison"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="high_xp_attack"
					location="ai/lua/ca_high_xp_attack.lua"
					max_score=100010
					name="ai_default_rca::high_xp_attack"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="place_healers"
					location="ai/lua/ca_place_healers.lua"
					max_score=96000
					name="ai_default_rca::place_healers"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="move_to_any_enemy"
					location="ai/lua/ca_move_to_any_enemy.lua"
					max_score=1000
					name="ai_default_rca::move_to_any_enemy"
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="allow_ally_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="retreat_enemy_weight"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="retreat_factor"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=8
				[/facet]
			[/aspect]
		[/ai]
		[village]
			x=3
			y=20
		[/village]
		[village]
			x=9
			y=15
		[/village]
		[village]
			x=10
			y=27
		[/village]
		[village]
			x=14
			y=11
		[/village]
		[village]
			x=14
			y=21
		[/village]
		[village]
			x=18
			y=5
		[/village]
		[village]
			x=18
			y=26
		[/village]
		[village]
			x=19
			y=18
		[/village]
		[village]
			x=23
			y=25
		[/village]
		[village]
			x=25
			y=13
		[/village]
		[village]
			x=26
			y=17
		[/village]
		[village]
			x=26
			y=22
		[/village]
		[unit]
			attacks_left=1
			canrecruit=yes
			cost=30
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=51
			id="id2"
			image="units/dwarves/L_stalwart.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Dwarvish Stalwart" +
				_" (ladder)"
			max_hitpoints=51
			max_moves=5
			moves=5
			name="Cremember"
			overlays=""
			race="L_dwarf"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=1
			type="L_Dwarvish Stalwart Ladder_1"
			undead_variation="dwarf"
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=5
			x=21
			y=24
			[variables]
				pickadvance_orig_L_Dwarvish_Stalwart_Ladder_1="L_Dwarvish Sentinel Ladder_1"
			[/variables]
			[modifications]
				[trait]
					availability="musthave"
					description="Poison deals 6 HP damage"
					female_name="female^hardy"
					help_text="Units with this trait take only 6 HP damage from poison. However, resting will not reduce the poison damage."
					id="hardy"
					male_name="hardy"
				[/trait]
				[trait]
					female_name="female^quick"
					help_text="<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
#textdomain wesnoth
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name="quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[object]
					pickadvance=yes
					take_only_once=no
					[effect]
						apply_to="new_advancement"
						replace=yes
						types="L_Dwarvish Sentinel Ladder_1"
					[/effect]
				[/object]
			[/modifications]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
		[/unit]
		[unit]
			attacks_left=0
			cost=21
			experience=8
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=51
			id="L_Poacher Ladder_1-4"
			image="units/human-outlaws/trapper.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Trapper"
			moves=0
			name="法丁"
			overlays=""
			race="L_human"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			type="L_Trapper"
			undead_variation=""
			underlying_id=4
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=18
			y=5
			[variables]
				pickadvance_orig_L_Poacher_Ladder_1="L_Trapper"
				pickadvance_orig_L_Trapper="L_Huntsman,L_Ranger"
			[/variables]
			[status]
				uncovered=yes
			[/status]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					help_text=_"Intelligent units require 20% less experience than usual to advance." +
						_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[object]
					pickadvance=yes
					take_only_once=no
					[effect]
						apply_to="new_advancement"
						replace=yes
						types="L_Huntsman,L_Ranger"
					[/effect]
				[/object]
			[/modifications]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=13
			experience=2
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=29
			id="L_Thief-7"
			image="units/human-outlaws/thief+female.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"female^Thief"
			moves=0
			name="库莉安"
			overlays=""
			race="L_human"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=1
			type="L_Thief"
			undead_variation=""
			underlying_id=7
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=8
			y=11
			[variables]
				pickadvance_orig_L_Thief="L_Rogue"
			[/variables]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					help_text=_"Intelligent units require 20% less experience than usual to advance." +
						_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[object]
					pickadvance=yes
					take_only_once=no
					[effect]
						apply_to="new_advancement"
						replace=yes
						types="L_Rogue"
					[/effect]
				[/object]
			[/modifications]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
		[/unit]
		[unit]
			attacks_left=1
			cost=14
			experience=10
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=9
			id="L_Poacher Ladder_1-9"
			image="units/human-outlaws/poacher.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Poacher" +
				_" (ladder)"
			moves=6
			name="勒凡"
			overlays=""
			race="L_human"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=1
			type="L_Poacher Ladder_1"
			undead_variation=""
			underlying_id=9
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=6
			x=19
			y=18
			[variables]
				pickadvance_orig_L_Poacher_Ladder_1="L_Trapper"
			[/variables]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[object]
					pickadvance=yes
					take_only_once=no
					[effect]
						apply_to="new_advancement"
						replace=yes
						types="L_Trapper"
					[/effect]
				[/object]
			[/modifications]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
		[/unit]
		[unit]
			attacks_left=1
			cost=13
			experience=16
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=20
			id="L_Thief-18"
			image="units/human-outlaws/thief.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Thief"
			moves=0
			name="埃森凡"
			overlays=""
			race="L_human"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=1
			type="L_Thief"
			undead_variation=""
			underlying_id=18
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=7
			x=9
			y=15
			[variables]
				pickadvance_orig_L_Thief="L_Rogue"
			[/variables]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[object]
					pickadvance=yes
					take_only_once=no
					[effect]
						apply_to="new_advancement"
						replace=yes
						types="L_Rogue"
					[/effect]
				[/object]
			[/modifications]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
		[/unit]
		[unit]
			attacks_left=0
			cost=14
			experience=3
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=32
			id="L_Poacher Ladder_1-20"
			image="units/human-outlaws/poacher.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Poacher" +
				_" (ladder)"
			moves=0
			name="伊鲁米尔"
			overlays=""
			race="L_human"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			type="L_Poacher Ladder_1"
			undead_variation=""
			underlying_id=20
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=3
			y=20
			[variables]
				pickadvance_orig_L_Poacher_Ladder_1="L_Trapper"
			[/variables]
			[status]
				uncovered=yes
			[/status]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[object]
					pickadvance=yes
					take_only_once=no
					[effect]
						apply_to="new_advancement"
						replace=yes
						types="L_Trapper"
					[/effect]
				[/object]
			[/modifications]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=0
			cost=24
			experience=3
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=24
			id="L_Gryphon Rider-22"
			image="units/dwarves/L_gryphon-rider.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Gryphon Rider"
			moves=0
			name="卡依阿"
			overlays=""
			race="L_gryphon"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			type="L_Gryphon Rider"
			undead_variation="gryphon"
			underlying_id=22
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=9
			x=20
			y=6
			[variables]
				pickadvance_orig_L_Gryphon_Rider="L_Gryphon Master"
			[/variables]
			[status]
				uncovered=yes
			[/status]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[object]
					pickadvance=yes
					take_only_once=no
					[effect]
						apply_to="new_advancement"
						replace=yes
						types="L_Gryphon Master"
					[/effect]
				[/object]
			[/modifications]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=13
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=28
			id="L_Thief-24"
			image="units/human-outlaws/thief.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Thief"
			moves=0
			name="达尔林"
			overlays=""
			race="L_human"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=1
			type="L_Thief"
			undead_variation=""
			underlying_id=24
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=7
			x=20
			y=7
			[variables]
				pickadvance_orig_L_Thief="L_Rogue"
			[/variables]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[object]
					pickadvance=yes
					take_only_once=no
					[effect]
						apply_to="new_advancement"
						replace=yes
						types="L_Rogue"
					[/effect]
				[/object]
			[/modifications]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
		[/unit]
		[unit]
			attacks_left=1
			cost=13
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=24
			id="L_Thief-25"
			image="units/human-outlaws/thief.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Thief"
			moves=0
			name="理辛"
			overlays=""
			race="L_human"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=1
			type="L_Thief"
			undead_variation=""
			underlying_id=25
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=7
			x=14
			y=11
			[variables]
				pickadvance_orig_L_Thief="L_Rogue"
			[/variables]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[object]
					pickadvance=yes
					take_only_once=no
					[effect]
						apply_to="new_advancement"
						replace=yes
						types="L_Rogue"
					[/effect]
				[/object]
			[/modifications]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
		[/unit]
		[unit]
			attacks_left=1
			cost=14
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=33
			id="L_Poacher Ladder_1-27"
			image="units/human-outlaws/poacher.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Poacher" +
				_" (ladder)"
			moves=0
			name="鲁米尔"
			overlays=""
			race="L_human"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=1
			type="L_Poacher Ladder_1"
			undead_variation=""
			underlying_id=27
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=24
			y=14
			[variables]
				pickadvance_orig_L_Poacher_Ladder_1="L_Trapper"
			[/variables]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					help_text=_"Intelligent units require 20% less experience than usual to advance." +
						_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[object]
					pickadvance=yes
					take_only_once=no
					[effect]
						apply_to="new_advancement"
						replace=yes
						types="L_Trapper"
					[/effect]
				[/object]
			[/modifications]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
		[/unit]
	[/side]
	[side]
		action_bonus_count=8
		allow_player=yes
		auto_shroud=yes
		carryover_add=no
		carryover_bonus=1
		carryover_gold=0
		carryover_percentage=80
		chose_random=no
		color="Rav_purple_light"
		controller="human"
		countdown_time=0
		current_player="Cremember"
		defeat_condition="no_leader_left"
		disallow_observers=no
		faction="Custom"
		faction_name="Custom"
		flag=""
		flag_icon=""
		fog=yes
		fog_data="|000000000000111111111111110
|000000000000111111111111111000
|000000000001111111111111110000
|00000000000111111111111111100000
|00000000000111111111111111100000
|000000000001111111111111111000000
|000000000001111111111111110000000
|000000000000111111111111110000000
|000011111100111111111111100000000
|000111111110011111111111100000000
|001111111110011111111111000000000
|001111111111001111000000000000000
|011111111111000000000000000000000
|011111111111100000000000000000000
|111111111111100000000000000000000
|111111111111110000000000000000000
|11111111111111000000000000000000
|11111111111111000000000000000000
|1111111111111000000000000000000
|111111111111100000000000000000
|11111111111110000000000000000
|111111111111100000000
|111111111111000000000
|111111111111000000000
|11111111111000000000
|01111111111000
|0000111111000
|0000001111000
|000000000000
"
		gold=11
		hidden=no
		id="id1"
		income=0
		lost=no
		no_leader=yes
		objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="L_Drake Burner Ladder_1,L_Drake Clasher,L_Drake Fighter Ladder_1,L_Drake Glider,L_Saurian Augur,L_Saurian Skirmisher"
		save_id="id1"
		scroll_to_leader=yes
		share_vision="all"
		shroud=no
		shroud_data=""
		side=2
		side_name=""
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="Team 2"
		user_team_name="Team 2"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-lib
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			mp_rank=1000
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="retreat_injured"
					location="ai/lua/ca_retreat_injured.lua"
					max_score=192000
					name="ai_default_rca::retreat_injured"
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="spread_poison"
					location="ai/lua/ca_spread_poison.lua"
					max_score=190000
					name="ai_default_rca::spread_poison"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="high_xp_attack"
					location="ai/lua/ca_high_xp_attack.lua"
					max_score=100010
					name="ai_default_rca::high_xp_attack"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="place_healers"
					location="ai/lua/ca_place_healers.lua"
					max_score=96000
					name="ai_default_rca::place_healers"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="move_to_any_enemy"
					location="ai/lua/ca_move_to_any_enemy.lua"
					max_score=1000
					name="ai_default_rca::move_to_any_enemy"
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="allow_ally_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="retreat_enemy_weight"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="retreat_factor"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=8
				[/facet]
			[/aspect]
		[/ai]
		[village]
			x=2
			y=10
		[/village]
		[village]
			x=2
			y=15
		[/village]
		[village]
			x=5
			y=8
		[/village]
		[village]
			x=10
			y=6
		[/village]
		[unit]
			attacks_left=0
			canrecruit=yes
			cost=32
			experience=2
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=52
			id="id1"
			image="units/drakes/L_arbiter.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Drake Arbiter"
			moves=0
			name="Cremember"
			overlays=""
			race="L_drake"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			type="L_Drake Arbiter"
			undead_variation="drake"
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=2
			y=19
			[variables]
				pickadvance_orig_L_Drake_Arbiter="L_Drake Warden"
			[/variables]
			[status]
				uncovered=yes
			[/status]
			[modifications]
				[object]
					pickadvance=yes
					take_only_once=no
					[effect]
						apply_to="new_advancement"
						replace=yes
						types="L_Drake Warden"
					[/effect]
				[/object]
			[/modifications]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=0
			cost=16
			experience=7
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=28
			id="L_Drake Glider-14"
			image="units/drakes/L_glider.png"
			image_icon=""
			jamming=0
			language_name=_"Drake Glider"
			moves=0
			name="苟尼尔"
			overlays=""
			race="L_drake"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			type="L_Drake Glider"
			undead_variation="drake"
			underlying_id=14
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=17
			y=5
			[variables]
				pickadvance_orig_L_Drake_Glider="L_Sky Drake"
			[/variables]
			[status]
				uncovered=yes
			[/status]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					help_text=_"Intelligent units require 20% less experience than usual to advance." +
						_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[object]
					pickadvance=yes
					take_only_once=no
					[effect]
						apply_to="new_advancement"
						replace=yes
						types="L_Sky Drake"
					[/effect]
				[/object]
			[/modifications]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=0
			cost=16
			experience=12
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=11
			id="L_Saurian Augur-19"
			image="units/saurians/augur/L_augur.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Saurian Augur"
			moves=0
			name="卡普兹"
			overlays=""
			race="L_lizard"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			type="L_Saurian Augur"
			undead_variation="saurian"
			underlying_id=19
			unrenamable=no
			upkeep="full"
			usage="healer"
			variation=""
			vision=7
			x=19
			y=5
			[variables]
				pickadvance_orig_L_Saurian_Augur="L_Saurian Oracle,L_Saurian Soothsayer"
			[/variables]
			[status]
				uncovered=yes
			[/status]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[object]
					pickadvance=yes
					take_only_once=no
					[effect]
						apply_to="new_advancement"
						replace=yes
						types="L_Saurian Oracle,L_Saurian Soothsayer"
					[/effect]
				[/object]
			[/modifications]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=0
			cost=16
			experience=8
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=26
			id="L_Saurian Augur-23"
			image="units/saurians/augur/L_augur.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Saurian Augur"
			moves=0
			name="柯里尼克斯"
			overlays=""
			race="L_lizard"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			type="L_Saurian Augur"
			undead_variation="saurian"
			underlying_id=23
			unrenamable=no
			upkeep="full"
			usage="healer"
			variation=""
			vision=7
			x=3
			y=19
			[variables]
				pickadvance_orig_L_Saurian_Augur="L_Saurian Oracle,L_Saurian Soothsayer"
			[/variables]
			[status]
				uncovered=yes
			[/status]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[object]
					pickadvance=yes
					take_only_once=no
					[effect]
						apply_to="new_advancement"
						replace=yes
						types="L_Saurian Oracle,L_Saurian Soothsayer"
					[/effect]
				[/object]
			[/modifications]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=15
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=31
			id="L_Saurian Skirmisher-26"
			image="units/saurians/skirmisher/L_skirmisher.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"female^Saurian Skirmisher"
			moves=0
			name="赛里克"
			overlays=""
			race="L_lizard"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			type="L_Saurian Skirmisher"
			undead_variation="saurian"
			underlying_id=26
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=5
			y=18
			[variables]
				pickadvance_orig_L_Saurian_Skirmisher="L_Saurian Ambusher"
			[/variables]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					help_text=_"Intelligent units require 20% less experience than usual to advance." +
						_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[object]
					pickadvance=yes
					take_only_once=no
					[effect]
						apply_to="new_advancement"
						replace=yes
						types="L_Saurian Ambusher"
					[/effect]
				[/object]
			[/modifications]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-15
		id="dawn"
		image="misc/time-schedules/default/schedule-dawn.png"
		lawful_bonus=0
		name="Dawn"
		red=-25
		sound="ambient/morning.ogg"
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/time-schedules/default/schedule-morning.png"
		lawful_bonus=25
		name="Morning"
		red=0
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/time-schedules/default/schedule-afternoon.png"
		lawful_bonus=25
		name="Afternoon"
		red=0
	[/time]
	[time]
		blue=-35
		green=-20
		id="dusk"
		image="misc/time-schedules/default/schedule-dusk.png"
		lawful_bonus=0
		name="Dusk"
		red=10
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-13
		green=-45
		id="first_watch"
		image="misc/time-schedules/default/schedule-firstwatch.png"
		lawful_bonus=-25
		name="First Watch"
		red=-75
	[/time]
	[time]
		blue=-13
		green=-45
		id="second_watch"
		image="misc/time-schedules/default/schedule-secondwatch.png"
		lawful_bonus=-25
		name="Second Watch"
		red=-75
	[/time]
	[variables]
		Rav_Color_Blue="custom"
		Rav_Color_Cyan=yes
		Rav_Color_Pink=yes
		Rav_Color_Purple=yes
		Rav_Color_Yellow=yes
		pickadvance_force_choice=no
		side1_faction="Ladder Knalgan Alliance"
		side2_faction="Ladder Drakes"
		side_number=1
		turn_number=9
		x1=0
		x2=0
		y1=0
		y2=0
	[/variables]
	[undo_stack]
		committed=yes
		side=1
		[undo]
			starting_direction="n"
			starting_moves=7
			type="move"
			unit_id_diff=0
			village_owner=0
			village_timebonus=no
			x="24,23,22,21,21,21,21,20"
			y="12,12,11,11,10,9,8,7"
			[unit]
				goto_x=-999
				goto_y=-999
				underlying_id=24
				vision=7
				[vision_costs]
					castle=1
					cave=2
					flat=1
					forest=2
					frozen=2
					fungus=2
					hills=2
					mountains=3
					reef=2
					sand=2
					shallow_water=2
					swamp_water=2
					village=1
				[/vision_costs]
			[/unit]
		[/undo]
		[undo]
			starting_direction="n"
			starting_moves=7
			type="move"
			unit_id_diff=0
			village_owner=1
			village_timebonus=no
			x="19,18,17,16,16,15,15,14"
			y="16,15,15,14,13,13,12,11"
			[unit]
				goto_x=-999
				goto_y=-999
				underlying_id=25
				vision=7
				[vision_costs]
					castle=1
					cave=2
					flat=1
					forest=2
					frozen=2
					fungus=2
					hills=2
					mountains=3
					reef=2
					sand=2
					shallow_water=2
					swamp_water=2
					village=1
				[/vision_costs]
			[/unit]
		[/undo]
	[/undo_stack]
	[display]
		color_adjust_blue=0
		color_adjust_green=0
		color_adjust_red=0
		view_locked=no
		[location]
			x=15
			y=26
		[/location]
	[/display]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
		shuffle=yes
	[/music]
[/snapshot]
[replay_start]
	can_end_turn=yes
	cannot_end_turn_reason=""
	current_time=0
	defeat_music=""
	description="The banks of the Great River make for some of the most fertile land in all the known world. The spring and summer bring floods all along its length, making the soil rich and providing bountiful harvests each autumn. The Kingdom of Wesnoth has turned this land into the engine of their wealth and prosperity — making it the target of countless raids and attacks. The rigorous discipline and organization of Wesnoth's armies are in no small part driven by a constant need to patrol and defend these prosperous lands."
	do_healing=no
	experience_modifier=70
	id="multiplayer_Clearing_Gushes_Ladder_Random"
	init_side_done=no
	it_is_a_new_turn=yes
	loaded_resources=""
	map_data="Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Wwf, Wwf, Gll^Fdf, Gs, Rr, Ss, Wwf, Ww^Ewl, Ww, Wo, Wo, Wo, Wo
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Gll^Fdf, Rb^Eff, Rb^Vhr, Rb^Eff, Wwf, Rr, Wwf, Rb, Mm^Xm, Hhd^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Eff, Rp, Gs, Gs^Es, Mm^Xm, Mm^Xm, Tb^Tf, Wwf, Gs, Gll^Fdf, Rr, Rr, Wwf, Wwf, Hhd^Dr, Md
Ss, Gll, Gs, Gs, Gs, Wwf, Ce, Wwf, Wwf, Rb^Eff, Rb^Eff, Rb^Gvs, Md, Hhd^Fmf, Hhd^Vhh, Rp, Rp, Hhd^Dr, Mm^Xm, Hhd^Dr, Wwf, Gs, Gll, Gll^Tf, Hhd^Dr, Rr, Wwf, Hhd^Fmf, Hhd^Fmf
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Gll^Fdf, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Mm^Xm, Hhd^Dr, Wwf, Wwf, Wog, Tb^Tf, Wog^Bw|r, Wwf, Gs, Gs, Ww, Wwf, Wwr, Wwr, Wwf, Md, Wwf, Wwf, Wwf, Gs, Wwf, Ww
Hhd^Dr, Hhd^Gvs, Rb^Vct, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Eff, Ss^Vhs, Wwf, Wwf, Gll^Tf, Gs, Gs, Mm^Xm, Wwf, Wwf, Gs, Wwf, Mm^Xm, Wwr, Mm^Xm, Hh^Fdf, Rb^Eff, Rb^Eff, Rb^Eff, Gll^Fdf, Ss
Gll^Fdf, Gll^Fdf, Rb^Gvs, Rb^Gvs, Rb^Gvs, Hhd^Gvs, Ce, Rb^Eff, Gll^Fdf, Wwf, Wwf, Gs^Em, Hhd^Dr, Gll^Fmf, Wwf, Wwr, Hhd^Dr, Gs^Es, Wwf, Chw, Gll^Fdf, Gs, Ce, Rb^Eff, Rb^Gvs, Rb^Gvs, Rb^Gvs, Hhd^Eff, Gll^Fdf
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Wo, Wo, Wo, Wo, Wo, Ww^Ewl, Wwf, Gs, Rr, Rr, Gll^Fdf, Gs, Wwf, Wwg, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
"
	name="2p — Clearing Gushes"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=2
	random_calls=0
	random_seed="1f6b7076"
	random_start_time=no
	replay_pos=0
	server_request_number=0
	theme=""
	turn_at=1
	turns=-1
	unit_wml_ids="L_Drake Arbiter,L_Dwarvish Stalwart Ladder_1"
	victory_music=""
	[used_items]
	[/used_items]
	[next_item_name]
		next_item_name=0
	[/next_item_name]
	[event]
		first_time_only=yes
		id="Rav_Color_Mod_prestart"
		name="prestart"
		priority=10
		[switch]
			variable="Rav_Color_Blue"
			[case]
				value="custom"
				[set_variable]
					name="Rav_Color_custom_Blue"
					value=yes
				[/set_variable]
			[/case]
			[case]
				value="core"
				[set_variable]
					name="Rav_Color_Light_Blue"
					value=yes
				[/set_variable]
			[/case]
		[/switch]
		[lua]
			code="

local Rav_Color_Yellow = wml.variables.Rav_Color_Yellow
local Rav_Color_Blue = wml.variables.Rav_Color_custom_Blue
local Rav_Color_Light_Blue = wml.variables.Rav_Color_Light_Blue
local Rav_Color_Purple = wml.variables.Rav_Color_Purple
local Rav_Color_Cyan = wml.variables.Rav_Color_Cyan
local Rav_Color_Pink = wml.variables.Rav_Color_Pink

wml.variables.Rav_Color_custom_Blue = nil
wml.variables.Rav_Color_Light_Blue = nil
-- variables Rav_Color_Yellow Rav_Color_Purple Rav_Color_Cyan Rav_Color_Pink Rav_Color_Blue stay for inspect/debug purpose

-- https://wiki.wesnoth.org/LuaWML/Sides#wesnoth.sides.set_id
for i,v in ipairs(wesnoth.sides) do
	if(v.color == ""brown"" or v.color == ""6"") then
		if(Rav_Color_Yellow) then
			wesnoth.sides.set_id(i,"""",""Rav_yellow"")
		else
			wesnoth.sides.set_id(i,"""",""gold"")
		end
	end
	if(v.color == ""blue"" or v.color == ""2"") then
		if(Rav_Color_Blue) then
			wesnoth.sides.set_id(i,"""",""Rav_blue_light"")
		elseif(Rav_Color_Light_Blue) then
			wesnoth.sides.set_id(i,"""",""lightblue"")
		end
	end
	if(v.color == ""teal"" or v.color == ""9"") then
		if(Rav_Color_Cyan) then
			wesnoth.sides.set_id(i,"""",""Rav_cyan"")
		end
	end
	if(v.color == ""purple"" or v.color == ""4"") then
		if(Rav_Color_Purple) then
			wesnoth.sides.set_id(i,"""",""Rav_purple_light"")
		end
	end
	if(v.color == ""black"" or v.color == ""5"") then
		if(Rav_Color_Pink) then
			wesnoth.sides.set_id(i,"""",""Rav_pink"")
		end
	end
end
			"
		[/lua]
	[/event]
	[event]
		first_time_only=yes
		name="prestart"
		priority=0
		[store_side]
			variable="new_side"
			[has_unit]
				id="id1"
			[/has_unit]
		[/store_side]
		[modify_side]
			color="$old_side1.color"
			side="$new_side.side"
			village_gold="$old_side1.village_gold"
		[/modify_side]
		[set_variable]
			name="side$new_side.side|_faction"
			value="$old_side1.faction"
		[/set_variable]
		[clear_variable]
			name="new_side"
		[/clear_variable]
		[store_side]
			variable="new_side"
			[has_unit]
				id="id2"
			[/has_unit]
		[/store_side]
		[modify_side]
			color="$old_side2.color"
			side="$new_side.side"
			village_gold="$old_side2.village_gold"
		[/modify_side]
		[set_variable]
			name="side$new_side.side|_faction"
			value="$old_side2.faction"
		[/set_variable]
		[clear_variable]
			name="new_side"
		[/clear_variable]
		[clear_variable]
			name="old_side1,old_side2,next_scenario"
		[/clear_variable]
	[/event]
	[event]
		first_time_only=yes
		name="prestart"
		priority=0
		[set_variable]
			name="maps"
			[join]
				key="name"
				separator="
"
				variable="map_pool"
			[/join]
		[/set_variable]
		[chat]
			message="Map pool:"
			speaker=""
		[/chat]
		[chat]
			message="$maps"
			speaker=""
		[/chat]
		[chat]
			message="/me ctrl+x to clear"
			speaker="Press"
		[/chat]
		[clear_variable]
			name="map_pool,maps"
		[/clear_variable]
	[/event]
	[event]
		first_time_only=yes
		name="prestart"
		priority=0
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[event]
		first_time_only=no
		name="preload"
		priority=0
		[lua]
			code="-- pickadvance_dialog

pickadvance = {}
local T = wml.tag
local _ = wesnoth.textdomain ""wesnoth""

function pickadvance.show_dialog_unsynchronized(advance_info, unit)
-- dialog exit codes --
	local cancel_code = -2
	local single_unit_code = -1
--
	local unit_type_options = advance_info.type_advances
	local options = {}
	for _, ut in ipairs(unit_type_options) do
		options[#options + 1] = wesnoth.unit_types[ut]
	end

	local unit_override_one = (advance_info.unit_override or {})[2] == nil
		and (advance_info.unit_override or {})[1] or nil
	local game_override_one = (advance_info.game_override or {})[2] == nil
		and (advance_info.game_override or {})[1] or nil

	local pick_advance_dialog = wml.load ""modifications/pick_advance/gui/pick_advance.cfg""
	local dialog_wml = wml.get_child(pick_advance_dialog, 'resolution')

-- dialog preshow function
	local function preshow(window)
		window.apply_to_all.visible = not unit.canrecruit

		local selection = 0

		local empty_icon_unit = ""misc/blank-hex.png""

		local null_row = window.the_list[1]
		null_row.the_icon.label = empty_icon_unit
		null_row.the_label.label = _ ""No planned advancement""
		null_row.global_icon.visible = false

		for i, advance_type in ipairs(options) do
			local n = i + 1
			local text = advance_type.name
			if advance_type.id == game_override_one or advance_type.id == unit_override_one then
				selection = n
			end
			local this_row = window.the_list[n]
			this_row.the_label.label = text
			local img = advance_type.__cfg.image
			if img then
				img = (""%s~TC(%d,%s)""):format(img, unit.side, advance_type.__cfg.flag_rgb or ""magenta"")
			else
				img = empty_icon_unit
			end
			this_row.the_icon.label = img
			this_row.global_icon.visible = not not (advance_type.id == game_override_one) or ""hidden""
		end

		window.the_list:focus()
		if selection > 0 then
			window.the_list.selected_index = selection
		end
	end

-- dialog postshow function
	local item_result
	local apply_to_all
	local function postshow(window)
		item_result = window.the_list.selected_index - 1
		apply_to_all = window.apply_to_all.selected
	end

	local dialog_exit_code = gui.show_dialog(dialog_wml, preshow, postshow)

	if dialog_exit_code == cancel_code then
		return { ignore = true }
	end

-- determine the choice made
	local is_reset = item_result == 0
	return {
		ignore = false,
		is_unit_override = not apply_to_all,
		unit_override = not is_reset and options[item_result].id or table.concat(unit_type_options, "",""),

		is_game_override = apply_to_all,
		game_override = apply_to_all and (not is_reset and options[item_result].id) or nil,
	}
end

-- "
		[/lua]
		[lua]
			code="-- pick_advance/main.lua

local on_event = wesnoth.require ""on_event""
local F = wesnoth.require ""functional""
local T = wml.tag
local _ = wesnoth.textdomain ""wesnoth""

wesnoth.wml_actions.set_menu_item {
	id = ""pickadvance"",
	description = _ ""Plan Advancement"",
	T.show_if {
		T.lua {
			code = ""return pickadvance.menu_available()""
		},
	},
	T.command {
		T.lua {
			code = ""pickadvance.pick_advance()""
		}
	}
}

-- replace any non-alphanumeric characters with an underscore
local function clean_type_func(unit_type)
	return string.gsub(unit_type, ""[^a-zA-Z0-9]"", ""_"")
end

-- splits a comma delimited string of unit types
-- returns a table of unit types that aren't blank, ""null"", and that exist
local function split_comma_units(string_to_split)
	return F.filter(
		stringx.split(string_to_split or """"),
		function(s) return s ~= """" and s ~= ""null"" and wesnoth.unit_types[s] end
	)
end

-- returns a table of the original unit types
--         a comma delimited string containing the same values
local function original_advances(unit)
	local clean_type = clean_type_func(unit.type)
	local variable = unit.variables[""pickadvance_orig_"" .. clean_type] or """"
	return split_comma_units(variable), clean_type_func(variable)
end

-- replace the unit's current advancements with the new set of units via object/effect
local function set_advances(unit, array)
	unit:add_modification(""object"", {
		pickadvance = true,
		take_only_once = false,
		T.effect {
			apply_to = ""new_advancement"",
			replace = true,
			types = array
		}
	})
end

-- for table ""arr"" containing sets of [index,unit_type]
-- return table containing sets of [unit_type,true]
local function array_to_set(arr)
	local result = {}
	for _, v in ipairs(arr) do
		result[v] = true
	end
	return result
end

-- works as anti-cheat and fixes tricky bugs in [male]/[female]/undead variation overrides
local function filter_overrides(unit, overrides)
	local possible_advances_array = original_advances(unit)
	local possible_advances = array_to_set(possible_advances_array)
	local filtered = F.filter(overrides, function(e) return possible_advances[e] end)
	return #filtered > 0 and filtered or possible_advances_array
end

-- returns a table with the unit's original advancements
--         the unit's currently overridden advancement or nil if not set
--         the unit's currently overridden advancement or nil if not set, but set by some other mechanism from the current game
local function get_advance_info(unit)
	local type_advances, orig_options_sanitized = original_advances(unit)
	local game_override_key = ""pickadvance_side"" .. unit.side .. ""_"" .. orig_options_sanitized
	local game_override = wml.variables[game_override_key]
	local function correct(override)
		return override and #override > 0 and #override < #type_advances and override or nil
	end

	return {
		type_advances = type_advances,
		unit_override = correct(unit.advances_to),
		game_override = correct(split_comma_units(game_override)),
	}
end

-- true if there's a unit at the selected hex
--      the unit has advancements
--      the unit is on a local human controlled side
--      the unit has multiple options in either its original set of advancements or current set of advancements
function pickadvance.menu_available()
	local unit = wesnoth.units.get(wml.variables.x1, wml.variables.y1)
	return unit and
		#unit.advances_to > 0
		and wesnoth.sides[unit.side].is_local and wesnoth.sides[unit.side].controller == ""human""
		and (#original_advances(unit) > 1 or #unit.advances_to > 1)
end

-- if the unit doesn't have a set of original advancements present, remove any existing ""pickadvance"" object
-- set the unit's original advancements in its variables
-- and then set the unit's advancement to either a game-provided override or its default advancements
local function initialize_unit(unit)
	local clean_type = clean_type_func(unit.type)
	if unit.variables[""pickadvance_orig_"" .. clean_type] == nil then
		unit:remove_modifications{
			pickadvance = true
		}
		unit.variables[""pickadvance_orig_"" .. clean_type] = table.concat(unit.advances_to, "","")
		local advance_info = get_advance_info(unit)
		local desired = advance_info.game_override or unit.advances_to
		desired = filter_overrides(unit, desired)
		set_advances(unit, desired)
	end
end

-- let the player select the unit's advancement via dialog
function pickadvance.pick_advance(unit)
	unit = unit or wesnoth.units.get(wml.variables.x1, wml.variables.y1)
	initialize_unit(unit)
	local _, orig_options_sanitized = original_advances(unit)
	local dialog_result = wesnoth.sync.evaluate_single(function()
		local local_result = pickadvance.show_dialog_unsynchronized(get_advance_info(unit), unit)
		return local_result
	end, function() return { is_ai = true } end)
	if dialog_result.ignore or dialog_result.is_ai then
		return
	end
	dialog_result.unit_override = split_comma_units(dialog_result.unit_override)
	dialog_result.game_override = split_comma_units(dialog_result.game_override)
	dialog_result.unit_override = filter_overrides(unit, dialog_result.unit_override)
	dialog_result.game_override = filter_overrides(unit, dialog_result.game_override)
	if dialog_result.is_unit_override then
		set_advances(unit, dialog_result.unit_override)
	end
	if dialog_result.is_game_override then
		local key = ""pickadvance_side"" .. unit.side .. ""_"" .. orig_options_sanitized
		wml.variables[key] = table.concat(dialog_result.game_override, "","")
		for _, u in ipairs(wesnoth.units.find_on_map{side=unit.side, type=unit.type}) do
			set_advances(u, dialog_result.unit_override)
		end
	end
end

-- make unit advancement tree viewable in the ingame help
local known_units = {}
local function make_unit_known(unit)  -- can be both unit or unit type
	local type = unit.type or unit.id
	if known_units[type] then return end
	known_units[type] = true
	wesnoth.add_known_unit(type)
	for _, advance in ipairs(unit.advances_to) do
		make_unit_known(wesnoth.unit_types[advance])
	end
end

-- initialize a unit for picking an advancement
-- make its advancements viewable
-- force picking an advancement if it has multiple and the force option was specified
local function initialize_unit_x1y1()
	local ctx = wesnoth.current.event_context
	local unit = wesnoth.units.get(ctx.x1, ctx.y1)
	if not wesnoth.sides[unit.side].__cfg.allow_player then return end
	initialize_unit(unit)
	make_unit_known(unit)
	if #unit.advances_to > 1 and wml.variables.pickadvance_force_choice and unit.side == wesnoth.current.side then
		pickadvance.pick_advance(unit)
	end
end

-- return true if the side can be played and has either a recruit list set or non-leader units
local function humans_can_recruit()
	for _, side in ipairs(wesnoth.sides) do
		local units = wesnoth.units.find_on_map { side = side.side, canrecruit = false }
		if side.__cfg.allow_player and (#side.recruit ~= 0 or #units > 0) then
			return true
		end
	end
end
-- return true if any keeps exist
local function map_has_keeps()
	for x, y in wesnoth.current.map:iter() do
		local terr = wesnoth.current.map[{x, y}]
		local info = wesnoth.terrain_types[terr]
		if info.keep then
			return true
		end
	end
end

-- on start determine whether choosing an advancement is force for each unit
on_event(""start"", function()
	local map_has_recruits = humans_can_recruit() and map_has_keeps()
	wml.variables.pickadvance_force_choice = wml.variables.pickadvance_force_choice or not map_has_recruits
end)

-- set ""fresh_turn"" for the moveto event at the start of each side turn
on_event(""turn refresh"", function()
	wml.variables.pa_fresh_turn = true
end)

-- the first time a unit moves at the start of each side's turn, check if there are any new units that need to be forced to make an advancement choice
on_event(""moveto"", function()
	if wml.variables.pa_fresh_turn then
		wml.variables.pa_fresh_turn = nil
		if not wesnoth.sides[wesnoth.current.side].__cfg.allow_player then return end
		for _, unit in ipairs(wesnoth.units.find_on_map { side = wesnoth.current.side }) do
			if #unit.advances_to > 1 and wml.variables.pickadvance_force_choice and wesnoth.current.turn > 1 then
				pickadvance.pick_advance(unit)
				if #unit.advances_to > 1 then
					local len = #unit.advances_to
					local rand = mathx.random(len)
					unit.advances_to = { unit.advances_to[rand] }
				end
			else
				initialize_unit(unit)
			end
		end
		wesnoth.allow_undo(false)
	end
end)

-- initialize units on recruit and after advancing, forcing another advancement choice if required
on_event(""recruit"", initialize_unit_x1y1)
on_event(""post advance"", initialize_unit_x1y1)


-- "
		[/lua]
	[/event]
	[event]
		first_time_only=yes
		name="prestart"
		priority=0
		[chat]
			message="/me version 1.0.6"
			speaker="Ladder Test Era"
		[/chat]
	[/event]
	[event]
		first_time_only=yes
		name="time over"
		priority=0
		[lua]
			code=" wesnoth.require(""multiplayer/eras.lua"").turns_over_advantage() "
		[/lua]
	[/event]
	[event]
		first_time_only=yes
		name="prestart"
		priority=0
		[lua]
			code=" wesnoth.require(""multiplayer/eras.lua"").quick_4mp_leaders(...) "
			[args]
				[trait]
					female_name="female^quick"
					help_text="<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name="quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/args]
		[/lua]
	[/event]
	[event]
		first_time_only=yes
		name="prestart"
		priority=0
		[lua]
			code=" wesnoth.require(""~add-ons/Ladder_Era/lua/slow_6mp_leaders.lua"").slow_6mp_leaders(...) "
			[args]
				[trait]
					female_name="female^slow"
					help_text="<italic>text='Slow'</italic> units have 1 less movement point but 5% more hitpoints." +
						_"

Thick-bodied and clumsy, slow individuals of goblins and other species take a movement penalty but are compensated for it with a slight increase in endurance."
					id="slow"
					male_name="slow"
					[effect]
						apply_to="movement"
						increase=-1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="5%"
					[/effect]
				[/trait]
			[/args]
		[/lua]
	[/event]
	[event]
		first_time_only=no
		name="side_turn"
		priority=0
		[modify_unit]
			resting=yes
			[filter]
				side="$side_number"
				status="poisoned"
				trait="hardy"
				[filter_location]
					terrain="!,*^V*,*^Do"
				[/filter_location]
				[not]
					[filter_adjacent]
						ability_type="heals"
						is_enemy=no
					[/filter_adjacent]
				[/not]
			[/filter]
		[/modify_unit]
	[/event]
	[event]
		first_time_only=yes
		name="prestart"
		priority=0
		[set_menu_item]
			description="Ladder Era Summary"
			id="0_summary"
			[command]
				[message]
					image="ladder-icon.png"
					message="Changes comparing to the Default Era.

Leaders
- Leaders with 6 movement points receive slow trait (similar to how 4 mp leaders receive quick trait, which is inherited from the Default Era)
- Pikeman, Red Mage, White Mage, Elvish Sorceress, Trapper and Rogue removed from the leader pools
- Removed leaders from the manual selection pool that are not present in the random selection pool

Ladder Test Era
- Dwarvish Fighter: 37 hitpoints 9x2 hammer
- Dwarvish Thunderer: 33 hitpoints 16 gold
- Orcish Grunt: 37 hitpoints
- Orcish Archer: 13 gold
- Ghost: 20 gold
- Ghoul: 15 gold

Drakes
- Drake Fighter: 30% defense in shallow water
- Drake Burner: -50% cold resistance

Knalgan Alliance
- Dwarves have 3 traits, hardy trait (always rest heal if poisoned) is mandatory, healthy trait is removed.
- Footpad: melee blade 5-2
- Poacher: 32 hitpoints
- Ulfserker: 20 gold
- Thunderer: 16 gold
- Guardsman: ranged attack 6-1

Loyalists
- Spearman: ranged attack 5-1
- Bowman: melee attack 5-2
- Cavalryman: 18 gold
- Heavy Infantryman: -10% cold resistance

Northerners
- Orcish Archer: ranged pierce attack 5-3

Rebels
- Elvish Shaman: no dextrous trait, ranged attack 3-2
- Merman Hunter: 32 hitpoints, 60% defense in deep water

Undead
- Vampire bat: no intelligent trait
- Skeleton Archer: 15 gold"
					side_for="$side_number"
					speaker="narrator"
				[/message]
			[/command]
		[/set_menu_item]
	[/event]
	[event]
		first_time_only=yes
		name="prestart"
		priority=0
		[set_menu_item]
			description="Ladder Era Changelog"
			id="1_changelog"
			[command]
				[message]
					image="ladder-icon.png"
					message="Version 1.0.6
- added notherners_test faction and implemented it in the test era
- for balance change to test era:
	-- Dwarvish Thundere: -1 hp -> 33 hitpoints, still 16 gold
	-- Dwarvish Fighter: -1 hp instead of -2 hp -> 37 hitpoints, still 9x2 hammer test
	-- Orcish Grunt: -1 hp -> 37 hitpoints
	-- Orcish Archer: -1 gold -> 13 gold

Version 1.0.2
- Updated Ladder Test Era

Version 1.0.1
- Created Ladder Test Era

Version 1.0.0
- Release for Wesnoth 1.16
- Ghost and Wose were changed in Default Era of Wesnoth 1.16 and they became the same as in Ladder Era
- Ladder Era DOES NOT include Drake Burner, Heavy Infantryman, Elvish Shaman, Merman Hunter and Poacher changes from Default Era 1.16. Ladder Era versions of those units comparing to Default Era:
    -- Drake Burner: -50% cold resistance
    -- Heavy Infantryman: -10% cold resistance
    -- Elvish Shaman: no dextrous trait, ranged attack 3-2
    -- Merman Hunter: 32 hitpoints, 60% defense in deep water
    -- Poacher: 32 hitpoints

Version 0.1.17
- Created Ladder Test Era with Dwarvish Thunderer 9-2 ranged attack and 17 gold

Version 0.1.16
- Dwarvish Thunderer back to 18-1 ranged attack and 16 gold

Version 0.1.15
- Dwarvish Thunderer removed 18-1 ranged attack, 9-2 is left

Version 0.1.14
- Dwarvish Thunderer cost from 16 to 17

Version 0.1.13
- Fixed changelog displayed for both players

Version 0.1.12
- Added new ranged attack which shot twice to Dwarvish Thunderer line for testing purposes

Version 0.1.11
- Fixed Footpad animation bug

Version 0.1.10
- Made add-on compatible with older versions
- Updated all Footpad sprites

Version 0.1.9
- Added Competitive Map Pack
- Minor map updates to Den of Onis and Fallenstar Lake

Version 0.1.8
- Pikeman and Rogue removed from leader pools
- Removed dextrous trait from Poacher
- Dwarvish Ulfserker cost from 19 to 20
- Dwarvish Thunderer cost from 17 to 16
- Dwarvish Guardsman ranged attack from 5-1 to 6-1
- Dwarvish Steelclad hitpoints from 59 to 57
- Bowman melee attack from 4-2 to 5-2
- Skeleton Archer cost from 14 to 15
- Cavalry reverted movement from 7 to 8, cost changed from 17 to 18 gold
- Footpad sprite update

Version 0.1.7
- Reverted Dwarvish Ulfserker and Berserker arcane resistance back to 10% as in the Default Era

Version 0.1.6
- Fixed map picker Hornshark Island bug. Units on the map should depend on player's faction

Version 0.1.5
- Removed Elvish Sorceress from the leaders pool
- Removed Hornshark Island from the classic map pool

Version 0.1.4
- Updated map pickers: map pool is printed to the chat area

Version 0.1.3
- Improved map pickers code
- Added add-on documentation

Version 0.1.2
- Allowed 2v2 maps to be played with the Ladder Era
- Prevent map pickers to load if less than 2 maps are present in the map pool

Version 0.1.1
- Added feature to the map pickers to configure the pool of maps

Version 0.1.0
- Added modified versions of Den of Onis, Hamlets, Silverhead Crossing and The Freelands maps
- Created map pickers for selecting random map from a pool of approved maps
- Implemented Ladder Era with the next changes comparing to the Default Era:
    -- Leaders
        --- Leaders with 6 movement points receive slow trait (similar to how 4 mp leaders receive quick trait, which is inherited from the Default Era)
        --- Red Mage, White Mage and Trapper removed from the leaders pool
        --- Removed leaders from the manual selection pool that are not present in the random selection pool
    -- Drakes
        --- Drake Fighter: 30% defense in shallow water
    -- Knalgan Alliance
        --- Dwarves have 3 traits, hardy trait (always rest heal if poisoned) is mandatory, healthy trait is removed
        --- Dwarvish Ulfserker: -20% arcane resistance
        --- Poacher: can have dextrous trait
        --- Footpad: melee blade 5-2
    -- Loyalists
        --- Spearman: ranged attack 5-1
        --- Cavalryman: 7 movement points
    -- Northerners
        --- Orcish Archer: ranged pierce attack 5-3
    -- Rebels
        --- Elvish Shaman: no dextrous trait
        --- Wose: 0% cold resistance
        --- Merman Hunter: +2 hitpoints and 60% defense in deep water
    -- Undead
        --- Vampire bat: no intelligent trait
        --- Ghost: 19 gold"
					side_for="$side_number"
					speaker="narrator"
				[/message]
			[/command]
		[/set_menu_item]
	[/event]
	[menu_item]
		description="Ladder Era Summary"
		id="0_summary"
		image=""
		synced=yes
		use_hotkey=yes
		[command]
			first_time_only=no
			id="0_summary"
			name="menu item 0_summary"
			priority=0
			[message]
				image="ladder-icon.png"
				message="Changes comparing to the Default Era.

Leaders
- Leaders with 6 movement points receive slow trait (similar to how 4 mp leaders receive quick trait, which is inherited from the Default Era)
- Pikeman, Red Mage, White Mage, Elvish Sorceress, Trapper and Rogue removed from the leader pools
- Removed leaders from the manual selection pool that are not present in the random selection pool

Ladder Test Era
- Dwarvish Fighter: 37 hitpoints 9x2 hammer
- Dwarvish Thunderer: 33 hitpoints 16 gold
- Orcish Grunt: 37 hitpoints
- Orcish Archer: 13 gold
- Ghost: 20 gold
- Ghoul: 15 gold

Drakes
- Drake Fighter: 30% defense in shallow water
- Drake Burner: -50% cold resistance

Knalgan Alliance
- Dwarves have 3 traits, hardy trait (always rest heal if poisoned) is mandatory, healthy trait is removed.
- Footpad: melee blade 5-2
- Poacher: 32 hitpoints
- Ulfserker: 20 gold
- Thunderer: 16 gold
- Guardsman: ranged attack 6-1

Loyalists
- Spearman: ranged attack 5-1
- Bowman: melee attack 5-2
- Cavalryman: 18 gold
- Heavy Infantryman: -10% cold resistance

Northerners
- Orcish Archer: ranged pierce attack 5-3

Rebels
- Elvish Shaman: no dextrous trait, ranged attack 3-2
- Merman Hunter: 32 hitpoints, 60% defense in deep water

Undead
- Vampire bat: no intelligent trait
- Skeleton Archer: 15 gold"
				side_for="$side_number"
				speaker="narrator"
			[/message]
		[/command]
	[/menu_item]
	[menu_item]
		description="Ladder Era Changelog"
		id="1_changelog"
		image=""
		synced=yes
		use_hotkey=yes
		[command]
			first_time_only=no
			id="1_changelog"
			name="menu item 1_changelog"
			priority=0
			[message]
				image="ladder-icon.png"
				message="Version 1.0.6
- added notherners_test faction and implemented it in the test era
- for balance change to test era:
	-- Dwarvish Thundere: -1 hp -> 33 hitpoints, still 16 gold
	-- Dwarvish Fighter: -1 hp instead of -2 hp -> 37 hitpoints, still 9x2 hammer test
	-- Orcish Grunt: -1 hp -> 37 hitpoints
	-- Orcish Archer: -1 gold -> 13 gold

Version 1.0.2
- Updated Ladder Test Era

Version 1.0.1
- Created Ladder Test Era

Version 1.0.0
- Release for Wesnoth 1.16
- Ghost and Wose were changed in Default Era of Wesnoth 1.16 and they became the same as in Ladder Era
- Ladder Era DOES NOT include Drake Burner, Heavy Infantryman, Elvish Shaman, Merman Hunter and Poacher changes from Default Era 1.16. Ladder Era versions of those units comparing to Default Era:
    -- Drake Burner: -50% cold resistance
    -- Heavy Infantryman: -10% cold resistance
    -- Elvish Shaman: no dextrous trait, ranged attack 3-2
    -- Merman Hunter: 32 hitpoints, 60% defense in deep water
    -- Poacher: 32 hitpoints

Version 0.1.17
- Created Ladder Test Era with Dwarvish Thunderer 9-2 ranged attack and 17 gold

Version 0.1.16
- Dwarvish Thunderer back to 18-1 ranged attack and 16 gold

Version 0.1.15
- Dwarvish Thunderer removed 18-1 ranged attack, 9-2 is left

Version 0.1.14
- Dwarvish Thunderer cost from 16 to 17

Version 0.1.13
- Fixed changelog displayed for both players

Version 0.1.12
- Added new ranged attack which shot twice to Dwarvish Thunderer line for testing purposes

Version 0.1.11
- Fixed Footpad animation bug

Version 0.1.10
- Made add-on compatible with older versions
- Updated all Footpad sprites

Version 0.1.9
- Added Competitive Map Pack
- Minor map updates to Den of Onis and Fallenstar Lake

Version 0.1.8
- Pikeman and Rogue removed from leader pools
- Removed dextrous trait from Poacher
- Dwarvish Ulfserker cost from 19 to 20
- Dwarvish Thunderer cost from 17 to 16
- Dwarvish Guardsman ranged attack from 5-1 to 6-1
- Dwarvish Steelclad hitpoints from 59 to 57
- Bowman melee attack from 4-2 to 5-2
- Skeleton Archer cost from 14 to 15
- Cavalry reverted movement from 7 to 8, cost changed from 17 to 18 gold
- Footpad sprite update

Version 0.1.7
- Reverted Dwarvish Ulfserker and Berserker arcane resistance back to 10% as in the Default Era

Version 0.1.6
- Fixed map picker Hornshark Island bug. Units on the map should depend on player's faction

Version 0.1.5
- Removed Elvish Sorceress from the leaders pool
- Removed Hornshark Island from the classic map pool

Version 0.1.4
- Updated map pickers: map pool is printed to the chat area

Version 0.1.3
- Improved map pickers code
- Added add-on documentation

Version 0.1.2
- Allowed 2v2 maps to be played with the Ladder Era
- Prevent map pickers to load if less than 2 maps are present in the map pool

Version 0.1.1
- Added feature to the map pickers to configure the pool of maps

Version 0.1.0
- Added modified versions of Den of Onis, Hamlets, Silverhead Crossing and The Freelands maps
- Created map pickers for selecting random map from a pool of approved maps
- Implemented Ladder Era with the next changes comparing to the Default Era:
    -- Leaders
        --- Leaders with 6 movement points receive slow trait (similar to how 4 mp leaders receive quick trait, which is inherited from the Default Era)
        --- Red Mage, White Mage and Trapper removed from the leaders pool
        --- Removed leaders from the manual selection pool that are not present in the random selection pool
    -- Drakes
        --- Drake Fighter: 30% defense in shallow water
    -- Knalgan Alliance
        --- Dwarves have 3 traits, hardy trait (always rest heal if poisoned) is mandatory, healthy trait is removed
        --- Dwarvish Ulfserker: -20% arcane resistance
        --- Poacher: can have dextrous trait
        --- Footpad: melee blade 5-2
    -- Loyalists
        --- Spearman: ranged attack 5-1
        --- Cavalryman: 7 movement points
    -- Northerners
        --- Orcish Archer: ranged pierce attack 5-3
    -- Rebels
        --- Elvish Shaman: no dextrous trait
        --- Wose: 0% cold resistance
        --- Merman Hunter: +2 hitpoints and 60% defense in deep water
    -- Undead
        --- Vampire bat: no intelligent trait
        --- Ghost: 19 gold"
				side_for="$side_number"
				speaker="narrator"
			[/message]
		[/command]
	[/menu_item]
	[menu_item]
		description="Plan Advancement"
		id="pickadvance"
		image=""
		synced=yes
		use_hotkey=yes
		[show_if]
			[lua]
				code="return pickadvance.menu_available()"
			[/lua]
		[/show_if]
		[command]
			first_time_only=no
			id="pickadvance"
			name="menu item pickadvance"
			priority=0
			[lua]
				code="pickadvance.pick_advance()"
			[/lua]
		[/command]
	[/menu_item]
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		carryover_add=no
		carryover_bonus=1
		carryover_gold=0
		carryover_percentage=80
		chose_random=no
		color="blue"
		controller="human"
		countdown_time=0
		current_player="Cremember"
		defeat_condition="no_leader_left"
		disallow_observers=no
		faction="Custom"
		faction_name="Custom"
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=100
		hidden=no
		id="id2"
		income=0
		lost=no
		no_leader=yes
		objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="L_Dwarvish Fighter Ladder_4,L_Dwarvish Guardsman Ladder_1,L_Dwarvish Thunderer Ladder_2,L_Dwarvish Ulfserker Ladder_1,L_Footpad Ladder_1,L_Gryphon Rider,L_Poacher Ladder_1,L_Thief"
		save_id="id2"
		scroll_to_leader=yes
		share_vision="all"
		shroud=no
		shroud_data=""
		side=1
		side_name=""
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="Team 1"
		user_team_name="Team 1"
		village_gold=1
		village_support=1
		[ai]
#textdomain wesnoth-lib
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			mp_rank=1000
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="retreat_injured"
					location="ai/lua/ca_retreat_injured.lua"
					max_score=192000
					name="ai_default_rca::retreat_injured"
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="spread_poison"
					location="ai/lua/ca_spread_poison.lua"
					max_score=190000
					name="ai_default_rca::spread_poison"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="high_xp_attack"
					location="ai/lua/ca_high_xp_attack.lua"
					max_score=100010
					name="ai_default_rca::high_xp_attack"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="place_healers"
					location="ai/lua/ca_place_healers.lua"
					max_score=96000
					name="ai_default_rca::place_healers"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="move_to_any_enemy"
					location="ai/lua/ca_move_to_any_enemy.lua"
					max_score=1000
					name="ai_default_rca::move_to_any_enemy"
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="allow_ally_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="retreat_enemy_weight"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="retreat_factor"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=8
				[/facet]
			[/aspect]
		[/ai]
		[unit]
			attacks_left=1
			canrecruit=yes
			cost=30
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=51
			id="id2"
			image="units/dwarves/L_stalwart.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Dwarvish Stalwart" +
				_" (ladder)"
			max_hitpoints=51
			max_moves=5
			moves=5
			name="Cremember"
			overlays=""
			race="L_dwarf"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			type="L_Dwarvish Stalwart Ladder_1"
			undead_variation="dwarf"
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=5
			x=24
			y=20
			[modifications]
				[trait]
					availability="musthave"
					description="Poison deals 6 HP damage"
					female_name="female^hardy"
					help_text="Units with this trait take only 6 HP damage from poison. However, resting will not reduce the poison damage."
					id="hardy"
					male_name="hardy"
				[/trait]
				[trait]
					female_name="female^quick"
					help_text="<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
#textdomain wesnoth
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name="quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
		[/unit]
	[/side]
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		carryover_add=no
		carryover_bonus=1
		carryover_gold=0
		carryover_percentage=80
		chose_random=no
		color="red"
		controller="human"
		countdown_time=0
		current_player="StonyDrew"
		defeat_condition="no_leader_left"
		disallow_observers=no
		faction="Custom"
		faction_name="Custom"
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=100
		hidden=no
		id="id1"
		income=0
		lost=no
		no_leader=yes
		objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="L_Drake Burner Ladder_1,L_Drake Clasher,L_Drake Fighter Ladder_1,L_Drake Glider,L_Saurian Augur,L_Saurian Skirmisher"
		save_id="id1"
		scroll_to_leader=yes
		share_vision="all"
		shroud=no
		shroud_data=""
		side=2
		side_name=""
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="Team 2"
		user_team_name="Team 2"
		village_gold=1
		village_support=1
		[ai]
#textdomain wesnoth-lib
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			mp_rank=1000
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="retreat_injured"
					location="ai/lua/ca_retreat_injured.lua"
					max_score=192000
					name="ai_default_rca::retreat_injured"
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="spread_poison"
					location="ai/lua/ca_spread_poison.lua"
					max_score=190000
					name="ai_default_rca::spread_poison"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="high_xp_attack"
					location="ai/lua/ca_high_xp_attack.lua"
					max_score=100010
					name="ai_default_rca::high_xp_attack"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="place_healers"
					location="ai/lua/ca_place_healers.lua"
					max_score=96000
					name="ai_default_rca::place_healers"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="move_to_any_enemy"
					location="ai/lua/ca_move_to_any_enemy.lua"
					max_score=1000
					name="ai_default_rca::move_to_any_enemy"
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="allow_ally_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="retreat_enemy_weight"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="retreat_factor"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=8
				[/facet]
			[/aspect]
		[/ai]
		[village]
			x=2
			y=10
		[/village]
		[unit]
			attacks_left=1
			canrecruit=yes
			cost=32
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=62
			id="id1"
			image="units/drakes/L_arbiter.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Drake Arbiter"
			moves=5
			name="StonyDrew"
			overlays=""
			race="L_drake"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			type="L_Drake Arbiter"
			undead_variation="drake"
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=4
			y=12
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-15
		id="dawn"
		image="misc/time-schedules/default/schedule-dawn.png"
		lawful_bonus=0
		name="Dawn"
		red=-25
		sound="ambient/morning.ogg"
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/time-schedules/default/schedule-morning.png"
		lawful_bonus=25
		name="Morning"
		red=0
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/time-schedules/default/schedule-afternoon.png"
		lawful_bonus=25
		name="Afternoon"
		red=0
	[/time]
	[time]
		blue=-35
		green=-20
		id="dusk"
		image="misc/time-schedules/default/schedule-dusk.png"
		lawful_bonus=0
		name="Dusk"
		red=10
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-13
		green=-45
		id="first_watch"
		image="misc/time-schedules/default/schedule-firstwatch.png"
		lawful_bonus=-25
		name="First Watch"
		red=-75
	[/time]
	[time]
		blue=-13
		green=-45
		id="second_watch"
		image="misc/time-schedules/default/schedule-secondwatch.png"
		lawful_bonus=-25
		name="Second Watch"
		red=-75
	[/time]
	[variables]
		Rav_Color_Blue="custom"
		Rav_Color_Cyan=yes
		Rav_Color_Pink=yes
		Rav_Color_Purple=yes
		Rav_Color_Yellow=yes
		next_scenario="multiplayer_Clearing_Gushes_Ladder_Random"
		pickadvance_force_choice=no
		turn_number=1
		x1=0
		x2=0
		y1=0
		y2=0
		[old_side1]
			action_bonus_count=0
			allow_player=yes
			auto_shroud=yes
			base_income=2
			carryover_add=no
			carryover_bonus=1
			carryover_gold=0
			carryover_percentage=80
			chose_random=yes
			color="Rav_purple_light"
			controller="human"
			countdown_time=0
			current_player="StonyDrew"
			defeat_condition="no_leader_left"
			disallow_observers=no
			expenses=0
			faction="Ladder Drakes"
			faction_name="Drakes"
			flag=""
			flag_icon=""
			fog=yes
			fog_data=""
			gold=100
			hidden=no
			id="id1"
			income=2
			lost=no
			net_income=2
			no_leader=no
			num_units=1
			num_villages=0
			objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
			objectives_changed=yes
			persistent=yes
			recall_cost=20
			recruit="L_Drake Burner Ladder_1,L_Drake Clasher,L_Drake Fighter Ladder_1,L_Drake Glider,L_Saurian Augur,L_Saurian Skirmisher"
			save_id="id1"
			scroll_to_leader=yes
			share_vision="all"
			shroud=no
			shroud_data=""
			side=1
			side_name=""
			start_gold=100
			suppress_end_turn_confirmation=no
			team_name="team1"
			total_upkeep=0
			user_team_name="teamname^1"
			village_gold=2
			village_support=1
			[ai]
				description="Multiplayer_AI^Default AI (RCA)"
				id="ai_default_rca"
				mp_rank=1000
				[stage]
					id="main_loop"
					name="ai_default_rca::candidate_action_evaluation_loop"
					[candidate_action]
						engine="cpp"
						id="goto"
						max_score=200000
						name="ai_default_rca::goto_phase"
						score=200000
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="retreat_injured"
						location="ai/lua/ca_retreat_injured.lua"
						max_score=192000
						name="ai_default_rca::retreat_injured"
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="spread_poison"
						location="ai/lua/ca_spread_poison.lua"
						max_score=190000
						name="ai_default_rca::spread_poison"
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="recruitment"
						max_score=180000
						name="default_recruitment::recruitment"
						score=180000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_goals"
						max_score=140000
						name="ai_default_rca::move_leader_to_goals_phase"
						score=140000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_keep"
						max_score=120000
						name="ai_default_rca::move_leader_to_keep_phase"
						score=120000
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="high_xp_attack"
						location="ai/lua/ca_high_xp_attack.lua"
						max_score=100010
						name="ai_default_rca::high_xp_attack"
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="combat"
						max_score=100000
						name="ai_default_rca::combat_phase"
						score=100000
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="place_healers"
						location="ai/lua/ca_place_healers.lua"
						max_score=96000
						name="ai_default_rca::place_healers"
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="healing"
						max_score=80000
						name="ai_default_rca::get_healing_phase"
						score=80000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="villages"
						max_score=60000
						name="ai_default_rca::get_villages_phase"
						score=60000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_to_targets"
						max_score=20000
						name="ai_default_rca::move_to_targets_phase"
						score=20000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="leader_shares_keep"
						max_score=10000
						name="ai_default_rca::leader_shares_keep_phase"
						score=10000
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="move_to_any_enemy"
						location="ai/lua/ca_move_to_any_enemy.lua"
						max_score=1000
						name="ai_default_rca::move_to_any_enemy"
					[/candidate_action]
				[/stage]
				[aspect]
					engine="cpp"
					id="advancements"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.4
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="allow_ally_villages"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="attacks"
					invalidate_on_gamestate_change=yes
					name="composite_aspect"
					[default]
						engine="cpp"
						invalidate_on_gamestate_change=yes
						name="ai_default_rca::aspect_attacks"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="avoid"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[not]
							[/not]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="caution"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.25
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="grouping"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="offensive"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="-4.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_goal"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_ignores_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="3.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader_shares_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_diversity"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="2.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_instructions"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[recruit]
								importance=0
							[/recruit]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_more"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_pattern"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
					[facet]
						engine="cpp"
						name="standard_aspect"
						time_of_day=""
						turns=""
						value="fighter,fighter,archer,healer,scout,scout"
					[/facet]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_randomness"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=50
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_save_gold"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							active=0
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="retreat_enemy_weight"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="1.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="retreat_factor"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.25
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="scout_village_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=3
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="simple_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="support_villages"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="village_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="1.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="villages_per_scout"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=4
					[/default]
				[/aspect]
			[/ai]
		[/old_side1]
		[old_side2]
			action_bonus_count=0
			allow_player=yes
			auto_shroud=yes
			base_income=2
			carryover_add=no
			carryover_bonus=1
			carryover_gold=0
			carryover_percentage=80
			chose_random=yes
			color="Rav_cyan"
			controller="human"
			countdown_time=0
			current_player="Cremember"
			defeat_condition="no_leader_left"
			disallow_observers=no
			expenses=0
			faction="Ladder Knalgan Alliance"
			faction_name="Knalgan Alliance"
			flag=""
			flag_icon=""
			fog=yes
			fog_data=""
			gold=100
			hidden=no
			id="id2"
			income=2
			lost=no
			net_income=2
			no_leader=no
			num_units=1
			num_villages=0
			objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
			objectives_changed=yes
			persistent=yes
			recall_cost=20
			recruit="L_Dwarvish Fighter Ladder_4,L_Dwarvish Guardsman Ladder_1,L_Dwarvish Thunderer Ladder_2,L_Dwarvish Ulfserker Ladder_1,L_Footpad Ladder_1,L_Gryphon Rider,L_Poacher Ladder_1,L_Thief"
			save_id="id2"
			scroll_to_leader=yes
			share_vision="all"
			shroud=no
			shroud_data=""
			side=2
			side_name=""
			start_gold=100
			suppress_end_turn_confirmation=no
			team_name="team2"
			total_upkeep=0
			user_team_name="teamname^2"
			village_gold=2
			village_support=1
			[ai]
				description="Multiplayer_AI^Default AI (RCA)"
				id="ai_default_rca"
				mp_rank=1000
				[stage]
					id="main_loop"
					name="ai_default_rca::candidate_action_evaluation_loop"
					[candidate_action]
						engine="cpp"
						id="goto"
						max_score=200000
						name="ai_default_rca::goto_phase"
						score=200000
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="retreat_injured"
						location="ai/lua/ca_retreat_injured.lua"
						max_score=192000
						name="ai_default_rca::retreat_injured"
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="spread_poison"
						location="ai/lua/ca_spread_poison.lua"
						max_score=190000
						name="ai_default_rca::spread_poison"
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="recruitment"
						max_score=180000
						name="default_recruitment::recruitment"
						score=180000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_goals"
						max_score=140000
						name="ai_default_rca::move_leader_to_goals_phase"
						score=140000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_keep"
						max_score=120000
						name="ai_default_rca::move_leader_to_keep_phase"
						score=120000
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="high_xp_attack"
						location="ai/lua/ca_high_xp_attack.lua"
						max_score=100010
						name="ai_default_rca::high_xp_attack"
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="combat"
						max_score=100000
						name="ai_default_rca::combat_phase"
						score=100000
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="place_healers"
						location="ai/lua/ca_place_healers.lua"
						max_score=96000
						name="ai_default_rca::place_healers"
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="healing"
						max_score=80000
						name="ai_default_rca::get_healing_phase"
						score=80000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="villages"
						max_score=60000
						name="ai_default_rca::get_villages_phase"
						score=60000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_to_targets"
						max_score=20000
						name="ai_default_rca::move_to_targets_phase"
						score=20000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="leader_shares_keep"
						max_score=10000
						name="ai_default_rca::leader_shares_keep_phase"
						score=10000
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="move_to_any_enemy"
						location="ai/lua/ca_move_to_any_enemy.lua"
						max_score=1000
						name="ai_default_rca::move_to_any_enemy"
					[/candidate_action]
				[/stage]
				[aspect]
					engine="cpp"
					id="advancements"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.4
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="allow_ally_villages"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="attacks"
					invalidate_on_gamestate_change=yes
					name="composite_aspect"
					[default]
						engine="cpp"
						invalidate_on_gamestate_change=yes
						name="ai_default_rca::aspect_attacks"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="avoid"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[not]
							[/not]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="caution"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.25
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="grouping"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="offensive"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="-4.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_goal"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_ignores_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="3.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader_shares_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_diversity"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="2.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_instructions"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[recruit]
								importance=0
							[/recruit]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_more"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_pattern"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
					[facet]
						engine="cpp"
						name="standard_aspect"
						time_of_day=""
						turns=""
						value="fighter,fighter,fighter,mixed fighter,archer,scout"
					[/facet]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_randomness"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=50
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_save_gold"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							active=0
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="retreat_enemy_weight"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="1.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="retreat_factor"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.25
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="scout_village_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=3
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="simple_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="support_villages"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="village_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="1.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="villages_per_scout"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=4
					[/default]
				[/aspect]
			[/ai]
		[/old_side2]
		[map_pool]
			id="multiplayer_Clearing_Gushes_Ladder_Random"
			name="Clearing Gushes"
		[/map_pool]
		[map_pool]
			id="multiplayer_elensefar_courtyard_Ladder_Random"
			name="Elensefar Courtyard"
		[/map_pool]
		[map_pool]
			id="multiplayer_Fallenstar_Lake_Ladder_Random"
			name="Fallenstar Lake"
		[/map_pool]
		[map_pool]
			id="multiplayer_Hamlets_Ladder_Random"
			name="Hamlets"
		[/map_pool]
		[map_pool]
			id="multiplayer_Hellhole_Ladder_Random"
			name="Hellhole"
		[/map_pool]
		[map_pool]
			id="multiplayer_Howling_Ghost_Badlands_Ladder_Random"
			name="Howling Ghost Badlands"
		[/map_pool]
		[map_pool]
			id="multiplayer_Ruphus_Isle_Ladder_Random"
			name="Ruphus Isle"
		[/map_pool]
		[map_pool]
			id="multiplayer_Silverhead_Crossing_Ladder_Random"
			name="Silverhead Crossing"
		[/map_pool]
		[map_pool]
			id="multiplayer_Sullas_Ruins_Ladder_Random"
			name="Sulla’s Ruins"
		[/map_pool]
		[map_pool]
			id="multiplayer_Swamp_of_Dread_Ladder_Random"
			name="Swamp of Dread"
		[/map_pool]
		[map_pool]
			id="multiplayer_The_Walls_of_Pyrennis_Ladder_Random"
			name="The Walls of Pyrennis"
		[/map_pool]
		[map_pool]
			id="multiplayer_Tombs_of_Kesorak_Ladder_Random"
			name="Tombs of Kesorak"
		[/map_pool]
		[map_pool]
			id="multiplayer_Weldyn_Channel_Ladder_Random"
			name="Weldyn Channel"
		[/map_pool]
	[/variables]
	[undo_stack]
		committed=no
		side=1
	[/undo_stack]
	[display]
		color_adjust_blue=0
		color_adjust_green=0
		color_adjust_red=0
		view_locked=no
		[location]
			x=15
			y=7
		[/location]
	[/display]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
		shuffle=yes
	[/music]
[/replay_start]
[replay]
	[upload_log]
		[ai_log]
			ai_id1="ai_default_rca"
			ai_id2="ai_default_rca"
			version="1.18.4"
		[/ai_log]
	[/upload_log]
	[command]
		sent=yes
		[start]
		[/start]
		[checkup]
			[result]
				next_unit_id=3
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=3
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="StonyDrew"
			message="gl hf amigo"
			side=2
			time=1751940701
		[/speak]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="L_Footpad Ladder_1"
			x=24
			y=19
			[from]
				x=24
				y=20
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="Ex2QHcjFuKPhkfsFtheG,MtxInkAwVbOPPQv7BMJqPtQHncRjqUARIQFGmGevqQPwBEbALFvNJEOsMrLNLPoounAppmhF6pY.jWd4..FwAGlk407M>NzclFedLx33g-Q"
			[/result]
			[result]
				next_unit_id=4
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="369b13a0"
			request_id=1
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="L_Poacher Ladder_1"
			x=23
			y=21
			[from]
				x=24
				y=20
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="tuqKzHFGa,6ib5DApPqDwVbQPPQv7uMJqPsQHncRjqUAPIQFGmGevqQPwwEbALFvNJGOsMrLNJPoounAppmhF6pY.jW74..F9IJirubGULHnyBx2U-53.qGnIed8EFN0"
			[/result]
			[result]
				next_unit_id=5
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="e5ae9ccf"
			request_id=2
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="L_Dwarvish Fighter Ladder_4"
			x=22
			y=21
			[from]
				x=24
				y=20
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="i.cOy7bj8LIa3N2WX,N<zBSYF+vxQYlylACGBy.NBm+OxtILEnVHElrPxkUHJOr1spnxBRMHHwxUoIm.usQPBTrOtLGOLIKGOnuqwHH8MMILtLdg4-4yfhco,t7pWDx<"
			[/result]
			[result]
				next_unit_id=6
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="218d45eb"
			request_id=3
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,23,22,22,22,21"
			y="20,21,21,22,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=6
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="L_Footpad Ladder_1"
			x=17
			y=26
			[from]
				x=21
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="ukPtjOQ,tye63eNoRsOcFLARsP2smJoK8IIQBybzPooEzMr06V3yBNPUDGExpgSzRIOyPbALFvNJEOsMrLMSPoounAppmhF6pY.jWc4..FwAGlk407M>NzclFedLx33g"
			[/result]
			[result]
				next_unit_id=7
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="7c7451cb"
			request_id=4
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="L_Thief"
			x=19
			y=25
			[from]
				x=21
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="9Ys42epeMNvNPvAq6ji.g,o4-k7eyjo-dgh8+rHPSEcZ6ck.0oamK626kj-xk,0239j24OeVJ43rglcWq13p+oBi4A0kp,+t071jxvRI0xBwwYnkUVo9Pa.-QMRn,AIc"
			[/result]
			[result]
				next_unit_id=8
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="915b4d13"
			request_id=5
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="el4800 has logged into the lobby"
			time=1751940916
		[/speak]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="L_Thief"
			x=20
			y=24
			[from]
				x=21
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="D1bge<6OfZ3Rkfgl6483r+4jmjKlje7-7,aQFQur1k8o7W+f1oD>3h6kgxk,0239j24OeVJ13rglcWq13p+oBi4A0np,+t071jxvRI0xyywYnkUVo9Pa.-QMEn,AIcAw"
			[/result]
			[result]
				next_unit_id=9
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="f05e88a0"
			request_id=6
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="L_Poacher Ladder_1"
			x=18
			y=25
			[from]
				x=21
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="tuqKAHFGa,6ib5DApPqDwVbQPPQv7uMJqPsQHncRjqUAPIQFGmGevqQPwwEbALFvNJGOsMrLNHPoounAppmhF6pY.jW74..F9IJirubGULIlyBx2U-53.qGnIeb8EFN0"
			[/result]
			[result]
				next_unit_id=10
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a128f383"
			request_id=7
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="NIGGA2 has logged into the lobby"
			time=1751940995
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Musulmannn has logged into the lobby"
			time=1751941010
		[/speak]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=10
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=10
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="L_Drake Clasher"
			x=5
			y=12
			[from]
				x=4
				y=12
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="n0O47I8cC5>e3w0,fpOmQjOI,>dYln4<6ELq-LRVsBCyXORmVMRJLUrQpDA<HA0NOQvWTnouJzUfqqeZA9AwISoJKDBRV2RJ3NGaoFVzok5xACzI31dIage<Lt2<K2ui"
			[/result]
			[result]
				next_unit_id=11
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="73d26059"
			request_id=8
		[/random_seed]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cremember"
			message="glhf"
			side=1
			time=1751941004
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="L_Saurian Skirmisher"
			x=6
			y=11
			[from]
				x=4
				y=12
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="yHyg5iJQmtE8Hrzra71V3ozJtmbzHLdFKO<EPlQRFspCqG9.J+z+MJVZG8E>ngTz7tvPJQX0QosI,oyMGnG.wK,wLZyGAn2D.PDvpSHTlFs0nA8Pp0fD8dk7C.z-509l"
			[/result]
			[result]
				next_unit_id=12
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="b488e8b5"
			request_id=9
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="L_Drake Glider"
			x=4
			y=13
			[from]
				x=4
				y=12
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="oD9JupltO<cqj0FMraEEGvPdLBGpPJONALRxKF5IATpOHiIytNSGIBSL>ACI0styQTiMHhynDpx>IqQJHsLLiOGC7RL9UHbFsoyOtTXU3ArRup7BvbuVtGkZEF4Xc2vn"
			[/result]
			[result]
				next_unit_id=13
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="d11e14a6"
			request_id=10
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="4,5,6,6,6,7"
			y="12,12,11,10,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=13
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="L_Saurian Skirmisher"
			x=10
			y=7
			[from]
				x=7
				y=9
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="yHyg5jJQmtE8Hrzqa71V3ozJtmbzHLdFKO<EPlQRFspCqG9.J+z+MJVZG8E>ngTz7tvPJQX0QosI,oyMGnG.xK,wLZyGAn2D.PDvpSHTlFs0nA8Pp0fD8aa7C.z-509l"
			[/result]
			[result]
				next_unit_id=14
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="155f78e6"
			request_id=11
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="L_Drake Glider"
			x=11
			y=7
			[from]
				x=7
				y=9
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="oD9JupltO<cqj0FMraEEGvPdLBGpPJONALRxKF5IATpOHiIytNSGIBSL>ACI0styQTiMHhynDpB>IqQJHsLLiOGC7RL9UHbFsPyOtTXU3ArRup7BvbuVtGkZEF4-c2vn"
			[/result]
			[result]
				next_unit_id=15
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="744bc416"
			request_id=12
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="L_Drake Clasher"
			x=9
			y=8
			[from]
				x=7
				y=9
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="m,O47I8cC5>e3w0,lpOmQjOI,>aYln4<6ELq-LRVsBCyXORmVMRJLUrQpDA<HA0NOQvWTnouJzUfqqeZA9AwISoJKDBRV2RT3NGaoFVzok5xACzI31dIage<Lt2<K2ui"
			[/result]
			[result]
				next_unit_id=16
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=18565240
			request_id=13
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="17,16,15,14,13,12,11,10"
			y="26,26,27,27,27,27,27,27"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=27
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,21,21,20,20,19"
			y="21,21,20,19,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,24,24,24,24,24,24,25"
			y="19,18,17,16,15,14,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,24,24,25,25,26"
			y="21,20,19,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Musulmannn has logged into the lobby"
			time=1751941117
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="JtJ2012 has logged into the lobby"
			time=1751941125
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="el4800 has logged into the lobby"
			time=1751941151
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="18,18,17,16,15,14,14"
			y="25,24,24,23,23,22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,18,18"
			y="25,25,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=26
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,21,22,23,24,25,26"
			y="24,24,23,23,22,23,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,22,23"
			y="24,24,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="maximo2727 has logged into the lobby"
			time=1751941236
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,12,13,14,15,16,17,18"
			y="7,6,7,6,7,6,7,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,18"
			y="6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="10,10,11,12,13,14,14"
			y="7,8,9,9,10,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="9,10,10"
			y="8,7,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="7,6,5"
			y="9,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="6,7,7,8,8,9"
			y="11,12,13,13,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Musulmannn has logged into the lobby"
			time=1751941250
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="5,4,4,3,3,2"
			y="12,12,13,14,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=2
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="4,4,4,4,4,4,4,4"
			y="13,14,15,16,17,18,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="4,3"
			y="20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="25,25,25"
			y="13,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="25,24"
			y="11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="26,26,26,26,26,25"
			y="17,16,15,14,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="JtJ2012 has logged into the lobby"
			time=1751941269
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="10,9,9,8"
			y="27,27,26,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=26
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="9,8,7"
			y="26,25,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,7,7"
			y="25,24,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,7"
			y="23,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="JtJ2012 has logged into the lobby"
			time=1751941340
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="el4800 has logged into the lobby"
			time=1751941392
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="JtJ2012 has logged into the lobby"
			time=1751941403
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,19,19"
			y="18,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,19"
			y="16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="el4800 has logged into the lobby"
			time=1751941417
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,20"
			y="15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,24,24"
			y="10,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="26,26,26,26,26,26,26,26"
			y="22,21,20,19,18,17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="JtJ2012 has logged into the lobby"
			time=1751941485
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="14,14,15,15,15,15"
			y="21,20,20,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="18,18,18,18,18,18,19"
			y="26,25,24,23,22,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,7"
			y="22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,22,21"
			y="25,24,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="L_Footpad Ladder_1"
			x=17
			y=26
			[from]
				x=21
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="Ex9QHcjFuKPhkfsFtheG,MtxInkAwVbOPPQv7BMJqPtQHncRjqUARIQFGmGevqQPwBEbALFvNJEOsMrLNIPoounAppmhF6pY.jWd4..FwAGlk407M>NCclFedLx33g-Q"
			[/result]
			[result]
				next_unit_id=17
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="7dfb3ee8"
			request_id=14
		[/random_seed]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="GansoAsesino has logged into the lobby"
			time=1751941632
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Musulmannn has logged into the lobby"
			time=1751941635
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="3,4"
			y="20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="4,4,4"
			y="20,21,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="4,5"
			y="22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="9,9,9,9,8,8,7"
			y="15,16,17,18,18,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="2,2,2,2,2,3"
			y="15,16,17,18,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="5,5"
			y="23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="5,6"
			y="24,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="6,7"
			y="24,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Drake Glider"
			defender_lvl=1
			defender_type="L_Footpad Ladder_1"
			defender_weapon=0
			tod="afternoon"
			turn=3
			weapon=0
			[source]
				x=7
				y=24
			[/source]
			[destination]
				x=7
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="f1ffab01"
			request_id=15
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="10,11,12,13,14,15,16"
			y="6,7,6,7,6,7,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="5,6,7"
			y="8,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="L_Saurian Augur"
			x=11
			y=7
			[from]
				x=7
				y=9
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="cbowRyLh09KuzpGF1aILQOsr3Qb18wDi7p2<r7LDByou2sQeTIm4OQuQw0HC5EQA6NDINp1p3q9E5XO.qgBz3A55aLDB5mQvfK2KEOIroPJowoHrtuGN1yaWSz-Cavd1"
			[/result]
			[result]
				next_unit_id=18
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="067ece9e"
			request_id=16
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,14,13,13,12,12,12"
			y="11,12,13,14,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,18,18,17,16,16,15,15,14"
			y="5,6,7,8,8,9,10,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=7
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,17,16,16,15,15,14"
			y="7,8,8,9,10,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="17,16,15,14,13,12,11,10"
			y="26,26,27,27,27,27,27,27"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=27
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[auto_shroud]
			active=no
		[/auto_shroud]
		[checkup]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,23,22,21"
			y="8,8,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[auto_shroud]
			active=yes
		[/auto_shroud]
		[checkup]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,20,19"
			y="7,6,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,18"
			y="6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="26,25,25,25,24,23,22,21"
			y="15,15,14,13,12,12,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="25,25,25,24,23,22"
			y="13,12,11,10,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="JeanLucSkywalker has logged into the lobby"
			time=1751941920
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,20,21,21,20,19"
			y="14,13,13,12,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="69BattleCry has logged into the lobby"
			time=1751942001
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,8,9,9,9,10,11"
			y="23,22,23,24,25,25,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=26
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="L_Thief"
			x=17
			y=26
			[from]
				x=21
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="D1bge<6OfZ3Rkfgl6483r+4jmjKlje7-7,aQFQur1k8o7W+f1oD>3h6kgxk,0239j24OeVJ13rglcWq13p+oBi4A0np,+t071jxvRI0xyywYnkUVo9Pa.-QMEn,AIcAw"
			[/result]
			[result]
				next_unit_id=19
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="845d800a"
			request_id=17
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="BR-Pele has logged into the lobby"
			time=1751942020
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,18,17,16,15,14"
			y="21,21,21,20,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="15,16,16,17,18,18"
			y="17,16,15,15,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="7,7,7,8,8,8,9,10"
			y="20,21,22,22,23,24,25,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=25
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="9,10"
			y="25,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Saurian Skirmisher"
			defender_lvl=1
			defender_type="L_Footpad Ladder_1"
			defender_weapon=0
			tod="dusk"
			turn=4
			weapon=0
			[source]
				x=10
				y=25
			[/source]
			[destination]
				x=11
				y=26
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="4573b508"
			request_id=18
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="3,4,4,4,5,6"
			y="20,20,21,22,23,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="7,8,9,10,11"
			y="24,24,25,24,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Drake Glider"
			defender_lvl=1
			defender_type="L_Footpad Ladder_1"
			defender_weapon=1
			tod="dusk"
			turn=4
			weapon=1
			[source]
				x=11
				y=25
			[/source]
			[destination]
				x=11
				y=26
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=19
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="9582caab"
			request_id=19
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,17,18,19,20,20,19"
			y="6,7,7,7,6,5,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Drake Clasher"
			defender_lvl=1
			defender_type="L_Footpad Ladder_1"
			defender_weapon=0
			tod="dusk"
			turn=4
			weapon=1
			[source]
				x=19
				y=5
			[/source]
			[destination]
				x=18
				y=5
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="5ff2ff72"
			request_id=20
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,14,14,15,15,16,16,17"
			y="11,10,9,9,8,7,6,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Drake Glider"
			defender_lvl=1
			defender_type="L_Footpad Ladder_1"
			defender_weapon=1
			tod="dusk"
			turn=4
			weapon=1
			[source]
				x=17
				y=6
			[/source]
			[destination]
				x=18
				y=5
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="18add82a"
			request_id=21
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,12,13,14,15,16,17"
			y="7,6,6,5,5,5,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Saurian Augur"
			defender_lvl=1
			defender_type="L_Footpad Ladder_1"
			defender_weapon=1
			tod="dusk"
			turn=4
			weapon=1
			[source]
				x=17
				y=5
			[/source]
			[destination]
				x=18
				y=5
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="fd3a00db"
			request_id=22
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="L_Saurian Augur"
			x=11
			y=7
			[from]
				x=7
				y=9
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="cbowRyMj09KuzpGF1aILQOxr3Qb18wDi6p2<r7LDByou2sQeTIm4OQuQw0HC5EQA6NDINp1p3q9E5XO.qgBz3A55aLDB5mQvfK2KETIroPJowoHrtuGN1yaWSz-Cavd<"
			[/result]
			[result]
				next_unit_id=20
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="8c763b14"
			request_id=23
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="12,12,12,13,13,13,14"
			y="16,15,14,14,13,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="7,8,9,10,11,12"
			y="9,8,8,7,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Jin_Maq has logged into the lobby"
			time=1751942232
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="patty1953 has logged into the lobby"
			time=1751942234
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="GundorGwogon has logged into the lobby"
			time=1751942236
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="10,9,8,8,9"
			y="27,27,26,25,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Footpad Ladder_1"
			defender_lvl=1
			defender_type="L_Saurian Skirmisher"
			defender_weapon=1
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=9
				y=25
			[/source]
			[destination]
				x=10
				y=25
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a325bb7c"
			request_id=24
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="17,16,15,14,13,12,11"
			y="26,25,26,26,26,26,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=26
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Thief"
			defender_lvl=1
			defender_type="L_Saurian Skirmisher"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=11
				y=26
			[/source]
			[destination]
				x=10
				y=25
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=14
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=14
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=20
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="afd37914"
			request_id=25
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,21,21,20,20,19"
			y="9,9,8,7,6,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Poacher Ladder_1"
			defender_lvl=1
			defender_type="L_Drake Clasher"
			defender_weapon=-1
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=19
				y=6
			[/source]
			[destination]
				x=19
				y=5
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c2e461ec"
			request_id=26
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,19,18,18,17,17"
			y="11,10,9,8,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Dwarvish Fighter Ladder_4"
			defender_lvl=1
			defender_type="L_Drake Glider"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=17
				y=7
			[/source]
			[destination]
				x=17
				y=6
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="2f9b7905"
			request_id=27
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="JtJ2012 has logged into the lobby"
			time=1751942417
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,21,20,19,19,18,18"
			y="11,10,9,9,8,7,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Thief"
			defender_lvl=1
			defender_type="L_Drake Glider"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=18
				y=6
			[/source]
			[destination]
				x=17
				y=6
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="ac8a2165"
			request_id=28
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Footpad Ladder_1"
			defender_lvl=1
			defender_type="L_Saurian Augur"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=18
				y=5
			[/source]
			[destination]
				x=17
				y=5
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="afe643ca"
			request_id=29
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="14,14,13,13,12"
			y="21,22,23,24,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Thief"
			defender_lvl=1
			defender_type="L_Drake Glider"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=12
				y=24
			[/source]
			[destination]
				x=11
				y=25
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="0d346214"
			request_id=30
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[auto_shroud]
			active=no
		[/auto_shroud]
		[checkup]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="18,17,16,15,14,13"
			y="13,13,13,14,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="L_Poacher Ladder_1"
			x=17
			y=26
			[from]
				x=21
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="tuqKzHFGa,6ib5DApPqDwVbQPPQv7uMJqPsQHncRjqUAPIQFGmGevqQPwwEbALFvNJGOsMrLNSPoounAppmhF6pY.jW64..F9IJirubGULIlyBx2U-53.qGnIee8EFN0"
			[/result]
			[result]
				next_unit_id=21
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="cfe75945"
			request_id=31
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,20,19,18,17,16"
			y="24,24,25,25,26,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=26
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="6,7,8,9"
			y="23,24,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Drake Clasher"
			defender_lvl=1
			defender_type="L_Footpad Ladder_1"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=9
				y=24
			[/source]
			[destination]
				x=9
				y=25
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="71e84939"
			request_id=32
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,10"
			y="25,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,12,13,14,15,16,17,18"
			y="7,6,6,5,5,4,4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Saurian Augur"
			defender_lvl=1
			defender_type="L_Footpad Ladder_1"
			defender_weapon=1
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=18
				y=4
			[/source]
			[destination]
				x=18
				y=5
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=21
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="1f7b8ebb"
			request_id=33
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,18"
			y="5,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Saurian Augur"
			defender_lvl=1
			defender_type="L_Thief"
			defender_weapon=-1
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=18
				y=5
			[/source]
			[destination]
				x=18
				y=6
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="16946c0f"
			request_id=34
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="pbair9254 has logged into the lobby"
			time=1751942711
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,16"
			y="6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,18,17,17"
			y="5,4,5,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Drake Clasher"
			defender_lvl=1
			defender_type="L_Thief"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=17
				y=6
			[/source]
			[destination]
				x=18
				y=6
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="865ccb18"
			request_id=35
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,14,15,15,14,13,12"
			y="11,12,13,14,14,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Saurian Skirmisher"
			defender_lvl=1
			defender_type="L_Poacher Ladder_1"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=12
				y=14
			[/source]
			[destination]
				x=13
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="2397f742"
			request_id=36
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,15,15,15,15,15,15,14"
			y="5,6,7,8,9,10,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="12,11,10,9,8,7"
			y="7,7,7,8,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="L_Saurian Augur"
			x=11
			y=7
			[from]
				x=7
				y=9
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="cbowRyLh09KuzpGF1aILQOsr3Qb18wDi7p2<r7LDByou2sQeTIm4OQuQw0HC5EQA6NDINp1p3q9E5XO.qgBz3A55aLDB5mQvfK2KEOIroPJowoHrtuGN1yaWSz-Cavd1"
			[/result]
			[result]
				next_unit_id=22
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="877b6cf2"
			request_id=37
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="17,18,19,20,20,19"
			y="7,7,7,6,5,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Dwarvish Fighter Ladder_4"
			defender_lvl=1
			defender_type="L_Saurian Augur"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=19
				y=5
			[/source]
			[destination]
				x=18
				y=5
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=10
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=22
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="6dfd6b9c"
			request_id=38
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="JtJ2012 has logged into the lobby"
			time=1751942800
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,18"
			y="6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Poacher Ladder_1"
			defender_lvl=1
			defender_type="L_Drake Clasher"
			defender_weapon=-1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=18
				y=5
			[/source]
			[destination]
				x=17
				y=6
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="0fd7284f"
			request_id=39
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="18,18,17,16,16"
			y="6,7,8,7,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Thief"
			defender_lvl=1
			defender_type="L_Drake Clasher"
			defender_weapon=1
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=16
				y=6
			[/source]
			[destination]
				x=17
				y=6
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=22
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="802af212"
			request_id=40
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="9,8,7,7,7,8,9"
			y="25,25,25,24,23,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Footpad Ladder_1"
			defender_lvl=1
			defender_type="L_Drake Clasher"
			defender_weapon=-1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=9
				y=23
			[/source]
			[destination]
				x=9
				y=24
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="262699bc"
			request_id=41
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="StonyDrew"
			message="well"
			side=2
			time=1751942829
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="12,12,11,10,9,9"
			y="24,25,26,26,26,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="StonyDrew"
			message="loks over"
			side=2
			time=1751942832
		[/speak]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Thief"
			defender_lvl=1
			defender_type="L_Drake Clasher"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=9
				y=25
			[/source]
			[destination]
				x=9
				y=24
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="baab3fe1"
			request_id=42
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="17,16,15,14,13,12"
			y="26,25,25,25,25,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="11,11,10"
			y="26,27,27"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=27
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="16,17,18,19,20,21"
			y="26,26,25,25,24,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="L_Gryphon Rider"
			x=20
			y=24
			[from]
				x=21
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="p,c5aG>t<P.QR823FO-j6y15-n19>7<oa90ng4pkj505>nF2<XZ.gd6Gm.a<cd5,-X7jx17Z-ob,fY35y7>lf30k8dq<eka->kp32CxlSFFfWDaOxqHg2P.pMqT7cbYL"
			[/result]
			[result]
				next_unit_id=23
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="bdc036f3"
			request_id=43
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="13,14,15,16,17,18,19"
			y="14,14,14,14,15,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="9,10"
			y="24,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Drake Clasher"
			defender_lvl=1
			defender_type="L_Footpad Ladder_1"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=10
				y=23
			[/source]
			[destination]
				x=9
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=23
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="2a177c96"
			request_id=44
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="10,9"
			y="24,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Drake Glider"
			defender_lvl=1
			defender_type="L_Footpad Ladder_1"
			defender_weapon=1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=9
				y=24
			[/source]
			[destination]
				x=9
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="8e798b3c"
			request_id=45
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,12,13,14,15,16"
			y="7,6,6,5,5,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Saurian Augur"
			defender_lvl=1
			defender_type="L_Thief"
			defender_weapon=-1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=16
				y=5
			[/source]
			[destination]
				x=16
				y=6
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=23
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="0842e3a3"
			request_id=46
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,19"
			y="4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Saurian Augur"
			defender_lvl=1
			defender_type="L_Dwarvish Fighter Ladder_4"
			defender_weapon=-1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=19
				y=4
			[/source]
			[destination]
				x=19
				y=5
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="1fd03974"
			request_id=47
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,15,15,16,16,17,18,19,19"
			y="11,11,10,9,8,8,7,7,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Drake Glider"
			defender_lvl=1
			defender_type="L_Dwarvish Fighter Ladder_4"
			defender_weapon=-1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=19
				y=6
			[/source]
			[destination]
				x=19
				y=5
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c3f78426"
			request_id=48
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="12,13,14,15,16,17,18"
			y="14,15,14,14,14,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Saurian Skirmisher"
			defender_lvl=1
			defender_type="L_Poacher Ladder_1"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=18
				y=15
			[/source]
			[destination]
				x=19
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="ffdd8d27"
			request_id=49
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="7,6,6,6,5,4"
			y="9,9,10,11,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="L_Saurian Augur"
			x=4
			y=13
			[from]
				x=4
				y=12
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="cbowRyMj09KuzpGF1aILQOxr3Qb18wDi6p2<r7LDByou2sQeTIm4OQuQw0HC5EQA6NDINp1p3q9E5XO.qgBz3A55aLDB5mQvfK2KETIroPJowoHrtuGN1yaWSz-Cavd<"
			[/result]
			[result]
				next_unit_id=24
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="3e961a6b"
			request_id=50
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="9,8,7"
			y="23,22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,6"
			y="22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[auto_shroud]
			active=yes
		[/auto_shroud]
		[checkup]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="6,5"
			y="21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="5,4"
			y="21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="4,3"
			y="20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="12,11,10"
			y="25,25,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Poacher Ladder_1"
			defender_lvl=1
			defender_type="L_Drake Glider"
			defender_weapon=1
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=10
				y=24
			[/source]
			[destination]
				x=9
				y=24
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="d1aa75e8"
			request_id=51
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="10,10,9,8,7,7,8"
			y="27,26,26,25,25,24,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Thief"
			defender_lvl=1
			defender_type="L_Drake Glider"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=8
				y=23
			[/source]
			[destination]
				x=9
				y=24
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=24
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="0ad8c5a8"
			request_id=52
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,20,19,19,19,19,19,19,19,18"
			y="24,23,23,22,21,20,19,18,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Gryphon Rider"
			defender_lvl=1
			defender_type="L_Saurian Skirmisher"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=18
				y=16
			[/source]
			[destination]
				x=18
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=14
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="2c98804c"
			request_id=53
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Dwarvish Fighter Ladder_4"
			defender_lvl=1
			defender_type="L_Saurian Augur"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=19
				y=5
			[/source]
			[destination]
				x=19
				y=4
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="de116d9e"
			request_id=54
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Poacher Ladder_1"
			defender_lvl=1
			defender_type="L_Drake Glider"
			defender_weapon=1
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=18
				y=5
			[/source]
			[destination]
				x=19
				y=6
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="f1625ffe"
			request_id=55
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Poacher Ladder_1"
			defender_lvl=1
			defender_type="L_Saurian Skirmisher"
			defender_weapon=1
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=19
				y=16
			[/source]
			[destination]
				x=18
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=24
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="684ac273"
			request_id=56
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="9,9,8,8,8,7"
			y="25,24,23,22,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,22,22,22,23,24"
			y="24,23,22,21,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="L_Thief"
			x=24
			y=19
			[from]
				x=24
				y=20
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="D1bge<6OfZ3Rkfgl6483r+4jmjKlje7-7,aQFQur1k8o7W+f1oD>3h6kgxk,0239j24OeVJ53rglcWq13p+oBi4A0kp,+t071jxvRI0xyywYnkUVo9Pa.-QMQn,AIcAw"
			[/result]
			[result]
				next_unit_id=25
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="f51c16df"
			request_id=57
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="L_Thief"
			x=23
			y=21
			[from]
				x=24
				y=20
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="D1bge<6OfZ3Rkfgl6483r+4jmjKlje7-7,aQFQur1k8o7W+f1oD>3h6kgxk,0239j24OeVJ13rglcWq13p+oBi4A0np,+t071jxvRI0xyywYnkUVo9Pa.-QMEn,AIcAw"
			[/result]
			[result]
				next_unit_id=26
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="62c8f428"
			request_id=58
		[/random_seed]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="4,4,4,4"
			y="13,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=14
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="4,4"
			y="14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="L_Saurian Skirmisher"
			x=4
			y=13
			[from]
				x=4
				y=12
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="yHyg5jJQmtE8Hrzqa71V3ozJtmbzHLdFKO<EPlQRFspCqG9.J+z+MJVZG8E>ngTz7tvPJQX0QosI,oyMGnG.xK,wLZyGAn2D.PDvpSHTlFs0nA8Pp0fD8aa7C.z-509l"
			[/result]
			[result]
				next_unit_id=27
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="29f1b0ab"
			request_id=59
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Cremember"
			message="seemslikeit"
			side=1
			time=1751943259
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,20"
			y="4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Saurian Augur"
			defender_lvl=1
			defender_type="L_Dwarvish Fighter Ladder_4"
			defender_weapon=-1
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=20
				y=4
			[/source]
			[destination]
				x=19
				y=5
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="b9435534"
			request_id=60
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[fire_event]
			raise="menu item pickadvance"
			[source]
				x=16
				y=5
			[/source]
		[/fire_event]
		[checkup]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[input]
			ignore=no
			is_game_override=no
			is_unit_override=yes
			unit_override="L_Saurian Soothsayer"
		[/input]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,16,17,18,19"
			y="5,4,4,3,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Saurian Augur"
			defender_lvl=1
			defender_type="L_Dwarvish Fighter Ladder_4"
			defender_weapon=-1
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=19
				y=4
			[/source]
			[destination]
				x=19
				y=5
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=27
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="d3eb78d9"
			request_id=61
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,19"
			y="6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Drake Glider"
			defender_lvl=1
			defender_type="L_Poacher Ladder_1"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=19
				y=5
			[/source]
			[destination]
				x=18
				y=5
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="114eff56"
			request_id=62
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="puma has logged into the lobby"
			time=1751943330
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="4,5,6,7,8,9"
			y="15,16,15,15,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="4,4,3,3,2"
			y="12,13,14,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=2
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="10,9,8,8,7"
			y="24,24,23,22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="18,18,18,18,17"
			y="16,15,14,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="17,16,15"
			y="13,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="15,14"
			y="12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,19,19"
			y="16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,23,22,22,21,20,19,19"
			y="21,20,19,18,18,17,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="xbinsy has logged into the lobby"
			time=1751943445
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="puma has logged into the lobby"
			time=1751943461
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,7,7,8,9,9"
			y="21,20,19,18,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="8,8,8,7,7"
			y="23,22,21,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,24,24,24,24,24,24,24"
			y="19,18,17,16,15,14,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="L_Poacher Ladder_1"
			x=24
			y=19
			[from]
				x=24
				y=20
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="tuqKzHFGa,6ib5DApPqDwVbQPPQv7uMJqPsQHncRjqUAPIQFGmGevqQPwwEbALFvNJGOsMrLNNPoounAppmhF6pY.jW64..F9IJirubGULHnyBx2U-53.qGnIe98EFN0"
			[/result]
			[result]
				next_unit_id=28
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="ab01709a"
			request_id=63
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,23,22,22,22,21"
			y="20,21,21,22,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="2,2,2,2,2"
			y="15,16,17,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=2
				final_hex_y=18
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="2,2"
			y="18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=2
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="L_Drake Arbiter"
			defender_lvl=1
			defender_type="L_Footpad Ladder_1"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=2
				y=19
			[/source]
			[destination]
				x=3
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=25
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="f394e2fa"
			request_id=64
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="9,8,7,6,5,4,4,3"
			y="15,15,16,16,17,17,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Saurian Augur"
			defender_lvl=1
			defender_type="L_Footpad Ladder_1"
			defender_weapon=1
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=3
				y=19
			[/source]
			[destination]
				x=3
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=28
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="8f79d84f"
			request_id=65
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="xbinsy has logged into the lobby"
			time=1751943581
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="4,4,4,5,5,5"
			y="13,14,15,16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,20,20,19"
			y="4,4,5,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="L_Saurian Soothsayer"
			defender_lvl=1
			defender_type="L_Poacher Ladder_1"
			defender_weapon=1
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=19
				y=6
			[/source]
			[destination]
				x=18
				y=5
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="bed9400f"
			request_id=66
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,19,18,17,17"
			y="5,4,3,4,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Drake Glider"
			defender_lvl=1
			defender_type="L_Poacher Ladder_1"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=17
				y=5
			[/source]
			[destination]
				x=18
				y=5
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="f279a3c8"
			request_id=67
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,19"
			y="4,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Saurian Augur"
			defender_lvl=1
			defender_type="L_Poacher Ladder_1"
			defender_weapon=1
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=19
				y=5
			[/source]
			[destination]
				x=18
				y=5
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="dd94c0ec"
			request_id=68
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,6,5,4,3"
			y="22,21,21,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Poacher Ladder_1"
			defender_lvl=2
			defender_type="L_Drake Arbiter"
			defender_weapon=-1
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=3
				y=20
			[/source]
			[destination]
				x=2
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="8895b132"
			request_id=69
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,7,8,9,9,9,9"
			y="20,19,18,18,17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="9,9,9,9,9,9,8"
			y="17,16,15,14,13,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,24,24,24,24,24"
			y="19,18,17,16,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="14,15,16,16,16,17,18,19,20,20"
			y="11,11,10,9,8,8,7,8,7,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Gryphon Rider"
			defender_lvl=2
			defender_type="L_Saurian Soothsayer"
			defender_weapon=0
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=20
				y=6
			[/source]
			[destination]
				x=19
				y=6
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=14
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=14
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="780cdb78"
			request_id=70
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Poacher Ladder_1"
			defender_lvl=2
			defender_type="L_Saurian Soothsayer"
			defender_weapon=1
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=18
				y=5
			[/source]
			[destination]
				x=19
				y=6
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=28
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="01166e60"
			request_id=71
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="StonyDrew"
			message="gg"
			side=2
			time=1751943732
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="StonyDrew becomes an observer."
			time=1751943757
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Cremember takes control of side 2."
			time=1751943757
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="StonyDrew has surrendered."
			time=1751943757
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,23,22,21,21,21,21,20"
			y="12,12,11,11,10,9,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[surrender]
			side_number=1
		[/surrender]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Cremember has been chosen as the new host."
			time=1751943765
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,18,17,16,16,15,15,14"
			y="16,15,15,14,13,13,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
[/replay]

