abbrev=""
active_mods=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_name=""
campaign_type="multiplayer"
core="default"
difficulty="NORMAL"
end_credits="yes"
end_text=""
end_text_duration="0"
era_define=""
era_id="ladder_test_era"
label="2p — Thousand Stings Garrison"
mod_defines=""
mp_game_title="ladder + timer"
oos_debug="no"
random_mode=""
scenario_define=""
version="1.18.6"
[replay_start]

	can_end_turn=yes
	cannot_end_turn_reason=""
	current_time=0
	defeat_music=""
#textdomain wesnoth-multiplayer
	description=_"A strange place. Designed by Doc Paterson."
	do_healing=no
	experience_modifier=70
	id="multiplayer_thousand_stings_garrison_Ladder_Random"
	init_side_done=no
	it_is_a_new_turn=yes
	loaded_resources=""
	map_data="Mm^Xm, Mm^Xm, Mm^Xm, Mm^Xm, Mm^Xm, Mm^Xm, Wwf, Mm^Xm, Hh, Wwf, Re, Re^Fms, Hh^Fms, Mm, Hh^Fms, Re^Fms, Re, Re, Wwf, Rr, Hh^Fp, Mm, Mm^Xm, Mm, Hh^Fms, Mm, Mm^Xo, Mm^Xo, Mm^Xo, Mm^Xo, Mm
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Rr, Ch^Ecf, Re, Re, Wwf, Ss, Re, Re, Re, Re, Re, Re, Re, Wwf, Rr, Rr^Vd, Re^Tf, Mm^Xm, Re, Re, Re, Re, Re^Tf, Wwf, Wo, Re, Re, Ch^Ecf, Ch^Ecf, Ch^Ecf, Re
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"
	name=_"2p — Thousand Stings Garrison"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=68
	random_calls=0
	random_seed="b3e023cf"
	random_start_time=no
	replay_pos=0
	server_request_number=0
	theme=""
	turn_at=1
	turns=-1
	unit_wml_ids="Giant Scorpion,L_Drake Warrior Ladder_1,L_Dwarvish Steelclad Ladder_1"
	victory_music=""
	[next_item_name]
		next_item_name=0
	[/next_item_name]
	[used_items]
	[/used_items]
	[event]
		first_time_only=yes
		name="prestart"
		priority=0
		[store_side]
			variable="new_side"
			[has_unit]
				id="id1"
			[/has_unit]
		[/store_side]
		[modify_side]
			color="$old_side1.color"
			side="$new_side.side"
			village_gold="$old_side1.village_gold"
		[/modify_side]
		[set_variable]
			name="side$new_side.side|_faction"
			value="$old_side1.faction"
		[/set_variable]
		[clear_variable]
			name="new_side"
		[/clear_variable]
		[store_side]
			variable="new_side"
			[has_unit]
				id="id2"
			[/has_unit]
		[/store_side]
		[modify_side]
			color="$old_side2.color"
			side="$new_side.side"
			village_gold="$old_side2.village_gold"
		[/modify_side]
		[set_variable]
			name="side$new_side.side|_faction"
			value="$old_side2.faction"
		[/set_variable]
		[clear_variable]
			name="new_side"
		[/clear_variable]
		[clear_variable]
			name="old_side1,old_side2,next_scenario"
		[/clear_variable]
	[/event]
	[event]
		first_time_only=yes
		name="prestart"
		priority=0
		[set_variable]
			name="maps"
			[join]
				key="name"
				separator="
"
				variable="map_pool"
			[/join]
		[/set_variable]
		[chat]
			message="Map pool:"
			speaker=""
		[/chat]
		[chat]
			message="$maps"
			speaker=""
		[/chat]
		[chat]
			message="/me ctrl+x to clear"
			speaker="Press"
		[/chat]
		[clear_variable]
			name="map_pool,maps"
		[/clear_variable]
	[/event]
	[event]
		first_time_only=yes
		name="prestart"
		priority=0
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[event]
		first_time_only=yes
		name="prestart"
		priority=0
		[chat]
			message="/me version 1.2.1"
			speaker=_"Ladder Test Era"
		[/chat]
	[/event]
	[event]
		first_time_only=yes
		name="time over"
		priority=0
		[lua]
			code=" wesnoth.require(""multiplayer/eras.lua"").turns_over_advantage() "
		[/lua]
	[/event]
	[event]
		first_time_only=yes
		name="prestart"
		priority=0
		[lua]
			code=" wesnoth.require(""multiplayer/eras.lua"").quick_4mp_leaders(...) "
			[args]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/args]
		[/lua]
	[/event]
	[event]
		first_time_only=yes
		name="prestart"
		priority=0
		[lua]
			code=" wesnoth.require(""~add-ons/Ladder_Era/lua/slow_6mp_leaders.lua"").slow_6mp_leaders(...) "
			[args]
				[trait]
					female_name=_"female^slow"
					help_text=_"<italic>text='Slow'</italic> units have 1 less movement point but 5% more hitpoints." +
						_"

Thick-bodied and clumsy, slow individuals of goblins and other species take a movement penalty but are compensated for it with a slight increase in endurance."
					id="slow"
					male_name=_"slow"
					[effect]
						apply_to="movement"
						increase=-1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="5%"
					[/effect]
				[/trait]
			[/args]
		[/lua]
	[/event]
	[event]
		first_time_only=no
		name="side_turn"
		priority=0
		[modify_unit]
			resting=yes
			[filter]
				side="$side_number"
				status="poisoned"
				trait="hardy"
				[filter_location]
					terrain="!,*^V*,*^Do"
				[/filter_location]
				[not]
					[filter_adjacent]
						ability_type="heals"
						is_enemy=no
					[/filter_adjacent]
				[/not]
			[/filter]
		[/modify_unit]
	[/event]
	[event]
		first_time_only=yes
		name="prestart"
		priority=0
		[set_menu_item]
#textdomain wesnoth-multiplayer
			description=_"Ladder Era Summary"
			id="0_summary"
			[command]
				[message]
					image="ladder-icon.png"
					message="Changes comparing to the Default Era.

Leaders
- Leaders with 6 movement points receive slow trait (similar to how 4 mp leaders receive quick trait, which is inherited from the Default Era)
- Pikeman, Red Mage, White Mage, Elvish Sorceress, Trapper and Rogue removed from the leader pools
- Removed leaders from the manual selection pool that are not present in the random selection pool

Drakes
- Drake Fighter: 30% defense in shallow water (Default 20%)
- Drake Burner: -50% cold resistance (Default -40%)

Knalgan Alliance
- Dwarves have 3 traits, hardy trait (always rest heal if poisoned) is mandatory, healthy trait is removed.
- Footpad: melee blade 5-2 (Default 4-2 impact)
- Thief: 25 HP (Default 24 HP)
- Poacher: melee attack 4-2 (Default 3-2), 32 HP (Default 33 HP)
- Ulfserker: 20 gp (Default 19 gp)
- Thunderer: 33 hitpoints (Default 34 HP), 16 gp (Default 17 gp)
- Fighter: 37 HP (Default 38 HP)

Loyalists
- Spearman: ranged attack 5-1 (Default 6-1)
- Cavalryman: 18 gp (Default 17 gp)
- Heavy Infantryman: -10% cold resistance (Default 0%)

Northerners
- Orcish Archer: 13 gp (Default 14 gp), ranged pierce attack 5-3 (Default 6-3)

Rebels
- Elvish Shaman: no dextrous trait, ranged attack 3-2 (Default 4-2)
- Merman Hunter: 32 HP (Default 33 HP), 60% defense in deep water (Default 50%)

Undead
- Vampire bat: no intelligent trait
- Skeleton Archer: 15 gp (Default 14 gp)
- Ghost: 20 gp (Default 19 gp)
- Ghoul: 15 gp (Default 16 gp)

Ladder Test Era

- Drake Clasher: -40% cold resistance (Default -50%)
- Wose: Arcane Resist -40% (Default -20%)
- Grunt: 37 HP (Default 38 HP)
- Spearman: 35 HP (Default 36 HP)"
					side_for="$side_number"
					speaker="narrator"
				[/message]
			[/command]
		[/set_menu_item]
	[/event]
	[event]
		first_time_only=yes
		name="prestart"
		priority=0
		[set_menu_item]
			description=_"Ladder Era Changelog"
			id="1_changelog"
			[command]
				[message]
					image="ladder-icon.png"
					message="Version 1.1.2:
- Ladder Era
    -- Poacher +1 melee dmg 
    -- Revert Lv 2 Trapper back to 4-4 melee
    -- Thief +1 hp
    -- Ghoul 15gp
    -- Revert Drake Fighter back to -50% Cold Resist
    -- Include Lv 3 Augur
    -- Competitive Map Pack: Elensfar Courtyard replaced with Clearing Gushes
- Ladder Test Era
    -- Drake Clasher Line -40% cold resistance (Default -50%)
    -- Wose Line Arcane Resist -40% (Default -20%)
    -- Grunt 37 HP (Default 38 HP)
    -- Spearman 35 HP (Default 36 HP)

Version 1.0.7
- added drakes_test faction and implemented it in the test era
- proven balancing changes added from test era to Ladder era
    -- Dwarvish Fighter: (-1 hp to) 37 hitpoints
    -- Dwarvish Thunderer: (-1 hp to) 33 hitpoints 16 gold, still 16 gold
	-- Orcish Archer: -1 gold -> 13 gold
    -- Ghost: +1 gold, 20 instead of 19 gold
- for balance change to test era:
 - added:
    -- Drake Fighter: -40% cold resistance
    -- Thief: (+ 1 hp) form 24 to 25 hitpoints
    -- Poacher: (+1 melee dmg) melee attack 4-2
	-- Trapper: (+1 melee dmg) melee attack 5-4
 - removed:
    -- Dwarvish Figher: +1 hammer dmg
	-- Orcish Grunt: -1 hitpoints
	
Version 1.0.6
- added notherners_test faction and implemented it in the test era
- for balance change to test era:
	-- Dwarvish Thundere: -1 hp -> 33 hitpoints, still 16 gold
	-- Dwarvish Fighter: -1 hp instead of -2 hp -> 37 hitpoints, still 9x2 hammer test
	-- Orcish Grunt: -1 hp -> 37 hitpoints
	-- Orcish Archer: -1 gold -> 13 gold

Version 1.0.2
- Updated Ladder Test Era

Version 1.0.1
- Created Ladder Test Era

Version 1.0.0
- Release for Wesnoth 1.16
- Ghost and Wose were changed in Default Era of Wesnoth 1.16 and they became the same as in Ladder Era
- Ladder Era DOES NOT include Drake Burner, Heavy Infantryman, Elvish Shaman, Merman Hunter and Poacher changes from Default Era 1.16. Ladder Era versions of those units comparing to Default Era:
    -- Drake Burner: -50% cold resistance
    -- Heavy Infantryman: -10% cold resistance
    -- Elvish Shaman: no dextrous trait, ranged attack 3-2
    -- Merman Hunter: 32 hitpoints, 60% defense in deep water
    -- Poacher: 32 hitpoints

Version 0.1.17
- Created Ladder Test Era with Dwarvish Thunderer 9-2 ranged attack and 17 gold

Version 0.1.16
- Dwarvish Thunderer back to 18-1 ranged attack and 16 gold

Version 0.1.15
- Dwarvish Thunderer removed 18-1 ranged attack, 9-2 is left

Version 0.1.14
- Dwarvish Thunderer cost from 16 to 17

Version 0.1.13
- Fixed changelog displayed for both players

Version 0.1.12
- Added new ranged attack which shot twice to Dwarvish Thunderer line for testing purposes

Version 0.1.11
- Fixed Footpad animation bug

Version 0.1.10
- Made add-on compatible with older versions
- Updated all Footpad sprites

Version 0.1.9
- Added Competitive Map Pack
- Minor map updates to Den of Onis and Fallenstar Lake

Version 0.1.8
- Pikeman and Rogue removed from leader pools
- Removed dextrous trait from Poacher
- Dwarvish Ulfserker cost from 19 to 20
- Dwarvish Thunderer cost from 17 to 16
- Dwarvish Guardsman ranged attack from 5-1 to 6-1
- Dwarvish Steelclad hitpoints from 59 to 57
- Bowman melee attack from 4-2 to 5-2
- Skeleton Archer cost from 14 to 15
- Cavalry reverted movement from 7 to 8, cost changed from 17 to 18 gold
- Footpad sprite update

Version 0.1.7
- Reverted Dwarvish Ulfserker and Berserker arcane resistance back to 10% as in the Default Era

Version 0.1.6
- Fixed map picker Hornshark Island bug. Units on the map should depend on player's faction

Version 0.1.5
- Removed Elvish Sorceress from the leaders pool
- Removed Hornshark Island from the classic map pool

Version 0.1.4
- Updated map pickers: map pool is printed to the chat area

Version 0.1.3
- Improved map pickers code
- Added add-on documentation

Version 0.1.2
- Allowed 2v2 maps to be played with the Ladder Era
- Prevent map pickers to load if less than 2 maps are present in the map pool

Version 0.1.1
- Added feature to the map pickers to configure the pool of maps

Version 0.1.0
- Added modified versions of Den of Onis, Hamlets, Silverhead Crossing and The Freelands maps
- Created map pickers for selecting random map from a pool of approved maps
- Implemented Ladder Era with the next changes comparing to the Default Era:
    -- Leaders
        --- Leaders with 6 movement points receive slow trait (similar to how 4 mp leaders receive quick trait, which is inherited from the Default Era)
        --- Red Mage, White Mage and Trapper removed from the leaders pool
        --- Removed leaders from the manual selection pool that are not present in the random selection pool
    -- Drakes
        --- Drake Fighter: 30% defense in shallow water
    -- Knalgan Alliance
        --- Dwarves have 3 traits, hardy trait (always rest heal if poisoned) is mandatory, healthy trait is removed
        --- Dwarvish Ulfserker: -20% arcane resistance
        --- Poacher: can have dextrous trait
        --- Footpad: melee blade 5-2
    -- Loyalists
        --- Spearman: ranged attack 5-1
        --- Cavalryman: 7 movement points
    -- Northerners
        --- Orcish Archer: ranged pierce attack 5-3
    -- Rebels
        --- Elvish Shaman: no dextrous trait
        --- Wose: 0% cold resistance
        --- Merman Hunter: +2 hitpoints and 60% defense in deep water
    -- Undead
        --- Vampire bat: no intelligent trait
        --- Ghost: 19 gold"
					side_for="$side_number"
					speaker="narrator"
				[/message]
			[/command]
		[/set_menu_item]
	[/event]
	[menu_item]
		description=_"Ladder Era Summary"
		id="0_summary"
		image=""
		synced=yes
		use_hotkey=yes
		[command]
			first_time_only=no
			id="0_summary"
			name="menu item 0_summary"
			priority=0
			[message]
				image="ladder-icon.png"
				message="Changes comparing to the Default Era.

Leaders
- Leaders with 6 movement points receive slow trait (similar to how 4 mp leaders receive quick trait, which is inherited from the Default Era)
- Pikeman, Red Mage, White Mage, Elvish Sorceress, Trapper and Rogue removed from the leader pools
- Removed leaders from the manual selection pool that are not present in the random selection pool

Drakes
- Drake Fighter: 30% defense in shallow water (Default 20%)
- Drake Burner: -50% cold resistance (Default -40%)

Knalgan Alliance
- Dwarves have 3 traits, hardy trait (always rest heal if poisoned) is mandatory, healthy trait is removed.
- Footpad: melee blade 5-2 (Default 4-2 impact)
- Thief: 25 HP (Default 24 HP)
- Poacher: melee attack 4-2 (Default 3-2), 32 HP (Default 33 HP)
- Ulfserker: 20 gp (Default 19 gp)
- Thunderer: 33 hitpoints (Default 34 HP), 16 gp (Default 17 gp)
- Fighter: 37 HP (Default 38 HP)

Loyalists
- Spearman: ranged attack 5-1 (Default 6-1)
- Cavalryman: 18 gp (Default 17 gp)
- Heavy Infantryman: -10% cold resistance (Default 0%)

Northerners
- Orcish Archer: 13 gp (Default 14 gp), ranged pierce attack 5-3 (Default 6-3)

Rebels
- Elvish Shaman: no dextrous trait, ranged attack 3-2 (Default 4-2)
- Merman Hunter: 32 HP (Default 33 HP), 60% defense in deep water (Default 50%)

Undead
- Vampire bat: no intelligent trait
- Skeleton Archer: 15 gp (Default 14 gp)
- Ghost: 20 gp (Default 19 gp)
- Ghoul: 15 gp (Default 16 gp)

Ladder Test Era

- Drake Clasher: -40% cold resistance (Default -50%)
- Wose: Arcane Resist -40% (Default -20%)
- Grunt: 37 HP (Default 38 HP)
- Spearman: 35 HP (Default 36 HP)"
				side_for="$side_number"
				speaker="narrator"
			[/message]
		[/command]
	[/menu_item]
	[menu_item]
		description=_"Ladder Era Changelog"
		id="1_changelog"
		image=""
		synced=yes
		use_hotkey=yes
		[command]
			first_time_only=no
			id="1_changelog"
			name="menu item 1_changelog"
			priority=0
			[message]
				image="ladder-icon.png"
				message="Version 1.1.2:
- Ladder Era
    -- Poacher +1 melee dmg 
    -- Revert Lv 2 Trapper back to 4-4 melee
    -- Thief +1 hp
    -- Ghoul 15gp
    -- Revert Drake Fighter back to -50% Cold Resist
    -- Include Lv 3 Augur
    -- Competitive Map Pack: Elensfar Courtyard replaced with Clearing Gushes
- Ladder Test Era
    -- Drake Clasher Line -40% cold resistance (Default -50%)
    -- Wose Line Arcane Resist -40% (Default -20%)
    -- Grunt 37 HP (Default 38 HP)
    -- Spearman 35 HP (Default 36 HP)

Version 1.0.7
- added drakes_test faction and implemented it in the test era
- proven balancing changes added from test era to Ladder era
    -- Dwarvish Fighter: (-1 hp to) 37 hitpoints
    -- Dwarvish Thunderer: (-1 hp to) 33 hitpoints 16 gold, still 16 gold
	-- Orcish Archer: -1 gold -> 13 gold
    -- Ghost: +1 gold, 20 instead of 19 gold
- for balance change to test era:
 - added:
    -- Drake Fighter: -40% cold resistance
    -- Thief: (+ 1 hp) form 24 to 25 hitpoints
    -- Poacher: (+1 melee dmg) melee attack 4-2
	-- Trapper: (+1 melee dmg) melee attack 5-4
 - removed:
    -- Dwarvish Figher: +1 hammer dmg
	-- Orcish Grunt: -1 hitpoints
	
Version 1.0.6
- added notherners_test faction and implemented it in the test era
- for balance change to test era:
	-- Dwarvish Thundere: -1 hp -> 33 hitpoints, still 16 gold
	-- Dwarvish Fighter: -1 hp instead of -2 hp -> 37 hitpoints, still 9x2 hammer test
	-- Orcish Grunt: -1 hp -> 37 hitpoints
	-- Orcish Archer: -1 gold -> 13 gold

Version 1.0.2
- Updated Ladder Test Era

Version 1.0.1
- Created Ladder Test Era

Version 1.0.0
- Release for Wesnoth 1.16
- Ghost and Wose were changed in Default Era of Wesnoth 1.16 and they became the same as in Ladder Era
- Ladder Era DOES NOT include Drake Burner, Heavy Infantryman, Elvish Shaman, Merman Hunter and Poacher changes from Default Era 1.16. Ladder Era versions of those units comparing to Default Era:
    -- Drake Burner: -50% cold resistance
    -- Heavy Infantryman: -10% cold resistance
    -- Elvish Shaman: no dextrous trait, ranged attack 3-2
    -- Merman Hunter: 32 hitpoints, 60% defense in deep water
    -- Poacher: 32 hitpoints

Version 0.1.17
- Created Ladder Test Era with Dwarvish Thunderer 9-2 ranged attack and 17 gold

Version 0.1.16
- Dwarvish Thunderer back to 18-1 ranged attack and 16 gold

Version 0.1.15
- Dwarvish Thunderer removed 18-1 ranged attack, 9-2 is left

Version 0.1.14
- Dwarvish Thunderer cost from 16 to 17

Version 0.1.13
- Fixed changelog displayed for both players

Version 0.1.12
- Added new ranged attack which shot twice to Dwarvish Thunderer line for testing purposes

Version 0.1.11
- Fixed Footpad animation bug

Version 0.1.10
- Made add-on compatible with older versions
- Updated all Footpad sprites

Version 0.1.9
- Added Competitive Map Pack
- Minor map updates to Den of Onis and Fallenstar Lake

Version 0.1.8
- Pikeman and Rogue removed from leader pools
- Removed dextrous trait from Poacher
- Dwarvish Ulfserker cost from 19 to 20
- Dwarvish Thunderer cost from 17 to 16
- Dwarvish Guardsman ranged attack from 5-1 to 6-1
- Dwarvish Steelclad hitpoints from 59 to 57
- Bowman melee attack from 4-2 to 5-2
- Skeleton Archer cost from 14 to 15
- Cavalry reverted movement from 7 to 8, cost changed from 17 to 18 gold
- Footpad sprite update

Version 0.1.7
- Reverted Dwarvish Ulfserker and Berserker arcane resistance back to 10% as in the Default Era

Version 0.1.6
- Fixed map picker Hornshark Island bug. Units on the map should depend on player's faction

Version 0.1.5
- Removed Elvish Sorceress from the leaders pool
- Removed Hornshark Island from the classic map pool

Version 0.1.4
- Updated map pickers: map pool is printed to the chat area

Version 0.1.3
- Improved map pickers code
- Added add-on documentation

Version 0.1.2
- Allowed 2v2 maps to be played with the Ladder Era
- Prevent map pickers to load if less than 2 maps are present in the map pool

Version 0.1.1
- Added feature to the map pickers to configure the pool of maps

Version 0.1.0
- Added modified versions of Den of Onis, Hamlets, Silverhead Crossing and The Freelands maps
- Created map pickers for selecting random map from a pool of approved maps
- Implemented Ladder Era with the next changes comparing to the Default Era:
    -- Leaders
        --- Leaders with 6 movement points receive slow trait (similar to how 4 mp leaders receive quick trait, which is inherited from the Default Era)
        --- Red Mage, White Mage and Trapper removed from the leaders pool
        --- Removed leaders from the manual selection pool that are not present in the random selection pool
    -- Drakes
        --- Drake Fighter: 30% defense in shallow water
    -- Knalgan Alliance
        --- Dwarves have 3 traits, hardy trait (always rest heal if poisoned) is mandatory, healthy trait is removed
        --- Dwarvish Ulfserker: -20% arcane resistance
        --- Poacher: can have dextrous trait
        --- Footpad: melee blade 5-2
    -- Loyalists
        --- Spearman: ranged attack 5-1
        --- Cavalryman: 7 movement points
    -- Northerners
        --- Orcish Archer: ranged pierce attack 5-3
    -- Rebels
        --- Elvish Shaman: no dextrous trait
        --- Wose: 0% cold resistance
        --- Merman Hunter: +2 hitpoints and 60% defense in deep water
    -- Undead
        --- Vampire bat: no intelligent trait
        --- Ghost: 19 gold"
				side_for="$side_number"
				speaker="narrator"
			[/message]
		[/command]
	[/menu_item]
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		carryover_add=no
		carryover_bonus=1
		carryover_gold=0
		carryover_percentage=80
		chose_random=no
		color="red"
		controller="human"
		countdown_time=0
		current_player="Roge_Tebnelok"
		defeat_condition="no_leader_left"
		disallow_observers=no
		faction="Custom"
#textdomain wesnoth
		faction_name=_"Custom"
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=150
		hidden=no
		id="id1"
		income=0
		lost=no
		no_leader=yes
		objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="L_Drake Burner Ladder_1,L_Drake Clasher Ladder_1,L_Drake Fighter Ladder_1,L_Drake Glider,L_Saurian Augur,L_Saurian Skirmisher"
		save_id="id1"
		scroll_to_leader=yes
		share_vision="all"
		shroud=no
		shroud_data=""
		side=1
		side_name=""
		start_gold=150
		suppress_end_turn_confirmation=no
		team_name="Team 1"
		user_team_name="Team 1"
		village_gold=1
		village_support=1
		[ai]
#textdomain wesnoth-lib
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			mp_rank=1000
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="retreat_injured"
					location="ai/lua/ca_retreat_injured.lua"
					max_score=192000
					name="ai_default_rca::retreat_injured"
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="spread_poison"
					location="ai/lua/ca_spread_poison.lua"
					max_score=190000
					name="ai_default_rca::spread_poison"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="high_xp_attack"
					location="ai/lua/ca_high_xp_attack.lua"
					max_score=100010
					name="ai_default_rca::high_xp_attack"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="place_healers"
					location="ai/lua/ca_place_healers.lua"
					max_score=96000
					name="ai_default_rca::place_healers"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="move_to_any_enemy"
					location="ai/lua/ca_move_to_any_enemy.lua"
					max_score=1000
					name="ai_default_rca::move_to_any_enemy"
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="allow_ally_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="retreat_enemy_weight"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="retreat_factor"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=7
				[/facet]
			[/aspect]
		[/ai]
		[unit]
			attacks_left=1
			canrecruit=yes
			cost=32
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=63
			id="id1"
			image="units/drakes/L_warrior.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Drake Warrior" +
				_" (ladder)"
			max_hitpoints=63
			max_moves=5
			moves=5
			name="Roge_Tebnelok"
			overlays=""
			race="L_drake"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			type="L_Drake Warrior Ladder_1"
			undead_variation="drake"
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=5
			x=2
			y=24
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^slow"
					help_text=_"<italic>text='Slow'</italic> units have 1 less movement point but 5% more hitpoints." +
						_"

Thick-bodied and clumsy, slow individuals of goblins and other species take a movement penalty but are compensated for it with a slight increase in endurance."
					id="slow"
					male_name=_"slow"
					[effect]
						apply_to="movement"
						increase=-1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="5%"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
		[/unit]
	[/side]
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		carryover_add=no
		carryover_bonus=1
		carryover_gold=0
		carryover_percentage=80
		chose_random=no
		color="blue"
		controller="human"
		countdown_time=0
		current_player="kkk111"
		defeat_condition="no_leader_left"
		disallow_observers=no
		faction="Custom"
#textdomain wesnoth
		faction_name=_"Custom"
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=150
		hidden=no
		id="id2"
		income=0
		lost=no
		no_leader=yes
		objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="L_Dwarvish Fighter Ladder_5,L_Dwarvish Guardsman Ladder_1,L_Dwarvish Thunderer Ladder_2,L_Dwarvish Ulfserker Ladder_1,L_Footpad Ladder_1,L_Gryphon Rider,L_Poacher Ladder_2,L_Thief Ladder_1"
		save_id="id2"
		scroll_to_leader=yes
		share_vision="all"
		shroud=no
		shroud_data=""
		side=2
		side_name=""
		start_gold=150
		suppress_end_turn_confirmation=no
		team_name="Team 2"
		user_team_name="Team 2"
		village_gold=1
		village_support=1
		[ai]
#textdomain wesnoth-lib
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			mp_rank=1000
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="retreat_injured"
					location="ai/lua/ca_retreat_injured.lua"
					max_score=192000
					name="ai_default_rca::retreat_injured"
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="spread_poison"
					location="ai/lua/ca_spread_poison.lua"
					max_score=190000
					name="ai_default_rca::spread_poison"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="high_xp_attack"
					location="ai/lua/ca_high_xp_attack.lua"
					max_score=100010
					name="ai_default_rca::high_xp_attack"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="place_healers"
					location="ai/lua/ca_place_healers.lua"
					max_score=96000
					name="ai_default_rca::place_healers"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="move_to_any_enemy"
					location="ai/lua/ca_move_to_any_enemy.lua"
					max_score=1000
					name="ai_default_rca::move_to_any_enemy"
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="allow_ally_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="retreat_enemy_weight"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="retreat_factor"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=7
				[/facet]
			[/aspect]
		[/ai]
		[village]
			x=16
			y=3
		[/village]
		[unit]
			attacks_left=1
			canrecruit=yes
			cost=36
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=54
			id="id2"
			image="units/dwarves/L_steelclad.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Dwarvish Steelclad" +
				_" (ladder)"
			max_hitpoints=54
			max_moves=5
			moves=5
			name="kkk111"
			overlays=""
			race="L_dwarf"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			type="L_Dwarvish Steelclad Ladder_1"
			undead_variation="dwarf"
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=5
			x=28
			y=2
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-multiplayer
					description=_"Poison deals 6 HP damage"
					female_name=_"female^hardy"
					help_text=_"Units with this trait take only 6 HP damage from poison. However, resting will not reduce the poison damage."
					id="hardy"
					male_name=_"hardy"
				[/trait]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
		[/unit]
	[/side]
	[side]
		action_bonus_count=0
		allow_player=no
		auto_shroud=yes
		carryover_add=no
		carryover_bonus=1
		carryover_gold=0
		carryover_percentage=80
		chose_random=yes
		color="black"
		controller="null"
		countdown_time=0
		current_player=""
		defeat_condition="no_leader_left"
		disallow_observers=yes
		faction="Ladder Northerners"
#textdomain wesnoth-multiplayer
		faction_name=_"Northerners"
		flag=""
		flag_icon=""
		fog=no
		fog_data=""
		gold=100
		hidden=yes
		id=""
		income=0
		lost=no
		no_leader=yes
		objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
		objectives_changed=yes
		persistent=no
		recall_cost=20
		recruit="L_Goblin Spearman,L_Naga Fighter,L_Orcish Archer Ladder_2,L_Orcish Assassin,L_Orcish Grunt Ladder_1,L_Troll Whelp,L_Wolf Rider"
		save_id=""
		scroll_to_leader=yes
		share_vision="all"
		shroud=no
		shroud_data=""
		side=3
		side_name=""
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="Team 3"
		user_team_name="Team 3"
		village_gold=1
		village_support=1
		[ai]
#textdomain wesnoth-lib
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			mp_rank=1000
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="retreat_injured"
					location="ai/lua/ca_retreat_injured.lua"
					max_score=192000
					name="ai_default_rca::retreat_injured"
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="spread_poison"
					location="ai/lua/ca_spread_poison.lua"
					max_score=190000
					name="ai_default_rca::spread_poison"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="high_xp_attack"
					location="ai/lua/ca_high_xp_attack.lua"
					max_score=100010
					name="ai_default_rca::high_xp_attack"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="place_healers"
					location="ai/lua/ca_place_healers.lua"
					max_score=96000
					name="ai_default_rca::place_healers"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="move_to_any_enemy"
					location="ai/lua/ca_move_to_any_enemy.lua"
					max_score=1000
					name="ai_default_rca::move_to_any_enemy"
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="allow_ally_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value="fighter,fighter,fighter,mixed fighter,archer,scout"
				[/facet]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="retreat_enemy_weight"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="retreat_factor"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-3"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=3
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=1
			y=24
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-4"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=4
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=1
			y=23
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-5"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=5
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=1
			y=22
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-6"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=6
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=1
			y=21
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-7"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=7
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=1
			y=20
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-8"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=8
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=1
			y=19
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-9"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=9
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=1
			y=18
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-10"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=10
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=1
			y=17
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-11"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=11
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=1
			y=16
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-12"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=12
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=1
			y=15
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-13"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=13
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=1
			y=14
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-14"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=14
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=1
			y=13
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-15"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=15
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=1
			y=12
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-16"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=16
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=1
			y=11
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-17"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=17
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=1
			y=10
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-18"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=18
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=1
			y=9
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-19"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=19
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=1
			y=8
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-20"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=20
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=1
			y=7
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-21"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=21
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=2
			y=6
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-22"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=22
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=2
			y=7
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-23"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=23
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=2
			y=8
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-24"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=24
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=2
			y=9
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-25"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=25
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=3
			y=7
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-26"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=26
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=4
			y=24
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-27"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=27
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=5
			y=24
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-28"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=28
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=6
			y=24
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-29"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=29
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=7
			y=24
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-30"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=30
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=8
			y=24
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-31"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=31
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=9
			y=24
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-32"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=32
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=10
			y=24
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-33"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=33
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=11
			y=24
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-34"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=34
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=12
			y=24
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-35"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=35
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=13
			y=24
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-36"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=36
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=17
			y=3
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-37"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=37
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=18
			y=2
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-38"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=38
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=19
			y=3
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-39"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=39
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=20
			y=2
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-40"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=40
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=21
			y=3
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-41"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=41
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=22
			y=2
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-42"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=42
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=23
			y=3
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-43"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=43
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=24
			y=2
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-44"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=44
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=25
			y=3
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-45"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=45
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=26
			y=2
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-46"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=46
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=29
			y=3
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-47"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=47
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=29
			y=4
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-48"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=48
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=29
			y=5
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-49"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=49
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=29
			y=6
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-50"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=50
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=29
			y=7
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-51"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=51
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=29
			y=8
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-52"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=52
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=29
			y=9
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-53"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=53
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=29
			y=10
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-54"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=54
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=29
			y=11
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-55"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=55
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=29
			y=12
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-56"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=56
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=29
			y=13
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-57"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=57
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=29
			y=14
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-58"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=58
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=29
			y=15
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-59"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=59
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=29
			y=16
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-60"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=60
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=29
			y=17
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-61"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=61
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=29
			y=18
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-62"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=62
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=29
			y=19
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-63"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=63
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=29
			y=20
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-64"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=64
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=28
			y=17
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-65"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=65
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=28
			y=18
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-66"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=66
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=28
			y=19
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-67"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=67
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=28
			y=20
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-68"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=68
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=27
			y=20
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-15
		id="dawn"
		image="misc/time-schedules/default/schedule-dawn.png"
		lawful_bonus=0
#textdomain wesnoth-help
		name=_"Dawn"
		red=-25
		sound="ambient/morning.ogg"
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/time-schedules/default/schedule-morning.png"
		lawful_bonus=25
		name=_"Morning"
		red=0
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/time-schedules/default/schedule-afternoon.png"
		lawful_bonus=25
		name=_"Afternoon"
		red=0
	[/time]
	[time]
		blue=-35
		green=-20
		id="dusk"
		image="misc/time-schedules/default/schedule-dusk.png"
		lawful_bonus=0
		name=_"Dusk"
		red=10
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-13
		green=-45
		id="first_watch"
		image="misc/time-schedules/default/schedule-firstwatch.png"
		lawful_bonus=-25
		name=_"First Watch"
		red=-75
	[/time]
	[time]
		blue=-13
		green=-45
		id="second_watch"
		image="misc/time-schedules/default/schedule-secondwatch.png"
		lawful_bonus=-25
		name=_"Second Watch"
		red=-75
	[/time]
	[variables]
		next_scenario="multiplayer_thousand_stings_garrison_Ladder_Random"
		turn_number=1
		x1=0
		x2=0
		y1=0
		y2=0
		[old_side1]
			action_bonus_count=0
			allow_player=yes
			auto_shroud=yes
			base_income=2
			carryover_add=no
			carryover_bonus=1
			carryover_gold=0
			carryover_percentage=80
			chose_random=yes
			color="red"
			controller="human"
			countdown_time=0
			current_player="Roge_Tebnelok"
			defeat_condition="no_leader_left"
			disallow_observers=no
			expenses=0
			faction="Ladder Drakes"
#textdomain wesnoth-multiplayer
			faction_name=_"Drakes"
			flag=""
			flag_icon=""
			fog=yes
			fog_data=""
			gold=100
			hidden=no
			id="id1"
			income=2
			lost=no
			net_income=2
			no_leader=no
			num_units=1
			num_villages=0
			objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
			objectives_changed=yes
			persistent=yes
			recall_cost=20
			recruit="L_Drake Burner Ladder_1,L_Drake Clasher Ladder_1,L_Drake Fighter Ladder_1,L_Drake Glider,L_Saurian Augur,L_Saurian Skirmisher"
			save_id="id1"
			scroll_to_leader=yes
			share_vision="all"
			shroud=no
			shroud_data=""
			side=1
			side_name=""
			start_gold=100
			suppress_end_turn_confirmation=no
			team_name="team1"
			total_upkeep=0
			user_team_name=_"teamname^1"
			village_gold=2
			village_support=1
			[ai]
#textdomain wesnoth-lib
				description=_"Multiplayer_AI^Default AI (RCA)"
				id="ai_default_rca"
				mp_rank=1000
				[stage]
					id="main_loop"
					name="ai_default_rca::candidate_action_evaluation_loop"
					[candidate_action]
						engine="cpp"
						id="goto"
						max_score=200000
						name="ai_default_rca::goto_phase"
						score=200000
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="retreat_injured"
						location="ai/lua/ca_retreat_injured.lua"
						max_score=192000
						name="ai_default_rca::retreat_injured"
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="spread_poison"
						location="ai/lua/ca_spread_poison.lua"
						max_score=190000
						name="ai_default_rca::spread_poison"
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="recruitment"
						max_score=180000
						name="default_recruitment::recruitment"
						score=180000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_goals"
						max_score=140000
						name="ai_default_rca::move_leader_to_goals_phase"
						score=140000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_keep"
						max_score=120000
						name="ai_default_rca::move_leader_to_keep_phase"
						score=120000
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="high_xp_attack"
						location="ai/lua/ca_high_xp_attack.lua"
						max_score=100010
						name="ai_default_rca::high_xp_attack"
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="combat"
						max_score=100000
						name="ai_default_rca::combat_phase"
						score=100000
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="place_healers"
						location="ai/lua/ca_place_healers.lua"
						max_score=96000
						name="ai_default_rca::place_healers"
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="healing"
						max_score=80000
						name="ai_default_rca::get_healing_phase"
						score=80000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="villages"
						max_score=60000
						name="ai_default_rca::get_villages_phase"
						score=60000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_to_targets"
						max_score=20000
						name="ai_default_rca::move_to_targets_phase"
						score=20000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="leader_shares_keep"
						max_score=10000
						name="ai_default_rca::leader_shares_keep_phase"
						score=10000
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="move_to_any_enemy"
						location="ai/lua/ca_move_to_any_enemy.lua"
						max_score=1000
						name="ai_default_rca::move_to_any_enemy"
					[/candidate_action]
				[/stage]
				[aspect]
					engine="cpp"
					id="advancements"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.4
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="allow_ally_villages"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="attacks"
					invalidate_on_gamestate_change=yes
					name="composite_aspect"
					[default]
						engine="cpp"
						invalidate_on_gamestate_change=yes
						name="ai_default_rca::aspect_attacks"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="avoid"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[not]
							[/not]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="caution"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.25
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="grouping"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="offensive"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="-4.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_goal"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_ignores_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="3.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader_shares_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_diversity"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="2.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_instructions"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[recruit]
								importance=0
							[/recruit]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_more"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_pattern"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
					[facet]
						engine="cpp"
						name="standard_aspect"
						time_of_day=""
						turns=""
						value="fighter,fighter,archer,healer,scout,scout"
					[/facet]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_randomness"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=50
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_save_gold"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							active=0
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="retreat_enemy_weight"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="1.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="retreat_factor"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.25
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="scout_village_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=3
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="simple_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="support_villages"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="village_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="1.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="villages_per_scout"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=4
					[/default]
				[/aspect]
			[/ai]
		[/old_side1]
		[old_side2]
			action_bonus_count=0
			allow_player=yes
			auto_shroud=yes
			base_income=2
			carryover_add=no
			carryover_bonus=1
			carryover_gold=0
			carryover_percentage=80
			chose_random=yes
			color="blue"
			controller="human"
			countdown_time=0
			current_player="kkk111"
			defeat_condition="no_leader_left"
			disallow_observers=no
			expenses=0
			faction="Ladder Knalgan Alliance"
#textdomain wesnoth-multiplayer
			faction_name=_"Knalgan Alliance"
			flag=""
			flag_icon=""
			fog=yes
			fog_data=""
			gold=100
			hidden=no
			id="id2"
			income=2
			lost=no
			net_income=2
			no_leader=no
			num_units=1
			num_villages=0
			objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
			objectives_changed=yes
			persistent=yes
			recall_cost=20
			recruit="L_Dwarvish Fighter Ladder_5,L_Dwarvish Guardsman Ladder_1,L_Dwarvish Thunderer Ladder_2,L_Dwarvish Ulfserker Ladder_1,L_Footpad Ladder_1,L_Gryphon Rider,L_Poacher Ladder_2,L_Thief Ladder_1"
			save_id="id2"
			scroll_to_leader=yes
			share_vision="all"
			shroud=no
			shroud_data=""
			side=2
			side_name=""
			start_gold=100
			suppress_end_turn_confirmation=no
			team_name="team2"
			total_upkeep=0
			user_team_name=_"teamname^2"
			village_gold=2
			village_support=1
			[ai]
#textdomain wesnoth-lib
				description=_"Multiplayer_AI^Default AI (RCA)"
				id="ai_default_rca"
				mp_rank=1000
				[stage]
					id="main_loop"
					name="ai_default_rca::candidate_action_evaluation_loop"
					[candidate_action]
						engine="cpp"
						id="goto"
						max_score=200000
						name="ai_default_rca::goto_phase"
						score=200000
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="retreat_injured"
						location="ai/lua/ca_retreat_injured.lua"
						max_score=192000
						name="ai_default_rca::retreat_injured"
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="spread_poison"
						location="ai/lua/ca_spread_poison.lua"
						max_score=190000
						name="ai_default_rca::spread_poison"
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="recruitment"
						max_score=180000
						name="default_recruitment::recruitment"
						score=180000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_goals"
						max_score=140000
						name="ai_default_rca::move_leader_to_goals_phase"
						score=140000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_keep"
						max_score=120000
						name="ai_default_rca::move_leader_to_keep_phase"
						score=120000
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="high_xp_attack"
						location="ai/lua/ca_high_xp_attack.lua"
						max_score=100010
						name="ai_default_rca::high_xp_attack"
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="combat"
						max_score=100000
						name="ai_default_rca::combat_phase"
						score=100000
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="place_healers"
						location="ai/lua/ca_place_healers.lua"
						max_score=96000
						name="ai_default_rca::place_healers"
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="healing"
						max_score=80000
						name="ai_default_rca::get_healing_phase"
						score=80000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="villages"
						max_score=60000
						name="ai_default_rca::get_villages_phase"
						score=60000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_to_targets"
						max_score=20000
						name="ai_default_rca::move_to_targets_phase"
						score=20000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="leader_shares_keep"
						max_score=10000
						name="ai_default_rca::leader_shares_keep_phase"
						score=10000
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="move_to_any_enemy"
						location="ai/lua/ca_move_to_any_enemy.lua"
						max_score=1000
						name="ai_default_rca::move_to_any_enemy"
					[/candidate_action]
				[/stage]
				[aspect]
					engine="cpp"
					id="advancements"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.4
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="allow_ally_villages"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="attacks"
					invalidate_on_gamestate_change=yes
					name="composite_aspect"
					[default]
						engine="cpp"
						invalidate_on_gamestate_change=yes
						name="ai_default_rca::aspect_attacks"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="avoid"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[not]
							[/not]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="caution"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.25
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="grouping"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="offensive"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="-4.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_goal"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_ignores_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="3.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader_shares_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_diversity"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="2.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_instructions"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[recruit]
								importance=0
							[/recruit]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_more"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_pattern"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
					[facet]
						engine="cpp"
						name="standard_aspect"
						time_of_day=""
						turns=""
						value="fighter,fighter,fighter,mixed fighter,archer,scout"
					[/facet]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_randomness"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=50
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_save_gold"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							active=0
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="retreat_enemy_weight"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="1.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="retreat_factor"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.25
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="scout_village_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=3
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="simple_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="support_villages"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="village_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="1.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="villages_per_scout"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=4
					[/default]
				[/aspect]
			[/ai]
		[/old_side2]
		[map_pool]
			id="multiplayer_Basilisk_Ladder_Random"
			name="Caves of the Basilisk"
		[/map_pool]
		[map_pool]
			id="multiplayer_Clearing_Gushes_Ladder_Random"
			name="Clearing Gushes"
		[/map_pool]
		[map_pool]
			id="multiplayer_Den_of_Onis_Ladder_Random"
			name="Den of Onis"
		[/map_pool]
		[map_pool]
			id="multiplayer_elensefar_courtyard_Ladder_Random"
			name="Elensefar Courtyard"
		[/map_pool]
		[map_pool]
			id="multiplayer_Fallenstar_Lake_Ladder_Random"
			name="Fallenstar Lake"
		[/map_pool]
		[map_pool]
			id="multiplayer_Hamlets_Ladder_Random"
			name="Hamlets"
		[/map_pool]
		[map_pool]
			id="multiplayer_Hellhole_Ladder_Random"
			name="Hellhole"
		[/map_pool]
		[map_pool]
			id="multiplayer_Hornshark_Island_Ladder_Random"
			name="Hornshark Island"
		[/map_pool]
		[map_pool]
			id="multiplayer_Howling_Ghost_Badlands_Ladder_Random"
			name="Howling Ghost Badlands"
		[/map_pool]
		[map_pool]
			id="multiplayer_Ruined_Passage_Ladder_Random"
			name="Ruined Passage"
		[/map_pool]
		[map_pool]
			id="multiplayer_Ruphus_Isle_Ladder_Random"
			name="Ruphus Isle"
		[/map_pool]
		[map_pool]
			id="multiplayer_Sablestone_Delta_Ladder_Random"
			name="Sablestone Delta"
		[/map_pool]
		[map_pool]
			id="multiplayer_Silverhead_Crossing_Ladder_Random"
			name="Silverhead Crossing"
		[/map_pool]
		[map_pool]
			id="multiplayer_Sullas_Ruins_Ladder_Random"
			name="Sulla’s Ruins"
		[/map_pool]
		[map_pool]
			id="multiplayer_Swamp_of_Dread_Ladder_Random"
			name="Swamp of Dread"
		[/map_pool]
		[map_pool]
			id="multiplayer_The_Freelands_Ladder_Random"
			name="The Freelands"
		[/map_pool]
		[map_pool]
			id="multiplayer_The_Walls_of_Pyrennis_Ladder_Random"
			name="The Walls of Pyrennis"
		[/map_pool]
		[map_pool]
			id="multiplayer_thousand_stings_garrison_Ladder_Random"
			name="Thousand Stings Garrison"
		[/map_pool]
		[map_pool]
			id="multiplayer_Tombs_of_Kesorak_Ladder_Random"
			name="Tombs of Kesorak"
		[/map_pool]
		[map_pool]
			id="multiplayer_Weldyn_Channel_Ladder_Random"
			name="Weldyn Channel"
		[/map_pool]
	[/variables]
	[undo_stack]
		committed=no
		side=1
	[/undo_stack]
	[display]
		color_adjust_blue=0
		color_adjust_green=0
		color_adjust_red=0
		view_locked=no
		[location]
			x=10
			y=7
		[/location]
	[/display]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
		shuffle=yes
	[/music]
[/replay_start]
[replay]

	[upload_log]
		[ai_log]
			ai_id1=""
			ai_id2=""
			ai_id3=""
			version="1.18.6"
		[/ai_log]
	[/upload_log]
	[command]
		sent=yes
		[start]
		[/start]
		[checkup]
			[result]
				next_unit_id=69
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=69
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="kkk111 advances to the next scenario"
			time=1782155916
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Roge_Tebnelok"
			message="hi, hf"
			side=1
			time=1782155925
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="kkk111"
			message="u2"
			side=2
			time=1782155927
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="japorta has logged into the lobby"
			time=1782155938
		[/speak]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="L_Drake Glider"
			x=13
			y=23
			[from]
				x=2
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="oD9JuoltO<cqj0FMraEEGvPdLBGpPJONALRxKF5IATpOHiIytNSGIBSL>ACI0styQTiMHhynDpz>IqQJHsLLiOGC7RL9UHbFsPyOtTXU3ArRrp7BvbuVtGkZEF4.c2vn"
			[/result]
			[result]
				next_unit_id=70
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="bde54ed0"
			request_id=1
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="L_Drake Glider"
			x=8
			y=25
			[from]
				x=2
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="oD9JuoltO<cqj0FMraEEGvPdLBGpPJONALRxKF5IATpOHiIytNSGIBSL>ACI0styQTiMHhynDpy>IqQJHsLLiOGC7RL9UHbFsoyOtTXU3ArRup7BvbuVtGkZEF4,c2vn"
			[/result]
			[result]
				next_unit_id=71
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c427aeac"
			request_id=2
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="L_Saurian Skirmisher"
			x=12
			y=23
			[from]
				x=2
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="yHyg4pJQmtE8Hrzqa71V3ozJtmbzHLdFKO<EPlQRFspCqG9.J+z+MJVZG8E>ngTz7tvPJQX0QosI,oyMGnG,rK,wLZyGAn2D.PDvpSHTlFs0nA7Pp0fD8aa7C.z-509l"
			[/result]
			[result]
				next_unit_id=72
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="f92c58d0"
			request_id=3
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="L_Saurian Skirmisher"
			x=2
			y=4
			[from]
				x=2
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="yHyg4bJQmtE8Hrzra71V3ozJtmbzHLdFKO<EPlQRFspCqG9.J+z+MJVZG8E>ngTz7tvPJQX0QosI,oyMGnG,FK,wLZyGAn2D.PDvpSHTlFs0nA8Pp0fD8dk7C.z-509l"
			[/result]
			[result]
				next_unit_id=73
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a11a5532"
			request_id=4
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="L_Saurian Skirmisher"
			x=2
			y=5
			[from]
				x=2
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="yHyg4nJQmtE8Hrzra71V3ozJtmbzHLdFKO<EPlQRFspCqG9.J+z+MJVZG8E>ngTz7tvPJQX0QosI,oyMGnG,tK,wLZyGAn2D.PDvpSHTlFs0nA8Pp0fD8aa7C.z-509l"
			[/result]
			[result]
				next_unit_id=74
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="eecd123e"
			request_id=5
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="L_Saurian Skirmisher"
			x=2
			y=12
			[from]
				x=2
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="yHyg5iJQmtE8Hrzra71V3ozJtmbzHLdFKO<EPlQRFspCqG9.J+z+MJVZG8E>ngTz7tvPJQX0QosI,oyMGnG.wK,wLZyGAn2D.PDvpSHTlFs0nA8Pp0fD8dk7C.z-509l"
			[/result]
			[result]
				next_unit_id=75
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="fe234d19"
			request_id=6
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="L_Saurian Skirmisher"
			x=3
			y=24
			[from]
				x=2
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="yHyg4oJQmtE8Hrzra71V3ozJtmbzHLdFKO<EPlQRFspCqG9.J+z+MJVZG8E>ngTz7tvPJQX0QosI,oyMGnG,qK,wLZyGAn2D.PDvpSHTlFs0nA7Pp0fD8dk7C.z-509l"
			[/result]
			[result]
				next_unit_id=76
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a0c36919"
			request_id=7
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="L_Saurian Skirmisher"
			x=3
			y=25
			[from]
				x=2
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="yHyg4nJQmtE8Hrzra71V3ozJtmbzHLdFKO<EPlQRFspCqG9.J+z+MJVZG8E>ngTz7tvPJQX0QosI,oyMGnG,tK,wLZyGAn2D.PDvpSHTlFs0nA8Pp0fD8aa7C.z-509l"
			[/result]
			[result]
				next_unit_id=77
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="f5dc1fb7"
			request_id=8
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="2,3,4,5,6,7"
			y="24,24,23,23,22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=77
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[countdown_update]
			team=1
			value=390000
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=77
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=77
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="L_Footpad Ladder_1"
			x=17
			y=4
			[from]
				x=28
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="ukPseOQ,tye63eGoRsOcFLARsP2smJoK8IIQBybzPooEzMr06V3yBNPUDGExpgSzRIOyPbALFvNJEOsMrLNHPoounAppmhF6pY.jWc4..FwAGlk407M>NzclFedLx33g"
			[/result]
			[result]
				next_unit_id=78
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c82dcf6d"
			request_id=9
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="L_Gryphon Rider"
			x=18
			y=3
			[from]
				x=28
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="p0c5aG>t<P.QR823FO-j6y15-n19>7<oa90ng4pkj505>nF2<XZ.gd6Gm.a<cd5,-X7jx17Z-ob,fY35u7>lf30k8dq<eka->kp32CxlSFFf.DaOxqHg2P.pMqT7cbYL"
			[/result]
			[result]
				next_unit_id=79
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="7ff2ad8c"
			request_id=10
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="L_Dwarvish Fighter Ladder_5"
			x=28
			y=3
			[from]
				x=28
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="i.cOy7bj8LIa3G0WX,N<zBSYE+vxQYlylACGBy.NBm+OxtILEnVHElrPxkUHJOr1spnxBRMHHwxUoIm.usQPBTrOtLGOQKKGOnuqwHH8MMILtLdg4-4yehco,t7pWDxY"
			[/result]
			[result]
				next_unit_id=80
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="fe520c7c"
			request_id=11
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="L_Thief Ladder_1"
			x=27
			y=3
			[from]
				x=28
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="D1age<6OfZ3Rkfgl6483r+4jmjKlje7-7,aQFQur1k8o7W+f1oD>3h6kgxk,0239j24OeVI,3rglcWq13p+oBi4A0np,+t071jxvRI0xyywYnkUVo9Pa.-QNJn,AIcAw"
			[/result]
			[result]
				next_unit_id=81
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a261f564"
			request_id=12
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="L_Thief Ladder_1"
			x=28
			y=14
			[from]
				x=28
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="9Ys42epeMNvNPvAq6ji.g,o4-k7eyjo-dgh8+rHPSEcZ6ck.0oamK626kj-xk,0239j24OeVI,3rglcWq13p+oBi4A0np,+t071jxvRI0xyywYnkUVo9Pa.-QNJn,AIc"
			[/result]
			[result]
				next_unit_id=82
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="de5962b2"
			request_id=13
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="L_Dwarvish Ulfserker Ladder_1"
			x=28
			y=21
			[from]
				x=28
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="D35VR>vinhq+WgOnsn6n3UxmNi3VM1TSvnK1Yjtk><f33ng<y0dKcA9<iO5>XY6xEMdexg.j,l1ac>cLdk6D48v8a+1pH,ob5z,m9ZTw1,Wmhdfjx7t7abfbpl61iix<"
			[/result]
			[result]
				next_unit_id=83
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="790ddf06"
			request_id=14
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="L_Gryphon Rider"
			x=28
			y=22
			[from]
				x=28
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="p<c5aG>t<P.RR823FO-j6y15-n19>7<oa90ng4pkj505>nF2<XZ.gd6Gm.a<cd5,-X7jx17Z-ob,fY35w7>lf30k8dq<eka->kp32CxlSFFfWDaOxqCg2P.pMqT7cbYL"
			[/result]
			[result]
				next_unit_id=84
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="92be9004"
			request_id=15
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="L_Gryphon Rider"
			x=28
			y=12
			[from]
				x=28
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="p<c5aG>t<P.RR823FO-j6y15-n19>7<oa90ng4pkj505>nF2<XZ.gd6Gm.a<cd5,-X7jx17Z-ob,fY35w7>lf30k8dq<eka->kp32CxlSFFfWDaOxqCg2P.pMqT7cbYL"
			[/result]
			[result]
				next_unit_id=85
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="fb98ac65"
			request_id=16
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="28,27,26,25,24,23"
			y="2,3,3,4,4,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=85
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=390000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=85
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=85
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=85
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="13,13,13,13,13,13,13,13"
			y="23,22,21,20,19,18,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=85
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="13,12,11"
			y="16,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=85
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="8,9,10,11,12,13,14,14,15"
			y="25,25,25,25,25,25,24,23,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=85
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="15,14"
			y="23,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=85
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="12,13,13,14,14,15"
			y="23,23,22,21,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=85
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,6,5,4,3,2"
			y="22,21,21,20,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=2
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=85
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="3,3,3,4,4,5,5,6"
			y="25,24,23,22,21,21,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=85
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="3,3,4,5,5,5,6,7"
			y="24,23,22,22,21,20,19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=85
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="2,2,3,4,5,5,6"
			y="4,5,6,6,7,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=85
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="2,2,2,3"
			y="5,4,3,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				next_unit_id=85
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="2,3,4,5,6,7,8"
			y="12,12,11,12,11,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=85
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[countdown_update]
			team=1
			value=390000
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=85
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=85
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,16,15,14,13"
			y="4,4,5,5,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=85
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,14,15"
			y="6,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=85
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,18,18,18,18,19,19,19,19"
			y="3,4,5,6,7,8,9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=10
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=85
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,19"
			y="10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=85
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="28,27,26,25,25,24"
			y="21,21,20,20,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=85
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="28,27,26,25,24,23,22"
			y="14,15,15,15,15,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=85
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="28,27,26,25,24,23,22,21,20"
			y="12,13,13,14,14,15,15,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=15
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=85
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="23,22,21,20"
			y="15,15,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=85
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="28,27,26,25"
			y="22,23,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=85
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="25,26,27"
			y="23,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=85
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="27,27,26,26,25,24,24"
			y="3,4,4,5,6,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=85
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="28,28,28,28,28"
			y="3,4,5,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=85
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="23,23,23,23,24,25"
			y="5,6,7,8,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=85
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=390000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=85
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=85
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=85
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="3,4,5,6,7,8,9"
			y="3,2,3,3,4,4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=4
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=85
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,7,8,9"
			y="4,3,2,2"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=2
				stopped_early=no
			[/result]
			[result]
				next_unit_id=85
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="2,2,2,2,2,2"
			y="19,20,21,22,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=2
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=85
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="L_Drake Clasher Ladder_1"
			x=13
			y=23
			[from]
				x=2
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="6cRAP7Hz1SgBd6,D5PrIoj,r.<jlwPI0bbF1C<>FBq->0Fnqp,aNS2rBTJmbJyXORmVMRJLUrQpDA<HA0NOQvWTnouJzUfqqeZA9AwISoJKDBRV2RT3NGaoFVzok5xAC"
			[/result]
			[result]
				next_unit_id=86
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="4a70e3df"
			request_id=17
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="kkk111 reports out of sync errors."
			time=1782156286
		[/speak]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="L_Saurian Augur"
			x=12
			y=23
			[from]
				x=2
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="cbowRyMj09KuzpGF1aILQOzr3Qb18wDi7p2<r7LDByou2sQeTIm4OQuQw0HC5EQA6NDINp1p3q9E5XO.qgBz3A55aLDB5mQvfK2KEJIroPJowoHrtuGN1yaWSz-Cavd1"
			[/result]
			[result]
				next_unit_id=87
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="46b14caf"
			request_id=18
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="kkk111 reports out of sync errors."
			time=1782156310
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Roge_Tebnelok"
			message="no, no out of sync errors, not when I just fixed my connection"
			side=1
			time=1782156312
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="6,7,8,9,10,11,12"
			y="8,8,7,8,8,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=87
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="kkk111 reports out of sync errors."
			time=1782156328
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="12,11"
			y="9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=87
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="8,9,10,11,12,13,14"
			y="11,12,11,12,12,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=87
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="kkk111 reports out of sync errors."
			time=1782156335
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="kkk111 reports out of sync errors."
			time=1782156336
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="14,15,16,17,18,19,20,21"
			y="23,24,24,25,24,25,25,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=25
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=87
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="kkk111 reports out of sync errors."
			time=1782156347
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="17,18,19,20,21"
			y="25,25,25,25,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=87
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="kkk111 reports out of sync errors."
			time=1782156353
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,20,19"
			y="25,24,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=87
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="6,7,8,9,9,10,11,11"
			y="19,19,18,18,17,16,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=87
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,8,9,10,11,12"
			y="19,18,18,17,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=87
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Arwy has logged into the lobby"
			time=1782156378
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="11,10,10,10,10,10,10,10,10,10"
			y="16,15,14,13,12,11,10,9,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=87
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="kkk111 reports out of sync errors."
			time=1782156379
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="kkk111 reports out of sync errors."
			time=1782156379
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="kkk111 reports out of sync errors."
			time=1782156380
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="kkk111 reports out of sync errors."
			time=1782156380
		[/speak]
	[/command]
	[command]
		[countdown_update]
			team=1
			value=390000
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=87
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="kkk111 reports out of sync errors."
			time=1782156382
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=86
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Roge_Tebnelok reports out of sync errors."
			time=1782156383
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="27,26,25,24,23,22,21,20"
			y="24,23,24,24,25,25,25,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=25
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=86
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Roge_Tebnelok reports out of sync errors."
			time=1782156392
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Roge_Tebnelok reports out of sync errors."
			time=1782156392
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="21,20"
			y="25,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=86
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Gryphon Rider"
			defender_lvl=1
			defender_type="L_Drake Glider"
			defender_weapon=0
			tod="afternoon"
			turn=3
			weapon=0
			[source]
				x=20
				y=24
			[/source]
			[destination]
				x=19
				y=25
			[/destination]
		[/attack]
		[checkup]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Roge_Tebnelok reports out of sync errors."
			time=1782156395
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Roge_Tebnelok reports out of sync errors."
			time=1782156395
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Roge_Tebnelok"
			message="last game worked fine"
			side=1
			time=1782156424
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="kkk111"
			message="dunno"
			side=2
			time=1782156431
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="kkk111"
			message="now stuck"
			side=2
			time=1782156486
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="kkk111"
			message="can you see me?"
			side=2
			time=1782156523
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Roge_Tebnelok"
			message="ye"
			side=1
			time=1782156536
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="kkk111"
			message="ewwww"
			side=2
			time=1782156549
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Roge_Tebnelok"
			message="last gryphon moves"
			side=1
			time=1782156550
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="kkk111"
			message="and no hits"
			side=2
			time=1782156558
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Roge_Tebnelok"
			message="to 22,25"
			side=1
			time=1782156560
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="kkk111"
			message="but I hit lol"
			side=2
			time=1782156564
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Roge_Tebnelok"
			message="no attacks yet, I don't see them"
			side=1
			time=1782156579
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="kkk111"
			message="let s load"
			side=2
			time=1782156590
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Roge_Tebnelok"
			message="ok"
			side=1
			time=1782156596
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="kkk111 has left the game."
			time=1782156598
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Roge_Tebnelok takes control of side 2."
			time=1782156598
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="22,21,20"
			y="25,25,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=25
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=87
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="21,20"
			y="25,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=87
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Gryphon Rider"
			defender_lvl=1
			defender_type="L_Drake Glider"
			defender_weapon=0
			tod="afternoon"
			turn=3
			weapon=0
			[source]
				x=20
				y=24
			[/source]
			[destination]
				x=19
				y=25
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=87
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="7e2e59e9"
			request_id=19
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,20,20,20,20,20,20,20,19"
			y="16,17,18,19,20,21,22,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=87
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Gryphon Rider"
			defender_lvl=1
			defender_type="L_Drake Glider"
			defender_weapon=0
			tod="afternoon"
			turn=3
			weapon=0
			[source]
				x=19
				y=24
			[/source]
			[destination]
				x=19
				y=25
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=12
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=87
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="70afd16d"
			request_id=20
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="24,24,23,22,22,21,21,20"
			y="18,19,20,20,21,22,23,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=87
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="22,22,23,24,24,24,23"
			y="15,16,17,17,18,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=87
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="25,26,26,27,27,28"
			y="9,9,10,11,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=87
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="28,27,26,25,24"
			y="7,8,8,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=87
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,20,20,20,20,20,20,20,20,20"
			y="11,11,12,13,14,15,16,17,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=87
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="24,23,22,21,20,20,19"
			y="7,8,8,9,9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=87
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="L_Dwarvish Ulfserker Ladder_1"
			x=18
			y=3
			[from]
				x=28
				y=12
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="D35VR>vinhq+WgInsn6n3UxmKi3VM1TSvnK1Yjtk><f33ng<y0dKcA9<iO5>XY6xEMdexg.j,l1ac>cLdk6D48v8a+1pH2ob5z,m9ZTw1,Wmhdfjx7t7dbfbpl61iix8"
			[/result]
			[result]
				next_unit_id=88
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="0ac64e78"
			request_id=21
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=390000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=88
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=88
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=88
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Abdurahman has logged into the lobby"
			time=1782156698
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="12,13,14,15,16,17,18"
			y="23,23,23,23,23,24,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=24
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=88
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="17,18"
			y="24,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=88
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Saurian Augur"
			defender_lvl=1
			defender_type="L_Gryphon Rider"
			defender_weapon=-1
			tod="dusk"
			turn=4
			weapon=1
			[source]
				x=18
				y=23
			[/source]
			[destination]
				x=19
				y=24
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=88
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="8fe45e0e"
			request_id=22
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="13,14,15,16,17,18,19"
			y="23,23,24,24,25,25,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				next_unit_id=88
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Drake Clasher Ladder_1"
			defender_lvl=1
			defender_type="L_Gryphon Rider"
			defender_weapon=0
			tod="dusk"
			turn=4
			weapon=1
			[source]
				x=19
				y=25
			[/source]
			[destination]
				x=19
				y=24
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=88
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="63f8f632"
			request_id=23
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="kkk111 reports out of sync errors."
			time=1782156718
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="kkk111 reports out of sync errors."
			time=1782156723
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="15,16,16,17,18,18,18"
			y="20,20,21,22,22,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=88
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="kkk111 reports out of sync errors."
			time=1782156724
		[/speak]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Saurian Skirmisher"
			defender_lvl=1
			defender_type="L_Gryphon Rider"
			defender_weapon=0
			tod="dusk"
			turn=4
			weapon=0
			[source]
				x=18
				y=24
			[/source]
			[destination]
				x=19
				y=24
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=14
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=88
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="98c75587"
			request_id=24
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="kkk111"
			message="lolol"
			side=2
			time=1782156727
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="12,13,14,14,15"
			y="17,18,18,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=88
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="9,10,11,12,13,14,15,16"
			y="2,2,2,1,2,2,3,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				next_unit_id=88
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="11,11,11,12,13,14"
			y="9,8,7,6,6,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=88
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Saurian Skirmisher"
			defender_lvl=1
			defender_type="L_Footpad Ladder_1"
			defender_weapon=0
			tod="dusk"
			turn=4
			weapon=0
			[source]
				x=14
				y=6
			[/source]
			[destination]
				x=15
				y=7
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=88
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="buterfloro has logged into the lobby"
			time=1782156742
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="fc76fe72"
			request_id=25
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="14,14,14,15,15,16"
			y="11,10,9,9,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=88
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Saurian Skirmisher"
			defender_lvl=1
			defender_type="L_Footpad Ladder_1"
			defender_weapon=0
			tod="dusk"
			turn=4
			weapon=0
			[source]
				x=16
				y=7
			[/source]
			[destination]
				x=15
				y=7
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=88
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="d60fd205"
			request_id=26
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="10,11,12,13,14,15,16,17,18"
			y="7,8,8,9,9,10,10,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=88
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Drake Glider"
			defender_lvl=1
			defender_type="L_Thief Ladder_1"
			defender_weapon=-1
			tod="dusk"
			turn=4
			weapon=1
			[source]
				x=18
				y=10
			[/source]
			[destination]
				x=19
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=88
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="64d230e1"
			request_id=27
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="11,11"
			y="15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=88
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="L_Saurian Augur"
			x=13
			y=23
			[from]
				x=2
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="cbowRyMj09KuzpGF1aILQOzr3Qb18wDi7p2<r7LDByou2sQeTIm4OQuQw0HC5EQA6NDINp1p3q9E5XO.qgBz3A55aLDB5mQvfK2KEJIroPJowoHrtuGN1yaWSz-Cavd1"
			[/result]
			[result]
				next_unit_id=89
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="6b2c1f14"
			request_id=28
		[/random_seed]
	[/command]
	[command]
		[countdown_update]
			team=1
			value=390000
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=89
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=89
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,20,19,18,17,16,16,17"
			y="19,20,21,21,22,22,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=89
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Gryphon Rider"
			defender_lvl=1
			defender_type="L_Saurian Skirmisher"
			defender_weapon=0
			tod="dusk"
			turn=4
			weapon=0
			[source]
				x=17
				y=24
			[/source]
			[destination]
				x=18
				y=24
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=13
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=89
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="ab1bbe13"
			request_id=29
		[/random_seed]
	[/command]
	[command]
		undo=no
		[speak]
			id="Roge_Tebnelok"
			message="i am out of practive, yr"
			side=1
			time=1782156805
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,20,21,22,23,24,25,26,27"
			y="24,23,24,24,24,23,24,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=89
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="23,23,22,21,20,19"
			y="20,21,21,22,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=89
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Thief Ladder_1"
			defender_lvl=1
			defender_type="L_Saurian Augur"
			defender_weapon=0
			tod="dusk"
			turn=4
			weapon=0
			[source]
				x=19
				y=23
			[/source]
			[destination]
				x=18
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=89
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="886c243f"
			request_id=30
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="21,21,20,19,18"
			y="23,24,24,25,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=89
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="L_Dwarvish Ulfserker Ladder_1"
			defender_lvl=1
			defender_type="L_Saurian Augur"
			defender_weapon=0
			tod="dusk"
			turn=4
			weapon=0
			[source]
				x=18
				y=24
			[/source]
			[destination]
				x=18
				y=23
			[/destination]
		[/attack]
		[checkup]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Roge_Tebnelok reports out of sync errors."
			time=1782156820
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Roge_Tebnelok reports out of sync errors."
			time=1782156825
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Eol31 has logged into the lobby"
			time=1782156830
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="kkk111"
			message="maybe my bad"
			side=2
			time=1782156848
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="kkk111"
			message="I restart wesnoth"
			side=2
			time=1782156861
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="kkk111 has disconnected."
			time=1782156868
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Roge_Tebnelok takes control of side 2."
			time=1782156868
		[/speak]
	[/command]
[/replay]
[snapshot]
can_end_turn="yes"
cannot_end_turn_reason=""
current_time="3"
defeat_music=""
description="A strange place. Designed by Doc Paterson."
do_healing="yes"
experience_modifier="70"
id="multiplayer_thousand_stings_garrison_Ladder_Random"
init_side_done="yes"
it_is_a_new_turn="no"
loaded_resources=""
map_data="Mm^Xm, Mm^Xm, Mm^Xm, Mm^Xm, Mm^Xm, Mm^Xm, Wwf, Mm^Xm, Hh, Wwf, Re, Re^Fms, Hh^Fms, Mm, Hh^Fms, Re^Fms, Re, Re, Wwf, Rr, Hh^Fp, Mm, Mm^Xm, Mm, Hh^Fms, Mm, Mm^Xo, Mm^Xo, Mm^Xo, Mm^Xo, Mm
Hh, Mm^Xm, Hh^Fms, Mm^Xm, Hh, Mm^Xm, Re^Fms, Wwf, Wwf, Wwf, Wwf, Re, Hh, Mm^Xm, Ch, Re, Wwf, Wwf, Rr, Rr, Rr, Mm^Xm, Kh, Mm^Xm, Rr, Rr, Rr^Tf, Mm^Xo, Mm^Xo, Mm^Xo, Mm
Hh^Fp, Mm, Rr, Hh, Tb^Tf, Kh, Re, Re, Re, Re, Re, Wwf, Wwf, Ch, Wwf, Wwf, Rr, Rr, Ch^Ecf, Rr, Ch^Ecf, Rr, Ch^Ecf, Rr, Ch^Ecf, Rr, Ch^Ecf, Ch, 2 Kh, Mm^Xo, Mm
Re^Fms, Re^Fp, Re, Rr^Vd, Re, Re, Re, Re, Re^Fp, Mm, Hh^Fms, Wwf, Re^Tf, Wwf, Rr, Wwf, Ss^Vhs, Ch^Ecf, Ch, Ch^Ecf, Ww, Ch^Ecf, Rr, Ch^Ecf, Rr, Ch^Ecf, Re, Ch, Ch, Ch^Ecf, Wwf
Re^Tf, Re, Chw, Re, Wwf, Re, Re, Re, Re, Hh, Wwf, Wwf, Hh, Re, Re, Rr, Wwf, Kh, Wo, Ww, Hh, Mm, Rr, Rr, Re, Re, Re, Re, Wwf, Ch^Ecf, Wwf
Wwf, Wwf, Kh, Wwf, Re, Wwf, Wwf, Re, Wwf, Wwf, Re, Re^Fms, Re, Re, Re, Rr, Rr, Wwf, Wwf, Ww, Re^Fms, Hh^Fms, Re, Rr^Vd, Re, Re, Wwf, Wwf, Re, Ch^Ecf, Rr
Re, Re, Ch^Ecf, Re, Re, Re, Wo, Wwf, Re^Tf, Re, Re, Re, Re, Re, Re^Tf, Re, Rr, Wwf, Re, Re, Re, Mm, Re, Re, Re, Re, Wwf, Re, Re, Ch^Ecf, Rr
Rr, Ch^Ecf, Ch^Ecf, Ch^Ecf, Re, Re, Wwf, Wwf, Hh, Re, Re, Re, Mm, Mm^Xm, Mm^Xm, Rr^Vd, Rr, Wwf, Re, Re, Re, Re, Ch, Re, Ss^Vhs, Ss, Wwf, Re, Rr^Vd, Ch^Ecf, Rr
Rr, Ch^Ecf, Ch^Ecf, Re, Re, Wwf, Ss^Vhs, Ss, Re^Fms, Hh, Re, Re, Re, Mm^Xm, Re^Fms, Rr, Wwf, Wwf, Re^Fp, Mm, Re, Re, Kh, Ch, Wwf, Wwf, Hh, Hh^Fp, Rr, Ch^Ecf, Rr
Wwf, Ch^Ecf, Ch^Ecf, Wwf, Wwf, Wwf, Re, Re^Fp, Re, Re, Re, Re^Tf, Re, Re, Re, Rr, Wwf, Re, Hh, Hh, Re, Re, Wwf, Wwf, Re, Re^Tf, Re^Fds, Mm, Rr, Ch^Ecf, Rr
Rr, Ch^Ecf, Hh, Re, Wwf, Re, Re, Re, Re, Re, Re, Re, Re, Re, Rr, Rr, Wwf, Re, Re, Re^Fms, Re, Re, Wwf, Re, Re, Re, Re, Re, Re, Ch^Ecf, Rr
Rr, Ch^Ecf, Re^Fp, Re^Tf, Wwf, Re^Fms, Re, Re, Rp^Vhc, Re, Re, Re, Mm, Re^Fms, Hh, Rr, Wwf, Wwf, Wwf, Rr^Vd, Rr, Wwf, Re, Re, Re^Tf, Re, Re, Re, Re, Ch^Ecf, Rr
Rr, Ch^Ecf, Kh, Wwf, Re, Re, Re, Rr, Rr, Hh, Re^Fms, Re, Rr, Ch, Wwf, Wwf, Wo, Wwf, Hh^Fms, Rr^Tf, Wwf, Wwf, Re, Re, Mm, Hh, Hh^Fds, Re, Kh, Ch^Ecf, Wwf
Rr, Ch^Ecf, Wwf, Wwf, Re, Re, Re^Fms, Re, Re, Re^Tf, Re, Re, Wwf, Wwf, Ww, Wo, Ww, Wwf, Wwf, Wwf, Re, Re, Re, Re^Fp, Re^Fms, Hh, Re, Re, Wwf, Ch^Ecf, Wwf
Wwf, Ch^Ecf, Kh, Re, Hh^Fds, Hh, Mm, Re^Fp, Re, Re, Wwf, Wwf, Hh^Fms, Wwf, Wo, Wo, Wwf, Wwf, Rr, Re, Re^Fms, Re^Tf, Rr, Re, Re, Re, Re, Wwf, Kh, Ch^Ecf, Rr
Wwf, Ch^Ecf, Re, Re, Re, Hh, Re^Tf, Re, Re, Wwf, Rr, Rr^Tf, Wwf, Wwf, Wwf, Wwf, Hh, Ch, Mm, Re, Re, Hh, Rp^Vhc, Rr, Re, Re, Wwf, Wwf, Re^Fp, Ch^Ecf, Rr
Rr, Ch^Ecf, Re, Re, Re, Re, Re, Re, Wwf, Wwf, Re, Rr^Vd, Re, Wwf, Wwf, Rr, Rr, Re^Fms, Re, Re, Re, Re, Re, Re, Re, Re^Fms, Wwf, Re^Tf, Hh, Ch^Ecf, Rr
Rr, Ch^Ecf, Rr, Re, Re^Fds, Re, Re, Re, Wwf, Re, Re, Re^Fms, Hh, Re, Wwf, Rr, Re, Re, Re, Re, Re, Re, Re, Re, Re, Re, Wwf, Re, Ch^Ecf, Ch^Ecf, Wwf
Rr, Ch^Ecf, Rr, Mm, Hh, Re^Tf, Wwf, Wwf, Kh, Re, Re, Hh, Re^Fp, Re, Wwf, Rr, Re^Fms, Re, Re, Re^Tf, Re, Re, Re^Fms, Re^Fp, Ss^Vhs, Wwf, Re, Wwf, Ch^Ecf, Ch^Ecf, Rr
Rr, Ch^Ecf, Rr^Vd, Hh^Fp, Wwf, Wwf, Ss^Vhs, Ch, Ch, Re, Re, Mm, Re, Wwf, Rr, Rr, Mm^Xm, Mm^Xm, Mm, Re, Re, Hh, Hh, Ss, Wwf, Wwf, Re, Re, Ch^Ecf, Ch^Ecf, Rr
Rr, Ch^Ecf, Re, Re, Wwf, Ss, Re, Re, Re, Re, Re, Re, Re, Wwf, Rr, Rr^Vd, Re^Tf, Mm^Xm, Re, Re, Re, Re, Re^Tf, Wwf, Wo, Re, Re, Ch^Ecf, Ch^Ecf, Ch^Ecf, Re
Rr, Ch^Ecf, Re, Re, Wwf, Re, Re, Re, Re, Re, Re^Fms, Re, Wwf, Wwf, Rr, Re, Re, Re, Re, Re, Re, Re, Wwf, Wwf, Wwf, Re, Re, Re, Kh, Re, Wwf
Wwf, Ch^Ecf, Wwf, Wwf, Re, Re, Re, Rr^Vd, Rr, Hh^Fms, Hh, Ww, Wo, Wwf, Wwf, Rr, Re, Re, Hh, Re^Fms, Wwf, Wwf, Re, Re, Re, Wwf, Wwf, Wwf, Chw, Wwf, Re^Tf
Wwf, Ch^Ecf, Ch, Re, Re, Re, Rr, Rr, Rr, Mm, Ww, Ww, Ch, Kh, Ss^Vhs, Rr, Rr, Re, Re^Tf, Wwf, Hh^Fms, Hh, Re^Fms, Re, Re, Re, Re, Re, Re, Re, Re^Fms
Mm^Xo, Ch^Ecf, 1 Kh, Ch, Ch^Ecf, Ch^Ecf, Ch^Ecf, Ch^Ecf, Ch^Ecf, Ch^Ecf, Ch^Ecf, Ch^Ecf, Ch^Ecf, Ch^Ecf, Rr, Wwf, Wwf, Wwf, Wwf, Wwf, Re, Mm, Re, Re, Re, Re, Tb^Tf, Rr^Vd, Rr, Re^Fp, Hh^Fp
Mm, Mm^Xo, Mm^Xo, Ch, Rr^Tf, Rr, Rr, Rr, Kh, Rr, Rr, Rr, Rr, Rr, Wwf, Wwf, Ch, Ch, Hh, Wwf, Wwf, Re, Wwf, Re, Re^Fms, Kh, Hh, Hh, Hh^Fms, Mm, Hh
Mm, Mm^Xo, Mm, Mm^Xo, Mm^Xo, Mm^Xo, Mm, Mm^Xm, Mm^Xm, Mm^Xm, Mm^Xm, Wwf, Wwf, Wwf, Mm^Xm, Re^Fp, Mm, Mm^Xm, Hh^Fms, Re^Fms, Re^Fms, Wwf, Hh, Wwf, Wwf, Hh^Fms, Mm^Xm, Mm^Xm, Mm^Xm, Mm^Xm, Mm^Xm
"
name="2p — Thousand Stings Garrison"
next_player_number="3"
next_scenario=""
next_teleport_group_id="0"
next_underlying_unit_id="88"
objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
playing_team="1"
random_calls="0"
random_seed="b3e023cf"
random_start_time="no"
replay_pos="200"
server_request_number="30"
theme=""
turn_at="4"
turns="-1"
unit_wml_ids="Giant Scorpion,L_Drake Clasher Ladder_1,L_Drake Glider,L_Drake Warrior Ladder_1,L_Dwarvish Fighter Ladder_5,L_Dwarvish Steelclad Ladder_1,L_Dwarvish Ulfserker Ladder_1,L_Footpad Ladder_1,L_Gryphon Rider,L_Saurian Augur,L_Saurian Skirmisher,L_Thief Ladder_1"
victory_music=""
[used_items]

	[/used_items]
[next_item_name]

		next_item_name=0
	[/next_item_name]
[event]

		first_time_only=yes
		name="time over"
		priority=0
		[lua]
			code=" wesnoth.require(""multiplayer/eras.lua"").turns_over_advantage() "
		[/lua]
	[/event]
[event]

		first_time_only=no
		name="side_turn"
		priority=0
		[modify_unit]
			resting=yes
			[filter]
				side="$side_number"
				status="poisoned"
				trait="hardy"
				[filter_location]
					terrain="!,*^V*,*^Do"
				[/filter_location]
				[not]
					[filter_adjacent]
						ability_type="heals"
						is_enemy=no
					[/filter_adjacent]
				[/not]
			[/filter]
		[/modify_unit]
	[/event]
[menu_item]

		description=_"Ladder Era Summary"
		id="0_summary"
		image=""
		synced=yes
		use_hotkey=yes
		[command]
			first_time_only=no
			id="0_summary"
			name="menu item 0_summary"
			priority=0
			[message]
				image="ladder-icon.png"
				message="Changes comparing to the Default Era.

Leaders
- Leaders with 6 movement points receive slow trait (similar to how 4 mp leaders receive quick trait, which is inherited from the Default Era)
- Pikeman, Red Mage, White Mage, Elvish Sorceress, Trapper and Rogue removed from the leader pools
- Removed leaders from the manual selection pool that are not present in the random selection pool

Drakes
- Drake Fighter: 30% defense in shallow water (Default 20%)
- Drake Burner: -50% cold resistance (Default -40%)

Knalgan Alliance
- Dwarves have 3 traits, hardy trait (always rest heal if poisoned) is mandatory, healthy trait is removed.
- Footpad: melee blade 5-2 (Default 4-2 impact)
- Thief: 25 HP (Default 24 HP)
- Poacher: melee attack 4-2 (Default 3-2), 32 HP (Default 33 HP)
- Ulfserker: 20 gp (Default 19 gp)
- Thunderer: 33 hitpoints (Default 34 HP), 16 gp (Default 17 gp)
- Fighter: 37 HP (Default 38 HP)

Loyalists
- Spearman: ranged attack 5-1 (Default 6-1)
- Cavalryman: 18 gp (Default 17 gp)
- Heavy Infantryman: -10% cold resistance (Default 0%)

Northerners
- Orcish Archer: 13 gp (Default 14 gp), ranged pierce attack 5-3 (Default 6-3)

Rebels
- Elvish Shaman: no dextrous trait, ranged attack 3-2 (Default 4-2)
- Merman Hunter: 32 HP (Default 33 HP), 60% defense in deep water (Default 50%)

Undead
- Vampire bat: no intelligent trait
- Skeleton Archer: 15 gp (Default 14 gp)
- Ghost: 20 gp (Default 19 gp)
- Ghoul: 15 gp (Default 16 gp)

Ladder Test Era

- Drake Clasher: -40% cold resistance (Default -50%)
- Wose: Arcane Resist -40% (Default -20%)
- Grunt: 37 HP (Default 38 HP)
- Spearman: 35 HP (Default 36 HP)"
				side_for="$side_number"
				speaker="narrator"
			[/message]
		[/command]
	[/menu_item]
[menu_item]

		description=_"Ladder Era Changelog"
		id="1_changelog"
		image=""
		synced=yes
		use_hotkey=yes
		[command]
			first_time_only=no
			id="1_changelog"
			name="menu item 1_changelog"
			priority=0
			[message]
				image="ladder-icon.png"
				message="Version 1.1.2:
- Ladder Era
    -- Poacher +1 melee dmg 
    -- Revert Lv 2 Trapper back to 4-4 melee
    -- Thief +1 hp
    -- Ghoul 15gp
    -- Revert Drake Fighter back to -50% Cold Resist
    -- Include Lv 3 Augur
    -- Competitive Map Pack: Elensfar Courtyard replaced with Clearing Gushes
- Ladder Test Era
    -- Drake Clasher Line -40% cold resistance (Default -50%)
    -- Wose Line Arcane Resist -40% (Default -20%)
    -- Grunt 37 HP (Default 38 HP)
    -- Spearman 35 HP (Default 36 HP)

Version 1.0.7
- added drakes_test faction and implemented it in the test era
- proven balancing changes added from test era to Ladder era
    -- Dwarvish Fighter: (-1 hp to) 37 hitpoints
    -- Dwarvish Thunderer: (-1 hp to) 33 hitpoints 16 gold, still 16 gold
	-- Orcish Archer: -1 gold -> 13 gold
    -- Ghost: +1 gold, 20 instead of 19 gold
- for balance change to test era:
 - added:
    -- Drake Fighter: -40% cold resistance
    -- Thief: (+ 1 hp) form 24 to 25 hitpoints
    -- Poacher: (+1 melee dmg) melee attack 4-2
	-- Trapper: (+1 melee dmg) melee attack 5-4
 - removed:
    -- Dwarvish Figher: +1 hammer dmg
	-- Orcish Grunt: -1 hitpoints
	
Version 1.0.6
- added notherners_test faction and implemented it in the test era
- for balance change to test era:
	-- Dwarvish Thundere: -1 hp -> 33 hitpoints, still 16 gold
	-- Dwarvish Fighter: -1 hp instead of -2 hp -> 37 hitpoints, still 9x2 hammer test
	-- Orcish Grunt: -1 hp -> 37 hitpoints
	-- Orcish Archer: -1 gold -> 13 gold

Version 1.0.2
- Updated Ladder Test Era

Version 1.0.1
- Created Ladder Test Era

Version 1.0.0
- Release for Wesnoth 1.16
- Ghost and Wose were changed in Default Era of Wesnoth 1.16 and they became the same as in Ladder Era
- Ladder Era DOES NOT include Drake Burner, Heavy Infantryman, Elvish Shaman, Merman Hunter and Poacher changes from Default Era 1.16. Ladder Era versions of those units comparing to Default Era:
    -- Drake Burner: -50% cold resistance
    -- Heavy Infantryman: -10% cold resistance
    -- Elvish Shaman: no dextrous trait, ranged attack 3-2
    -- Merman Hunter: 32 hitpoints, 60% defense in deep water
    -- Poacher: 32 hitpoints

Version 0.1.17
- Created Ladder Test Era with Dwarvish Thunderer 9-2 ranged attack and 17 gold

Version 0.1.16
- Dwarvish Thunderer back to 18-1 ranged attack and 16 gold

Version 0.1.15
- Dwarvish Thunderer removed 18-1 ranged attack, 9-2 is left

Version 0.1.14
- Dwarvish Thunderer cost from 16 to 17

Version 0.1.13
- Fixed changelog displayed for both players

Version 0.1.12
- Added new ranged attack which shot twice to Dwarvish Thunderer line for testing purposes

Version 0.1.11
- Fixed Footpad animation bug

Version 0.1.10
- Made add-on compatible with older versions
- Updated all Footpad sprites

Version 0.1.9
- Added Competitive Map Pack
- Minor map updates to Den of Onis and Fallenstar Lake

Version 0.1.8
- Pikeman and Rogue removed from leader pools
- Removed dextrous trait from Poacher
- Dwarvish Ulfserker cost from 19 to 20
- Dwarvish Thunderer cost from 17 to 16
- Dwarvish Guardsman ranged attack from 5-1 to 6-1
- Dwarvish Steelclad hitpoints from 59 to 57
- Bowman melee attack from 4-2 to 5-2
- Skeleton Archer cost from 14 to 15
- Cavalry reverted movement from 7 to 8, cost changed from 17 to 18 gold
- Footpad sprite update

Version 0.1.7
- Reverted Dwarvish Ulfserker and Berserker arcane resistance back to 10% as in the Default Era

Version 0.1.6
- Fixed map picker Hornshark Island bug. Units on the map should depend on player's faction

Version 0.1.5
- Removed Elvish Sorceress from the leaders pool
- Removed Hornshark Island from the classic map pool

Version 0.1.4
- Updated map pickers: map pool is printed to the chat area

Version 0.1.3
- Improved map pickers code
- Added add-on documentation

Version 0.1.2
- Allowed 2v2 maps to be played with the Ladder Era
- Prevent map pickers to load if less than 2 maps are present in the map pool

Version 0.1.1
- Added feature to the map pickers to configure the pool of maps

Version 0.1.0
- Added modified versions of Den of Onis, Hamlets, Silverhead Crossing and The Freelands maps
- Created map pickers for selecting random map from a pool of approved maps
- Implemented Ladder Era with the next changes comparing to the Default Era:
    -- Leaders
        --- Leaders with 6 movement points receive slow trait (similar to how 4 mp leaders receive quick trait, which is inherited from the Default Era)
        --- Red Mage, White Mage and Trapper removed from the leaders pool
        --- Removed leaders from the manual selection pool that are not present in the random selection pool
    -- Drakes
        --- Drake Fighter: 30% defense in shallow water
    -- Knalgan Alliance
        --- Dwarves have 3 traits, hardy trait (always rest heal if poisoned) is mandatory, healthy trait is removed
        --- Dwarvish Ulfserker: -20% arcane resistance
        --- Poacher: can have dextrous trait
        --- Footpad: melee blade 5-2
    -- Loyalists
        --- Spearman: ranged attack 5-1
        --- Cavalryman: 7 movement points
    -- Northerners
        --- Orcish Archer: ranged pierce attack 5-3
    -- Rebels
        --- Elvish Shaman: no dextrous trait
        --- Wose: 0% cold resistance
        --- Merman Hunter: +2 hitpoints and 60% defense in deep water
    -- Undead
        --- Vampire bat: no intelligent trait
        --- Ghost: 19 gold"
				side_for="$side_number"
				speaker="narrator"
			[/message]
		[/command]
	[/menu_item]
[time]

		blue=0
		green=-15
		id="dawn"
		image="misc/time-schedules/default/schedule-dawn.png"
		lawful_bonus=0
#textdomain wesnoth-help
		name=_"Dawn"
		red=-25
		sound="ambient/morning.ogg"
	[/time]
[time]

		blue=0
		green=0
		id="morning"
		image="misc/time-schedules/default/schedule-morning.png"
		lawful_bonus=25
		name=_"Morning"
		red=0
	[/time]
[time]

		blue=0
		green=0
		id="afternoon"
		image="misc/time-schedules/default/schedule-afternoon.png"
		lawful_bonus=25
		name=_"Afternoon"
		red=0
	[/time]
[time]

		blue=-35
		green=-20
		id="dusk"
		image="misc/time-schedules/default/schedule-dusk.png"
		lawful_bonus=0
		name=_"Dusk"
		red=10
		sound="ambient/night.ogg"
	[/time]
[time]

		blue=-13
		green=-45
		id="first_watch"
		image="misc/time-schedules/default/schedule-firstwatch.png"
		lawful_bonus=-25
		name=_"First Watch"
		red=-75
	[/time]
[time]

		blue=-13
		green=-45
		id="second_watch"
		image="misc/time-schedules/default/schedule-secondwatch.png"
		lawful_bonus=-25
		name=_"Second Watch"
		red=-75
	[/time]
[variables]

		side1_faction="Ladder Drakes"
		side2_faction="Ladder Knalgan Alliance"
		side_number=2
		turn_number=4
		x1=0
		x2=0
		y1=0
		y2=0
	[/variables]
[undo_stack]

		committed=yes
		side=2
		[undo]
			starting_direction="s"
			starting_moves=6
			type="move"
			unit_id_diff=0
			village_owner=0
			village_timebonus=no
			x="21,21"
			y="23,24"
			[unit]
				goto_x=-999
				goto_y=-999
				underlying_id=82
				vision=6
				[vision_costs]
					castle=1
					cave=1
					flat=1
					forest=1
					frozen=2
					fungus=1
					hills=1
					mountains=1
					reef=2
					sand=1
					shallow_water=3
					swamp_water=3
					village=1
				[/vision_costs]
			[/unit]
		[/undo]
	[/undo_stack]
[display]

		color_adjust_blue=0
		color_adjust_green=0
		color_adjust_red=0
		view_locked=no
		[location]
			x=20
			y=19
		[/location]
	[/display]
[music]

		ms_after=0
		ms_before=12000
		name="knolls.ogg"
		shuffle=yes
	[/music]
[music]

		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
		shuffle=yes
	[/music]
[music]

		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
		shuffle=yes
	[/music]
[music]

		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
		shuffle=yes
	[/music]
[music]

		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
		shuffle=yes
	[/music]
[music]

		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
		shuffle=yes
	[/music]
[music]

		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
		shuffle=yes
	[/music]
[music]

		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
		shuffle=yes
	[/music]
[music]

		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
		shuffle=yes
	[/music]
[music]

		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
		shuffle=yes
	[/music]
[music]

		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
		shuffle=yes
	[/music]
[music]

		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
		shuffle=yes
	[/music]
[music]

		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
		shuffle=yes
	[/music]
[music]

		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
		shuffle=yes
	[/music]
[music]

		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
		shuffle=yes
	[/music]
[music]

		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
		shuffle=yes
	[/music]
[music]

		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
		shuffle=yes
	[/music]
[music]

		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
		shuffle=yes
	[/music]
[music]

		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
		shuffle=yes
	[/music]
[music]

		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
		shuffle=yes
	[/music]
[music]

		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
		shuffle=yes
	[/music]
[music]

		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
		shuffle=yes
	[/music]
[music]

		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
		shuffle=yes
	[/music]
[music]

		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
		shuffle=yes
	[/music]
[music]

		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
		shuffle=yes
	[/music]
[side]
action_bonus_count="0"
allow_changes="no"
allow_player="yes"
auto_shroud="yes"
carryover_add="no"
carryover_bonus="1"
carryover_gold="0"
carryover_percentage="80"
chose_random="no"
color="red"
controller="human"
countdown_time="390000"
current_player="Roge_Tebnelok"
defeat_condition="no_leader_left"
disallow_observers="no"
faction="Custom"
faction_name="Custom"
flag=""
flag_icon=""
fog="yes"
fog_data="|000000000000000000011111101
|00000000000000000001111111
|00000000000000000011111111
|000000000000000111111111111
|000000000001111111111111111
|000000000001111111111111111
|000111111011111111111111111
|000111111111111111111111111
|111111111111111111111111111
|111111111111111111111111111
|111111111111111111111111111
|111111111111111111111111111
|111111111111111111111111111
|011111111111111111111111111
|111111111111111111111111111
|111111111111111111111111111
|111111111111111111111111111
|111111111111111111111111111
|111111111111111111111111111
|111111111111111111111111111
|111111111111111111111111111
|011111111111111111111111111
|111111111111111111111111111
|011111111111111111111111111
|011111111111111111011111111
|000011111111111111000111111
|000011111111111110000011110
|000001111111111110000000000
|000001111111111100000000000
|000000000000000000000000000
|000000000000000000000000000
"
gold="14"
hidden="no"
id="id1"
income="0"
is_host="yes"
is_local="no"
leader_lock="yes"
lost="no"
name="Roge_Tebnelok"
no_leader="yes"
objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
objectives_changed="no"
persistent="yes"
player_id="Roge_Tebnelok"
recall_cost="20"
recruit="L_Drake Burner Ladder_1,L_Drake Clasher Ladder_1,L_Drake Fighter Ladder_1,L_Drake Glider,L_Saurian Augur,L_Saurian Skirmisher"
save_id="id1"
scroll_to_leader="yes"
share_vision="all"
shroud="no"
shroud_data=""
side="1"
side_name=""
start_gold="150"
suppress_end_turn_confirmation="no"
team_name="Team 1"
user_team_name="Team 1"
village_gold="2"
village_support="1"
[ai]

			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="retreat_injured"
					location="ai/lua/ca_retreat_injured.lua"
					max_score=192000
					name="ai_default_rca::retreat_injured"
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="spread_poison"
					location="ai/lua/ca_spread_poison.lua"
					max_score=190000
					name="ai_default_rca::spread_poison"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="high_xp_attack"
					location="ai/lua/ca_high_xp_attack.lua"
					max_score=100010
					name="ai_default_rca::high_xp_attack"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="place_healers"
					location="ai/lua/ca_place_healers.lua"
					max_score=96000
					name="ai_default_rca::place_healers"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="move_to_any_enemy"
					location="ai/lua/ca_move_to_any_enemy.lua"
					max_score=1000
					name="ai_default_rca::move_to_any_enemy"
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="allow_ally_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="retreat_enemy_weight"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="retreat_factor"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=7
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
[village]

			x=2
			y=19
		[/village]
[village]

			x=3
			y=3
		[/village]
[village]

			x=6
			y=8
		[/village]
[village]

			x=6
			y=19
		[/village]
[village]

			x=7
			y=22
		[/village]
[village]

			x=8
			y=11
		[/village]
[village]

			x=11
			y=16
		[/village]
[village]

			x=14
			y=23
		[/village]
[village]

			x=15
			y=20
		[/village]
[village]

			x=16
			y=3
		[/village]
[unit]

			attacks_left=1
			canrecruit=yes
			cost=32
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=63
			id="id1"
			image="units/drakes/L_warrior.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Drake Warrior" +
				_" (ladder)"
			max_hitpoints=63
			max_moves=5
			moves=5
			name="Roge_Tebnelok"
			overlays=""
			race="L_drake"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=1
			type="L_Drake Warrior Ladder_1"
			undead_variation="drake"
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=5
			x=2
			y=24
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^slow"
					help_text=_"<italic>text='Slow'</italic> units have 1 less movement point but 5% more hitpoints." +
						_"

Thick-bodied and clumsy, slow individuals of goblins and other species take a movement penalty but are compensated for it with a slight increase in endurance."
					id="slow"
					male_name=_"slow"
					[effect]
						apply_to="movement"
						increase=-1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="5%"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
		[/unit]
[unit]

			attacks_left=0
			cost=16
			experience=1
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=31
			id="L_Drake Glider-69"
			image="units/drakes/L_glider.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Drake Glider"
			moves=0
			name="Grirusté Elch"
			overlays=""
			race="L_drake"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			type="L_Drake Glider"
			undead_variation="drake"
			underlying_id=69
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=9
			x=18
			y=10
			[status]
				uncovered=yes
			[/status]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
[unit]

			attacks_left=0
			cost=15
			experience=1
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=29
			id="L_Saurian Skirmisher-72"
			image="units/saurians/skirmisher/L_skirmisher.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"female^Saurian Skirmisher"
			moves=0
			name="Ti’Uszirr"
			overlays=""
			race="L_lizard"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			type="L_Saurian Skirmisher"
			undead_variation="saurian"
			underlying_id=72
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=7
			x=14
			y=6
			[status]
				uncovered=yes
			[/status]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
[unit]

			attacks_left=1
			cost=15
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=25
			id="L_Saurian Skirmisher-73"
			image="units/saurians/skirmisher/L_skirmisher.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"female^Saurian Skirmisher"
			moves=0
			name="Vezziizs"
			overlays=""
			race="L_lizard"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			type="L_Saurian Skirmisher"
			undead_variation="saurian"
			underlying_id=73
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=7
			x=16
			y=3
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					help_text=_"Intelligent units require 20% less experience than usual to advance." +
						_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
		[/unit]
[unit]

			attacks_left=0
			cost=15
			experience=1
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=20
			id="L_Saurian Skirmisher-74"
			image="units/saurians/skirmisher/L_skirmisher.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"female^Saurian Skirmisher"
			moves=0
			name="Arza"
			overlays=""
			race="L_lizard"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			type="L_Saurian Skirmisher"
			undead_variation="saurian"
			underlying_id=74
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=7
			x=16
			y=7
			[status]
				uncovered=yes
			[/status]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
[unit]

			attacks_left=1
			cost=15
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=26
			id="L_Saurian Skirmisher-75"
			image="units/saurians/skirmisher/L_skirmisher.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"female^Saurian Skirmisher"
			moves=3
			name="Fliexazz"
			overlays=""
			race="L_lizard"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			type="L_Saurian Skirmisher"
			undead_variation="saurian"
			underlying_id=75
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=7
			x=15
			y=20
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
		[/unit]
[unit]

			attacks_left=1
			cost=15
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=25
			id="L_Saurian Skirmisher-76"
			image="units/saurians/skirmisher/L_skirmisher.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"female^Saurian Skirmisher"
			moves=6
			name="Fiis"
			overlays=""
			race="L_lizard"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			type="L_Saurian Skirmisher"
			undead_variation="saurian"
			underlying_id=76
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=7
			x=11
			y=16
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					help_text=_"Intelligent units require 20% less experience than usual to advance." +
						_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
		[/unit]
[unit]

			attacks_left=0
			cost=19
			experience=1
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=36
			id="L_Drake Clasher Ladder_1-85"
			image="units/drakes/L_clasher.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Drake Clasher" +
				_" (ladder)"
			moves=0
			name="Ge’kré"
			overlays=""
			race="L_drake"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			type="L_Drake Clasher Ladder_1"
			undead_variation="drake"
			underlying_id=85
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=6
			x=19
			y=25
			[status]
				uncovered=yes
			[/status]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
[unit]

			attacks_left=0
			cost=16
			experience=2
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=28
			id="L_Saurian Augur-86"
			image="units/saurians/augur/L_augur.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Saurian Augur"
			moves=0
			name="Inza"
			overlays=""
			race="L_lizard"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			type="L_Saurian Augur"
			undead_variation="saurian"
			underlying_id=86
			unrenamable=no
			upkeep="full"
			usage="healer"
			variation=""
			vision=-1
			x=18
			y=23
			[status]
				uncovered=yes
			[/status]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
[unit]

			attacks_left=0
			cost=16
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=28
			id="L_Saurian Augur-88"
			image="units/saurians/augur/L_augur.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Saurian Augur"
			moves=0
			name="Ssiaz"
			overlays=""
			race="L_lizard"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			type="L_Saurian Augur"
			undead_variation="saurian"
			underlying_id=88
			unrenamable=no
			upkeep="full"
			usage="healer"
			variation=""
			vision=-1
			x=13
			y=23
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
		[/unit]
[default_faction]

			faction="Custom"
			recruit="L_Drake Burner Ladder_1,L_Drake Clasher Ladder_1,L_Drake Fighter Ladder_1,L_Drake Glider,L_Saurian Augur,L_Saurian Skirmisher"
		[/default_faction]
[/side]
[side]
action_bonus_count="8"
allow_changes="no"
allow_player="yes"
auto_shroud="yes"
carryover_add="no"
carryover_bonus="1"
carryover_gold="0"
carryover_percentage="80"
chose_random="no"
color="blue"
controller="human"
countdown_time="390000"
current_player="kkk111"
defeat_condition="no_leader_left"
disallow_observers="no"
faction="Custom"
faction_name="Custom"
flag=""
flag_icon=""
fog="yes"
fog_data="|
|
|
|
|
|0000000
|00000000000000000111111111
|000000000000000001111111111
|000011110000000011111111111
|000011111111100011111111111
|011111111111100111111111111
|011111111111111111111111111
|011111111111111111111111111
|011111111111111111111111111
|111111111111111111111111111
|111111111111111111111111111
|111111111111111111111111111
|111111111111111111111111111
|111111111111111111111111111
|111111111111111111111111111
|111111111111111111111111111
|011111111111111111111111111
|111111111111111111111111111
|011111111111111111111111111
|011111111111111111111111111
|000001111111111111111111111
|000001111111111111111111111
|000000111111111111111111111
|000000111111111111111111111
|000000011111111111111111111
|000000011111111111111111111
"
gold="19"
hidden="no"
id="id2"
income="0"
is_host="no"
is_local="no"
leader_lock="yes"
lost="no"
name="kkk111"
no_leader="yes"
objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
objectives_changed="yes"
persistent="yes"
player_id="kkk111"
recall_cost="20"
recruit="L_Dwarvish Fighter Ladder_5,L_Dwarvish Guardsman Ladder_1,L_Dwarvish Thunderer Ladder_2,L_Dwarvish Ulfserker Ladder_1,L_Footpad Ladder_1,L_Gryphon Rider,L_Poacher Ladder_2,L_Thief Ladder_1"
save_id="id2"
scroll_to_leader="yes"
share_vision="all"
shroud="no"
shroud_data=""
side="2"
side_name=""
start_gold="150"
suppress_end_turn_confirmation="no"
team_name="Team 2"
user_team_name="Team 2"
village_gold="2"
village_support="1"
[ai]

			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="retreat_injured"
					location="ai/lua/ca_retreat_injured.lua"
					max_score=192000
					name="ai_default_rca::retreat_injured"
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="spread_poison"
					location="ai/lua/ca_spread_poison.lua"
					max_score=190000
					name="ai_default_rca::spread_poison"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="high_xp_attack"
					location="ai/lua/ca_high_xp_attack.lua"
					max_score=100010
					name="ai_default_rca::high_xp_attack"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="place_healers"
					location="ai/lua/ca_place_healers.lua"
					max_score=96000
					name="ai_default_rca::place_healers"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="move_to_any_enemy"
					location="ai/lua/ca_move_to_any_enemy.lua"
					max_score=1000
					name="ai_default_rca::move_to_any_enemy"
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="allow_ally_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="retreat_enemy_weight"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="retreat_factor"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=7
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
[village]

			x=15
			y=7
		[/village]
[village]

			x=19
			y=11
		[/village]
[village]

			x=22
			y=15
		[/village]
[village]

			x=23
			y=5
		[/village]
[village]

			x=24
			y=7
		[/village]
[village]

			x=24
			y=18
		[/village]
[village]

			x=27
			y=24
		[/village]
[village]

			x=28
			y=7
		[/village]
[unit]

			attacks_left=1
			canrecruit=yes
			cost=36
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=54
			id="id2"
			image="units/dwarves/L_steelclad.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Dwarvish Steelclad" +
				_" (ladder)"
			max_hitpoints=54
			max_moves=5
			moves=5
			name="kkk111"
			overlays=""
			race="L_dwarf"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=2
			type="L_Dwarvish Steelclad Ladder_1"
			undead_variation="dwarf"
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=5
			x=28
			y=12
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-multiplayer
					description=_"Poison deals 6 HP damage"
					female_name=_"female^hardy"
					help_text=_"Units with this trait take only 6 HP damage from poison. However, resting will not reduce the poison damage."
					id="hardy"
					male_name=_"hardy"
				[/trait]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
		[/unit]
[unit]

			attacks_left=1
			cost=14
			experience=2
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=23
			id="L_Footpad Ladder_1-77"
			image="units/ladder-era/human-outlaws/footpad+female.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"female^Footpad" +
				_" (ladder)"
			moves=7
			name="Gweonawyn"
			overlays=""
			race="L_human"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=2
			type="L_Footpad Ladder_1"
			undead_variation=""
			underlying_id=77
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=15
			y=7
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					help_text=_"Intelligent units require 20% less experience than usual to advance." +
						_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
		[/unit]
[unit]

			attacks_left=0
			cost=24
			experience=8
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=37
			id="L_Gryphon Rider-78"
			image="units/dwarves/L_gryphon-rider.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Gryphon Rider"
			moves=0
			name="Koaaa"
			overlays=""
			race="L_gryphon"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			type="L_Gryphon Rider"
			undead_variation="gryphon"
			underlying_id=78
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=9
			x=17
			y=24
			[status]
				uncovered=yes
			[/status]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
[unit]

			attacks_left=1
			cost=16
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=43
			id="L_Dwarvish Fighter Ladder_5-79"
			image="units/dwarves/L_fighter.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Dwarvish Fighter" +
				_" (ladder)"
			moves=4
			name="Triithdur"
			overlays=""
			race="L_dwarf"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=2
			type="L_Dwarvish Fighter Ladder_5"
			undead_variation="dwarf"
			underlying_id=79
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=24
			y=9
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-multiplayer
					description=_"Poison deals 6 HP damage"
					female_name=_"female^hardy"
					help_text=_"Units with this trait take only 6 HP damage from poison. However, resting will not reduce the poison damage."
					id="hardy"
					male_name=_"hardy"
				[/trait]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
		[/unit]
[unit]

			attacks_left=1
			cost=13
			experience=1
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=31
			id="L_Thief Ladder_1-80"
			image="units/human-outlaws/thief.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Thief" +
				_" (ladder)"
			moves=6
			name="Digwyvan"
			overlays=""
			race="L_human"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=2
			type="L_Thief Ladder_1"
			undead_variation=""
			underlying_id=80
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=19
			y=11
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
		[/unit]
[unit]

			attacks_left=0
			cost=13
			experience=1
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=25
			id="L_Thief Ladder_1-81"
			image="units/human-outlaws/thief+female.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"female^Thief"
			moves=0
			name="Vora"
			overlays=""
			race="L_human"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			type="L_Thief Ladder_1"
			undead_variation=""
			underlying_id=81
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=19
			y=23
			[status]
				uncovered=yes
			[/status]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
[unit]

			attacks_left=1
			cost=20
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=18
			goto_y=24
			halo=""
			hidden=no
			hitpoints=33
			id="L_Dwarvish Ulfserker Ladder_1-82"
			image="units/dwarves/L_ulfserker.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Dwarvish Ulfserker" +
				_" (ladder)"
			moves=5
			name="Bugalus"
			overlays=""
			race="L_dwarf"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=2
			type="L_Dwarvish Ulfserker Ladder_1"
			undead_variation="dwarf"
			underlying_id=82
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=6
			x=21
			y=24
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-multiplayer
					description=_"Poison deals 6 HP damage"
					female_name=_"female^hardy"
					help_text=_"Units with this trait take only 6 HP damage from poison. However, resting will not reduce the poison damage."
					id="hardy"
					male_name=_"hardy"
				[/trait]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
		[/unit]
[unit]

			attacks_left=1
			cost=24
			experience=1
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=17
			id="L_Gryphon Rider-83"
			image="units/dwarves/L_gryphon-rider.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Gryphon Rider"
			moves=8
			name="Kzeezrro"
			overlays=""
			race="L_gryphon"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=2
			type="L_Gryphon Rider"
			undead_variation="gryphon"
			underlying_id=83
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=20
			y=24
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					help_text=_"Intelligent units require 20% less experience than usual to advance." +
						_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
		[/unit]
[unit]

			attacks_left=1
			cost=24
			experience=11
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=5
			id="L_Gryphon Rider-84"
			image="units/dwarves/L_gryphon-rider.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Gryphon Rider"
			moves=0
			name="Kaeaa"
			overlays=""
			race="L_gryphon"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=2
			type="L_Gryphon Rider"
			undead_variation="gryphon"
			underlying_id=84
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=27
			y=24
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					help_text=_"Intelligent units require 20% less experience than usual to advance." +
						_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					help_text=_"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." +
						_"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
		[/unit]
[unit]

			attacks_left=1
			cost=20
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			halo=""
			hidden=no
			hitpoints=39
			id="L_Dwarvish Ulfserker Ladder_1-87"
			image="units/dwarves/L_ulfserker.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Dwarvish Ulfserker" +
				_" (ladder)"
			moves=5
			name="Tridursil"
			overlays=""
			race="L_dwarf"
			random_traits=no
			recall_cost=-1
			resting=yes
			role=""
			side=2
			type="L_Dwarvish Ulfserker Ladder_1"
			undead_variation="dwarf"
			underlying_id=87
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=18
			y=3
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-multiplayer
					description=_"Poison deals 6 HP damage"
					female_name=_"female^hardy"
					help_text=_"Units with this trait take only 6 HP damage from poison. However, resting will not reduce the poison damage."
					id="hardy"
					male_name=_"hardy"
				[/trait]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					help_text=_"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." +
						_"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					help_text=_"Intelligent units require 20% less experience than usual to advance." +
						_"

<italic>text='Intelligent'</italic> units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the <italic>text='After Maximum Level Advancement'</italic> (AMLA) is not as significant a change as advancing a level. If you have many ‘maximum level’ units you may wish to recall units with more desirable traits."
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
		[/unit]
[default_faction]

			faction="Custom"
			recruit="L_Dwarvish Fighter Ladder_5,L_Dwarvish Guardsman Ladder_1,L_Dwarvish Thunderer Ladder_2,L_Dwarvish Ulfserker Ladder_1,L_Footpad Ladder_1,L_Gryphon Rider,L_Poacher Ladder_2,L_Thief Ladder_1"
		[/default_faction]
[/side]
[side]

		action_bonus_count=0
		allow_changes=no
		allow_player=no
		auto_shroud=yes
		carryover_add=no
		carryover_bonus=1
		carryover_gold=0
		carryover_percentage=80
		chose_random=yes
		color="black"
		controller="null"
		countdown_time=390000
		current_player=""
		defeat_condition="no_leader_left"
		disallow_observers=yes
		faction="Ladder Northerners"
#textdomain wesnoth-multiplayer
		faction_name=_"Northerners"
		flag=""
		flag_icon=""
		fog=no
		fog_data=""
		gold=100
		hidden=yes
		id=""
		income=0
		is_host=no
		is_local=no
		leader_lock=yes
		lost=yes
		no_leader=yes
		objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
		objectives_changed=yes
		persistent=no
		recall_cost=20
		recruit="L_Goblin Spearman,L_Naga Fighter,L_Orcish Archer Ladder_2,L_Orcish Assassin,L_Orcish Grunt Ladder_1,L_Troll Whelp,L_Wolf Rider"
		scroll_to_leader=yes
		share_vision="all"
		shroud=no
		shroud_data=""
		side=3
		side_name=""
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="Team 3"
		user_team_name="Team 3"
		village_gold=1
		village_support=1
		[ai]
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="retreat_injured"
					location="ai/lua/ca_retreat_injured.lua"
					max_score=192000
					name="ai_default_rca::retreat_injured"
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="spread_poison"
					location="ai/lua/ca_spread_poison.lua"
					max_score=190000
					name="ai_default_rca::spread_poison"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="high_xp_attack"
					location="ai/lua/ca_high_xp_attack.lua"
					max_score=100010
					name="ai_default_rca::high_xp_attack"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="place_healers"
					location="ai/lua/ca_place_healers.lua"
					max_score=96000
					name="ai_default_rca::place_healers"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="move_to_any_enemy"
					location="ai/lua/ca_move_to_any_enemy.lua"
					max_score=1000
					name="ai_default_rca::move_to_any_enemy"
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="allow_ally_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value="fighter,fighter,fighter,mixed fighter,archer,scout"
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="retreat_enemy_weight"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="retreat_factor"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-3"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=3
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=1
			y=24
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-4"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=4
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=1
			y=23
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-5"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=5
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=1
			y=22
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-6"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=6
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=1
			y=21
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-7"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=7
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=1
			y=20
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-8"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=8
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=1
			y=19
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-9"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=9
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=1
			y=18
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-10"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=10
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=1
			y=17
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-11"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=11
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=1
			y=16
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-12"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=12
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=1
			y=15
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-13"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=13
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=1
			y=14
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-14"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=14
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=1
			y=13
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-15"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=15
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=1
			y=12
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-16"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=16
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=1
			y=11
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-17"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=17
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=1
			y=10
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-18"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=18
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=1
			y=9
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-19"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=19
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=1
			y=8
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-20"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=20
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=1
			y=7
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-21"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=21
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=2
			y=6
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-22"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=22
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=2
			y=7
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-23"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=23
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=2
			y=8
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-24"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=24
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=2
			y=9
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-25"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=25
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=3
			y=7
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-26"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=26
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=4
			y=24
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-27"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=27
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=5
			y=24
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-28"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=28
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=6
			y=24
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-29"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=29
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=7
			y=24
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-30"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=30
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=8
			y=24
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-31"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=31
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=9
			y=24
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-32"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=32
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=10
			y=24
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-33"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=33
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=11
			y=24
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-34"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=34
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=12
			y=24
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-35"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=35
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=13
			y=24
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-36"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=36
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=17
			y=3
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-37"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=37
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=18
			y=2
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-38"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=38
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=19
			y=3
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-39"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=39
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=20
			y=2
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-40"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=40
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=21
			y=3
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-41"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=41
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=22
			y=2
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-42"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=42
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=23
			y=3
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-43"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=43
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=24
			y=2
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-44"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=44
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=25
			y=3
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-45"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=45
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=26
			y=2
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-46"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=46
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=29
			y=3
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-47"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=47
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=29
			y=4
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-48"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=48
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=29
			y=5
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-49"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=49
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=29
			y=6
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-50"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=50
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=29
			y=7
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-51"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=51
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=29
			y=8
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-52"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=52
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=29
			y=9
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-53"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=53
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=29
			y=10
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-54"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=54
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=29
			y=11
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-55"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=55
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=29
			y=12
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-56"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=56
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=29
			y=13
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-57"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=57
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=29
			y=14
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-58"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=58
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=29
			y=15
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-59"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=59
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=29
			y=16
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-60"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=60
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=29
			y=17
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-61"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=61
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=29
			y=18
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-62"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=62
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=29
			y=19
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-63"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=63
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=29
			y=20
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-64"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=64
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=28
			y=17
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-65"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=65
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=28
			y=18
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-66"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=66
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=28
			y=19
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-67"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=67
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=28
			y=20
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[unit]
			attacks_left=1
			cost=17
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=1
			id="Giant Scorpion-68"
			image="units/monsters/scorpion/scorpion.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			moves=0
#textdomain wesnoth-multiplayer
			name=_"Statue"
			overlays=""
			race="monster"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=3
			type="Giant Scorpion"
			undead_variation="scorpion"
			underlying_id=68
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=0
			x=27
			y=20
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
		[default_faction]
			faction="Ladder Northerners"
			recruit="L_Goblin Spearman,L_Naga Fighter,L_Orcish Archer Ladder_2,L_Orcish Assassin,L_Orcish Grunt Ladder_1,L_Troll Whelp,L_Wolf Rider"
		[/default_faction]
	[/side]
[/snapshot]
[carryover_sides]

	next_scenario=""
	next_underlying_unit_id=2
	random_calls=0
	random_seed="b3e023cf"
	[variables]
	[/variables]
[/carryover_sides]
[multiplayer]

	active_mods=""
	difficulty_define="NORMAL"
	experience_modifier=70
	hash="9viuteP-KFjfyUdlICAQYKGQG2vVabpKO05Ov.cBLGvpj+mcQe+V<.mnL,zHBx4-MupGR5MssxRoiqVrlP5xBesz9uHYDmAM1<hukoYd7v..iDeu28VwAp<c8rn>qo>V"
	mp_campaign=""
	mp_campaign_name=""
	mp_countdown=yes
	mp_countdown_action_bonus=30
	mp_countdown_init_time=390
	mp_countdown_reservoir_time=390
	mp_countdown_turn_bonus=300
	mp_era="ladder_test_era"
	mp_era_name="Ladder Test Era"
	mp_fog=yes
	mp_num_turns=-1
	mp_random_start_time=no
	mp_scenario="multiplayer_thousand_stings_garrison_Ladder_Random"
	mp_scenario_name=_"2p — Thousand Stings Garrison"
	mp_shroud=no
	mp_use_map_settings=no
	mp_village_gold=2
	mp_village_support=1
	observer=yes
	private_replay=no
	random_faction_mode="No Mirror"
	savegame="midgame"
	scenario="ladder + timer"
	shuffle_sides=yes
	side_users="id1:Roge_Tebnelok,id2:kkk111"
	[options]
		[multiplayer]
			id="Ladder_All_Maps"
			[option]
				id="multiplayer_Aethermaw_Ladder_Random"
				value=no
			[/option]
			[option]
				id="multiplayer_Arcanclave_Citadel_Ladder_Random"
				value=no
			[/option]
			[option]
				id="multiplayer_Basilisk_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Clearing_Gushes_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Den_of_Onis_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Fallenstar_Lake_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Hamlets_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Hellhole_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Hornshark_Island_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Howling_Ghost_Badlands_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Ruined_Passage_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Ruphus_Isle_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Sablestone_Delta_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Silverhead_Crossing_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Sullas_Ruins_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Swamp_of_Dread_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_The_Freelands_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_The_Walls_of_Pyrennis_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Tombs_of_Kesorak_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Weldyn_Channel_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_elensefar_courtyard_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_thousand_stings_garrison_Ladder_Random"
				value=yes
			[/option]
		[/multiplayer]
	[/options]
	[addon]
		id="Ladder_Era"
		min_version="1.0.7"
		name="Ladder Era"
		required=yes
		version="1.2.1"
		[content]
			id="multiplayer_thousand_stings_garrison_Ladder_Random"
			name="2p — Thousand Stings Garrison"
			type="scenario"
		[/content]
		[content]
			id="ladder_test_era"
			name="Ladder Era"
			type="era"
		[/content]
	[/addon]
[/multiplayer]
[statistics]

	[scenario]
		scenario="Ladder All Maps"
	[/scenario]
	[scenario]
		scenario="2p — Thousand Stings Garrison"
		[team]
			damage_inflicted=80
			damage_taken=77
			expected_damage_inflicted=68200
			expected_damage_taken=87000
			recall_cost=0
			recruit_cost=173
			save_id="id1"
			turn_damage_inflicted=53
			turn_damage_taken=47
			turn_expected_damage_inflicted=54700
			turn_expected_damage_taken=61800
			[recruits]
				1="L_Drake Clasher Ladder_1"
				2="L_Drake Glider,L_Saurian Augur"
				6="L_Saurian Skirmisher"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				1="L_Drake Glider,L_Saurian Skirmisher"
			[/deaths]
			[killed]
			[/killed]
			[attacks]
				[sequence]
					1="s1000,s1011"
					_num=30
				[/sequence]
				[sequence]
					2="s0010"
					_num=50
				[/sequence]
				[sequence]
					1="s101"
					_num=60
				[/sequence]
				[sequence]
					1="s011"
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					1="s01"
					_num=40
				[/sequence]
				[sequence]
					1="s,s1,s11"
					_num=50
				[/sequence]
			[/defends]
			[attacks_taken]
				[sequence]
					2="s"
					_num=0
				[/sequence]
				[sequence]
					1="s00"
					_num=40
				[/sequence]
				[sequence]
					1="s01,s11"
					_num=60
				[/sequence]
				[sequence]
					1="s01"
					_num=70
				[/sequence]
			[/attacks_taken]
			[defends_taken]
				[sequence]
					1="s000"
					_num=40
				[/sequence]
				[sequence]
					1="s1,s10,s11"
					_num=60
				[/sequence]
			[/defends_taken]
			[turn_by_cth_inflicted]
				[hitrate_map_entry]
					cth=30
					[stats]
						hits=4
						strikes=8
					[/stats]
				[/hitrate_map_entry]
				[hitrate_map_entry]
					cth=40
					[stats]
						hits=1
						strikes=2
					[/stats]
				[/hitrate_map_entry]
				[hitrate_map_entry]
					cth=50
					[stats]
						hits=2
						strikes=8
					[/stats]
				[/hitrate_map_entry]
				[hitrate_map_entry]
					cth=60
					[stats]
						hits=2
						strikes=3
					[/stats]
				[/hitrate_map_entry]
				[hitrate_map_entry]
					cth=70
					[stats]
						hits=2
						strikes=3
					[/stats]
				[/hitrate_map_entry]
			[/turn_by_cth_inflicted]
			[turn_by_cth_taken]
				[hitrate_map_entry]
					cth=40
					[stats]
						hits=0
						strikes=5
					[/stats]
				[/hitrate_map_entry]
				[hitrate_map_entry]
					cth=60
					[stats]
						hits=4
						strikes=5
					[/stats]
				[/hitrate_map_entry]
				[hitrate_map_entry]
					cth=70
					[stats]
						hits=1
						strikes=2
					[/stats]
				[/hitrate_map_entry]
			[/turn_by_cth_taken]
		[/team]
		[team]
			damage_inflicted=77
			damage_taken=80
			expected_damage_inflicted=87000
			expected_damage_taken=68200
			recall_cost=0
			recruit_cost=168
			save_id="id2"
			turn_damage_inflicted=13
			turn_damage_taken=6
			turn_expected_damage_inflicted=21000
			turn_expected_damage_taken=4800
			[recruits]
				1="L_Dwarvish Fighter Ladder_5,L_Footpad Ladder_1"
				2="L_Dwarvish Ulfserker Ladder_1,L_Thief Ladder_1"
				3="L_Gryphon Rider"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
			[/deaths]
			[killed]
				1="L_Drake Glider,L_Saurian Skirmisher"
			[/killed]
			[attacks]
				[sequence]
					1="s000"
					_num=40
				[/sequence]
				[sequence]
					1="s1,s10,s11"
					_num=60
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					2="s"
					_num=0
				[/sequence]
				[sequence]
					1="s00"
					_num=40
				[/sequence]
				[sequence]
					1="s01,s11"
					_num=60
				[/sequence]
				[sequence]
					1="s01"
					_num=70
				[/sequence]
			[/defends]
			[attacks_taken]
				[sequence]
					1="s01"
					_num=40
				[/sequence]
				[sequence]
					1="s,s1,s11"
					_num=50
				[/sequence]
			[/attacks_taken]
			[defends_taken]
				[sequence]
					1="s1000,s1011"
					_num=30
				[/sequence]
				[sequence]
					2="s0010"
					_num=50
				[/sequence]
				[sequence]
					1="s101"
					_num=60
				[/sequence]
				[sequence]
					1="s011"
					_num=70
				[/sequence]
			[/defends_taken]
			[turn_by_cth_inflicted]
				[hitrate_map_entry]
					cth=40
					[stats]
						hits=0
						strikes=3
					[/stats]
				[/hitrate_map_entry]
				[hitrate_map_entry]
					cth=60
					[stats]
						hits=1
						strikes=1
					[/stats]
				[/hitrate_map_entry]
			[/turn_by_cth_inflicted]
			[turn_by_cth_taken]
				[hitrate_map_entry]
					cth=40
					[stats]
						hits=1
						strikes=2
					[/stats]
				[/hitrate_map_entry]
			[/turn_by_cth_taken]
		[/team]
	[/scenario]
[/statistics]
[era]

	addon_id="Ladder_Era"
	addon_min_version="1.0.7"
	addon_title="Ladder Era"
	addon_version="1.2.1"
	allow_scenario="Ladder_All_Maps,Ladder_Classic_Maps,Ladder_Competitive_Maps,Ladder_Adventurous_Maps,multiplayer_Arcanclave_Citadel,multiplayer_Basilisk,multiplayer_Clearing_Gushes,multiplayer_elensefar_courtyard,multiplayer_Hellhole,multiplayer_Hornshark_Island,multiplayer_Howling_Ghost_Badlands,multiplayer_Ruined_Passage,multiplayer_Ruphus_Isle,multiplayer_Sablestone_Delta,multiplayer_Sullas_Ruins,multiplayer_Swamp_of_Dread,multiplayer_The_Walls_of_Pyrennis,multiplayer_thousand_stings_garrison,multiplayer_Tombs_of_Kesorak,multiplayer_Weldyn_Channel,multiplayer_Den_of_Onis_Ladder,multiplayer_Hamlets_Ladder,multiplayer_Silverhead_Crossing_Ladder,multiplayer_Fallenstar_Lake_Ladder,multiplayer_The_Freelands_Ladder,multiplayer_Aethermaw_Ladder,multiplayer_Bath_of_Glory,multiplayer_Blue_Water_Province,multiplayer_Castle_Hopping_Isle,multiplayer_Clash,multiplayer_Geothermal,multiplayer_4p_Hamlets,multiplayer_Isars_Cross,multiplayer_King_of_the_Hill,multiplayer_Loris_River,multiplayer_4p_Morituri,multiplayer_Paths_of_Daggers,multiplayer_Ruins_of_Terra-Dwelve,multiplayer_Siege_Castles,multiplayer_4p_Underworld,multiplayer_Xanthe_Chaos"
	description=_"Balanced version of the Default Era for competitive play. May be used only with approved maps. Needs play testing to verify the balance changes."
	id="ladder_test_era"
	name=_"Ladder Test Era"
	require_era=yes
	[event]
		name="prestart"
		[chat]
			message="/me version 1.2.1"
			speaker=_"Ladder Test Era"
		[/chat]
	[/event]
	[multiplayer_side]
		id="Custom"
		image="units/unknown-unit.png"
#textdomain wesnoth
		name=_"Custom"
	[/multiplayer_side]
	[multiplayer_side]
		id="Random"
		image="units/random-dice.png"
#textdomain wesnoth-multiplayer
		name=_"Random"
		random_faction=yes
	[/multiplayer_side]
	[multiplayer_side]
		description="<img>src='portraits/drakes/inferno.png~BG()' align='middle'</img>

" +
			_"The <bold>text='Drakes'</bold> are a faction of dragon-like <ref>text='Drakes' dst='..race_drake'</ref> and their lizard <ref>text='Saurian' dst='..race_lizard'</ref> allies. Drakes are descendants of dragons, but smaller in size. Saurians are considerably smaller than Drakes and from different ancestry. Together, the Drake faction has high mobility but low defense, leading to unusual tactics for a <ref>text='Default Era' dst='..era_era_default'</ref> faction."
		id="Ladder Drakes"
		image="units/drakes/L_flare.png"
		leader="L_Drake Flare Ladder_1,L_Fire Drake Ladder_1,L_Drake Arbiter Ladder_1,L_Drake Thrasher Ladder_1,L_Drake Warrior Ladder_1"
		name=_"Drakes"
		recruit="L_Drake Burner Ladder_1,L_Drake Clasher Ladder_1,L_Drake Glider,L_Drake Fighter Ladder_1,L_Saurian Skirmisher,L_Saurian Augur"
		terrain_liked="Hh,Ha,Ds,Ss"
		type="random"
		[ai]
			recruitment_pattern="fighter,fighter,archer,healer,scout,scout"
		[/ai]
	[/multiplayer_side]
	[multiplayer_side]
		description="<img>src='portraits/dwarves/ulfserker.png~BG()' align='middle'</img>

" +
			_"The <bold>text='Knalgan Alliance'</bold> is a faction of <ref>text='Dwarves' dst='..race_dwarf'</ref> and their outlaw <ref>text='Human' dst='..race_human'</ref> allies. Dwarves are an old race who live underground and have tough, but short, warriors. The outlaws are humans who are not socially acceptable among others of their race, but have become allies of the dwarves due to common enemies. This leads to a combination of tough and defensive dwarves who are only good on certain terrain and humans who can cover ground that dwarves are not good at fighting in."
		id="Ladder Knalgan Alliance"
		image="units/dwarves/L_steelclad.png"
		leader="L_Dwarvish Steelclad Ladder_1,L_Dwarvish Thunderguard Ladder_1,L_Dwarvish Stalwart Ladder_1"
		name=_"Knalgan Alliance"
		recruit="L_Dwarvish Guardsman Ladder_1,L_Dwarvish Fighter Ladder_5,L_Dwarvish Ulfserker Ladder_1,L_Dwarvish Thunderer Ladder_2,L_Thief Ladder_1,L_Poacher Ladder_2,L_Footpad Ladder_1,L_Gryphon Rider"
		terrain_liked="Hh,Ha,Mm"
		type="random"
		[ai]
			recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
		[/ai]
	[/multiplayer_side]
	[multiplayer_side]
		description="<img>src='portraits/humans/grand-knight.png~BG()' align='middle'</img>

" +
			_"The <bold>text='Loyalists'</bold> are a faction of <ref>text='Humans' dst='..race_human'</ref> who are loyal to the throne of Wesnoth. Humans are a versatile race who specialize in many different areas. Similarly, the Loyalist faction is a very versatile melee-oriented faction with important ranged support from bowmen and mages."
		id="Ladder Loyalists"
		image="units/human-loyalists/L_lieutenant.png"
		leader="L_Lieutenant,L_Swordsman,L_Javelineer,L_Longbowman"
		name=_"Loyalists"
		recruit="L_Cavalryman Ladder_1,L_Horseman,L_Spearman Ladder_2,L_Fencer,L_Heavy Infantryman Ladder_1,L_Bowman Ladder_1,L_Mage,L_Merman Fighter"
		terrain_liked="Gg,Ww,Wo"
		type="random"
		[ai]
			recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
		[/ai]
	[/multiplayer_side]
	[multiplayer_side]
		description="<img>src='portraits/elves/druid.png~BG()' align='middle'</img>

" +
			_"The <bold>text='Rebels'</bold> are a faction of <ref>text='Elves' dst='..race_elf'</ref> and their various forest-dwelling allies. They get their human name, Rebels, from the time of Heir to the Throne, when they started the rebellion against the evil Queen Asheviere. Elves are a magical race that are masters of the bow and are capable of living many years longer than humans. In harmony with nature, the elves find allies with the <ref>text='human' dst='..race_human'</ref> mages, certain <ref>text='merfolk' dst='..race_merman'</ref>, and tree creatures called <ref>text='Woses' dst='..race_wose'</ref>. Rebels are best played taking advantage of their high forest defense, mastery of ranged attacks, and the elves’ neutral alignment."
		id="Ladder Rebels"
		image="units/elves-wood/L_captain.png"
		leader="L_Elvish Captain,L_Elvish Hero,L_Elvish Ranger,L_Elvish Marksman,L_Elvish Druid"
		name=_"Rebels"
		recruit="L_Elvish Fighter,L_Elvish Archer,L_Mage,L_Elvish Shaman Ladder_1,L_Elvish Scout,L_Wose Ladder_1,L_Merman Hunter Ladder_1"
		terrain_liked="Ff,Fa,Ss,Ww"
		type="random"
		[ai]
			recruitment_pattern="fighter,fighter,archer,archer,mixed fighter,healer,scout"
		[/ai]
	[/multiplayer_side]
	[multiplayer_side]
		description="<img>src='portraits/orcs/warlord.png~BG()' align='middle'</img>

" +
			_"The <bold>text='Northerners'</bold> are a faction of <ref>text='Orcs' dst='..race_orc'</ref> and their allies who live in the north of the Great Continent, thus their name. Northerners consist of the warrior orcs race, the enslaved <ref>text='goblins' dst='..race_goblin'</ref>, <ref>text='trolls' dst='..race_troll'</ref> who are tricked into combat by the orcs, and the serpentine <ref>text='naga' dst='..race_naga'</ref>. The Northerners play best by taking advantage of having many low-cost and high HP soldiers."
		id="Ladder Northerners"
		image="units/orcs/L_warrior.png"
		leader="L_Orcish Warrior,L_Troll,L_Troll Rocklobber,L_Orcish Crossbowman,L_Orcish Slayer"
		name=_"Northerners"
		recruit="L_Orcish Grunt Ladder_1,L_Troll Whelp,L_Wolf Rider,L_Orcish Archer Ladder_2,L_Orcish Assassin,L_Naga Fighter,L_Goblin Spearman"
		terrain_liked="Hh,Ha,Mm,Ss"
		type="random"
		[ai]
			recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
		[/ai]
	[/multiplayer_side]
	[multiplayer_side]
		description="<img>src='portraits/undead/spectre.png~BG()' align='middle'</img>

" +
			_"The <bold>text='Undead'</bold> are a faction of <ref>text='undead' dst='..race_undead'</ref> creatures and <ref>text='human' dst='..race_human'</ref> practitioners of dark arts that usually accompany them. Often, these “Dark Adepts” are the units that do the most damage for the faction, but they have a major vulnerability — their practicing of this forbidden, evil magic has consumed all their energy and so they have no melee attack at all. The Undead are a very aggressive faction and the most powerful <ref>text='Default Era' dst='..era_era_default'</ref> faction at nighttime."
		id="Ladder Undead"
		image="units/undead-necromancers/L_dark-sorcerer.png"
		leader="L_Dark Sorcerer,L_Revenant,L_Deathblade,L_Bone Shooter"
		name=_"Undead"
		recruit="L_Skeleton,L_Skeleton Archer Ladder_1,L_Walking Corpse,L_Ghost Ladder_1,L_Vampire Bat Ladder_1,L_Dark Adept,L_Ghoul Ladder_1"
		terrain_liked="Ss,Hh,Ha,Ww"
		type="random"
		[ai]
			recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
		[/ai]
	[/multiplayer_side]
	[event]
		name="time over"
		[lua]
			code=" wesnoth.require(""multiplayer/eras.lua"").turns_over_advantage() "
		[/lua]
	[/event]
	[event]
		name="prestart"
		[lua]
			code=" wesnoth.require(""multiplayer/eras.lua"").quick_4mp_leaders(...) "
			[args]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					help_text=_"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/args]
		[/lua]
	[/event]
	[event]
		name="prestart"
		[lua]
			code=" wesnoth.require(""~add-ons/Ladder_Era/lua/slow_6mp_leaders.lua"").slow_6mp_leaders(...) "
			[args]
				[trait]
					female_name=_"female^slow"
					help_text=_"<italic>text='Slow'</italic> units have 1 less movement point but 5% more hitpoints." +
						_"

Thick-bodied and clumsy, slow individuals of goblins and other species take a movement penalty but are compensated for it with a slight increase in endurance."
					id="slow"
					male_name=_"slow"
					[effect]
						apply_to="movement"
						increase=-1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="5%"
					[/effect]
				[/trait]
			[/args]
		[/lua]
	[/event]
	[event]
		first_time_only=no
		name="side_turn"
		[modify_unit]
			resting=yes
			[filter]
				side="$side_number"
				status="poisoned"
				trait="hardy"
				[filter_location]
					terrain="!,*^V*,*^Do"
				[/filter_location]
				[not]
					[filter_adjacent]
						ability_type="heals"
						is_enemy=no
					[/filter_adjacent]
				[/not]
			[/filter]
		[/modify_unit]
	[/event]
	[event]
		name="prestart"
		[set_menu_item]
#textdomain wesnoth-multiplayer
			description=_"Ladder Era Summary"
			id="0_summary"
			[command]
				[message]
					image="ladder-icon.png"
					message="Changes comparing to the Default Era.

Leaders
- Leaders with 6 movement points receive slow trait (similar to how 4 mp leaders receive quick trait, which is inherited from the Default Era)
- Pikeman, Red Mage, White Mage, Elvish Sorceress, Trapper and Rogue removed from the leader pools
- Removed leaders from the manual selection pool that are not present in the random selection pool

Drakes
- Drake Fighter: 30% defense in shallow water (Default 20%)
- Drake Burner: -50% cold resistance (Default -40%)

Knalgan Alliance
- Dwarves have 3 traits, hardy trait (always rest heal if poisoned) is mandatory, healthy trait is removed.
- Footpad: melee blade 5-2 (Default 4-2 impact)
- Thief: 25 HP (Default 24 HP)
- Poacher: melee attack 4-2 (Default 3-2), 32 HP (Default 33 HP)
- Ulfserker: 20 gp (Default 19 gp)
- Thunderer: 33 hitpoints (Default 34 HP), 16 gp (Default 17 gp)
- Fighter: 37 HP (Default 38 HP)

Loyalists
- Spearman: ranged attack 5-1 (Default 6-1)
- Cavalryman: 18 gp (Default 17 gp)
- Heavy Infantryman: -10% cold resistance (Default 0%)

Northerners
- Orcish Archer: 13 gp (Default 14 gp), ranged pierce attack 5-3 (Default 6-3)

Rebels
- Elvish Shaman: no dextrous trait, ranged attack 3-2 (Default 4-2)
- Merman Hunter: 32 HP (Default 33 HP), 60% defense in deep water (Default 50%)

Undead
- Vampire bat: no intelligent trait
- Skeleton Archer: 15 gp (Default 14 gp)
- Ghost: 20 gp (Default 19 gp)
- Ghoul: 15 gp (Default 16 gp)

Ladder Test Era

- Drake Clasher: -40% cold resistance (Default -50%)
- Wose: Arcane Resist -40% (Default -20%)
- Grunt: 37 HP (Default 38 HP)
- Spearman: 35 HP (Default 36 HP)"
					side_for="$side_number"
					speaker="narrator"
				[/message]
			[/command]
		[/set_menu_item]
	[/event]
	[event]
		name="prestart"
		[set_menu_item]
			description=_"Ladder Era Changelog"
			id="1_changelog"
			[command]
				[message]
					image="ladder-icon.png"
					message="Version 1.1.2:
- Ladder Era
    -- Poacher +1 melee dmg 
    -- Revert Lv 2 Trapper back to 4-4 melee
    -- Thief +1 hp
    -- Ghoul 15gp
    -- Revert Drake Fighter back to -50% Cold Resist
    -- Include Lv 3 Augur
    -- Competitive Map Pack: Elensfar Courtyard replaced with Clearing Gushes
- Ladder Test Era
    -- Drake Clasher Line -40% cold resistance (Default -50%)
    -- Wose Line Arcane Resist -40% (Default -20%)
    -- Grunt 37 HP (Default 38 HP)
    -- Spearman 35 HP (Default 36 HP)

Version 1.0.7
- added drakes_test faction and implemented it in the test era
- proven balancing changes added from test era to Ladder era
    -- Dwarvish Fighter: (-1 hp to) 37 hitpoints
    -- Dwarvish Thunderer: (-1 hp to) 33 hitpoints 16 gold, still 16 gold
	-- Orcish Archer: -1 gold -> 13 gold
    -- Ghost: +1 gold, 20 instead of 19 gold
- for balance change to test era:
 - added:
    -- Drake Fighter: -40% cold resistance
    -- Thief: (+ 1 hp) form 24 to 25 hitpoints
    -- Poacher: (+1 melee dmg) melee attack 4-2
	-- Trapper: (+1 melee dmg) melee attack 5-4
 - removed:
    -- Dwarvish Figher: +1 hammer dmg
	-- Orcish Grunt: -1 hitpoints
	
Version 1.0.6
- added notherners_test faction and implemented it in the test era
- for balance change to test era:
	-- Dwarvish Thundere: -1 hp -> 33 hitpoints, still 16 gold
	-- Dwarvish Fighter: -1 hp instead of -2 hp -> 37 hitpoints, still 9x2 hammer test
	-- Orcish Grunt: -1 hp -> 37 hitpoints
	-- Orcish Archer: -1 gold -> 13 gold

Version 1.0.2
- Updated Ladder Test Era

Version 1.0.1
- Created Ladder Test Era

Version 1.0.0
- Release for Wesnoth 1.16
- Ghost and Wose were changed in Default Era of Wesnoth 1.16 and they became the same as in Ladder Era
- Ladder Era DOES NOT include Drake Burner, Heavy Infantryman, Elvish Shaman, Merman Hunter and Poacher changes from Default Era 1.16. Ladder Era versions of those units comparing to Default Era:
    -- Drake Burner: -50% cold resistance
    -- Heavy Infantryman: -10% cold resistance
    -- Elvish Shaman: no dextrous trait, ranged attack 3-2
    -- Merman Hunter: 32 hitpoints, 60% defense in deep water
    -- Poacher: 32 hitpoints

Version 0.1.17
- Created Ladder Test Era with Dwarvish Thunderer 9-2 ranged attack and 17 gold

Version 0.1.16
- Dwarvish Thunderer back to 18-1 ranged attack and 16 gold

Version 0.1.15
- Dwarvish Thunderer removed 18-1 ranged attack, 9-2 is left

Version 0.1.14
- Dwarvish Thunderer cost from 16 to 17

Version 0.1.13
- Fixed changelog displayed for both players

Version 0.1.12
- Added new ranged attack which shot twice to Dwarvish Thunderer line for testing purposes

Version 0.1.11
- Fixed Footpad animation bug

Version 0.1.10
- Made add-on compatible with older versions
- Updated all Footpad sprites

Version 0.1.9
- Added Competitive Map Pack
- Minor map updates to Den of Onis and Fallenstar Lake

Version 0.1.8
- Pikeman and Rogue removed from leader pools
- Removed dextrous trait from Poacher
- Dwarvish Ulfserker cost from 19 to 20
- Dwarvish Thunderer cost from 17 to 16
- Dwarvish Guardsman ranged attack from 5-1 to 6-1
- Dwarvish Steelclad hitpoints from 59 to 57
- Bowman melee attack from 4-2 to 5-2
- Skeleton Archer cost from 14 to 15
- Cavalry reverted movement from 7 to 8, cost changed from 17 to 18 gold
- Footpad sprite update

Version 0.1.7
- Reverted Dwarvish Ulfserker and Berserker arcane resistance back to 10% as in the Default Era

Version 0.1.6
- Fixed map picker Hornshark Island bug. Units on the map should depend on player's faction

Version 0.1.5
- Removed Elvish Sorceress from the leaders pool
- Removed Hornshark Island from the classic map pool

Version 0.1.4
- Updated map pickers: map pool is printed to the chat area

Version 0.1.3
- Improved map pickers code
- Added add-on documentation

Version 0.1.2
- Allowed 2v2 maps to be played with the Ladder Era
- Prevent map pickers to load if less than 2 maps are present in the map pool

Version 0.1.1
- Added feature to the map pickers to configure the pool of maps

Version 0.1.0
- Added modified versions of Den of Onis, Hamlets, Silverhead Crossing and The Freelands maps
- Created map pickers for selecting random map from a pool of approved maps
- Implemented Ladder Era with the next changes comparing to the Default Era:
    -- Leaders
        --- Leaders with 6 movement points receive slow trait (similar to how 4 mp leaders receive quick trait, which is inherited from the Default Era)
        --- Red Mage, White Mage and Trapper removed from the leaders pool
        --- Removed leaders from the manual selection pool that are not present in the random selection pool
    -- Drakes
        --- Drake Fighter: 30% defense in shallow water
    -- Knalgan Alliance
        --- Dwarves have 3 traits, hardy trait (always rest heal if poisoned) is mandatory, healthy trait is removed
        --- Dwarvish Ulfserker: -20% arcane resistance
        --- Poacher: can have dextrous trait
        --- Footpad: melee blade 5-2
    -- Loyalists
        --- Spearman: ranged attack 5-1
        --- Cavalryman: 7 movement points
    -- Northerners
        --- Orcish Archer: ranged pierce attack 5-3
    -- Rebels
        --- Elvish Shaman: no dextrous trait
        --- Wose: 0% cold resistance
        --- Merman Hunter: +2 hitpoints and 60% defense in deep water
    -- Undead
        --- Vampire bat: no intelligent trait
        --- Ghost: 19 gold"
					side_for="$side_number"
					speaker="narrator"
				[/message]
			[/command]
		[/set_menu_item]
	[/event]
[/era]
[replay]

	[command]
		from_side=2
		[move]
			x="21,20,19"
			y="24,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				next_unit_id=89
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="L_Dwarvish Ulfserker Ladder_1"
			defender_lvl=1
			defender_type="L_Saurian Augur"
			defender_weapon=0
			tod="dusk"
			turn=4
			weapon=0
			[source]
				x=19
				y=24
			[/source]
			[destination]
				x=18
				y=23
			[/destination]
		[/attack]
		[checkup]
		[/checkup]
	[/command]

[command]
dependent="yes"
from_side="server"
[random_seed]
new_seed="35f5c169"
request_id="31"
[/random_seed]
[/command]

	[command]
		from_side=2
		[move]
			x="20,21,21,21,22,23,23,23,24"
			y="24,24,23,22,21,21,20,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=89
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="24,23,22,21,20"
			y="9,9,8,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=89
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="18,17"
			y="3,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				next_unit_id=89
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="L_Dwarvish Ulfserker Ladder_1"
			defender_lvl=1
			defender_type="L_Saurian Skirmisher"
			defender_weapon=0
			tod="dusk"
			turn=4
			weapon=0
			[source]
				x=17
				y=4
			[/source]
			[destination]
				x=16
				y=3
			[/destination]
		[/attack]
		[checkup]
		[/checkup]
	[/command]

[command]
dependent="yes"
from_side="server"
[random_seed]
new_seed="6ad4b77c"
request_id="32"
[/random_seed]
[/command]

	[command]
		from_side=2
		[recruit]
			type="L_Dwarvish Fighter Ladder_5"
			x=18
			y=3
			[from]
				x=28
				y=12
			[/from]
		[/recruit]
		[checkup]
		[/checkup]
	[/command]

[command]
dependent="yes"
from_side="server"
[random_seed]
new_seed="15d41c38"
request_id="33"
[/random_seed]
[/command]

	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="L_Footpad Ladder_1"
			defender_lvl=1
			defender_type="L_Saurian Skirmisher"
			defender_weapon=1
			tod="dusk"
			turn=4
			weapon=1
			[source]
				x=15
				y=7
			[/source]
			[destination]
				x=16
				y=7
			[/destination]
		[/attack]
		[checkup]
		[/checkup]
	[/command]

[command]
dependent="yes"
from_side="server"
[random_seed]
new_seed="cc82c2b3"
request_id="34"
[/random_seed]
[/command]

	[command]
		from_side=2
		[move]
			x="28,27,26,25,24,23,23,22"
			y="12,12,11,11,10,10,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=90
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[countdown_update]
			team=2
			value=390000
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=90
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=90
				random_calls=0
			[/result]
		[/checkup2]
	[/command]

	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=90
				random_calls=0
			[/result]
		[/checkup]
	[/command]

	[command]
		from_side=1
		[move]
			x="14,14,15,15,16"
			y="6,5,5,4,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				next_unit_id=90
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Saurian Skirmisher"
			defender_lvl=1
			defender_type="L_Dwarvish Ulfserker Ladder_1"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=16
				y=3
			[/source]
			[destination]
				x=17
				y=4
			[/destination]
		[/attack]
		[checkup]
		[/checkup]
	[/command]

[command]
dependent="yes"
from_side="server"
[random_seed]
new_seed="fdf30025"
request_id="35"
[/random_seed]
[/command]

	[command]
		from_side=1
		[move]
			x="16,16,15,14"
			y="7,6,6,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=90
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Saurian Skirmisher"
			defender_lvl=1
			defender_type="L_Footpad Ladder_1"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=14
				y=6
			[/source]
			[destination]
				x=15
				y=7
			[/destination]
		[/attack]
		[checkup]
		[/checkup]
	[/command]

[command]
dependent="yes"
from_side="server"
[random_seed]
new_seed="0821a14d"
request_id="36"
[/random_seed]
[/command]

	[command]
		from_side=1
		[move]
			x="18,17,17,18,19,20,20,21,22"
			y="10,11,12,12,13,13,14,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=12
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=90
				random_calls=0
			[/result]
		[/checkup]
	[/command]

	[command]
		from_side=1
		[move]
			x="17,18,19,20,20,21,22"
			y="12,12,13,13,14,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=90
				random_calls=0
			[/result]
		[/checkup]
	[/command]

	[command]
		from_side=1
		[move]
			x="15,16,16,17,18,18"
			y="20,20,21,22,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				next_unit_id=90
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Saurian Skirmisher"
			defender_lvl=1
			defender_type="L_Dwarvish Ulfserker Ladder_1"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=18
				y=23
			[/source]
			[destination]
				x=19
				y=24
			[/destination]
		[/attack]
		[checkup]
		[/checkup]
	[/command]

[command]
dependent="yes"
from_side="server"
[random_seed]
new_seed="5eadf8fa"
request_id="37"
[/random_seed]
[/command]

	[command]
		from_side=1
		[move]
			x="13,14,15,16,17,18"
			y="23,23,23,22,22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=90
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Saurian Augur"
			defender_lvl=1
			defender_type="L_Thief Ladder_1"
			defender_weapon=-1
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=18
				y=22
			[/source]
			[destination]
				x=19
				y=23
			[/destination]
		[/attack]
		[checkup]
		[/checkup]
	[/command]

[command]
dependent="yes"
from_side="server"
[random_seed]
new_seed="947edbfa"
request_id="38"
[/random_seed]
[/command]

	[command]
		from_side=1
		[move]
			x="19,20,21,21,20"
			y="25,24,24,23,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=24
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=90
				random_calls=0
			[/result]
		[/checkup]
	[/command]

[command]
undo="no"
[speak]
id="server"
message="kkk111 reports out of sync errors."
time="1782157025"
[/speak]
[/command]

	[command]
		from_side=1
		[move]
			x="20,21,21,20"
			y="24,24,23,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				next_unit_id=90
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Drake Clasher Ladder_1"
			defender_lvl=1
			defender_type="L_Thief Ladder_1"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=20
				y=22
			[/source]
			[destination]
				x=19
				y=23
			[/destination]
		[/attack]
		[checkup]
		[/checkup]
	[/command]

[command]
dependent="yes"
from_side="server"
[random_seed]
new_seed="a65be962"
request_id="39"
[/random_seed]
[/command]

[command]
undo="no"
[speak]
id="server"
message="kkk111 reports out of sync errors."
time="1782157028"
[/speak]
[/command]

[command]
undo="no"
[speak]
id="server"
message="kkk111 reports out of sync errors."
time="1782157028"
[/speak]
[/command]

[command]
undo="no"
[speak]
id="server"
message="kkk111 reports out of sync errors."
time="1782157028"
[/speak]
[/command]

	[command]
		from_side=1
		[move]
			x="11,11,11,12,13,13,14,15"
			y="16,15,14,13,13,12,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=90
				random_calls=0
			[/result]
		[/checkup]
	[/command]

	[command]
		from_side=1
		[recruit]
			type="L_Saurian Augur"
			x=13
			y=23
			[from]
				x=2
				y=24
			[/from]
		[/recruit]
		[checkup]
		[/checkup]
	[/command]

[command]
dependent="yes"
from_side="server"
[random_seed]
new_seed="896b5b83"
request_id="40"
[/random_seed]
[/command]

	[command]
		from_side=1
		[recruit]
			type="L_Saurian Augur"
			x=12
			y=23
			[from]
				x=2
				y=24
			[/from]
		[/recruit]
		[checkup]
		[/checkup]
	[/command]

[command]
dependent="yes"
from_side="server"
[random_seed]
new_seed="9e2a9d9a"
request_id="41"
[/random_seed]
[/command]

	[command]
		[countdown_update]
			team=1
			value=390000
		[/countdown_update]
	[/command]

	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=92
				random_calls=0
			[/result]
		[/checkup1]
	[/command]

	[command]
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=92
				random_calls=0
			[/result]
		[/checkup]
	[/command]

	[command]
		from_side=2
		[move]
			x="15,16"
			y="7,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=92
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="18,17"
			y="3,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				next_unit_id=92
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="L_Dwarvish Fighter Ladder_5"
			defender_lvl=1
			defender_type="L_Saurian Skirmisher"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=17
				y=4
			[/source]
			[destination]
				x=16
				y=3
			[/destination]
		[/attack]
		[checkup]
		[/checkup]
	[/command]

[command]
dependent="yes"
from_side="server"
[random_seed]
new_seed="1d9efaaa"
request_id="42"
[/random_seed]
[/command]

	[command]
		from_side=2
		[move]
			x="16,16,15,14,14,15"
			y="6,5,5,4,3,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				next_unit_id=92
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="L_Footpad Ladder_1"
			defender_lvl=1
			defender_type="L_Saurian Skirmisher"
			defender_weapon=1
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=15
				y=3
			[/source]
			[destination]
				x=16
				y=3
			[/destination]
		[/attack]
		[checkup]
		[/checkup]
	[/command]

[command]
dependent="yes"
from_side="server"
[random_seed]
new_seed="d7382f89"
request_id="43"
[/random_seed]
[/command]

	[command]
		from_side=2
		[move]
			x="19,18,17,17,16,16,15"
			y="11,10,10,9,8,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=92
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="L_Thief Ladder_1"
			defender_lvl=1
			defender_type="L_Saurian Skirmisher"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=15
				y=7
			[/source]
			[destination]
				x=14
				y=6
			[/destination]
		[/attack]
		[checkup]
		[/checkup]
	[/command]

[command]
dependent="yes"
from_side="server"
[random_seed]
new_seed="4a641e46"
request_id="44"
[/random_seed]
[/command]

	[command]
		from_side=2
		[move]
			x="20,19,19,19,19"
			y="7,8,9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=92
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="23,23,23,23,23,22"
			y="10,11,12,13,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=92
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=2
			attacker_type="L_Dwarvish Steelclad Ladder_1"
			defender_lvl=1
			defender_type="L_Drake Glider"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=22
				y=14
			[/source]
			[destination]
				x=22
				y=15
			[/destination]
		[/attack]
		[checkup]
		[/checkup]
	[/command]

[command]
dependent="yes"
from_side="server"
[random_seed]
new_seed="5a5a44b4"
request_id="45"
[/random_seed]
[/command]

	[command]
		from_side=2
		[move]
			x="24,23,23,22"
			y="18,18,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=92
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="L_Gryphon Rider"
			defender_lvl=1
			defender_type="L_Drake Glider"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=22
				y=16
			[/source]
			[destination]
				x=22
				y=15
			[/destination]
		[/attack]
		[checkup]
		[/checkup]
	[/command]

[command]
dependent="yes"
from_side="server"
[random_seed]
new_seed="3c5552ca"
request_id="46"
[/random_seed]
[/command]

	[command]
		from_side=2
		[move]
			x="19,20,21,22,23,24,25"
			y="23,22,22,21,21,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=92
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="17,16,16,16,17,18,18,18,18,18"
			y="24,23,22,21,21,20,19,18,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=92
				random_calls=0
			[/result]
		[/checkup]
	[/command]

[command]
undo="no"
[speak]
id="server"
message="Roge_Tebnelok reports out of sync errors."
time="1782157133"
[/speak]
[/command]

	[command]
		[countdown_update]
			team=2
			value=390000
		[/countdown_update]
	[/command]

	[command]
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=92
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=92
				random_calls=0
			[/result]
		[/checkup2]
	[/command]

	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=92
				random_calls=0
			[/result]
		[/checkup]
	[/command]

	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Saurian Skirmisher"
			defender_lvl=1
			defender_type="L_Footpad Ladder_1"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=16
				y=3
			[/source]
			[destination]
				x=15
				y=3
			[/destination]
		[/attack]
		[checkup]
		[/checkup]
	[/command]

[command]
dependent="yes"
from_side="server"
[random_seed]
new_seed="bb5f49f2"
request_id="47"
[/random_seed]
[/command]

	[command]
		from_side=1
		[move]
			x="15,16,17,18,19,20,21"
			y="11,11,12,12,13,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=92
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Saurian Skirmisher"
			defender_lvl=2
			defender_type="L_Dwarvish Steelclad Ladder_1"
			defender_weapon=-1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=21
				y=14
			[/source]
			[destination]
				x=22
				y=14
			[/destination]
		[/attack]
		[checkup]
		[/checkup]
	[/command]

[command]
dependent="yes"
from_side="server"
[random_seed]
new_seed="a25aa037"
request_id="48"
[/random_seed]
[/command]

	[command]
		from_side=1
		[move]
			x="18,18,18,18,18,18"
			y="22,21,20,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=92
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Saurian Augur"
			defender_lvl=1
			defender_type="L_Gryphon Rider"
			defender_weapon=-1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=18
				y=17
			[/source]
			[destination]
				x=18
				y=16
			[/destination]
		[/attack]
		[checkup]
		[/checkup]
	[/command]

[command]
dependent="yes"
from_side="server"
[random_seed]
new_seed="51315096"
request_id="49"
[/random_seed]
[/command]

	[command]
		from_side=1
		[move]
			x="18,18,18,18,19,19,19,19"
			y="23,22,21,20,20,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=92
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Saurian Skirmisher"
			defender_lvl=1
			defender_type="L_Gryphon Rider"
			defender_weapon=-1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=19
				y=17
			[/source]
			[destination]
				x=18
				y=16
			[/destination]
		[/attack]
		[checkup]
		[/checkup]
	[/command]

[command]
dependent="yes"
from_side="server"
[random_seed]
new_seed="bad5fad7"
request_id="50"
[/random_seed]
[/command]

[command]
undo="no"
[speak]
id="server"
message="kkk111 reports out of sync errors."
time="1782157227"
[/speak]
[/command]

[command]
undo="no"
[speak]
id="server"
message="kkk111 reports out of sync errors."
time="1782157227"
[/speak]
[/command]

[command]
undo="no"
[speak]
id="server"
message="kkk111 reports out of sync errors."
time="1782157227"
[/speak]
[/command]

	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Drake Glider"
			defender_lvl=1
			defender_type="L_Gryphon Rider"
			defender_weapon=-1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=22
				y=15
			[/source]
			[destination]
				x=22
				y=16
			[/destination]
		[/attack]
		[checkup]
		[/checkup]
	[/command]

[command]
dependent="yes"
from_side="server"
[random_seed]
new_seed="6c8548c8"
request_id="51"
[/random_seed]
[/command]

	[command]
		from_side=1
		[move]
			x="20,20,20,20,21,21,22"
			y="22,21,20,19,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=92
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="L_Drake Clasher Ladder_1"
			defender_lvl=1
			defender_type="L_Gryphon Rider"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=22
				y=17
			[/source]
			[destination]
				x=22
				y=16
			[/destination]
		[/attack]
		[checkup]
		[/checkup]
	[/command]

[command]
dependent="yes"
from_side="server"
[random_seed]
new_seed="27b6dc24"
request_id="52"
[/random_seed]
[/command]

[command]
undo="no"
[speak]
id="server"
message="kkk111 reports out of sync errors."
time="1782157232"
[/speak]
[/command]

[command]
undo="no"
[speak]
id="server"
message="kkk111 reports out of sync errors."
time="1782157232"
[/speak]
[/command]

[command]
undo="no"
[speak]
id="server"
message="kkk111 reports out of sync errors."
time="1782157232"
[/speak]
[/command]

	[command]
		from_side=1
		[move]
			x="13,13,14,14,15,15,16"
			y="23,22,21,20,20,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=92
				random_calls=0
			[/result]
		[/checkup]
	[/command]

	[command]
		from_side=1
		[move]
			x="12,13,13,14,14,15"
			y="23,23,22,21,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=92
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="L_Drake Clasher Ladder_1"
			x=13
			y=23
			[from]
				x=2
				y=24
			[/from]
		[/recruit]
		[checkup]
		[/checkup]
	[/command]

[command]
dependent="yes"
from_side="server"
[random_seed]
new_seed="55dc6edc"
request_id="53"
[/random_seed]
[/command]

[command]
undo="no"
[speak]
id="server"
message="kkk111 reports out of sync errors."
time="1782157260"
[/speak]
[/command]

[command]
undo="no"
[speak]
id="server"
message="kkk111 reports out of sync errors."
time="1782157260"
[/speak]
[/command]

	[command]
		[countdown_update]
			team=1
			value=390000
		[/countdown_update]
	[/command]

	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=93
				random_calls=0
			[/result]
		[/checkup1]
	[/command]

[command]
undo="no"
[speak]
id="server"
message="kkk111 reports out of sync errors."
time="1782157263"
[/speak]
[/command]

	[command]
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=92
				random_calls=0
			[/result]
		[/checkup]
	[/command]

[command]
undo="no"
[speak]
id="server"
message="Roge_Tebnelok reports out of sync errors."
time="1782157264"
[/speak]
[/command]

	[command]
		from_side=2
		[move]
			x="17,17"
			y="4,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=92
				random_calls=0
			[/result]
		[/checkup]
	[/command]

[command]
undo="no"
[speak]
id="server"
message="Roge_Tebnelok reports out of sync errors."
time="1782157270"
[/speak]
[/command]

	[command]
		from_side=2
		[move]
			x="15,15,16,17,17"
			y="7,6,5,5,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				next_unit_id=92
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="L_Thief Ladder_1"
			defender_lvl=1
			defender_type="L_Saurian Skirmisher"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=17
				y=4
			[/source]
			[destination]
				x=16
				y=3
			[/destination]
		[/attack]
		[checkup]
		[/checkup]
	[/command]

[command]
undo="no"
[speak]
id="server"
message="Roge_Tebnelok reports out of sync errors."
time="1782157272"
[/speak]
[/command]

[command]
dependent="yes"
from_side="server"
[random_seed]
new_seed="016d48d5"
request_id="54"
[/random_seed]
[/command]

	[command]
		from_side=2
		[move]
			x="15,16"
			y="3,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				next_unit_id=92
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="17,17,17,17,17"
			y="5,6,7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=92
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="22,22"
			y="16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=92
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[move]
			x="25,25,24,24,24,23,22"
			y="21,20,19,18,17,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=92
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="L_Thief Ladder_1"
			defender_lvl=1
			defender_type="L_Drake Glider"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=22
				y=16
			[/source]
			[destination]
				x=22
				y=15
			[/destination]
		[/attack]
		[checkup]
		[/checkup]
	[/command]

[command]
undo="no"
[speak]
id="server"
message="Roge_Tebnelok reports out of sync errors."
time="1782157283"
[/speak]
[/command]

[command]
undo="no"
[speak]
id="server"
message="Roge_Tebnelok reports out of sync errors."
time="1782157283"
[/speak]
[/command]

[command]
undo="no"
[speak]
id="server"
message="Roge_Tebnelok reports out of sync errors."
time="1782157283"
[/speak]
[/command]

[command]
undo="no"
[speak]
id="server"
message="Roge_Tebnelok reports out of sync errors."
time="1782157283"
[/speak]
[/command]

[command]
undo="no"
[speak]
id="server"
message="Roge_Tebnelok reports out of sync errors."
time="1782157283"
[/speak]
[/command]

[command]
dependent="yes"
from_side="server"
[random_seed]
new_seed="8537acb8"
request_id="55"
[/random_seed]
[/command]

	[command]
		from_side=2
		[move]
			x="27,26,25,24,23,22,21,20,19"
			y="24,23,23,22,22,21,21,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=92
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		[attack]
			attacker_lvl=1
			attacker_type="L_Gryphon Rider"
			defender_lvl=1
			defender_type="L_Saurian Skirmisher"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=19
				y=21
			[/source]
			[destination]
				x=19
				y=20
			[/destination]
		[/attack]
		[checkup]
		[/checkup]
	[/command]

[command]
undo="no"
[speak]
id="server"
message="Roge_Tebnelok reports out of sync errors."
time="1782157306"
[/speak]
[/command]

[command]
undo="no"
[speak]
id="server"
message="Roge_Tebnelok reports out of sync errors."
time="1782157306"
[/speak]
[/command]

[command]
undo="no"
[speak]
id="kkk111"
message="ok same problem again"
side="2"
time="1782157328"
[/speak]
[/command]

[command]
undo="no"
[speak]
id="Roge_Tebnelok"
message="hmmm"
side="1"
time="1782157333"
[/speak]
[/command]

[command]
undo="no"
[speak]
id="kkk111"
message="I dont want to play"
side="2"
time="1782157334"
[/speak]
[/command]

[command]
undo="no"
[speak]
id="Roge_Tebnelok"
message="that's understandable"
side="1"
time="1782157354"
[/speak]
[/command]

[command]
undo="no"
[speak]
id="kkk111"
message="gg"
side="2"
time="1782157362"
[/speak]
[/command]

[command]
undo="no"
[speak]
id="server"
message="kkk111 becomes an observer."
time="1782157364"
[/speak]
[/command]

[command]
undo="no"
[speak]
id="server"
message="Roge_Tebnelok takes control of side 2."
time="1782157364"
[/speak]
[/command]

[command]
undo="no"
[speak]
id="server"
message="kkk111 has surrendered."
time="1782157364"
[/speak]
[/command]

	[command]
		undo=no
		[surrender]
			side_number=1
		[/surrender]
	[/command]

[command]
undo="no"
[speak]
id="Roge_Tebnelok"
message="gg"
side="2"
time="1782157367"
[/speak]
[/command]
[/replay]
